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* VideoGamePerversityPrevention: Player names are selected by RNG from a list of adjectives and titles. The player can re-roll their name at any time but cannot choose what it is directly. Guild chat is also restricted to a few specific phrases to prevent people from saying obscenities.
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Piptown, a town inhabited by LEGO characters, finds itself under siege by dark forces under [[BigBad Willa the Witch]]. To fight her forces off and restore the town back, [[BigGood Majisto]] recruits heroes who are willing to help him take on Willa and rebuild Piptown. Initially, this consists of the [[TheHeart Hiker]], the [[CluckingFunny Chicken Suit Guy]], and [[AntiHero Crook Chuck]]. Along the way, players can spend in-game currency to build and level up their minifigs, improve their attacks, and build sets to provide additional benefits to their team. Players can also join guilds and play in arenas against other players worldwide.

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Piptown, a town inhabited by LEGO characters, finds itself under siege by dark forces under [[BigBad Willa the Witch]]. To fight her forces off and restore the town back, [[BigGood Majisto]] recruits heroes who are willing to help him take on Willa and rebuild Piptown. Initially, this consists of the [[TheHeart Hiker]], the [[CluckingFunny Chicken Suit Guy]], Guy, and [[AntiHero Crook Chuck]]. Along the way, players can spend in-game currency to build and level up their minifigs, improve their attacks, and build sets to provide additional benefits to their team. Players can also join guilds and play in arenas against other players worldwide.
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* EveryoneIsRelated: According to ''LEGO Legacy'', an Imperial Soldier (from the original 1989 ''Toys/LEGOPirates''), a Bluecoat Sergeant (from the 2015 ''LEGO Pirates'' reboot), an Imperial Guard (from ''LEGO Education''), a Pirate Captain (from ''LEGO Creator''), and a DJ Captain (from ''Toys/LegoVidiyo'') are all part of the [=LaQuay=] family. It's quite the extensive family by LEGO standards.
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Loads And Loads Of Characters is no longer a trope


* LoadsAndLoadsOfCharacters: A huge roster of characters that's still expanding!
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* PowerCreep: Many of the new sets and heroes added have led to accusations of power creep. The accusations aren't unfounded, however, as one only needs to see the same Classic Space team dominating the top brackets of the arena to know other teams are struggling to keep up.
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* TacticalRockPaperScissors: Downplayed. Certain sets and moves do target a specific attribute (E.G. Businessman Trent's special "Hidden Fees" deals bonus damage to Tanks), but it usually doesn't give a significant enough bonus to be a hard counter.
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Moved from YMMV.

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* ArtStyleClash: The very simplistic look of the vintage minfigs and their much simpler accessories can clash heavily with the newer minifigs. This can even come in to play when you see older minifgures wielding parts that hadn't been invented at the time they were being made.
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* ThatOneAchievement: The Brixpedition achievement "Nobody Left Behind" requires you to complete 70 battles with progressively tougher enemies without losing a single hero. The most optimal strategy people have found is to have one of the two (or both) of the heroes with the power to resurrect fallen party members in your party, but even this isn't ideal as they tend to be weaker on offense and eat up a party slot that could be better used by a stronger hero.
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* CounterAttack: The buff "Payback" allows a hero taking damage from an attack to automatically hit back.
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* HolidayMode: The loading screen will occasionally change for certain events and while the Ghostbusters event is active [[HubCity Piptown]] is covered in ectoplasm and ghosts are buzzing around while the Ghostbusters stand around the central plaza.
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* RPGElements: Your heroes have levels and stats, the player earns experience and items from battle, and there's a class system for what role a hero plays in battle.
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* AntiPoopSocking: The player has a campaign energy gauge, a mashup energy gauge, and (occasionally) an event energy gauge they must spend to attempt missions or loot from missions they have previously beaten. These can be quickly refreshed with gems but the cost scales per refresh in one day to discourage the player from constantly refilling them.

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* ExpressiveHealthBar: When low on health, minifigures will hunch over or act injured.



* ExpressiveHealthBar: When low on health, minifigures will hunch over or act injured.
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* ExpressiveHealthBar: When low on health, minifigures will hunch over or act injured.
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* BattleIntro: Every character has a unique animation when entering combat.


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* IdleAnimation: When not attacking each character has an animation that shows off a little of their personality. The animation changes when their health is low to reflect their injured state.


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* VictoryPose: At the end of a battle the victorious team can be seen celebrating in their own way.
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* PowerGlows: The portrait of a fully-starred hero has a golden glow behind it.
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* CriticalExistenceFailure: Though they will act injured or tired at low health, your hero's stats will remain the same until their health hits zero. The only notable aversion to this is the status effect "Fear" which reduces the attack power of a hero based on how much health they have remaining.
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* ColorCodedItemTiers: The items you collect follow a loose scheme of white/grey for "mundane" tier, blue for "uncommon" tier, green for "rare" tier, and magenta for "epic" tier.
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* CrystalLandscape: One of the ice-themed levels takes place in a mysterious environment populated by bright blue crystals and floating debris. It appears to be actually set within a baby's bedroom, while the characters are battling atop a tablet device.

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* CrystalLandscape: One of the ice-themed levels takes place in a mysterious environment populated by bright blue crystals and floating debris. It appears to be actually set within a baby's bedroom, while the characters are [[ConsoleCameo battling atop a tablet device.device]].
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** Since all the villains you fight in the campaign are also heroes you can unlock, you can have a villain you're facing off against in your own party [[MirrorMatch while battling them]]. The game initially brings up the concept of "dupes" to account for this happening with your other heroes but it doesn't seem to be the case that the major villains are dupes.
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* ThatOneAchievement: The Brixpedition achievement "Nobody Left Behind" requires you to complete 70 battles with progressively tougher enemies without losing a single hero. The most optimal strategy people have found is to have one of the two (or both) of the heroes with the power to resurrect fallen party members in your party, but even this isn't ideal as they tend to be weaker on offense and eat up a party slot that could be better used by a stronger hero.
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* OnlySixFaces: ZigZagged as many of the characters come from older sets where Lego was using the same face design for every single character while those from sets in the late 80s to early 90s and beyond will have unique faces.
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* AnachronismStew: Justified in that Lego as a brand has had sets across many different eras, topics, and themes and this game is a celebration of [[MeaningfulTitles Lego's Legacy]].
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* AIRoulette: All enemies in battle pick their targets randomly. The player can also push a button to allow the computer to pick moves for them.
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* BuiltWithLego: The backgrounds of the arenas you fight in are mostly made of Lego and the hub where you select missions has plenty of Lego buildings and such. Plus the minifigures and sets of course.
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* LevelLockedLoot: Characters have to be leveled up to equip more gear. Also applies to ability potions.
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* SacrificialPlanet: The planet Krysto is [[EarthShatteringKaboom blown up]] by the [[WritingAroundTrademarks Boom Moon]], raising the stakes for Piptown as its next target is...whatever planet Piptown is on.
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* LoadsAndLoadsOfCharacters: A huge roster of characters that's still expanding!
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* TemporaryOnlineContent: Since the event system was reworked, certain events have completely exited rotation. Downplayed in that you can still get the character tiles that came from said events but only by buying them from the store. The more easily available ones you would have gotten from the event are no longer available so newer players have to work much harder to unlock those heroes.
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* ZombiePukeAttack: The Zombie minifig's basic attack Morning Breath, though with the ambiguous nature of the particle effects and the attack name it might just be bad breath.

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