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Set in the [[TwentyMinutesIntoTheFuture not-so-distant-future]] in the year 2142 A.D., when disasters were a thing of the past for Artemis City. An old warship from an older war was discovered containing hundreds of [[HumongousMecha giant mechas]] known as [[AMechByAnyOtherName Slave Gears]], which were put under control with the intent of ruling the government with power. Two of the Slave Gears models, named "Hound Dog" and "Rising Dog", where taken for experimental purposes under the police's management. However, the main computer of the warship "Omega" suddenly began functioning, hacking all military network channels, ceasing all functionality of Artemis City, and terrorizing the city with Rising Dog under its control. With Artemis City in danger, the police began operations by sending in Hound Dog to fight the rampaging Slave Gears and stop Omega.

to:

Set in the [[TwentyMinutesIntoTheFuture not-so-distant-future]] in the year 2142 A.D., when disasters were a thing of the past for Artemis City. An old warship from an older war was discovered containing hundreds of [[HumongousMecha giant mechas]] known as [[AMechByAnyOtherName Slave Gears]], which were put under control with the intent of ruling the government with power. Two of the Slave Gears models, named "Hound Dog" and "Rising Dog", where were taken for experimental purposes under the police's management. However, the main computer of the warship "Omega" suddenly began functioning, hacking all military network channels, ceasing all functionality of Artemis City, and terrorizing the city with Rising Dog under its control. With Artemis City in danger, the police began operations by sending in Hound Dog to fight the rampaging Slave Gears and stop Omega.
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Set in the [[TwentyMinutesIntoTheFuture not-so-distant-future]] in the year 2142 A.D., when disasters were a thing of the past for Artemis City. An old warship from an older war was discovered containing hundreds of [[HumongousMecha giant mechas]] known as [[AMechByAnyOtherName Slave Gears]], which where put under control with the intent of ruling the government with power. Two of the Slave Gears models, named "Hound Dog" and "Rising Dog", where taken for experimental purposes under the police's management. However, the main computer of the warship "Omega" suddenly began functioning, hacking all military network channels, ceasing all functionality of Artemis City, and terrorizing the city with Rising Dog under its control. With Artemis City in danger, the police began operations by sending in Hound Dog to fight the rampaging Slave Gears and stop Omega.

to:

Set in the [[TwentyMinutesIntoTheFuture not-so-distant-future]] in the year 2142 A.D., when disasters were a thing of the past for Artemis City. An old warship from an older war was discovered containing hundreds of [[HumongousMecha giant mechas]] known as [[AMechByAnyOtherName Slave Gears]], which where were put under control with the intent of ruling the government with power. Two of the Slave Gears models, named "Hound Dog" and "Rising Dog", where taken for experimental purposes under the police's management. However, the main computer of the warship "Omega" suddenly began functioning, hacking all military network channels, ceasing all functionality of Artemis City, and terrorizing the city with Rising Dog under its control. With Artemis City in danger, the police began operations by sending in Hound Dog to fight the rampaging Slave Gears and stop Omega.
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''Mad Stalker'' was later ported to the UsefulNotes/FMTowns in July of 1994 with updated visuals and an arranged soundtrack. Another port was released for [[TurboGrafx16 PC Engine CD]] in September of the same year (published by NEC), with the enhancements of the FM Towns version along with animated cut-scenes that gave the game much more narrative and two more playable characters. A [[VideoGameRemake remake]] was made by the same team for the UsefulNotes/{{PlayStation}} in 1997, later re-released via UsefulNotes/{{PlayStation Network}} in 2011.

to:

''Mad Stalker'' was later ported to the UsefulNotes/FMTowns in July of 1994 with updated visuals and an arranged soundtrack. Another port was released for [[TurboGrafx16 [[UsefulNotes/TurboGrafx16 PC Engine CD]] in September of the same year (published by NEC), with the enhancements of the FM Towns version along with animated cut-scenes that gave the game much more narrative and two more playable characters. A [[VideoGameRemake remake]] was made by the same team for the UsefulNotes/{{PlayStation}} in 1997, later re-released via UsefulNotes/{{PlayStation Network}} in 2011.

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* SpellMyNameWithAnS: The subtitle was "Full Metal Forth" in the original Sharp X68000 version. This was changed to "Full Metal Force" starting with the FM Towns port.



* SpellMyNameWithAnS: The subtitle was "''Full Metal Forth''" in the original Sharp X68000 version. This was changed to "Full Metal Force" starting with the FM Towns port.
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* TyopOnTheCover: The subtitle was mistakenly misspelled as "''Mad Stalker: Full Metal '''Forth'''''" in the Sharp X68000 version. The later ports and the remake got it right.

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* TyopOnTheCover: SpellMyNameWithAnS: The subtitle was mistakenly misspelled as "''Mad Stalker: Full "''Full Metal '''Forth'''''" Forth''" in the original Sharp X68000 version. The later ports and This was changed to "Full Metal Force" starting with the remake got it right.FM Towns port.

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* TheMerch: The game spawned two (Japan-only) soundtracks, an original soundtrack with the Sharp X68000 version's music, and another titled ''Mad Stalker 2142'' with some arrangements and original pieces of music.
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Work titles are not displayed in bold.


'''''Mad Stalker: Full Metal Force''''' is a {{mecha|Game}} [[BeatEmUp beat 'em up]] game developed by Fill-in Café (the same folks behind ''VideoGame/Asuka120Percent Burning Fest.'' series and ''VideoGame/PanzerBandit'') and published by [=FamilySoft=] that never left the shores of Japan. It was released in 1994 for the UsefulNotes/SharpX68000.

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'''''Mad
''Mad
Stalker: Full Metal Force''''' Force'' is a {{mecha|Game}} [[BeatEmUp beat 'em up]] game developed by Fill-in Café (the same folks behind ''VideoGame/Asuka120Percent Burning Fest.'' series and ''VideoGame/PanzerBandit'') and published by [=FamilySoft=] that never left the shores of Japan. It was released in 1994 for the UsefulNotes/SharpX68000.
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'''''Mad Stalker: Full Metal Force''''' is a {{mecha|Game}} [[BeatEmUp beat 'em up]] game developed by Fill-in Café (the same folks behind ''VideoGame/Asuka120Percent Burning Fest.'' series and ''VideoGame/PanzerBandit'') and published by [=FamilySoft=] that never left the shores of Japan. It was released in 1994 for the SharpX68000.

to:

'''''Mad Stalker: Full Metal Force''''' is a {{mecha|Game}} [[BeatEmUp beat 'em up]] game developed by Fill-in Café (the same folks behind ''VideoGame/Asuka120Percent Burning Fest.'' series and ''VideoGame/PanzerBandit'') and published by [=FamilySoft=] that never left the shores of Japan. It was released in 1994 for the SharpX68000.
UsefulNotes/SharpX68000.
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* TwoAndAHalfD: The remake uses a 3D engine but the game itself is in 2D. It also uses 2D sprites and 3D visual effects. This engine was later used in ''VideoGame/PanzerBandit''.

to:

* TwoAndAHalfD: The remake uses a 3D engine but the game itself is in 2D. It also uses 2D sprites and 3D visual effects. This engine was later used in ''VideoGame/PanzerBandit''.''Panzer Bandit''.



* DarkReprise: A darker and more serious version of the boss battle music is played during the boss rush in the PC Engine CD version.

to:

* DarkReprise: A darker and more serious sinister version of the boss battle music is played during the boss rush in the PC Engine CD version.



* DieChairDie: The cars speeding through the highway segment of Stage 1 of the original game can be destroyed by enemies or the player.

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* DieChairDie: The cars speeding through the highway segment of Stage 1 of the original game can be destroyed by enemies or the player.enemies.



* LimitBreak: Introduced in the remake. Your attacks fills an Overdrive Meter that, when full, allows you to perform Hyper Attacks endlessly for a short period of time.

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* LimitBreak: Introduced in the remake. remake, and operates similarly to ''Asuka 120%''[='=]s later installments. Your attacks fills an Overdrive Meter that, when full, allows you to perform a Hyper Attack. When the meter is flashing, you can perform Hyper Attacks endlessly endless for a short period brief moment of time.



* AMechByAnyOtherName: Slave Gears.

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* AMechByAnyOtherName: Slave Gears.Gears for this game.



* UpdatedRerelease: The FM Towns version has updated graphics and an arranged CD-quality soundtrack. The PC Engine CD version later added two more characters, Richard Winston piloting Kamui and Eve Lurdia piloting a Gong, and much bigger narrative thanks to the the new animated cut-scenes.

to:

* UpdatedRerelease: The FM Towns version has updated graphics and an arranged CD-quality a remixed soundtrack. The PC Engine CD version later added two more characters, Richard Winston piloting Kamui and Eve Lurdia piloting a Gong, and much bigger narrative thanks to the the new animated cut-scenes.
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''Mad Stalker'' was later ported to the FMTowns in July of 1994 with updated visuals and an arranged soundtrack. Another port was released for [[TurboGrafx16 PC Engine CD]] in September of the same year (published by NEC), with the enhancements of the FM Towns version along with animated cut-scenes that gave the game much more narrative and two more playable characters. A [[VideoGameRemake remake]] was made by the same team for the {{PlayStation}} in 1997, later re-released via {{PlayStation Network}} in 2011.

to:

''Mad Stalker'' was later ported to the FMTowns UsefulNotes/FMTowns in July of 1994 with updated visuals and an arranged soundtrack. Another port was released for [[TurboGrafx16 PC Engine CD]] in September of the same year (published by NEC), with the enhancements of the FM Towns version along with animated cut-scenes that gave the game much more narrative and two more playable characters. A [[VideoGameRemake remake]] was made by the same team for the {{PlayStation}} UsefulNotes/{{PlayStation}} in 1997, later re-released via {{PlayStation UsefulNotes/{{PlayStation Network}} in 2011.
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'''''Mad Stalker: Full Metal Force''''' is a {{mecha|Game}} [[BeatEmUp beat 'em up]] game developed by Fill-in Café (the same folks behind ''Asuka 120% Burning Fest.'' and ''VideoGame/PanzerBandit'') and published by [=FamilySoft=] that never left the shores of Japan. It was released in 1994 for the SharpX68000.

to:

'''''Mad Stalker: Full Metal Force''''' is a {{mecha|Game}} [[BeatEmUp beat 'em up]] game developed by Fill-in Café (the same folks behind ''Asuka 120% ''VideoGame/Asuka120Percent Burning Fest.'' series and ''VideoGame/PanzerBandit'') and published by [=FamilySoft=] that never left the shores of Japan. It was released in 1994 for the SharpX68000.
Is there an issue? Send a MessageReason:
None


Set in the [[TwentyMinutesIntoTheFuture not-so-distant-future]] in the year 2142 A.D., when disasters were a thing of the past for Artemis City. An old warship from an older war was discovered containing hundreds of [[HumongousMecha giant mechas]] known as [[AMechByAnyOtherName Slave Gears]], which where put under control with the intent of ruling the government with power. Two of the Slave Gears models, named "Hound Dog" and "Rising Dog", where taken for experimental purposes under the police's management. However, the main computer of the warship "Omega" suddenly began functioning, hacking all military network channels, ceasing all functionality of Artemis City, and terrorizing the city with Rising Dog under Omega's control. With Artemis City in danger, the police began operations by sending in Hound Dog to fight the rampaging Slave Gears and stop Omega.

The game featured a unique approach to beat 'em up genre, as you control Hound Dog through a single 2D plane while fighting other mechas akin to a {{fighting game}} such as ''Franchise/StreetFighter'', using two attack buttons of different strengths and speed as well as special attacks and throws. Once you reached the boss at the end of each stage, the game goes from a single plane brawler to a straight-up 1-on-1 fighting game. The game spans across six stages of increasing difficulty, and also features a VS. Mode where to players can duke it with the Slave Gear of their choice in traditional fighting game fashion against another player or the computer. The music for the game was composed by Keishi Yonao, who's resume includes ''Asuka 120% Burning Fest.'', ''Dies irae ~Also sprach Zarathustra~'', ''VideoGame/StraniaTheStellaMachina'', among others.

to:

Set in the [[TwentyMinutesIntoTheFuture not-so-distant-future]] in the year 2142 A.D., when disasters were a thing of the past for Artemis City. An old warship from an older war was discovered containing hundreds of [[HumongousMecha giant mechas]] known as [[AMechByAnyOtherName Slave Gears]], which where put under control with the intent of ruling the government with power. Two of the Slave Gears models, named "Hound Dog" and "Rising Dog", where taken for experimental purposes under the police's management. However, the main computer of the warship "Omega" suddenly began functioning, hacking all military network channels, ceasing all functionality of Artemis City, and terrorizing the city with Rising Dog under Omega's its control. With Artemis City in danger, the police began operations by sending in Hound Dog to fight the rampaging Slave Gears and stop Omega.

The game featured a unique approach to beat 'em up genre, as you control Hound Dog through a single 2D plane while fighting other mechas akin to a {{fighting game}} such as ''Franchise/StreetFighter'', using two attack buttons of different strengths and speed as well as special attacks and throws. Once you reached the boss at the end of each stage, the game goes from a single plane brawler to a straight-up 1-on-1 fighting game. The game spans across six stages of increasing difficulty, and also features a VS. Mode where to two players can duke it with the Slave Gear of their choice in traditional fighting game fashion against another player or the computer. The music for the game was composed by Keishi Yonao, who's resume includes ''Asuka 120% Burning Fest.'', ''Dies irae ~Also sprach Zarathustra~'', ''VideoGame/StraniaTheStellaMachina'', among others.



* AttackDrone: Death Balls, floating orbs that electrify themselves to keep attackers at bay. The engine of Omega's warship will have drones that shoots lasers to keep you from destroying it.

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* AttackDrone: Death Balls, floating orbs that electrify themselves to keep attackers at bay.bay and shoot lightning in the later stages. The engine of Omega's warship will have drones that shoots lasers to keep you from destroying it.



* CheckpointStarvation: The PC Engine CD version changed how continues works. Instead of being kicked to the main menu and resuming from the last checkpoint via the Continue option, have you three credits where after defeat allows you to continue on the spot. Once they're all used, you have to start the game all over (or the stage if you used the Stage Select code).

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* CheckpointStarvation: The PC Engine CD version changed how continues works.worked. Instead of being kicked to the main menu and resuming from the last checkpoint via the Continue option, have you three credits where after defeat allows you to continue on the spot. Once they're all used, you have to start the game all over (or the stage if you used the Stage Select code).



* CoolPlane: Silpheed has shades of this. It has the design resembling a fighter jet, and moves slowly on ground but jumps around pretty quickly.

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* CoolPlane: Silpheed has shades of this. It has the design resembling a fighter jet, and moves slowly on ground but jumps around pretty quickly.very fast.



* ElevatorActionSequence: Halfway into Stage 3, you fight off Flying Shooters and Gongs on a fright elevator.

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* ElevatorActionSequence: Halfway into Stage 3, you fight off Flying Shooters and Gongs on a fright elevator. In the remake, you also fight Silpheed on the elevator.
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** The [=PlayStation=] remake featured codes that can entered in the title screen to unlock all of the Slave Gears in Story Mode (Up, Down, Left, Right, X, Circle at the Press Start screen) and enemies for VS. Mode (Up, Down, Left, Right, Up, Down, Left, Right, X, Circle as with the other code), respectively. The code that unlocks the other playable Slave Gears in Story Mode doubles as a level skip code where pressing L2 skips segments and stages. Skipping stages also kills your score.

to:

** The [=PlayStation=] remake featured codes that can entered in the title screen to unlock all of the Slave Gears in Story Mode (Up, Down, Left, Right, X, Circle at the Press Start screen) and enemies for VS. Mode (Up, Down, Left, Right, Up, Down, Left, Right, X, Circle as with the other code), respectively. The code that unlocks the other playable Slave Gears in Story Mode doubles as a level skip code where pressing L2 skips segments and stages. Skipping stages also however kills your score.



* DifficultyLevels: Three to choose from: Easy, Normal, and Hard.
* DoubleJump: A possible maneuver for Hound Dog in the original game; Hound Dogs loses this ability in the remake in place of the ability to air-dash.
* EasterEgg: In the PC Engine CD version, holding down the 1+2+Select buttons during Kogado Software start-up screen will show a girl on all fours with a [[CuteKitten cat]] while wearing [[{{Fanservice}} a]] [[ShortTank tank-top]] [[BareYourMidriff and]] [[WhoWearsShortShorts short-shorts]]. Continue holding down those buttons and it go into another screen with a girl holding a [=HuCard=] and comically drops it, while a dialogue track plays.

to:

* DifficultyLevels: Three to choose from: The stock Easy, Normal, and Hard.
Hard difficulties.
* DoubleJump: A possible maneuver for Hound Dog in the original game; Hound Dogs Dog loses this ability in the remake in place of the ability to air-dash.
* EasterEgg: In the PC Engine CD version, holding down the 1+2+Select buttons during Kogado Software start-up logo screen will show a girl on all fours with a [[CuteKitten cat]] while wearing [[{{Fanservice}} a]] [[ShortTank tank-top]] [[BareYourMidriff and]] [[WhoWearsShortShorts short-shorts]]. Continue holding down those buttons and it go into another screen with a girl holding a [=HuCard=] and comically drops it, while a dialogue track plays.



* ScoringPoints: Points are earned for hitting enemies and defeating them. In every version except the [=PlayStation=] remake, you get a Clear Bonus and a Level Bonus if you're above Easy at the end of a stage.

to:

* ScoringPoints: Points are earned for hitting enemies and defeating them. In every version except the [=PlayStation=] remake, you get a Clear Bonus (1,000pts × remaining time) and a Level Bonus (varies by difficulty) if you're above Easy at the end of a stage.



* SmokingIsCool: Chico Rodrigues, the pilot of Hound Dog in the PC Engine CD version, is seen smoking a cigarette during the intro and in his character select portrait.

to:

* SmokingIsCool: Chico Rodrigues, the pilot of Hound Dog in the PC Engine CD version, is seen smoking a cigarette during in the intro cut-scenes and in his character select portrait.



* UpdatedRerelease: The FM Towns version has updated graphics and an arranged CD-quality soundtrack. The PC Engine CD version later added two more characters, Richard Winston piloting Kamui and Eve Lurdia piloting a Gong, and much bigger storyline aided by the animated cut-scenes.

to:

* UpdatedRerelease: The FM Towns version has updated graphics and an arranged CD-quality soundtrack. The PC Engine CD version later added two more characters, Richard Winston piloting Kamui and Eve Lurdia piloting a Gong, and much bigger storyline aided by narrative thanks to the the new animated cut-scenes.
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* AMechByAnyOtherName: Slave Gears.


Added DiffLines:

* AMechByAnyOtherName: Slave Gears.

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* DamnYouMuscleMemory: In the original game, Rising Dog's uppercut move is performed by →→+Attack; in the remake, its ↓↓+Attack (the former's command was changed with a claw-swiping attack).



* DamnYouMuscleMemory: In the original game, Rising Dog's uppercut move is performed by →→+Attack; in the remake, its ↓↓+Attack (the former's command was changed with a claw-swiping attack).

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* AttractMode: Wait a few seconds and a gameplay demo will play.

to:

* AttractMode: Wait a few seconds at the title screen and a gameplay demo will play.



* ClassicCheatCode: In the Sharp X68000 version, typing "MISEROYO" in the Options menu unlocks extra features, such as the ability to play as the bosses in Story Mode by pressing F5-10 during gameplay, play as the lesser enemies in VS. Mode, changing the game speed, to killing everything on screen or killing yourself to end a session.
** The PC Engine CD version has one involving the Sound Test and difficulty setting that unlocks a bonus set of options to enable all of VS. Mode mechs for Story Mode and a Stage Select feature. Change the difficulty to Hard, SE to 7, BGM to 13, and press I while highlighting the difficulty setting to access it. Holding Select while entering VS. Mode will also unlock the lesser enemies. Other cheats can be used, such as a level skip code and GodMode, but it requires a multi-tap.

to:

* ClassicCheatCode: In the Sharp X68000 version, typing "MISEROYO" in the Options menu unlocks extra features, such as the ability to play as the bosses in Story Mode by pressing F5-10 during gameplay, play as the lesser enemies in VS. Mode, changing the game speed, to killing everything on screen or killing yourself to end a session.
** The PC Engine CD version has one involving the Sound Test and difficulty setting that unlocks a bonus set of options to enable all of VS. Mode mechs for Story Mode and a Stage Select feature. Change the difficulty to Hard, SE to 7, BGM to 13, and press I while highlighting the difficulty setting to access it.it (the changes remain active if change the difficulty). Holding Select while entering VS. Mode will also unlock all of the lesser enemies. enemies as well. Other cheats can be used, such as a level skip code and GodMode, but it requires a multi-tap.multi-tap and extra controller.



* CompetitiveMultiplayer: The VS. Mode of the game where players can fight each other or the computer as Hound Dog and the bosses. The Sharp X68000 version and remake also gave you the ability to play as the lesser enemies through a cheat code.

to:

* CompetitiveMultiplayer: The VS. Mode of the game where players can fight each other or the computer as Hound Dog and the bosses. The Sharp X68000 version and remake also gave you roster of characters can be expanded with the ability to play as the lesser enemies through a via cheat code.codes.



* DarkReprise: A darker and more serious version of the boss battle music is played during the boss rush in the PC Engine CD version.



* DegradedBoss: The first boss shows up as a regular enemy in Stage 5 of the remake.

to:

* DegradedBoss: The first boss [[WarmUpBoss Stunbeat]] shows up as a regular enemy in Stage 5 of the remake.



* KickThemWhileTheyAreDown: The remake allows you to hit defeated enemies for a few extra hits before they explode.



* SecretCharacter: The boss characters can be playable in Story Mode through the means of cheat codes, as well as the lesser enemies in VS. Mode.

to:

* SecretCharacter: The boss characters can be playable in Story Mode through the means of cheat codes, as well as the lesser enemies in VS. Mode.



* TurnsRed: During the battle with Rising Dog, after reducing it to 30% Energy, it will activate its SuperMode and hit even harder.

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* TurnsRed: During the final battle with Rising Dog, after reducing it to 30% Energy, it will activate its SuperMode and hit even harder.it moves a hell of a lot faster.

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Adding the names of the enemies found in the PC Engine CD version.


* AirborneMook: The flying Slave Gears equipped with flight thrusters. They're also armed with guns that shoot fireballs.

to:

* AirborneMook: The flying Flying Shooters, Slave Gears equipped with flight thrusters. They're also armed with guns that thrusters and shoot fireballs.you from above most of the time.



* AttackDrone: The engine of Omega's warship will have drones that shoots lasers to keep you from destroying it.

to:

* AttackDrone: Death Balls, floating orbs that electrify themselves to keep attackers at bay. The engine of Omega's warship will have drones that shoots lasers to keep you from destroying it.



* CheckpointStarvation: The PC Engine CD version changed how continues works. Instead of being kicked to the main menu and resuming from the last checkpoint via the Continue option, have you three credits where after defeat allows you to continue on the spot. Once they're all used, you have to start the game all over (or the stage if you used the Stage Select code).



* EasterEgg: In the PC Engine CD version, holding down the 1+2+Select buttons during Kogado Software start-up screen will show a girl on all fours with a cat while wearing [[ShortTank a tank-top]] [[{{Fanservice}} and]] [[WhoWearsShortShorts short-shorts]]. Continue holding down those buttons and it go into another screen with a girl holding a [=HuCard=] and comically drops it, while a dialogue track plays.

to:

* EasterEgg: In the PC Engine CD version, holding down the 1+2+Select buttons during Kogado Software start-up screen will show a girl on all fours with a cat [[CuteKitten cat]] while wearing [[ShortTank a tank-top]] [[{{Fanservice}} a]] [[ShortTank tank-top]] [[BareYourMidriff and]] [[WhoWearsShortShorts short-shorts]]. Continue holding down those buttons and it go into another screen with a girl holding a [=HuCard=] and comically drops it, while a dialogue track plays.



* ElevatorActionSequence: Halfway into Stage 3, you fight off Flying Shooters and Gongs on a fright elevator.



* FlunkyBoss: Rising Dog in Stage 4 will have the [[EliteMook elite version]] of those electrical drones fighting along side it.
** During the boss rush in Stage 6, Silpheed and Prisoner-β also will have tiny Slave Gears fighting along side them; in the remake, ''every'' boss will have those Slave Gears fighting by their side during the boss rush.

to:

* FlunkyBoss: Rising Dog in Stage 4 will have the [[EliteMook elite version]] of those electrical drones Death Balls fighting along side it.
** During the boss rush in Stage 6, Silpheed and Prisoner-β also will have tiny Slave Gears Soldiers fighting along side them; in the remake, ''every'' boss will have those Slave Gears Soldiers fighting by their side during the boss rush.



* GratuitousEnglish: The opening cut-scene in of the game, with [[BlindIdiotTranslation poorly-translated English]].

to:

* GratuitousEnglish: The opening cut-scene in of the game, with [[BlindIdiotTranslation poorly-translated English]]. The menus themselves are entirely in English.



* HairRaisingHare: Prisoner-β, the boss of Stage 4. It may look like a big 'ol cute mecha bunny, but it's ''far'' from cuddly. It will dropkick you in the face and bear hug you with every chance it gets.

to:

* HairRaisingHare: Prisoner-β, the boss of Stage 4. It may look like a big 'ol cute mecha bunny, but it's ''far'' from cuddly. It will dropkick you in the face and bear hug you to death with every chance it gets.gets.
** Eaters, small rabbit-like robots that charge into you or latch themselves onto you and eat away at your Energy.



* JokeCharacter: The PC Engine CD version's VS. Mode has Eater, who's only attacks are latching it self to opponents or charge into them, and it cannot block.



* MechaMooks: Many of the enemies you face, but the puniest are tiny Slave Gears armed with a rifle and grenades.

to:

* MechaMooks: Many of the enemies you face, but the puniest are tiny Soldiers (tiny Slave Gears armed with a rifle and grenades.grenades), Eaters (small, rabbit-like robots), Guard Robots (small 4-legged robots that can alter its gravity and shoot electricity), and Death Balls (floating electrical drones), Gongs, Flying Shooters, and Proto Dogs.



* PromotedToPlayable: In the PC Engine CD version, Kamui and Gong were promoted as playable Slave Gears from the get-go.

to:

* PromotedToPlayable: In the PC Engine CD version, Kamui and Gong were promoted as playable Slave Gears from the get-go. More enemies and Stunbeat becomes available in PC Engine CD version's VS. Mode via cheat code.


Added DiffLines:

* UpgradeVsPrototypeFight: After the halfway point of Stage 4, you start fighting enemies called Proto Dogs, prototype versions of the "Dog" Slave Gears.


Added DiffLines:

* WarmUpBoss: Stunbeat, Stage 1's boss, is a frog-like Slave Gear that attacks by [[GroundPound jumping on you]], shoot energy shots, and ram into its enemies.
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Adding more details of the other versions\' cheats.


** The PC Engine CD version has one involving the Sound Test and difficulty setting that unlocks a bonus set of options to enable all of VS. Mode mechs for Story Mode and a Stage Select feature.
** The [=PlayStation=] remake featured codes that can entered in the title screen to unlock all of the mechas and enemies for Story and VS. Mode, respectively. The code that unlocks the other playable Slave Gears in Story Mode doubles as a level skip code where pressing L2 skips segments and stages. Skipping stages also kills your score.

to:

** The PC Engine CD version has one involving the Sound Test and difficulty setting that unlocks a bonus set of options to enable all of VS. Mode mechs for Story Mode and a Stage Select feature.
feature. Change the difficulty to Hard, SE to 7, BGM to 13, and press I while highlighting the difficulty setting to access it. Holding Select while entering VS. Mode will also unlock the lesser enemies. Other cheats can be used, such as a level skip code and GodMode, but it requires a multi-tap.
** The [=PlayStation=] remake featured codes that can entered in the title screen to unlock all of the mechas Slave Gears in Story Mode (Up, Down, Left, Right, X, Circle at the Press Start screen) and enemies for Story and VS. Mode, Mode (Up, Down, Left, Right, Up, Down, Left, Right, X, Circle as with the other code), respectively. The code that unlocks the other playable Slave Gears in Story Mode doubles as a level skip code where pressing L2 skips segments and stages. Skipping stages also kills your score.



* SecretCharacter: The boss characters can be playable in Story Mode through the means of cheat codes, as well as the lesser enemies in VS. Mode in some versions of the game.

to:

* SecretCharacter: The boss characters can be playable in Story Mode through the means of cheat codes, as well as the lesser enemies in VS. Mode in some versions of the game.Mode.

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Correcting some stuff; Prisoner-Beta is actually bear hugging its victims when grabbed after further expection.


Set in the [[TwentyMinutesIntoTheFuture not-so-distant-future]] in the year 2141 A.D., when disasters were a thing of the past for Artemis City. An old warship from an older war was discovered containing hundreds of [[HumongousMecha giant mechas]] known as [[AMechByAnyOtherName Slave Gears]], which where put under control with the intent of ruling the government with power. Two of the Slave Gears models, named "Hound Dog" and "Rising Dog", where taken for experimental purposes under the police's management. However, the main computer of the warship "Omega" suddenly began functioning, hacking all military network channels, ceasing all functionality of Artemis City, and terrorizing the city with Rising Dog under Omega's control. With Artemis City in danger, the police began operations by sending in Hound Dog to fight the rampaging Slave Gears and stop Omega.

to:

Set in the [[TwentyMinutesIntoTheFuture not-so-distant-future]] in the year 2141 2142 A.D., when disasters were a thing of the past for Artemis City. An old warship from an older war was discovered containing hundreds of [[HumongousMecha giant mechas]] known as [[AMechByAnyOtherName Slave Gears]], which where put under control with the intent of ruling the government with power. Two of the Slave Gears models, named "Hound Dog" and "Rising Dog", where taken for experimental purposes under the police's management. However, the main computer of the warship "Omega" suddenly began functioning, hacking all military network channels, ceasing all functionality of Artemis City, and terrorizing the city with Rising Dog under Omega's control. With Artemis City in danger, the police began operations by sending in Hound Dog to fight the rampaging Slave Gears and stop Omega.



* AirborneMook: The flying Slave Gears equipped with flight thrusters. They're also armed with guns that shoot fireballs.



* ArtificialStupidity: In the remake, it's entirely possible to spam projectiles at bosses and they won't try to fight back or think of a way to counter your shots.

to:

* ArtificialStupidity: In the remake, it's entirely possible to spam projectiles at bosses and they the A.I. won't try to fight back or think of a way to counter your shots.



* BattleshipRaid: You infiltrate the warship in Stage 6 where Omega is waiting, re-fighting past bosses, destroying its engine, and finally settle the score with [[FinalBoss Rising Dog]] on top of the warship.

to:

* BattleshipRaid: You The police carrier from Stage 4 takes you to Omega's warship in the following level, where fight off enemies and turrets on top of it then infiltrate the warship in your way into its engine room. Stage 6 where Omega is waiting, re-fighting follows with a rematch with past bosses, destroying its eventually where you destroy the engine, and finally settle the score with [[FinalBoss Rising Dog]] on top of the warship.warship.
* BearHug: Prisoner-β's grab move. It'll suck you in with its vacuum if you're far away then starts crushing you once you're within kissing distance.



* ClassicCheatCode: In the Sharp X68000 version, typing "MISEROYO" in the Options menu unlocks extra features, such as the ability to play as different Slave Gears, changing the game speed, to killing everything on screen or killing yourself.

to:

* ClassicCheatCode: In the Sharp X68000 version, typing "MISEROYO" in the Options menu unlocks extra features, such as the ability to play as different Slave Gears, the bosses in Story Mode by pressing F5-10 during gameplay, play as the lesser enemies in VS. Mode, changing the game speed, to killing everything on screen or killing yourself.yourself to end a session.



** The [=PlayStation=] remake featured codes that can entered in the title screen to unlock all of the mechas and enemies for Story and VS. Mode, respectively. The code that unlocks the other playable Slave Gears in Story Mode doubles as a level skip code where pressing L2 skips segments and stages.

to:

** The [=PlayStation=] remake featured codes that can entered in the title screen to unlock all of the mechas and enemies for Story and VS. Mode, respectively. The code that unlocks the other playable Slave Gears in Story Mode doubles as a level skip code where pressing L2 skips segments and stages. Skipping stages also kills your score.



* CompetitiveMultiplayer: The VS. Mode of the game where players can fight each other or the computer as Hound Dog and the bosses. The remake also gave you the ability to play as the lesser enemies through a cheat code.

to:

* CompetitiveMultiplayer: The VS. Mode of the game where players can fight each other or the computer as Hound Dog and the bosses. The Sharp X68000 version and remake also gave you the ability to play as the lesser enemies through a cheat code.



* DegradedBoss: The first boss shows up as a regular enemy in Stage 5 of the remake.



* DoubleJump: A possible maneuver for Hound Dog in the original game; Hound Dogs loses this ability in the remake.

to:

* DoubleJump: A possible maneuver for Hound Dog in the original game; Hound Dogs loses this ability in the remake.remake in place of the ability to air-dash.



** During the boss rush in Stage 6, Silpheed and Prisoner-β also will have tiny mechas fighting along side them; in the remake, ''every'' boss will have those tiny mechas fighting by their side during the boss rush.

to:

** During the boss rush in Stage 6, Silpheed and Prisoner-β also will have tiny mechas Slave Gears fighting along side them; in the remake, ''every'' boss will have those tiny mechas Slave Gears fighting by their side during the boss rush.



* GratuitousEnglish: The opening cut-scene in of the game, with [[BlindIdiotTranslation poorly-translated English]].



* HairRaisingHare: Prisoner-β, the boss of Stage 4. It may look like a big 'ol cute mecha bunny, but it's ''far'' from cuddly. It will dropkick you in the face and gnaw on your hide with every chance it gets.

to:

* HairRaisingHare: Prisoner-β, the boss of Stage 4. It may look like a big 'ol cute mecha bunny, but it's ''far'' from cuddly. It will dropkick you in the face and gnaw on your hide bear hug you with every chance it gets.



* KatanasAreJustBetter: Kamui, the boss of Stage 5, certainly thinks so.

to:

* KatanasAreJustBetter: Kamui, [[{{Samurai}} Kamui]], the boss of Stage 5, certainly thinks so.



* LifeMeter: Represented as energy cells. The [=PlayStation=] remake features a straight-forward gauge display.

to:

* LifeMeter: Represented The Energy Meter, represented as energy cells.cells in the original. The [=PlayStation=] remake features a straight-forward gauge display.



* [[ManBitesMan Mecha Bites Mecha]]: Prisoner-β's grab move. It'll suck you in with its vacuum if you're far away then starts chomping away on your hide once you're in witihn kissing distance.

to:

* [[ManBitesMan Mecha Bites Mecha]]: Prisoner-β's grab move. It'll suck LoadBearingBoss: After destroying the warship's engine, the entire place begins to self-destruct.
* MechaMooks: Many of the enemies
you in face, but the puniest are tiny Slave Gears armed with its vacuum if you're far away then starts chomping away on your hide once you're in witihn kissing distance.a rifle and grenades.



* MirrorMatch: Possible in Story Mode if you're playing as one of the enemy Slave Gears such as Gong or Kamui.



* SceneryGorn: After Stage 3, Omega's warship takes off and begins destroying Artemis City, and [[FromBadToWorse it gets worse]] throughout Stage 4.
* SceneryPorn: Stage 1, especially in the original Sharp X68000 thanks to the parallax scrolling backgrounds. All of the buildings lit up against the evening sky is quite eye-pleasing.



* SecretCharacter: The boss characters can be playable in Story Mode through the means of cheat codes.

to:

* SecretCharacter: The boss characters can be playable in Story Mode through the means of cheat codes.codes, as well as the lesser enemies in VS. Mode in some versions of the game.


Added DiffLines:

* TurnsRed: During the battle with Rising Dog, after reducing it to 30% Energy, it will activate its SuperMode and hit even harder.

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Set in the [[TwentyMinutesIntoTheFuture not-so-distant-future]] in the year 2141 A.D., when disasters were a thing of the past for Artemis City. An old warship from an older war was discovered containing hundreds of [[HumongousMecha giant mechas]] known as [[AMechByAnyOtherName Slave Gears]], which where put under control with the intent of ruling the government with power. Two of the Slave Gears, named "Hound Dog" and "Rising Dog", where taken for experimental purposes under the police's management. However, the main computer of the warship "Omega" suddenly began functioning, hacking all military network channels, ceasing all functionality of Artemis City, and terrorizing the city with Rising Dog under Omega's control. With Artemis City in danger, the police began operations by sending in Hound Dog to fight the rampaging Slave Gears and stop Omega.

The game had a unique approach to beat 'em up genre, as you control Hound Dog through a single 2D plane while fighting other mechas akin to a {{fighting game}} such as ''Franchise/StreetFighter'', complete with two attack buttons of different strengths and speed as well as special attacks and throws. Once you reached the boss at the end of each stage, the game goes from a single plane brawler to a straight-up 1-on-1 fighting game. The game spans across six stages of increasing difficulty, and also featured a VS. Mode where to players can duke it with the Slave Gear of their choice in traditional fighting game fashion against another player or the computer. The music for the game was composed by Keishi Yonao, who's resume includes ''Asuka 120% Burning Fest.'', ''Dies irae ~Also sprach Zarathustra~'', ''VideoGame/StraniaTheStellaMachina'', among others.

to:

Set in the [[TwentyMinutesIntoTheFuture not-so-distant-future]] in the year 2141 A.D., when disasters were a thing of the past for Artemis City. An old warship from an older war was discovered containing hundreds of [[HumongousMecha giant mechas]] known as [[AMechByAnyOtherName Slave Gears]], which where put under control with the intent of ruling the government with power. Two of the Slave Gears, Gears models, named "Hound Dog" and "Rising Dog", where taken for experimental purposes under the police's management. However, the main computer of the warship "Omega" suddenly began functioning, hacking all military network channels, ceasing all functionality of Artemis City, and terrorizing the city with Rising Dog under Omega's control. With Artemis City in danger, the police began operations by sending in Hound Dog to fight the rampaging Slave Gears and stop Omega.

The game had featured a unique approach to beat 'em up genre, as you control Hound Dog through a single 2D plane while fighting other mechas akin to a {{fighting game}} such as ''Franchise/StreetFighter'', complete with using two attack buttons of different strengths and speed as well as special attacks and throws. Once you reached the boss at the end of each stage, the game goes from a single plane brawler to a straight-up 1-on-1 fighting game. The game spans across six stages of increasing difficulty, and also featured features a VS. Mode where to players can duke it with the Slave Gear of their choice in traditional fighting game fashion against another player or the computer. The music for the game was composed by Keishi Yonao, who's resume includes ''Asuka 120% Burning Fest.'', ''Dies irae ~Also sprach Zarathustra~'', ''VideoGame/StraniaTheStellaMachina'', among others.



* TwoAndAHalfD: The remake uses a 3D engine but the game itself is in 2D. It also uses 2D sprites and 3D visual effects. This engine was later used in ''VideoGame/PanzerBandit''.



* ArtificialStupidity: In the remake, it's entirely possible to spam projectiles at bosses and they won't try to fight back or think of a way to counter your shots and win.
** The A.I. playing Hound Dog during the original version's attract mode generally do some stupid things, such as dashing to the border of the screen to miss all of its attacks.

to:

* ArtificialStupidity: In the remake, it's entirely possible to spam projectiles at bosses and they won't try to fight back or think of a way to counter your shots and win.
shots.
** The A.I. playing Hound Dog during the original version's attract mode generally do some stupid things, such as dashing to the border of the screen to miss missing all of its attacks.



* BattleshipRaid: You infiltrate the warship in Stage 6 where Omega is waiting, re-fighting past bosses, destroying its engine, and finally settle the score with [[FinalBoss Rising Dog]] on top of the ship.

to:

* BattleshipRaid: You infiltrate the warship in Stage 6 where Omega is waiting, re-fighting past bosses, destroying its engine, and finally settle the score with [[FinalBoss Rising Dog]] on top of the ship.warship.



* ClassicCheatCode: In the Sharp X68000 version, typing "MISEROYO" in the options menu unlocks extra features, such as the ability to play as the bosses, changing the game speed, to killing everything on screen or kill yourself.

to:

* ClassicCheatCode: In the Sharp X68000 version, typing "MISEROYO" in the options Options menu unlocks extra features, such as the ability to play as the bosses, different Slave Gears, changing the game speed, to killing everything on screen or kill killing yourself.



** The [=PlayStation=] remake featured codes that can entered in the title screen to unlock all of the mechas and enemies for Story and VS. Mode. The code that unlocks the other playable Slave Gears in Story Mode doubles as a level skip code where pressing L2 skips segments and stages.

to:

** The [=PlayStation=] remake featured codes that can entered in the title screen to unlock all of the mechas and enemies for Story and VS. Mode.Mode, respectively. The code that unlocks the other playable Slave Gears in Story Mode doubles as a level skip code where pressing L2 skips segments and stages.



* ComputerVoice: In the original versions of the game when beginning a level, a voice is heard roughly saying: "Hound Dog, are you ready? Good luck." This voice sample plays even while playing as the bosses.

to:

* ComputerVoice: In the original versions of the game when beginning a level, a voice is heard roughly saying: "Hound Dog, are you ready? Good luck." This voice sample plays even while playing as the bosses.bosses in PC Engine CD version.



* CoolPlane: Silpheed has shades of this. It has the design resembling a fighter jet, and moves slowly on ground but jumps around pretty quick.

to:

* CoolPlane: Silpheed has shades of this. It has the design resembling a fighter jet, and moves slowly on ground but jumps around pretty quick.quickly.



* DieChairDie: The cars speeding through the highway segment of Stage 1 of the original game can be destroyed by enemies or the player.



* GameplayGrading: See ScoringPoints below.



* GrievousHarmWithABody: Can be done by throwing an enemy into each other.

to:

* GrievousHarmWithABody: Can be done by throwing an enemy enemies into each other.



* [[ManBitesMan Mecha Bites Mecha]]: Prisoner-β's grab move. It'll suck you in with its vacuum if you're far away then starts chomping away on your hide once you're in kissing distance from it.

to:

* [[ManBitesMan Mecha Bites Mecha]]: Prisoner-β's grab move. It'll suck you in with its vacuum if you're far away then starts chomping away on your hide once you're in witihn kissing distance from it.distance.



* MovesetClone: Averted. Hound Dog and Rising Dog at first glace may seem like the game's equivalent of Ryu and Ken, although their some of their attacks and specials differ from each other. Rising Dog doesn't have Hound Dog's double-jump ability although has a ninja-vanishing technique, has a ground shockwave attack in place of Hound Dog's cannon, a shoryuken with a different command input (save for the remake), and {{slide attack}} (and a claw-swiping attack in the remake) instead of dashing one.
* PaletteSwap: The game has a fairly limited enemy variety, so you can expect different colored versions of some of the mooks you ran into. In the PC Engine CD version, players can take control of a palette swapped version of Kamui (Stage 5's boss) and Gong (a common enemy) as Richard and Eve, respectively, as well as alternate colored versions of the bosses.

to:

* MovesetClone: Averted. Hound Dog and Rising Dog at first glace may seem like the game's equivalent of Ryu and Ken, although their some of their attacks and specials differ from each other. Rising Dog doesn't have Hound Dog's double-jump ability although has a ninja-vanishing technique, has a ground shockwave attack in place of Hound Dog's cannon, a shoryuken an uppercut move with a different command input (save for the remake), and {{slide attack}} (and (plus a claw-swiping attack in the remake) instead of dashing one.
* PaletteSwap: The game has a fairly limited enemy variety, so you can expect different colored versions of some of the mooks you ran into. enemies often. The playable bosses in Story Mode also gets their color palette swapped.
**
In the PC Engine CD version, players can take control of a palette swapped version of Kamui (Stage 5's boss) and Gong (a common enemy) as Richard and Eve, respectively, as well as alternate colored versions of the bosses.respectively.



* ShoutOut: [[Manga/{{Akira}} Kaneda]]'s bike can be seen in the first area of Stage 1 of the original game.

to:

* ShoutOut: In the original game, the motorcycles in the first half of Stage 1 bares a resemblance to [[Manga/{{Akira}} Kaneda]]'s bike can be seen in the first area of Stage 1 of the original game.Kaneda's]].



* VideoGameRemake: The [=PlayStation=] version, featuring some changes from the original's gameplay. There's now an Overdrive Meter for [[LimitBreak Hyper Attacks]], the Slave Gears have been giving a wider repertoire or changed movesets, and a complete scenery change from the original.
* VideoGameDashing: Hound Dogs dash attack has it using its thrusters for sudden burst of speed while slashing foes with its sword. In the original, the attack can be [[LagCancel canceled]] by performing a guard, making it an effective method of traveling or evading. In the remake, there's an independent dash button that lets you dash through enemies on the ground or air dash while in mid-air.

to:

* VideoGameRemake: The [=PlayStation=] version, featuring some changes from the original's gameplay. There's now an Overdrive Meter for [[LimitBreak Hyper Attacks]], the Slave Gears have been giving given a wider repertoire or changed movesets, and a complete scenery change from the original.
* VideoGameDashing: Hound Dogs dash attack has it using its thrusters for sudden burst of speed while slashing foes with its sword. In the original, the attack can be [[LagCancel canceled]] by performing a guard, making it an effective method of traveling or evading. In the remake, there's an independent dash button that lets you dash through enemies on the ground or air dash air-dash while in mid-air.

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None


The game had a unique approach to beat 'em up genre, as you control Hound Dog through a single 2D plane while fighting other mechas akin to a {{fighting game}} such as ''Franchise/StreetFighter'', complete with two attack buttons of different strengths and speed as well as special attacks and throws. Once you reached the boss at the end of each stage, the game goes from a single plane brawler to a straight-up 1-on-1 fighting game. The game spans across six stages of increasing difficulty, and also featured a VS. Mode where to players can duke it with the Slave Gear of their choice in traditional fighting game fashion. The music for the game was composed by Keishi Yonao, who's resume includes ''Asuka 120% Burning Fest.'', ''Dies irae ~Also sprach Zarathustra~'', ''VideoGame/StraniaTheStellaMachina'', among others.

to:

The game had a unique approach to beat 'em up genre, as you control Hound Dog through a single 2D plane while fighting other mechas akin to a {{fighting game}} such as ''Franchise/StreetFighter'', complete with two attack buttons of different strengths and speed as well as special attacks and throws. Once you reached the boss at the end of each stage, the game goes from a single plane brawler to a straight-up 1-on-1 fighting game. The game spans across six stages of increasing difficulty, and also featured a VS. Mode where to players can duke it with the Slave Gear of their choice in traditional fighting game fashion.fashion against another player or the computer. The music for the game was composed by Keishi Yonao, who's resume includes ''Asuka 120% Burning Fest.'', ''Dies irae ~Also sprach Zarathustra~'', ''VideoGame/StraniaTheStellaMachina'', among others.



** The A.I. playing Hound Dog during the original version's attract mode generally do some stupid things, such as dashing to the border of the screen to miss all of its attacks.



* AttractMode: Wait a few seconds and a gameplay demo will play.



* ClassicCheatCode: In the Sharp X68000 version, typing "MISEROYO" in the options menu unlocks extra features, such as the ability to play as the bosses to changing the game speed.

to:

* ClassicCheatCode: In the Sharp X68000 version, typing "MISEROYO" in the options menu unlocks extra features, such as the ability to play as the bosses to bosses, changing the game speed.speed, to killing everything on screen or kill yourself.



* CompetitiveMultiplayer: The VS. Mode of the game where players can fight as Hound Dog and the bosses. The remake also gave you the ability to play as the lesser enemies.

to:

* CompetitiveMultiplayer: The VS. Mode of the game where players can fight each other or the computer as Hound Dog and the bosses. The remake also gave you the ability to play as the lesser enemies.enemies through a cheat code.



* DefeatEqualsExplosion: Once an enemy's Energy Meter reaches [[CriticalExistenceFailure zero]], they go boom. The same goes for you.



* TheMerch: The game spawned two (Japan-only) soundtracks, an original soundtrack with the Sharp X68000 version's music, and another titled ''Mad Stalker 2142'' with some arrangements and original pieces of music.



* PromotedToPlayable: In the PC Engine CD version, Kamui and Gong were promoted as playable Slave Gears from the get-go.



* SecretCharacter: The boss characters can be playable in Story Mode through the means of cheat codes.
* ShockAndAwe: There are floating drones that electrify themselves to keep you from attack them; their elite variant create bolts of lightning in the remake. Rising Dog and Kamui also have an electrical Hyper Attack in the remake.



* ShoutOut: [[Manga/{{Akira}} Kaneda]]'s bike can be seen in the first area of Stage 1 of the original game.



* TimedMission: The game has a timer like in other fighting games. It extends when you proceed to the next wave of enemies.

to:

* StuffBlowingUp: Enemies (and the player) explode once defeated. In Stage 1 in the original game, the cars passing the highway section can be hit and explode afterwards.
* TimedMission: The game has a timer like in other fighting games. It extends when you proceed to the next wave of enemies. If the timer reaches zero, instant GameOver.

Added: 2844

Changed: 1721

Removed: 111

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None


* ArtificialStupidity: In the remake, it's entirely possible to spam projectiles at bosses and they won't try to fight back or think of a way to counter your shots and win.
* AttackDrone: The engine of Omega's warship will have drones that shoots lasers to keep you from destroying it.



** FlunkyBoss: Silpheed and Prisoner-β also will have tiny mechas fighting along side them.
* ClassicCheatCode: The [=PlayStation=] remake featured codes that can entered in the title screen to unlock all of the mechas and enemies for Story and VS. Mode.
** The PC Engine CD version has one involving the SoundTest and difficulty setting that unlocks a bonus set of options to enable all of VS. Mode mechs for Story Mode and a Stage Select feature.
** In the Sharp X68000 version, typing "MISEROYO" in the options menu unlocks extra features, such as the ability to play as the bosses to changing the game speed.

to:

** FlunkyBoss: Silpheed and Prisoner-β also will have tiny mechas fighting along side them.
* CainAndAbel: Hound Dog is Cain to Rising Dog's Abel.
* {{Checkpoint}}: If you were defeated in the Sharp X68000 version, a Continue option appears in the menu menu where you can resume from the last area you were in.
* ClassicCheatCode: The [=PlayStation=] remake featured codes that can entered In the Sharp X68000 version, typing "MISEROYO" in the title screen to unlock all of options menu unlocks extra features, such as the mechas and enemies for Story and VS. Mode.
ability to play as the bosses to changing the game speed.
** The PC Engine CD version has one involving the SoundTest Sound Test and difficulty setting that unlocks a bonus set of options to enable all of VS. Mode mechs for Story Mode and a Stage Select feature.
** In the Sharp X68000 version, typing "MISEROYO" The [=PlayStation=] remake featured codes that can entered in the options menu title screen to unlock all of the mechas and enemies for Story and VS. Mode. The code that unlocks extra features, such as the ability to play other playable Slave Gears in Story Mode doubles as the bosses to changing the game speed.a level skip code where pressing L2 skips segments and stages.



* ComputerVoice: In the original versions of the when beginning a level, a voice is heard roughly saying: "Hound Dog, are you ready? Good luck." This voice sample plays even while playing as the bosses.

to:

* ComputerVoice: In the original versions of the game when beginning a level, a voice is heard roughly saying: "Hound Dog, are you ready? Good luck." This voice sample plays even while playing as the bosses.



* DashAttack: Hound Dog has one in the original game by using its thrusters and slashing enemies. Rising Dog gets one in the remake by swiping its claws.



* DoubleJump: A possible maneuver for Hound Dog in the original version; Hound Dogs loses this ability in the remake.

to:

* DoubleJump: A possible maneuver for Hound Dog in the original version; game; Hound Dogs loses this ability in the remake.remake.
* DamnYouMuscleMemory: In the original game, Rising Dog's uppercut move is performed by →→+Attack; in the remake, its ↓↓+Attack (the former's command was changed with a claw-swiping attack).



* ExcusePlot: An evil supercomputer took over Artemis City's military forces and terrorising the city. Get inside your giant mecha and go punch other mechas in the face. Much less so in the PC Engine CD version.

to:

* ExcusePlot: An evil supercomputer took over Artemis City's military forces and terrorising terrorizing the city. Get inside your giant mecha and go punch other mechas in the face. Much less so in the PC Engine CD version.



* FlunkyBoss: Rising Dog in Stage 4 will have the [[EliteMook elite version]] of those electrical drones fighting along side it.
** During the boss rush in Stage 6, Silpheed and Prisoner-β also will have tiny mechas fighting along side them; in the remake, ''every'' boss will have those tiny mechas fighting by their side during the boss rush.



* HeadSwap: Rising Dog is basically Hound Dog with a different head, set of arms, decals, and has four spiked studs on its knees than Hound Dog's three.



* KamehameHadoken: Hound Dog's cannon shoots fireballs with the same command input as Ryu's (and his various clones') Hadouken.

to:

* KamehameHadoken: Hound Dog's cannon shoots fireballs with the same command input as Ryu's (and his various clones') Hadouken.the Hadouken.
* [[KickChick Kick Mecha]]: Silpheed, most of its basic attacks consist of kicks.



* MovesetClone: Hound Dog and Rising Dog at first glace may seem like the game's equivalent of Ryu and Ken, although their some of their attacks and specials differ from each other. Rising Dog doesn't have Hound Dog's double-jump ability although has a ninja-vanishing technique, has a ground shockwave attack in place of Hound Dog's cannon, a shoryuken with a different command input (save for the remake), and {{slide attack}} (or a claw swipping attack in the remake) instead of {{dash|Attack}}ing one.

to:

* {{Leitmotif}}: In the remake, the main bosses have their own unique boss theme unlike the original where the same boss music was used until the final battle with Rising Dog. Said boss themes came from the music used in the ''Mad Stalker 2142'' soundtrack.
* LimitBreak: Introduced in the remake. Your attacks fills an Overdrive Meter that, when full, allows you to perform Hyper Attacks endlessly for a short period of time.
* [[ManBitesMan Mecha Bites Mecha]]: Prisoner-β's grab move. It'll suck you in with its vacuum if you're far away then starts chomping away on your hide once you're in kissing distance from it.
* MovesetClone: Averted. Hound Dog and Rising Dog at first glace may seem like the game's equivalent of Ryu and Ken, although their some of their attacks and specials differ from each other. Rising Dog doesn't have Hound Dog's double-jump ability although has a ninja-vanishing technique, has a ground shockwave attack in place of Hound Dog's cannon, a shoryuken with a different command input (save for the remake), and {{slide attack}} (or (and a claw swipping claw-swiping attack in the remake) instead of {{dash|Attack}}ing dashing one.



* RollingAttack: Gongs can perform a either straight ahead or up in the air, similar to Blanka.



* SoundTest: Found in the Options menu of the game where you can listen to the music and sound effects of the game. The remake lacks this feature.
* SpinAttack: Gongs can perform a {{rolling attack}} either straight ahead or up in the air, similar to Blanka.

to:

* SoundTest: Found in the Options menu of the original game where you can listen to the music and sound effects of the game. The remake lacks this feature.
* SpinAttack: Gongs can perform a {{rolling attack}} either straight ahead or up in the air, similar to Blanka.
feature.



* UpdatedRerelease: The FM Towns version has updated graphics and an arranged CD-quality soundtrack. The PC Engine CD version later added two more characters, Richard Winston piloting Kamui and Eva Lurdia piloting a Gong, and much bigger storyline aided by the animated cut-scenes.
* VideoGameRemake: The [=PlayStation=] version, featuring some changes from the original's gameplay. There's now an [[ChargeMeter Overdrive Meter]], some of Hound Dog's repertoire has been changed, complete scenery changes from the original, and more.

to:

* UpdatedRerelease: The FM Towns version has updated graphics and an arranged CD-quality soundtrack. The PC Engine CD version later added two more characters, Richard Winston piloting Kamui and Eva Eve Lurdia piloting a Gong, and much bigger storyline aided by the animated cut-scenes.
* VideoGameRemake: The [=PlayStation=] version, featuring some changes from the original's gameplay. There's now an [[ChargeMeter Overdrive Meter]], some of Hound Dog's Meter for [[LimitBreak Hyper Attacks]], the Slave Gears have been giving a wider repertoire has been changed, or changed movesets, and a complete scenery changes change from the original.
* VideoGameDashing: Hound Dogs dash attack has it using its thrusters for sudden burst of speed while slashing foes with its sword. In
the original, and more.the attack can be [[LagCancel canceled]] by performing a guard, making it an effective method of traveling or evading. In the remake, there's an independent dash button that lets you dash through enemies on the ground or air dash while in mid-air.

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'''''Mad Stalker: Full Metal Force''''' is a {{mecha|Game}} [[BeatEmUp beat 'em up]] game developed by Fill-in Cafe (the same folks behind ''Asuka 120% Burning Fest.'' and ''VideoGame/PanzerBandit'') and published by [=FamilySoft=] that never left the shores of Japan. It was released in 1994 for the SharpX68000.

to:

'''''Mad Stalker: Full Metal Force''''' is a {{mecha|Game}} [[BeatEmUp beat 'em up]] game developed by Fill-in Cafe Café (the same folks behind ''Asuka 120% Burning Fest.'' and ''VideoGame/PanzerBandit'') and published by [=FamilySoft=] that never left the shores of Japan. It was released in 1994 for the SharpX68000.



''Mad Stalker'' was later ported to the FMTowns in July of 1994 with updated visuals and an arranged soundtrack. Another port was released for [[TurboGrafx16 PC Engine CD]] (published by NEC), with the enhancements of the FM Towns version along with animated cut-scenes that gave the game much more narrative and two more playable characters. A [[VideoGameRemake remake]] was made by the same team for the {{PlayStation}} in 1997, later re-released via {{PlayStation Network}} in 2011.

to:

''Mad Stalker'' was later ported to the FMTowns in July of 1994 with updated visuals and an arranged soundtrack. Another port was released for [[TurboGrafx16 PC Engine CD]] in September of the same year (published by NEC), with the enhancements of the FM Towns version along with animated cut-scenes that gave the game much more narrative and two more playable characters. A [[VideoGameRemake remake]] was made by the same team for the {{PlayStation}} in 1997, later re-released via {{PlayStation Network}} in 2011.



* ArmCannon: The first kind for Silpheed, on both arms, doubling as {{pilebunker}}s.
* TheBattleDidntCount: Your first encounters with Rising Dog in Stage 2 and 4. Once you beaten it down to 30% of its energy, it [[VillainTeleportation vanishes]] to live a fight another day.

to:

* ArmCannon: The first kind for Silpheed, [[GunsAkimbo on both arms, arms]], doubling as {{pilebunker}}s.
* TheBattleDidntCount: Your first encounters with Rising Dog in Stage 2 and 4. Once you beaten it down to 30% 25% of its energy, it [[VillainTeleportation vanishes]] to live a fight another day.



* ClassicCheatCode: The [=PlayStation=] remake featured codes that can entered in the title screen to unlock all of the mechas and enemies for Story and VS. Mode. The PC Engine CD version has one involving the SoundTest and difficulty setting that unlocks a bonus set of options to enable all of VS. Mode mechs for Story Mode and a Stage Select feature.

to:

* ClassicCheatCode: The [=PlayStation=] remake featured codes that can entered in the title screen to unlock all of the mechas and enemies for Story and VS. Mode. Mode.
**
The PC Engine CD version has one involving the SoundTest and difficulty setting that unlocks a bonus set of options to enable all of VS. Mode mechs for Story Mode and a Stage Select feature.feature.
** In the Sharp X68000 version, typing "MISEROYO" in the options menu unlocks extra features, such as the ability to play as the bosses to changing the game speed.



* CompetitiveMultiplayer: The VS. Mode of the game where players can fight as Hound Dog and the bosses (once unlocked in some versions). The remake also gave you the ability to play as the lesser enemies.

to:

* CompetitiveMultiplayer: The VS. Mode of the game where players can fight as Hound Dog and the bosses (once unlocked in some versions). bosses. The remake also gave you the ability to play as the lesser enemies.enemies.
* ComputerVoice: In the original versions of the when beginning a level, a voice is heard roughly saying: "Hound Dog, are you ready? Good luck." This voice sample plays even while playing as the bosses.



* MovesetClone: Hound Dog and Rising Dog at first glace may seem like the game's equivalent of Ryu and Ken (or any moveset clone of your choice), although their some of their attacks and specials differ from each other. Rising Dog doesn't have Hound Dog's double-jump ability although has a ninja-vanishing technique, has a ground shockwave attack in place of Hound Dog's cannon, a shoryuken with a different command input, and {{slide attack}} instead of {{dash|Attack}}ing one.
* PaletteSwap: The game has a fairly limited enemy variety, so you can expect different colored versions of some of the mooks you ran into. In the PC Engine CD version, players can take control of a palette swapped version of Kamui (Stage 5's boss) and Gong (a common enemy) as Richard and Eve, respectively.

to:

* MovesetClone: Hound Dog and Rising Dog at first glace may seem like the game's equivalent of Ryu and Ken (or any moveset clone of your choice), Ken, although their some of their attacks and specials differ from each other. Rising Dog doesn't have Hound Dog's double-jump ability although has a ninja-vanishing technique, has a ground shockwave attack in place of Hound Dog's cannon, a shoryuken with a different command input, input (save for the remake), and {{slide attack}} (or a claw swipping attack in the remake) instead of {{dash|Attack}}ing one.
* PaletteSwap: The game has a fairly limited enemy variety, so you can expect different colored versions of some of the mooks you ran into. In the PC Engine CD version, players can take control of a palette swapped version of Kamui (Stage 5's boss) and Gong (a common enemy) as Richard and Eve, respectively.respectively, as well as alternate colored versions of the bosses.



* ScoringPoints: Points are earned for hitting enemies and defeating them. At the end of each stage, you get a Clear Bonus and a Level Bonus if you're above Easy.
** In the [=PlayStation=] remake, you gain bonus points for making combos and 500pts. bonus for a recovery.
* {{Shoryuken}}: Hound Dog has one with its ↓↓+Attack special. Rising Dog's equivalent is performed by →→+Attack.

to:

* ScoringPoints: Points are earned for hitting enemies and defeating them. At In every version except the end of each stage, [=PlayStation=] remake, you get a Clear Bonus and a Level Bonus if you're above Easy.
Easy at the end of a stage.
** In the [=PlayStation=] remake, you gain bonus points for making combos and 500pts. bonus for a ground or air recovery.
* {{Shoryuken}}: Hound Dog has one with its ↓↓+Attack special. Rising Dog's equivalent is performed by →→+Attack.→→+Attack (or ↓↓+Attack in the remake).



** In the remake, Rising Dog can shoot fireballs out of its hands much like Akuma.



* SoundTest: Found in the Options menu of the game where you can listen to the music and sound effects of the game.
* SpinAttack: Gongs can perform a {{rolling attack}} either straight ahead or up in the air, almost making them the equivalent of Blanka minus the [[ShockAndAwe electrical attack]].

to:

* SoundTest: Found in the Options menu of the game where you can listen to the music and sound effects of the game.
game. The remake lacks this feature.
* SpinAttack: Gongs can perform a {{rolling attack}} either straight ahead or up in the air, almost making them the equivalent of Blanka minus the [[ShockAndAwe electrical attack]].similar to Blanka.



* TyopOnTheCover: The title was mistakenly misspelled as "''Mad Stalker: Full Metal '''Forth'''''" in the Sharp X68000 version. The later ports and the remake got it right.
* UpdatedRerelease: The FM Towns version has updated graphics and an arranged CD-quality soundtrack. The PC Engine CD version later added two more characters, Richard Winston piloting Kamui and Eve Lurdia piloting a Gong, and much bigger storyline aided by the animated cut-scenes.

to:

* TyopOnTheCover: The title subtitle was mistakenly misspelled as "''Mad Stalker: Full Metal '''Forth'''''" in the Sharp X68000 version. The later ports and the remake got it right.
* UpdatedRerelease: The FM Towns version has updated graphics and an arranged CD-quality soundtrack. The PC Engine CD version later added two more characters, Richard Winston piloting Kamui and Eve Eva Lurdia piloting a Gong, and much bigger storyline aided by the animated cut-scenes.

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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/mad_stalker_pce-cd_946.jpeg]]



The game had a unique approach to beat 'em up genre, as you control Hound Dog through a single 2D plane while fighting other mechas akin to a {{fighting game}} such as ''Franchise/StreetFighter'', complete with two attack buttons of different strengths and speed as well as special attacks. Once you reached the boss at the end of each stage, the game goes from a single plane brawler to a straight-up 1-on-1 fighting game. The game spans across six stages of increasing difficulty, and also featured a VS. Mode where to players can duke it with the Slave Gear of their choice in traditional fighting game fashion. The music for the game was composed by Keishi Yonao, who's resume includes ''Asuka 120% Burning Fest.'', ''Dies irae ~Also sprach Zarathustra~'', ''VideoGame/StraniaTheStellaMachina'', among others.

''Mad Stalker'' was later ported to the FMTowns in July of 1994 with updated visuals and an arranged soundtrack. Another port was released for [[TurboGrafx16 PC Engine CD-ROM]][[superscript:2]] (published by NEC), with the enhancements of the FM Towns version along with animated cut-scenes that gave the game much more narrative and two more playable characters. A [[VideoGameRemake remake]] was made by the same team for the {{PlayStation}} in 1997, later re-released via {{PlayStation Network}} in 2011.

to:

The game had a unique approach to beat 'em up genre, as you control Hound Dog through a single 2D plane while fighting other mechas akin to a {{fighting game}} such as ''Franchise/StreetFighter'', complete with two attack buttons of different strengths and speed as well as special attacks.attacks and throws. Once you reached the boss at the end of each stage, the game goes from a single plane brawler to a straight-up 1-on-1 fighting game. The game spans across six stages of increasing difficulty, and also featured a VS. Mode where to players can duke it with the Slave Gear of their choice in traditional fighting game fashion. The music for the game was composed by Keishi Yonao, who's resume includes ''Asuka 120% Burning Fest.'', ''Dies irae ~Also sprach Zarathustra~'', ''VideoGame/StraniaTheStellaMachina'', among others.

''Mad Stalker'' was later ported to the FMTowns in July of 1994 with updated visuals and an arranged soundtrack. Another port was released for [[TurboGrafx16 PC Engine CD-ROM]][[superscript:2]] CD]] (published by NEC), with the enhancements of the FM Towns version along with animated cut-scenes that gave the game much more narrative and two more playable characters. A [[VideoGameRemake remake]] was made by the same team for the {{PlayStation}} in 1997, later re-released via {{PlayStation Network}} in 2011.



!!Mad Stalker features examples of:

to:

!!Mad Stalker Stalker: Full Metal Force features examples of:



* ArmCannon: The first kind for Silpheed, on both arms, doubling as {{pilebunker}}s.



* ClassicCheatCode: The [=PlayStation=] remake featured code that can entered in the title screen to unlock all of the mechas and enemies or Story and VS. Mode. The PC Engine CD version has one involving the SoundTest and difficulty setting that unlocks a bonus set of options to enable all of VS. Mode mechs for Story Mode and a Stage Select feature.

to:

* ClassicCheatCode: The [=PlayStation=] remake featured code codes that can entered in the title screen to unlock all of the mechas and enemies or for Story and VS. Mode. The PC Engine CD version has one involving the SoundTest and difficulty setting that unlocks a bonus set of options to enable all of VS. Mode mechs for Story Mode and a Stage Select feature.



* CoolPlane: Silpheed has shades of this. It has the design resembling a fighter jet, and moves slowly on ground but jumps around pretty quick.



* DoubleJump: A possible maneuver for Hound Dog.

to:

* DoubleJump: A possible maneuver for Hound Dog.Dog in the original version; Hound Dogs loses this ability in the remake.
* EasterEgg: In the PC Engine CD version, holding down the 1+2+Select buttons during Kogado Software start-up screen will show a girl on all fours with a cat while wearing [[ShortTank a tank-top]] [[{{Fanservice}} and]] [[WhoWearsShortShorts short-shorts]]. Continue holding down those buttons and it go into another screen with a girl holding a [=HuCard=] and comically drops it, while a dialogue track plays.



* GrievousHarmWithABody: Can be done by throwing an enemy into each other.
* HairRaisingHare: Prisoner-β, the boss of Stage 4. It may look like a big 'ol cute mecha bunny, but it's ''far'' from cuddly. It will dropkick you in the face and gnaw on your hide with every chance it gets.



* KillerRabbit: Prisoner-β, the boss of Stage 4. It may look like a big 'ol cute mecha bunny, but it's ''[[HairRaisingHare far]]'' from cuddly. It will dropkick you in the face and gnaw on your hide with every chance it gets.



* MovesetClone: Hound Dog and Rising Dog at first glace may seem like the game's equivalent of Ryu and Ken (or any moveset clone of your choice), although their some of their attacks and specials differ from each other. Rising Dog doesn't have Hound Dog's double-jump ability, has a ground shockwave attack in place of Hound Dog's cannon, a shoryuken with a different command input, and {{slide attack}} instead of {{dash|Attack}}ing one.

to:

* MovesetClone: Hound Dog and Rising Dog at first glace may seem like the game's equivalent of Ryu and Ken (or any moveset clone of your choice), although their some of their attacks and specials differ from each other. Rising Dog doesn't have Hound Dog's double-jump ability, ability although has a ninja-vanishing technique, has a ground shockwave attack in place of Hound Dog's cannon, a shoryuken with a different command input, and {{slide attack}} instead of {{dash|Attack}}ing one.



** In the [=PlayStation=] remake, you gain bonus points for making combos and 500pts. bonus for performing ground recovery.

to:

** In the [=PlayStation=] remake, you gain bonus points for making combos and 500pts. bonus for performing ground a recovery.

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* ClassicCheatCode: The [=PlayStation=] remake featured code that can entered in the title screen to unlock all of the mechas and enemies or Story and VS. Mode. The PC Engine CD version has one involving the SoundTest and difficulty setting that unlocks a bonus set of options to enable all of VS. Mode mechs for Story Mode and a Stage Select feature.



* CompetitiveMultiplayer: The VS. Mode of the game where players can fight as Hound Dog and the bosses (once unlocked). The remake also gave you the ability to play as the lesser enemies.

to:

* CompetitiveMultiplayer: The VS. Mode of the game where players can fight as Hound Dog and the bosses (once unlocked).unlocked in some versions). The remake also gave you the ability to play as the lesser enemies.


Added DiffLines:

** In the [=PlayStation=] remake, you gain bonus points for making combos and 500pts. bonus for performing ground recovery.

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* AIIsACrapshoot: Omega, the computer in the warship where all the Slave Gears where found, took over the military network and using it to take orders in its own hands.

to:

* AIIsACrapshoot: Omega, [[BigBad Omega]], the computer in the warship where all the Slave Gears where found, took over the military network and using it to take orders in its own hands.



* BattleshipRaid: You infiltrate the warship in Stage 6 where Omega is waiting, re-fighting past bosses, destroying its engine, and finally settle the score with [[FinalBoss Rising Dog]] on top of the ship.



* MovesetClone: Hound Dog and Rising Dog at first glace may seem like the game's equivalent of Ryu and Ken (or any moveset clone of your choice), although their some of their attacks and specials are different from each other. Rising Dog doesn't have Hound Dog's double-jump ability, has a ground shockwave attack in place of Hound Dog's cannon, a shoryuken with a different command input, and {{slide attack}} instead of {{dash|Attack}}ing one.

to:

* MovesetClone: Hound Dog and Rising Dog at first glace may seem like the game's equivalent of Ryu and Ken (or any moveset clone of your choice), although their some of their attacks and specials are different differ from each other. Rising Dog doesn't have Hound Dog's double-jump ability, has a ground shockwave attack in place of Hound Dog's cannon, a shoryuken with a different command input, and {{slide attack}} instead of {{dash|Attack}}ing one.



* RedAndBlackAndEvilAllOver: Rising Dog's default color scheme mostly consist of mostly black and some red.
* ScratchDamage: While you can block attacks by holding down both attack buttons, a bit of damage still goes through although you can't die from chip damage.
* ScoringPoints: Points are earned for hitting enemies and defeating them. At the end of each stage, you get a Clear Bonus and a Level Bonus if you're above Easy.



* ShotoClone: Picture Ryu piloting a humongous mecha and you'll get the idea of Hound Dog.

to:

* ShotoClone: {{Shotoclone}}: Picture Ryu piloting a humongous mecha and you'll get the idea of Hound Dog.

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Adding more description to the page and tropes.


'''''Mad Stalker: Full Metal Force''''' is a {{mecha|Game}} [[BeatEmUp beat 'em up]] game developed by Fill-in Cafe (the same folks behind ''Asuka 120%'' and ''VideoGame/PanzerBandit'') and published by Family Soft that never left the shores of Japan. It was released in 1994 for the SharpX68000.

Set in the [[TwentyMinutesIntoTheFuture not-so-distant-future]] in the year 2141 A.D., when disasters were a thing of the past for Artemis City. An old warship from an older war was discovered containing hundreds of giant mechas known as [[AMechByAnyOtherName Slave Gears]], which where put under control with the intent of ruling the government with power. Two of the Slave Gears, named "Hound Dog" and "Rising Dog", where taken for experimental purposes under the police's management. However, the main computer of the warship "Omega" suddenly began functioning, hacking all military network channels, ceasing all functionality of Artemis City, and terrorizing the city with Rising Dog under Omega's control. With Artemis City in danger, the police began operations by sending in Hound Dog to fight the rampaging Slave Gears and stop Omega.

The game had a unique approach to beat 'em up genre, as you control Hound Dog through a single 2D plane while fighting other mechas akin to a {{fighting game}} such as ''Franchise/StreetFighter'', complete with a light or heavy attacks and special moves. Once you reached the boss at the end of each stage, the game goes from a single plane brawler to a straight-up 1-on-1 fighting game. The game also featured a VS. Mode where to players can duke it with the Slave Gear of their choice in traditional fighting game fashion.

''Mad Stalker'' was later ported to the FMTowns in July of 1994 with updated visuals and an arranged soundtrack. Another port was released for [[TurboGrafx16 PC Engine CD-ROM]][[superscript:2]], with the enhancements of the FM Towns version along with animated cut-scenes that gave the game much more narrative and two more playable characters. A [[VideoGameRemake remake]] was made by the same team for the {{PlayStation}} in 1997.

to:

'''''Mad Stalker: Full Metal Force''''' is a {{mecha|Game}} [[BeatEmUp beat 'em up]] game developed by Fill-in Cafe (the same folks behind ''Asuka 120%'' 120% Burning Fest.'' and ''VideoGame/PanzerBandit'') and published by Family Soft [=FamilySoft=] that never left the shores of Japan. It was released in 1994 for the SharpX68000.

Set in the [[TwentyMinutesIntoTheFuture not-so-distant-future]] in the year 2141 A.D., when disasters were a thing of the past for Artemis City. An old warship from an older war was discovered containing hundreds of [[HumongousMecha giant mechas mechas]] known as [[AMechByAnyOtherName Slave Gears]], which where put under control with the intent of ruling the government with power. Two of the Slave Gears, named "Hound Dog" and "Rising Dog", where taken for experimental purposes under the police's management. However, the main computer of the warship "Omega" suddenly began functioning, hacking all military network channels, ceasing all functionality of Artemis City, and terrorizing the city with Rising Dog under Omega's control. With Artemis City in danger, the police began operations by sending in Hound Dog to fight the rampaging Slave Gears and stop Omega.

The game had a unique approach to beat 'em up genre, as you control Hound Dog through a single 2D plane while fighting other mechas akin to a {{fighting game}} such as ''Franchise/StreetFighter'', complete with a light or heavy attacks two attack buttons of different strengths and speed as well as special moves.attacks. Once you reached the boss at the end of each stage, the game goes from a single plane brawler to a straight-up 1-on-1 fighting game. The game spans across six stages of increasing difficulty, and also featured a VS. Mode where to players can duke it with the Slave Gear of their choice in traditional fighting game fashion.

fashion. The music for the game was composed by Keishi Yonao, who's resume includes ''Asuka 120% Burning Fest.'', ''Dies irae ~Also sprach Zarathustra~'', ''VideoGame/StraniaTheStellaMachina'', among others.

''Mad Stalker'' was later ported to the FMTowns in July of 1994 with updated visuals and an arranged soundtrack. Another port was released for [[TurboGrafx16 PC Engine CD-ROM]][[superscript:2]], CD-ROM]][[superscript:2]] (published by NEC), with the enhancements of the FM Towns version along with animated cut-scenes that gave the game much more narrative and two more playable characters. A [[VideoGameRemake remake]] was made by the same team for the {{PlayStation}} in 1997.
1997, later re-released via {{PlayStation Network}} in 2011.



* TheBattleDidntCount: Your first encounters with Rising Dog in Stage 2 and 4. Once you beaten it down to 30% of its energy, it [[VillainTeleportation vanishes]] to live a fight another day.



* {{Combos}}: Possible if you can string together some quick attacks and a special.



* ContinuingIsPainful: Trying to play the game for a high-score? Got your ass kicked by Rising Dog? If yes, then say to good-bye to your new personal best.



* ExcusePlot: An evil supercomputer took over Artemis City's military forces and terrorising the city. Get in your giant mecha and go punch other mechas in the face. Less so in the PC Engine CD version.

to:

* EasyModeMockery: Playing on Easy axes a level bonus for clearing a stage.
* ExcusePlot: An evil supercomputer took over Artemis City's military forces and terrorising the city. Get in inside your giant mecha and go punch other mechas in the face. Less Much less so in the PC Engine CD version.



* HumongousMecha: ''Boy howdy!'' You also fight small mechas that are 1/3 the size of the others.



* KillerRabbit: Prisoner-β, the boss of Stage 4. It may look like a big 'ol cute mecha bunny, but it's ''far'' from cuddly. It will dropkick you in the face and gnaw on your hide with every chance it gets.

to:

* KillerRabbit: Prisoner-β, the boss of Stage 4. It may look like a big 'ol cute mecha bunny, but it's ''far'' ''[[HairRaisingHare far]]'' from cuddly. It will dropkick you in the face and gnaw on your hide with every chance it gets.



* ShotoClone: Picture Ryu piloting a humongous mecha and you'll get the idea of Hound Dog.



* TimedMission: The game has a timer like in other fighting games. It extended when you proceed to the next wave of enemies.

to:

* TimedMission: The game has a timer like in other fighting games. It extended extends when you proceed to the next wave of enemies.

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Changed: 113

Is there an issue? Send a MessageReason:
Trope addition and some corrections.


'''''Mad Stalker: Full Metal Force''''' is a {{mecha|Game}} [[BeatEmUp beat 'em up]] game developed by Fill-in Cafe (the same folks behind ''Asuka 120%'' and ''VideoGame/PanzerBandit'') and published by Family Soft that never made past the shores of Japan. It was released in 1994 for the SharpX68000.

to:

'''''Mad Stalker: Full Metal Force''''' is a {{mecha|Game}} [[BeatEmUp beat 'em up]] game developed by Fill-in Cafe (the same folks behind ''Asuka 120%'' and ''VideoGame/PanzerBandit'') and published by Family Soft that never made past left the shores of Japan. It was released in 1994 for the SharpX68000.



* AIIsACrapshoot: Omega, the computer in warship where all the Slave Gears where found, took over the military network and using it to take orders in its own hands.

to:

* AIIsACrapshoot: Omega, the computer in the warship where all the Slave Gears where found, took over the military network and using it to take orders in its own hands.



* ExcusePlot: An evil supercomputer took over Artemis City's military forces and terrorising the city. Get in your giant mecha and go punch other mechas in the face. Less so in the PC Engine CD version.



* GenreShift: The majority of the gameplay of the is basically a brawler like ''VideoGame/KungFuMaster'' or ''VideoGame/TheNinjaWarriorsAgain'', but during boss battles, it becomes ''VideoGame/StreetFighterII: [[VideoGame/{{Xenogears}} Xenogears Edition]]''.



* KillerRabbit: Prisoner-β, the boss of Stage 4. It may look like a big 'ol cute mecha bunny, but it's ''far'' from cuddly. It will dropkick you in the face and gnaw on your hide when it has the chance.
* LifeMeter: Represent as energy cells. The [=PlayStation=] remake features a straight-forward gauge display.
* MovesetClone: Hound Dog and Rising Dog at first glace may seem like the game's equivalent of [[VideoGame/StreetFighterII Ryu and Ken]], although their some of their attacks and specials are different from each other. Rising Dog doesn't have Hound Dog's double-jump ability, has a ground shockwave attack in place of Hound Dog's cannon, a shoryuken with a different command input, and {{slide attack}} instead of {{dash|Attack}}ing one.

to:

* KillerRabbit: Prisoner-β, the boss of Stage 4. It may look like a big 'ol cute mecha bunny, but it's ''far'' from cuddly. It will dropkick you in the face and gnaw on your hide when with every chance it has the chance.
gets.
* LifeMeter: Represent Represented as energy cells. The [=PlayStation=] remake features a straight-forward gauge display.
* MovesetClone: Hound Dog and Rising Dog at first glace may seem like the game's equivalent of [[VideoGame/StreetFighterII Ryu and Ken]], Ken (or any moveset clone of your choice), although their some of their attacks and specials are different from each other. Rising Dog doesn't have Hound Dog's double-jump ability, has a ground shockwave attack in place of Hound Dog's cannon, a shoryuken with a different command input, and {{slide attack}} instead of {{dash|Attack}}ing one.



* SpinAttack: Gongs can perform a fast rolling attack either straight ahead or up in the air, almost making them the equivalent of Blanka minus the [[ShockAndAwe electrical attack]].

to:

* SpinAttack: Gongs can perform a fast rolling attack {{rolling attack}} either straight ahead or up in the air, almost making them the equivalent of Blanka minus the [[ShockAndAwe electrical attack]].


Added DiffLines:

* TimedMission: The game has a timer like in other fighting games. It extended when you proceed to the next wave of enemies.
Is there an issue? Send a MessageReason:
None


* KamehameHadoken: Hound Dog's cannon shoots fireballs with the same command input as Ryu's (and his various clones) Hadouken.

to:

* KamehameHadoken: Hound Dog's cannon shoots fireballs with the same command input as Ryu's (and his various clones) clones') Hadouken.



* PaletteSwap: The game has a fairly limited enemy variety, so you can expect different colored versions of some of the mooks your run into. In the PC Engine CD version, players can take control of a palette swapped version of Kamui (Stage 5's boss) and Gong (a common enemy) as Richard and Eve, respectively.

to:

* PaletteSwap: The game has a fairly limited enemy variety, so you can expect different colored versions of some of the mooks your run you ran into. In the PC Engine CD version, players can take control of a palette swapped version of Kamui (Stage 5's boss) and Gong (a common enemy) as Richard and Eve, respectively.



* {{Shoryuken}}: Hound Dog has one with its Down-Down+Attack special. Rising Dog's equivalent is performed by Forward-Foward+Attack.

to:

* {{Shoryuken}}: Hound Dog has one with its Down-Down+Attack ↓↓+Attack special. Rising Dog's equivalent is performed by Forward-Foward+Attack.→→+Attack.



* SpinAttack: Gongs can perform a fast rolling either straight ahead or up in the air, almost making them the equivalent of Blanka minus the [[ShockAndAwe electrical attack]].

to:

* SpinAttack: Gongs can perform a fast rolling attack either straight ahead or up in the air, almost making them the equivalent of Blanka minus the [[ShockAndAwe electrical attack]].



* TyopOnTheCover: The title was mistakenly misspelled as "''Mad Stalker: Full Metal '''Forth'''''" in the Sharp X68000 version's title screen. The later ports and the remake got it right.

to:

* TyopOnTheCover: The title was mistakenly misspelled as "''Mad Stalker: Full Metal '''Forth'''''" in the Sharp X68000 version's title screen.version. The later ports and the remake got it right.
Is there an issue? Send a MessageReason:
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'''''Mad Stalker: Full Metal Force''''' is a {{mecha|Game}} [[BeatEmUp beat 'em up]] game developed by Fill-in Cafe (the same folks behind ''Asuka 120%'' and ''VideoGame/PanzerBandit'') and published by Family Soft that never made past the shores of Japan. It was released in 1994 for the SharpX68000.

Set in the [[TwentyMinutesIntoTheFuture not-so-distant-future]] in the year 2141 A.D., when disasters were a thing of the past for Artemis City. An old warship from an older war was discovered containing hundreds of giant mechas known as [[AMechByAnyOtherName Slave Gears]], which where put under control with the intent of ruling the government with power. Two of the Slave Gears, named "Hound Dog" and "Rising Dog", where taken for experimental purposes under the police's management. However, the main computer of the warship "Omega" suddenly began functioning, hacking all military network channels, ceasing all functionality of Artemis City, and terrorizing the city with Rising Dog under Omega's control. With Artemis City in danger, the police began operations by sending in Hound Dog to fight the rampaging Slave Gears and stop Omega.

The game had a unique approach to beat 'em up genre, as you control Hound Dog through a single 2D plane while fighting other mechas akin to a {{fighting game}} such as ''Franchise/StreetFighter'', complete with a light or heavy attacks and special moves. Once you reached the boss at the end of each stage, the game goes from a single plane brawler to a straight-up 1-on-1 fighting game. The game also featured a VS. Mode where to players can duke it with the Slave Gear of their choice in traditional fighting game fashion.

''Mad Stalker'' was later ported to the FMTowns in July of 1994 with updated visuals and an arranged soundtrack. Another port was released for [[TurboGrafx16 PC Engine CD-ROM]][[superscript:2]], with the enhancements of the FM Towns version along with animated cut-scenes that gave the game much more narrative and two more playable characters. A [[VideoGameRemake remake]] was made by the same team for the {{PlayStation}} in 1997.

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!!Mad Stalker features examples of:
* AMechByAnyOtherName: Slave Gears.
* AIIsACrapshoot: Omega, the computer in warship where all the Slave Gears where found, took over the military network and using it to take orders in its own hands.
* BossRush: The final stage puts your through a boss rush of the previous bosses you defeated in succession.
** FlunkyBoss: Silpheed and Prisoner-β also will have tiny mechas fighting along side them.
* CompetitiveMultiplayer: The VS. Mode of the game where players can fight as Hound Dog and the bosses (once unlocked). The remake also gave you the ability to play as the lesser enemies.
* DifficultyLevels: Three to choose from: Easy, Normal, and Hard.
* DoubleJump: A possible maneuver for Hound Dog.
* FirstTown: Stage 1 starts you off in Artemis City where people are fleeing from Slave Gears attacking the city.
* KatanasAreJustBetter: Kamui, the boss of Stage 5, certainly thinks so.
* KamehameHadoken: Hound Dog's cannon shoots fireballs with the same command input as Ryu's (and his various clones) Hadouken.
* KillerRabbit: Prisoner-β, the boss of Stage 4. It may look like a big 'ol cute mecha bunny, but it's ''far'' from cuddly. It will dropkick you in the face and gnaw on your hide when it has the chance.
* LifeMeter: Represent as energy cells. The [=PlayStation=] remake features a straight-forward gauge display.
* MovesetClone: Hound Dog and Rising Dog at first glace may seem like the game's equivalent of [[VideoGame/StreetFighterII Ryu and Ken]], although their some of their attacks and specials are different from each other. Rising Dog doesn't have Hound Dog's double-jump ability, has a ground shockwave attack in place of Hound Dog's cannon, a shoryuken with a different command input, and {{slide attack}} instead of {{dash|Attack}}ing one.
* PaletteSwap: The game has a fairly limited enemy variety, so you can expect different colored versions of some of the mooks your run into. In the PC Engine CD version, players can take control of a palette swapped version of Kamui (Stage 5's boss) and Gong (a common enemy) as Richard and Eve, respectively.
* RecurringBoss: Rising Dog in Story Mode. You fight it in Stage 2 and 4, but it runs off before you get the chance to finish it off. The real fight happens in the final stage.
* {{Shoryuken}}: Hound Dog has one with its Down-Down+Attack special. Rising Dog's equivalent is performed by Forward-Foward+Attack.
* SmokingIsCool: Chico Rodrigues, the pilot of Hound Dog in the PC Engine CD version, is seen smoking a cigarette during the intro and in his character select portrait.
* SoundTest: Found in the Options menu of the game where you can listen to the music and sound effects of the game.
* SpinAttack: Gongs can perform a fast rolling either straight ahead or up in the air, almost making them the equivalent of Blanka minus the [[ShockAndAwe electrical attack]].
* SwordAndGun: Hound Dog is armed with a cannon that shoots fireballs and a sword for strong attacks.
* TyopOnTheCover: The title was mistakenly misspelled as "''Mad Stalker: Full Metal '''Forth'''''" in the Sharp X68000 version's title screen. The later ports and the remake got it right.
* UpdatedRerelease: The FM Towns version has updated graphics and an arranged CD-quality soundtrack. The PC Engine CD version later added two more characters, Richard Winston piloting Kamui and Eve Lurdia piloting a Gong, and much bigger storyline aided by the animated cut-scenes.
* VideoGameRemake: The [=PlayStation=] version, featuring some changes from the original's gameplay. There's now an [[ChargeMeter Overdrive Meter]], some of Hound Dog's repertoire has been changed, complete scenery changes from the original, and more.
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