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Trope was cut per TRS


* ExcitedShowTitle: A ZigZagged example, the trailer and the logo adds two exclamation points (stylized as ''Jazztronauts!!''), but the gamemode name itself doesn't have them.
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Up To Eleven is a defunct trope


** [[spoiler: Black Shards]] take this UpToEleven. Once everyone confirms that they agree to take it and advance the NewGamePlus story, [[spoiler: the Black Shard disintegrates all brushes in the map and turns the Void maroon, necessitating that all players collect what they've needed before locking in.]]

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** [[spoiler: Black Shards]] take this UpToEleven.up to eleven. Once everyone confirms that they agree to take it and advance the NewGamePlus story, [[spoiler: the Black Shard disintegrates all brushes in the map and turns the Void maroon, necessitating that all players collect what they've needed before locking in.]]



* TheStoner: The Cellist is perpetually high on a mixture of weed, cocaine, and other far more dangerous substances. [[AchievementsInIgnorance He implies in the prologue that this actually benefits him, much to the Pianist's dismay.]] His introductory cutscene takes this UpToEleven as he goes so far as to suggest that his internal fluids have been replaced wholesale with his highly volatile and experimental drugs. [[spoiler: The finale reveals that this is no different from a real drug addiction, right down to how he fell into it, and is, in reality, extremely depressed, self-loathing, and borderline suicidal from it.]]

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* TheStoner: The Cellist is perpetually high on a mixture of weed, cocaine, and other far more dangerous substances. [[AchievementsInIgnorance He implies in the prologue that this actually benefits him, much to the Pianist's dismay.]] His introductory cutscene takes this UpToEleven up to eleven as he goes so far as to suggest that his internal fluids have been replaced wholesale with his highly volatile and experimental drugs. [[spoiler: The finale reveals that this is no different from a real drug addiction, right down to how he fell into it, and is, in reality, extremely depressed, self-loathing, and borderline suicidal from it.]]



* VideoGameStealing: Can potentially be turned UpToEleven, thanks to the Prop Snatcher. For the sake of the plot, you only need to steal Shards, but you can also steal ''everything else'' from a map in order to obtain extra money, including walls, ground and ceilings, [=NPCs=], furniture, and even the ''skybox'', which denotes the map's playable area. The stealing process involves the props being taken away by T-posing Kleiners (a reference to [[{{Noob}} mingebags]]), becoming ATwinkleInTheSky, and the rest of the map geometry just pops out of itself. The game also encourages you to do so as [[AntiFrustrationFeatures you can see Shards through the pink void where the walls and props used to be]]. The only things that can not be stolen are displacements[[note]]Which is the bumpy ground that can be found in most outdoors maps and similar.[[/note]] and logic entities, but even then, by the time you're done, maps will become a pink mess.

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* VideoGameStealing: Can potentially be turned UpToEleven, up to eleven, thanks to the Prop Snatcher. For the sake of the plot, you only need to steal Shards, but you can also steal ''everything else'' from a map in order to obtain extra money, including walls, ground and ceilings, [=NPCs=], furniture, and even the ''skybox'', which denotes the map's playable area. The stealing process involves the props being taken away by T-posing Kleiners (a reference to [[{{Noob}} mingebags]]), becoming ATwinkleInTheSky, and the rest of the map geometry just pops out of itself. The game also encourages you to do so as [[AntiFrustrationFeatures you can see Shards through the pink void where the walls and props used to be]]. The only things that can not be stolen are displacements[[note]]Which is the bumpy ground that can be found in most outdoors maps and similar.[[/note]] and logic entities, but even then, by the time you're done, maps will become a pink mess.
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* TeleportGun: The Portable Bus Stop is a gun that when shot will summon the trolley that smashes into the level, creating a hole that exposes the Void so the players can ride the trolley back to the HubLevel.
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* InnBetweenTheWorlds: The HubLevel is Bar Samsara that can be accessed by beings from all dimensions. Its staff actually use it as a front for stealing from the rest of the multiverse.

Added: 1942

Removed: 1942

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* MushroomSamba: Subverted with the Cellist's second cutscene. While he expects you to be hopped up on the new drink he made for several hours (perhaps days) and then wonder why you just purchased a grand piano off of Ebay, he conveniently forgets that human players are more resilient than his kind is, meaning that you simply see a bright flash and then end up borderline incapacitated, [[EveryoneHasStandards leading him to drag you off before you get hurt.]]



* MushroomSamba: Subverted with the Cellist's second cutscene. While he expects you to be hopped up on the new drink he made for several hours (perhaps days) and then wonder why you just purchased a grand piano off of Ebay, he conveniently forgets that human players are more resilient than his kind is, meaning that you simply see a bright flash and then end up borderline incapacitated, [[EveryoneHasStandards leading him to drag you off before you get hurt.]]



* ThereWasADoor: When summoned, the trolley rams through whatever you were aiming at, even if that thing was three feet away from an actual door. Though it's somewhat downplayed, as instead of physically bashing a hole in the wall, it will ''meta''physically bash it's way through the barrier between the Voidway and the map, meaning that it will do the same thing regardless of whether or not there really was a door.



* WhenSheSmiles: The Pianist's finale, in which [[spoiler: your presence allows her to gain back her piano expertise and the carefree attitude it needs that she had lost for so long]], is the first and only time she smiles out of true compassion.



* WithFriendsLikeThese: There are many signs that the group dynamic between the Band gets pretty unhealthy when out of action. Each member tells you that the others' appreciation for what they do is heavily closeted, and they all bear a slew of problems that don't exactly scream "companions." In fact, the Cellist outright considers the Pianist to be a sociopath or psychopath, and fully understands how alienating the Singer's habits and roles are.
* TheWorfEffect: Your resilience, something that the cats hire both you and other players over, is demonstrated early on when the Cellist's [[GargleBlaster Good Shit]] has no mind-altering effects on you like he thought it would, only shooting out your basic senses one by one and then knocking you out as if several normal drinks were inside the shot glass at once.
* ThereWasADoor: When summoned, the trolley rams through whatever you were aiming at, even if that thing was three feet away from an actual door. Though it's somewhat downplayed, as instead of physically bashing a hole in the wall, it will ''meta''physically bash it's way through the barrier between the Voidway and the map, meaning that it will do the same thing regardless of whether or not there really was a door.



--> Additionally, the following scene contains a [[WhamEpisode more serious depiction]] of the Cellist's many issues. An option has been provided below to skip it and read a summary instead, if you would prefer to avoid playing through it.

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--> Additionally, the following scene contains a [[WhamEpisode more serious depiction]] of the Cellist's many issues. An option has been provided below to skip it and read a summary instead, if you would prefer to avoid playing through it.it.
* WhenSheSmiles: The Pianist's finale, in which [[spoiler: your presence allows her to gain back her piano expertise and the carefree attitude it needs that she had lost for so long]], is the first and only time she smiles out of true compassion.
* WithFriendsLikeThese: There are many signs that the group dynamic between the Band gets pretty unhealthy when out of action. Each member tells you that the others' appreciation for what they do is heavily closeted, and they all bear a slew of problems that don't exactly scream "companions." In fact, the Cellist outright considers the Pianist to be a sociopath or psychopath, and fully understands how alienating the Singer's habits and roles are.
* TheWorfEffect: Your resilience, something that the cats hire both you and other players over, is demonstrated early on when the Cellist's [[GargleBlaster Good Shit]] has no mind-altering effects on you like he thought it would, only shooting out your basic senses one by one and then knocking you out as if several normal drinks were inside the shot glass at once.

Added: 338

Removed: 242

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* SkeletalMusician: The tutorial has a room full of skeletons playing xylophones. All stealable.



* TenderTears: The Singer. They specially don't like it when The Cellist and The Pianist mess with the Mewseum, and how they treat [=NPCs=] in general, while, in comparison, they try to humanize them and give props witty and fun descriptions.


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* TenderTears: The Singer. They specially don't like it when The Cellist and The Pianist mess with the Mewseum, and how they treat [=NPCs=] in general, while, in comparison, they try to humanize them and give props witty and fun descriptions.

Added: 267

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Removed: 262

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* DeconstructedTrope: The Cellist's situation. Oh look, a funny stoner who loves comical substance abuse! [[spoiler: Except it ain't funny to him, and his addiction is no different than the number one reason people in RealLife fall into addiction: chasing the high.]]



* RealityEnsues: The Cellist's situation. Oh look, a funny stoner who loves comical substance abuse! [[spoiler: Except it ain't funny to him, and his addiction is no different than the number one reason people in RealLife fall into addiction: chasing the high.]]



* SadClown: [[spoiler: The Cellist's true nature, highlighting the [[RealityEnsues bleak reality]] of his drug addiction.]]

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* SadClown: [[spoiler: The Cellist's true nature, highlighting the [[RealityEnsues bleak reality]] reality of his drug addiction.]]
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* GameBreakingBug: Earlier versions of the gamemode would ramdomly not allow the TV to be turned on, meaning that it was impossible to proceed through the gamemode unless it was restarted. This was rectified in a later patch.


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* GuideDangIt: Before it got [[AvertedTrope patched to become much easier]] to achieve, getting to the GoldenEnding used to be an exercise in tedium:
** The progress you made through the sidequests would get reset in subsequent NewGamePlus runs. This is important because finishing all of them is required for the true ending, and [[spoiler: if you don't TakeAThirdOption when prompted to]], then you have to play through the entire plot again to see it, as there's no proper save and quit system. Not only that, but because the true ending is exclusive to NewGamePlus, it meant that doing these sidequests on your first run didn't contribute to anything. Again, thanks to patches that have rectified these issues, this is now averted.
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* Really700YearsOld: If you choose to gamble with the cats, the Pianist will state that they've been alive for as long as [[Mythology/GreekMythology Zeus]] was, which puts their age at several centuries if not millennia old.

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* Really700YearsOld: If you choose to gamble with the cats, the Pianist will state that they've been alive for as long as [[Mythology/GreekMythology [[Myth/GreekMythology Zeus]] was, which puts their age at several centuries if not millennia old.
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* IFellForHours: In the normal ending, [[spoiler: after stealing all of Samsara, the player ends up falling into the Void, with an OverlyLongScream to go with it. However, after much screaming, they end up falling for so long that they end up [[LampshadeHanging lampshading it]].]]
--> '''You''': [[spoiler: This is taking longer than I thought.]]
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* TenderTears: The Singer. They specially don't like it when The Cellist and The Pianist mess with the Mewseum, and how they treat [=NPCs=] in general.

to:

* TenderTears: The Singer. They specially don't like it when The Cellist and The Pianist mess with the Mewseum, and how they treat [=NPCs=] in general.general, while, in comparison, they try to humanize them and give props witty and fun descriptions.
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None

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* TenderTears: The Singer. They specially don't like it when The Cellist and The Pianist mess with the Mewseum, and how they treat [=NPCs=] in general.
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None

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* DullEyesOfUnhappiness: [[spoiler: The Cellist, twice. He first gets them [[MyGodWhatHaveIDone after realising what he has done]] when delivering a TheReasonYouSuckSpeech to The Singer, and they also appear in his finale.]]
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* SoundEffectBleep: In the trailer, right at the end, as the editor shows the finished product to the development team. PlayedForLaughs, of course.
--> "So... What do you guys think?"
--> [SuddenlyShouting] "What the F'''*BLEEP*'''k was that?"
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The trailer can be seen [[https://youtu.be/BT6Ds_K2vhU here]].
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* ExcitedTitleTwoPartEpisodeName: One of the signs on the Samsara, positioned right above where props get dumped down, is stylized like this.
--> "As Usual my childhood sweetheart is after '''my trash'''!? So Now I Drive A Tank To School Everyday"
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* InvisibleToNormals: In the introductory cutscene, the Singer shows the Bartender something that the player can't see, and afterwards, the entire crew points a gun at a wall, causing them to disappear. It is not until the player takes on their job that they become able to see Shards, and that the gun that allowed the crew to disappear is the Portable Bus Stop, which allows the players and the crew to move between dimensions at will.
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* ExcitedShowTitle: A ZigZagged example, the trailer and the logo adds two exclamation points (stylized as ''Jazztronauts!!''), but the gamemode itself doesn't have them.

to:

* ExcitedShowTitle: A ZigZagged example, the trailer and the logo adds two exclamation points (stylized as ''Jazztronauts!!''), but the gamemode name itself doesn't have them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ExcitedShowTitle: A ZigZagged example, the trailer and the logo adds two exclamation points (stylized as ''Jazztronauts!!''), but the gamemode itself doesn't have them.
Is there an issue? Send a MessageReason:
None

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jazztronauts_logo.png]]
[[caption-width-right:350:[[{{Tagline}} Videogames are poison. Jazztronauts is the cure.]]]]
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* GameplayAndStoryIntegration: All of the [=NPCs=] and props you steal become spawnable in your spawn menu as soon as you get paid for them, although for the [=NPCs=]' case, you can only spawn their ragdolls.
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* VideoGameStealing: Can potentially be turned UpToEleven, thanks to the Prop Snatcher. For the sake of the plot, you only need to steal Shards, but you can also steal ''everything else'' from a map in order to obtain extra money, including walls, ground and ceilings, [=NPCs=], furniture, and even the ''skybox'', which denotes the map's playable area. The game also encourages you to do so as [[AntiFrustrationFeatures you can see Shards through the pink void where the walls and props used to be]]. The only things that can not be stolen are displacements[[note]]Which is the bumpy ground that can be found in most outdoors maps and similar.[[/note]] and logic entities, but even then, by the time you're done, maps will become a pink mess.

to:

* VideoGameStealing: Can potentially be turned UpToEleven, thanks to the Prop Snatcher. For the sake of the plot, you only need to steal Shards, but you can also steal ''everything else'' from a map in order to obtain extra money, including walls, ground and ceilings, [=NPCs=], furniture, and even the ''skybox'', which denotes the map's playable area. The stealing process involves the props being taken away by T-posing Kleiners (a reference to [[{{Noob}} mingebags]]), becoming ATwinkleInTheSky, and the rest of the map geometry just pops out of itself. The game also encourages you to do so as [[AntiFrustrationFeatures you can see Shards through the pink void where the walls and props used to be]]. The only things that can not be stolen are displacements[[note]]Which is the bumpy ground that can be found in most outdoors maps and similar.[[/note]] and logic entities, but even then, by the time you're done, maps will become a pink mess.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VideoGameStealing: Can potentially be turned UpToEleven, thanks to the Prop Snatcher. For the sake of the plot, you only need to steal Shards, but you can also steal ''everything else'' from a map in order to obtain extra money, including walls, ground and ceilings, [=NPCs=], furniture, and even the ''skybox'', which denotes the map's playable area. The game also encourages you to do so as [[AntiFrustrationFeatures you can see Shards through the pink void where the walls and props used to be]]. The only things that can not be stolen are displacements[[note]]Which is the bumpy ground that can be found in most outdoors maps and similar.[[/note]] and logic entities, but even then, by the time you're done, maps will become a pink mess.
Is there an issue? Send a MessageReason:
None


** If the map you're in takes away all of your weapons, or if it spawns you with no weapons, it is possible to spawn them through the spawn menu.

to:

** If the map you're in takes away all of your weapons, Prop Snatcher, Stan, etc., or if it spawns you with no weapons, without them, it is possible to spawn them in through the spawn menu.
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** If the map you're in takes away all of your weapons, or if it spawns you with no weapons, it is possible to spawn them through the spawn menu.
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* DevelopersForesight: On the introductory scene to the bar, you can simply decline the cats' job offer, and doing so will disconnect you from the server. Come back, however, and they'll recognize you, acknowledging your previous answer, and the Cellist calls you out on it.
--> '''Cellist''': SO YOU COME CRAWLING BACK.
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* EasterEgg: If you join a server when it's 4:20 AM, you get a sixth of a chance to get a [[https://youtu.be/5GcOkN5uf-A?t=6 recreation]] of the "It's that time" video using the game's text boxes.
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Added several tropes related to the trolley (also, Portable Bus Stop is not a typo, it's actually called that).

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*CarFu: Yes it is entirely possible to ''[[RammingAlwaysWorks weaponize]]'' the trolley. Not to mention being able to freely use any vehicles you can pull from the spawn-menu.
**The trolley deserves additional mention, as the Portable Bus Stop can be activated by aiming it at literally anything. Surrounded by combine soldiers with nary a wall in sight? Aim at the ''floor'' and watch as the trolley delivers the mother of all uppercuts to the unfortunate soldiers.


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* DynamicEntry: The trolley does this whenever it's summoned. Taken up to 11 with the Portable Bus Stop tool, in which the trolley will [[ThereWasADoor violently bash it's way through whatever you were aiming at]]. Even if that something couldn't reasonably contain a full-sized trolley.


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* ThereWasADoor: When summoned, the trolley rams through whatever you were aiming at, even if that thing was three feet away from an actual door. Though it's somewhat downplayed, as instead of physically bashing a hole in the wall, it will ''meta''physically bash it's way through the barrier between the Voidway and the map, meaning that it will do the same thing regardless of whether or not there really was a door.
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* ApocalypseHow: Once (potentially twice) in New Game Plus -

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* ApocalypseHow: Once (potentially twice) in New Game Plus -NewGamePlus:
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* BigDamnHeroes: [[spoiler:The Band runs over ??? before they can erase everything in the NewGamePlus GoldenEnding.]]

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