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* WhatIf: Although it's just text, some of Hero Mode storyline in ''Fourze'' is this. For examples - [[Series/KamenRiderRyuki Scissor]] survive his canon death, but become fugitive as his crime got uncovered, and [[Series/KamenRiderBlack Shadow Moon]] retains Nobuhiko's personality.

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* WhatIf: Although it's just text, some of Hero Mode storyline in ''Fourze'' is this. For examples - [[Series/KamenRiderRyuki Scissor]] survive survives his canon death, but become becomes a fugitive as his crime got crimes went uncovered, and [[Series/KamenRiderBlack Shadow Moon]] retains Nobuhiko's personality.
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* DummiedOut: Digging into the files for each game tends to reveal placeholders for characters who weren't included, usually foreshadowing their appearance in the next game. ''Super Climax Heroes'' has folders for "AAG" and "PSY" -- presumably [[Series/KamenRiderAgito Another Agito]] and [[Series/KamenRider555 Psyga]].

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* DummiedOut: Digging into the files for each game tends to reveal placeholders for characters who weren't included, usually foreshadowing their appearance in the next game. ''Super Climax Heroes'' has folders for "AAG" and "PSY" -- presumably [[Series/KamenRiderAgito Another Agito]] and [[Series/KamenRider555 [[Series/KamenRiderFaiz Psyga]].

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* ''Super Kamen Rider Climax Heroes'' (Wii and PSP ''[[RuleOfThree again]]''). This time, Series/KamenRiderWizard joins the fray as well as some more secondary/evil Riders from previous seasons, such as [[Series/KamenRiderKabuto Zabee]], [[Series/KamenRiderBlade Chalice]], [[Series/KamenRiderAgito Gills]] and many more. Series/KamenRiderFourze gets an update and is joined by Meteor. In fact, the entire game gets a significant update compared to the previous ones. The new mechanics now allow opponents to run everywhere on the battlefield, and every character gets a form of dash or super-jump that can often be followed by uniques [[SpecialAttack Rider Arts]]. The story mode is similar to the one from the previous game, but missions are distributed among areas instead of Riders, although a lot of them are to be executed with a pre-selected character anyway.

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* ''Super Kamen Rider Climax Heroes'' (Wii and PSP ''[[RuleOfThree again]]''). This time, Series/KamenRiderWizard joins the fray as well as some more secondary/evil Riders from previous seasons, such as [[Series/KamenRiderKabuto Zabee]], [[Series/KamenRiderBlade Chalice]], [[Series/KamenRiderAgito Gills]] and many more. Series/KamenRiderFourze gets an update and is joined by Meteor. In fact, the entire game gets a significant update compared to the previous ones. The new mechanics now allow opponents characters to run everywhere move in three dimensions on the battlefield, and every character gets a form of dash or super-jump that can often be followed by uniques [[SpecialAttack Rider Arts]]. The story mode is similar to the one from the previous game, but missions are distributed among areas instead of Riders, although a lot of them are to be executed with a pre-selected character anyway.


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* DummiedOut: Digging into the files for each game tends to reveal placeholders for characters who weren't included, usually foreshadowing their appearance in the next game. ''Super Climax Heroes'' has folders for "AAG" and "PSY" -- presumably [[Series/KamenRiderAgito Another Agito]] and [[Series/KamenRider555 Psyga]].
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AllKamenRiderGenerations, on the other hand, is another series of games that takes Riders from all over the years, but are [[BeatEmUp beat'em ups]] instead of versus [[FightingGame fighting games]].

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AllKamenRiderGenerations, ''VideoGame/AllKamenRiderGenerations'', on the other hand, is another series of games that takes Riders from all over the years, but are [[BeatEmUp beat'em ups]] instead of versus [[FightingGame fighting games]].
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** Strike/Ouja = [[KamenRider555 Faiz]]

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** Strike/Ouja = [[KamenRider555 [[Series/KamenRiderFaiz Faiz]]



* FlunkyBoss: Occasionally, a mission in Ragnarok Mode will require the player to defeat an enemy Rider in a BeatEmUp stage, where they will fight alongside {{Mooks}}. Notable among these is [[Series/KamenRiderDecade Diend]], who always fights alongside [[KamenRider555 Riotroopers]] (This particular Mook is never encountered unless you're up against Diend).
* HeelFaceTurn: Several antagonistic Riders such as [[KamenRider555 Kaixa]], [[Series/KamenRiderKabuto the Hoppers]], and most of ''Series/KamenRiderRyuki'''s cast will join up with the player in Ragnarok Mode. Of course, you'll usually have to [[DefeatMeansFriendship beat them first]].

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* FlunkyBoss: Occasionally, a mission in Ragnarok Mode will require the player to defeat an enemy Rider in a BeatEmUp stage, where they will fight alongside {{Mooks}}. Notable among these is [[Series/KamenRiderDecade Diend]], who always fights alongside [[KamenRider555 [[Series/KamenRiderFaiz Riotroopers]] (This particular Mook is never encountered unless you're up against Diend).
* HeelFaceTurn: Several antagonistic Riders such as [[KamenRider555 [[Series/KamenRiderFaiz Kaixa]], [[Series/KamenRiderKabuto the Hoppers]], and most of ''Series/KamenRiderRyuki'''s cast will join up with the player in Ragnarok Mode. Of course, you'll usually have to [[DefeatMeansFriendship beat them first]].



* JokeCharacter: [[KamenRider555 AutoVajin]], Faiz's TransformingMecha[=/=]Coolbike. He's slow, doesn't have a finisher, and has almost no combos. Probably an in-joke as he was [[ButtMonkey quite useless and stupid]] in the series itself.

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* JokeCharacter: [[KamenRider555 [[Series/KamenRiderFaiz AutoVajin]], Faiz's TransformingMecha[=/=]Coolbike. He's slow, doesn't have a finisher, and has almost no combos. Probably an in-joke as he was [[ButtMonkey quite useless and stupid]] in the series itself.



* ObviousBeta: Some of the secret characters don't have a SuperMode or even a finisher. [[Series/KamenRiderDenO Nega Den-O]] doesn't have [[BifurcatedWeapon the abilities we would expect from him]], [[Series/KamenRiderKabuto Gatack and the twin Hoppers]] only have their signature finishing moves as special moves but no cinematic finisher, [[KamenRider555 AutoVajin]] is a complete joke with almost no moves (maybe it's a case of JokeCharacter) and [[spoiler: [[Series/KamenRiderBlade poor Garren]] has no finisher or Jack Form while his buddy Blade has all of it plus King form]].

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* ObviousBeta: Some of the secret characters don't have a SuperMode or even a finisher. [[Series/KamenRiderDenO Nega Den-O]] doesn't have [[BifurcatedWeapon the abilities we would expect from him]], [[Series/KamenRiderKabuto Gatack and the twin Hoppers]] only have their signature finishing moves as special moves but no cinematic finisher, [[KamenRider555 [[Series/KamenRiderFaiz AutoVajin]] is a complete joke with almost no moves (maybe it's a case of JokeCharacter) and [[spoiler: [[Series/KamenRiderBlade poor Garren]] has no finisher or Jack Form while his buddy Blade has all of it plus King form]].
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A series of [[FightingGame 3D fighting games]] developed by {{Eighting|Raizing}} based on Heisei era of the ''KamenRider'' franchise, where characters from [[KamenRiderKuuga Kuuga]] to, currently, [[Series/KamenRiderWizard Wizard]] duke it out in one-on-one fights.

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A series of [[FightingGame 3D fighting games]] developed by {{Eighting|Raizing}} based on Heisei era of the ''KamenRider'' ''Franchise/KamenRider'' franchise, where characters from [[KamenRiderKuuga [[Series/KamenRiderKuuga Kuuga]] to, currently, [[Series/KamenRiderWizard Wizard]] duke it out in one-on-one fights.



* ''Kamen Rider: Climax Heroes'' (Playstation2), includes main Riders from Kuuga to [[KamenRiderDecade Decade]] as well as a few hidden secondary riders that don't [[ObviousBeta necessarily have complete movesets]]. Many Riders have the ability to [[SwissArmyHero change into various]] forms...but only for a limited amount of time.
* ''Kamen Rider: Climax Heroes W'' (Wii), pretty much the same deal but with [[KamenRiderDouble Double]] added to the cast. A number of systematic changes were also implemented such as usage of "incomplete" characters outside of story mode. It's more of UpdatedRerelease, with Double being only one with complete movesets from the handful of new characters.
* ''Kamen Rider: Climax Heroes OOO'' (Wii and PSP), [[KamenRiderOOO guess who got added in this update]]. The main Riders' [[SuperMode final forms]] are finally fully playable instead of being seen only for {{Finishing Move}}s. Surprisingly, the "hidden" secondary Riders are not hidden under the main, finished characters; unlike the first two games. Also every Rider from ''[[KamenRiderRyuki Ryuki]]'' is there, copypasted from the ''Kamen Rider Dragon Knight'' game (see below). The Ryuki Riders have an important role in this game's story mode, known as Ragnarok Mode, based on the Mirror World from the ''Kamen Rider Dragon Knight'' game.

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* ''Kamen Rider: Climax Heroes'' (Playstation2), includes main Riders from Kuuga to [[KamenRiderDecade [[Series/KamenRiderDecade Decade]] as well as a few hidden secondary riders that don't [[ObviousBeta necessarily have complete movesets]]. Many Riders have the ability to [[SwissArmyHero change into various]] forms...but only for a limited amount of time.
* ''Kamen Rider: Climax Heroes W'' (Wii), pretty much the same deal but with [[KamenRiderDouble [[Series/KamenRiderDouble Double]] added to the cast. A number of systematic changes were also implemented such as usage of "incomplete" characters outside of story mode. It's more of UpdatedRerelease, with Double being only one with complete movesets from the handful of new characters.
* ''Kamen Rider: Climax Heroes OOO'' (Wii and PSP), [[KamenRiderOOO [[Series/KamenRiderOOO guess who got added in this update]]. The main Riders' [[SuperMode final forms]] are finally fully playable instead of being seen only for {{Finishing Move}}s. Surprisingly, the "hidden" secondary Riders are not hidden under the main, finished characters; unlike the first two games. Also every Rider from ''[[KamenRiderRyuki ''[[Series/KamenRiderRyuki Ryuki]]'' is there, copypasted from the ''Kamen Rider Dragon Knight'' game (see below). The Ryuki Riders have an important role in this game's story mode, known as Ragnarok Mode, based on the Mirror World from the ''Kamen Rider Dragon Knight'' game.



* ''Super Kamen Rider Climax Heroes'' (Wii and PSP ''[[RuleOfThree again]]''). This time, Series/KamenRiderWizard joins the fray as well as some more secondary/evil Riders from previous seasons, such as [[KamenRiderKabuto Zabee]], [[KamenRiderBlade Chalice]], [[KamenRiderAgito Gills]] and many more. Series/KamenRiderFourze gets an update and is joined by Meteor. In fact, the entire game gets a significant update compared to the previous ones. The new mechanics now allow opponents to run everywhere on the battlefield, and every character gets a form of dash or super-jump that can often be followed by uniques [[SpecialAttack Rider Arts]]. The story mode is similar to the one from the previous game, but missions are distributed among areas instead of Riders, although a lot of them are to be executed with a pre-selected character anyway.

There has also been one ''Climax Heroes'' game released in the U.S., though not released under that title: ''Kamen Rider Dragon Knight'' for the Wii, developed by the same company and based on the same engine, but with the characters modded into the cast of ''KamenRiderDragonKnight'', some altered mechanics, and an original story mode called Mirror World.

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* ''Super Kamen Rider Climax Heroes'' (Wii and PSP ''[[RuleOfThree again]]''). This time, Series/KamenRiderWizard joins the fray as well as some more secondary/evil Riders from previous seasons, such as [[KamenRiderKabuto [[Series/KamenRiderKabuto Zabee]], [[KamenRiderBlade [[Series/KamenRiderBlade Chalice]], [[KamenRiderAgito [[Series/KamenRiderAgito Gills]] and many more. Series/KamenRiderFourze gets an update and is joined by Meteor. In fact, the entire game gets a significant update compared to the previous ones. The new mechanics now allow opponents to run everywhere on the battlefield, and every character gets a form of dash or super-jump that can often be followed by uniques [[SpecialAttack Rider Arts]]. The story mode is similar to the one from the previous game, but missions are distributed among areas instead of Riders, although a lot of them are to be executed with a pre-selected character anyway.

There has also been one ''Climax Heroes'' game released in the U.S., though not released under that title: ''Kamen Rider Dragon Knight'' for the Wii, developed by the same company and based on the same engine, but with the characters modded into the cast of ''KamenRiderDragonKnight'', ''Series/KamenRiderDragonKnight'', some altered mechanics, and an original story mode called Mirror World.



* CallingYourAttacks: Not everyone does this, but there are a few instances. Mostly for characters from ''KamenRiderKabuto'', where this trope was commonplace. [[KamenRiderDouble Double]] and [[{{KamenRiderDen-O}} Den-O Liner Form]] also do this for their [[FinishingMove Finishing Moves]].
** [[KamenRiderBlade Blade and Garren]], on the other hand, have their attacks called ''for'' them by their weapons.

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* CallingYourAttacks: Not everyone does this, but there are a few instances. Mostly for characters from ''KamenRiderKabuto'', ''Series/KamenRiderKabuto'', where this trope was commonplace. [[KamenRiderDouble [[Series/KamenRiderDouble Double]] and [[{{KamenRiderDen-O}} [[Series/KamenRiderDenO Den-O Liner Form]] also do this for their [[FinishingMove Finishing Moves]].
** [[KamenRiderBlade [[Series/KamenRiderBlade Blade and Garren]], on the other hand, have their attacks called ''for'' them by their weapons.



* CounterAttack: [[KamenRiderKabuto Kabuto]]'s normal Rider Kick functions as one. In addition, [[KamenRiderDecade Decade]] gains one if he has Final Form Ride: Kabuto Zecter selected as his summon in Form Change style.
* DolledUpInstallment: The ''KamenRiderDragonKnight'' game for the NintendoWii is ''Climax Heroes W'' with the serial numbers filed off and all of the Riders' standard movesets copied and pasted onto the characters from that series. For the curious, they are:

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* CounterAttack: [[KamenRiderKabuto [[Series/KamenRiderKabuto Kabuto]]'s normal Rider Kick functions as one. In addition, [[KamenRiderDecade [[Series/KamenRiderDecade Decade]] gains one if he has Final Form Ride: Kabuto Zecter selected as his summon in Form Change style.
* DolledUpInstallment: The ''KamenRiderDragonKnight'' ''Series/KamenRiderDragonKnight'' game for the NintendoWii is ''Climax Heroes W'' with the serial numbers filed off and all of the Riders' standard movesets copied and pasted onto the characters from that series. For the curious, they are:



** Wing Knight/Knight and Siren/Femme = [[KamenRiderKiva IXA Burst Mode]]
*** Activating Knight's Sword Vent makes him play like [[{{KamenRiderDen-O}} Zeronos]], activating Femme's turns her into [[KamenRiderKuuga Dragon Form Kuuga]]
** Incisor/Scissors, Axe/Tiger and Wrath/Odin = [[KamenRiderAgito Agito]]
** Torque/Zolda = [[KamenRiderDecade Diend]]

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** Wing Knight/Knight and Siren/Femme = [[KamenRiderKiva [[Series/KamenRiderKiva IXA Burst Mode]]
*** Activating Knight's Sword Vent makes him play like [[{{KamenRiderDen-O}} [[Series/KamenRiderDenO Zeronos]], activating Femme's turns her into [[KamenRiderKuuga [[Series/KamenRiderKuuga Dragon Form Kuuga]]
** Incisor/Scissors, Axe/Tiger and Wrath/Odin = [[KamenRiderAgito [[Series/KamenRiderAgito Agito]]
** Torque/Zolda = [[KamenRiderDecade [[Series/KamenRiderDecade Diend]]



** Sting/Raia and Camo/Verde = [[KamenRiderKuuga Mighty Form Kuuga]]
** Thrust/Gai = [[KamenRiderDecade Decade]]

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** Sting/Raia and Camo/Verde = [[KamenRiderKuuga [[Series/KamenRiderKuuga Mighty Form Kuuga]]
** Thrust/Gai = [[KamenRiderDecade [[Series/KamenRiderDecade Decade]]



** Spear/Imperer = [[KamenRiderKiva Kiva]]
** [[SuperMode Wing Knight Survive/Knight Survive]] = [[KamenRiderBlade Blade]]

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** Spear/Imperer = [[KamenRiderKiva [[Series/KamenRiderKiva Kiva]]
** [[SuperMode Wing Knight Survive/Knight Survive]] = [[KamenRiderBlade [[Series/KamenRiderBlade Blade]]



* FinalBoss: [[EvilTwin Dark Decade]], a PaletteSwap of [[KamenRiderDecade Decade]] with increased offense and defense, served this purpose in the original ''Climax Heroes'' and ''W''. ''OOO'' cut the character entirely and replaced him with [[KamenRiderRyuki Odin and Ryuga]]. In ''Fourze'', the Heroes Mode doesn't seem to have a specific story since you can do missions with any Rider in any order. Odin is still there, but the [[KamenRiderKabuto Twin Hoppers]] tend to appear very often as the final match in arcade mode, and when it's not them, it's Fourze and OOO, unless you've fufilled certain conditions, then its Purple Eyed [=TaToBa=] OOO.
* FlunkyBoss: Occasionally, a mission in Ragnarok Mode will require the player to defeat an enemy Rider in a BeatEmUp stage, where they will fight alongside {{Mooks}}. Notable among these is [[KamenRiderDecade Diend]], who always fights alongside [[KamenRider555 Riotroopers]] (This particular Mook is never encountered unless you're up against Diend).
* HeelFaceTurn: Several antagonistic Riders such as [[KamenRider555 Kaixa]], [[KamenRiderKabuto the Hoppers]], and most of ''KamenRiderRyuki'''s cast will join up with the player in Ragnarok Mode. Of course, you'll usually have to [[DefeatMeansFriendship beat them first]].
** Of course, [[KamenRiderRyuki Imperer]] pulls a FaceHeelTurn later on, and Kaixa walks into a HeelFaceRevolvingDoor, though unlike Imperer he ends up on the player's side.

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* FinalBoss: [[EvilTwin Dark Decade]], a PaletteSwap of [[KamenRiderDecade [[Series/KamenRiderDecade Decade]] with increased offense and defense, served this purpose in the original ''Climax Heroes'' and ''W''. ''OOO'' cut the character entirely and replaced him with [[KamenRiderRyuki [[Series/KamenRiderRyuki Odin and Ryuga]]. In ''Fourze'', the Heroes Mode doesn't seem to have a specific story since you can do missions with any Rider in any order. Odin is still there, but the [[KamenRiderKabuto [[Series/KamenRiderKabuto Twin Hoppers]] tend to appear very often as the final match in arcade mode, and when it's not them, it's Fourze and OOO, unless you've fufilled fulfilled certain conditions, then its Purple Eyed [=TaToBa=] OOO.
* FlunkyBoss: Occasionally, a mission in Ragnarok Mode will require the player to defeat an enemy Rider in a BeatEmUp stage, where they will fight alongside {{Mooks}}. Notable among these is [[KamenRiderDecade [[Series/KamenRiderDecade Diend]], who always fights alongside [[KamenRider555 Riotroopers]] (This particular Mook is never encountered unless you're up against Diend).
* HeelFaceTurn: Several antagonistic Riders such as [[KamenRider555 Kaixa]], [[KamenRiderKabuto [[Series/KamenRiderKabuto the Hoppers]], and most of ''KamenRiderRyuki'''s ''Series/KamenRiderRyuki'''s cast will join up with the player in Ragnarok Mode. Of course, you'll usually have to [[DefeatMeansFriendship beat them first]].
** Of course, [[KamenRiderRyuki [[Series/KamenRiderRyuki Imperer]] pulls a FaceHeelTurn later on, and Kaixa walks into a HeelFaceRevolvingDoor, though unlike Imperer he ends up on the player's side.



* {{Mooks}}: In the form of of [[KamenRiderRyuki Gelnewts, Raydragoons]], [[KamenRiderKabuto Salisworms]] and [[KamenRiderDouble Masquerade Dopants]] in ''OOO'''s Ragnarok Mode. [[Series/KamenRider Shocker mooks]] also appear in ''Fourze''.
* ObviousBeta: Some of the secret characters don't have a SuperMode or even a finisher. [[{{KamenRiderDen-O}} Nega Den-O]] doesn't have [[BifurcatedWeapon the abilities we would expect from him]], [[KamenRiderKabuto Gatack and the twin Hoppers]] only have their signature finishing moves as special moves but no cinematic finisher, [[KamenRider555 AutoVajin]] is a complete joke with almost no moves (maybe it's a case of JokeCharacter) and [[spoiler: [[KamenRiderBlade poor Garren]] has no finisher or Jack Form while his buddy Blade has all of it plus King form]].

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* {{Mooks}}: In the form of of [[KamenRiderRyuki [[Series/KamenRiderRyuki Gelnewts, Raydragoons]], [[KamenRiderKabuto [[Series/KamenRiderKabuto Salisworms]] and [[KamenRiderDouble [[Series/KamenRiderDouble Masquerade Dopants]] in ''OOO'''s Ragnarok Mode. [[Series/KamenRider Shocker mooks]] also appear in ''Fourze''.
* ObviousBeta: Some of the secret characters don't have a SuperMode or even a finisher. [[{{KamenRiderDen-O}} [[Series/KamenRiderDenO Nega Den-O]] doesn't have [[BifurcatedWeapon the abilities we would expect from him]], [[KamenRiderKabuto [[Series/KamenRiderKabuto Gatack and the twin Hoppers]] only have their signature finishing moves as special moves but no cinematic finisher, [[KamenRider555 AutoVajin]] is a complete joke with almost no moves (maybe it's a case of JokeCharacter) and [[spoiler: [[KamenRiderBlade [[Series/KamenRiderBlade poor Garren]] has no finisher or Jack Form while his buddy Blade has all of it plus King form]].



** ''Super'' looks like it'll be a major aversion, with a number of original actors returning to voice their characters: Takayuki Tsubaki as KamenRiderBlade, Toshiki Kashu as KamenRiderAgito, Ryoji Morimoto as [[KamenRiderBlade Kamen Rider Chalice]], Kousei Amano as [[KamenRiderBlade Kamen Rider Garren]], Masato Uchiyama as [[KamenRiderKabuto Kamen Rider TheBee and PunchHopper]], Renn Kiriyama as [[KamenRiderDouble Kamen Rider Joker]], Takamasa Suga as [[KamenRiderRyuki Kamen Rider Ryuki and Ryuga]], Takahirou Houjou as [[KamenRiderBlade Kamen Rider Leangle]] and Yuuki Sato as [[KamenRiderKabuto Kamen Rider Gatack]]. And more are expected!
* SuperMode: Different versions, depending on what gauge colour is chosen, in ''Climax Heroes OOO'' and ''Fourze'' (in the original and ''Double'', all Riders act as Red Gauge Riders, sans for the ''KamenRiderKabuto'' Riders and Faiz, and those who act as gray gauge characters):

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** ''Super'' looks like it'll be a major aversion, with a number of original actors returning to voice their characters: Takayuki Tsubaki as KamenRiderBlade, Series/KamenRiderBlade, Toshiki Kashu as KamenRiderAgito, Series/KamenRiderAgito, Ryoji Morimoto as [[KamenRiderBlade [[Series/KamenRiderBlade Kamen Rider Chalice]], Kousei Amano as [[KamenRiderBlade [[Series/KamenRiderBlade Kamen Rider Garren]], Masato Uchiyama as [[KamenRiderKabuto [[Series/KamenRiderKabuto Kamen Rider TheBee and PunchHopper]], Renn Kiriyama as [[KamenRiderDouble [[Series/KamenRiderDouble Kamen Rider Joker]], Takamasa Suga as [[KamenRiderRyuki [[Series/KamenRiderRyuki Kamen Rider Ryuki and Ryuga]], Takahirou Houjou as [[KamenRiderBlade [[Series/KamenRiderBlade Kamen Rider Leangle]] and Yuuki Sato as [[KamenRiderKabuto [[Series/KamenRiderKabuto Kamen Rider Gatack]]. And more are expected!
* SuperMode: Different versions, depending on what gauge colour is chosen, in ''Climax Heroes OOO'' and ''Fourze'' (in the original and ''Double'', all Riders act as Red Gauge Riders, sans for the ''KamenRiderKabuto'' ''Series/KamenRiderKabuto'' Riders and Faiz, and those who act as gray gauge characters):



** SuperSpeed: Blue gauge characters, who can enter a state in which everything but them is slowed down for a limited time when their Rider Gauge is full (All ''KamenRiderKabuto'' Riders, as well as Faiz, can use this gauge)
** SummonMagic: Orange gauge characters, who can summon allies to help them for a fraction of their Rider Gauge (Kuuga, Agito, all ''KamenRiderRyuki'' Riders, Faiz and Kiva can use this gauge, as well as V3 as of ''Climax Heroes Fourze'', as can Magnet States Fourze, Zanki and Saga from ''Super Climax Heroes'')

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** SuperSpeed: Blue gauge characters, who can enter a state in which everything but them is slowed down for a limited time when their Rider Gauge is full (All ''KamenRiderKabuto'' ''Series/KamenRiderKabuto'' Riders, as well as Faiz, can use this gauge)
** SummonMagic: Orange gauge characters, who can summon allies to help them for a fraction of their Rider Gauge (Kuuga, Agito, all ''KamenRiderRyuki'' ''Series/KamenRiderRyuki'' Riders, Faiz and Kiva can use this gauge, as well as V3 as of ''Climax Heroes Fourze'', as can Magnet States Fourze, Zanki and Saga from ''Super Climax Heroes'')



** Three characters have "special" versions of the gauges: KamenRiderKabuto [[SuperMode Hyper Mode]] is a Red Gauge, yet can activate Clock Up as if he was a Blue Gauge. KamenRiderDecade's Kamen Ride is a green gauge, yet it can cancel his actions as if it were a red gauge. As of ''Super'', the first [[KamenRiderKabuto Kamen Rider TheBee]] is an Orange Gauge, but can also activate his Clock Up, much like Hyper Kabuto.

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** Three characters have "special" versions of the gauges: KamenRiderKabuto Series/KamenRiderKabuto [[SuperMode Hyper Mode]] is a Red Gauge, yet can activate Clock Up as if he was a Blue Gauge. KamenRiderDecade's Series/KamenRiderDecade's Kamen Ride is a green gauge, yet it can cancel his actions as if it were a red gauge. As of ''Super'', the first [[KamenRiderKabuto [[Series/KamenRiderKabuto Kamen Rider TheBee]] is an Orange Gauge, but can also activate his Clock Up, much like Hyper Kabuto.



** In the first game, none of riders can switch form freely. This trope is used only by [[KamenRiderRyuki Ryuki]], who can switch between three movesets. Unarmed, Drag Saber and Drag Claw.

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** In the first game, none of riders can switch form freely. This trope is used only by [[KamenRiderRyuki [[Series/KamenRiderRyuki Ryuki]], who can switch between three movesets. Unarmed, Drag Saber and Drag Claw.



*** [[KamenRiderKuuga Kuuga]]: [[JackOfAllStats Mighty Form]], [[FragileSpeedster Dragon]] [[SimpleStaff Form]], [[GlassCannon Pegasus]] [[TheGunslinger Form]], [[MightyGlacier Titan Form]].
*** [[{{KamenRiderDen-O}} Den-O]]: [[JackOfAllStats Sword Form]], [[FragileSpeedster Rod Form]], [[MightyGlacier Axe Form]], [[GlassCannon Gun Form]].
*** [[KamenRiderDouble Double]] can mix and match his Gaia Memories like in the show.
*** [[KamenRiderOOO OOO]] works like Double, with 4 head medals, 3 arm medals and 3 leg medals that you can mix the way you want. But using strong attacks tends to choose either your arm or leg medals and turn the other parts of his body in the same type to make a full combo. Using weak attacks or specials will not force-change you, but it's kinda awkward to be reduced to that in order to stay in mix-and-match combos.

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*** [[KamenRiderKuuga [[Series/KamenRiderKuuga Kuuga]]: [[JackOfAllStats Mighty Form]], [[FragileSpeedster Dragon]] [[SimpleStaff Form]], [[GlassCannon Pegasus]] [[TheGunslinger Form]], [[MightyGlacier Titan Form]].
*** [[{{KamenRiderDen-O}} [[Series/KamenRiderDenO Den-O]]: [[JackOfAllStats Sword Form]], [[FragileSpeedster Rod Form]], [[MightyGlacier Axe Form]], [[GlassCannon Gun Form]].
*** [[KamenRiderDouble [[Series/KamenRiderDouble Double]] can mix and match his Gaia Memories like in the show.
*** [[KamenRiderOOO [[Series/KamenRiderOOO OOO]] works like Double, with 4 head medals, 3 arm medals and 3 leg medals that you can mix the way you want. But using strong attacks tends to choose either your arm or leg medals and turn the other parts of his body in the same type to make a full combo. Using weak attacks or specials will not force-change you, but it's kinda awkward to be reduced to that in order to stay in mix-and-match combos.



* UnexpectedCharacter: The final character to be unlocked in ''Climax Heroes OOO'' is KamenRiderDouble... Cyclone''Accel''Xtreme. A form that up to this point only officially existed as a ''five second ImagineSpot''.

to:

* UnexpectedCharacter: The final character to be unlocked in ''Climax Heroes OOO'' is KamenRiderDouble...Series/KamenRiderDouble... Cyclone''Accel''Xtreme. A form that up to this point only officially existed as a ''five second ImagineSpot''.



* WhatIf: Although it's just text, some of Hero Mode storyline in ''Fourze'' is this. For examples - [[KamenRiderRyuki Scissor]] survive his canon death, but become fugitive as his crime got uncovered, and [[KamenRiderBlack Shadow Moon]] retains Nobuhiko's personality.

to:

* WhatIf: Although it's just text, some of Hero Mode storyline in ''Fourze'' is this. For examples - [[KamenRiderRyuki [[Series/KamenRiderRyuki Scissor]] survive his canon death, but become fugitive as his crime got uncovered, and [[KamenRiderBlack [[Series/KamenRiderBlack Shadow Moon]] retains Nobuhiko's personality.
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*** [[KamenRiderWizard Wizard]]: [[PlayingWithFire Flame Style]], [[BlowYouAway Hurricane Style]], [[MakingASplash Water Style]], [[DishingOutDirt Land Style]].

to:

*** [[KamenRiderWizard [[Series/KamenRiderWizard Wizard]]: [[PlayingWithFire Flame Style]], [[BlowYouAway Hurricane Style]], [[MakingASplash Water Style]], [[DishingOutDirt Land Style]].
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A series of [[FightingGame 3D fighting games]] developed by {{Eighting|Raizing}} based on Heisei era of the ''KamenRider'' franchise, where characters from [[KamenRiderKuuga Kuuga]] to, currently, [[Series/KamenRiderFourze Wizard]] duke it out in one-on-one fights.

to:

A series of [[FightingGame 3D fighting games]] developed by {{Eighting|Raizing}} based on Heisei era of the ''KamenRider'' franchise, where characters from [[KamenRiderKuuga Kuuga]] to, currently, [[Series/KamenRiderFourze [[Series/KamenRiderWizard Wizard]] duke it out in one-on-one fights.
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A series of [[FightingGame 3D fighting games]] developed by {{Eighting|Raizing}} based on Heisei era of the ''KamenRider'' franchise, where characters from [[KamenRiderKuuga Kuuga]] to, currently, [[Series/KamenRiderFourze Fourze]] duke it out in one-on-one fights.

to:

A series of [[FightingGame 3D fighting games]] developed by {{Eighting|Raizing}} based on Heisei era of the ''KamenRider'' franchise, where characters from [[KamenRiderKuuga Kuuga]] to, currently, [[Series/KamenRiderFourze Fourze]] Wizard]] duke it out in one-on-one fights.

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** SummonMagic: Orange gauge characters, who can summon allies to help them for a fraction of their Rider Gauge (Kuuga, Agito, all ''KamenRiderRyuki'' Riders, Faiz and Kiva can use this gauge, as well as V3 as of ''Climax Heroes Fourze'', as can Zanki and Saga from ''Super Climax Heroes'')

to:

** SummonMagic: Orange gauge characters, who can summon allies to help them for a fraction of their Rider Gauge (Kuuga, Agito, all ''KamenRiderRyuki'' Riders, Faiz and Kiva can use this gauge, as well as V3 as of ''Climax Heroes Fourze'', as can Magnet States Fourze, Zanki and Saga from ''Super Climax Heroes'')


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*** [[KamenRiderWizard Wizard]]: [[PlayingWithFire Flame Style]], [[BlowYouAway Hurricane Style]], [[MakingASplash Water Style]], [[DishingOutDirt Land Style]].

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Additional info, again


** MultiformBalance: Green gauge characters, who can change between different forms at will (Kuuga, Den-O, Decade, Double and OOO can all use this gauge in ''Climax Heroes OOO'', as can ''Fourze'' as of his installment)
** SuperMode: Red gauge characters, who can change into a more powerful form when their Rider Gauge is full, and use this to cancel their actions (All main Riders except for OOO + Zeronos and Accel can use this gauge in ''Climax Heroes OOO''. In ''Climax Heroes Fourze'', OOO and Black RX can use this gauge, as well)

to:

** MultiformBalance: Green gauge characters, who can change between different forms at will (Kuuga, Den-O, Decade, Double and OOO can all use this gauge in ''Climax Heroes OOO'', as can ''Fourze'' as of his installment)
installment. ''Super'' has Wizard use this gauge.)
** SuperMode: Red gauge characters, who can change into a more powerful form when their Rider Gauge is full, and use this to cancel their actions (All main Riders except for OOO + Zeronos and Accel can use this gauge in ''Climax Heroes OOO''. In ''Climax Heroes Fourze'', OOO and Black RX can use this gauge, as well)well. In ''Super Climax Heroes'', Wizard, Fourze and Meteor can also use this gauge.)



** SummonMagic: Orange gauge characters, who can summon allies to help them for a fraction of their Rider Gauge (Kuuga, Agito, all ''KamenRiderRyuki'' Riders, Faiz and Kiva can use this gauge, as well as V3 as of ''Climax Heroes Fourze'')

to:

** SummonMagic: Orange gauge characters, who can summon allies to help them for a fraction of their Rider Gauge (Kuuga, Agito, all ''KamenRiderRyuki'' Riders, Faiz and Kiva can use this gauge, as well as V3 as of ''Climax Heroes Fourze'')Fourze'', as can Zanki and Saga from ''Super Climax Heroes'')



** Two characters have "special" versions of the gauges: KamenRiderKabuto [[SuperMode Hyper Mode]] is a Red Gauge, yet can activate Clock Up as if he was a Blue Gauge. KamenRiderDecade's Kamen Ride is a green gauge, yet it can cancel his actions as if it were a red gauge.
** As of Super Climax Heroes, the first [[KamenRiderKabuto Kamen Rider TheBee]] is an Orange guage, but can also activate his Clock Up, as he is still a Kabuto Rider.

to:

** Two Three characters have "special" versions of the gauges: KamenRiderKabuto [[SuperMode Hyper Mode]] is a Red Gauge, yet can activate Clock Up as if he was a Blue Gauge. KamenRiderDecade's Kamen Ride is a green gauge, yet it can cancel his actions as if it were a red gauge.
**
gauge. As of Super Climax Heroes, ''Super'', the first [[KamenRiderKabuto Kamen Rider TheBee]] is an Orange guage, Gauge, but can also activate his Clock Up, as he is still a Kabuto Rider.much like Hyper Kabuto.
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Additional info

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** As of Super Climax Heroes, the first [[KamenRiderKabuto Kamen Rider TheBee]] is an Orange guage, but can also activate his Clock Up, as he is still a Kabuto Rider.

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** ''Chou Climax Heroes'' has [[spoiler: Fourze Fusion States, a unique [[TheMovie movie-exclusive form]] resulting from the fusion between [[FusionDance Fourze Cosmic States and Meteor Storm]]. He has moves from both characters, using the Barizun Sword along with GoodOldFisticuffs and Kiais. His FinishingMove is the same as Cosmic Fourze's, but doesn't transport the opponent into space.]]

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** ''Chou ''Super Climax Heroes'' has [[spoiler: Fourze Meteor Fusion States, a unique [[TheMovie movie-exclusive form]] resulting from the fusion between [[FusionDance Fourze Cosmic States and Meteor Storm]]. He has moves from both characters, using the Barizun Sword along with GoodOldFisticuffs and Kiais. His FinishingMove is the same as Cosmic Fourze's, but doesn't transport the opponent into space.]]
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** Chou Climax Heroes has [[spoiler: Fourze Fusion States, a unique [[TheMovie movie-exclusive form]] resulting from the fusion between [[FusionDance Fourze Cosmic States and Meteor Storm]]. He has moves from both characters, using the [[BFS Barizun Sword]] along with GoodOlFisticuffs and [[Kiai Kiai's]]. His FinishingMove is the same as Cosmic Fourze's, but doesn't transport the opponent into space.]]

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** Chou ''Chou Climax Heroes Heroes'' has [[spoiler: Fourze Fusion States, a unique [[TheMovie movie-exclusive form]] resulting from the fusion between [[FusionDance Fourze Cosmic States and Meteor Storm]]. He has moves from both characters, using the [[BFS Barizun Sword]] Sword along with GoodOlFisticuffs GoodOldFisticuffs and [[Kiai Kiai's]].Kiais. His FinishingMove is the same as Cosmic Fourze's, but doesn't transport the opponent into space.]]
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* ''Super Kamen Rider Climax Heroes'' (Wii and PSP ''[[RuleOfThree again]]''). This time, Series/KamenRiderWizard joins the fray as well as some more secondary/evil Riders from previous seasons, such as [[Series/KamenRiderKabuto Zabee]], [[Series/KamenRiderBlade Chalice]], [[Series/KamenRiderAgito Gills]] and many more. Series/KamenRiderFourze gets an update and is joined by Meteor. In fact, the entire game gets a significant update compared to the previous ones. The new mechanics now allow opponents to run everywhere on the battlefield, and every character gets a form of dash or super-jump that can often be followed by uniques [[SpecialAttack Rider Arts]]. The story mode is similar to the one from the previous game, but missions are distributed among areas instead of Riders, although a lot of them are to be executed with a pre-selected character anyway.

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* ''Super Kamen Rider Climax Heroes'' (Wii and PSP ''[[RuleOfThree again]]''). This time, Series/KamenRiderWizard joins the fray as well as some more secondary/evil Riders from previous seasons, such as [[Series/KamenRiderKabuto [[KamenRiderKabuto Zabee]], [[Series/KamenRiderBlade [[KamenRiderBlade Chalice]], [[Series/KamenRiderAgito [[KamenRiderAgito Gills]] and many more. Series/KamenRiderFourze gets an update and is joined by Meteor. In fact, the entire game gets a significant update compared to the previous ones. The new mechanics now allow opponents to run everywhere on the battlefield, and every character gets a form of dash or super-jump that can often be followed by uniques [[SpecialAttack Rider Arts]]. The story mode is similar to the one from the previous game, but missions are distributed among areas instead of Riders, although a lot of them are to be executed with a pre-selected character anyway.

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* ''Super Kamen Rider Climax Heroes'' (Wii and PSP ''[[RuleOfThree again]]''). Not much is known yet about this installment, other than that Series/KamenRiderWizard is the headlining hero and that several new secondary Riders will be added to the roster, as well as form updates for [[Series/KamenRiderFourze Fourze]].

to:

* ''Super Kamen Rider Climax Heroes'' (Wii and PSP ''[[RuleOfThree again]]''). Not much is known yet about this installment, other than that This time, Series/KamenRiderWizard is joins the headlining hero and that several new secondary Riders will be added to the roster, fray as well as some more secondary/evil Riders from previous seasons, such as [[Series/KamenRiderKabuto Zabee]], [[Series/KamenRiderBlade Chalice]], [[Series/KamenRiderAgito Gills]] and many more. Series/KamenRiderFourze gets an update and is joined by Meteor. In fact, the entire game gets a significant update compared to the previous ones. The new mechanics now allow opponents to run everywhere on the battlefield, and every character gets a form updates for [[Series/KamenRiderFourze Fourze]].
of dash or super-jump that can often be followed by uniques [[SpecialAttack Rider Arts]]. The story mode is similar to the one from the previous game, but missions are distributed among areas instead of Riders, although a lot of them are to be executed with a pre-selected character anyway.


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** Chou Climax Heroes has [[spoiler: Fourze Fusion States, a unique [[TheMovie movie-exclusive form]] resulting from the fusion between [[FusionDance Fourze Cosmic States and Meteor Storm]]. He has moves from both characters, using the [[BFS Barizun Sword]] along with GoodOlFisticuffs and [[Kiai Kiai's]]. His FinishingMove is the same as Cosmic Fourze's, but doesn't transport the opponent into space.]]
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** LethalJokeCharacter: In the first two games, however, he's a StoneWall, as he hits hard and doesn't get stunned by weak attacks.

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** LethalJokeCharacter: In the first two games, however, he's a StoneWall, extreme version of MightyGlacier, as he hits hard and doesn't get stunned by weak attacks.
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* LimitBreak: Based on each Riders' FinishingMove in respective titles. [[http://www.youtube.com/watch?v=sZy6d98c8yU&feature=related Here are all that are included in Fourze]].

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* LimitBreak: Based on each Riders' FinishingMove in respective titles. [[http://www.youtube.com/watch?v=sZy6d98c8yU&feature=related Here are all that are included in Fourze]]. [[http://www.youtube.com/watch?v=o2NsuEFU8Tk And this is new ones from Super, including older ones with redubbed.]]
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** ''Super'' looks like it'll be a major aversion, with a number of original actors returning to voice their characters: Takayuki Tsubaki as KamenRiderBlade, Toshiki Kashu as KamenRiderAgito, Ryoji Morimoto as [[KamenRiderBlade Kamen Rider Chalice]], Kousei Amano as [[KamenRiderBlade Kamen Rider Garren]], Masato Uchiyama as [[KamenRiderKabuto Kamen Rider TheBee and PunchHopper]], Renn Kiriyama as [[KamenRiderDouble Kamen Rider Joker]], Takamasa Suga as [[KamenRiderRyuki Kamen Rider Ryuki and Ryuga]], and Takahirou Houjou as [[KamenRiderBlade Kamen Rider Leangle]]. And more are expected!

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** ''Super'' looks like it'll be a major aversion, with a number of original actors returning to voice their characters: Takayuki Tsubaki as KamenRiderBlade, Toshiki Kashu as KamenRiderAgito, Ryoji Morimoto as [[KamenRiderBlade Kamen Rider Chalice]], Kousei Amano as [[KamenRiderBlade Kamen Rider Garren]], Masato Uchiyama as [[KamenRiderKabuto Kamen Rider TheBee and PunchHopper]], Renn Kiriyama as [[KamenRiderDouble Kamen Rider Joker]], Takamasa Suga as [[KamenRiderRyuki Kamen Rider Ryuki and Ryuga]], and Takahirou Houjou as [[KamenRiderBlade Kamen Rider Leangle]].Leangle]] and Yuuki Sato as [[KamenRiderKabuto Kamen Rider Gatack]]. And more are expected!

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* DreamMatchGame



** Actors confirmed to return in Super Climax Heroes so far: Takayuki Tsubaki as KamenRiderBlade, Toshiki Kashu as KamenRiderAgito, Ryoji Morimoto as [[KamenRiderBlade Kamen Rider Chalice]], Kousei Amano as [[KamenRiderBlade Kamen Rider Garren]], Masato Uchiyama as [[KamenRiderKabuto Kamen Rider TheBee and PunchHopper]], Renn Kiriyama as [[KamenRiderDouble Kamen Rider Joker]], Takamasa Suga as [[KamenRiderRyuki Kamen Rider Ryuki and Ryuga]], and Takahirou Houjou as [[KamenRiderBlade Kamen Rider Leangle]]. And more are expected !

to:

** Actors confirmed ''Super'' looks like it'll be a major aversion, with a number of original actors returning to return in Super Climax Heroes so far: voice their characters: Takayuki Tsubaki as KamenRiderBlade, Toshiki Kashu as KamenRiderAgito, Ryoji Morimoto as [[KamenRiderBlade Kamen Rider Chalice]], Kousei Amano as [[KamenRiderBlade Kamen Rider Garren]], Masato Uchiyama as [[KamenRiderKabuto Kamen Rider TheBee and PunchHopper]], Renn Kiriyama as [[KamenRiderDouble Kamen Rider Joker]], Takamasa Suga as [[KamenRiderRyuki Kamen Rider Ryuki and Ryuga]], and Takahirou Houjou as [[KamenRiderBlade Kamen Rider Leangle]]. And more are expected !expected!



* UnexpectedCharacter: The final character to be unlocked in ''Climax Heroes OOO'' is KamenRiderDouble... [=Cyclone''Accel''Xtreme=]. A form that up to this point only officially existed as a ''five second ImagineSpot''.

to:

* UnexpectedCharacter: The final character to be unlocked in ''Climax Heroes OOO'' is KamenRiderDouble... [=Cyclone''Accel''Xtreme=].Cyclone''Accel''Xtreme. A form that up to this point only officially existed as a ''five second ImagineSpot''.



** Similar to the [=CycloneAccelXtreme=] example, yet to a lesser extent, OOO's [[SuperpoweredEvilSide Purple Eyed TaToBa Combo]] can be unlocked in ''Fourze''. Much like CAX, this only appeared for about five seconds.
*** This is at the cost of CAX. On the plus-side, and even more unexpected, Purple Eyed [=TaToBa=] HAS got a finisher, unlike CAX... the downside is that it's the regular [=TaToBa=] finisher with Purple Eyes and different sounds (growls and grunts, which is at least consistent for PE-[=TaToBa=]).

to:

** Similar to the [=CycloneAccelXtreme=] example, yet to a lesser extent, ''Fourze'' also has OOO's [[SuperpoweredEvilSide Purple Eyed TaToBa Combo]] can be unlocked Combo]], in ''Fourze''. place of [=CycloneAccelXtreme=]. Much like CAX, this only appeared for about five seconds.
*** This is at the cost of CAX. On the plus-side, and even more unexpected, Purple Eyed [=TaToBa=] HAS got a finisher, unlike CAX... the downside is that it's the regular [=TaToBa=] finisher with Purple Eyes and different sounds (growls and grunts, which is at least consistent for PE-[=TaToBa=]).
seconds.
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* TheUnexpected: The final character to be unlocked in ''Climax Heroes OOO'' is KamenRiderDouble... [=Cyclone''Accel''Xtreme=]. A form that up to this point only officially existed as a ''five second ImagineSpot''.

to:

* TheUnexpected: UnexpectedCharacter: The final character to be unlocked in ''Climax Heroes OOO'' is KamenRiderDouble... [=Cyclone''Accel''Xtreme=]. A form that up to this point only officially existed as a ''five second ImagineSpot''.
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** Actors confirmed to return in Super Climax Heroes so far: Takayuki Tsubaki as KamenRiderBlade, Toshiki Kashu as KamenRiderAgito, Ryoji Morimoto as [[KamenRiderBlade Kamen Rider Chalice]], Kousei Amano as [[KamenRiderBlade Kamen Rider Garren]], Masato Uchiyama as [[KamenRiderKabuto Kamen Rider TheBee and PunchHopper]], Renn Kiriyama as [[KamenRiderDouble Kamen Rider Joker]], and Takamasa Suga as [[KamenRiderRyuki Kamen Rider Ryuki and Ryuga]]. And more are expected !

to:

** Actors confirmed to return in Super Climax Heroes so far: Takayuki Tsubaki as KamenRiderBlade, Toshiki Kashu as KamenRiderAgito, Ryoji Morimoto as [[KamenRiderBlade Kamen Rider Chalice]], Kousei Amano as [[KamenRiderBlade Kamen Rider Garren]], Masato Uchiyama as [[KamenRiderKabuto Kamen Rider TheBee and PunchHopper]], Renn Kiriyama as [[KamenRiderDouble Kamen Rider Joker]], and Takamasa Suga as [[KamenRiderRyuki Kamen Rider Ryuki and Ryuga]].Ryuga]], and Takahirou Houjou as [[KamenRiderBlade Kamen Rider Leangle]]. And more are expected !
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** Actors confirmed to return in Super Climax Heroes so far: Takayuki Tsubaki as KamenRiderBlade, Toshiki Kashu as KamenRiderAgito, Ryoji Morimoto as [[KamenRiderBlade Kamen Rider Chalice]], Kousei Amano as [[KamenRiderBlade Kamen Rider Garren]], Masato Uchiyama as [[KamenRiderKabuto Kamen Rider TheBee and PunchHopper]], Renn Kiriyama as [[KamenRiderDouble Kamen Rider Joker]], and Takamasa Suga as [[KamenRiderRyuki Kamen Rider Ryuki and Ryuga]]. And more are expected !
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* ''Super Kamen Rider Climax Heroes'' (Wii and PSP ''again''). Not much is known yet about this installment, other than that Series/KamenRiderWizard is the headlining hero and that several new secondary Riders will be added to the roster, as well as form updates for [[Series/KamenRiderFourze Fourze]].

to:

* ''Super Kamen Rider Climax Heroes'' (Wii and PSP ''again'').''[[RuleOfThree again]]''). Not much is known yet about this installment, other than that Series/KamenRiderWizard is the headlining hero and that several new secondary Riders will be added to the roster, as well as form updates for [[Series/KamenRiderFourze Fourze]].

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Well, just dug up the old PS 2 game yesterday. And I think we should stick to games here, so remove \"supposed to do this\" entries from Swiss Army Hero.


* SwissArmyHero: A few main Riders have this as their gimmick when you choose to use them in form change mode.
** [[KamenRiderKuuga Kuuga]]: [[JackOfAllStats Mighty Form]], [[FragileSpeedster Dragon]] [[SimpleStaff Form]], [[GlassCannon Pegasus]] [[TheGunslinger Form]], [[MightyGlacier Titan Form]].
** [[KamenRiderAgito Agito]] is supposed to do this, but only has access to [[AllYourPowersCombined Trinity]] and [[LightningBruiser Shining Form]], both as SuperMode, and you can only choose one for the entire fight/story mode level/arcade playthrough.
** [[{{KamenRiderDen-O}} Den-O]]: [[JackOfAllStats Sword Form]], [[FragileSpeedster Rod Form]], [[MightyGlacier Axe Form]], [[GlassCannon Gun Form]].
** [[KamenRiderKiva Kiva]], like Agito, is reduced to only having [[SuperMode Emperor Form]], with his other forms nowhere in sight.
** [[KamenRiderDecade Decade]] does his MegaManning like in the series, but can only choose one of the first nine Heisei Riders for all the fight/level/arcade mode.
** [[KamenRiderDouble Double]] can mix and match his Gaia Memories like in the show.
** [[KamenRiderOOO OOO]] works like Double, with 4 head medals, 3 arm medals and 3 leg medals that you can mix the way you want. But using strong attacks tends to choose either your arm or leg medals and turn the other parts of his body in the same type to make a full combo. Using weak attacks or specials will not force-change you, but it's kinda awkward to be reduced to that in order to stay in mix-and-match combos.
** [[Series/KamenRiderFourze Fourze]] can either use his 4 basic switches plus 4 other you choose before battle, or use his 4 basic switches and change into [[ShockAndAwe Elek States]] or [[PlayingWithFire Fire States]].

to:

* SwissArmyHero: A SwissArmyHero:
** In the first game, none of riders can switch form freely. This trope is used only by [[KamenRiderRyuki Ryuki]], who can switch between three movesets. Unarmed, Drag Saber and Drag Claw.
** Since ''OOO'',
few main Riders have this as their gimmick when you choose to use them in form change mode.
** *** [[KamenRiderKuuga Kuuga]]: [[JackOfAllStats Mighty Form]], [[FragileSpeedster Dragon]] [[SimpleStaff Form]], [[GlassCannon Pegasus]] [[TheGunslinger Form]], [[MightyGlacier Titan Form]].
** [[KamenRiderAgito Agito]] is supposed to do this, but only has access to [[AllYourPowersCombined Trinity]] and [[LightningBruiser Shining Form]], both as SuperMode, and you can only choose one for the entire fight/story mode level/arcade playthrough.
**
*** [[{{KamenRiderDen-O}} Den-O]]: [[JackOfAllStats Sword Form]], [[FragileSpeedster Rod Form]], [[MightyGlacier Axe Form]], [[GlassCannon Gun Form]].
** [[KamenRiderKiva Kiva]], like Agito, is reduced to only having [[SuperMode Emperor Form]], with his other forms nowhere in sight.
** [[KamenRiderDecade Decade]] does his MegaManning like in the series, but can only choose one of the first nine Heisei Riders for all the fight/level/arcade mode.
**
*** [[KamenRiderDouble Double]] can mix and match his Gaia Memories like in the show.
** *** [[KamenRiderOOO OOO]] works like Double, with 4 head medals, 3 arm medals and 3 leg medals that you can mix the way you want. But using strong attacks tends to choose either your arm or leg medals and turn the other parts of his body in the same type to make a full combo. Using weak attacks or specials will not force-change you, but it's kinda awkward to be reduced to that in order to stay in mix-and-match combos.
** *** [[Series/KamenRiderFourze Fourze]] can either use his 4 basic switches plus 4 other you choose before battle, or use his 4 basic switches and change into [[ShockAndAwe Elek States]] or [[PlayingWithFire Fire States]].
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* ''Super Kamen Rider Climax Heroes'' (Wii and PSP ''again''). Not much is known yet about this installment, other than that series/KamenRiderWizard is the headlining hero and that several new secondary Riders will be added to the roster, as well as form updates for [[Series/KamenRiderFourze Fourze]].

to:

* ''Super Kamen Rider Climax Heroes'' (Wii and PSP ''again''). Not much is known yet about this installment, other than that series/KamenRiderWizard Series/KamenRiderWizard is the headlining hero and that several new secondary Riders will be added to the roster, as well as form updates for [[Series/KamenRiderFourze Fourze]].
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to:

* ''Super Kamen Rider Climax Heroes'' (Wii and PSP ''again''). Not much is known yet about this installment, other than that series/KamenRiderWizard is the headlining hero and that several new secondary Riders will be added to the roster, as well as form updates for [[Series/KamenRiderFourze Fourze]].
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AllKamenRiderGenerations, on the other hand, is another series of games that takes Riders from all over the years, but are [[BeatEmUp beat'em ups]] instead of versus [[FightingGame fighting games]].
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A series of [[FightingGame 3D fighting games]] developed by {{Eighting|Raizing}} based on Heisei era of the ''KamenRider'' franchise, where characters from [[KamenRiderKuuga Kuuga]] to, currently, [[KamenRiderFourze Fourze]] duke it out in one-on-one fights.

to:

A series of [[FightingGame 3D fighting games]] developed by {{Eighting|Raizing}} based on Heisei era of the ''KamenRider'' franchise, where characters from [[KamenRiderKuuga Kuuga]] to, currently, [[KamenRiderFourze [[Series/KamenRiderFourze Fourze]] duke it out in one-on-one fights.



* ''Kamen Rider: Climax Heroes Fourze'' (Wii and PSP again). [[KamenRiderFourze Guess who]] [[RunningGag got added in this update]]. Showa Riders also got added, OOO got all his forms except for [=TaMaShii=], you can now do tag battles where you can change between two Riders mid-fight or use your Super Gauge to summon your other character to sandwich the opponent, and all the ObviousBeta characters finally got a FinishingMove as well as a pseudo SuperMode where their power increases and a few of their combos change.

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* ''Kamen Rider: Climax Heroes Fourze'' (Wii and PSP again). [[KamenRiderFourze [[Series/KamenRiderFourze Guess who]] [[RunningGag got added in this update]]. Showa Riders also got added, OOO got all his forms except for [=TaMaShii=], you can now do tag battles where you can change between two Riders mid-fight or use your Super Gauge to summon your other character to sandwich the opponent, and all the ObviousBeta characters finally got a FinishingMove as well as a pseudo SuperMode where their power increases and a few of their combos change.



* CallingYourAttacks: Not everyone does this, but there are a few instances. Mostly for characters from ''KamenRiderKabuto'', where this trope was commonplace. [[KamenRiderDouble Double]] and [[KamenRiderDenO Den-O Liner Form]] also do this for their [[FinishingMove Finishing Moves]].

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* CallingYourAttacks: Not everyone does this, but there are a few instances. Mostly for characters from ''KamenRiderKabuto'', where this trope was commonplace. [[KamenRiderDouble Double]] and [[KamenRiderDenO [[{{KamenRiderDen-O}} Den-O Liner Form]] also do this for their [[FinishingMove Finishing Moves]].



*** Activating Knight's Sword Vent makes him play like [[KamenRiderDenO Zeronos]], activating Femme's turns her into [[KamenRiderKuuga Dragon Form Kuuga]]

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*** Activating Knight's Sword Vent makes him play like [[KamenRiderDenO [[{{KamenRiderDen-O}} Zeronos]], activating Femme's turns her into [[KamenRiderKuuga Dragon Form Kuuga]]



* ObviousBeta: Some of the secret characters don't have a SuperMode or even a finisher. [[KamenRiderDenO Nega Den-O]] doesn't have [[BifurcatedWeapon the abilities we would expect from him]], [[KamenRiderKabuto Gatack and the twin Hoppers]] only have their signature finishing moves as special moves but no cinematic finisher, [[KamenRider555 AutoVajin]] is a complete joke with almost no moves (maybe it's a case of JokeCharacter) and [[spoiler: [[KamenRiderBlade poor Garren]] has no finisher or Jack Form while his buddy Blade has all of it plus King form]].

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* ObviousBeta: Some of the secret characters don't have a SuperMode or even a finisher. [[KamenRiderDenO [[{{KamenRiderDen-O}} Nega Den-O]] doesn't have [[BifurcatedWeapon the abilities we would expect from him]], [[KamenRiderKabuto Gatack and the twin Hoppers]] only have their signature finishing moves as special moves but no cinematic finisher, [[KamenRider555 AutoVajin]] is a complete joke with almost no moves (maybe it's a case of JokeCharacter) and [[spoiler: [[KamenRiderBlade poor Garren]] has no finisher or Jack Form while his buddy Blade has all of it plus King form]].



** [[KamenRiderDenO Den-O]]: [[JackOfAllStats Sword Form]], [[FragileSpeedster Rod Form]], [[MightyGlacier Axe Form]], [[GlassCannon Gun Form]].

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** [[KamenRiderDenO [[{{KamenRiderDen-O}} Den-O]]: [[JackOfAllStats Sword Form]], [[FragileSpeedster Rod Form]], [[MightyGlacier Axe Form]], [[GlassCannon Gun Form]].



** [[KamenRiderFourze Fourze]] can either use his 4 basic switches plus 4 other you choose before battle, or use his 4 basic switches and change into [[ShockAndAwe Elek States]] or [[PlayingWithFire Fire States]].

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** [[KamenRiderFourze [[Series/KamenRiderFourze Fourze]] can either use his 4 basic switches plus 4 other you choose before battle, or use his 4 basic switches and change into [[ShockAndAwe Elek States]] or [[PlayingWithFire Fire States]].
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A series of [[FightingGame 3D fighting games]] developed by {{Eighting|Raizing}} based on Heisei era of the ''KamenRider'' franchise, where characters from [[KamenRiderKuuga Kuuga]] to, currently, [[KamenRiderFourze Fourze]] duke it out in one-on-one fights.

The series currently features four games in Japan, which are actually more like [[UpdatedRerelease updates of the previous one]] than sequels:
* ''Kamen Rider: Climax Heroes'' (Playstation2), includes main Riders from Kuuga to [[KamenRiderDecade Decade]] as well as a few hidden secondary riders that don't [[ObviousBeta necessarily have complete movesets]]. Many Riders have the ability to [[SwissArmyHero change into various]] forms...but only for a limited amount of time.
* ''Kamen Rider: Climax Heroes W'' (Wii), pretty much the same deal but with [[KamenRiderDouble Double]] added to the cast. A number of systematic changes were also implemented such as usage of "incomplete" characters outside of story mode. It's more of UpdatedRerelease, with Double being only one with complete movesets from the handful of new characters.
* ''Kamen Rider: Climax Heroes OOO'' (Wii and PSP), [[KamenRiderOOO guess who got added in this update]]. The main Riders' [[SuperMode final forms]] are finally fully playable instead of being seen only for {{Finishing Move}}s. Surprisingly, the "hidden" secondary Riders are not hidden under the main, finished characters; unlike the first two games. Also every Rider from ''[[KamenRiderRyuki Ryuki]]'' is there, copypasted from the ''Kamen Rider Dragon Knight'' game (see below). The Ryuki Riders have an important role in this game's story mode, known as Ragnarok Mode, based on the Mirror World from the ''Kamen Rider Dragon Knight'' game.
* ''Kamen Rider: Climax Heroes Fourze'' (Wii and PSP again). [[KamenRiderFourze Guess who]] [[RunningGag got added in this update]]. Showa Riders also got added, OOO got all his forms except for [=TaMaShii=], you can now do tag battles where you can change between two Riders mid-fight or use your Super Gauge to summon your other character to sandwich the opponent, and all the ObviousBeta characters finally got a FinishingMove as well as a pseudo SuperMode where their power increases and a few of their combos change.

There has also been one ''Climax Heroes'' game released in the U.S., though not released under that title: ''Kamen Rider Dragon Knight'' for the Wii, developed by the same company and based on the same engine, but with the characters modded into the cast of ''KamenRiderDragonKnight'', some altered mechanics, and an original story mode called Mirror World.

!!Tropes presented by ''Kamen Rider: Climax Heroes'':

* AIIsACrapshoot: Ragnarok (Originally "R-1000") in ''Climax Heroes OOO'' was designed as a DeusEstMachina, but went haywire. [[spoiler:It's revealed that he went insane with loneliness after his "papa" (creator) disappeared on him during a test of the [[TeleportersAndTransporters Dimensional Tunnel]]. Somewhat subverted in that he ''knows'' he's not right in the head and has called the Riders into his world hoping they'll be able to stop him.]]
* BeatEmUp: Most missions in ''OOO'''s Ragnarok Mode play out like this (Something carried over from ''Dragon Knight Wii'').
* CallingYourAttacks: Not everyone does this, but there are a few instances. Mostly for characters from ''KamenRiderKabuto'', where this trope was commonplace. [[KamenRiderDouble Double]] and [[KamenRiderDenO Den-O Liner Form]] also do this for their [[FinishingMove Finishing Moves]].
** [[KamenRiderBlade Blade and Garren]], on the other hand, have their attacks called ''for'' them by their weapons.
** With the adding of Showa characters and Fourze to the cast, we can expect even more attack calling.
* CounterAttack: [[KamenRiderKabuto Kabuto]]'s normal Rider Kick functions as one. In addition, [[KamenRiderDecade Decade]] gains one if he has Final Form Ride: Kabuto Zecter selected as his summon in Form Change style.
* DolledUpInstallment: The ''KamenRiderDragonKnight'' game for the NintendoWii is ''Climax Heroes W'' with the serial numbers filed off and all of the Riders' standard movesets copied and pasted onto the characters from that series. For the curious, they are:
** Dragon Knight and Onyx/Ryuga = Ryuki ([[CaptainObvious Duh]])
** Wing Knight/Knight and Siren/Femme = [[KamenRiderKiva IXA Burst Mode]]
*** Activating Knight's Sword Vent makes him play like [[KamenRiderDenO Zeronos]], activating Femme's turns her into [[KamenRiderKuuga Dragon Form Kuuga]]
** Incisor/Scissors, Axe/Tiger and Wrath/Odin = [[KamenRiderAgito Agito]]
** Torque/Zolda = [[KamenRiderDecade Diend]]
*** DivergentCharacterEvolution: Diend was given a brand new moveset in ''OOO'', so it's very difficult to tell that he and Zolda were ever the same character.
** Sting/Raia and Camo/Verde = [[KamenRiderKuuga Mighty Form Kuuga]]
** Thrust/Gai = [[KamenRiderDecade Decade]]
** Strike/Ouja = [[KamenRider555 Faiz]]
** Spear/Imperer = [[KamenRiderKiva Kiva]]
** [[SuperMode Wing Knight Survive/Knight Survive]] = [[KamenRiderBlade Blade]]
* EarlyInstallmentWeirdness: In the first two games, Ryuki and Diend use new [[FinishingMove finishing moves]]. They regain the ones they used in their respective series in ''Climax Heroes OOO''.
* EvilTwin: Dark Decade, the FinalBoss in first two games. He's an alternate version of Decade, much like alternate riders in the series. He fights just like Decade, except being far stronger and doesn't has [[PowerOfFriendship Final Form Ride cards]].
* FaceHeelTurn: A number of Riders in Ragnarok Mode have been brainwashed by the eponymous computer into fighting for its amusement. Naturally, you'll have to [[DefeatMeansFriendship "befriend"]] them.
* FinalBoss: [[EvilTwin Dark Decade]], a PaletteSwap of [[KamenRiderDecade Decade]] with increased offense and defense, served this purpose in the original ''Climax Heroes'' and ''W''. ''OOO'' cut the character entirely and replaced him with [[KamenRiderRyuki Odin and Ryuga]]. In ''Fourze'', the Heroes Mode doesn't seem to have a specific story since you can do missions with any Rider in any order. Odin is still there, but the [[KamenRiderKabuto Twin Hoppers]] tend to appear very often as the final match in arcade mode, and when it's not them, it's Fourze and OOO, unless you've fufilled certain conditions, then its Purple Eyed [=TaToBa=] OOO.
* FlunkyBoss: Occasionally, a mission in Ragnarok Mode will require the player to defeat an enemy Rider in a BeatEmUp stage, where they will fight alongside {{Mooks}}. Notable among these is [[KamenRiderDecade Diend]], who always fights alongside [[KamenRider555 Riotroopers]] (This particular Mook is never encountered unless you're up against Diend).
* HeelFaceTurn: Several antagonistic Riders such as [[KamenRider555 Kaixa]], [[KamenRiderKabuto the Hoppers]], and most of ''KamenRiderRyuki'''s cast will join up with the player in Ragnarok Mode. Of course, you'll usually have to [[DefeatMeansFriendship beat them first]].
** Of course, [[KamenRiderRyuki Imperer]] pulls a FaceHeelTurn later on, and Kaixa walks into a HeelFaceRevolvingDoor, though unlike Imperer he ends up on the player's side.
* JokeCharacter: [[KamenRider555 AutoVajin]], Faiz's TransformingMecha[=/=]Coolbike. He's slow, doesn't have a finisher, and has almost no combos. Probably an in-joke as he was [[ButtMonkey quite useless and stupid]] in the series itself.
** LethalJokeCharacter: In the first two games, however, he's a StoneWall, as he hits hard and doesn't get stunned by weak attacks.
* LimitBreak: Based on each Riders' FinishingMove in respective titles. [[http://www.youtube.com/watch?v=sZy6d98c8yU&feature=related Here are all that are included in Fourze]].
* {{Mooks}}: In the form of of [[KamenRiderRyuki Gelnewts, Raydragoons]], [[KamenRiderKabuto Salisworms]] and [[KamenRiderDouble Masquerade Dopants]] in ''OOO'''s Ragnarok Mode. [[Series/KamenRider Shocker mooks]] also appear in ''Fourze''.
* ObviousBeta: Some of the secret characters don't have a SuperMode or even a finisher. [[KamenRiderDenO Nega Den-O]] doesn't have [[BifurcatedWeapon the abilities we would expect from him]], [[KamenRiderKabuto Gatack and the twin Hoppers]] only have their signature finishing moves as special moves but no cinematic finisher, [[KamenRider555 AutoVajin]] is a complete joke with almost no moves (maybe it's a case of JokeCharacter) and [[spoiler: [[KamenRiderBlade poor Garren]] has no finisher or Jack Form while his buddy Blade has all of it plus King form]].
** Corrected in ''Fourze'', all the incomplete characters got new/improved moves, a finishing move and can use their Super Gauge to enter a temporary SuperMode with increased power and a few different combos.
* TheOtherDarrin: Most of the Riders don't have their original actors voicing them, the ones that do are usually the more recent ones, as well as some whose original actors are ''not'' constantly overbooked by other productions because of their popularity.
* SuperMode: Different versions, depending on what gauge colour is chosen, in ''Climax Heroes OOO'' and ''Fourze'' (in the original and ''Double'', all Riders act as Red Gauge Riders, sans for the ''KamenRiderKabuto'' Riders and Faiz, and those who act as gray gauge characters):
** MultiformBalance: Green gauge characters, who can change between different forms at will (Kuuga, Den-O, Decade, Double and OOO can all use this gauge in ''Climax Heroes OOO'', as can ''Fourze'' as of his installment)
** SuperMode: Red gauge characters, who can change into a more powerful form when their Rider Gauge is full, and use this to cancel their actions (All main Riders except for OOO + Zeronos and Accel can use this gauge in ''Climax Heroes OOO''. In ''Climax Heroes Fourze'', OOO and Black RX can use this gauge, as well)
** SuperSpeed: Blue gauge characters, who can enter a state in which everything but them is slowed down for a limited time when their Rider Gauge is full (All ''KamenRiderKabuto'' Riders, as well as Faiz, can use this gauge)
** SummonMagic: Orange gauge characters, who can summon allies to help them for a fraction of their Rider Gauge (Kuuga, Agito, all ''KamenRiderRyuki'' Riders, Faiz and Kiva can use this gauge, as well as V3 as of ''Climax Heroes Fourze'')
** Riders with a gray gauge get no SuperMode whatsoever (Everyone not mentioned in the previous list and Double can use this gauge, and many more in ''Fourze''). In ''Fourze'', characters with a Grey gauge can now power up and get a few new moves for a limited time.
** Two characters have "special" versions of the gauges: KamenRiderKabuto [[SuperMode Hyper Mode]] is a Red Gauge, yet can activate Clock Up as if he was a Blue Gauge. KamenRiderDecade's Kamen Ride is a green gauge, yet it can cancel his actions as if it were a red gauge.
* SwissArmyHero: A few main Riders have this as their gimmick when you choose to use them in form change mode.
** [[KamenRiderKuuga Kuuga]]: [[JackOfAllStats Mighty Form]], [[FragileSpeedster Dragon]] [[SimpleStaff Form]], [[GlassCannon Pegasus]] [[TheGunslinger Form]], [[MightyGlacier Titan Form]].
** [[KamenRiderAgito Agito]] is supposed to do this, but only has access to [[AllYourPowersCombined Trinity]] and [[LightningBruiser Shining Form]], both as SuperMode, and you can only choose one for the entire fight/story mode level/arcade playthrough.
** [[KamenRiderDenO Den-O]]: [[JackOfAllStats Sword Form]], [[FragileSpeedster Rod Form]], [[MightyGlacier Axe Form]], [[GlassCannon Gun Form]].
** [[KamenRiderKiva Kiva]], like Agito, is reduced to only having [[SuperMode Emperor Form]], with his other forms nowhere in sight.
** [[KamenRiderDecade Decade]] does his MegaManning like in the series, but can only choose one of the first nine Heisei Riders for all the fight/level/arcade mode.
** [[KamenRiderDouble Double]] can mix and match his Gaia Memories like in the show.
** [[KamenRiderOOO OOO]] works like Double, with 4 head medals, 3 arm medals and 3 leg medals that you can mix the way you want. But using strong attacks tends to choose either your arm or leg medals and turn the other parts of his body in the same type to make a full combo. Using weak attacks or specials will not force-change you, but it's kinda awkward to be reduced to that in order to stay in mix-and-match combos.
** [[KamenRiderFourze Fourze]] can either use his 4 basic switches plus 4 other you choose before battle, or use his 4 basic switches and change into [[ShockAndAwe Elek States]] or [[PlayingWithFire Fire States]].
* ThemeSongPowerup: A gameplay element in ''OOO''. Each series has a theme song that will play whenever a Rider from said series executes his FinishingMove or enters into "Climax Time" (Occurs if the Rider can wear his opponent down to 1/3 health first and gives the winning Rider a full super gauge). The best part? You can choose your ''own'' theme songs in the PSP version thanks to the Custom Soundtrack option.
* TheUnexpected: The final character to be unlocked in ''Climax Heroes OOO'' is KamenRiderDouble... [=Cyclone''Accel''Xtreme=]. A form that up to this point only officially existed as a ''five second ImagineSpot''.
** In ''Climax Heroes Fourze'', Showa Riders got added! Up until then, the series was only about Heisei Riders.
** Similar to the [=CycloneAccelXtreme=] example, yet to a lesser extent, OOO's [[SuperpoweredEvilSide Purple Eyed TaToBa Combo]] can be unlocked in ''Fourze''. Much like CAX, this only appeared for about five seconds.
*** This is at the cost of CAX. On the plus-side, and even more unexpected, Purple Eyed [=TaToBa=] HAS got a finisher, unlike CAX... the downside is that it's the regular [=TaToBa=] finisher with Purple Eyes and different sounds (growls and grunts, which is at least consistent for PE-[=TaToBa=]).
* WhatIf: Although it's just text, some of Hero Mode storyline in ''Fourze'' is this. For examples - [[KamenRiderRyuki Scissor]] survive his canon death, but become fugitive as his crime got uncovered, and [[KamenRiderBlack Shadow Moon]] retains Nobuhiko's personality.
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