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Dewicked trope


* StoryBranching: The player can choose what actions Nate can make, which can affect what skills he learns and what direction the Issue's story goes. However, some choices (such as whether Nate's WeaponOfChoice is [[{{BFS}} the Light Sword]] or the [[ShieldBash Light Shield]]) are determined solely by which trait Nate's KarmaMeter is skewed towards.

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* StoryBranching: The player can choose what actions Nate can make, which can affect what skills he learns and what direction the Issue's story goes. However, some choices (such as whether Nate's WeaponOfChoice weapon is [[{{BFS}} the Light Sword]] or the [[ShieldBash Light Shield]]) are determined solely by which trait Nate's KarmaMeter is skewed towards.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/light_apprentice_header.jpg]]
[[caption-width-right:350:Clockwise, from the bottom: [[TheHero Nate]], [[SquishyWizard Tlob]], K-Ken, and Mya]]

''[[https://store.steampowered.com/app/569570/Light_Apprentice__The_Comic_Book_RPG/ Light Apprentice - The Comic Book RPG]]'' is a UsefulNotes/{{Steam}} RolePlayingGame presented as an interactive comic book, with each event, area, and turn-based battle presented as individual panels in a story. The first Volume, consisting of four "Issues", was released on November 10, 2017. Plans for two more Volumes have been made, with no set release dates.

!!Tropes featured:

* ActionCommands: Used frequently in battles; attacking or defending involves clicking at the right time to increase the effect, a heavy attack involves rapid clicks, healing and shielding involves moving the cursor over icons in a limited amount of time, etc. Even a Pacifism victory requires the player to move two sliders representing a VSign.
* AmazingTechnicolorPopulation: Tlob, the Blueling Wizard that awakens Nate from his slumber.
* TheEmpire: The Yhrosian Empire, which took over other countries for resources and energy.
* FishOutOfTemporalWater: Nate was knocked out at the beginning of a war against the Empire, and was put into stasis for 300 years until Tlob finds him.
* GreenAesop: Nate and his fellow Light Apprentices were chosen to protect nature, particularly from the resource-devouring Empire. To drive the point home, the main problem of Issue 2 is a fracking drill, albeit one that drains the planet's energy instead of oil.
* TheHeartless: Shadows, ephemeral blob-ish monsters that eat on souls, and are first encountered towards the end of Issue 1.
* TheHero: Nate, one of the five [[TitleDrop titular]] Light Apprentices bestowed the power to protect nature.
* KarmaMeter: Every character has two diametrically opposing traits, one focused on offense, the other on defense. Favoring one over the other powers up related skills while de-powering others, and in Nate's case of Warrior/Pacifism, can also affect the plot of an Issue.
* SquishyWizard: Tlob, who [[TheMedic initially specializes in healing and shielding]], but [[TheRedMage is still capable of casting Blast at enemies]].
* StoryBranching: The player can choose what actions Nate can make, which can affect what skills he learns and what direction the Issue's story goes. However, some choices (such as whether Nate's WeaponOfChoice is [[{{BFS}} the Light Sword]] or the [[ShieldBash Light Shield]]) are determined solely by which trait Nate's KarmaMeter is skewed towards.
* StuffBlowingUp: One of the possible outcomes of Issue 1 is Nate and Tlob escaping an Empire Lab right before too much pipeline pressure makes it explode.

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