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* TheAtoner: [[spoiler:Implied that this is what the Artist is trying to do, hoping that painting one more beautiful picture of his wife will somehow fix everything. Then [[SubvertedTrope subverted]] in that the only ending that turns out well is the one where he paints a picture of himself instead, moving on through sheer selfishness rather than atonement.]]
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* HumanoidAbomination: A rippling, twitching figure starts stalking you around the game's midpoint and is the only proper enemy in the proceedings. It's all-but outright stated to be what remains of the protagonist's deceased wife. The writing on the wall the first time she appears tells you to "IGNORE HER". This turns out to be pretty good advice if you want to avoid the wife-related JumpScares.

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* HumanoidAbomination: A rippling, twitching figure starts stalking you around the game's midpoint and is the only proper enemy in the proceedings. It's all-but outright stated to be what remains of the protagonist's deceased wife. The writing on the wall the first time she appears tells you to "IGNORE HER". This turns out to be pretty good advice if you want to avoid the wife-related JumpScares.[[JumpScare deaths]].
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* NothingIsScarier: The game keeps the creepy pressure on even when nothing is happening by keeping you unsure whether something is ''going'' to happen. Frequently, [[Literature/HitchhikersGuideToTheGalaxy nothing continues to happen.]]

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* NothingIsScarier: The game keeps the creepy pressure on even when nothing is happening by keeping you unsure whether something is ''going'' to happen. Frequently, [[Literature/HitchhikersGuideToTheGalaxy nothing continues to happen.]]
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* WhisperingGhost: Your controller starts whispering when near a "memory" item, which give snatches of one-sided dialogue related to the item.

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* WhisperingGhost: WhisperingGhosts: Your controller starts whispering when near a "memory" item, which give snatches of one-sided dialogue related to the item.
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* MultipleEndings: Three of them.


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* NothingIsScarier: The game keeps the creepy pressure on even when nothing is happening by keeping you unsure whether something is ''going'' to happen. Frequently, [[Literature/HitchhikersGuideToTheGalaxy nothing continues to happen.]]

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* AbortedArc: Possibly done deliberately. You never truly learn what happened to the wife or daughter (outside of suggestions and hints), and there's a few other things that are given a lot of set-up (like "too many apples", or the repeated room with books frozen in mid-fall) seem to be setting something up but ultimately go nowhere.

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* AbortedArc: Possibly done deliberately. You never truly learn what happened to the wife or daughter (outside of suggestions and hints), and there's a few other things that are given a lot of set-up (like "too many apples", or the repeated room with books frozen in mid-fall) seem to be setting something up but ultimately go nowhere.



* AlienGeometries: The house is an example of this. If you walk through one door and then attempt to leave through it you'll find yourself in a completely different room than where you had started. (Assuming, of course, that it didn't lock behind you)

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* AlienGeometries: The house is an example of this. If you walk through one door and then attempt to leave through it you'll find yourself in a completely different room than where you had started. (Assuming, of course, that it didn't lock behind you)you) Sometimes the mere act of turning around changes details of the room.



* HumanoidAbomination: A rippling, twitching figure starts stalking you around the game's midpoint and is the only proper enemy in the proceedings. It's all-but outright stated to be what remains of the protagonist's deceased wife. The writing on the wall the first time she appears tells you to "Ignore Her". This turns out to be pretty good advice as far as avoiding the majority of the JumpScares is concerned.

to:

* HumanoidAbomination: A rippling, twitching figure starts stalking you around the game's midpoint and is the only proper enemy in the proceedings. It's all-but outright stated to be what remains of the protagonist's deceased wife. The writing on the wall the first time she appears tells you to "Ignore Her". "IGNORE HER". This turns out to be pretty good advice as far as avoiding if you want to avoid the majority wife-related JumpScares.
* JumpScare: Very yes. Some can be avoided (as noted immediately above), but many
of the JumpScares is concerned.others (e.g., items suddenly falling off shelves) will happen regardless of what you do.



* MinorInjuryOverreaction: The extent of the wife's injuries may have been this. [[spoiler: In the aftermath of the Wife ending, when you're back in the real version of the house, you can see what all the rejected paintings really looked like. Some of them are his wife from before the accident, while some of them show her with only a little scarring on the side of her face. It's implied that in his madness, the Artist instead saw his wife as if she'd had all her skin burnt off.]]

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* MinorInjuryOverreaction: The extent of the wife's injuries scarring may have been this.this, with the Artist being the one doing the overreacting. [[spoiler: In the aftermath of the Wife ending, when you're back in the real version of the house, you can see what all the rejected paintings really looked like. Some of them are his wife from before the accident, while some of them show her with only a little scarring on the side of her face. It's implied that in his madness, the Artist instead saw could only see his wife as if she'd had all her skin burnt off.]]



* RuleOfThree: [[spoiler: The third time you have to use the elevator, it breaks, and plummets to the bottom of the elevator shaft.]]

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* [[PublicDomainSoundtrack Public Domain Paintings]]: All of the paintings seen all through the house are implied to have been painted by the Artist, but many of them are actually famous paintings in the real world (though some are distorted in some way).
* RuleOfThree: [[spoiler: The third time you have to use the elevator, it breaks, the power goes out and it plummets to the bottom of the elevator shaft.]]



* VillainProtagonist: [[spoiler:It's heavily implied that the artist emotionally abused his wife (and possibly cheated on her, though it's vague whether the wife is talking about another woman or the Black Lady painting) after her deformity and did the same to his daughter - and that he might have gone so far as to murder one or both of them - ]] though like most of the game, this is up for interpretation.

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* VillainProtagonist: [[spoiler:It's heavily implied that the artist emotionally abused his wife after her deformity (and possibly cheated on her, though it's vague whether that may have been the wife is talking about another woman or the Black Lady painting) after her deformity wife's paranoia) and did the same to his daughter - and that he might have gone so far as to murder one or both of them - ]] though like most of the game, this is up for interpretation.

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* TheAlcoholic: Bottles of beer and wine are scattered throughout the house. Flashbacks reveal that the artist drinks heavily because he thinks it helps him work.
* AlienGeometries: The house is an example of this. If you walk through one door and then attempt to leave through it you'll find yourself in a completely different room than where you had started.

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* AbortedArc: Possibly done deliberately. You never truly learn what happened to the wife or daughter (outside of suggestions and hints), and there's a few other things that are given a lot of set-up (like "too many apples", or the repeated room with books frozen in mid-fall) seem to be setting something up but ultimately go nowhere.
* TheAlcoholic: Bottles of beer and wine are scattered throughout the house.house, and an receipt that turns up early on shows, among its items, "30 booze". Flashbacks reveal that the artist drinks heavily because he thinks it helps him work.
* AlienGeometries: The house is an example of this. If you walk through one door and then attempt to leave through it you'll find yourself in a completely different room than where you had started. (Assuming, of course, that it didn't lock behind you)
* AmbiguousTimePeriod: Seems to be set somewhere in the early-to-mid 20th century, but the language used in the notes and letters scattered throughout the house seems much more modern.



* CreepyDoll: Features prominently throughout the game. At one point the screen is filled with them.
* DownerEnding: [[spoiler: In the most common ending, the artist completes the painting of his wife's pre-accident face, only to watch her beauty deform and burn up to match her real appearance. Enraged, he picks up the painting and tosses it into a room filled with identical paintings, revealing that the game was but one of his many attempts. After this, he walks through his house as the trashed wreck it really is, locks himself up in his painting room again, [[HereWeGoAgain and pulls the tarp off a new blank painting.]]]]

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* CreepyDoll: Features prominently throughout the game. At one point the screen is filled with them.
them. [[spoiler: Sometimes they seem to move on their own...]]
* DownerEnding: [[spoiler: In the most common ending, the artist completes the painting of his wife's pre-accident face, only to watch her beauty deform and burn up to match her real appearance.into a skeletal horror. Enraged, he picks up the painting and tosses it into a room filled with identical paintings, revealing that the game was but one of his many attempts. After this, he walks through his house as the trashed wreck it really is, locks himself up in his painting room again, [[HereWeGoAgain and pulls the tarp off a new blank painting.]]]]]] But the player can walk around the house before going to the studio, and if you look in the real version of the room where the "reject" paintings are, you can see what they really look like: he's actually succeeded every time (or, at worst, drawn her with a relatively small scar), but his own madness will only let him see the skeletal failure.]]



* DramaticThunder

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* DramaticThunderDramaticThunder: Distantly throughout much of the game, but it also is used to punctuate some of the set pieces, particularly ones taking place in hallways with windows.



** [[spoiler: In one ending, the artist realizes that his attempts at capturing the past through art are pointless; so, he sets both his finished masterpiece and his many rejects on fire, pausing just long enough to embrace the portrait before he burns alive.]]

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** [[spoiler: In one the "Wife and Daughter" ending, the artist realizes that his attempts at capturing the past through art are pointless; so, he sets both his finished masterpiece (which is, of course, of his wife and daughter) and his many rejects on fire, pausing just long enough to embrace the portrait before he burns alive.]]



* HumanoidAbomination: A rippling, twitching figure starts stalking you around the game's midpoint and is the only proper enemy in the proceedings. It's all-but outright stated to be what remains of the protagonist's deceased wife.

to:

* HumanoidAbomination: A rippling, twitching figure starts stalking you around the game's midpoint and is the only proper enemy in the proceedings. It's all-but outright stated to be what remains of the protagonist's deceased wife. The writing on the wall the first time she appears tells you to "Ignore Her". This turns out to be pretty good advice as far as avoiding the majority of the JumpScares is concerned.



* MinorInjuryOverreaction: The extent of the wife's injuries may have been this. [[spoiler: In the aftermath of the Wife ending, when you're back in the real version of the house, you can see what all the rejected paintings really looked like. Some of them are his wife from before the accident, while some of them show her with only a little scarring on the side of her face. It's implied that in his madness, the Artist instead saw his wife as if she'd had all her skin burnt off.]]



* SwarmOfRats: The protagonist believes that his house is infested with rats. No one else can see them.
* SpiritualSuccessor: Bears ''many'' similarities, both in atmosphere, and story to ''VideoGame/SilentHills'', albeit with a visual style more reminiscent of ''VideoGame/AmnesiaAMachineForPigs''.

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* RuleOfThree: [[spoiler: The third time you have to use the elevator, it breaks, and plummets to the bottom of the elevator shaft.]]
* SchmuckBait: [[spoiler: "DON'T LOOK BEHIND YOU"]]
* SwarmOfRats: The protagonist believes that his house is infested with rats. No one else can see them.
them. [[spoiler: Except maybe the wife, if the rat picture that talks about "poisoning the paint" is by her.]]
* SpiritualSuccessor: Bears ''many'' similarities, both in atmosphere, atmosphere and story story, to ''VideoGame/SilentHills'', ''VideoGame/SilentHills'' (with some nods to ''PT'' in particular), albeit with a visual style more reminiscent of ''VideoGame/AmnesiaAMachineForPigs''. ''VideoGame/AmnesiaAMachineForPigs''.



* VillainProtagonist: [[spoiler:It's heavily implied that the artist abused his wife after her deformity and did the same to his daughter - and that he might have gone so far as to murder one or both of them - ]] though like most of the game, this is up for interpretation.
* WhisperingGhost

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* VillainProtagonist: [[spoiler:It's heavily implied that the artist emotionally abused his wife (and possibly cheated on her, though it's vague whether the wife is talking about another woman or the Black Lady painting) after her deformity and did the same to his daughter - and that he might have gone so far as to murder one or both of them - ]] though like most of the game, this is up for interpretation.
* WhisperingGhostWhisperingGhost: Your controller starts whispering when near a "memory" item, which give snatches of one-sided dialogue related to the item.
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* DramaticThunder



* VillainProtagonist: [[spoiler:It's heavily implied that the artist abused his wife after her deformity and did the same to his daughter - and that he might have gone so far as to murder one or both of them - ]] though like most of the game, this is up for interpretation.

to:

* VillainProtagonist: [[spoiler:It's heavily implied that the artist abused his wife after her deformity and did the same to his daughter - and that he might have gone so far as to murder one or both of them - ]] though like most of the game, this is up for interpretation.interpretation.
* WhisperingGhost
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* MadArtist: The protagonist is making a painting [[spoiler:out of flesh, blood, bone, hair fingers and eyeballs. [[MindScrew Maybe.]] For good measure, it's never established ''where'' he's getting these particular items: either he's mutilating himself for the sake of his art, his wife and child have been cannibalized to make way for his masterpiece, or he's just hallucinating the whole thing.]]

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* MadArtist: The protagonist is making a painting [[spoiler:out of flesh, blood, bone, hair fingers and eyeballs.other bodily components. [[MindScrew Maybe.]] For good measure, it's never established ''where'' he's getting these particular items: either he's mutilating himself for the sake of his art, his wife and child have been cannibalized to make way for his masterpiece, or he's just hallucinating the whole thing.]]
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* AndIMustScream: The fate of the three kids in the bonus level; see BeCarefulWhatYouWishFor. [[spoiler: Also the fate of the artist, as he is trapped in a cycle of obsessive mental degradation alone in his ruined house.]]

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* AndIMustScream: The fate of the three kids in the bonus level; see BeCarefulWhatYouWishFor. [[spoiler: Also the fate of the artist, artist in one ending, as he is trapped in a cycle of obsessive mental degradation alone in his ruined house.]]

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* BittersweetEnding: [[spoiler: In one ending, the artist decides not to paint yet another portrait of his wife and child, successfully completing a self-portrait instead; the artist seems satisfied with it, enough to move on from the tragedy, and the portrait ends up framed and displayed in a gallery, indicating that it was received well enough to revive the artist's career. However, the artist is still no closer to being reunited with his daughter, nor does he appear to have any desire to do so - a possible indication that his recovery was only achieved by embracing his selfishness.]]



* DownerEnding: [[spoiler: The artist completes the painting of his wife's pre-accident face, only to watch her beauty deform and burn up to match her real appearance. Enraged, he picks up the painting and tosses it into a room filled with identical paintings, revealing that the game was but one of his many attempts. After this, he walks through his house as the trashed wreck it really is, locks himself up in his painting room again, [[HereWeGoAgain and pulls the tarp off a new blank painting.]]]]

to:

* DownerEnding: [[spoiler: The In the most common ending, the artist completes the painting of his wife's pre-accident face, only to watch her beauty deform and burn up to match her real appearance. Enraged, he picks up the painting and tosses it into a room filled with identical paintings, revealing that the game was but one of his many attempts. After this, he walks through his house as the trashed wreck it really is, locks himself up in his painting room again, [[HereWeGoAgain and pulls the tarp off a new blank painting.]]]]]]]]
** [[spoiler: In another ending, the artist completes a portrait of a his wife and child, only to realize that his artistic efforts can't bring back either of them, and instead he burns himself alive along with his many failures rather than go on living a lie.]]



** [[spoiler: In one ending, the artist realizes that his attempts at capturing the past through art are pointless; so, he sets both his finished masterpiece and his many rejects on fire, pausing just long enough to embrace the portrait before he burns alive.]]



* MadArtist: The protagonist is making a painting [[spoiler:out of his own flesh, blood and bone. [[MindScrew Maybe.]]]]
* MaybeMagicMaybeMundane: The game gives plenty of evidence to suggest three things. One, the Artist [[spoiler: is hallucinating everything, and that the twisted mansion is brought on by a combination of guilt, stress, alcohol, and mental illness.]] Two, [[spoiler: he's genuinely being tormented by the spirit of his dead wife (and maybe the daughter, depending on if you believe he murdered her after risk of having social workers take her away), forced to endure a repeating cycle of horror.]]. And three, [[spoiler: it's a mixture of both. His mind is playing tricks, but supernatural forces are clearly at work.]]

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* MadArtist: The protagonist is making a painting [[spoiler:out of his own flesh, blood blood, bone, hair fingers and bone.eyeballs. [[MindScrew Maybe.]]]]
]] For good measure, it's never established ''where'' he's getting these particular items: either he's mutilating himself for the sake of his art, his wife and child have been cannibalized to make way for his masterpiece, or he's just hallucinating the whole thing.]]
* MaybeMagicMaybeMundane: The game gives plenty of evidence to suggest three things. One, the Artist [[spoiler: is hallucinating everything, and that the twisted mansion is brought on by a combination of guilt, stress, alcohol, and mental illness.]] Two, [[spoiler: he's genuinely being tormented by the spirit of his dead wife (and maybe the daughter, depending on if you believe proscribe to the theory that he murdered her after risk of having social workers take her away), killed her), and forced to endure a repeating cycle of horror.]]. And three, [[spoiler: it's a mixture of both. His mind is playing tricks, but supernatural forces as represented by his wife's ghost are clearly at work.]]



* VillainProtagonist: [[spoiler:It's heavily implied the artist hurt or even killed his wife after her deformity,]] though like most of the game, this is up for interpretation.

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* VillainProtagonist: [[spoiler:It's heavily implied that the artist hurt or even killed abused his wife after her deformity,]] deformity and did the same to his daughter - and that he might have gone so far as to murder one or both of them - ]] though like most of the game, this is up for interpretation.

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* {{Expy}}: The twitching phantom that stalks the artist in later levels is a clear send-up of Lisa from ''VideoGame/SilentHills''. Both are the spirits of the protagonists' deceased wives, both move in a surreal manner, and both kill you with protracted and disturbing [[JumpScare jump scares]] while holding you close to their faces. The only difference is that [[spoiler: the artist's wife is a clear hallucination, while Lisa was almost certainly real given the setting.]]

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* {{Expy}}: The twitching phantom that stalks the artist in later levels is a clear send-up of Lisa from ''VideoGame/SilentHills''. Both are the spirits of the protagonists' deceased wives, both move in a surreal manner, and both kill you with protracted and disturbing [[JumpScare jump scares]] while holding you close to their faces. The only difference is that [[spoiler: the artist's wife wife is possibly a clear hallucination, while Lisa was almost certainly real given the setting.]]


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* MaybeMagicMaybeMundane: The game gives plenty of evidence to suggest three things. One, the Artist [[spoiler: is hallucinating everything, and that the twisted mansion is brought on by a combination of guilt, stress, alcohol, and mental illness.]] Two, [[spoiler: he's genuinely being tormented by the spirit of his dead wife (and maybe the daughter, depending on if you believe he murdered her after risk of having social workers take her away), forced to endure a repeating cycle of horror.]]. And three, [[spoiler: it's a mixture of both. His mind is playing tricks, but supernatural forces are clearly at work.]]
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Added DiffLines:

* {{Expy}}: The twitching phantom that stalks the artist in later levels is a clear send-up of Lisa from ''VideoGame/SilentHills''. Both are the spirits of the protagonists' deceased wives, both move in a surreal manner, and both kill you with protracted and disturbing [[JumpScare jump scares]] while holding you close to their faces. The only difference is that [[spoiler: the artist's wife is a clear hallucination, while Lisa was almost certainly real given the setting.]]
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* DownerEnding: [[spoiler: The artist completes the painting of his wife's pre-accident face, only to watch her beauty deform and burn up to match her real appearance. Enraged, he picks up the painting and tosses it into a room filled with identical paintings, revealing that the game was but one of his many attempts. After this, he walks through his house as the trashed wreck it really is, locks himself up in his painting room again, [[HereWeGoAgain and pulls the tarp off a new blank painting.]]]]
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* AndIMustScream: The fate of the three kids in the bonus level. See BeCarefulWhatYouWishFor.

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* AndIMustScream: The fate of the three kids in the bonus level. See BeCarefulWhatYouWishFor.level; see BeCarefulWhatYouWishFor. [[spoiler: Also the fate of the artist, as he is trapped in a cycle of obsessive mental degradation alone in his ruined house.]]



* BonusStage: A limited level was released for Halloween that was only available for month.

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* BonusStage: A limited level was released for Halloween that was only available for a month.



* SpiritualSuccessor: Bears ''many'' similarities, both in atmosphere, and story to ''VideoGame/SilentHills'', albeit with a visual style similar to ''VideoGame/AmnesiaAMachineForPigs''.

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* SpiritualSuccessor: Bears ''many'' similarities, both in atmosphere, and story to ''VideoGame/SilentHills'', albeit with a visual style similar to more reminiscent of ''VideoGame/AmnesiaAMachineForPigs''.



* VillainProtagonist: [[spoiler:It's heavily implied the artist hurt or even killed his wife after her deformity.]]

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* VillainProtagonist: [[spoiler:It's heavily implied the artist hurt or even killed his wife after her deformity.]]deformity,]] though like most of the game, this is up for interpretation.
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* DrivenToSuicide: [[spoiler: Flashbacks in the final section indicate that the artist's wife slit her wrists in the bathtub. [[UnreliableNarrator If he didn't kill her himself, that is.]]]]
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* HumanoidAbomination: A rippling, twitching figure starts stalking you around the game's midpoint and is the only proper enemy in the proceedings. It's all-but outright stated to be what remains of the protagonist's deceased wife.
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* SpiritualSuccessor: Bears ''many'' similarities, both in atmosphere, and story to ''P.T'', and ''Silent Hill'', albeit with a visual style very similar to ''Amnesia: A Machine for Pigs''.

to:

* SpiritualSuccessor: Bears ''many'' similarities, both in atmosphere, and story to ''P.T'', and ''Silent Hill'', ''VideoGame/SilentHills'', albeit with a visual style very similar to ''Amnesia: A Machine for Pigs''.''VideoGame/AmnesiaAMachineForPigs''.



* VillainProtagonist: [[spoiler:It's heavily implied the artist hurt or killed his wife after her deformity.]]

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* VillainProtagonist: [[spoiler:It's heavily implied the artist hurt or even killed his wife after her deformity.]]
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* [[spoiler: VillainProtagonist: Heavily implied. ]]

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* [[spoiler: VillainProtagonist: Heavily implied. [[spoiler:It's heavily implied the artist hurt or killed his wife after her deformity.]]
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* NoName: The artist's name is never revealed. Newspaper clippings that presumably reveal it are scratched out.

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* NoName: NoNameGiven: The artist's name is never revealed. Newspaper clippings that presumably reveal it are scratched out.
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* MindScrew: The whole game is full of it.
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When he shoves the completed painting in the ending, he has all of his fingers.


* MadArtist: The protagonist is making a painting [[spoiler:out of his own flesh, blood and bone.]]

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* MadArtist: The protagonist is making a painting [[spoiler:out of his own flesh, blood and bone.]] [[MindScrew Maybe.]]]]
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* MaybeMagic,MaybeMundane: There's quite a bit of evidence to suggest it's all in his head. On the same token, there's an ''equal''amount saying it ''isn't'' all in his head.
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* MaybeMagicMaybeMundane: There's quite a bit of evidence to suggest it's all in his head. On the same token, there's an ''equal''amount saying it ''isn't'' all is in head.

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* MaybeMagicMaybeMundane: MaybeMagic,MaybeMundane: There's quite a bit of evidence to suggest it's all in his head. On the same token, there's an ''equal''amount saying it ''isn't'' all is in his head.



* SpirtualSuccessor: Bears ''many'' similarities, both in atmosphere, and story to ''P.T'', and ''Silent Hill'', albeit with a visual style very similar to ''Amnesia: A Machine for Pigs''.

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* SpirtualSuccessor: SpiritualSuccessor: Bears ''many'' similarities, both in atmosphere, and story to ''P.T'', and ''Silent Hill'', albeit with a visual style very similar to ''Amnesia: A Machine for Pigs''.

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* MaybeMagicMaybeMundane: There's quite a bit of evidence to suggest it's all in his head. On the same token, there's an ''equal''amount saying it ''isn't'' all is in head.



* ThroughTheEyesOfMadness: The game is (presumably) this due to the artist's mental issues.

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* SpirtualSuccessor: Bears ''many'' similarities, both in atmosphere, and story to ''P.T'', and ''Silent Hill'', albeit with a visual style very similar to ''Amnesia: A Machine for Pigs''.
* ThroughTheEyesOfMadness: The game is (presumably) this due to the artist's mental issues.issues.
* [[spoiler: VillainProtagonist: Heavily implied. ]]
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* BeCarefulWhatYouWishFor: The Halloween level has scattered pages about three kids using an Ouija board. The first one, a girl, wishes to be beautiful and is turned into a porcelain doll. The second wishes to escape after not being able to fit out a window, rats gnaw off his limbs. The final one wishes that none of this is real and is trapped in a painting.

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* BeCarefulWhatYouWishFor: The Halloween level has scattered pages about three kids using an Ouija board.OuijaBoard. The first one, a girl, wishes to be beautiful and is turned into a porcelain doll. The second wishes to escape after not being able to fit out a window, rats gnaw off his limbs. The final one wishes that none of this is real and is trapped in a painting.
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* TheAlcoholic: Bottles of beer and wine are scattered throughout the house. Flashbacks reveal that the artist drinks heavily because he thinks it helps him work.
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* NoName: The artist's name is never revealed. Newspaper clippings that presumably reveal it are scratched out.
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* SwarmOfRats: The protagonist believes that his house is infested with rats. No one else can see them.

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* SwarmOfRats: The protagonist believes that his house is infested with rats. No one else can see them.them.
* ThroughTheEyesOfMadness: The game is (presumably) this due to the artist's mental issues.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/lof.jpg]] '''Layers of Fear''' is a horror game created by the Bloober Team. The player takes on the role of an insane painter slowly making his way through an ever-shifting house.

----
!!This game provides examples of:

* AlienGeometries: The house is an example of this. If you walk through one door and then attempt to leave through it you'll find yourself in a completely different room than where you had started.
* AndIMustScream: The fate of the three kids in the bonus level. See BeCarefulWhatYouWishFor.
* BeCarefulWhatYouWishFor: The Halloween level has scattered pages about three kids using an Ouija board. The first one, a girl, wishes to be beautiful and is turned into a porcelain doll. The second wishes to escape after not being able to fit out a window, rats gnaw off his limbs. The final one wishes that none of this is real and is trapped in a painting.
* BonusStage: A limited level was released for Halloween that was only available for month.
* CreepyDoll: Features prominently throughout the game. At one point the screen is filled with them.
* MadArtist: The protagonist is making a painting [[spoiler:out of his own flesh, blood and bone.]]
* SwarmOfRats: The protagonist believes that his house is infested with rats. No one else can see them.

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