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Video Game / Juke's Towers of Hell

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Welcome to Juke's Towers of Hell, a tower styled obby game! While you as a human being may be cascading down the social spiral, perhaps you will be able to ascend one of these trauma inducing towers! This game consists of a series of single stage obbies ranging in difficulty from laughable to pure death.
—The description of the game.

Juke's Towers of Hell, also known as JToH, is a Roblox tower-styled obstacle course (known by the Roblox community as an 'obby') made by Jukereise. In the game, there are several 'towers,' which is a 10-floor obby that has no checkpoints, and in order to beat them, you have to reach the win pad at the top. Along the way, you'll face deadly obstacles, random traps, and even getting stuck outside the tower.

Needless to say, it's incredibly difficult.

You can play JToH here.

Juke's Tropes of Hell contains the following tropes:

  • Absurdly Short Level: Downplayed with steeples. They last between 5-6 floors, and usually only take up half the amount of time to beat than towers. Despite this, they can still take a significant amount of time to complete, depending on the amount of content in it.
    • A straighter example of this trope are mini-towers, like NEAT in Ring 1. These towers are 5 floors long, but said floors have been significantly shrunk down in size, to the point where the entire tower is smaller than a single floor. The easier mini-towers can be completed in less than a minute, while more difficult ones take no longer than five minutes.

  • Abnormal Ammo: Turrets use giant neon spheres as ammo.

  • Achievement Mockery: You get an achievement for dying to the last (and pretty obvious) trap of Tower of Impossible Expectations.

  • Achievement System: The game tracks what and how many towers you've beaten based on what achievements you have gotten from beating towers. This is also the reason why the game takes so long to load if you've played it for the first time, because the game is counting the achievements you've gotten.

  • Advancing Wall of Doom: A handful of towers employ this trope as part of their difficulty, but the most notable example is the one in Tower of Eternal Suffering. The entirety of Floor 10 is covered by a massive spinning killbrick, meaning that players must be making continuous progress in order to avoid dying so close to the tower's peak.

  • After the End: Zone 6 is set in what appears to be a Mars colony that has at the very least been abandoned and weathered down by time.

  • All the Worlds Are a Stage: While not the last tower you will need to face, Citadel of Weird Nostalgia is made entirely up of buffed versions of floors from other towers.

  • Artifact Title: Before Jukereise owned this game, Kiddie_Cannon (now known as ObrenTune) made a tower-based game called Kiddie's Towers of Hell, and old videos of this game still refer to it as KToH.

  • Ascended Glitch: Most, if not all, of the Roblox obby glitches can be found through some of the more advanced towers. There's even a warning at the portal frame if there are glitches required to beat the tower.

  • Bad Santa: Darklaus, the main antagonist of Christmas 2019 and Halloween 2020. While he looks like a dark, evil Santa clone at first, he has evil plans that are unrelated to Christmas.

  • Band Land: Tower of Jazz in Zone 7. It's exactly what you think it is.

  • Benevolent Architecture: Zig Zagged in tandem with Malevolent Architecture. All of the towers in game are constructed to be successfully climbed starting from the bottom, it's just that most towers aren't going to make it an easy time for you.

  • Bilingual Bonus:
    • Tower of Ultimately Terrifying has a character named Printrenöi. Said name is similar to the Romanian phrase "Printre Noi". What does it translate to? "Among Us".
    • There's a tower in the game with the acronym ToRNI. The word Torni is Finnish for Tower. Seeing as both of the creators of said tower are Finnish, it's no coincidence.

  • Blackout Basement: Some towers can mess with the lighting enough to make it hard to see, but special mention goes to Tower of Deep Darkness. Early on in the tower, any items that produce light stop working, leaving players at the mercy of the tower's vast usage of this trope.

  • Block Puzzle: It's not uncommon to find a tower that requires you to push a box to a button or somewhere where you can use it as a platform.

  • Bottomless Pits:
    • Ring 1 has "The Pit of Die." No points for guessing what happens if you fall down there.
    • Falling into the void is a hazard in many towers, such as Tower of Astral Fusion, where there are many outside sections that drop you into the void if you fall.

  • Brutal Bonus Level: Soul-Crushing towers. Most of them are hidden away from the rest of the towers, all of them ban the use of items that can make platforming easier, and they are all absurdly difficult. They thankfully aren't necessary for progressing through the game, however.
    • Taken up a notch in the Pit of Misery. It's a subrealm hidden away in Zone 3 that is filled entirely with Soul-Crushing towers. (Except for Tower of Modernistic Design Choices) The level of difficulty reached here is so immense that two additional difficulties exclusive to this subrealm were created just to indicate how unforgiving these towers can be. There aren't even any rewards for beating any of the towers either, aside from a spot in the subrealm's Hall of Fame.

  • Built with LEGO: Most of the game is made with the 'stud' texture in Roblox Studio, which gives the impression of an old-fashioned Roblox obby.

  • Bullet Hell: Tower of Intense Solar Chaos has one at it's later floors. There's also a secret bossfight that's literal bullet hell, the Piano bossfight, that is ported from IWKTK 3. To access it, you must touch a specific spot at the bottom of Ring 6's starting platform.

  • Checkpoint Starvation: This game is so difficult partly because of this trope. If you fall, die, or otherwise lose any progress during a tower, there's no way to get it back other than just continuing from where you fell at. If you die then you have to start the tower from the beginning.

  • Collapsing Lair: Steeple of Overgrowth's end part has you run to the exit in 180 seconds or less to escape a collapsing temple. No points for guessing what happens when the time runs out.
yay you did it! (3 seconds later) uh oh

  • Construction Zone Calamity: Citadel of Corporate Enterprise takes place in an office building in the midst of being built, and it really shows. The elevator that is supposed to take you to the very top breaks and sends you to the basement instead, wooden boards that seem to help give you sure footing snap under your weight, and more than once you'll end up smashing through a weak wall to progress. This is on all on top of the standard peril that comes with having to scale a citadel, by the way.

  • Cosmetic Award: Most Soul-Crushing towers award either cosmetic auras or trails specific for each tower. They only exist to be proof of a player's accomplishments, since anything useful would simply be a Bragging Rights Reward.

  • Cute Kitten: In almost every realm in the game, there's an area called Cat Therapy, where there are cute images of cats shown intended to calm the player down. Subverted in the few realms without them though, such as Pit of Misery, which is supposed to be as painful as possible.

  • Death of a Thousand Cuts: Killbricks, unlike the ones commonly used in obbies, don't kill you instantly. The way they can actually kill you is by whittling away at your health until you die. Interestingly, a few towers have killbricks that can kill you instantly.

  • Difficult, but Awesome: It would be surprising if a tower didn't have a shortcut built into it. Some of them skip a huge portion of the tower, but are very risky to do. For example, in Ring 2's Tower of Overcoming Hatred, there is a wallhop at the beginning of floor 2 which skips the whole floor, but you fall all the way to the start of the tower if you fail it.

  • Discontinuity Nod: The secret Floor 10 ending of Tower of Screen Punching and the cosmetic effect awarded by it. They both a reference previous versions of the tower that featured an extra floor in order to be in line with all the other towers in game.

  • Early-Installment Weirdness: The second tower to ever get in the game, Tower of Screen Punching, only has 9 floors. It did get a 10th floor in an update, but has since been dropped down to 9 again.

  • Effortless Achievement: Some of the towers are so easy that in the difficulty chart, they are called "Effortless." This difficulty has since been removed, however.

  • Evil Tower of Ominousness: Many towers look intimating from afar, but the most clear example of this trope is Tower of Bloodthirsty Kenos, with Red and Black and Evil All Over in full effect and also sporting a Giant Eye of Doom.

  • Exact Time to Failure: Some timed buttons show you how long until they deactivate in seconds.

  • Fake Difficulty: While the game takes great lengths to avert this, preferring to challenge players rather than frustrate them, there is one glaring instance of fake difficulty. Tower of Extraordinary Adventures is a seemingly normal intense tower in Ring 5. Unaware players may climb through the entire tower to reach floor 10, only to realize it's impossible to win. Why? Turns out, there are several buttons hidden throughout the tower that must all be pressed in order to form a tightrope to the winpad. Miss any one of these buttons, and you're toast. Tower of Unearthed Discoveries does something similar with crystals, though it actually informs the player they'll need to search for said crystals in order to win.

  • Fake Platform: Some towers, especially trap-based ones, use these things as common traps during the ascent.

  • Floating Continent: Ring 1 and Zone 3 take place atop a variety of giant floating islands used to hold the towers and the lobby.

  • Fun with Acronyms: Some towers' abbreviations spell out real words when said aloud, e.g, Tower of Annoyingly Simple Trials, Tower of Winning Every Run and Tower of Wanting Extra Levels.

  • Gaia's Lament: While Tower of Environmental Pain has this theme, Steeple of Flourishing Wastelands takes that cake, since halfway through the steeple you are sent to a time machine that sends you to a future wasteland of the flourishing first half.

  • Game-Breaking Bug: Some towers used to be able to be skipped so much that the developers patched them. Skips like that are usually called "cheeses" by the game's community.

  • Guide Dang It!: The Lauram Backrooms puzzle. While most of it does provide useful albeit cryptic hints to nudge you along the right path, it's trying to actually start the puzzle in the first place that ends up being worthy of this trope. In order to actually open the Backrooms, you have to locate and press a hidden switch within Tower of Wall Hugging. The game does tell you that you'll want to search within that tower, but where do you hear of this? On floor 9 of Tower of Ultimately Terrifying, an intense difficulty tower in Zone 1. The first hint to a Ring 3 puzzle doesn't actually start in Ring 3! Without this hint, you'll have to scour the entirety of the realm without any idea of where to start.

  • Healing Factor: To name a few items which do this, The Trail Mix of Hecc (which you can buy from the game's store), the Crystal (which you can get by beating Arcane Area) and the Grass (which you used to get from the Spring 2019 event) heal you in some capacity. Here is the full list of healing items.

  • Idiosyncratic Difficulty Levels: Each tower has an assigned difficulty from the game's difficulty chart, which gives players a general idea of how much effort their ascent will require. Any tower with a difficulty of Insane or higher is considered Soul-Crushing, and beating them are not required to progress.
    • Easy
    • Medium
    • Hard
    • Difficult
    • Challenging
    • Intense
    • Remorseless
    • Insanenote 
    • Extreme
    • Terrifying
    • Catastrophic
    •    Horrific   note 
    •    Unreal   

  • Inconveniently-Placed Conveyor Belt: Conveyors are part of many towers, and they are far more likely to hinder your climb to the top than benefit you.

  • Instakill Mook: Comes in the form of instakill bricks. No points for guessing what they do.

  • Interface Screw: At one point in Tower of Wanting Extra Levels, the normally unintrusive counter that shows you how much time you have left on the button duplicates itself and covers your screen.

  • Joke Level: The annual April Fools events have bad towers Played for Laughs.

  • Kill Screen: At the end of Tower of Uncontrollable Ire in Zone 7, a fake Blue Screen of Death will show up on your screen. It will then teleport you to the final stretch of the tower.

  • The Many Deaths of You: There are many, MANY ways to fail when you're trying to beat a tower. You can also die via killbrick, but you have to be unlucky and on low health.

  • Lethal Lava Land: The last 3 rings of the inferno (7, 8, and 9) are filled with lava.

  • Mad Marble Maze: Many towers have parts where you need to roll a ball to a button (or some other spot), but what really takes the cake is Tower of Overthinking Life Choices, where you have an entire floor that just consists of rolling balls. While you're standing on them. You also can't jump on them, which reduces your control of the marbles.

  • Marathon Level: Citadels. These towers in particular are much longer than your average tower and can be up to 30 floors long. They usually take between 25 minutes to an hour to complete, and that's if you don't mess up.

  • Nintendo Hard: If we go by the in-game difficulty chart, this trope is Subverted, then Downplayed, then played straight, and then Exaggerated. The hardest towers are called "soul crushing" for a very good reason.

  • No Plot? No Problem!: While there is a general story taking place in the game, most individual towers have no story at all, and serve as just another challenge to overcome.

  • Nostalgia Level: The Forgotten Ridge, a subrealm hidden within Ring 1. The world itself is designed in the same way as the older versions of Ring 1, and the towers and steeples within it are built to have a similar feel to the older towers in game.
    • Within the Forgotten Ridge is the Citadel of Weird Nostalgia, a mishmash of random floors from towers within Rings 1 through 3. Minor changes have been made in order to make sure the transitions between floors are more bearable.

  • Obvious Rule Patch: When the 2022 Halloween event was first released, you could equip modifiers to get bonuses after beating towers. So, you could equip the Broken Killbricks modifier, which stops you from taking damage from any source, and the Limited Hits modifier, which only lets you take damage a certain amount of times before dying, at the same time. ...or at least, you could try. If you did so, you exploded the moment you entered the tower portal.

  • Overly Generous Time Limit: There's a certain part in Citadel of Laptop Splitting where you have 140 seconds to beat a part of a tower. However, it's easy to make it to the end of said section with at least a minute remaining.

  • Press X to Die:
    • The Pit of Die in Ring 1. If you jump in it, you die. What else did you expect?
    • At the end of Citadel of Twists and Weirdness, there is a button that returns you to Floor 1. Fortunately, there's still a shortcut to the top floor, allowing you to get back up easily.

  • Remixed Level: Tower of Mirrored Hecc, a remixed variant of the first tower added to the game, Tower of Hecc. The towers colors are the same as the tower it's remixing, only flipped on its head, and the same goes for the kinds of obstacles players must traverse.

  • Rise to the Challenge: Citadel of Peril and Steeple of Pursuit have rising lava that you must outrun. While Pursuit's lava will rapidly damage you faster than regular killbricks, Citadel of Peril will end your run in an instant should you come into contact with the stuff.

  • Shmuck Bait: The last floor of Tower of Impossible Expectations is just a few obstacles and a ladder to the top of the tower. Keen players, however, may spot that a specific side of said ladder has a particle effect normally seen on killbricks... Unfortunate souls ended up dying, and right next to the winpad, too! You get an achievement if you die this way.

  • Slow Doors: A rare example of a slow roof. On floor 8 of Tower of Mechanically Induced Mayhem, you have 70 seconds to get above a slowly-closing roof. Fortunately, it's incredibly easy to try again if you don't make it in time.

  • Space Station: The locations of part of Zone 3, Zone 4, Zone 5, and Zone 7 are all on a space station of some sort.

  • Speech-Centric Work: One tower, Tower of Icy Adventures, is just filled to the brim with dialogue, something unusual for other towers. There's so much dialogue that one youtuber, candyman, didn't get to any gameplay for 41 minutes!

  • Spoiling Shout-Out:
    • Christmas 2021 had a purchasable death effect that references a major character death in another game.
    • If you fail the final stretch of Tower of No Return, you slowly fall to the ground while music plays. This entire sequence is a reference to a bad ending in a different game.

  • Stylistic Suck: The annual April Fools events have intentionally bad towers.

  • Timed Mission: It's not uncommon to find parts of a tower where you need to do an obstacle in a certain amount of time.

  • Unwinnable by Design: Some towers like Tower of Falling and Failing and Tower of Strategic Mechanics (and many more) have softlocks that if you fall into them, your run is screwed.

  • Temporary Online Content: For every event in the game's history, there have been items you get for playing the event. Did you miss out on the event? Too bad, you'll never be able to get those items again. While you can play the towers in that event by completing a secret, you won't get the items from them.
    • One item, the Candy Beacon, was re-released for the Halloween event after it was originally released. If you got them both times they released, your Candy Beacon was upgraded into a more powerful version.

  • The Very Definitely Final Dungeon: Ring 9 takes place in a brimstone castle directly in the deepest, darkest pit of Hell. Oh, and it's the only realm (aside from the Pit of Misery, but that would come later) to have more Soul-Crushing towers than normal towers.

  • Tightrope Walking: Some towers use tightropes that you must slowly walk across safely. Overexaggerated in Tower of Linonophobia, which has LOADS of them!

  • Tropical Island Adventure: Paradise Atoll takes place on a beautiful tropical island far away from any other land. A few of the steeples within this subrealm also use this trope, like Steeple of Sunny Island Shenanigans.

  • Viral Unlockable: Three presents for the annual Christmas events have been released that were only able to be obtained from someone else who dropped them for you to grab. You could then drop them for other people to get.

  • Your Princess Is in Another Castle!: At the end of Tower of Guided Trials, just as you are about to touch the winpad, Blaine pops out of nowhere and steals the winpad, claiming that you should've have done the impossible 15 stud jump first. A boss fight with him (which serves as Floor 10) will then ensure.