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ymmmv on non ymmv page


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[[folder:Tropes in "Lilly and Sasha: Curse of the Immortals"]]

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[[foldercontrol]]

[[folder:Tropes

!!Tropes
in "Lilly 'Lilly and Sasha: Curse of the Immortals"]]Immortals''



* WhatDoYouMeanItsNotSymbolic?: The upper crust completely understand the meanings and rhetoric in Viper’s play because it is very down-to-earth and they [[BlatantLies are totally real]] and stuff.
* WrapAround: There is an area in the Deadlands that acts like this, although walking in a certain order will allow you to go to the next screen.

[[/folder]]

to:

* WhatDoYouMeanItsNotSymbolic?: The upper crust completely understand the meanings and rhetoric in Viper’s play because it is very down-to-earth and they [[BlatantLies are totally real]] and stuff.
* WrapAround: There is an area in the Deadlands that acts like this, although walking in a certain order will allow you to go to the next screen.

[[/folder]]
screen.

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* EverythingsBetterWithSpinning: Battles end with your team spinning in place.


Added DiffLines:

* SpectacularSpinning: Battles end with your team spinning in place.

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Vendor Trash is being disambiguated


* ActualPacifist: The interrogator in Haven Hills won’t hurt you—just your feelings. (And maybe eardrums.)

to:

* ActualPacifist: The interrogator in Haven Hills won’t hurt you—just you -- just your feelings. (And maybe eardrums.)



* GlobalCurrencyException: Subverted—want to buy that [[strike: snake]] [[InsistentTerminology python]]? That’ll be twelve brown leaves, please.

to:

* GlobalCurrencyException: Subverted—want Subverted -- want to buy that [[strike: snake]] [[InsistentTerminology python]]? That’ll be twelve brown leaves, please.



* StylisticSuck: Viper’s “masterpiece”.

to:

* %%* StylisticSuck: Viper’s “masterpiece”.



* VendorTrash: “Curse of the Immortals” has an interesting aversion: while the storekeepers won’t buy anything off of you, various [=NPCs=] will buy drops from specific nearby caves for small amounts of money.
Is there an issue? Send a MessageReason:
None


[[folder:Tropes in "Lilly and Sasha: Curse of the Immortals"\\

to:

[[folder:Tropes in "Lilly and Sasha: Curse of the Immortals"\\Immortals"]]



* CombinationAttack: “Curse of the Immortals” features these when the attack bar reaches 100%.

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* %%* CombinationAttack: “Curse of the Immortals” features these when the attack bar reaches 100%.



* InevitableTournament: Lampshaded.

to:

* %%* InevitableTournament: Lampshaded.



* LetsSplitUpGang: During the Auction/Play cutscene.
* OurMonstersAreDifferent: The Minocentaurs and Landsharks.

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* %%* LetsSplitUpGang: During the Auction/Play cutscene.
* %%* OurMonstersAreDifferent: The Minocentaurs and Landsharks.

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Removed empty folders, commented out zces


%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



[[folder:Tropes found throughout the “Lilly and Sasha” series:

[[/folder]]

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[[folder:Tropes found throughout the “Lilly and Sasha” series:

[[/folder]]



* AdamSmithHatesYourGuts: Averted, with new equipment being not purchased from stores, but found in various chests around the world.



* AndYourRewardIsClothes
* BettingMinigame: The Dog Racing.
* BigBad: Donovan.

to:

* %%* AndYourRewardIsClothes
* %%* BettingMinigame: The Dog Racing.
* %%* BigBad: Donovan.



* {{Curse}}
* DifficultyLevels

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* %%* {{Curse}}
* %%* DifficultyLevels



* HauntedHouse: Wilson Manor.
* [[spoiler: MacGuffinDeliveryService]]

to:

* %%* HauntedHouse: Wilson Manor.
* [[spoiler: MacGuffinDeliveryService]]%%* MacGuffinDeliveryService



* InnSecurity: How you meet Viper.
* LeakedExperience: Even if you die in battle.

to:

* %%* InnSecurity: How you meet Viper.
* %%* LeakedExperience: Even if you die in battle.



* OrganDrops: Make up the VendorTrash.



* TheMole: [[spoiler: Donovan, masquerading as various helpful figures.]]
* ToBeContinued: At the end.

to:

* %%* TheMole: [[spoiler: Donovan, masquerading as various helpful figures.]]
* %%* ToBeContinued: At the end.



[[/folder]]

[[folder:Tropes in "Lilly and Sasha: Nexus of Souls"]]

[[/folder]]

[[folder:Tropes in "Lilly and Sasha: Guardian Angels"]]

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!!Tropes found throughout the “Lilly and Sasha” series:
*
---

!!Tropes in "Lilly and Sasha: Curse of the Immortals"

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!!Tropes ----
[[foldercontrol]]
[[folder:Tropes
found throughout the “Lilly and Sasha” series:
*
---

!!Tropes
series:

[[/folder]]

[[folder:Tropes
in "Lilly and Sasha: Curse of the Immortals"Immortals"\\



!!Tropes in "Lilly and Sasha: Nexus of Souls"
*

!!Tropes in "Lilly and Sasha: Guardian Angels"
*

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!!Tropes [[/folder]]

[[folder:Tropes
in "Lilly and Sasha: Nexus of Souls"
*

!!Tropes
Souls"]]

[[/folder]]

[[folder:Tropes
in "Lilly and Sasha: Guardian Angels"
*
Angels"]]

[[/folder]]
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''Lilly and Sasha'' is a trilogy of [[RolePlayingGame RPGs]] for [[UsefulNotes/IBMPersonalComputer PC]] by VideoGame/JohnWizardGames. The first in the series, ''Curse of the Immortals'', was released on March 10th, 2010. The second, ''Nexus of Souls'', was released on November 30th, 2010. The last, ''Guardian Angels'', was released on October 14th, 2011.

to:

''Lilly and Sasha'' is a trilogy of [[RolePlayingGame RPGs]] for [[UsefulNotes/IBMPersonalComputer PC]] by VideoGame/JohnWizardGames.Creator/JohnWizardGames. The first in the series, ''Curse of the Immortals'', was released on March 10th, 2010. The second, ''Nexus of Souls'', was released on November 30th, 2010. The last, ''Guardian Angels'', was released on October 14th, 2011.
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''Lilly and Sasha'' is a trilogy of [[RolePlayingGame RPGs]] for [[UsefulNotes/IBMPersonalComputer PC]] by VideoGame/JohnWizardGames. The first in the series, ''Curse of the Immortals'', was released on 28 April, 2015. The second, ''Nexus of Souls'', was released on 26 May, 2015. The last, ''Guardian Angels'', was released on 7 July, 2015.

to:

''Lilly and Sasha'' is a trilogy of [[RolePlayingGame RPGs]] for [[UsefulNotes/IBMPersonalComputer PC]] by VideoGame/JohnWizardGames. The first in the series, ''Curse of the Immortals'', was released on 28 April, 2015. March 10th, 2010. The second, ''Nexus of Souls'', was released on 26 May, 2015. November 30th, 2010. The last, last, ''Guardian Angels'', was released on 7 July, 2015.
October 14th, 2011.
Is there an issue? Send a MessageReason:
a


''Lilly and Sasha'' is a trilogy of role playing games by VideoGame/JohnWizardGames. The first in the series, ''Curse of the Immortals'', was released on 28 April, 2015. The second, ''Nexus of Souls'', was released on 26 May, 2015. The last, ''Guardian Angels'', was released on 7 July, 2015.
----

to:

''Lilly and Sasha'' is a trilogy of role playing games [[RolePlayingGame RPGs]] for [[UsefulNotes/IBMPersonalComputer PC]] by VideoGame/JohnWizardGames. The first in the series, ''Curse of the Immortals'', was released on 28 April, 2015. The second, ''Nexus of Souls'', was released on 26 May, 2015. The last, ''Guardian Angels'', was released on 7 July, 2015.
----




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---

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/lilly_and_sasha_curse_of_the_immortals_header.jpg]]




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----

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None


''Lilly and Sasha'' is a trilogy of role playing games by VideoGame/JohnWizardGames.

!!Tropes found in the “Lilly and Sasha” series:
* ActualPacifist: The interrogator in Haven Hills in “Curse of the Immortals” won’t hurt you—just your feelings. (And maybe eardrums.)

to:

''Lilly and Sasha'' is a trilogy of role playing games by VideoGame/JohnWizardGames.

VideoGame/JohnWizardGames. The first in the series, ''Curse of the Immortals'', was released on 28 April, 2015. The second, ''Nexus of Souls'', was released on 26 May, 2015. The last, ''Guardian Angels'', was released on 7 July, 2015.

!!Tropes found in throughout the “Lilly and Sasha” series:
*

!!Tropes in "Lilly and Sasha: Curse of the Immortals"
* ActualPacifist: The interrogator in Haven Hills in “Curse of the Immortals” won’t hurt you—just your feelings. (And maybe eardrums.))
* AdamSmithHatesYourGuts: Averted, with new equipment being not purchased from stores, but found in various chests around the world.
* AffectionateParody: Milnerton, a town filled with generic RPG sterotypes.



* AdamSmithHatesYourGuts: Averted in “Curse of the Immortals”, with new equipment being not purchased from stores, but found in various chests around the world.
* AffectionateParody: “Curse of the Immortals” has Milnerton, a town filled with generic RPG sterotypes.
* BettingMinigame: The Dog Racing in “Curse of the Immortals”.

to:

* AdamSmithHatesYourGuts: Averted in “Curse of the Immortals”, with new equipment being not purchased from stores, but found in various chests around the world.
* AffectionateParody: “Curse of the Immortals” has Milnerton, a town filled with generic RPG sterotypes.
* BettingMinigame: The Dog Racing in “Curse of the Immortals”.Racing.



* Curse

to:

* Curse {{Curse}}



* EverythingsBetterWithSpinning: Battles in “Curse of the Immortals” ends with your team spinning in place.
* GlobalCurrencyException: Subverted in “Curse of the Immortals”—want to buy that [[strike: snake]] [[InsistentTerminology python]]? That’ll be twelve brown leaves, please.
* HauntedHouse: Wilson Manor in “Curse of the Immortals”.

to:

* EverythingsBetterWithSpinning: Battles in “Curse of the Immortals” ends end with your team spinning in place.
* GlobalCurrencyException: Subverted in “Curse of the Immortals”—want Subverted—want to buy that [[strike: snake]] [[InsistentTerminology python]]? That’ll be twelve brown leaves, please.
* HauntedHouse: Wilson Manor in “Curse of the Immortals”.Manor.



* NonStandardGameOver: in that there is no “Game Over”. In “Curse of the Immortals”, after losing a battle, you have [[RuleOfThree three]] options: restart the battle, load a save state, or exit to menu.
* InevitableTournament: Lampshaded in “Curse of the Immortals”.
* InnSecurity: How you meet Viper in “Curse of the Immortals”.
* LeakedExperience: Even if you die in battle, for “Curse of the Immortals”.
* LetsSplitUpGang: During the Auction/Play cutscene in “Curse of the Immortals”.
* OrganDrops: Make up the VendorTrash in “Curse of the Immortals”.

to:

* NonStandardGameOver: in that there is no “Game Over”. In “Curse of the Immortals”, after After losing a battle, you have [[RuleOfThree three]] options: restart the battle, load a save state, or exit to menu.
* InevitableTournament: Lampshaded in “Curse of the Immortals”.
Lampshaded.
* InnSecurity: How you meet Viper in “Curse of the Immortals”.
Viper.
* LeakedExperience: Even if you die in battle, for “Curse of the Immortals”.
battle.
* LetsSplitUpGang: During the Auction/Play cutscene in “Curse of the Immortals”.
cutscene.
* OrganDrops: Make up the VendorTrash in “Curse of the Immortals”.VendorTrash.



* RuleOfThree: In “Curse of the Immortals”, you have to track down and interrogate three bandits before getting the key to the stolen stash.

to:

* RuleOfThree: In “Curse of the Immortals”, you You have to track down and interrogate three bandits before getting the key to the stolen stash.



* ToBeContinued: At the end of “Curse of the Immortals”.
* Vendor Trash: “Curse of the Immortals” has an interesting aversion: while the storekeepers won’t buy anything off of you, various [=NPCs=] will buy drops from specific nearby caves for small amounts of money.
* WalletOfHolding: Averted in “Curse of the Immortals”, with a gold limit of 750.
* WelcomeToCorneria: [[LampshadeHanging Lampshaded]] in “Curse of the Immortals” with the inhabitants of Milnerton.

to:

* ToBeContinued: At the end of “Curse of the Immortals”.
end.
* Vendor Trash: VendorTrash: “Curse of the Immortals” has an interesting aversion: while the storekeepers won’t buy anything off of you, various [=NPCs=] will buy drops from specific nearby caves for small amounts of money.
* WalletOfHolding: Averted in “Curse of the Immortals”, Averted, with a gold limit of 750.
* WelcomeToCorneria: [[LampshadeHanging Lampshaded]] in “Curse of the Immortals” with the inhabitants of Milnerton.



* WrapAround: In “Curse of the Immortals”, there is an area in the Deadlands that acts like this, although walking in a certain order will allow you to go to the next screen.

to:

* WrapAround: In “Curse of the Immortals”, there There is an area in the Deadlands that acts like this, although walking in a certain order will allow you to go to the next screen.screen.

!!Tropes in "Lilly and Sasha: Nexus of Souls"
*

!!Tropes in "Lilly and Sasha: Guardian Angels"
*
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Lilly and Sasha'' is a trilogy of role playing games by VideoGame/JohnWizardGames.

!!Tropes found in the “Lilly and Sasha” series:
* ActualPacifist: The interrogator in Haven Hills in “Curse of the Immortals” won’t hurt you—just your feelings. (And maybe eardrums.)
* AndYourRewardIsClothes
* AdamSmithHatesYourGuts: Averted in “Curse of the Immortals”, with new equipment being not purchased from stores, but found in various chests around the world.
* AffectionateParody: “Curse of the Immortals” has Milnerton, a town filled with generic RPG sterotypes.
* BettingMinigame: The Dog Racing in “Curse of the Immortals”.
* BigBad: Donovan.
* CombinationAttack: “Curse of the Immortals” features these when the attack bar reaches 100%.
* Curse
* DifficultyLevels
* EverythingsBetterWithSpinning: Battles in “Curse of the Immortals” ends with your team spinning in place.
* GlobalCurrencyException: Subverted in “Curse of the Immortals”—want to buy that [[strike: snake]] [[InsistentTerminology python]]? That’ll be twelve brown leaves, please.
* HauntedHouse: Wilson Manor in “Curse of the Immortals”.
* [[spoiler: MacGuffinDeliveryService]]
* NonStandardGameOver: in that there is no “Game Over”. In “Curse of the Immortals”, after losing a battle, you have [[RuleOfThree three]] options: restart the battle, load a save state, or exit to menu.
* InevitableTournament: Lampshaded in “Curse of the Immortals”.
* InnSecurity: How you meet Viper in “Curse of the Immortals”.
* LeakedExperience: Even if you die in battle, for “Curse of the Immortals”.
* LetsSplitUpGang: During the Auction/Play cutscene in “Curse of the Immortals”.
* OrganDrops: Make up the VendorTrash in “Curse of the Immortals”.
* OurMonstersAreDifferent: The Minocentaurs and Landsharks.
* RuleOfThree: In “Curse of the Immortals”, you have to track down and interrogate three bandits before getting the key to the stolen stash.
* StylisticSuck: Viper’s “masterpiece”.
* TheMole: [[spoiler: Donovan, masquerading as various helpful figures.]]
* ToBeContinued: At the end of “Curse of the Immortals”.
* Vendor Trash: “Curse of the Immortals” has an interesting aversion: while the storekeepers won’t buy anything off of you, various [=NPCs=] will buy drops from specific nearby caves for small amounts of money.
* WalletOfHolding: Averted in “Curse of the Immortals”, with a gold limit of 750.
* WelcomeToCorneria: [[LampshadeHanging Lampshaded]] in “Curse of the Immortals” with the inhabitants of Milnerton.
---> Robert: Hi, I’m Robert. Welcome to Milnerton.
* WhatDoYouMeanItsNotSymbolic?: The upper crust completely understand the meanings and rhetoric in Viper’s play because it is very down-to-earth and they [[BlatantLies are totally real]] and stuff.
* WrapAround: In “Curse of the Immortals”, there is an area in the Deadlands that acts like this, although walking in a certain order will allow you to go to the next screen.

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