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* HumanResources: A Poor Kleiner the player kidnaps [[spoiler:is smashed into a blunt and ripped by the Cellist.]]
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* GrewBeyondTheirProgramming: [[spoiler:The Half-Life 2 NPCs under the Singer's care.]]

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* GrewBeyondTheirProgramming: [[spoiler:The Half-Life 2 NPCs [=NPCs=] under the Singer's care.]]
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* GrewBeyondTheirProgramming: [[spoiler:The Half-Life 2 NPCs under the Singer's care.]]
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** ApocalypseHow/Class0: [[spoiler:A Black Shard destroys the Bar Samsara and Home Base. [[UnexplainedRecovery They survive.]]]]

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** ApocalypseHow/Class0: [[spoiler:A Black Shard destroys the Bar Samsara Samsara, and with it, Home Base. [[UnexplainedRecovery They survive.get better.]]]]

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* TwentyBearAsses: Taken UpToEleven and [[LampshadeHanging lampshaded]] by the Cellist, who even calls it "fetch quest hell."



** All players in the server must consent to picking up a [[spoiler: Black Shard]], which is useful for either [[spoiler: delaying the Black Shard progression to buy time in order to unlock the GoldenEnding, or simply saving it for later as collecting a Black Shard will [[InterfaceScrew destroy all brushes and turn the Void maroon, making it extremely difficult to see and navigate your way through.]]]]

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** All players in the server must consent to picking up a [[spoiler: Black Shard]], which is useful for either [[spoiler: delaying the Black Shard progression to buy time in order to unlock the GoldenEnding, or simply saving it for later as collecting a Black Shard will [[InterfaceScrew destroy all brushes and turn the Void maroon, red, making it extremely difficult to see and navigate your way through.]]]]]]]]
* ApocalypseHow: Once (potentially twice) in New Game Plus -
** ApocalypseHow/Class0: [[spoiler:A Black Shard destroys the Bar Samsara and Home Base. [[UnexplainedRecovery They survive.]]]]
** ApocalypseHow/ClassX5: [[spoiler:??? destroys all of Garry's Mod if the player does not TakeAThirdOption.]]



** An empty room exists in [[spoiler: the apartment]] for no real reason, and [[spoiler:??? communicates in an anomalous closet. Similarly to the Singer and their Mewseum.]]

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** An empty room exists in [[spoiler: the apartment]] for no real reason, and [[spoiler:??? communicates in an anomalous closet. Similarly room, similarly to the Singer and their Mewseum.]]



** "True" ending: [[spoiler:Triggered by completing all four sidequest routes in a NewGamePlus and [[TakeAThirdOption refusing to take a side in ???'s proposal.]]]]

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** "True" ending: [[spoiler:Triggered by completing all four sidequest routes in a NewGamePlus and [[TakeAThirdOption refusing to take a side in ???'s proposal.]]]]


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* TwentyBearAsses: '''Every sidequest.''' [[LampshadeHanging Lampshaded]] by the Cellist, calls employment under them "fetch quest hell" in your ''first interaction with him.''
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** All players in the server must consent to picking up a [[spoiler: Black Shard]], which is useful for either [[spoiler: delaying the Black Shard progression to buy time in order to unlock the GoldenEnding, or simply saving it for later as collecting a Cube will [[InterfaceScrew destroy all brushes and turn the Void maroon, making it extremely difficult to see and navigate your way through.]]]]

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** All players in the server must consent to picking up a [[spoiler: Black Shard]], which is useful for either [[spoiler: delaying the Black Shard progression to buy time in order to unlock the GoldenEnding, or simply saving it for later as collecting a Cube Black Shard will [[InterfaceScrew destroy all brushes and turn the Void maroon, making it extremely difficult to see and navigate your way through.]]]]
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Hell Cube is a really good name for those things but apparently the canon name is Black Shard, so I replaced all references to a "Hell Cube" with "Black Shard".


** All players in the server must consent to picking up a [[spoiler: Hell Cube]], which is useful for either [[spoiler: delaying the Hell Cube progression to buy time in order to unlock the GoldenEnding, or simply saving it for later as collecting a Cube will [[InterfaceScrew destroy all brushes and turn the Void maroon, making it extremely difficult to see and navigate your way through.]]]]

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** All players in the server must consent to picking up a [[spoiler: Hell Cube]], Black Shard]], which is useful for either [[spoiler: delaying the Hell Cube Black Shard progression to buy time in order to unlock the GoldenEnding, or simply saving it for later as collecting a Cube will [[InterfaceScrew destroy all brushes and turn the Void maroon, making it extremely difficult to see and navigate your way through.]]]]



** [[spoiler: Hell Cubes]] take this UpToEleven. Once everyone confirms that they agree to take it and advance the NewGamePlus story, [[spoiler: the Hell Cube disintegrates all brushes in the map and turns the Void maroon, necessitating that all players collect what they've needed before locking in.]]

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** [[spoiler: Hell Cubes]] Black Shards]] take this UpToEleven. Once everyone confirms that they agree to take it and advance the NewGamePlus story, [[spoiler: the Hell Cube Black Shard disintegrates all brushes in the map and turns the Void maroon, necessitating that all players collect what they've needed before locking in.]]



** "Normal" ending: [[spoiler:Triggered at the end of any first playthrough, or if a playthrough chooses not to collect the Hell Cubes and/or meet with ???. After chugging the Shard juice, you shatter the Samsara and go with the Band to a new place in the void, something that turns out to be a [[AllJustADream creativity-induced hallucination.]]]]

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** "Normal" ending: [[spoiler:Triggered at the end of any first playthrough, or if a playthrough chooses not to collect the Hell Cubes Black Shards and/or meet with ???. After chugging the Shard juice, you shatter the Samsara and go with the Band to a new place in the void, something that turns out to be a [[AllJustADream creativity-induced hallucination.]]]]
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* AllLowercaseLetters: The Cellist does this almost all the time, only capitalizing stuff such as his "[[GargleBlaster Good Shit]]" among a few other things. [[spoiler: He completely drops this as he starts talking about his serious issues at his finale.]]

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* CerberusSyndrome: The NewGamePlus story, which shifts the in-game lore from "your average VisualNovel-type gameplay" to "intrigue plot" as you uncover more and more about [[spoiler: a fifth cat who has become distressingly disgruntled by the Band's antics and makes no attempt to stop for idle chatter or jokes.]]

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* CerberusSyndrome: CerebusRetcon: The Cellist's finale completely removes the humor from all of his other interactions.
** Being terrified by basic causality? [[spoiler: Him being deathly afraid he'll crash.]]
** Telling you to go fetch increasingly bizarre chemicals for use in his experiments? [[spoiler: Trying to come up with a new drug that can replicate the experience that drove him into addiction.]]
** Joking about seeing you as a tool? [[spoiler: An indication that he believes IveComeTooFar and knows only how to hurt others.]]
** Those art history discussions? [[spoiler: The last shred of humanity he thinks he still has.]]
** The Pianist's cutscene where the two of you try to steal the Good Shit also stops being funny once you complete both her and the Cellist's finales. [[spoiler: Turning to drug use to try and gain back something you lost is something that is, quite sadly, TruthInTelevision. Thank god the Cellist replaced it with a fake.]]
* CerebusSyndrome:
The NewGamePlus story, which shifts the in-game lore from "your average VisualNovel-type gameplay" to "intrigue plot" as you uncover more and more about [[spoiler: a fifth cat who has become distressingly disgruntled by the Band's antics and makes no attempt to stop for idle chatter or jokes.]]



* DrowningMySorrows: You encounter the Pianist doing this in the lategame. [[spoiler: After she passes out, the Bartender explains that the Pianist, after the old group left, lost her impulses and piano expertise, something that has obviously taken a toll on her mind.]]



* ManipulativeBastard: Implied to be the Pianist's true nature.

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* ManipulativeBastard: Implied to be the Pianist's true nature. [[spoiler: Or not. She was mysteriously robbed of her piano expertise and impulses shortly before you arrived, with the resulting calculated, scheming persona depressing her to a serious extent (though not as bad as the Cellist.)]]


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* SadClown: [[spoiler: The Cellist's true nature, highlighting the [[RealityEnsues bleak reality]] of his drug addiction.]]

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* OnlySaneMan: The Bartender is the only cat without any particularly offbeat quirks, despite her MysteriousPast. [[spoiler: In addition, she was the only member of the Band who did not lose the skills needed to perform her duty and is also the only member who was able to truly move on from the dark side of her past.]]



* Really700YearsOld: If you choose to gamble with the cats, the Pianist will state that they've been alive for as long as [[UsefulNotes/GreekMythology Zeus]] was, which puts their age at several centuries if not millennia old.

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* Really700YearsOld: If you choose to gamble with the cats, the Pianist will state that they've been alive for as long as [[UsefulNotes/GreekMythology [[Mythology/GreekMythology Zeus]] was, which puts their age at several centuries if not millennia old.


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* WhenSheSmiles: The Pianist's finale, in which [[spoiler: your presence allows her to gain back her piano expertise and the carefree attitude it needs that she had lost for so long]], is the first and only time she smiles out of true compassion.


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* TheVoiceless: The Singer, [[IronicName ironically]]. It's later shown that [[spoiler: they aren't physically mute, but similar to how the Cellist fell into addiction, they saw something so indescribably beautiful that they ended up willing themselves to be mute on accident, to the point where the Bartender yelled at them if they tried to fix it. Thankfully, they seem to be taking it well, and at the end, your dedication for them motivates them to sing again.]]

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* AnAesop: With the exception of the Bartender, the sidequest finales all hammer in one distinct point:
** The Cellist: [[spoiler: [[YouAreNotAlone Your friends see value in you, even if you don't.]]]]
** The Pianist: [[spoiler: [[ThePowerOfFriendship A friend can open your mind to many things, and teach you how to climb out of whatever hole you find yourself in.]]]]
** The Singer: [[spoiler: You don't need to come up with something new to describe your surroundings or even just speak to someone.]]



* ArmorPiercingQuestion: Choose not to skip the Cellist's finale, and you'll find yourself asking this to the Cellist after [[spoiler: he starts telling the [[SadClown truth]] and ranting about how useless he really is now]]:
--> '''You:''' [[spoiler:Are you trying to convince me of that, [[UsefulNotes/{{Depression}} or yourself?]]]]
** Immediately after, you ask him if [[spoiler: his collateral damages make up for what he's done on purpose. It's enough for him to see how things really are and eventually starts weeping like crazy into your shoulder because of this.]]



** The ''Pianist'' is the exact opposite of what comes to mind when imagining a particularly skilled piano performance: abrasive, stone-cold, and sometimes discordant.

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** The ''Pianist'' is a highly calculated individual, something that an actual pianist would need to avoid.
** It is eventually explained that
the exact opposite reason for all of what comes to mind when imagining this is that [[spoiler: something in the past took away all of their proficiency in their particular role in the band - the Singer had a particularly skilled piano performance: abrasive, stone-cold, literal loss for words after encountering something so unspeakably beautiful so long ago, the Cellist's addiction is just that - an addiction, and sometimes discordant.the Pianist inexplicably lost the ability to act without thinking after the last group of guests left the Samsara.]]



* RealityEnsues: The Cellist's situation. Oh look, a funny stoner who loves comical substance abuse! [[spoiler: Except it ain't funny to him, and his addiction is no different than the number one reason people in RealLife fall into addiction: chasing the high.]]



* TheStoner: The Cellist is perpetually high on a mixture of weed, cocaine, and other far more dangerous substances. [[AchievementsInIgnorance He implies in the prologue that this actually benefits him, much to the Pianist's dismay.]] His introductory cutscene takes this UpToEleven as he goes so far as to suggest that his internal fluids have been replaced wholesale with his highly volatile and experimental drugs.

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* TheStoner: The Cellist is perpetually high on a mixture of weed, cocaine, and other far more dangerous substances. [[AchievementsInIgnorance He implies in the prologue that this actually benefits him, much to the Pianist's dismay.]] His introductory cutscene takes this UpToEleven as he goes so far as to suggest that his internal fluids have been replaced wholesale with his highly volatile and experimental drugs. [[spoiler: The finale reveals that this is no different from a real drug addiction, right down to how he fell into it, and is, in reality, extremely depressed, self-loathing, and borderline suicidal from it.]]



* VisualNovel: The medium in which all of the cutscenes are played out (but still using motion, since this is the Source engine), even neatly cut out into separate routes. [[spoiler: Choosing to pursue any route or none at all does not affect the normal ending, but your interactions in the NewGamePlus story will change depending on whether or not you've completed all four routes.]]

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* VisualNovel: The medium in which all of the cutscenes are played out (but still using motion, since this is the Source engine), even neatly cut out into separate routes. [[spoiler: Choosing to pursue any route or none at all does not affect the normal ending, but your interactions in the NewGamePlus story will change depending on whether or not you've completed all four routes.]]]]
* WhamEpisode: The Cellist's finale, which portrays his many issues in a far more serious light as the other cats have started to grow genuinely concerned for his well-being.
* WhamLine: The disclaimer before beginning the Cellist's finale, given what lies ahead. It first gives you the obligatory warning that the cutscene will last longer than usual, but then...
--> Additionally, the following scene contains a [[WhamEpisode more serious depiction]] of the Cellist's many issues. An option has been provided below to skip it and read a summary instead, if you would prefer to avoid playing through it.
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* GargleBlaster: The Cellist loves to concoct a volatile mixture known as the "Good Shit," which can either be drunk or smoked from a bong. His high tolerance to the substance (and just about everything else) is what leads to his constant inebriation, but the other three cats know they wouldn't be so lucky, and if a human player tries to drink it, it simply incapacitates them for a short while.


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* KansasCityShuffle: One of the Pianist's cutscenes has you working with her to steal what is supposedly the Cellist's "[[GargleBlaster Good Shit.]]" She knows he knows she loves digging around in his room to look for the Good Shit and that he apparently leaves the stuff in plain sight in the hopes that she'll be distracted by his other forms of storage. Her scheme seems to work, but after she passes out on the ground after smoking the Good Shit, the Cellist stops by, reveals that it's just a bunch of aromatherapy material shoplifted from a Bed Bath & Beyond, and that he knows that the Pianist actually believes he'd play such mindgames like the one she ''thought'' he was playing, meaning that he hid the Good Shit elsewhere in his room after all.


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* TeamMom: The Singer tries to keep the group dynamic healthy, but with things like the Pianist tossing [[DisproportionateRetribution high explosives]] at the Cellist over a petty argument of musical taste, it's not easy.


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* TheWorfEffect: Your resilience, something that the cats hire both you and other players over, is demonstrated early on when the Cellist's [[GargleBlaster Good Shit]] has no mind-altering effects on you like he thought it would, only shooting out your basic senses one by one and then knocking you out as if several normal drinks were inside the shot glass at once.

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* KillerRabbit: Your companions consist of four anthropomorphic cats who, while cute, are capable of distorting reality, abusing substances that would have left a human long dead, and [[TimeAbyss have been around for about as long as the Greek gods supposedly were.]] This applies double for the Bartender as one of her greatest regrets was using her destructive nature to take the lives of actual people before meeting the Band.



* MushroomSamba: Subverted with the Cellist's second cutscene. While he expects you to be hopped up on the new drink he made for several hours and then "wonder why you just purchased a grand piano off of Ebay," he conveniently forgets that human players are more resilient than his kind is, meaning that you simply see a bright flash and then end up borderline incapacitated, [[EveryoneHasStandards leading him to drag you off before you get hurt.]]

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* MushroomSamba: Subverted with the Cellist's second cutscene. While he expects you to be hopped up on the new drink he made for several hours (perhaps days) and then "wonder wonder why you just purchased a grand piano off of Ebay," Ebay, he conveniently forgets that human players are more resilient than his kind is, meaning that you simply see a bright flash and then end up borderline incapacitated, [[EveryoneHasStandards leading him to drag you off before you get hurt.]]



* PrecisionFStrike: One (cut-off) piece of dialogue you have the option of saying to the Pianist in the Cellist's third cutscene is "you rat-fucker."

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* OhCrap: The Cellist pulls one upon realizing that the thing the Pianist found in her third cutscene was a [[HellIsThatNoise recorder]] and promptly [[ScrewThisImOutOfHere goes to get a faceful of liquid nitrogen.]]
* PrecisionFStrike: One (cut-off) piece of dialogue you have the option of saying to the Pianist in the Cellist's third cutscene is "you rat-fucker."don't leave me here with him, you rat fucker."



* Really700YearsOld: If you choose to gamble with the cats, the Bartender will casually note that they've been around for centuries.

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* Really700YearsOld: If you choose to gamble with the cats, the Bartender Pianist will casually note state that they've been around alive for centuries.as long as [[UsefulNotes/GreekMythology Zeus]] was, which puts their age at several centuries if not millennia old.

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** If you are simply using stolen brushes for navigation, an upgraded Snatcher is often not needed as Shards will automatically peel away at all brushes within a certain radius when collected, scaling with how many are left.
** All players in the server must consent to picking up a [[spoiler: Hell Cube]], which is useful for either [[spoiler: delaying the Hell Cube progression to buy time in order to unlock the GoldenEnding, or simply saving it for later as collecting a Cube will [[InterfaceScrew destroy all brushes and turn the Void maroon, making it extremely difficult to see and navigate your way through.]]]]



** It's fairly evident that you as a character aren't taking your interactions in the Samsara that seriously (only seriously doubting the mental state of the Cellist and Pianist and helping along the Singer and Bartender), though your mood and tone gets progressively more solemn and serious as the aforementioned plot thread advances. [[spoiler:Case-in-point, to view the true ending:]]

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** It's fairly evident that you as a character aren't taking your interactions in the Samsara that seriously (only seriously doubting the mental state of the Cellist and Pianist and helping along the Singer and Bartender), seriously, though your mood and tone gets progressively more solemn and serious as the aforementioned plot thread advances. [[spoiler:Case-in-point, to view the true ending:]]



* DeadAllAlong: [[spoiler: Looking closely at the tombstone in the post-game story will reveal your username inscribed on it, suggesting that your original self is long dead.]]



* InterfaceScrew: Picking up a Shard will destroy a set number of non-prop brushes around it depending on how many are left. While the intent is to allow you to scout out the last few shards, it can be difficult to navigate through since removing a brush leaves behind a blurry window to the Void, which is hot pink.
** [[spoiler: Hell Cubes]] take this UpToEleven. Once everyone confirms that they agree to take it and advance the NewGamePlus story, [[spoiler: the Hell Cube disintegrates all brushes in the map and turns the Void maroon, necessitating that all players collect what they've needed before locking in.]]



** "Normal" ending: [[spoiler:Triggered at the end of any first playthrough. After chugging the Shard juice, you shatter the Samsara and go with the Band to a new place in the void, something that turns out to be a [[AllJustADream creativity-induced hallucination.]]]]

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** "Normal" ending: [[spoiler:Triggered at the end of any first playthrough.playthrough, or if a playthrough chooses not to collect the Hell Cubes and/or meet with ???. After chugging the Shard juice, you shatter the Samsara and go with the Band to a new place in the void, something that turns out to be a [[AllJustADream creativity-induced hallucination.]]]]



* WithFriendsLikeThese: Seriously, ''how are any of the cats still with each other after centuries of being cooped up in the Samsara?!''

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* WithFriendsLikeThese: Seriously, ''how There are any of many signs that the cats still with each other after centuries of being cooped up in group dynamic between the Samsara?!''Band gets pretty unhealthy when out of action. Each member tells you that the others' appreciation for what they do is heavily closeted, and they all bear a slew of problems that don't exactly scream "companions." In fact, the Cellist outright considers the Pianist to be a sociopath or psychopath, and fully understands how alienating the Singer's habits and roles are.

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Excuse me? The Cannon Group has nothing to do with Jazztronauts.


[[redirect:Creator/TheCannonGroup]]

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[[redirect:Creator/TheCannonGroup]]''Jazztronauts'' is a custom gamemode released for ''VideoGame/GarrysMod'' in 2018. It revolves around the exploration and looting of every map available for download on the Steam Workshop, with some [[EdutainmentGame edutainment]] aspects regarding the Source engine.

While exploring an adventure map, you come across a team of four anthropomorphic cats who seem to be bickering about... ''something'' [[NoFourthWall that seems to be meta in nature.]] After they catch you on the other side of a windowed room, you're immediately swept into whatever they were talking about earlier, and get whisked away to a bar owned by them known as the Samsara.

This is where you discover what exactly it is they do for a living: [[KleptomaniacHero dissecting Garry's Mod maps for profit and sustenance.]] As it turns out, human players aren't nearly as much of a liability to themselves as the cats themselves are, and you happen to be the ideal employee for the job.

''Jazztronauts'' features a very basic premise: go into a randomly-selected Workshop map, try to steal all the props (even the ones nailed down) and collect the shards the cats need. Once you're done, call the bus and head back to the Samsara, where you can upgrade your gear and purchase some new equipment. To make things a little more exciting, the cats offer different missions for their own ends, which unlock various visual novel-esque cutscenes fleshing out their individual characters. Some even say you might be able to date them once you get far enough...
----
!!Jazztronauts contains examples of the following tropes:
* TwentyBearAsses: Taken UpToEleven and [[LampshadeHanging lampshaded]] by the Cellist, who even calls it "fetch quest hell."
* AchievementsInIgnorance: The Cellist's perpetual drug trip actually enhances his abilities. The Pianist snaps upon realizing that ''[[EpicFail he lost one of the Samsara's guests in Flatgrass]]'' because he was ''sober.''
* AlienGeometries: The door to the Mewseum doesn't follow normal geometry, as the exit isn't even a part of the wall, and looking through the windows shows that there's a normal hall beyond what should be the entrance door.
* AmbiguousGender: The Singer is never referred to with any gendered pronoun, and wears a gender-neutral uniform like the rest of the cats.
* AntiFrustrationFeatures: Staring into a brush[[note]]either a prop that's "nailed down" or a part of the map's geometry (with an upgraded snatcher)[[/note]] that's been looted will show a pink void. Inside, it's possible to spot the remaining shards but not what's around it, allowing you to divine the approximate direction and distance you need to take.
* BloodKnight: The first cutscene with the Pianist has her suggesting a coliseum to the Bartender. After the latter rhetorically asks the former whether or not she'd enjoy picking bloodied sand out of her fur, the Pianist simply responds with a flat "yes."
* BunnyEarsLawyer: The Bartender. Maintaining the Samsara and trolley is her job, but you'd think that the presence of the other cats would eventually get to her.[[note]]At least on the outside. The gambling cutscene has her admit that the Cellist's emotional state both impresses and terrifies her relentlessly.[[/note]] This isn't even getting into the fact that countless copies of her T-posing seem to fill the dimensional space between maps.
* ButThouMust: Even though the Cellist explicitly advises not to mess with the Pianist early on (and it's obvious he's speaking the truth ''because'' he's high), the latter's second cutscene forces you to provoke her to advance. However, other interactions with the Pianist allow you to stroke her ego instead of angering her.
* {{Calvinball}}: Downplayed with "flavor-blasted blackjack," which is exactly like blackjack except the players can steal each other's money through unexplained rules.
* CerberusSyndrome: The NewGamePlus story, which shifts the in-game lore from "your average VisualNovel-type gameplay" to "intrigue plot" as you uncover more and more about [[spoiler: a fifth cat who has become distressingly disgruntled by the Band's antics and makes no attempt to stop for idle chatter or jokes.]]
** It's fairly evident that you as a character aren't taking your interactions in the Samsara that seriously (only seriously doubting the mental state of the Cellist and Pianist and helping along the Singer and Bartender), though your mood and tone gets progressively more solemn and serious as the aforementioned plot thread advances. [[spoiler:Case-in-point, to view the true ending:]]
--> '''You:''' [[spoiler: A compelling offer. I propose a third option.]]
* CompositeCharacter: A non-animate example forms [[spoiler: jazz_apartments]]:
** The Bartender once took a shortcut through spacetime and accidentally splintered herself in the process, leaving behind countless t-posing copies of her. [[spoiler: ??? speaks of the Shards in a similar fashion.]]
** [[spoiler:There is a locked room full of chemicals]], the Cellist's calling card.
** An empty room exists in [[spoiler: the apartment]] for no real reason, and [[spoiler:??? communicates in an anomalous closet. Similarly to the Singer and their Mewseum.]]
** The place itself is dark and scary-looking, something right up the Pianist's alley.
* TheCynic: The Pianist, who tends to think poorly of the world around her. Fittingly, they always seem emotionally drained, [[BloodKnight unless bloodshed]] or morbid reality is involved. It's also implied multiple times that she's manipulating the emotions of the crew for her own gains.
* DarkAndTroubledPast: The Bartender only ever knew how to destroy things before she met the rest of the band. While it comes in handy even now, she didn't just destroy props.
* DeadAllAlong: [[spoiler: Looking closely at the tombstone in the post-game story will reveal your username inscribed on it, suggesting that your original self is long dead.]]
* DialogueTree: Every cutscene gives you at least one moment where you can select one out of two or three dialogue options. While some simply open up different insights and others are there just to let you back out, the Pianist's cutscenes are distinct in that each branch either portrays you as someone relentlessly stroking her ego or someone utterly fed up with her, [[ButThouMust with the exception of the headcrab fiasco.]]
* EdutainmentGame: Downplayed. While the main KleptomaniacHero objectives are the main focus, the gamemode also serves as a way of teaching how mapmaking works on the side.
* EveryoneHasStandards: The Cellist is always high on various substances, some of which would easily be extremely lethal to a regular human, but drags you off to a safe place in his second cutscene if you choose to drink the mixture he's cooked up.
* ExactWords: When the Pianist assigns you her first mission, she says she's broke. Upon returning:
--> '''Pianist''': I'm morally bankrupt, not destitute.
* GenreShift: The NewGamePlus cutscenes take place in what could easily come out of a horror game. [[spoiler: While there seems to be no real scares, it's important since it sets the tone and mood for the post-game plot, which is largely intrigue-oriented.]]
* HeroicComedicSociopath: The Pianist, aside from being highly cynical and abrasive, is entertained exclusively by morbid and violent things (a common sign that someone is a sociopath or psychopath), and apparently cheering up the Singer in her third quest is a special case for her, since while she didn't want them to cry just then, she makes an aside basically stating she'd let it happen any other time. Of course, it's all PlayedForLaughs.
* HypocriticalHumor: The Pianist is into morbid reality and bloodshed. That being said, when the Singer asked her for strange-looking bodies, she lost her shit.
* INeedToGoIronMyDog: If you choose to back out of the third cutscene with the Cellist, your character will mention something about a horse in the oven.
* InsufferableGenius: The Pianist is incredibly stuck-up during her schemes and appears to find it excruciatingly difficult to admit defeat after the headcrab fiasco - a hint that she may have been using the crew for God knows how long.
* IronicName: The ''Singer'' only ever communicates using an electronic tablet.
** The ''Cellist'' is perpetually high, something that would impede the use of an instrument requiring fine-hand coordination and concentration.
** The ''Pianist'' is the exact opposite of what comes to mind when imagining a particularly skilled piano performance: abrasive, stone-cold, and sometimes discordant.
* JerkWithAHeartOfGold: The Pianist. Despite her cynical, morally-bankrupt attitude, she's more than willing to share with you if you do her missions, explained early on by her distaste for {{Greed}} and desire to redistribute wealth among those who need it.
** After her scheme involving a bunch of illicitly-obtained headcrabs goes wrong and leaves the Singer in tears, the Pianist agrees to arrange a feast for them, though this is one of many hints that [[JerkWithAHeartOfJerk she may be psychologically manipulating the crew and yourself.]]
* KleptomaniacHero: You, and the cats. The most basic description of your job is "enter a map and steal everything that's considered a prop."
* ManipulativeBastard: Implied to be the Pianist's true nature.
* MushroomSamba: Subverted with the Cellist's second cutscene. While he expects you to be hopped up on the new drink he made for several hours and then "wonder why you just purchased a grand piano off of Ebay," he conveniently forgets that human players are more resilient than his kind is, meaning that you simply see a bright flash and then end up borderline incapacitated, [[EveryoneHasStandards leading him to drag you off before you get hurt.]]
* MultipleEndings:
** "Normal" ending: [[spoiler:Triggered at the end of any first playthrough. After chugging the Shard juice, you shatter the Samsara and go with the Band to a new place in the void, something that turns out to be a [[AllJustADream creativity-induced hallucination.]]]]
** "Bad" ending: [[spoiler:Triggered if you don't complete all four sidequest routes in a NewGamePlus.]]
** "True" ending: [[spoiler:Triggered by completing all four sidequest routes in a NewGamePlus and [[TakeAThirdOption refusing to take a side in ???'s proposal.]]]]
* NewGamePlus: You can start one after collecting 100 shards and viewing the ending, which unlocks new tools and multiplies your income. It also unlocks a new plot thread concerning [[spoiler: a fifth individual who seems to have reached their breaking point with the Band's business front.]]
* PrecisionFStrike: One (cut-off) piece of dialogue you have the option of saying to the Pianist in the Cellist's third cutscene is "you rat-fucker."
** In the Pianist's second cutscene, you can either try to warn her that the Singer's right behind her or angrily tell her to shut the fuck up. Like the case above, this is also cut off.
* RageBreakingPoint: In a case of this overlapping with TranquilFury, [[spoiler: the first NewGamePlus cutscene has the unnamed fifth individual apparently reaching this with the Band.]]
--> '''???''': [[spoiler:I'm tired of looking.]]
* RealityWarper: The cats seem to be capable of this, since the Bartender's second mission ends with her distorting spacetime to create a single drink (which makes sense when you think about it, since the game as a whole is MetaFiction and the drink itself concerns the watermelon, one of the most ubiquitous props in Garry's Mod.)
* Really700YearsOld: If you choose to gamble with the cats, the Bartender will casually note that they've been around for centuries.
* TheStoic: The Pianist is eternally emotionally-drained, and has to rely on morbid things to entertain herself as she sees the world as a dull monotone.
* TheStoner: The Cellist is perpetually high on a mixture of weed, cocaine, and other far more dangerous substances. [[AchievementsInIgnorance He implies in the prologue that this actually benefits him, much to the Pianist's dismay.]] His introductory cutscene takes this UpToEleven as he goes so far as to suggest that his internal fluids have been replaced wholesale with his highly volatile and experimental drugs.
* TalkingWithSigns: The Singer only ever communicates using an electronic tablet.
* WithFriendsLikeThese: Seriously, ''how are any of the cats still with each other after centuries of being cooped up in the Samsara?!''
* VisualNovel: The medium in which all of the cutscenes are played out (but still using motion, since this is the Source engine), even neatly cut out into separate routes. [[spoiler: Choosing to pursue any route or none at all does not affect the normal ending, but your interactions in the NewGamePlus story will change depending on whether or not you've completed all four routes.]]

Changed: 279

Removed: 12516

Is there an issue? Send a MessageReason:
Better to redirect to its creator's page where there's further information on this work inside.


''Jazztronauts'' is a custom gamemode released for ''VideoGame/GarrysMod'' in 2018. It revolves around the exploration and looting of every map available for download on the Steam Workshop, with some [[EdutainmentGame edutainment]] aspects regarding the Source engine.

While exploring an adventure map, you come across a team of four anthropomorphic cats who seem to be bickering about... ''something'' [[NoFourthWall that seems to be meta in nature.]] After they catch you on the other side of a windowed room, you're immediately swept into whatever they were talking about earlier, and get whisked away to a bar owned by them known as the Samsara.

This is where you discover what exactly it is they do for a living: [[KleptomaniacHero dissecting Garry's Mod maps for profit and sustenance.]] As it turns out, human players aren't nearly as much of a liability to themselves as the cats themselves are, and you happen to be the ideal employee for the job.

''Jazztronauts'' features a very basic premise: go into a randomly-selected Workshop map, try to steal all the props (even the ones nailed down) and collect the shards the cats need. Once you're done, call the bus and head back to the Samsara, where you can upgrade your gear and purchase some new equipment. To make things a little more exciting, the cats offer different missions for their own ends, which unlock various visual novel-esque cutscenes fleshing out their individual characters. Some even say you might be able to date them once you get far enough...
----
!!Jazztronauts contains examples of the following tropes:
* TwentyBearAsses: Taken UpToEleven and [[LampshadeHanging lampshaded]] by the Cellist, who even calls it "fetch quest hell."
* AchievementsInIgnorance: The Cellist's perpetual drug trip actually enhances his abilities. The Pianist snaps upon realizing that ''[[EpicFail he lost one of the Samsara's guests in Flatgrass]]'' because he was ''sober.''
* AlienGeometries: The door to the Mewseum doesn't follow normal geometry, as the exit isn't even a part of the wall, and looking through the windows shows that there's a normal hall beyond what should be the entrance door.
* AmbiguousGender: The Singer is never referred to with any gendered pronoun, and wears a gender-neutral uniform like the rest of the cats.
* AntiFrustrationFeatures: Staring into a brush[[note]]either a prop that's "nailed down" or a part of the map's geometry (with an upgraded snatcher)[[/note]] that's been looted will show a pink void. Inside, it's possible to spot the remaining shards but not what's around it, allowing you to divine the approximate direction and distance you need to take.
* BloodKnight: The first cutscene with the Pianist has her suggesting a coliseum to the Bartender. After the latter rhetorically asks the former whether or not she'd enjoy picking bloodied sand out of her fur, the Pianist simply responds with a flat "yes."
* BunnyEarsLawyer: The Bartender. Maintaining the Samsara and trolley is her job, but you'd think that the presence of the other cats would eventually get to her.[[note]]At least on the outside. The gambling cutscene has her admit that the Cellist's emotional state both impresses and terrifies her relentlessly.[[/note]] This isn't even getting into the fact that countless copies of her T-posing seem to fill the dimensional space between maps.
* ButThouMust: Even though the Cellist explicitly advises not to mess with the Pianist early on (and it's obvious he's speaking the truth ''because'' he's high), the latter's second cutscene forces you to provoke her to advance. However, other interactions with the Pianist allow you to stroke her ego instead of angering her.
* {{Calvinball}}: Downplayed with "flavor-blasted blackjack," which is exactly like blackjack except the players can steal each other's money through unexplained rules.
* CerberusSyndrome: The NewGamePlus story, which shifts the in-game lore from "your average VisualNovel-type gameplay" to "intrigue plot" as you uncover more and more about [[spoiler: a fifth cat who has become distressingly disgruntled by the Band's antics and makes no attempt to stop for idle chatter or jokes.]]
** It's fairly evident that you as a character aren't taking your interactions in the Samsara that seriously (only seriously doubting the mental state of the Cellist and Pianist and helping along the Singer and Bartender), though your mood and tone gets progressively more solemn and serious as the aforementioned plot thread advances. [[spoiler:Case-in-point, to view the true ending:]]
--> '''You:''' [[spoiler: A compelling offer. I propose a third option.]]
* CompositeCharacter: A non-animate example forms [[spoiler: jazz_apartments]]:
** The Bartender once took a shortcut through spacetime and accidentally splintered herself in the process, leaving behind countless t-posing copies of her. [[spoiler: ??? speaks of the Shards in a similar fashion.]]
** [[spoiler:There is a locked room full of chemicals]], the Cellist's calling card.
** An empty room exists in [[spoiler: the apartment]] for no real reason, and [[spoiler:??? communicates in an anomalous closet. Similarly to the Singer and their Mewseum.]]
** The place itself is dark and scary-looking, something right up the Pianist's alley.
* TheCynic: The Pianist, who tends to think poorly of the world around her. Fittingly, they always seem emotionally drained, [[BloodKnight unless bloodshed]] or morbid reality is involved. It's also implied multiple times that she's manipulating the emotions of the crew for her own gains.
* DarkAndTroubledPast: The Bartender only ever knew how to destroy things before she met the rest of the band. While it comes in handy even now, she didn't just destroy props.
* DeadAllAlong: [[spoiler: Looking closely at the tombstone in the post-game story will reveal your username inscribed on it, suggesting that your original self is long dead.]]
* DialogueTree: Every cutscene gives you at least one moment where you can select one out of two or three dialogue options. While some simply open up different insights and others are there just to let you back out, the Pianist's cutscenes are distinct in that each branch either portrays you as someone relentlessly stroking her ego or someone utterly fed up with her, [[ButThouMust with the exception of the headcrab fiasco.]]
* EdutainmentGame: Downplayed. While the main KleptomaniacHero objectives are the main focus, the gamemode also serves as a way of teaching how mapmaking works on the side.
* EveryoneHasStandards: The Cellist is always high on various substances, some of which would easily be extremely lethal to a regular human, but drags you off to a safe place in his second cutscene if you choose to drink the mixture he's cooked up.
* ExactWords: When the Pianist assigns you her first mission, she says she's broke. Upon returning:
--> '''Pianist''': I'm morally bankrupt, not destitute.
* GenreShift: The NewGamePlus cutscenes take place in what could easily come out of a horror game. [[spoiler: While there seems to be no real scares, it's important since it sets the tone and mood for the post-game plot, which is largely intrigue-oriented.]]
* HeroicComedicSociopath: The Pianist, aside from being highly cynical and abrasive, is entertained exclusively by morbid and violent things (a common sign that someone is a sociopath or psychopath), and apparently cheering up the Singer in her third quest is a special case for her, since while she didn't want them to cry just then, she makes an aside basically stating she'd let it happen any other time. Of course, it's all PlayedForLaughs.
* HypocriticalHumor: The Pianist is into morbid reality and bloodshed. That being said, when the Singer asked her for strange-looking bodies, she lost her shit.
* INeedToGoIronMyDog: If you choose to back out of the third cutscene with the Cellist, your character will mention something about a horse in the oven.
* InsufferableGenius: The Pianist is incredibly stuck-up during her schemes and appears to find it excruciatingly difficult to admit defeat after the headcrab fiasco - a hint that she may have been using the crew for God knows how long.
* IronicName: The ''Singer'' only ever communicates using an electronic tablet.
** The ''Cellist'' is perpetually high, something that would impede the use of an instrument requiring fine-hand coordination and concentration.
** The ''Pianist'' is the exact opposite of what comes to mind when imagining a particularly skilled piano performance: abrasive, stone-cold, and sometimes discordant.
* JerkWithAHeartOfGold: The Pianist. Despite her cynical, morally-bankrupt attitude, she's more than willing to share with you if you do her missions, explained early on by her distaste for {{Greed}} and desire to redistribute wealth among those who need it.
** After her scheme involving a bunch of illicitly-obtained headcrabs goes wrong and leaves the Singer in tears, the Pianist agrees to arrange a feast for them, though this is one of many hints that [[JerkWithAHeartOfJerk she may be psychologically manipulating the crew and yourself.]]
* KleptomaniacHero: You, and the cats. The most basic description of your job is "enter a map and steal everything that's considered a prop."
* ManipulativeBastard: Implied to be the Pianist's true nature.
* MushroomSamba: Subverted with the Cellist's second cutscene. While he expects you to be hopped up on the new drink he made for several hours and then "wonder why you just purchased a grand piano off of Ebay," he conveniently forgets that human players are more resilient than his kind is, meaning that you simply see a bright flash and then end up borderline incapacitated, [[EveryoneHasStandards leading him to drag you off before you get hurt.]]
* MultipleEndings:
** "Normal" ending: [[spoiler:Triggered at the end of any first playthrough. After chugging the Shard juice, you shatter the Samsara and go with the Band to a new place in the void, something that turns out to be a [[AllJustADream creativity-induced hallucination.]]]]
** "Bad" ending: [[spoiler:Triggered if you don't complete all four sidequest routes in a NewGamePlus.]]
** "True" ending: [[spoiler:Triggered by completing all four sidequest routes in a NewGamePlus and [[TakeAThirdOption refusing to take a side in ???'s proposal.]]]]
* NewGamePlus: You can start one after collecting 100 shards and viewing the ending, which unlocks new tools and multiplies your income. It also unlocks a new plot thread concerning [[spoiler: a fifth individual who seems to have reached their breaking point with the Band's business front.]]
* PrecisionFStrike: One (cut-off) piece of dialogue you have the option of saying to the Pianist in the Cellist's third cutscene is "you rat-fucker."
** In the Pianist's second cutscene, you can either try to warn her that the Singer's right behind her or angrily tell her to shut the fuck up. Like the case above, this is also cut off.
* RageBreakingPoint: In a case of this overlapping with TranquilFury, [[spoiler: the first NewGamePlus cutscene has the unnamed fifth individual apparently reaching this with the Band.]]
--> '''???''': [[spoiler:I'm tired of looking.]]
* RealityWarper: The cats seem to be capable of this, since the Bartender's second mission ends with her distorting spacetime to create a single drink (which makes sense when you think about it, since the game as a whole is MetaFiction and the drink itself concerns the watermelon, one of the most ubiquitous props in Garry's Mod.)
* Really700YearsOld: If you choose to gamble with the cats, the Bartender will casually note that they've been around for centuries.
* TheStoic: The Pianist is eternally emotionally-drained, and has to rely on morbid things to entertain herself as she sees the world as a dull monotone.
* TheStoner: The Cellist is perpetually high on a mixture of weed, cocaine, and other far more dangerous substances. [[AchievementsInIgnorance He implies in the prologue that this actually benefits him, much to the Pianist's dismay.]] His introductory cutscene takes this UpToEleven as he goes so far as to suggest that his internal fluids have been replaced wholesale with his highly volatile and experimental drugs.
* TalkingWithSigns: The Singer only ever communicates using an electronic tablet.
* WithFriendsLikeThese: Seriously, ''how are any of the cats still with each other after centuries of being cooped up in the Samsara?!''
* VisualNovel: The medium in which all of the cutscenes are played out (but still using motion, since this is the Source engine), even neatly cut out into separate routes. [[spoiler: Choosing to pursue any route or none at all does not affect the normal ending, but your interactions in the NewGamePlus story will change depending on whether or not you've completed all four routes.]]

to:

''Jazztronauts'' is a custom gamemode released for ''VideoGame/GarrysMod'' in 2018. It revolves around the exploration and looting of every map available for download on the Steam Workshop, with some [[EdutainmentGame edutainment]] aspects regarding the Source engine.

While exploring an adventure map, you come across a team of four anthropomorphic cats who seem to be bickering about... ''something'' [[NoFourthWall that seems to be meta in nature.]] After they catch you on the other side of a windowed room, you're immediately swept into whatever they were talking about earlier, and get whisked away to a bar owned by them known as the Samsara.

This is where you discover what exactly it is they do for a living: [[KleptomaniacHero dissecting Garry's Mod maps for profit and sustenance.]] As it turns out, human players aren't nearly as much of a liability to themselves as the cats themselves are, and you happen to be the ideal employee for the job.

''Jazztronauts'' features a very basic premise: go into a randomly-selected Workshop map, try to steal all the props (even the ones nailed down) and collect the shards the cats need. Once you're done, call the bus and head back to the Samsara, where you can upgrade your gear and purchase some new equipment. To make things a little more exciting, the cats offer different missions for their own ends, which unlock various visual novel-esque cutscenes fleshing out their individual characters. Some even say you might be able to date them once you get far enough...
----
!!Jazztronauts contains examples of the following tropes:
* TwentyBearAsses: Taken UpToEleven and [[LampshadeHanging lampshaded]] by the Cellist, who even calls it "fetch quest hell."
* AchievementsInIgnorance: The Cellist's perpetual drug trip actually enhances his abilities. The Pianist snaps upon realizing that ''[[EpicFail he lost one of the Samsara's guests in Flatgrass]]'' because he was ''sober.''
* AlienGeometries: The door to the Mewseum doesn't follow normal geometry, as the exit isn't even a part of the wall, and looking through the windows shows that there's a normal hall beyond what should be the entrance door.
* AmbiguousGender: The Singer is never referred to with any gendered pronoun, and wears a gender-neutral uniform like the rest of the cats.
* AntiFrustrationFeatures: Staring into a brush[[note]]either a prop that's "nailed down" or a part of the map's geometry (with an upgraded snatcher)[[/note]] that's been looted will show a pink void. Inside, it's possible to spot the remaining shards but not what's around it, allowing you to divine the approximate direction and distance you need to take.
* BloodKnight: The first cutscene with the Pianist has her suggesting a coliseum to the Bartender. After the latter rhetorically asks the former whether or not she'd enjoy picking bloodied sand out of her fur, the Pianist simply responds with a flat "yes."
* BunnyEarsLawyer: The Bartender. Maintaining the Samsara and trolley is her job, but you'd think that the presence of the other cats would eventually get to her.[[note]]At least on the outside. The gambling cutscene has her admit that the Cellist's emotional state both impresses and terrifies her relentlessly.[[/note]] This isn't even getting into the fact that countless copies of her T-posing seem to fill the dimensional space between maps.
* ButThouMust: Even though the Cellist explicitly advises not to mess with the Pianist early on (and it's obvious he's speaking the truth ''because'' he's high), the latter's second cutscene forces you to provoke her to advance. However, other interactions with the Pianist allow you to stroke her ego instead of angering her.
* {{Calvinball}}: Downplayed with "flavor-blasted blackjack," which is exactly like blackjack except the players can steal each other's money through unexplained rules.
* CerberusSyndrome: The NewGamePlus story, which shifts the in-game lore from "your average VisualNovel-type gameplay" to "intrigue plot" as you uncover more and more about [[spoiler: a fifth cat who has become distressingly disgruntled by the Band's antics and makes no attempt to stop for idle chatter or jokes.]]
** It's fairly evident that you as a character aren't taking your interactions in the Samsara that seriously (only seriously doubting the mental state of the Cellist and Pianist and helping along the Singer and Bartender), though your mood and tone gets progressively more solemn and serious as the aforementioned plot thread advances. [[spoiler:Case-in-point, to view the true ending:]]
--> '''You:''' [[spoiler: A compelling offer. I propose a third option.]]
* CompositeCharacter: A non-animate example forms [[spoiler: jazz_apartments]]:
** The Bartender once took a shortcut through spacetime and accidentally splintered herself in the process, leaving behind countless t-posing copies of her. [[spoiler: ??? speaks of the Shards in a similar fashion.]]
** [[spoiler:There is a locked room full of chemicals]], the Cellist's calling card.
** An empty room exists in [[spoiler: the apartment]] for no real reason, and [[spoiler:??? communicates in an anomalous closet. Similarly to the Singer and their Mewseum.]]
** The place itself is dark and scary-looking, something right up the Pianist's alley.
* TheCynic: The Pianist, who tends to think poorly of the world around her. Fittingly, they always seem emotionally drained, [[BloodKnight unless bloodshed]] or morbid reality is involved. It's also implied multiple times that she's manipulating the emotions of the crew for her own gains.
* DarkAndTroubledPast: The Bartender only ever knew how to destroy things before she met the rest of the band. While it comes in handy even now, she didn't just destroy props.
* DeadAllAlong: [[spoiler: Looking closely at the tombstone in the post-game story will reveal your username inscribed on it, suggesting that your original self is long dead.]]
* DialogueTree: Every cutscene gives you at least one moment where you can select one out of two or three dialogue options. While some simply open up different insights and others are there just to let you back out, the Pianist's cutscenes are distinct in that each branch either portrays you as someone relentlessly stroking her ego or someone utterly fed up with her, [[ButThouMust with the exception of the headcrab fiasco.]]
* EdutainmentGame: Downplayed. While the main KleptomaniacHero objectives are the main focus, the gamemode also serves as a way of teaching how mapmaking works on the side.
* EveryoneHasStandards: The Cellist is always high on various substances, some of which would easily be extremely lethal to a regular human, but drags you off to a safe place in his second cutscene if you choose to drink the mixture he's cooked up.
* ExactWords: When the Pianist assigns you her first mission, she says she's broke. Upon returning:
--> '''Pianist''': I'm morally bankrupt, not destitute.
* GenreShift: The NewGamePlus cutscenes take place in what could easily come out of a horror game. [[spoiler: While there seems to be no real scares, it's important since it sets the tone and mood for the post-game plot, which is largely intrigue-oriented.]]
* HeroicComedicSociopath: The Pianist, aside from being highly cynical and abrasive, is entertained exclusively by morbid and violent things (a common sign that someone is a sociopath or psychopath), and apparently cheering up the Singer in her third quest is a special case for her, since while she didn't want them to cry just then, she makes an aside basically stating she'd let it happen any other time. Of course, it's all PlayedForLaughs.
* HypocriticalHumor: The Pianist is into morbid reality and bloodshed. That being said, when the Singer asked her for strange-looking bodies, she lost her shit.
* INeedToGoIronMyDog: If you choose to back out of the third cutscene with the Cellist, your character will mention something about a horse in the oven.
* InsufferableGenius: The Pianist is incredibly stuck-up during her schemes and appears to find it excruciatingly difficult to admit defeat after the headcrab fiasco - a hint that she may have been using the crew for God knows how long.
* IronicName: The ''Singer'' only ever communicates using an electronic tablet.
** The ''Cellist'' is perpetually high, something that would impede the use of an instrument requiring fine-hand coordination and concentration.
** The ''Pianist'' is the exact opposite of what comes to mind when imagining a particularly skilled piano performance: abrasive, stone-cold, and sometimes discordant.
* JerkWithAHeartOfGold: The Pianist. Despite her cynical, morally-bankrupt attitude, she's more than willing to share with you if you do her missions, explained early on by her distaste for {{Greed}} and desire to redistribute wealth among those who need it.
** After her scheme involving a bunch of illicitly-obtained headcrabs goes wrong and leaves the Singer in tears, the Pianist agrees to arrange a feast for them, though this is one of many hints that [[JerkWithAHeartOfJerk she may be psychologically manipulating the crew and yourself.]]
* KleptomaniacHero: You, and the cats. The most basic description of your job is "enter a map and steal everything that's considered a prop."
* ManipulativeBastard: Implied to be the Pianist's true nature.
* MushroomSamba: Subverted with the Cellist's second cutscene. While he expects you to be hopped up on the new drink he made for several hours and then "wonder why you just purchased a grand piano off of Ebay," he conveniently forgets that human players are more resilient than his kind is, meaning that you simply see a bright flash and then end up borderline incapacitated, [[EveryoneHasStandards leading him to drag you off before you get hurt.]]
* MultipleEndings:
** "Normal" ending: [[spoiler:Triggered at the end of any first playthrough. After chugging the Shard juice, you shatter the Samsara and go with the Band to a new place in the void, something that turns out to be a [[AllJustADream creativity-induced hallucination.]]]]
** "Bad" ending: [[spoiler:Triggered if you don't complete all four sidequest routes in a NewGamePlus.]]
** "True" ending: [[spoiler:Triggered by completing all four sidequest routes in a NewGamePlus and [[TakeAThirdOption refusing to take a side in ???'s proposal.]]]]
* NewGamePlus: You can start one after collecting 100 shards and viewing the ending, which unlocks new tools and multiplies your income. It also unlocks a new plot thread concerning [[spoiler: a fifth individual who seems to have reached their breaking point with the Band's business front.]]
* PrecisionFStrike: One (cut-off) piece of dialogue you have the option of saying to the Pianist in the Cellist's third cutscene is "you rat-fucker."
** In the Pianist's second cutscene, you can either try to warn her that the Singer's right behind her or angrily tell her to shut the fuck up. Like the case above, this is also cut off.
* RageBreakingPoint: In a case of this overlapping with TranquilFury, [[spoiler: the first NewGamePlus cutscene has the unnamed fifth individual apparently reaching this with the Band.]]
--> '''???''': [[spoiler:I'm tired of looking.]]
* RealityWarper: The cats seem to be capable of this, since the Bartender's second mission ends with her distorting spacetime to create a single drink (which makes sense when you think about it, since the game as a whole is MetaFiction and the drink itself concerns the watermelon, one of the most ubiquitous props in Garry's Mod.)
* Really700YearsOld: If you choose to gamble with the cats, the Bartender will casually note that they've been around for centuries.
* TheStoic: The Pianist is eternally emotionally-drained, and has to rely on morbid things to entertain herself as she sees the world as a dull monotone.
* TheStoner: The Cellist is perpetually high on a mixture of weed, cocaine, and other far more dangerous substances. [[AchievementsInIgnorance He implies in the prologue that this actually benefits him, much to the Pianist's dismay.]] His introductory cutscene takes this UpToEleven as he goes so far as to suggest that his internal fluids have been replaced wholesale with his highly volatile and experimental drugs.
* TalkingWithSigns: The Singer only ever communicates using an electronic tablet.
* WithFriendsLikeThese: Seriously, ''how are any of the cats still with each other after centuries of being cooped up in the Samsara?!''
* VisualNovel: The medium in which all of the cutscenes are played out (but still using motion, since this is the Source engine), even neatly cut out into separate routes. [[spoiler: Choosing to pursue any route or none at all does not affect the normal ending, but your interactions in the NewGamePlus story will change depending on whether or not you've completed all four routes.]]
[[redirect:Creator/TheCannonGroup]]
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Added DiffLines:

* DarkAndTroubledPast: The Bartender only ever knew how to destroy things before she met the rest of the band. While it comes in handy even now, she didn't just destroy props.
* DeadAllAlong: [[spoiler: Looking closely at the tombstone in the post-game story will reveal your username inscribed on it, suggesting that your original self is long dead.]]
Is there an issue? Send a MessageReason:
None


** An empty room exists in [[spoiler: the apartment]] for no real reason, and [[spoiler:??? communicates in an anomalous closet. Similarly to the Singer and her Mewseum.]]

to:

** An empty room exists in [[spoiler: the apartment]] for no real reason, and [[spoiler:??? communicates in an anomalous closet. Similarly to the Singer and her their Mewseum.]]
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Added DiffLines:

* CompositeCharacter: A non-animate example forms [[spoiler: jazz_apartments]]:
** The Bartender once took a shortcut through spacetime and accidentally splintered herself in the process, leaving behind countless t-posing copies of her. [[spoiler: ??? speaks of the Shards in a similar fashion.]]
** [[spoiler:There is a locked room full of chemicals]], the Cellist's calling card.
** An empty room exists in [[spoiler: the apartment]] for no real reason, and [[spoiler:??? communicates in an anomalous closet. Similarly to the Singer and her Mewseum.]]
** The place itself is dark and scary-looking, something right up the Pianist's alley.

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* AchievementsInIgnorance: The Cellist's perpetual drug trip actually enhances his abilities. The Pianist snaps upon realizing that ''[[EpicFail he lost one of the Samsara's guests in Flatgrass]]'' because he was ''sober.''



* ButThouMust: Even though the Cellist explicitly advises not to mess with the Pianist early on (and it's obvious he's speaking the truth ''because'' he's high), the latter's second cutscene forces you to provoke her to advance.

to:

* ButThouMust: Even though the Cellist explicitly advises not to mess with the Pianist early on (and it's obvious he's speaking the truth ''because'' he's high), the latter's second cutscene forces you to provoke her to advance. However, other interactions with the Pianist allow you to stroke her ego instead of angering her.


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* CerberusSyndrome: The NewGamePlus story, which shifts the in-game lore from "your average VisualNovel-type gameplay" to "intrigue plot" as you uncover more and more about [[spoiler: a fifth cat who has become distressingly disgruntled by the Band's antics and makes no attempt to stop for idle chatter or jokes.]]
** It's fairly evident that you as a character aren't taking your interactions in the Samsara that seriously (only seriously doubting the mental state of the Cellist and Pianist and helping along the Singer and Bartender), though your mood and tone gets progressively more solemn and serious as the aforementioned plot thread advances. [[spoiler:Case-in-point, to view the true ending:]]
--> '''You:''' [[spoiler: A compelling offer. I propose a third option.]]


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* DialogueTree: Every cutscene gives you at least one moment where you can select one out of two or three dialogue options. While some simply open up different insights and others are there just to let you back out, the Pianist's cutscenes are distinct in that each branch either portrays you as someone relentlessly stroking her ego or someone utterly fed up with her, [[ButThouMust with the exception of the headcrab fiasco.]]


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* HeroicComedicSociopath: The Pianist, aside from being highly cynical and abrasive, is entertained exclusively by morbid and violent things (a common sign that someone is a sociopath or psychopath), and apparently cheering up the Singer in her third quest is a special case for her, since while she didn't want them to cry just then, she makes an aside basically stating she'd let it happen any other time. Of course, it's all PlayedForLaughs.


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* MultipleEndings:
** "Normal" ending: [[spoiler:Triggered at the end of any first playthrough. After chugging the Shard juice, you shatter the Samsara and go with the Band to a new place in the void, something that turns out to be a [[AllJustADream creativity-induced hallucination.]]]]
** "Bad" ending: [[spoiler:Triggered if you don't complete all four sidequest routes in a NewGamePlus.]]
** "True" ending: [[spoiler:Triggered by completing all four sidequest routes in a NewGamePlus and [[TakeAThirdOption refusing to take a side in ???'s proposal.]]]]


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* PrecisionFStrike: One (cut-off) piece of dialogue you have the option of saying to the Pianist in the Cellist's third cutscene is "you rat-fucker."
** In the Pianist's second cutscene, you can either try to warn her that the Singer's right behind her or angrily tell her to shut the fuck up. Like the case above, this is also cut off.

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* MushroomSamba: Subverted with the Cellist's second cutscene. While he expects you to be hopped up on the new drink he made for several hours and then "wonder why you just purchased a grand piano off of Ebay,"" he conveniently forgets that human players are more resilient than his kind is, meaning that you simply see a bright flash and then end up borderline incapacitated, [[EveryoneHasStandards leading him to drag you off before you get hurt.]]

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* MushroomSamba: Subverted with the Cellist's second cutscene. While he expects you to be hopped up on the new drink he made for several hours and then "wonder why you just purchased a grand piano off of Ebay,"" Ebay," he conveniently forgets that human players are more resilient than his kind is, meaning that you simply see a bright flash and then end up borderline incapacitated, [[EveryoneHasStandards leading him to drag you off before you get hurt.]]



* RageBreakingPoint: In a case of this overlapping with TranquilFury, [[spoiler: the first NewGamePlus cutscene has the unnamed fifth individual apparently reaching this with the Band.]]
--> '''???''': [[spoiler:I'm tired of looking.]]



* VisualNovel: The medium in which all of the cutscenes are played out (but still using motion, since this is the Source engine), even neatly cut out into separate routes.

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* VisualNovel: The medium in which all of the cutscenes are played out (but still using motion, since this is the Source engine), even neatly cut out into separate routes. [[spoiler: Choosing to pursue any route or none at all does not affect the normal ending, but your interactions in the NewGamePlus story will change depending on whether or not you've completed all four routes.]]
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* NewGamePlus: You can start one after collecting 100 shards and viewing the ending, which unlocks new tools and multiplies your income. It also unlocks a new plot thread concerning [[spoiler: a fifth individual who seems to have reached their breaking point with the Band's business front.]]
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To do: Come up with a better description of the example so it isn't literally just a copypaste of the Ironic Name example

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* TalkingWithSigns: The Singer only ever communicates using an electronic tablet.
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* GenreShift: The NewGamePlus cutscenes take place in what could easily come out of a horror game. [[spoiler: While there seems to be no real scares, it's important since it sets the tone and mood for the post-game plot, which is largely intrigue-oriented.]]
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** The ''Cellist'' is perpetually high, something that would impede the use of an instrument requiring fine-hand coordination and concentration.
** The ''Pianist'' is the exact opposite of what comes to mind when imagining a particularly skilled piano performance: abrasive, stone-cold, and sometimes discordant.

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* ButThouMust: Even though the Cellist explicitly advises not to mess with the Pianist early on (and it's obvious he's speaking the truth ''because'' he's high), the latter's second cutscene forces you to provoke her to advance.



* TheCynic: The Pianist, who tends to think poorly of the world around her. Fittingly, they always seem emotionally drained, [[BloodKnight unless bloodshed]] or morbid reality is involved.

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* TheCynic: The Pianist, who tends to think poorly of the world around her. Fittingly, they always seem emotionally drained, [[BloodKnight unless bloodshed]] or morbid reality is involved. It's also implied multiple times that she's manipulating the emotions of the crew for her own gains.



* EveryoneHasStandards: The Cellist is always high on various substances, some of which would easily be extremely lethal to a regular human, but drags you off to a safe place in his second cutscene if you choose to drink the mixture he's cooked up.



* InsufferableGenius: The Pianist is incredibly stuck-up during her schemes and appears to find it excruciatingly difficult to admit defeat after the headcrab fiasco - a hint that she may have been using the crew for God knows how long.



** After her scheme involving a bunch of illicitly-obtained headcrabs goes wrong and leaves the Singer in tears, the Pianist agrees to arrange a feast for them, though this is one of many hints that [[JerkWithAHeartOfJerk she may be psychologically manipulating the crew and yourself.]]



* ManipulativeBastard: Implied to be the Pianist's true nature.
* MushroomSamba: Subverted with the Cellist's second cutscene. While he expects you to be hopped up on the new drink he made for several hours and then "wonder why you just purchased a grand piano off of Ebay,"" he conveniently forgets that human players are more resilient than his kind is, meaning that you simply see a bright flash and then end up borderline incapacitated, [[EveryoneHasStandards leading him to drag you off before you get hurt.]]
* RealityWarper: The cats seem to be capable of this, since the Bartender's second mission ends with her distorting spacetime to create a single drink (which makes sense when you think about it, since the game as a whole is MetaFiction and the drink itself concerns the watermelon, one of the most ubiquitous props in Garry's Mod.)



* TheStoner: The Cellist seems to always be high. [[AchievementsInIgnorance He implies in the prologue that this actually benefits him, much to the Pianist's dismay.]] His introductory cutscene takes this UpToEleven as he goes so far as to suggest that his internal fluids have been replaced wholesale with his highly volatile and experimental drugs.

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* TheStoner: The Cellist seems to always be high.is perpetually high on a mixture of weed, cocaine, and other far more dangerous substances. [[AchievementsInIgnorance He implies in the prologue that this actually benefits him, much to the Pianist's dismay.]] His introductory cutscene takes this UpToEleven as he goes so far as to suggest that his internal fluids have been replaced wholesale with his highly volatile and experimental drugs.drugs.
* WithFriendsLikeThese: Seriously, ''how are any of the cats still with each other after centuries of being cooped up in the Samsara?!''
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* INeedToGoIronMyDog: If you choose to back out of the third cutscene with the Cellist, your character will mention something about a horse in the oven.



* TheStoner: The Cellist seems to always be high. [[AchievementsInIgnorance He implies in the prologue that this actually benefits him, much to the Pianist's dismay.]] His introductory cutscene takes this UpToEleven as he goes so far as to suggest that his internal fluids have been replaced wholesale with his highly volatile and experimental drugs.

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* TheStoner: The Cellist seems to always be high. [[AchievementsInIgnorance He implies in the prologue that this actually benefits him, much to the Pianist's dismay.]] His introductory cutscene takes this UpToEleven as he goes so far as to suggest that his internal fluids have been replaced wholesale with his highly volatile and experimental drugs.drugs.
* VisualNovel: The medium in which all of the cutscenes are played out (but still using motion, since this is the Source engine), even neatly cut out into separate routes.

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* TheAlcoholic[=/=]TheStoner: The Cellist seems to always be either high or drunk. [[AchievementsInIgnorance He implies in the prologue that this actually benefits him, much to the Pianist's dismay.]]

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* TheAlcoholic[=/=]TheStoner: AmbiguousGender: The Cellist seems Singer is never referred to always be either high or drunk. [[AchievementsInIgnorance He implies in with any gendered pronoun, and wears a gender-neutral uniform like the prologue that this actually benefits him, much to rest of the Pianist's dismay.]]cats.



* {{Calvinball}}: Downplayed with "flavor-blasted blackjack," which is exactly like blackjack except the players can steal each other's money through unexplained rules.



* ExactWords: When the Pianist assigns you her first mission, she says she's broke. Upon returning:
--> '''Pianist''': I'm morally bankrupt, not destitute.



* TheStoic: The Pianist is eternally emotionally-drained, and has to rely on morbid things to entertain herself as she sees the world as a dull monotone.

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* TheStoic: The Pianist is eternally emotionally-drained, and has to rely on morbid things to entertain herself as she sees the world as a dull monotone.monotone.
* TheStoner: The Cellist seems to always be high. [[AchievementsInIgnorance He implies in the prologue that this actually benefits him, much to the Pianist's dismay.]] His introductory cutscene takes this UpToEleven as he goes so far as to suggest that his internal fluids have been replaced wholesale with his highly volatile and experimental drugs.

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The Cellist is male, and the Singer is nonbinary. The character's name is the Bartender, not the Barista.


* TheAlcoholic[=/=]TheStoner: The Cellist seems to always be either high or drunk. [[AchievementsInIgnorance She implies in the prologue that this actually benefits her, much to the Pianist's dismay.]]

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* TheAlcoholic[=/=]TheStoner: The Cellist seems to always be either high or drunk. [[AchievementsInIgnorance She He implies in the prologue that this actually benefits her, him, much to the Pianist's dismay.]]



* BloodKnight: The first cutscene with the Pianist has her suggesting a coliseum to the Barista. After the latter rhetorically asks the former whether or not she'd enjoy picking bloodied sand out of her fur, the Pianist simply responds with a flat "yes."
* BunnyEarsLawyer: The Barista. Maintaining the Samsara and trolley is her job, but you'd think that the presence of the other cats would eventually get to her.[[note]]At least on the outside. The gambling cutscene has her admit that the Cellist's emotional state both impresses and terrifies her relentlessly.[[/note]] This isn't even getting into the fact that countless copies of her T-posing seem to fill the dimensional space between maps.

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* BloodKnight: The first cutscene with the Pianist has her suggesting a coliseum to the Barista.Bartender. After the latter rhetorically asks the former whether or not she'd enjoy picking bloodied sand out of her fur, the Pianist simply responds with a flat "yes."
* BunnyEarsLawyer: The Barista.Bartender. Maintaining the Samsara and trolley is her job, but you'd think that the presence of the other cats would eventually get to her.[[note]]At least on the outside. The gambling cutscene has her admit that the Cellist's emotional state both impresses and terrifies her relentlessly.[[/note]] This isn't even getting into the fact that countless copies of her T-posing seem to fill the dimensional space between maps.



* Really700YearsOld: If you choose to gamble with the cats, the Barista will casually note that they've been around for centuries.
* TheStoic: The Pianist is eternally emotionally-drained, and has to rely on morbid things to entertain herself as she sees the world as a dull monotone.
* TheOneGuy: Can happen in singleplayer with a male playermodel, since all of the cats are girls.

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* Really700YearsOld: If you choose to gamble with the cats, the Barista Bartender will casually note that they've been around for centuries.
* TheStoic: The Pianist is eternally emotionally-drained, and has to rely on morbid things to entertain herself as she sees the world as a dull monotone.
* TheOneGuy: Can happen in singleplayer with a male playermodel, since all of the cats are girls.
monotone.
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''Jazztronauts'' is a custom gamemode released for ''VideoGame/GarrysMod'' in 2018. It revolves around the exploration and looting of every map available for download on the Steam Workshop, with some [[EdutainmentGame edutainment]] aspects regarding the Source engine.

While exploring an adventure map, you come across a team of four anthropomorphic cats who seem to be bickering about... ''something'' [[NoFourthWall that seems to be meta in nature.]] After they catch you on the other side of a windowed room, you're immediately swept into whatever they were talking about earlier, and get whisked away to a bar owned by them known as the Samsara.

This is where you discover what exactly it is they do for a living: [[KleptomaniacHero dissecting Garry's Mod maps for profit and sustenance.]] As it turns out, human players aren't nearly as much of a liability to themselves as the cats themselves are, and you happen to be the ideal employee for the job.

''Jazztronauts'' features a very basic premise: go into a randomly-selected Workshop map, try to steal all the props (even the ones nailed down) and collect the shards the cats need. Once you're done, call the bus and head back to the Samsara, where you can upgrade your gear and purchase some new equipment. To make things a little more exciting, the cats offer different missions for their own ends, which unlock various visual novel-esque cutscenes fleshing out their individual characters. Some even say you might be able to date them once you get far enough...
----
!!Jazztronauts contains examples of the following tropes:
* TwentyBearAsses: Taken UpToEleven and [[LampshadeHanging lampshaded]] by the Cellist, who even calls it "fetch quest hell."
* AlienGeometries: The door to the Mewseum doesn't follow normal geometry, as the exit isn't even a part of the wall, and looking through the windows shows that there's a normal hall beyond what should be the entrance door.
* TheAlcoholic[=/=]TheStoner: The Cellist seems to always be either high or drunk. [[AchievementsInIgnorance She implies in the prologue that this actually benefits her, much to the Pianist's dismay.]]
* AntiFrustrationFeatures: Staring into a brush[[note]]either a prop that's "nailed down" or a part of the map's geometry (with an upgraded snatcher)[[/note]] that's been looted will show a pink void. Inside, it's possible to spot the remaining shards but not what's around it, allowing you to divine the approximate direction and distance you need to take.
* BloodKnight: The first cutscene with the Pianist has her suggesting a coliseum to the Barista. After the latter rhetorically asks the former whether or not she'd enjoy picking bloodied sand out of her fur, the Pianist simply responds with a flat "yes."
* BunnyEarsLawyer: The Barista. Maintaining the Samsara and trolley is her job, but you'd think that the presence of the other cats would eventually get to her.[[note]]At least on the outside. The gambling cutscene has her admit that the Cellist's emotional state both impresses and terrifies her relentlessly.[[/note]] This isn't even getting into the fact that countless copies of her T-posing seem to fill the dimensional space between maps.
* TheCynic: The Pianist, who tends to think poorly of the world around her. Fittingly, they always seem emotionally drained, [[BloodKnight unless bloodshed]] or morbid reality is involved.
* EdutainmentGame: Downplayed. While the main KleptomaniacHero objectives are the main focus, the gamemode also serves as a way of teaching how mapmaking works on the side.
* HypocriticalHumor: The Pianist is into morbid reality and bloodshed. That being said, when the Singer asked her for strange-looking bodies, she lost her shit.
* IronicName: The ''Singer'' only ever communicates using an electronic tablet.
* JerkWithAHeartOfGold: The Pianist. Despite her cynical, morally-bankrupt attitude, she's more than willing to share with you if you do her missions, explained early on by her distaste for {{Greed}} and desire to redistribute wealth among those who need it.
* KleptomaniacHero: You, and the cats. The most basic description of your job is "enter a map and steal everything that's considered a prop."
* Really700YearsOld: If you choose to gamble with the cats, the Barista will casually note that they've been around for centuries.
* TheStoic: The Pianist is eternally emotionally-drained, and has to rely on morbid things to entertain herself as she sees the world as a dull monotone.
* TheOneGuy: Can happen in singleplayer with a male playermodel, since all of the cats are girls.

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