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''Lock 'n' Chase'' (ロツク・ン・チエイス) is a 1981 maze arcade game developed and published by Creator/DataEast in Japan in 1981, and was later published in North America by Creator/{{Taito}}. It was ported to the UsefulNotes/{{Atari 2600}}, the UsefulNotes/{{Intellivision}}, and the UsefulNotes/AppleII by [[Creator/{{Mattel}} Mattel Electronics]], and to the UsefulNotes/GameBoy by Data East.
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''Lock 'n' Chase'' (ロツク・ン・チエイス) is a 1981 maze arcade game developed and published by Creator/DataEast in Japan in 1981, and was later published in North America by Creator/{{Taito}}. It was ported to the UsefulNotes/{{Atari Platform/{{Atari 2600}}, the UsefulNotes/{{Intellivision}}, Platform/{{Intellivision}}, and the UsefulNotes/AppleII Platform/AppleII by [[Creator/{{Mattel}} Mattel Electronics]], and to the UsefulNotes/GameBoy Platform/GameBoy by Data East.
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** EveryTenThousandPoints: Just like in ''Pac-Man'', you only get one extra life per game.
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In the game, you play a thief that goes into a bank to steal money laid out in a maze, all the while avoiding capture by the police. You could temporarily stun them by collecting the bag of money that appears in the center of the maze, or you could close doors and trap them in a passageway. Once you collect all the money, you must quickly get to the exit.
!!This game provides examples of
* EndlessGame: You play until you run out of lives.
!!This game provides examples of
* EndlessGame: You play until you run out of lives.
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In the game, you play a thief named Lupin that goes into a bank to steal money laid out in a maze, all the while avoiding capture by the police. You could temporarily stun them by collecting the bag of money that appears in the center of the maze, or you could close doors and trap them in a passageway. Once you collect all the money, you must quickly get to the exit.
!!This game provides examplesof
of:
* EndlessGame:You After 10 patterns, you play until you run out of lives.lives.
** EveryTenThousandPoints: Just like in ''Pac-Man'', you only get one extra life per game.
!!This game provides examples
* EndlessGame:
** EveryTenThousandPoints: Just like in ''Pac-Man'', you only get one extra life per game.
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* TacticalDoorUse: By locking doors, the thief can temporarily trap a policeman, although this only works once per screen.
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* TacticalDoorUse: By locking doors, the thief can temporarily trap a policeman, although this only works once per screen.pattern.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lock_n_chase.png]]
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* VillainProtagonist: The thief.
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* VillainProtagonist: The thief.thief.
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* TheGoldenAgeOfVideoGames
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'''Lock 'n' Chase''' (ロツク・ン・チエイス) is a 1981 maze arcade game developed and published by Creator/DataEast in Japan in 1981, and was later published in North America by Creator/{{Taito}}. It was ported to the UsefulNotes/{{Atari 2600}}, the UsefulNotes/{{Intellivision}}, and the UsefulNotes/AppleII by [[Creator/{{Mattel}} Mattel Electronics]], and to the UsefulNotes/GameBoy by Data East.
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* TacticalDoorUse: By locking doors, the thief can temporarily trap a policeman, although this only works once per screen.
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* TacticalDoorUse: By locking doors, the thief can temporarily trap a policeman, although this only works once per screen.screen.
* VillainProtagonist: The thief.
* VillainProtagonist: The thief.
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* {{Expy}}: The policemen are those of the ''Pac-Man'' ghosts, complete with their own nicknames: Stiffy, Scaredy, Smarty, and Silly.
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* ScoringPoints: By collecting coins as well as bags of money and various types of treasure.
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* ScoringPoints: By collecting coins as well as bags of money and various types of treasure.treasure.
* TacticalDoorUse: By locking doors, the thief can temporarily trap a policeman, although this only works once per screen.
* TacticalDoorUse: By locking doors, the thief can temporarily trap a policeman, although this only works once per screen.
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None
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'''Lock 'n' Chase''' (ロツク・ン・チエイス) is a 1981 maze arcade game developed and published by Creator/DataEast in Japan in 1981, and was later published in North America by Creator/{{Taito}}. It was ported to the UsefulNotes/{{Atari 2600}}, the UsefulNotes/{{Intellivision}}, and the UsefulNotes/AppleII by [[Creator/{{Mattel}} Mattel Electronics]], and to the UsefulNotes/GameBoy by Data East.
In the game, you play a thief that goes into a bank to steal money laid out in a maze, all the while avoiding capture by the police. You could temporarily stun them by collecting the bag of money that appears in the center of the maze, or you could close doors and trap them in a passageway. Once you collect all the money, you must quickly get to the exit.
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!!This game provides examples of
* EndlessGame: You play until you run out of lives.
* TheGoldenAgeOfVideoGames
* MazeGame: Of the ''VideoGame/PacMan'' variety.
* ScoringPoints: By collecting coins as well as bags of money and various types of treasure.
In the game, you play a thief that goes into a bank to steal money laid out in a maze, all the while avoiding capture by the police. You could temporarily stun them by collecting the bag of money that appears in the center of the maze, or you could close doors and trap them in a passageway. Once you collect all the money, you must quickly get to the exit.
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!!This game provides examples of
* EndlessGame: You play until you run out of lives.
* TheGoldenAgeOfVideoGames
* MazeGame: Of the ''VideoGame/PacMan'' variety.
* ScoringPoints: By collecting coins as well as bags of money and various types of treasure.