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* HealingShiv: The MP7 and newly-added MP5 are borderline examples. They are otherwise regular guns whose AlternateFire fires a healing dart. Unlike the bullets, the darts are not HitScan and [[AwesomeButImpractical therefore it can be difficult to hit your teammates, especially when they're strafing and jumping around avoiding the Specimens.]]

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* HealingShiv: The MP7 [=MP7=] and newly-added MP5 [=MP5=] are borderline examples. They are otherwise regular guns whose AlternateFire fires SecondaryFire mode launches a healing dart. Unlike the bullets, the darts are not HitScan and [[AwesomeButImpractical therefore it can be difficult to hit your teammates, especially when they're strafing and jumping around avoiding the Specimens.]]



* HollywoodSilencer: Averted. The Firebug's MAC-10 has an attached suppressor, but when it was first added, anyone hearing someone else firing one heard an [=AK47=]. This has since been fixed, and its actual firing sound is still rather distinct.

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* HollywoodSilencer: Averted. The Firebug's MAC-10 has an attached suppressor, but when it was first added, anyone hearing someone else firing one heard an [=AK47=]. This has since been fixed, and its actual firing sound is still rather distinct.distinct. When it was first added, it sounded like the [=AK47=].
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* SniperPistol: The first shot is pinpoint accurate for most weapons, notably with the handguns.

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* SniperPistol: The first shot is pinpoint accurate for most weapons, notably with the handguns.handguns (Even when dual wielding!).
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* SniperPistol: The first shot is pinpoint accurate for most weapons, notably with the handguns.
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** Commando perk progression depends on Stalker kills with assault rifles, which pretty much only Commandos ever use. [[LevelGrinding A lot of them actually]]. The amount of stalkers spawned per game varies wildly. Even if a lot spawn, its almost certain another class [[FinaglesLaw will kill them before you do]].
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* DingDongTheWitchIsDead: It is possible to kill the Patriarch while there are other specimens alive, in which case they just stop moving while the YOUR SQUAD SURVIVED text is displayed.
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* BulletTime: ZED time, which occurs randomly when a player does something impressive, e.g. getting several headshots or taking down a tough enemy. Time slows for a short time, and multiple slowdowns can be chained by the Berserker and the Commando.

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* BulletTime: ZED time, which occurs randomly when a player does something impressive, e.g. getting several headshots or headshots, taking down a tough enemy.enemy or scoring a kill at an absurd distance. Time slows for a short time, and multiple slowdowns can be chained by the Berserker and the Commando.
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** The SCAR rifle, which is endgame equipment for the Commando and deals damage comparable to the Lever Action Rifle per bullet.


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** The Lever Action Rifle (commonly abbreviated as the LAR). While slow-firing, it has decent power and it's the second cheapest weapon in the game at 200 pounds, making it a good early-game sidearm.
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** The Combat Shotgun, whose only advantage over the regular shotgun is semi-automatic fire useful for pinch-hitting incoming Scrakes and Fleshpounds. On the flipside, it deals the exact same damage as the regular shotgun, reloads at the same rate, can only hold six shells and costs ''five'' times as much.
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god damnit.


** The Lieutenant Masterson player-model is [[AllThereInTheManual apparently]] one of the last specimens created, who escaped and brought the army to take out Horzine. [[NiceJobBreakingItHero Turns out this was exactly what the Patriarch had expected him to do]].

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** * DefectorFromDecadence: The Lieutenant Masterson player-model is [[AllThereInTheManual apparently]] one of the last specimens created, who escaped and brought the army to take out Horzine. [[NiceJobBreakingItHero Turns out this was exactly what the Patriarch had expected him to do]].

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* AKA47: Zig-zagged. There are things like the [=AA12=], [=SCARMK17=], [=MP5=] and [=M4=], and at the same time there's the "{{Handcannon}}", "Bullpup", and "Combat Shotgun". Also, similar to the ''Left4Dead'' example, the game's "[=AK47=]" is actually a [[http://www.ak-47.us/Article_Detail.php?g=content1219989594 Draco AK-pistol]], modified to have a stock that doesn't get used.

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* AKA47: Zig-zagged. There are things like the [=AA12=], [=SCARMK17=], [=MP5=] and [=M4=], and at the same time there's the "{{Handcannon}}", "Bullpup", and "Combat Shotgun". Also, similar to the ''Left4Dead'' example, ''VideoGame/Left4Dead2'', the game's "[=AK47=]" is actually a [[http://www.ak-47.us/Article_Detail.php?g=content1219989594 Draco AK-pistol]], modified to have a stock that doesn't get used.with an unused AIMS-style folding stock.



** To a lesser extent, [[LawyerFriendlyCameo there's one with]] [[RedOrchestra Red Orchestra 2]] in the form of [[WarReenactors Nikolai and George,]] obtained for pre-ordering said game. Doing so also gave you a Stalhelm and a Pilotka to use in VideoGame/TeamFortress2.
* CrowningMomentOfAwesome: From killing the patriarch using the medic's mp5 to surviving a round where everyone else has died, odds are this has happened to you at least once.

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** To a lesser extent, [[LawyerFriendlyCameo there's one with]] [[RedOrchestra Red Orchestra 2]] in the form of [[WarReenactors Nikolai and George,]] obtained for by pre-ordering said game. or purchasing the Digital Deluxe edition. Doing so also gave you a Stalhelm and a Pilotka to use in VideoGame/TeamFortress2.
* CrowningMomentOfAwesome: From killing the patriarch using the medic's mp5 to surviving a round where everyone else has died, odds are this has happened to you at least once.
VideoGame/TeamFortress2.



* DefectorFromDecadence:
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** There is also an achievement for killing four Scrakes with the [[ChainsawGood chainsaw]], their signature weapon.

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** There is also an achievement for killing four two Scrakes with the [[ChainsawGood chainsaw]], their signature weapon.weapon, in one wave.
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**There is also an achievement for killing four Scrakes with the [[ChainsawGood chainsaw]], their signature weapon.
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* BigDamnHeroes: Sometimes, you find yourself surrounded by ZEDs and about to be killed by them... Only to find your team mates coming to the rescue.

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* BigDamnHeroes: Sometimes, you find yourself surrounded by ZEDs and about Can happen to be killed by them... Only to find your team mates coming to the rescue. you, or anyone for that matter.



* CrowningMomentOfAwesome: From killing the patriarch using the medic's mp5 to surviving a game where everyone else has died, odds are this has happened to you at least once.

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* CrowningMomentOfAwesome: From killing the patriarch using the medic's mp5 to surviving a game round where everyone else has died, odds are this has happened to you at least once.
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* BigDamnHeroes: Sometimes, you find yourself surrounded by ZEDs and about to be killed by them... Only to find your team mates coming to the rescue.


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* CrowningMomentOfAwesome: From killing the patriarch using the medic's mp5 to surviving a game where everyone else has died, odds are this has happened to you at least once.
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** And with the newest update (as of now), you can use the Husk's arm cannon as a weapon yourself!

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** And with the newest update (as of now), Twisted Christmas 2011 update, you can use the Husk's arm cannon as a weapon yourself!



* BeatThemAtTheirOwnGame: Killing a Husk with a Huskgun. A achievement is awarded for it as well.

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* BeatThemAtTheirOwnGame: Killing a Husk Two achievements related to [[KillItWithFire killing Husks with a Huskgun. A achievement fire-based weapons]]. The newer one fits better because the weapon involved is awarded for it as well.the same one they're armed with.



* ChristmasElves: The Clots became goblin-like grotesqueries of this trope for the Christmas event.

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* ChristmasElves: The Clots became goblin-like grotesqueries of this trope for the Christmas event.events.



** The Scrake is meant to be the specimens' version of this. He's supposed to have been the ultimate field medic, able to take crazy amounts of punishment while saving the lives of other specimens (with amputations via chainsaw when necessary [[RuleOfCool because why the hell not]]), but he only learns by being wounded himself and has taken an unusual fascination in dishing out and receiving pain.

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** The Scrake is meant to be the specimens' version of this. He's supposed to have been the ultimate field medic, able to take crazy amounts of punishment while saving the lives of other specimens (with amputations via chainsaw when necessary [[RuleOfCool because why the hell not]]), but he only learns by being wounded himself and [[CombatSadomasochist has taken an unusual fascination in dishing out and receiving pain.]]



** The actual spirit of this trope is averted by the player characters, who move a bit slower when their health is at about 40, and even slower when that's halved.

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** The actual spirit of this trope is averted by the player characters, who move a bit slower when their health is at about 40, and even slower when that's halved.halved, which is also accompanied by the screen becoming near-totally blood-red.
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* BeatThemAtTheirOwnGame: Killing a Husk with a Huskgun. A achievement is awarded for it as well.
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* AlternateRealityGame: Is one of the 13 indie games that formed the bulk of the material of {{Valve}}'s "[[http://valvearg.com/wiki/Valve_ARG_Wiki PotatoFoolsDay]]" ''{{Portal 2}}'' ARG.

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* AlternateRealityGame: Is one of the 13 indie games that formed the bulk of the material of {{Valve}}'s "[[http://valvearg.com/wiki/Valve_ARG_Wiki PotatoFoolsDay]]" ''{{Portal ''VideoGame/{{Portal 2}}'' ARG.



** ''Killing Floor''[='=]s involvement in the aforementionned AlternateRealityGame climaxed with the addition of KF-Aperture, a ''{{Portal}}''-based map with things such as pressure buttons to open certain doors. When the ARG was still running, the Trader was temporarily replaced with what appears to be [=GLaDOS=].

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** ''Killing Floor''[='=]s involvement in the aforementionned AlternateRealityGame climaxed with the addition of KF-Aperture, a ''{{Portal}}''-based ''VideoGame/{{Portal}}''-based map with things such as pressure buttons to open certain doors. When the ARG was still running, the Trader was temporarily replaced with what appears to be [=GLaDOS=].



* FanNickname: [=GLaDOSH=] for the [[{{Portal}} Trading Sphere]] that replaced the Trader during [=PotatoFoolsDay=].

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* FanNickname: [=GLaDOSH=] for the [[{{Portal}} [[VideoGame/{{Portal}} Trading Sphere]] that replaced the Trader during [=PotatoFoolsDay=].
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You and up to five friends take the roles of a squad of [[RagtagBunchOfMisfits a bunch of surviving military, police personnel, street thugs,]] [[TeamFortress2 the Pyro]], [[RagtagBunchOfMisfits a Queen's Guard, and more]] sent into various areas to wipe out the [[strike:zombies]] [[NotUsingTheZWord Specimens]] of a FreakLabAccident GoneHorriblyWrong. Games are divided into several rounds, in which players must kill a required number of specimens. Between rounds, the players have a minute (or ninety seconds on Beginner difficulty) to visit the Trader, a woman who sells you weapons, armor, and ammo. After all the set rounds are completed, one last round against the [[FinalBoss Patriarch]], the creator of all the specimens, who has become a genetic monstrosity himself, happens. [[ExcusePlot The game's story is not exactly a masterpiece]], but it has [[KillEmAll an obvious goal]].

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You and up to five friends take the roles of a squad of [[RagtagBunchOfMisfits a bunch of surviving military, police personnel, street thugs,]] [[TeamFortress2 [[VideoGame/TeamFortress2 the Pyro]], [[RagtagBunchOfMisfits a Queen's Guard, and more]] sent into various areas to wipe out the [[strike:zombies]] [[NotUsingTheZWord Specimens]] of a FreakLabAccident GoneHorriblyWrong. Games are divided into several rounds, in which players must kill a required number of specimens. Between rounds, the players have a minute (or ninety seconds on Beginner difficulty) to visit the Trader, a woman who sells you weapons, armor, and ammo. After all the set rounds are completed, one last round against the [[FinalBoss Patriarch]], the creator of all the specimens, who has become a genetic monstrosity himself, happens. [[ExcusePlot The game's story is not exactly a masterpiece]], but it has [[KillEmAll an obvious goal]].



* TheCameo: The RED and BLU Pyros from ''TeamFortress2'' appear as selectable character skins. See {{Crossover}}.

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* TheCameo: The RED and BLU Pyros from ''TeamFortress2'' ''VideoGame/TeamFortress2'' appear as selectable character skins. See {{Crossover}}.



** For the Christmas event, anyone who owns both ''Killing Floor'' and ''TeamFortress2'' received a pair of Pyro player models for [=KF=], and Mr. Foster's gas mask and tie for the Pyro in [=TF2=].

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** For the Christmas event, anyone who owns both ''Killing Floor'' and ''TeamFortress2'' ''VideoGame/TeamFortress2'' received a pair of Pyro player models for [=KF=], and Mr. Foster's gas mask and tie for the Pyro in [=TF2=].



** To a lesser extent, [[LawyerFriendlyCameo there's one with]] [[RedOrchestra Red Orchestra 2]] in the form of [[WarReenactors Nikolai and George,]] obtained for pre-ordering said game. Doing so also gave you a Stalhelm and a Pilotka to use in TeamFortress2.

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** To a lesser extent, [[LawyerFriendlyCameo there's one with]] [[RedOrchestra Red Orchestra 2]] in the form of [[WarReenactors Nikolai and George,]] obtained for pre-ordering said game. Doing so also gave you a Stalhelm and a Pilotka to use in TeamFortress2.VideoGame/TeamFortress2.
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* YourHeadASplode: What happens if a Siren kills a player with her scream.
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A cooperative online ZombieApocalypse FirstPersonShooter for PC published by Tripwire Interactive on the [[GameEngine Unreal Engine]]. Originally a mod for ''VideoGame/UnrealTournament2004'', in 2009 an official retail version was released. While generally an updated version of the mod, there are changes- notably the "perk" system, a series of six different "classes" that players can fight as, and the fact that there was an actual professional team behind the project.

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A cooperative online ZombieApocalypse FirstPersonShooter for PC published by Tripwire Interactive on the [[GameEngine Unreal Engine]].Engine 2]]. Originally a mod for ''VideoGame/UnrealTournament2004'', in 2009 an official retail version was released. While generally an updated version of the mod, there are changes- changes - notably the "perk" system, a system (a series of six different "classes" that players can fight as, as) and the fact that there was an actual professional team behind the project.



* ColorCodedForYourConvenience: The Fleshpound has a bizarre glowing...thing on his chest that TurnsRed instead of yellow when he gets mad. Player characters use to all be green and blue, too.

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* ColorCodedForYourConvenience: The Fleshpound has a bizarre glowing... thing on his chest that TurnsRed instead of yellow when he gets mad. Player characters use to all be green and blue, too.



* FanNickname: [=GLaDOSH=] for the [[{{Portal}} Trading Sphere]] that replaced Trader during [=PotatoFoolsDay=].

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* FanNickname: [=GLaDOSH=] for the [[{{Portal}} Trading Sphere]] that replaced the Trader during [=PotatoFoolsDay=].



* FreakOut: Mike Noble had one at a rave party after the specimens [[munched his girlfriend. He grabbed himself [[KatanasAreJustBetter a katana]] [[RoaringRampageOfRevenge and went to town.]]

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* FreakOut: Mike Noble had one at a rave party after the specimens [[munched munched his girlfriend. He grabbed himself [[KatanasAreJustBetter a katana]] [[RoaringRampageOfRevenge and went to town.]]
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* AlternateRealityGame: Is one of the 13 indie games that formed the bulk of the material of {{Valve}}'s "[[http://valvearg.com/wiki/Valve_ARG_Wiki PotatoFoolsDay]]" ''{{Portal}} 2'' ARG.

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* AlternateRealityGame: Is one of the 13 indie games that formed the bulk of the material of {{Valve}}'s "[[http://valvearg.com/wiki/Valve_ARG_Wiki PotatoFoolsDay]]" ''{{Portal}} 2'' ''{{Portal 2}}'' ARG.



** A post-April Fool's Day update added KF-Aperture, a ''{{Portal}}''-based map with things such as pressure buttons to open certain doors and the Trader temporarily replaced with what appears to be [=GLaDOS=].

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** A post-April Fool's Day update added ''Killing Floor''[='=]s involvement in the aforementionned AlternateRealityGame climaxed with the addition of KF-Aperture, a ''{{Portal}}''-based map with things such as pressure buttons to open certain doors and doors. When the ARG was still running, the Trader was temporarily replaced with what appears to be [=GLaDOS=].
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* EvilLaugh: The Scrake does this often while going chainsaw happy.

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* EvilLaugh: The Scrake does this often while going chainsaw happy.[[http://www.youtube.com/watch?v=ZXLuVIr0TWw#t=1m "Hahahaha, FEAR ME!"]]

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* BoomHeadshot: The Sharpshooter perk lives on this trope, but any bullet-shooting weapon can do it. Also of note: headshots on any specimen will remove its special ability.
* BoringButPractical: The 9mm Tactical you spawn with, while weak, is still useful for beheading low-level specimens, and it's one of only two weapons equipped with a flashlight. And at higher Sharpshooter perk levels, it does increasingly respectable damage, nearing the point of becoming a viable primary weapon against all but the toughest enemies.

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* BoomHeadshot: The Sharpshooter perk lives on this trope, but any bullet-shooting weapon can do it. Also of note: headshots on any specimen will remove its special ability.
ability if they don't kill it outright.
* BoringButPractical: The 9mm Tactical you spawn with, while weak, is still useful for beheading low-level specimens, and it's one of only two three weapons equipped with a flashlight. And at higher Sharpshooter perk levels, it does increasingly respectable damage, nearing the point of becoming a viable primary weapon against all but the toughest enemies.



** Also done with the Fleshpound, which stops in place and screams angrily before charging at the players.



** A recent update added KF-Aperture, a ''{{Portal}}''-based map with things such as pressure buttons to open certain doors and the Trader temporarily replaced with what appears to be [=GLaDOS=].

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** A recent post-April Fool's Day update added KF-Aperture, a ''{{Portal}}''-based map with things such as pressure buttons to open certain doors and the Trader temporarily replaced with what appears to be [=GLaDOS=].



* DifficultySpike: Likely to compensate for fewer achievements than other holiday-themed events, most of the ones for the 2011 Halloween update specifically required the player(s) to play on Hard mode or above.



* EaglelandOsmosis: Inverted. Suburbia, the only map confirmed to be outside of the UK (It's in an [[{{Eagleland}} American neighborhood]]), has British license plates on some cars and some other out-of-place stuff.

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* EaglelandOsmosis: Inverted. Suburbia, the only official map confirmed to be outside of the UK (It's in an [[{{Eagleland}} American neighborhood]]), has British license plates on some cars and some other out-of-place stuff.stuff. This is due to reusing assets from other maps which, as mentioned, take place within the UK.



* ShortRangeShotgun: Zig-zagged - the pump-action and combat shotguns are rather effective at longer ranges, but the [=AA12=] and hunting shotgun are too inaccurate to use past close range.



** Twisted Christmas 2 adds, along with two versions of the American M4 carbine, an achievement titled "Bloody Yanks" for expending an entire magazine but only killing a single specimen with it.

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** Twisted Christmas 2 adds, along with two versions of the American M4 [=M4A1=] carbine, an achievement titled "Bloody Yanks" for expending an entire magazine but only killing a single specimen with it.
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* LuckBasedMission: A few of the Twisted Christmas achievements rely entirely on how generous the AI feels rather than any skill on the player's side. For example, one requires the player to kill three Bloats with a bullpup in one wave. With anything less than a full server, the game will barely spawn three Bloats ''per match'' if anyone tries to go for it.
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* FlawedPrototype: All the specimens are failed attempts at creating [[Super Soldier supersoldiers.]]

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* FlawedPrototype: All the specimens are failed attempts at creating [[Super Soldier [[SuperSoldier supersoldiers.]]
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* EvilLaugh: The Scrake does this often while going chainsaw happy.
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If they wanted a medic gun and had an M4 with M203 they could just sell that to make some of the dosh.


*** The [=MP5M=] proves to be more practical. It fires more slowly, does almost twice as much damage, and holds 32 rounds (up to [[MoreDakka 64]] if sufficiently leveled as a Medic), but if you are not a medic it costs you ''5000 pounds''. For reference, the AA 12 cost 4000 pounds, a M4 with grenade launcher will put you 3500 pounds in the hole, and all the classes super weapons (Such as a ''six shot grenade launcher'',) are priced at a flat 2500 pounds.
**** Many commandos find asking a medic for a hand me down medic gun to be a good tactic, since they can carry it with [[HyperspaceArsenal two assault rifles, a hand gun, body armor, and five hand grenades]]. This will include up to 1000 rounds of ammo, and potentially twelve grenades for the grenade launcher on their second assault rifle.

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*** The [=MP5M=] proves to be more practical. It fires more slowly, does almost twice as much damage, and holds 32 rounds (up to [[MoreDakka 64]] if sufficiently leveled as a Medic), but if you are not a medic it costs you ''5000 pounds''. For reference, the AA 12 cost 4000 pounds, a M4 with grenade launcher will put you 3500 pounds in the hole, and all the classes other class-based super weapons (Such (such as a ''six shot grenade launcher'',) are priced at a flat 2500 pounds.
**** Many commandos find asking a medic for a hand me down medic gun to be a good tactic, since they can carry it with [[HyperspaceArsenal two assault rifles, a hand gun, body armor, and five hand grenades]]. This will include up to 1000 rounds of ammo, and potentially twelve grenades grenades, plus ammo for the grenade launcher on their second assault rifle.above]].



*** Averted, it can DeathOfAThousandCuts very efficiently when equipped with a [[InsistentTerminology perk]] that has quick reloads. Attempting this will net you plenty of criticism.

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*** Averted, Although it can DeathOfAThousandCuts very efficiently when equipped with used by a [[InsistentTerminology perk]] that has quick reloads. Commando due to the reload-speed bonus. Attempting this will net you plenty of criticism.criticism, however.
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I guess it\'s not awesome yet practical then


** The Commando's version of the M4, potentially - it's basically the accuracy of the SCAR's red dot scope combined with the lower price and higher capacity of the [=AK47=].
*** Most Commandos complaints on the M4 is that it has to reload frequently, and has high full auto recoil. Both the SCAR and the H4 have the same issues. The M4's only real issue is that it does less damage per magazine, making it better against crowds of small enemy's, but worse against anything bigger then a gorefast.
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*** Most Commandos complaints on the M4 is that it has to reload frequently, and has high full auto recoil. Both the SCAR and the H4 have the same issues. The M4's only real issue is that it does less damage per magazine, making it better against crowds of small enemy's, but worse against anything bigger then a gorefast.
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Clairification


**** Many commandos find asking a medic for a hand me down medic gun to be a good tactic, since they can carry it with [[HyperspaceArsenal two assault rifles, a hand gun, body armor, and five hand grenades]]. This will include up to 1000 rounds of ammo, and potentially twelve grenades for the grenade launcher.

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**** Many commandos find asking a medic for a hand me down medic gun to be a good tactic, since they can carry it with [[HyperspaceArsenal two assault rifles, a hand gun, body armor, and five hand grenades]]. This will include up to 1000 rounds of ammo, and potentially twelve grenades for the grenade launcher.launcher on their second assault rifle.

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