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* BlockPuzzle: It's not uncommon to find a tower that requires you to push a box to a button or somewhere where you can use it as a platform.
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mad marble madness


* MadMarbleMadness: Many towers have parts where you need to roll a ball to a button (or some other spot), but what really takes the cake is Tower of Overthinking Life Choices, where you have an entire floor that just consists of rolling balls. While you're standing on them. [[FromBadToWorse You also can't jump on them, which reduces your control of the marbles.]]

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* MadMarbleMadness: MadMarbleMaze: Many towers have parts where you need to roll a ball to a button (or some other spot), but what really takes the cake is Tower of Overthinking Life Choices, where you have an entire floor that just consists of rolling balls. While you're standing on them. [[FromBadToWorse You also can't jump on them, which reduces your control of the marbles.]]
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* MadMarbleMadness: Many towers have parts where you need to roll a ball to a button (or some other spot), but what really takes the cake is Tower of Overthinking Life Choices, where you have an entire floor that just consists of rolling balls. While you're standing on them. [[FromBadToWorse You also can't jump on them, which reduces your control of the marbles.]]
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* LethalLavaLand: The last 3 rings of the inferno (7, 8, and 9) are this.

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* LethalLavaLand: The last 3 rings of the inferno (7, 8, and 9) are this.
filled with lava.



* SpaceStation: The locations of part of Zone 3, Zone 4 and Zone 5.

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* SpaceStation: The locations of part of Zone 3, Zone 4 and Zone 5.
5 are all on a space station of some sort.
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* CuteKitten: In almost every realm in the game, there's an area called Cat Therapy, where [[ExactlyWhatItSaysOnTheTin there are cute images of cats shown intended to calm the player down.]]

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* CuteKitten: In almost every realm in the game, there's an area called Cat Therapy, where [[ExactlyWhatItSaysOnTheTin there are cute images of cats shown intended to calm the player down.]]
]] Subverted in the few realms without them though, such as Pit of Misery, which is supposed to be as painful as possible.
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* CuteKitten: In almost every realm in the game, there's an area called Cat Therapy, where [[ExactlyWhatItSaysOnTheTin there are cute images of cats shown intended to calm the player down.]]
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** There's a tower in the game with the acronym ToRNI. The word Torni is Finnish for Tower. Seeing as both of the creators of said tower are Finnish, it's no coincidence.

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** There's a tower in the game with the acronym ToRNI.[=ToRNI=]. The word Torni is Finnish for Tower. Seeing as both of the creators of said tower are Finnish, it's no coincidence.

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* BilingualBonus: Tower of Ultimately Terrifying has a character named Printrenöi. Said name is similar to the Romanian phrase "Printre Noi". What does it translate to? "VideoGame/AmongUs".

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* BilingualBonus: BilingualBonus:
**
Tower of Ultimately Terrifying has a character named Printrenöi. Said name is similar to the Romanian phrase "Printre Noi". What does it translate to? "VideoGame/AmongUs".
** There's a tower in the game with the acronym ToRNI. The word Torni is Finnish for Tower. Seeing as both of the creators of said tower are Finnish, it's no coincidence.
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* TheVeryDefinitelyFinalDungeon: Ring 9 takes place in a brimstone castle directly in the deepest, darkest pit of Hell. Oh, and it's the only realm (aside from the Pit of Misery) to have more soul-crushing towers than normal towers.

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* TheVeryDefinitelyFinalDungeon: Ring 9 takes place in a brimstone castle directly in the deepest, darkest pit of Hell. Oh, and it's the only realm (aside from the Pit of Misery) Misery, but that would come later) to have more soul-crushing towers than normal towers.
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* AllTheWorldsAreAStage: While not the last tower you will need to face, Citadel of Weird Nostalgia is made entirely up of buffed versions of floors from other towers.
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Juke's Towers of Hell, also known as [=JToH,=] is a Roblox tower-styled obstacle course (known by the Roblox community as an 'obby') made by Jukereise. In the game, there are several 'towers,' which is a 10-floor obby that has no checkpoints, and in order to beat them, you have to reach the win pad at the top.

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Juke's Towers of Hell, also known as [=JToH,=] is a Roblox tower-styled obstacle course (known by the Roblox community as an 'obby') made by Jukereise. In the game, there are several 'towers,' which is a 10-floor obby that has [[CheckpointStarvation no checkpoints, checkpoints]], and in order to beat them, you have to reach the win pad at the top.
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* BilingualBonus: Tower of Ultimately Terrifying has a character named Printrenöi. Said name is similar to the Romanian phrase "Printre Noi". What does it translate to? "VideoGame/AmongUs".


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* ExactTimeToFailure: Some timed buttons show you how long until they deactivate in seconds.


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* OverlyGenerousTimeLimit: There's a certain part in Citadel of Laptop Splitting where you have 140 seconds to beat a part of a tower. However, it's easy to make it to the end of said section with at least a minute remaining.


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* TimedMission: It's not uncommon to find parts of a tower where you need to do an obstacle in a certain amount of time.

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one new trope


* AfterTheEnd: Zone 6 is set in what appears to be a Mars colony that has at the very least been abandoned and weathered down by time.



** A more minor case is at the end of Citadel of Twists and Weirdness, [[note]]Currently not in game, but confirmed to be in the upcoming Zone 6[[/note]] where there is a button that returns you to Floor 1. Fortunately, there's still a shortcut to the top floor, allowing you to get back up easily.

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** A more minor case is at the end of Citadel of Twists and Weirdness, [[note]]Currently not in game, but confirmed to be in the upcoming Zone 6[[/note]] where there is a button that returns you to Floor 1. Fortunately, there's still a shortcut to the top floor, allowing you to get back up easily.
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* NintendoHard: If we go by the in-game difficulty chart, this trope is {{Subverted}}, then played straight, and then {{Exaggerated}}. The hardest towers are called "soul crushing" for a very good reason.

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* NintendoHard: If we go by the in-game difficulty chart, this trope is {{Subverted}}, then {{Downplayed}}, then played straight, and then {{Exaggerated}}. The hardest towers are called "soul crushing" for a very good reason.

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New trope relating to the recent secret ending (and a spelling mistake thats important too)


* BlackoutBasement: Some towers can mess with the lighting enough to make it hard to see, but special mention goes Tower of Deep Darkness. Early on in the tower, any items that produce light stop working, leaving players at the mercy of the tower's vast usage of this trope.

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* BlackoutBasement: Some towers can mess with the lighting enough to make it hard to see, but special mention goes to Tower of Deep Darkness. Early on in the tower, any items that produce light stop working, leaving players at the mercy of the tower's vast usage of this trope.


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* DiscontinuityNod: [[spoiler: The secret Floor 10 ending of Tower of Screen Punching and the cosmetic effect awarded by it. They both a reference previous versions of the tower that featured an extra floor in order to be in line with all the other towers in game.]]
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* SlowDoors: A rare example of a slow roof. At the top of floor 8 of Tower of Mechanically Induced Mayhem, you have 70 seconds to get above a slowly-closing roof. Fortunately, it's incredibly easy to open up if you don't make it in time.

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* SlowDoors: A rare example of a slow roof. At the top of On floor 8 of Tower of Mechanically Induced Mayhem, you have 70 seconds to get above a slowly-closing roof. Fortunately, it's incredibly easy to open up if you don't make it in time.



* YourPrincessIsInAnotherCastle: At the end of Tower of Guided Trials, just as you are about to touch the winpad, [[spoiler: Blaine pops out of nowhere and steals the winpad, claiming that you shouldn't have done the 15 stud jump first. A boss fight with him (which serves as Floor 10) will then ensure.]]

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* YourPrincessIsInAnotherCastle: At the end of Tower of Guided Trials, just as you are about to touch the winpad, [[spoiler: Blaine pops out of nowhere and steals the winpad, claiming that you shouldn't should've have done the impossible 15 stud jump first. A boss fight with him (which serves as Floor 10) will then ensure.]]
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* SlowDoors: A rare example of a slow roof. At the top of floor 8 of Tower of Mechanically Induced Mayhem, you have 70 seconds to get above a slowly-closing roof. Fortunately, it's incredibly easy to open up if you don't make it in time.
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The trope is specifically about going faster, and except for some rare cases of wallhopping, these don't make you go faster.


* AdvancedMovementTechnique:
** The use of Shift Lock, which makes your character face away from your screen at all times, and locks your mouse to the center of the screen. Walking sideways with shift lock is the basis of many important obby tricks.
** Dance clipping is a technique that uses one of Roblox's default emotes to clip through walls. [[https://www.youtube.com/watch?v=ZfmomTCmlGI Dance Clip Tutorial]]
** Wallhopping is a technique in which you gain an extra jump by flicking your camera in shift lock mode while jumping on two sections of a wall. [[https://www.youtube.com/watch?v=mXIiD_RnFFI Wallhop Tutorial]]

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two new tropes and expanded upon another one


* BlackoutBasement: Tower of Deep Darkness.

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* BlackoutBasement: Some towers can mess with the lighting enough to make it hard to see, but special mention goes Tower of Deep Darkness.
Darkness. Early on in the tower, any items that produce light stop working, leaving players at the mercy of the tower's vast usage of this trope.


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* ConstructionZoneCalamity: Citadel of Corporate Enterprise takes place in an office building in the midst of being built, and it really shows. The elevator that is supposed to take you to the very top breaks and sends you to the basement instead, wooden boards that seem to help give you sure footing snap under your weight, and more than once you'll end up smashing through a weak wall to progress. This is on all on top of the standard peril that comes with having to scale a [[MarathonLevel citadel,]] by the way.


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* TropicalIslandAdventure: Paradise Atoll takes place on a beautiful tropical island far away from any other land. A few of the steeples within this subrealm also use this trope, like Steeple of Sunny Island Shenanigans.

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Fixed the duplicate trope, which actually better fits as a different one.


* AdvancingWallOfDoom: Citadel of Peril and Steeple of Pursuit have rising lava that you must outrun, so it's more like "Advancing Lava Floor of Doom"


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* RiseToTheChallenge: Citadel of Peril and Steeple of Pursuit have rising lava that you must outrun. While Pursuit's lava will rapidly damage you faster than regular killbricks, Citadel of Peril [[OneHitKill will end your run in an instant]] should you come into contact with the stuff.

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we don't need the quote to understand the trope


* YourPrincessIsInAnotherCastle: At the end of Tower of Guided Trials, just as you are about to touch the winpad, [[spoiler: Blaine pops out of nowhere and steals the winpad, claiming that you shouldn't have done the 15 stud jump first. A boss fight with him (which serves as Floor 10) will then ensure.]]
-> [[spoiler: '''Blaine:''' Sorry, I'm a little bit late to the party.]]
-> [[spoiler:'''Noobie:''' What the- give back the winpad, the player deserves it!]]
-> [[spoiler:'''Blaine:''' No can do.]]
-> [[spoiler:'''Dean:''' I would like to hear an explanation. What is your logical reasoning behind taking the winpad?]]
-> [[spoiler:'''Blaine:''' Well, the player hasn't completed my section yet! They just up and left!]]
-> [[spoiler:'''Noobie:''' Oh, you mean the impossible 15-stud you wanted the player to do? Yeah, no. Give back the winpad.]]
-> [[spoiler:'''Blaine:''' No! Not until the player does that 15-stud jump!]]
-> [[spoiler:'''Emerald:''' Come on Blaine, you're just wasting everyone's time here. Give it back.]]
-> [[spoiler:'''Blaine:''' Okay, you want the winpad back? Then come and get it!]]
-->-- [[spoiler: The dialogue scene at the end of Tower of Guided Trials Floor 9.]]

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* YourPrincessIsInAnotherCastle: At the end of Tower of Guided Trials, just as you are about to touch the winpad, [[spoiler: Blaine pops out of nowhere and steals the winpad, claiming that you shouldn't have done the 15 stud jump first. A boss fight with him (which serves as Floor 10) will then ensure.]]
-> [[spoiler: '''Blaine:''' Sorry, I'm a little bit late to the party.]]
-> [[spoiler:'''Noobie:''' What the- give back the winpad, the player deserves it!]]
-> [[spoiler:'''Blaine:''' No can do.]]
-> [[spoiler:'''Dean:''' I would like to hear an explanation. What is your logical reasoning behind taking the winpad?]]
-> [[spoiler:'''Blaine:''' Well, the player hasn't completed my section yet! They just up and left!]]
-> [[spoiler:'''Noobie:''' Oh, you mean the impossible 15-stud you wanted the player to do? Yeah, no. Give back the winpad.]]
-> [[spoiler:'''Blaine:''' No! Not until the player does that 15-stud jump!]]
-> [[spoiler:'''Emerald:''' Come on Blaine, you're just wasting everyone's time here. Give it back.]]
-> [[spoiler:'''Blaine:''' Okay, you want the winpad back? Then come and get it!]]
-->-- [[spoiler: The dialogue scene at the end of Tower of Guided Trials Floor 9.
]]
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tightropes

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* TightropeWalking: Some towers use tightropes that you must slowly walk across safely. Overexaggerated in Tower of Linonophobia, which has LOADS of them!
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fixed minor bug


-> [[spoiler: '''Blaine:''' Sorry, I'm a little bit late to the party.\\]]

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-> [[spoiler: '''Blaine:''' Sorry, I'm a little bit late to the party.\\]]]]
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NEW TROPES YAY


* BlackoutBasement: Tower of Deep Darkness.



* CollapsingLair: Steeple of Overgrowth's end part has you run to the exit in 180 seconds or less to escape a collapsing temple. No points for guessing what happens when the time runs out.
-> yay you did it! (3 seconds later) uh oh



* GaiasLament: While Tower of Environmental Pain has this theme, Steeple of Flourishing Wastelands takes that cake, since halfway through the steeple you are sent to a time machine that sends you to a future wasteland of the flourishing first half.



* TheVeryDefinitelyFinalDungeon: Ring 9 takes place in a brimstone castle directly in the deepest, darkest pit of Hell. Oh, and it's the only realm (aside from the Pit of Misery) to have more soul-crushing towers than normal towers.

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* TheVeryDefinitelyFinalDungeon: Ring 9 takes place in a brimstone castle directly in the deepest, darkest pit of Hell. Oh, and it's the only realm (aside from the Pit of Misery) to have more soul-crushing towers than normal towers.towers.

* YourPrincessIsInAnotherCastle: At the end of Tower of Guided Trials, just as you are about to touch the winpad, [[spoiler: Blaine pops out of nowhere and steals the winpad, claiming that you shouldn't have done the 15 stud jump first. A boss fight with him (which serves as Floor 10) will then ensure.]]
-> [[spoiler: '''Blaine:''' Sorry, I'm a little bit late to the party.\\]]
-> [[spoiler:'''Noobie:''' What the- give back the winpad, the player deserves it!]]
-> [[spoiler:'''Blaine:''' No can do.]]
-> [[spoiler:'''Dean:''' I would like to hear an explanation. What is your logical reasoning behind taking the winpad?]]
-> [[spoiler:'''Blaine:''' Well, the player hasn't completed my section yet! They just up and left!]]
-> [[spoiler:'''Noobie:''' Oh, you mean the impossible 15-stud you wanted the player to do? Yeah, no. Give back the winpad.]]
-> [[spoiler:'''Blaine:''' No! Not until the player does that 15-stud jump!]]
-> [[spoiler:'''Emerald:''' Come on Blaine, you're just wasting everyone's time here. Give it back.]]
-> [[spoiler:'''Blaine:''' Okay, you want the winpad back? Then come and get it!]]
-->-- [[spoiler: The dialogue scene at the end of Tower of Guided Trials Floor 9.]]

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** A more minor case is at the end of Citadel of Twists and Weirdness, [[note]]Currently not in game, but confirmed to be in the upcoming Zone 6[[/note]] where there is a button that returns you to Floor 1. Fortunately, there's still a shortcut to the top floor, allowing you to get back up easily.
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* PressXToDie: The Pit of Die in Ring 1. If you jump in it, you die. What else did you expect?
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fixed typo


* AdvacingWallOfDoom: Citadel of Peril and Steeple of Pursuit have rising lava that you must outrun, so it's more like "Advancing Lava Floor of Doom"

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* AdvacingWallOfDoom: AdvancingWallOfDoom: Citadel of Peril and Steeple of Pursuit have rising lava that you must outrun, so it's more like "Advancing Lava Floor of Doom"
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new tropes people

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* AdvacingWallOfDoom: Citadel of Peril and Steeple of Pursuit have rising lava that you must outrun, so it's more like "Advancing Lava Floor of Doom"


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* BadSanta: Darklaus, the main antagonist of Christmas 2019 and [[spoiler: Halloween 2020. While he looks like a dark, evil Santa clone at first, he has evil plans that are unrelated to Christmas.]]


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* BulletHell: Tower of Intense Solar Chaos has one at it's later floors. There's also a secret bossfight that's literal bullet hell, [[spoiler: the Piano bossfight, that is ported from [[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/IWannaKillTheKamilia IWKTK 3]]. To access it, you must touch a specific spot at the bottom of Ring 6's starting platform.]]


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* JokeLevel: Tower of Yo Mama 2, an April Fools 2021 tower. Trying to enter it just kicks you from the game. [[note]] [[spoiler:But what if I told you that there is actually a way to access it? Believe it or not, you can access this by completing the Lauram Backrooms quest. See GuideDangIt above for more info.]][[/note]]
-> Yo mama so EVIL... she made the portal kick you on entry AND completed the punchline in the kick message!
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* SpeechCentricWork: One tower, Tower of Icy Adventures, is just filled to the brim with dialogue, something unusual for other towers. There's so much dialogue that one youtuber, candyman, didn't get to any gameplay for '''41 minutes!'''

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Added a new trope and also changed the example of guide dangit. Walkthroughs help, but they aren't really necessary for any tower in order to be beaten.


* FakeDifficulty: While the game takes great lengths to avert this, preferring to challenge players rather than frustrate them, there is one glaring instance of fake difficulty. Tower of Extraordinary Adventures is a seemingly normal intense tower in Ring 5. Unaware players may climb through the entire tower to reach floor 10, only to realize it's impossible to win. Why? Turns out, there are several buttons hidden throughout the tower that must all be pressed in order to form a tightrope to the winpad. Miss any one of these buttons, and you're toast. Tower of Unearthed Discoveries does something similar with crystals, though it actually informs the player they'll need to search for said crystals in order to win.



* GuideDangIt: A staple in this game. Some of the towers are so confusing, players have to watch a video completing the tower or a tutorial to even get a chance of beating it.

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* GuideDangIt: A staple The Lauram Backrooms puzzle. While most of it does provide useful albeit cryptic hints to nudge you along the right path, it's trying to actually start the puzzle in the first place that ends up being worthy of this game. Some of trope. [[spoiler: In order to actually open the towers are so confusing, players Backrooms, you have to watch locate and press a video completing the hidden switch within Tower of Wall Hugging. The game does tell you that you'll want to search within that tower, but where do you hear of this? On floor 9 of Tower of Ultimately Terrifying, an intense difficulty tower or a tutorial in ''Zone 1.'' The first hint to even get a chance Ring 3 puzzle doesn't actually start in Ring 3! Without this hint, you'll have to scour the entirety of beating it.
the realm without any idea of where to start.]]

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