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* HeartContainer:

to:

* HeartContainer:HeartContainer: Both involving literally drawing more health on the paper LifeMeter:
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* BrilliantButLazy: Ittle herself has a good head on her shoulders but prefers to solve most problems with violence and brute force. But since these are ''puzzle games'' she's forced to make use of her smarts quite often. Thankfully, for her, Ittle Dew 2 is an ActionizedSequel which emphasizes combat more so she gets to cut loose more often there.

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* LifeMeter: HeartSymbol-type HeartsAreHealth. * LineBoil: Done intentionally, generally used to indicate what can be interacted with and what is just scenery.

to:

* LifeMeter: HeartSymbol-type HeartsAreHealth. HeartsAreHealth.
* LineBoil: Done intentionally, generally used to indicate what can be interacted with and what is just scenery.
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''Ittle Dew'' is a series of ActionAdventure games developed by Swedish developer Creator/{{Ludosity}}, named after its protagonist, but also a PunBasedTitle: "Ittle Dew" is a nod to the game's ''Zelda'' influences (It's not ''Zelda'', but it'll do).

It consists of:
* ''VideoGame/IttleDew1'' (2013)
* ''VideoGame/IttleDew2'' (2016)
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!!Tropes used across multiple entries:
* HeartsAreHealth: {{Heart Symbol}}s drawn on paper, are used for the LifeMeter.
* HeartContainer:
** ''VideoGame/IttleDew1'': After collecting sets of four scraps of paper, Ittle draws a new heart on them to add to her LifeMeter.
** ''VideoGame/IttleDew2'': Boxes of crayons are used to draw hearts to add to Ittle's LifeMeter.
* LifeMeter: HeartSymbol-type HeartsAreHealth. * LineBoil: Done intentionally, generally used to indicate what can be interacted with and what is just scenery.
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