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* NintendoHard: The beanstalk (in the original EGA version, that is). And some of the puzzles as well.
** Grabbing the damn eagle in the remake. You have to jump as precisely the right time, as it's swooping down. Though you have to time yourself a few seconds before it swoops down, and you have to be standing in the exact right spot.
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* LoadsAndLoadsOfLoading: On the UsefulNotes/IBMPCjr version, going from one screen to another was not instantaneous. You had to sit and wait for the screen to fully load the data, which was about 5 seconds (a huge deal back then). You could actually see the computer draw all the backgrounds and objects one by one, then fill them with colors. If you were very observant, sprites were drawn last, giving you clues of hidden objects.

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* LoadsAndLoadsOfLoading: On the UsefulNotes/IBMPCjr Platform/IBMPCjr version, going from one screen to another was not instantaneous. You had to sit and wait for the screen to fully load the data, which was about 5 seconds (a huge deal back then). You could actually see the computer draw all the backgrounds and objects one by one, then fill them with colors. If you were very observant, sprites were drawn last, giving you clues of hidden objects.



* TechDemoGame: IBM commissioned Sierra to create the game to show off the graphics and sound capabilities of the UsefulNotes/IBMPCjr.

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* TechDemoGame: IBM commissioned Sierra to create the game to show off the graphics and sound capabilities of the UsefulNotes/IBMPCjr.Platform/IBMPCjr.
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* CoversAlwaysLie: The UsefulNotes/IBMPCjr version shows up front and center a character clad in head-to-toe full armor and wielding a sword and defending with a shield, making the game look like a standard PC RPG of the time. In no part of the game does such a character exist, and Graham does not wear any armor or wield a sword in the game. (Only the shield exists.)

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* CoversAlwaysLie: The UsefulNotes/IBMPCjr Platform/IBMPCjr version shows up front and center a character clad in head-to-toe full armor and wielding a sword and defending with a shield, making the game look like a standard PC RPG of the time. In no part of the game does such a character exist, and Graham does not wear any armor or wield a sword in the game. (Only the shield exists.)
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** The beanstalk is much easier to climb in the remakes.
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* AntiFrustrationFeatures:
** The remakes accept a more intuitive backwards name for the gnome.
** The AGDI version has a visible spot for Graham to stand on to be picked up by the eagle.
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* CoversAlwaysLie: The UsefulNotes/IBMPCjr version shows up front and center a character clad in head-to-toe full armor and wielding a sword and defending with a shield. In no part of the game does such a character exist, and Graham does not wear any armor or wield a sword in the game. (Only the shield exists.)

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* CoversAlwaysLie: The UsefulNotes/IBMPCjr version shows up front and center a character clad in head-to-toe full armor and wielding a sword and defending with a shield.shield, making the game look like a standard PC RPG of the time. In no part of the game does such a character exist, and Graham does not wear any armor or wield a sword in the game. (Only the shield exists.)
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* FourLeafClover: Having one in the player's possession is what keeps the leprechauns away.

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* FourLeafClover: Having one in the player's possession is what keeps the leprechauns away.him safe around leprechauns.



* GrowsOnTrees: There's a seemly normal walnut tree, but one of the nuts Graham picks up ends up containing gold.

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* GrowsOnTrees: There's a seemly seemingly normal walnut tree, but one of the nuts Graham picks up ends up containing gold.
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* MonsterInTheMoat: In the original version, Castle Daventry has a crocodile-filled moat. In the remake, instead they have the serpentine "moat monsters" who fulfil the same role.
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* ImpactSilhouette: Graham makes one if he falls off the beanstalk (at least in the remade version).
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* PublicDomainSoundtrack: The later AGI versions use "Greensleeves" as the game's theme.


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* PublicDomainSoundtrack: The later AGI versions use "Greensleeves" as the game's theme.

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* KnifeNut: One of the first items you can obtain is a knife inscribed with runes. It is possible to throw said knife at various creatures to kill them, but it's not recommended.


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* StarterEquipment: One of the first items you can obtain is a knife inscribed with runes. It is possible to throw said knife at various creatures to kill them, but it's not recommended.
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Crosswicking

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* CookedToDeath: Graham disposes of the witch by pushing her into her own cauldron. To be expected, since the whole scenario is a ShoutOut to "Literature/HanselAndGretel".
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* ZillionDollarBill: The bottomless gold chest filled with gold coins, [[WhatHappenedToTheMouse never seen nor referred to again.]] (The King's Quest Companion issued with each game suggests this is the reason why none of the Royal family from Daventry seems to carry much money around with them, and generally choose to live without greed. Of course, in KQ6, Alexander does bring a box with him to the Green Isles, which likely had some money in it. Most of the box's contents are lost in the shipwreck though, save for one copper coin.)

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* ZillionDollarBill: The bottomless gold chest filled with gold coins, [[WhatHappenedToTheMouse never seen nor referred to again.]] (The King's Quest Companion issued with each game suggests this is the reason why none of the Royal family from Daventry seems to carry much money around with them, and generally choose to live without greed. Of course, in KQ6, King's Quest 6, Alexander does bring a box with him to the Green Isles, which likely had some money in it. Most of the box's contents are lost in the shipwreck though, save for one copper coin.)
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* MiracleFood: The bowl that fills with gruel you must give to the woodcutter and his wife.

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* MiracleFood: The bowl that fills with gruel stew, which you must give to the woodcutter and his wife.



* StockAnimalDiet: The only way to pass the giant rat is to feed it some cheese.

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* StockAnimalDiet: The only way to pass the giant rat is to feed it some cheese. (You can also give it one of your treasures, but you'll lose points. And if you give it the magic mirror or magic chest, the game will become unwinnable.)



* ZillionDollarBill: The bottomless gold chest filled with gold coins, [[WhatHappenedToTheMouse never seen nor referred to again]] (the King's Quest Companion issued with each game suggests this is the reason why none of the Royal family from Daventry seems to carry much money around with them, and generally choose to live without greed).

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* ZillionDollarBill: The bottomless gold chest filled with gold coins, [[WhatHappenedToTheMouse never seen nor referred to again]] (the again.]] (The King's Quest Companion issued with each game suggests this is the reason why none of the Royal family from Daventry seems to carry much money around with them, and generally choose to live without greed).greed. Of course, in KQ6, Alexander does bring a box with him to the Green Isles, which likely had some money in it. Most of the box's contents are lost in the shipwreck though, save for one copper coin.)
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* TechDemoGame: IBM commissioned Sierra to create the game to show off the graphics and sound capabilities of the UsefulNotes/IBMPCjr.
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** The Rumplestilkin of the game has a hint for his name: it's "backwards." And by hint, we mean that there is a random note in the witch's house which does not mention where to apply this knowledge. And in the original game, "backwards" [[spoiler:meant that you were supposed to write the name down, transpose each letter with it's opposite (A becomes Z, B to Y, C to X, etc), and come up with the solution "Ifnkovhgroghprm." The remakes changed this, so that the direct opposite of the expected name "Rumplestiltskin" was just "Nikstlitselpmur," the inverse.]] It really doesn't help that "Rump''el''stiltskin" is a common alternate spelling, meaning that it's still possible to get it wrong. This was also fixed in the remake, which accepts both spellings.

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** The Rumplestilkin of the game has a hint for his name: it's "backwards." And by hint, we mean that there is a random note in the witch's house which does not mention where to apply this knowledge. And in the original game, "backwards" [[spoiler:meant that you were supposed to write the name down, transpose each letter with it's its opposite (A becomes Z, B to Y, C to X, etc), and come up with the solution "Ifnkovhgroghprm." The remakes changed this, so that the direct opposite of the expected name "Rumplestiltskin" was just "Nikstlitselpmur," the inverse.]] It really doesn't help that "Rump''el''stiltskin" is a common alternate spelling, meaning that it's still possible to get it wrong. This was also fixed in the remake, which accepts both spellings.
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* UnintentionallyUnwinnable: In the [=PCjr=] version, there was a 'drop <item_name>' command which would dump your item on the ground. [[PermanentlyMissableContent Any item dropped could never be recovered]]. If you drop any of three great treasures, [[ForegoneConclusion well... you know]].

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* FourLeafClover: Having one in the player's possession is what keeps the leprechauns away.



* GrowsOnTrees: There's a seemly normal walnut tree, but one of the nuts Graham picks up ends up containing gold.



* LastLousyPoint: Several, such as eating the candy house; bowing to the king, giving the bowl to the poor couple after saying the magic word, etc.

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* LastLousyPoint: Several, such as eating the candy house; bowing to the king, giving the bowl to the poor couple after saying the magic word, finding all the optional treasures, etc.



* MagicMushroom: In a reference to ''Literature/AliceInWonderland'', there is a {{shrink|ray}}ing mushroom that you need to get out of the Land of the Leprechauns and back to the west side of the river. Wasted it or went underground without it? Congrats, now your game is unwinnable.



* MundaneSolution: How to beat a dragon? Just throw a bucket of water at it and it will run away in shame.

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* MundaneSolution: How to beat a dragon? Just throw a bucket of water at it and it will run away in shame.shame at having its fire extinguished.


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* StockAnimalDiet: The only way to pass the giant rat is to feed it some cheese.


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* VictoryByEndurance: One way to win against the giant in the clouds (and the way that scores the most points) is to wait out the giant until he falls asleep. The other way is to reenact the battle between [[Literature/TheBible David]] [[Literature/BooksOfSamuel vs. Goliath]].
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* MundaneSolution: How to beat a dragon? Just throw a bucket of water at it and it will run away in shame.
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* InformedAttribute: Carrying the magic shield will make you invincible. Except against the dragon who will melt your shield (and you) to ashes. This PlotHole was fixed in the SCI and VGA remake: You can't get the magic shield before getting the magic mirror.

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