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Mystery scripts have been added to the game.


** Unlike ''DRL'', there are no "mystery" switches, much less ones that will flood the entire level with lava or acid.

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** Unlike Like ''DRL'', there are no "mystery" switches, much less ones that will switches (in this case executable terminal scripts), some of which do bad things like flood the entire level with lava or acid.poison gas. But ''unlike'' the previous game, you can always find prior terminal messages that identify what upcoming scripts will do, making it possible to avoid the bad scripts if you're paying attention.
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* EliteMooks: Every single enemy can have an Exalted variant, which has boosted health, awards more XP, and can have one of a dozen additional buffs applied. These range from things like accuracy increases, boosted armor, double damage or HP regeneration to possessing elite weapons they were not normally meant to have. Oh, and they'll spawn in groups of three as well. They are also quite capable of ending your run if you are unprepared or careless.

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* EliteMooks: Every single enemy can have an Exalted variant, which has boosted health, awards more XP, and can have one of a dozen additional buffs applied. These range from things like accuracy increases, boosted armor, double damage or HP regeneration to possessing elite weapons they were not normally meant to have. Oh, and they'll spawn in groups of three as well. They In summary, they are also quite capable of ending your run if you are unprepared or careless.
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* BackStab: The Scout's Executioner melee ability as well as the Assassinate mastery lends itself quite nicely to this kind of play, especially since being in Stealth massively ups your chance to crit.
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* ShotgunsAreJustBetter: The shotgun is an excellent weapon for clearing out crowds of enemies, but suffers on higher tiers due to its Slashing damage being resisted by enemy armor unless you're a Marine with the Army of the Dead mastery, which converts all shotgun damage to Piercing. Tier 3 introduces the plasma shotgun, which not only does more damage than the regular shotguns, but does plasma damage.
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* {{BFG}}: The BFT is the most powerful of Jupiter Hell's weapons, and is a direct shout-out to ''Doom'''s infamous BFG.
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** When you've cleared the last enemy on a level, any remaining items on the floor become permanently visible, even if they would normally be outside your line of sight. This helps you make sure that you didn't overlook any loot before moving on.

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** When you've cleared the last enemy on a level, any remaining items on the floor become permanently visible, even if they would normally be outside your line of sight. This helps you make sure that you didn't overlook any no loot is overlooked before moving on.
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* MagneticWeapons: Rail rifles are the third tier in regards to sniper rifles in the game. In addition to regular rail rifles, you have the Railgun, which pierces cover and targets with an unusually high [[LudicrousGibs gib factor]]; as well as the unique Shadowhunter, a powerful rail weapon whose shots can jump to multiple targets for high damage.
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** This is an okay idea for the Marine class due to synergy with Focused Fire, which grants a 10% accuracy bonus on every consecutive turn of shooting at the same target. For Scout, however, this is far from great, as much of their skill tree is about retaining or increasing the dodge bonuses, which are added when the character is on the move, and rapidly diminish when staying still.

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** This is an okay idea for the Marine class due to synergy with Focused Sustained Fire, which grants a 10% accuracy bonus on every consecutive turn of shooting at the same target. For Scout, however, this is far from great, as much of their skill tree is about retaining or increasing the dodge bonuses, which are added when the character is on the move, and rapidly diminish when staying still.



** PlayingWithFire: Fire fiends throw fireballs, which will set the marine on fire for 3 turns. They are also predictably immune to being set on fire themselves. Exalted Hellfire Reavers will also be able to throw fireballs.
** AnIcePerson: Cryoreavers and Ice Fiends throw large "snowballs", which slow the marine down. Cryoberos, a variety of late-game Kerberos, can do the same.

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** PlayingWithFire: Fire fiends throw fireballs, which will set the marine on fire for 3 turns. They are also predictably immune to being set on fire themselves. Exalted Hellfire Reavers will also be able to throw fireballs.
fireballs. Finally, Warlocks, in addition to buffing monsters around them, can lay the hurt on you with an AOE fire attack.
** AnIcePerson: Cryoreavers and Ice Fiends throw large "snowballs", which slow the marine down. Cryoberos, a variety of late-game Kerberos, can do the same. The Cryomancer boss of Europa can unleash a powerful ice-based AOE which can kill you in short order if you're not careful.



* MeaningfulName: [[Literature/TheDivineComedy Dante Station]], where the game's most hellish enemies await you.

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* MeaningfulName: The final zone, [[Literature/TheDivineComedy Dante Station]], where the game's most hellish enemies await you.
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* {{BFS}}: The Soulstealer, a powerful two-handed sword that gets stronger the more enemies you kill with it, and adds health with every kill.


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* ChainsawGood: Chainsaws are one of the deadliest melee weapons available in the game, capable of doing massive amounts of piercing damage.


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* KatanasAreJustBetter: The Katana, first found on Io, is one of the deadliest weapons you will find in the game aside from the Chainsaw and the [[{{BFS}} Soulstealer.]]
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** As with ''DRL'', ADV and unique weapons are often hit by this trope if your build doesn't specialize in their weapon type. Such weapons are excellent for a character that ''does'' have the relevant traits... but not you.
** Rocket (and other) launchers are awesome weapons... until an enemy closes to melee range and there isn't a wall in the right position to hit them ''without'' blasting yourself, too.

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** As with ''DRL'', ADV and unique weapons are often hit by this trope if your build doesn't specialize in their weapon type. Such weapons are excellent for a character that ''does'' have the relevant traits... traits… but not you.
** Rocket (and other) launchers are awesome weapons... weapons… until an enemy closes to melee range and there isn't a wall in the right position to hit them ''without'' blasting yourself, too.



* BolivianArmyEnding: [[spoiler:After defeating [[FinalBoss the Summoner/the Harbinger]] and clearing Dante Station / Beyond... the marine doesn't get to go home. But he can (and does) vow to make the demons [[TakingYouWithMe sorry that they ever heard of him]].]]
-->[[spoiler:'''The Marine:''' I know I’m not going home...but at least I’ll take these demonic fuckers down with me.]]

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* BolivianArmyEnding: [[spoiler:After defeating [[FinalBoss the Summoner/the Harbinger]] and clearing Dante Station / Beyond... Station[=/=]Beyond… the marine doesn't get to go home. But he can (and does) vow to make the demons [[TakingYouWithMe sorry that they ever heard of him]].]]
-->[[spoiler:'''The Marine:''' I know I’m not going home...home… but at least I’ll take these demonic fuckers down with me.]]



* BringIt: The marine often says something to this effect when facing Exalted enemies... that is, when he's not saying something along the lines of "ThisIsGonnaSuck". Either way, the extra dialogue serves to warn players that they're facing an EliteMook.

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* BringIt: The marine often says something to this effect when facing Exalted enemies... enemies… that is, when he's not saying something along the lines of "ThisIsGonnaSuck". Either way, the extra dialogue serves to warn players that they're facing an EliteMook.



* ChunkySalsaRule: The Nightmare update introduced this as an effect if the player [[ThereIsNoKillLikeOverkill deals enough damage over an enemy's max health]] - and on the [[HarderThanHard Nightmare]] difficulty itself, is ''required'' to permanently kill organic enemies.

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* ChunkySalsaRule: The Nightmare update introduced this as an effect if the player [[ThereIsNoKillLikeOverkill deals enough damage over an enemy's max health]] - and on the [[HarderThanHard Nightmare]] difficulty itself, is ''required'' to permanently kill organic enemies.



** PoisonousPerson: Toxic Fiends, Toxic Reavers and Toxiberi can throw corrosive projectiles that inflict the toxic status. Their poison lasts for multiple turns as well, often requiring the use of medkits to get it off unless you have a means of protecting against it like a gas mask, the Toxicologist trait, or a relic that protects against toxic effects.

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** PoisonousPerson: Toxic Fiends, Toxic Reavers Reavers, and Toxiberi can throw corrosive projectiles that inflict the toxic status. Their poison lasts for multiple turns as well, often requiring the use of medkits to get it off unless you have a means of protecting against it like a gas mask, the Toxicologist trait, or a relic that protects against toxic effects.



* EvilVersusEvil: Several floors of Io and [[spoiler:Dante Station]] pit [[spoiler: unpossessed CRI Marines and their 'bots]] against the demons. Make no mistake, they'll still gladly drop everything [[GangUpOnTheHuman to ventilate you]].

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* EvilVersusEvil: Several floors of Io and [[spoiler:Dante Station]] pit [[spoiler: unpossessed [[spoiler:unpossessed CRI Marines and their 'bots]] against the demons. Make no mistake, they'll still gladly drop everything [[GangUpOnTheHuman to ventilate you]].



* RocketTag: Per the tagline, ''Jupiter Hell'', while being turn-based, is ''much more faster-paced'' than a lot of roguelikes, in keeping with translating ''Doom'''s fast-paced nature to a turn-based RPG - enemies die quickly, there's less emphasis on status effects, overall game length (even on a winning run) is towards the "coffee break" end of the scale, and moving/taking turns are instantaneous.

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* RocketTag: Per the tagline, ''Jupiter Hell'', while being turn-based, is ''much more faster-paced'' than a lot of roguelikes, in keeping with translating ''Doom'''s fast-paced nature to a turn-based RPG - enemies die quickly, there's less emphasis on status effects, overall game length (even on a winning run) is towards the "coffee break" end of the scale, and moving/taking turns are instantaneous.



** "You idiots are gonna pay for shooting up my -- !" was obviously meant as a reference to VideoGame/DukeNukem3D.

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** "You idiots are gonna pay for shooting up my -- !" my-!" was obviously meant as a reference to VideoGame/DukeNukem3D.''VideoGame/DukeNukem3D''.



* TakeThat: The Early Access launch trailer at the end claims that the game is available exclusively on Epic Store... "HAHA, just kidding!"

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* TakeThat: The Early Access launch trailer at the end claims that the game is available exclusively on Epic Store... "HAHA, Store… "[[HaHaHaNo HAHA, just kidding!"kidding!]]"
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Misuse of Rare Guns. The trope is about real life weapons which are much more common in fictions than in real life, not "those weapons are rare ingame".


* RareGuns: ADV weapons, which would be called "ego" weapons in more old-school roguelikes. They all have one (or more) random buffs compared to standard gear of their type, and can be modded even further. There are also exotic and unique weapons, which can all have properties beyond what mods and ADV buffs can grant.

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** When you've cleared the last enemy on a level, any remaining items on the floor become permanently visible, even if they would normally be outside your line of sight. This helps you make sure that you didn't overlook any loot before moving on.



* BoringButPractical: The 9mm auto-rifle. Its decent accuracy, reliable damage, and plentiful ammo will see you through a good chunk of the early game before it's replaced by more specialized or hard-hitting weapons.

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* BoringButPractical: The 9mm auto-rifle. Its decent accuracy, reliable damage, and plentiful ammo will see you through a good chunk of the early game before it's replaced by a more specialized or hard-hitting weapons.advanced weapon.
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* FreakinLaserBeams: Archmedusae, the Guardians and Sentinels of Dante Station, and [[spoiler:the final phase of the Harbinger]] can all bust out lasers on you. And all of them ''hurt''.

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* FreakinLaserBeams: FrickinLaserBeams: Archmedusae, the Guardians and Sentinels of Dante Station, and [[spoiler:the final phase of the Harbinger]] can all bust out lasers on you. And all of them ''hurt''.

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