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[[quoteright:296:https://static.tvtropes.org/pmwiki/pub/images/mafiaII_logo_7503.jpg]]
[[caption-width-right:296:The fate that awaits all in the Mafia.]]

''Mafia II'' is a 2010 video game and sequel to ''VideoGame/MafiaTheCityOfLostHeaven''.

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[[quoteright:296:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mafiaII_logo_7503.jpg]]
[[caption-width-right:296:The
org/pmwiki/pub/images/mafia2.png]]
[[caption-width-right:350:The
fate that awaits all in the Mafia.]]

''Mafia II'' is a 2010 video an action-adventure game and sequel to ''VideoGame/MafiaTheCityOfLostHeaven''.
''VideoGame/MafiaTheCityOfLostHeaven'', developed by [[Creator/TakeTwoInteractive 2K Czech]]. It was released on August 24, 2010.



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''Mafia II'' is a 2010 video game, more of a SpiritualSuccessor to the original ''VideoGame/MafiaTheCityOfLostHeaven'' than it is an actual sequel. While the two games appear to [[SharedUniverse share the same universe]], there is only one direct connection between them.

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''Mafia II'' is a 2010 video game, more of a SpiritualSuccessor game and sequel to the original ''VideoGame/MafiaTheCityOfLostHeaven'' than it is an actual sequel. While the two games appear to [[SharedUniverse share the same universe]], there is only one direct connection between them.
''VideoGame/MafiaTheCityOfLostHeaven''.
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** The Sicilian mafia actually did help in the Italian theater of the war, providing logistical support, maps, and translators for the United States forces.
** The Italian-American mafia actually did do a thriving business in falsifying papers that could getting men out of serving during [=WW2=].

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** The Sicilian mafia Mafia actually did help in the Italian theater of the war, providing logistical support, maps, and translators for the United States forces.
forces. While popular myth depicts Calogero Vizzini as having provided extensive support to Allied troops who invaded Sicily (as depicted in the prologue where Don Calo urged the fascist troops to surrender while on board a Sherman tank), most historians downplay his role as he had next to no influence due to prefect Cesare Mori's persecution of the mob on UsefulNotes/BenitoMussolini's orders.
** The Italian-American mafia Mafia actually did do a thriving business in falsifying papers that could getting which fraudulently discharged men out of serving service during [=WW2=].WWII.
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''Mafia II'' is a 2010 video game, more of a SpiritualSuccessor to the original ''VideoGame/MafiaTheCityOfLostHeaven'' than it is an actual sequel. While the two games appear to share the same universe, there is only one direct connection between them.

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''Mafia II'' is a 2010 video game, more of a SpiritualSuccessor to the original ''VideoGame/MafiaTheCityOfLostHeaven'' than it is an actual sequel. While the two games appear to [[SharedUniverse share the same universe, universe]], there is only one direct connection between them.

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slight re-organising


During UsefulNotes/WorldWarII, Vito Scaletta, a young poverty-stricken resident of [[BigApplesauce Empire Bay]] (a FictionalCounterpart of UsefulNotes/NewYorkCity, with elements from UsefulNotes/SanFrancisco), is caught committing robbery and he chooses serving in the army during their invasion of Europe instead of going to jail. Vito is however wounded in service, and is sent home to Empire Bay for a month - but upon his arrival, he discovers that the things has taken a turn for the worse. His father has died and has left his family with a massive debt of $2000... money which the local loan shark is getting quite anxious to get back.

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''Mafia II'' is a 2010 video game, more of a SpiritualSuccessor to the original ''VideoGame/MafiaTheCityOfLostHeaven'' than it is an actual sequel. While the two games appear to share the same universe, there is only one direct connection between them.

During UsefulNotes/WorldWarII, Vito Scaletta, a young poverty-stricken resident of [[BigApplesauce Empire Bay]] (a FictionalCounterpart of UsefulNotes/NewYorkCity, with elements from UsefulNotes/SanFrancisco), is caught committing robbery and he chooses serving in the army during their invasion of Europe instead of going to jail. Vito is however wounded in service, and is sent home to Empire Bay for a month - but upon his arrival, he discovers that the things has have taken a turn for the worse. His father has died and has left his family with a massive debt of $2000... money which the local loan shark is getting quite anxious to get back.



''Mafia II'' is a 2010 video game, more of a SpiritualSuccessor to the original ''VideoGame/MafiaTheCityOfLostHeaven'' than it is an actual sequel. While the two games appear to share the same universe, there is only one direct connection between them. A sequel, ''VideoGame/MafiaIII'', came out in 2016. A ''Definitive Edition'' remaster of ''Mafia II'' was released in May 2020, with all DLC included and UsefulNotes/{{Steam}} owners of the original release getting the ''Definitive Edition'' update for free.

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''Mafia II'' is a 2010 video game, more of a SpiritualSuccessor to the original ''VideoGame/MafiaTheCityOfLostHeaven'' than it is an actual sequel. While the two games appear to share the same universe, there is only one direct connection between them. A sequel, ''VideoGame/MafiaIII'', came out in 2016. A ''Definitive Edition'' remaster of ''Mafia II'' was released in May 2020, with all DLC included and UsefulNotes/{{Steam}} owners of the original release getting the ''Definitive Edition'' update for free.
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sp.


* KillTheCreditor: Loan shark Bruno Levine specifically warns Henry, Vito and Joe against trying this if their "sure thing" doesn't work out and they cant pay back their loan, as the money doesn't belong to him, it belongs to his mob financers. If they kill Bruno, they'll still be in dept and they'll have angry mobsters from out of town after them.

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* KillTheCreditor: Loan shark Bruno Levine specifically warns Henry, Vito and Joe against trying this if their "sure thing" doesn't work out and they cant pay back their loan, as the money doesn't belong to him, it belongs to his mob financers. If they kill Bruno, they'll still be in dept debt and they'll have angry mobsters from out of town after them.

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* EasyLevelTrick: When you go to face [[spoiler:Derek]], park your car just a few yards away from the large door, then use it to enter the fighting area before any Mooks can spawn in. Get under the second floor of the building and you should be able to find cover a lot more easily, if only at first.



* EvenEvilHasStandards: {{Averted}} with most of the families except the Vinci family, who explicitly prohibit drug dealing. Given [[spoiler: what happens after Vito and Joe's tryst into drug dealing]] you can see why.
** Vito's an example of this too. Despite being a thug and killer for most of the game, [[EvenEvilHasLovedOnes he cares enough for his sister]] to [[spoiler: [[WifeBasherBasher kick the shit out of her abusive husband]] and hates misogynists in general]]. He's also the character who's the most respectful to minorities, rarely using racial slurs to describe them unless they're already being aggressive towards him. Overall he comes across as acting racist towards people he dislikes, rather than disliking people because of their race.
*** Amusingly subverted in the fact that Vito doesn't have any major objections to dealing drugs.

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* EvenEvilHasStandards: EvenEvilHasStandards:
**
{{Averted}} with most of the families except the Vinci family, who explicitly prohibit drug dealing. Given [[spoiler: what happens after Vito and Joe's tryst into drug dealing]] you can see why.
** Vito's an example of this too. Despite being a thug and killer for most of the game, [[EvenEvilHasLovedOnes he cares enough for his sister]] to [[spoiler: [[WifeBasherBasher kick the shit out of her abusive husband]] and hates misogynists in general]]. He's also the character who's the most respectful to minorities, rarely using racial slurs to describe them unless they're already being aggressive towards him. Overall he comes across as acting racist towards people he dislikes, rather than disliking people because of their race. \n*** Amusingly subverted in the fact that Vito doesn't have any major objections to dealing drugs.



* FatBastard: Frederico "Fat Derek" Pappalardo and Sidney Pen.
** Sidney is even ''nicknamed'' FatBastard by the protagonists.
* TheFifties: 1951, to be precise, but many elements from the rest of the decade crop up during the period.
** It draws about 5 songs from TheSixties and cars up to 1957, so it's more or less TheThemeParkVersion.
* FlashbackWithTheOtherDarrin: [[spoiler:In the original game, the PreMortemOneLiner said to Tommy Angelo right before [[TheHeroDies he dies]] was voiced by Bill Buell. Here, Creator/RickPasqualone voiced Vito here, so naturally, that isn't Buell's voice coming out of Vito's mouth when he said [[WhamLine "Mr. Salieri sends his regards,"]] before Joe shoots Tommy this time around.]]
* {{Foreshadowing}}: Henry says that his thirteenth contract is unlucky because he almost got his balls shot off. [[spoiler: He dies in Chapter 13.]]

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* FatBastard: Frederico "Fat Derek" Pappalardo and Sidney Pen.
**
Pen. Sidney is even ''nicknamed'' FatBastard by the protagonists.
* TheFifties: 1951, to be precise, but many elements from the rest of the decade crop up during the period.
**
period. It draws about 5 songs from TheSixties and cars up to 1957, so it's more or less TheThemeParkVersion.
* FlashbackWithTheOtherDarrin: [[spoiler:In the original game, the PreMortemOneLiner said to Tommy Angelo right before [[TheHeroDies he dies]] was voiced by Bill Buell. Here, Creator/RickPasqualone voiced Vito here, so naturally, that isn't Buell's voice coming out of Vito's mouth when he said says [[WhamLine "Mr. Salieri sends his regards,"]] before Joe shoots Tommy this time around.]]
* {{Foreshadowing}}: {{Foreshadowing}}:
**
Henry says that his thirteenth contract is unlucky because he almost got his balls shot off. [[spoiler: He dies in Chapter 13.]]



* SuspiciouslyAproposMusic: A lot, assuming you leave the radio on default stations--for instance, after you get handed a pistol for the first time, "[[https://www.youtube.com/watch?v=kv5IzMImRDs Praise the Lord and Pass the Ammunition]]" comes on.
** As well as "Happiness is a Thing Called Joe", "Maybe", "Chow Mein", and "Come Softly to Me" , and their granddaddy - "Bellville".

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* SuspiciouslyAproposMusic: A lot, assuming you leave the radio on default stations--for instance, after you get handed a pistol for the first time, "[[https://www.youtube.com/watch?v=kv5IzMImRDs Praise the Lord and Pass the Ammunition]]" comes on.
**
on. As well as "Happiness is a Thing Called Joe", "Maybe", "Chow Mein", and "Come Softly to Me" , and their granddaddy - "Bellville".



* TheThemeParkVersion: How the game treats TheFifties and to a lesser extent, The Forties.
** Such as [[https://www.youtube.com/watch?v=pK117sN90tY a certain 1964 song]] appearing in 1945, and [[https://www.youtube.com/watch?v=JGXesHYTJkw a song of the same year]] in 1951. Cars too.

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* TheThemeParkVersion: How the game treats TheFifties and to a lesser extent, The Forties. \n** Such as [[https://www.youtube.com/watch?v=pK117sN90tY a certain 1964 song]] appearing in 1945, and [[https://www.youtube.com/watch?v=JGXesHYTJkw a song of the same year]] in 1951. Cars too.



** [[CuttingTheKnot When you go to face him, park your car just a few yards away from the large door, then use it to enter the fighting area before any Mooks can spawn in.]] Get under the second floor of the building and you should be able to find cover a lot more easily, if only at first.
* WantedMeter: For minor infractions like speeding, the cops only want to ticket you. For more severe crimes like beating people up, they'll bring out the cuffs and try to arrest you. Start killing? The gloves are off, and they'll bring out the guns - first pistols, then shotguns, and then Thompsons.
** If you're fighting someone and no one has died, however, a cop will just stop the fight.
** At lower wanted levels, it's feasible to simply bribe the police.

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** [[CuttingTheKnot When you go to face him, park your car just a few yards away from the large door, then use it to enter the fighting area before any Mooks can spawn in.]] Get under the second floor of the building and you should be able to find cover a lot more easily, if only at first.
* WantedMeter: For minor infractions like speeding, the cops only want to ticket you. For more severe crimes like beating people up, they'll bring out the cuffs and try to arrest you. Start killing? The gloves are off, and they'll bring out the guns - first pistols, then shotguns, and then Thompsons.
**
Thompsons. If you're fighting someone and no one has died, however, a cop will just stop the fight.
**
fight. At lower wanted levels, it's also feasible to simply bribe the police.

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* HyperactiveMetabolism: Consumption of food and drinks, including beer and cola, regains the part of your health that doesn't [[RegeneratingHealth regenerate]].
** [[LampshadeHanging Lampshaded]] by Joe:
---> "You've always been a quick healer, must be your diet or something."

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* HyperactiveMetabolism: Consumption of food and drinks, including beer and cola, regains the part of your health that doesn't [[RegeneratingHealth regenerate]].
**
regenerate]]. [[LampshadeHanging Lampshaded]] by Joe:
---> --> "You've always been a quick healer, must be your diet or something."
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Made Reality Ensues page


* RealityEnsues: One of the reasons why the story has stood the test of time.
** Vito ends up [[spoiler: busted for one of his crimes and spends an excessive amount of time in prison due to his known association with organized crime. While he ends up getting out of early due to the ties he made, he still spends 6 years in prison for stealing stamps.]]
** Vito's sister, Frankie, [[spoiler: eventually cuts Vito out of her life due to his excessively violent and dangerous lifestyle. She takes him entirely serious when he says he'll kill her husband if he's violent to her again.]]
** Going on a RoaringRampageOfRevenge where you slaughter a bunch of enemy mooks [[spoiler: gets your own side to turn on you because you've made a huge number of enemies for them as well as disrupted business in the area.]]

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* NotQuiteTheRightThing: Vito goes to beat up his brother-in-law for his DomesticAbuse. [[spoiler: It results in his sister cutting all ties with him.]]

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* NotQuiteTheRightThing: NotQuiteTheRightThing:
** Joe decides to adopt a neighborhood kid enamored of the mafia lifestyle and show him the robes. [[spoiler: It gets the kid killed.]]
**
Vito goes to beat up his brother-in-law for his DomesticAbuse. [[spoiler: It results in his sister cutting all ties with him.]]
** Vito and Joe [[spoiler: attack the Triads to get revenge for Henry. This results in the mob wanting to turn them over to avert a war. Especially when it comes out that Henry was a rat.
]]



* RealityEnsues: One of the reasons why the story has stood the test of time.
** Vito ends up [[spoiler: busted for one of his crimes and spends an excessive amount of time in prison due to his known association with organized crime. While he ends up getting out of early due to the ties he made, he still spends 6 years in prison for stealing stamps.]]
** Vito's sister, Frankie, [[spoiler: eventually cuts Vito out of her life due to his excessively violent and dangerous lifestyle. She takes him entirely serious when he says he'll kill her husband if he's violent to her again.]]
** Going on a RoaringRampageOfRevenge where you slaughter a bunch of enemy mooks [[spoiler: gets your own side to turn on you because you've made a huge number of enemies for them as well as disrupted business in the area.]]



* RoaringRampageOfRevenge: Vito, after he discovers who killed his father.

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* RoaringRampageOfRevenge: The game has a number of these as befitting a mafia story.
** Joe goes on one after [[spoiler: Harry is killed]], tracking down [[spoiler: Clemente]] and filling his car with lead.
** Joe and Vito go on another one [[spoiler: after Henry is killed]] and end up [[spoiler: wiping out half the Triads.]]
**
Vito, after he discovers who killed his father.

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** Drugs are treated as significantly worse than the extortion, prostitution, and murder the mafia regularly engages in.



* DrugsAreBad: Actually, the message is more "Drug ''dealing'' is bad." Henry comes to you with a [[ASimplePlan chance to make a little money on the side]] [[WhatCouldPossiblyGoWrong by dealing heroin]]. So they borrow money from [[AffablyEvil Bruno]], [[NothingCanStopUsNow and go to work]] [[spoiler: [[FinaglesLaw only to be attacked by a horde of gangsters trying to steal their stash]], [[ThereIsNoKillLikeOverkill Henry getting hacked to ribbons by Chinese Triads,]] [[DisasterDominoes and your money being stolen]].]] So at the end of the day, [[spoiler: your friend is dead, you're over fifty large in debt to a vicious loan shark and [[EverythingTryingToKillYou the Triads and a rival family are out for your blood.]]]] And don't worry, [[FromBadToWorse it gets worse.]]
** Leo and Vinci are heavy belivers in this trope, and forbids the families from selling drugs. This is what causes the Commitee to start breaking down as both Clemente and Falcone are selling drugs in secret and want to start doing so openly as a way of replacing the income loss caused by the end of Prohibition.

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* DrugsAreBad: Actually, the message is more "Drug ''dealing'' is bad." Henry comes to you with a [[ASimplePlan chance to make a little money on the side]] [[WhatCouldPossiblyGoWrong by dealing heroin]]. So they borrow money from [[AffablyEvil Bruno]], [[NothingCanStopUsNow and go to work]] [[spoiler: [[FinaglesLaw only to be attacked by a horde of gangsters trying to steal their stash]], [[ThereIsNoKillLikeOverkill Henry getting hacked to ribbons by Chinese Triads,]] [[DisasterDominoes and your money being stolen]].]] So at the end of the day, [[spoiler: your friend is dead, you're over fifty large in debt to a vicious loan shark shark, and [[EverythingTryingToKillYou the Triads and a rival family are out for your blood.]]]] And don't worry, [[FromBadToWorse it gets worse.]]
** Leo and Vinci are heavy belivers in this trope, and forbids the families from selling drugs. This is what causes the Commitee Committee to start breaking down as both Clemente and Falcone are selling drugs in secret and want to start doing so openly as a way of replacing the income loss caused by the end of Prohibition.


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*** Amusingly subverted in the fact that Vito doesn't have any major objections to dealing drugs.
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* AllForNothing: [[spoiler: Vito kills literally hundreds of Irish, Italian, and Greaser criminals. He performs numerous heists and amazing stunts. In the end, he ends up with absolutely nothing in his pockets, no home, no family, and his best friend executed. The mob also barely tolerates him for his screw-ups, deciding to make him TheExile to New Bordeaux in ''VideoGame/MafiaIII''. Crime doesn't pay indeed.]]
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** In the denouement to "Room Service", Joe ends up doing some RecklessGunUsage similar to ''Film/PulpFiction'' and Vito has to clean up his "mess."
** Vito is called to deal with his DomesticAbuse-dealing brother in law in an homage to Sonny in ''Film/TheGodfather''. [[spoiler: He's actually ambushed after it happens, though.]]


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* NotQuiteTheRightThing: Vito goes to beat up his brother-in-law for his DomesticAbuse. [[spoiler: It results in his sister cutting all ties with him.]]
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** The mission "In Loving Memory of Francesco Potenza" is an extended one to [[spoiler: the body burial scene]] in ''Film/{{Goodfellas}}''. Similarly, Joe and Vito selling stolen cigarettes is based on another scene in said movie.

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** The mission "In Loving Memory of Francesco Potenza" is an extended one to [[spoiler: the body burial scene]] in ''Film/{{Goodfellas}}''. Similarly, Joe and Vito selling stolen cigarettes is based on another scene in said movie.movie as is Leo Galante's cell.
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* DisproportionateRetribution: This happens several times in the game, as befitting the mafia.
** Vito is told to teach Brian O'Neil a lesson in prison for beating up one of Leo Galante's fighters. [[spoiler: He ends up slitting his throat.]]
** Joe has his truck full of stolen cigarettes burned and is called a wop by a [[GreaserDelinquents Greaser]]. He responds by shooting him in the face.
** Acknowledged in-universe when Vito and Joe are sent to teach those same kids a lesson. They are told to only use baseball bats and not leave a bloodbath. [[spoiler: Instead, Vito and Joe end up killing them all with a little help from Steve Coyne as well as Marty Santorelli.]]
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* {{Homage}}: There's numerous ones throughout the game.
** Vito being a [=WW2=] war hero is meant to be an homage to Michael Corleone of ''Film/TheGodfather'' according to WordOfGod.
** The mission "In Loving Memory of Francesco Potenza" is an extended one to [[spoiler: the body burial scene]] in ''Film/{{Goodfellas}}''. Similarly, Joe and Vito selling stolen cigarettes is based on another scene in said movie.
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Added Jimmy's Vendetta info to its own page.


** The Italian-American mafia actually did do a thriving business in falsifying papers that could getting men out of serving during WW2.

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** The Italian-American mafia actually did do a thriving business in falsifying papers that could getting men out of serving during WW2.[=WW2=].

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An AlternateUniverse DLC pair of expansions called ''VideoGame/MafiaIITheBetrayalOfJimmy'' and ''[[VideoGame/MafiaIITheBetrayalOfJimmy Jimmy's Vendetta]]'' were released on [=PS3=] before all consoles also exists.



!!Tropes:
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[[folder: Tropes Present in the Main Story (Includes ''Joe's Adventures'')]]

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!!Tropes:
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[[folder: Tropes Present in the Main Story (Includes ''Joe's Adventures'')]]
!!Tropes



[[/folder]]

[[folder: Tropes Present in the Jimmy [=DLCs=] ]]
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/portal_betrayal_of_jimmy.png]]
[[caption-width-right:270:''...That was the day I got fucked...'']]
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/portal_jimmys_vendetta.png]]
[[caption-width-right:270:''Today's gonna be a real good day...'']]
In an AlternateUniverse version of Empire Bay, a ProfessionalKiller named Jimmy is given the job of ruining the operations of the local [[TheTriadsAndTheTongs Triads]] and [[GenericEthnicCrimeGang Bombers]] by his long time friends [[TheDon Sal Gravina]] and [[TheIrishMob Tam Brody]]. [[AssassinsAreAlwaysBetrayed As a reward for his services to them]], he is promptly set-up by them [[HeKnowsTooMuch for being a loose end]], and is promptly thrown into prison. He eventually escapes, vowing to get {{revenge}} on those responsible for his twist of fortunes.

''The Betrayal of Jimmy'' and ''Jimmy's Vendetta'' are the first and second DownloadableContent packs for ''Mafia II'', respectively. ''The Betrayal of Jimmy'' was intially a UsefulNotes/PlayStation3 exclusive, before being made a free download for all platforms, while ''Jimmy's Vendetta'' was released on September 7, 2010, also for all platforms.
----

* AffablyEvil: Jimmy is a rather NiceGuy...who happens to kill, steal cars, and cover-up loose ends for Crime bosses as a living.
* AlternateUniverse: The Betrayal of Jimmy and Jimmy's Vendetta are set in an alternate Empire Bay where the Mafia is just one of four gangs vying for control of the city.
* AntiHero: Jimmy becomes a NominalHero in ''Vendetta'', by virtue of wiping out the crime rings in control of Empire Bay.
* AssassinsAreAlwaysBetrayed: This is what happens to Jimmy at the end of ''Betrayal'', and becomes the motivating factor in his RoaringRampageOfRevenge in ''Vendetta''.
* AscendedExtra: The Triads and The Bombers get significantly more screentime and role in ''Betrayal'' than in the main story. The same can be said for the Irish Gang in ''Vendetta'', who are now half of the BigBadDuumvirate.
* AuthorityEqualsAsskicking:
** Don Gravina, like Don Falcone from the main game, has about 4 times the amount of health as a normal Mook and takes over a dozen rounds from the tommy gun to put down. Averted with all the other [=DLC=] bosses, including the Big Boss, [[spoiler: Judge Hillwood]], who all go down after a standard amount of lead.
** Eddie Fu's brother and the 3 Hong Kong fixer captains also have enhanced health, with Fu having about 3 times normal health and the captains having about 4 times normal health. Oddly, Fu himself isn't particularly tougher than a regular Mook, just like most other bosses in the [=DLC=].
* BeingEvilSucks: Downplayed compared to the main story. Jimmy realizes a little too late that working closely with high profile mobsters isn't exactly a good thing, especially when his life comes tumbling down upon getting set up by his so-called friends and being thrown into jail. Unlike Vito, however, he isn't broken by this realization, and instead becomes part of his motivation for {{revenge}}.
* BigBadDuumvirate: In ''Vendetta'', there's Sal Gravina, head of Empire Bay's Italian mob, and Tam Brody, leader of the local Irish Gang. [[spoiler: It's revealed late in ''Vendetta'' that they're CoDragons under Judge Hillwood, the real BigBad.]]
* BigBadEnsemble: ''Betrayal'' has Eddie Fu, leader of the Empire Bay Triads, and Elroy Tussle, head of The Bombers. Of these two, however, Fu and his Triads are clearly the bigger threat, mainly due to their larger manpower, more resources, and larger sphere of influence in the criminal underworld.
* BookEnds: The missions against Sal Gravina in ''Jimmy's Vendetta'' begin and end at the ports he controls.
* ButForMeItWasTuesday: Inverted.
--> Jimmy: For everyone else, it was Thursday, but for me, it was the day I got fucked.
* CoolShades: Worn by Jimmy himself, [[SunglassesAtNight even at night.]] The only time he isn't wearing them is during his time in prison.
* ContractOnTheHitman: Attempted several times on Jimmy, both in prison and after his escape. All fail.
* DamnItFeelsGoodToBeAGangster: Played straight and then subverted at the end of ''Betrayal''. As Jimmy himself admits, he was living the high life, earning thousands of dollars for doing part-time work as an enforcer, hitman, and car thief. His life comes tumbling down after his employers figure that he's [[YouHaveOutlivedYourUsefulness outlived his usefulness]], and have him thrown into jail for being a loose end.
* DemotedToExtra: TheMafia goes from being the central antagonist in the main game to just one of four gangs vying for control in Empire Bay.
* DidntSeeThatComing: By his own admission, Jimmy never even expected his two close friends/bosses to sell him out and have him thrown into jail.
* DirtyCoward: Tam Brody, in contrast to Sal Gravina, Eddie Fu, and even Elroy Tussle, chooses to run for his life instead of fighting back when Jimmy comes knocking on his doorstep.
* DownerEnding: Jimmy the end of his first [=DLC=], ''The Betrayal of Jimmy'', where he's set up by TheMafia (and by extent, Brody's Irish Gang) and thrown into prison for [[HeKnowsTooMuch being a loose end]].
* EarnYourHappyEnding: [[spoiler: In contrast to the main story]], ''Jimmy's Vendetta'' ends with the titular protagonist [[spoiler: succeeding in killing those who had set him up, with no ill repercussions in his RoaringRampageOfRevenge.]]
* ExcusePlot: Jimmy's Vendetta's plot is ExactlyWhatItSaysOnTheTin.
** Same goes for its prequel, The Betrayal of Jimmy.
* FaceHeelTurn: Sal Gravina of TheMafia and Tam Brody of TheIrishMob start out as Jimmy's close friend and contact, respectively, only for the former to sell him out to the cops and the latter joining the former in an alliance.
* FalseFriend: Sal Gravina and Tam Brody are shown to be affable towards Jimmy, pay him lots of money, and even have drinks and dinner with him on occasion. And then both of them conspire to sell him out to the cops with zero hesitation once he's tied their loose ends for them...
* GreaterScopeVillain: [[spoiler: Judge Hillwood, who happens to have the crime rings in Empire Bay under his whim, as well as the police.]]
* KillEmAll: Jimmy's MO when it comes to dealing with the enemies of his clients, and later, his own enemies. [[spoiler:Thanks to this, he manages to get away scot-free, thanks to no one being left to come after him once he silences Judge Hillwood.]]
* LighterAndSofter: Compared to the main story, which involves a lot of dramatic deaths and plot twists, this story is more oriented towards action and revenge.
* MadeOfPlasticine: Elroy Tussle and his brother Duke are armed only with pistols and go down in one shot from any weapon. Even random civilians usually take at least 2 shots from an automatic weapon to put down.
* PrisonRiot: Jimmy arranges one at the start of ''Vendetta'', in order to allow him to divert the guards' attention and make a clean getaway.
* ProfessionalKiller: Jimmy's job, at least until he was set up by the very employers he did work for.
* PunchClockVillain: Jimmy in ''Betrayal'', before being set up by Sal and Tam.
* RoaringRampageOfRevenge: Jimmy's [[ExactlyWhatItSaysOnTheTin main motivation]] in the second [=DLC=] pack.
* YouDontLookLikeYou: Sal Gravina and [[spoiler: Judge Hillwood]] have the wrong character model when you actually fight them, using the generic "Mafia [=VIP=]" character model instead of the model they have in cutscenes.
* YouHaveOutlivedYourUsefulness: How The Betrayal of Jimmy ends, with the titular enforcer [[spoiler: set up by his own friends and bosses after ending the threats of the Triads and The Bombers.]]
[[/folder]]
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* AntiVillain: Vito and Joe are just trying to make a few books. They're killers, gangsters, and more but are OnlyInItForTheMoney PunchClockVillain types.

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* AntiVillain: Vito and Joe are just trying to make a few books.bucks. They're killers, gangsters, and more but are OnlyInItForTheMoney PunchClockVillain types.

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* AntiVillain: Vito and Joe.

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* AntiVillain: Vito and Joe.Joe are just trying to make a few books. They're killers, gangsters, and more but are OnlyInItForTheMoney PunchClockVillain types.
* AttemptedRape: Vito is subject to one of these in prison and just barely manages to fight it off.



* BrooklynRage

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* BrooklynRageBrooklynRage: Joe is an excellent example of such while Vito is far more subdued.



** Vito and Joe disguise themselves as maintenance workers and pick the lock on a jewlery store. As they shove valuables into their bags, [[spoiler:a car drives through the front of the building and a group of Irish mobsters jump out ''also'' intending to rob the place. This attracts the police, turning the quiet burglary into a shootout.]]

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** Vito and Joe disguise themselves as maintenance workers and pick the lock on a jewlery jewelry store. As they shove valuables into their bags, [[spoiler:a car drives through the front of the building and a group of Irish mobsters jump out ''also'' intending to rob the place. This attracts the police, turning the quiet burglary into a shootout.]]



* RoofHopping: In "Murphy's Law".

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* RoofHopping: In "Murphy's Law".Law", this is how Joe and Vito escape from the police.
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** The mafia actually did help in the Italian theater of the war, providing logistical support, maps, and translators for the United States forces there.
** The mafia actually did do a thriving business in papers getting people out of WW2.

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** The Sicilian mafia actually did help in the Italian theater of the war, providing logistical support, maps, and translators for the United States forces there.
forces.
** The Italian-American mafia actually did do a thriving business in falsifying papers that could getting people men out of serving during WW2.
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* AluminumChristmasTrees:
** The mafia actually did help in the Italian theater of the war, providing logistical support, maps, and translators for the United States forces there.
** The mafia actually did do a thriving business in papers getting people out of WW2.
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-->'''Bruno:''' Now you know I trust you, Henry. But if you screw me, remember these wise words from the Bible: "And my wrath shall wax hot, and I shall kill you with the sword; and your wives shall be widows, and your children fatherless."
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** The [=DLC=] vehicles include a couple of sports cars with top-of-the-line performance that you normally have to wait until Chapter 11, when the Ascot Bailey and [=ISW=] 508 become available, to obtain.

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** The [=DLC=] vehicles include a couple of sports cars with top-of-the-line performance that you normally have to wait until Chapter 11, when the Ascot Bailey and [=ISW=] 508 become available, to obtain.achieve.



* IJustShotMarvinInTheFace: The bartender of The Lone Star is killed by Joe by mistake when he slams his gun on the table, causing it to misfire.

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* IJustShotMarvinInTheFace: The bartender of The Lone Star is killed by a drunken Joe by mistake when he slams his gun on the table, causing it to misfire.

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* DiscOneNuke: In the 2020 ''Definitive Edition'', if you own ''Mafia III'' you have Lincoln Clay's Samson Drifter in your garage from the very beginning of the game. As a muscle car from the 1960's it blows away the 1930's to 1940's era cars you normally start out with, and is about on par with the 1950's era sports cars that are normally the best cars in the game.

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* DiscOneNuke: DiscOneNuke:
**
In the 2020 ''Definitive Edition'', if you own ''Mafia III'' you have Lincoln Clay's Samson Drifter in your garage from the very beginning of the game. As a muscle car from the 1960's it blows away the 1930's to 1940's era cars you normally start out with, and is about on par with the 1950's era sports cars that are normally the best cars in the game.game.
** The [=DLC=] vehicles include a couple of sports cars with top-of-the-line performance that you normally have to wait until Chapter 11, when the Ascot Bailey and [=ISW=] 508 become available, to obtain.

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* GameBreakingBug: In Chapter 14 (Stairway to Heaven) [[spoiler:after dropping Joe off at El Greco's,]] you will be tasked with delivering the money earned to [[spoiler:Bruno.]] When you arrive at [[spoiler:Bruno's,]] the door that leads into the building will occasionally not allow entry, making further progression into the game impossible. Even more troubling is the fact that if the player is able to enter the door and trigger the cutscene, the game will sometimes enter an endless loading loop from which it will not recover.

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* GameBreakingBug: In Chapter 14 (Stairway to Heaven) [[spoiler:after dropping has numerous bugs that prevent you from progressing the campaign, forcing you to restart from the beginning of the chapter completely, which is particularly egregious as it's one of the longest chapters in the game.
** At the construction site, if you stealth kill the first three goons instead of shooting them, Joe's A.I. will break and he'll just stand in one place on the roof doing nothing. Not only does this make the level much harder as you'll have to fight through a small army of goons without his help, but it becomes impossible to exit the level as you need him to trigger the exit door. The game also autosaves as soon as you change floors, so if you trigger the bug then trigger an autosave you're stuck and have to completely restart the chapter to fix it.
** After [[spoiler:dropping
Joe off at El Greco's,]] you will be tasked with delivering the money earned to [[spoiler:Bruno.]] When you arrive at [[spoiler:Bruno's,]] the door that leads into the building will occasionally not allow entry, making further progression into the game impossible. Even more troubling is the fact that if the player is able to enter the door and trigger the cutscene, the game will sometimes enter an endless loading loop from which it will not recover. Supposedly this bug is caused by robbing shops during the chapter after picking up [[spoiler:Derek's "retirement fund"]].



* UpdatedReRelease: The 2020 ''Definitive Edition'' remaster features improved graphics including all new, completely redone, high-resolution textures. It also supports high refresh rate gameplay, whereas the original version would break at high [=FPS=] without an external mod.

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* UpdatedReRelease: The 2020 ''Definitive Edition'' remaster features improved graphics including all new, completely redone, high-resolution textures.textures and new lighting effects. It also supports high refresh rate gameplay, whereas the original version would break at high [=FPS=] without an external mod. However, it also removes cloth physics and many minor physics in general, and also has draw distance and Z-fighting issues.
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* MookChivalry: During the slaughterhouse mission, [[spoiler: Luca]] and his goons just stand around and watch Vito fistfight the interrogator, instead of simply pulling out their guns and blowing him away while he's unarmed.
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* BadassBystander: While robbing a store there's the chance that one or more customers will pull handguns and fight Vito.

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* BadassBystander: While robbing a store there's the chance that one or more customers will pull handguns and fight Vito. Random civilians can also pull guns and take on any enemy gangsters that start a shootout in the open world sandbox.
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* MeleeATrois: In the open world sandbox, the cops can randomly join in on firefights between you and enemy gangsters, and will shoot at anyone they see firing off a gun.


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* MyRulesAreNotYourRules: Averted in regards to the cops. They'll arrest [=NPC=] citizens for the same violations of public order that they'll arrest you for. [=NPC=]s will even bribe the cops to leave them alone just like you can. The cops will also attack anyone they see firing off guns, not just you. This is in contrast to ''Mafia III'', in which the cops will shoot at ''you'' for crimes they witness committed by others.
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** In the DLC fighting missions, Asian opponents do a fancy kick up to recover from being knocked down instead of the normal standing animation, but otherwise fight with the normal fighting style.

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** In the DLC fighting missions, Asian opponents do a fancy kick up to recover from being knocked down instead of the normal standing animation, but otherwise fight with the normal fighting style.

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