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* WeirdMoon: Even weirder than usual, actually. Stage 3 has what at first appears to be an usually large moon rising in the sky, but if you look closely you'll see the moon is somehow right there in the near background, just sitting in open field.

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* WeirdMoon: Even weirder than usual, actually. Stage 3 has what at first appears to be an usually large moon rising in the sky, but if you look closely you'll see the moon is somehow right there in the near background, just sitting in an open field.

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Trope was cut/disambiguated due to cleanup


* BrutishCharacterBrutishWeapon: The game's second-to-last boss is a huge, burly brute wielding a warhammer as weapon.



* DropTheHammer: The game's second-to-last boss is a huge, burly brute wielding a warhammer as weapon.
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* WeirdMoon: Even weirder than usual, actually. Stage 3 has what at first appears to be an usually large moon in the sky, but if you look closely you'll see the moon is somehow right there in the near background, just sitting in open field.

to:

* WeirdMoon: Even weirder than usual, actually. Stage 3 has what at first appears to be an usually large moon rising in the sky, but if you look closely you'll see the moon is somehow right there in the near background, just sitting in open field.

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Changed: 1

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* ConspicuouslyLightPatch: In the underground crypt, the floors is filled with bones and skulls, most which are perfectly blended with the background, but ''some'' are still pale white and suspiciously sticks out. As you fight the undead warrior who starts summoning a set of skeletal armor for himself, sure enough, the outstanding bones are the ones that revives.

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* ConspicuouslyLightPatch: In the underground crypt, the floors is filled with bones and skulls, most which are perfectly blended with the background, but ''some'' are still pale white and suspiciously sticks out. As you fight the undead warrior who starts summoning a set of skeletal armor for himself, sure enough, the outstanding bones are the ones that revives.revive.


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* WeirdMoon: Even weirder than usual, actually. Stage 3 has what at first appears to be an usually large moon in the sky, but if you look closely you'll see the moon is somehow right there in the near background, just sitting in open field.
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Typo


* BloodierAndGorier: The game have a noticeably higher amount of {{gorn}} when it comes to onscreen kills (compared to ''VideoGame/GenpeiToumaDen'' or similar titles), with enemies exploding into puddles of blood even though they're hacked by a sword. And then there are the bosses, who lose their heads, get their flesh ripped off leading behind a skeleton in a blood puddle, or for Ashura, literally turning into a pool of red cause.

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* BloodierAndGorier: The game have a noticeably higher amount of {{gorn}} when it comes to onscreen kills (compared to ''VideoGame/GenpeiToumaDen'' or similar titles), with enemies exploding into puddles of blood even though they're hacked by a sword. And then there are the bosses, who lose their heads, get their flesh ripped off leading behind a skeleton in a blood puddle, or for Ashura, literally turning into a pool of red cause.sauce.
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* MultiArmedAndDangerous: The FinalBoss, Ashura, has 4 arms, each wielding a weapon, and puts up one heck of a fight.

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* MultiArmedAndDangerous: The FinalBoss, Ashura, has 4 four arms, each wielding a weapon, and puts up one heck of a fight.
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* HumanChess: After defeating the kunoichi, you're magically transported to a stage resembling a giant chessboard (oddly enough, based on English chess despite the Feudal Japanese setting). Where the pieces are alive and attacks you while moving in a manner reminiscient of actual chess moves (e.g. bishops slides diagonally, rooks comes at you in a straight line, knights moves on their elevation before moving one step upwards or downwarns to ambush you).

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* HumanChess: After defeating the kunoichi, you're magically transported to a stage resembling a giant chessboard (oddly enough, based on English chess despite the Feudal Japanese setting). Where the pieces are alive and attacks you while moving in a manner reminiscient reminiscent of actual chess moves (e.g. bishops slides diagonally, rooks comes at you in a straight line, knights moves on their elevation before moving one step upwards or downwarns downwards to ambush you).



* MirrorMatch: Most of the bosses, like the Kabuki fighter, undead samurai, and undead warrior in the crypt are human-sized, and attacks with melee weapons not unlike your katana. The warrior notably have animations ''just like yours'' and can jump as well in his first phase (until he summons a set of skeletan armor on himself).

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* MirrorMatch: Most of the bosses, like the Kabuki fighter, undead samurai, and undead warrior in the crypt are human-sized, and attacks with melee weapons not unlike your katana. The warrior notably have animations ''just like yours'' and can jump as well in his first phase (until he summons a set of skeletan skeleton armor on himself).



* {{Seppuku}}: The game's ''introduction'' features a monk commiting hara-kiri. Followed by your character [[OffWithHisHead relieving him of the head]]. Then comes the title screen.

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* {{Seppuku}}: The game's ''introduction'' features a monk commiting committing hara-kiri. Followed by your character [[OffWithHisHead relieving him of the head]]. Then comes the title screen.
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* ChestBurster: An example that somehow ''doesn't'' involve some chestburster knockoff or monster; after you defeat the Dragon Warrior, he then collapses... and two young {{kunoichi}} warriors suddenly bursts from his back (???). YOu then fight the two as a DualBoss.

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* ChestBurster: An example that somehow ''doesn't'' involve some chestburster knockoff or monster; after you defeat the Dragon Warrior, he then collapses... and two young {{kunoichi}} warriors suddenly bursts from his back (???). YOu You then fight the two as a DualBoss.

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''Kabuki Z'' is a 1988 side-scrolling HackAndSlash-style action game made by Kaneko and published by Creator/{{Taito}}.

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''Kabuki Z'' is a 1988 side-scrolling HackAndSlash-style action arcade game made by Kaneko and published by Creator/{{Taito}}.
Creator/{{Taito}}. It's also one of the few Taito games at the time which is NOT a sci-fi themed space shooter, but a HackAndSlash-style actioner.



* MirrorMatch: Most of the bosses, like the Kabuki fighter, undead samurai, and undead warrior in the crypt are human-sized, just like you, and attacks with melee weapons not unlike your katana. The warrior notably have animations ''just like yours'' and can jump as well in his first phase (until he summons a set of skeletan armor on himself).

to:

* MirrorMatch: Most of the bosses, like the Kabuki fighter, undead samurai, and undead warrior in the crypt are human-sized, just like you, and attacks with melee weapons not unlike your katana. The warrior notably have animations ''just like yours'' and can jump as well in his first phase (until he summons a set of skeletan armor on himself).



* OneHitKill: Most of the non-boss enemies, who implodes into a bloody puddle after getting a soft graze from your sword. It's pretty absurd.



* TechnicolorBlade: The Undead Warrior wields a sword that glows red, while Ashura wields four blades in his four arms, two which are red and two yellow.

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* TechnicolorBlade: The Undead Warrior wields a sword that glows red, while Ashura wields four blades in his four arms, two which are red and two yellow. On occasion your blade can glow red as well, especially when you suffer too much health damage.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kabuki_z_poster.jpg]]

''Kabuki Z'' is a 1988 side-scrolling HackAndSlash-style action game made by Kaneko and published by Creator/{{Taito}}.

Using a setting and gameplay format inspired by ''VideoGame/GenpeiToumaDen'', you're a heroic, katana-wielding samurai in a version of Feudal Japan overrun with the undead. And you will fight your way through skeletons, cutists, and assorted demons before confronting the dreaded Ashura.


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!! Kabuki Z contain examples of:
* BattleAmongstTheFlames: In the second stage, when you're fighting enemies inside a burning building. Occasionally falling embers from the ceiling will drop and damage you on contact, though oddly enough already-existing fires on the floor ''won't'' hurt you in any way.
* BlackKnight: You fight a knight clad in Western armor after battling through the chessboard. Said knight originally assumes the form of a portrait before coming to life.
* BloodierAndGorier: The game have a noticeably higher amount of {{gorn}} when it comes to onscreen kills (compared to ''VideoGame/GenpeiToumaDen'' or similar titles), with enemies exploding into puddles of blood even though they're hacked by a sword. And then there are the bosses, who lose their heads, get their flesh ripped off leading behind a skeleton in a blood puddle, or for Ashura, literally turning into a pool of red cause.
* ChestBurster: An example that somehow ''doesn't'' involve some chestburster knockoff or monster; after you defeat the Dragon Warrior, he then collapses... and two young {{kunoichi}} warriors suddenly bursts from his back (???). YOu then fight the two as a DualBoss.
* ConspicuouslyLightPatch: In the underground crypt, the floors is filled with bones and skulls, most which are perfectly blended with the background, but ''some'' are still pale white and suspiciously sticks out. As you fight the undead warrior who starts summoning a set of skeletal armor for himself, sure enough, the outstanding bones are the ones that revives.
* DemBones: Skeletons dressed like soldiers from Feudal Japan are recurring enemies. Like most other games of it's type they're pathetic and dies in a single hit.
* DropTheHammer: The game's second-to-last boss is a huge, burly brute wielding a warhammer as weapon.
* FlyingFace: You fight some ''Ubagabi'' enemies late into the game.
* HumanChess: After defeating the kunoichi, you're magically transported to a stage resembling a giant chessboard (oddly enough, based on English chess despite the Feudal Japanese setting). Where the pieces are alive and attacks you while moving in a manner reminiscient of actual chess moves (e.g. bishops slides diagonally, rooks comes at you in a straight line, knights moves on their elevation before moving one step upwards or downwarns to ambush you).
* JoustingLance: The BlackKnight boss carries a ''massive'' lance, longer than you are tall, as his weapon.
* LivingDrawing: One of the bosses appears as a life-sized portrait of a Western knight. And then it suddenly comes to life and jumps out at you.
* MirrorMatch: Most of the bosses, like the Kabuki fighter, undead samurai, and undead warrior in the crypt are human-sized, just like you, and attacks with melee weapons not unlike your katana. The warrior notably have animations ''just like yours'' and can jump as well in his first phase (until he summons a set of skeletan armor on himself).
* MonstrousScenery: The background of the stage where you fought the Dragon Warrior has an ''actual'' dragon, wide awake, watching the fight. But it doesn't do anything and ignores you all the way.
* MultiArmedAndDangerous: The FinalBoss, Ashura, has 4 arms, each wielding a weapon, and puts up one heck of a fight.
* NothingButSkulls: The underground crypt's floors is literally carpeted with bones and skulls, all over the place. With some extra skeletons and corpses hanging around in the background.
* OffWithHisHead: You do this to enemies on a regular basis. Heck, it's even on the title screen (see {{Seppuku}}).
* {{Samurai}}: One of the bosses is an ''undead'' samurai.
* {{Seppuku}}: The game's ''introduction'' features a monk commiting hara-kiri. Followed by your character [[OffWithHisHead relieving him of the head]]. Then comes the title screen.
* SinisterScythe: The first boss is a kabuki-clad dancer who attacks DualWielding ''kusarigamas''. There's lesser mooks using similar weapons on you as well.
* SkeletonsInTheCoatCloset: The undead warrior, upon defeat, summons a set of skeleton (belonging to some unidentified, long-tailed creature) and magically made the ribcage curl around himself as his personal armour.
* StrippedToTheBone: The Undead Warrior, upon defeat, quickly dissolves into a skeleton.
* TechnicolorBlade: The Undead Warrior wields a sword that glows red, while Ashura wields four blades in his four arms, two which are red and two yellow.
* TrivialTitle: The game has almost zilch to do with KabukiTheatre, despite the name, with most of it being a rather standard side-scrolling arcade game where you simply hack up mooks in a Feudal Japanese setting. The first boss ''is'' dressed like a Kabuki dancer, but he's defeated rather easily and doesn't have any impact on the rest of the game.
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