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''Kid Chameleon'' was a product of the UsefulNotes/ConsoleWars, the 1992 PlatformGame that the kids who got the UsefulNotes/SegaGenesis were blessed with. Despite being a Sega game, it was a shining example of NintendoHard.
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''Kid Chameleon'' was a product of the UsefulNotes/ConsoleWars, MediaNotes/ConsoleWars, the 1992 PlatformGame that the kids who got the UsefulNotes/SegaGenesis Platform/SegaGenesis were blessed with. Despite being a Sega game, it was a shining example of NintendoHard.
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[[SimilarlyNamedWorks Not to be confused with]] the '''other''' ''Kid Chameleon'', which is a British comic strip about a [[WildChild semi-feral boy]] with chameleonic camouflage, or alternatively ''VideoGame/ChameleonTwist'', a 1997 [[PlatformGame platformer]] released for the UsefulNotes/Nintendo64 and featuring chameleons.
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[[SimilarlyNamedWorks Not to be confused with]] the '''other''' ''Kid Chameleon'', which is a British comic strip about a [[WildChild semi-feral boy]] with chameleonic camouflage, or alternatively ''VideoGame/ChameleonTwist'', a 1997 [[PlatformGame platformer]] released for the UsefulNotes/Nintendo64 Platform/Nintendo64 and featuring chameleons.
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** In fact, sometimes ''the platforms themselves'' might try to kill you (both the regular ones and the timed "blastoff" ones). Basically, if you get caught between a rising/lowering platform and the ground, wall, or ceiling, you'll be crushed for an [[OneHitKill instant death]] (even if it's half of your body or sometimes if you're a few pixels in between). Notable examples include Sinister Sewers, Pyramids of Peril, and Devil's Marsh 2 (just to name a few).
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* SpringsSpringsEverywhere: Springboards in this game take form of black goo balls.
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Kid Chameleon is a platform game, not an adventure game.
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''Kid Chameleon'' was a product of the UsefulNotes/ConsoleWars, the 1992 AdventureGame that the kids who got the UsefulNotes/SegaGenesis were blessed with. Despite being a Sega game, it was a shining example of NintendoHard.
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''Kid Chameleon'' was a product of the UsefulNotes/ConsoleWars, the 1992 AdventureGame PlatformGame that the kids who got the UsefulNotes/SegaGenesis were blessed with. Despite being a Sega game, it was a shining example of NintendoHard.
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* InvisibleBlock: Some of the P-blocks are invisible until you jump into them.
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* TimedMission: There's a three minute timer at the start of each stage, which may be extended by collecting a clock from the powerup blocks. Extra time serves as a time bonus for scoring points.
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* DifficultButAwesome: The Skycutter effect is the most difficult powerup to control, as it is always moving, but is also the fastest. It can also [[GravityMaster reverse gravity]] on a whim, which can be abused to simulate the effects of [[{{Flight}} Cyclone]], only much faster. It can even bash blocks upside down, allowing it to uncover a slew of extra lives and continues, and cut through blocks from above like Red Stealth or Iron Knight. Naturally, it's a favorite amongst [[SpeedRun speed runners]].
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* DifficultButAwesome: The Skycutter effect is the most difficult powerup to control, as it is always moving, but is also the fastest. It can also [[GravityMaster reverse gravity]] on a whim, which can be abused to simulate the effects of [[{{Flight}} Cyclone]], only much faster. It can even bash blocks upside down, allowing it to uncover a slew of extra lives and continues, and cut through blocks from above like Red Stealth or Iron Knight. Naturally, it's a favorite amongst [[SpeedRun speed runners]].
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