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''inFAMOUS First Light'', released August 26, 2014, is a UsefulNotes/{{PlayStation 4}} ActionAdventure WideOpenSandbox {{Superhero}} video game developed by Sucker Punch and the fifth game in the ''[[VideoGame/{{Infamous}} inFAMOUS]]'' series.
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''inFAMOUS First Light'', released August 26, 2014, is a UsefulNotes/{{PlayStation 4}} Platform/PlayStation4 ActionAdventure WideOpenSandbox {{Superhero}} video game developed by Sucker Punch and the fifth game in the ''[[VideoGame/{{Infamous}} inFAMOUS]]'' ''VideoGame/InFamous'' series.
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* CompanyCameo: The skill point symbol looks almost exactly like the Sucker Punch logo.
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* InsistentTerminology: Surprisingly averted. The term "bio-terrorist" is never used in this game. Even the DUP calls them "conduit" instead.
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* StupidEvil: [[spoiler:Shane after being arrested by the DUP of possibly being a bio-terrorist, seems to fully believe Fetch will back up his defense that he is human. This after the fact he kidnapped her brother and tricked her into killing him.]]
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* StupidEvil: [[spoiler:Shane [[spoiler:Shane, after being arrested by the DUP of possibly being a bio-terrorist, DUP, seems to fully believe Fetch will back up his defense that he is human.not a conduit. This after the fact he kidnapped her brother and tricked her into killing him.]]
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* RewardedAsATraitorDeserves: [[spoiler:Shane backstabs Fetch, has her accidentally kill her brother, and then turns her over to the DUP. The DUP reward him by arresting him under false pretenses of being a "bio-terrorist" and letting Fetch kill him.]]
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* RewardedAsATraitorDeserves: [[spoiler:Shane backstabs Fetch, has her accidentally kill her brother, and then turns her over to the DUP. The DUP reward Augustine rewards him by arresting him under false pretenses of being a "bio-terrorist" and letting so Fetch can kill him.]]
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** A subtler example is the fate of the Akurans. The fact that they're a much more active threat in this game hints at the fact that [[spoiler: they won't be by the time Fetch is done with them]].
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** A subtler example is the fate of the Akurans. The fact that they're a much more active threat in this game compared to in ''Second Son'' hints at the fact that [[spoiler: they won't be by the time Fetch is done with them]].
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** A subtler example is the fate of the Akurans. The fact that they're a much more active threat in this game hints at the fact that [[spoiler: they won't be by the time Fetch is done with them]].
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* ObliviouslyEvil: [[spoiler:Shane after being arrested by the DUP of possibly being a bio-terrorist, seems to fully believe Fetch will back up his defense that he is human. This after the fact he kidnapped her brother and tricked her into killing him.]]
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* StupidEvil: [[spoiler:Shane after being arrested by the DUP of possibly being a bio-terrorist, seems to fully believe Fetch will back up his defense that he is human. This after the fact he kidnapped her brother and tricked her into killing him.]]
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Poisonous Friend is no longer a trope
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* PoisonousFriend: Fetch never entirely trusts [[spoiler:Shane]], so it's little surprise to her or anyone that he ended up being this.
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* GlowingEyesOfDoom: When Fetch faces Shane and remembers of all he did to her and her brother, Her eyes turn pure neon pink. Immediately after she charges at him at full speed and blasts him.
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* GlowingEyesOfDoom: When Fetch faces Shane [[spoiler:Shane]] near the end of game and remembers of all he did to her and her brother, Her eyes turn pure neon pink. Immediately after she charges at him at full speed and blasts him.
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* GlowingEyesOfDoom: When Fetch faces Shane and remembers of all he did to her and her brother, Her eyes turn pure neon pink. Immediately after she charges at him at full speed and blasts him.
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* EleventhHourSuperpower: Fetch gains the Supernova ability near the end of the story, which functions as a more powerful version of her [[LimitBreak Neon Singularity]] with a significantly larger radius and vacuum strength. Fetch also [[PowerFloats floats in the air]] while performing it, whilst before she stayed on the ground.
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* EleventhHourSuperpower: Fetch gains the Supernova ability near the end of the story, which functions as a more powerful substantially enhanced version of her [[LimitBreak Neon Singularity]] with a significantly larger radius and vacuum strength. Fetch also [[PowerFloats floats strongest superpower, Singularity, in the air]] while performing it, whilst before she stayed on final story mission. You do still get to use it in non-story Arena challenges afterward, and it's quite necessary to get the ground.best scores.
* BittersweetEnding: The game ends with [[spoiler:Fetch successfully killing Shane and avenging Brent. However, Brent is dead, and Augustine successfully [[TheCorrupter corrupted Fetch into becoming a killer]].]]
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* TheCameo: [[spoiler:Hank and Eugene, major secondary characters from ''Second Son'',]] briefly appear in the outro cutscene [[spoiler:depicting the truck crash that sets the events of ''Second Son'' into motion.]] Players with ''Second Son'' save files can also use that game's protagonist Delsin in the challenge arenas, complete with a smattering of newly-recorded dialog from Creator/TroyBaker.
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* TheCameo: TheCameo:
** [[spoiler:Hank and Eugene, major secondary characters from ''Second Son'',]] briefly appear in the outro cutscene [[spoiler:depicting the truck crash that sets the events of ''Second Son'' into motion.]] Players with ''Second Son'' save files can also use that game's protagonist Delsin in the challenge arenas, complete with a smattering of newly-recorded dialog from Creator/TroyBaker.
** [[spoiler:Hank and Eugene, major secondary characters from ''Second Son'',]] briefly appear in the outro cutscene [[spoiler:depicting the truck crash that sets the events of ''Second Son'' into motion.]] Players with ''Second Son'' save files can also use that game's protagonist Delsin in the challenge arenas, complete with a smattering of newly-recorded dialog from Creator/TroyBaker.
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* EleventhHourSuperpower: Fetch gains a substantially enhanced version of her strongest superpower, Singularity, in the final story mission. You do still get to use it in non-story Arena challenges afterward, and it's quite necessary to get the best scores.
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** The entire game is this to ''Second Son'' with ''First Light'' ending with the botched transport from the start of that game; the very last shot before the end credits roll is the same shot of Fetch & Eugene fleeing the crashed transport that was used in ''Second Son''.
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** The entire game is this to ''Second Son'' with ''First Light'' ending with the botched transport from the start of that game; the very last shot before the end credits roll is the same shot of Fetch & and Eugene fleeing the crashed transport that was used in ''Second Son''.
* MindControl: One of Fetch's late-game abilities allows her to manipulate enemies into attacking their allies by shooting their weak points.
* NoBodyLeftBehind: [[spoiler:Shane gets vaporized by Fetch so badly that his entire body disintegrates.]]
* NoBodyLeftBehind: [[spoiler:Shane gets vaporized by Fetch so badly that his entire body disintegrates.]]
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--> '''Shane''': (Proudly) I'm Shane. (beat) Shane?
* {{Retcon}}: Arguably - [[spoiler:In ''Second Son'' it was implied that Fetch & Brent were both heavy drug users and she killed him while in a drug-induced rage and thought he stole her stash. ''First Light'', it's revealed that they ''were'' heavy drug users but Brent went clean when he saw what it was doing to his sister and Fetch went clean later after she saw how Brent was getting injured while trying to help her. with Brent's death coming when Shane forcefully injects drugs into Fetch and she kills Brent not realizing it was him]].
* RewardedAsATraitorDeserves: [[spoiler:Shane back stabs Fetch, has her accidentally kill her brother, and then turns her over to the DUP. The DUP reward him by arresting him under false pretenses of being a "bio-terrorist" and letting Fetch kill him.]]
* RoaringRampageOfRescue: Fetch does this twice. Just goes to show it's not a good idea to screw her over.
** Fetch does this at the end to find her brother. [[spoiler:Single-handedly destroying all Shane has made for himself with her knowing full well Shane can't kill Brent because then he has no protection from her.]]
** And then, at the very end of the game when [[spoiler:the DUP bring in Shane for Fetch to kill. After he survives their first encounter she chases him throughout the mountains plowing through everyone in her way to get to him.]]
* {{Retcon}}: Arguably - [[spoiler:In ''Second Son'' it was implied that Fetch & Brent were both heavy drug users and she killed him while in a drug-induced rage and thought he stole her stash. ''First Light'', it's revealed that they ''were'' heavy drug users but Brent went clean when he saw what it was doing to his sister and Fetch went clean later after she saw how Brent was getting injured while trying to help her. with Brent's death coming when Shane forcefully injects drugs into Fetch and she kills Brent not realizing it was him]].
* RewardedAsATraitorDeserves: [[spoiler:Shane back stabs Fetch, has her accidentally kill her brother, and then turns her over to the DUP. The DUP reward him by arresting him under false pretenses of being a "bio-terrorist" and letting Fetch kill him.]]
* RoaringRampageOfRescue: Fetch does this twice. Just goes to show it's not a good idea to screw her over.
** Fetch does this at the end to find her brother. [[spoiler:Single-handedly destroying all Shane has made for himself with her knowing full well Shane can't kill Brent because then he has no protection from her.]]
** And then, at the very end of the game when [[spoiler:the DUP bring in Shane for Fetch to kill. After he survives their first encounter she chases him throughout the mountains plowing through everyone in her way to get to him.]]
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* {{Retcon}}: Arguably -
* RewardedAsATraitorDeserves: [[spoiler:Shane
* RoaringRampageOfRescue:
**
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* EleventhHourSuperpower: Fetch gains the Supernova ability near the end of the story, which functions as a more powerful version of her [[LimitBreak Neon Singularity]] with a significantly larger radius and vacuum strength. Fetch also [[PowerFloats floats in the air]] while performing it, whilst before she stayed on the ground.
* CutsceneIncompetence: At one point, Fetch is helpless to stop [[spoiler:Shane from threatening Brent with a gun]], even though her abilities in-game should logically allow her to nail him in the head before he can even blink.
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* DeadlyGas: After Fetch has [[spoiler: [[YouHaveOutlivedYourUsefulness outlived her usefulness]] to Shane]], he traps her in building and starts pumping in poisonous gas.
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* DeadlyGas: After Fetch has [[spoiler: [[YouHaveOutlivedYourUsefulness outlived her usefulness]] to Shane]], he traps her in a building and starts pumping in poisonous gas.
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* DevelopersForesight: While it's hard to notice, Fetch actually has JigglePhysics that change depending on her outfit. The DUP outfit has none due to being combat armor, the flashback has almost unnoticeable movement due to having proper layers, and the Curdun Cay outfit features the most due to being pretty much glorified gym clothes.
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* {{Retcon}}: Arguably - [[spoiler:In ''Second Son'' it was implied that Fetch & Brent were both heavy drug users and she killed him while in a drug induced rage and thought he stole her stash. ''First Light'', it's revealed that they ''were'' heavy drug users but Brent went clean when he saw what it was doing to his sister and Fetch went clean later after she saw how Brent was getting injured while trying to help her. with Brent's death coming when Shane forcefully injects drugs into Fetch and she kills Brent not realizing it was him]].
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* {{Retcon}}: Arguably - [[spoiler:In ''Second Son'' it was implied that Fetch & Brent were both heavy drug users and she killed him while in a drug induced drug-induced rage and thought he stole her stash. ''First Light'', it's revealed that they ''were'' heavy drug users but Brent went clean when he saw what it was doing to his sister and Fetch went clean later after she saw how Brent was getting injured while trying to help her. with Brent's death coming when Shane forcefully injects drugs into Fetch and she kills Brent not realizing it was him]].
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* RoaringRampageOfRescue: Fetch does this at the end to find her brother. [[spoiler:Single-handedly destroying all Shane has made for himself with her knowing full well Shane can't kill Brent because then he has no protection from her.]]
* RoaringRampageOfRevenge: Fetch does this at the very end of the game when [[spoiler:the DUP bring in Shane for Fetch to kill. After he survives their first encounter she chases him throughout the mountains plowing through everyone in her way to get to him.]]
* RoaringRampageOfRevenge: Fetch does this at the very end of the game when [[spoiler:the DUP bring in Shane for Fetch to kill. After he survives their first encounter she chases him throughout the mountains plowing through everyone in her way to get to him.]]
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* RoaringRampageOfRescue: Fetch does this twice. Just goes to show it's not a good idea to screw her over.
** Fetch does this at the end to find her brother. [[spoiler:Single-handedly destroying all Shane has made for himself with her knowing full well Shane can't kill Brent because then he has no protection from her.]]
* RoaringRampageOfRevenge: Fetch does this ** And then, at the very end of the game when [[spoiler:the DUP bring in Shane for Fetch to kill. After he survives their first encounter she chases him throughout the mountains plowing through everyone in her way to get to him.]]
** Fetch does this at the end to find her brother. [[spoiler:Single-handedly destroying all Shane has made for himself with her knowing full well Shane can't kill Brent because then he has no protection from her.]]
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* DifficultySpike: In ''First Light'', the sandbox gameplay is fairly easy, similar to that in the other installments. Upon entering the arenas, that all changes, with the player needing to manage a chaotic MultiMookMelee.
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* BullyingADragon: Shane really should have treated the angry bulletproof lady with laser powers way better than he did.
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* ForegoneConclusion: Anyone who played ''Second Son'' first knows that [[spoiler:Brent]] won't be getting a happy ending [[spoiler:(though the details of his demise seem changed a bit.]]
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* ForegoneConclusion: Anyone who played ''Second Son'' first knows that [[spoiler:Brent]] won't be getting a happy ending [[spoiler:(though ([[spoiler:though the details of his demise seem changed a bit.]]]])
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don't forget inFAMOUS Festival of Blood (just like this game, it exists on its own. It is not a DLC expansion)
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''inFAMOUS First Light'', released August 26, 2014, is a UsefulNotes/{{PlayStation 4}} ActionAdventure WideOpenSandbox {{Superhero}} video game developed by Sucker Punch and the fourth game in the ''[[VideoGame/{{Infamous}} inFAMOUS]]'' series.
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''inFAMOUS First Light'', released August 26, 2014, is a UsefulNotes/{{PlayStation 4}} ActionAdventure WideOpenSandbox {{Superhero}} video game developed by Sucker Punch and the fourth fifth game in the ''[[VideoGame/{{Infamous}} inFAMOUS]]'' series.
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''inFAMOUS First Light'', released August 26, 2014, is a UsefulNotes/{{PlayStation 4}} ActionAdventure WideOpenSandbox {{Superhero}} video game developed by Sucker Punch and the fifth game in the ''[[VideoGame/{{Infamous}} inFAMOUS]]'' series.
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''inFAMOUS First Light'', released August 26, 2014, is a UsefulNotes/{{PlayStation 4}} ActionAdventure WideOpenSandbox {{Superhero}} video game developed by Sucker Punch and the fifth fourth game in the ''[[VideoGame/{{Infamous}} inFAMOUS]]'' series.
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* GuideDangIt: If, during the "Kingpin of Seattle" mission, you actually look for rooftop snipers when the game warns you that they're inbound, you will miss enemies in the alleyway below you and get a failure screen. Only after that wave below spawns in are the snipers up top actually there.
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* GuideDangIt: GuideDangIt:
** If, during the "Kingpin of Seattle" mission, you actually look for rooftop snipers when the game warns you that they're inbound, you will miss enemies in the alleyway below you and get a failure screen. Only after that wave below spawns in are the snipers up top actuallythere.there.
** During the final chase in the snowy mountains outside Curdun Cay, the game will prompt you to "Defeat the DUP." If you do, you're in for a heck of a fight. Or -- you can just run past them. The game seems to bluntly state that you must kill the DUP troops in the mountains but you absolutely don't and it's of course way easier to just avoid fighting them.
** If, during the "Kingpin of Seattle" mission, you actually look for rooftop snipers when the game warns you that they're inbound, you will miss enemies in the alleyway below you and get a failure screen. Only after that wave below spawns in are the snipers up top actually
** During the final chase in the snowy mountains outside Curdun Cay, the game will prompt you to "Defeat the DUP." If you do, you're in for a heck of a fight. Or -- you can just run past them. The game seems to bluntly state that you must kill the DUP troops in the mountains but you absolutely don't and it's of course way easier to just avoid fighting them.
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-->'''Fetch''': Poison gas? You pussy\\
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-->'''Fetch''': Poison gas? You pussy\\pussy!\\
* RememberTheNewGuy: Shane was never mentioned as part of Fetch's backstory in ''Second Son''. He seems to lampshade this in his introduction.
--> '''Shane''': (Proudly) I'm Shane. (beat) Shane?
--> '''Shane''': (Proudly) I'm Shane. (beat) Shane?
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* VillainBall: [[spoiler:All Shane had to do was give Fetch back her brother and they would have left and Shane would have had full control over the city. Instead he once again double crosses her and she single handedly wipes out his entire organization.]]
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* VillainBall: [[spoiler:All Shane had to do was give Fetch back her brother and they would have left and Shane would have had full control over the city. Instead he once again double crosses her and she single handedly single-handedly wipes out his entire organization.]]
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* CutscenePowerToTheMax: A very subtle example, but in the brief cutscene after you run from the cops on the dock at the very beginning of the game, Fetch clearly has a stronger jump capability than you as the player do at that point in the game. Justified as this all takes place in the past relative to the scenes in Curdun Cay, so the actual unlocking of the power (in the first Arena assignment) as the player isn't at all when Fetch herself first acquired it.
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* CutscenePowerToTheMax: A very subtle example, but in the brief cutscene after you run from the cops on the dock at the very beginning of the game, Fetch clearly has a stronger jump capability than you as the player do at that point in the game. Justified as this all takes place in the past relative to the scenes in Curdun Cay, so the actual unlocking of the power (in the first Arena assignment) as the player isn't at all when Fetch herself first acquired it.
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* CutscenePowerToTheMax: A very subtle example, but in the brief cutscene after you run from the cops on the dock at the very beginning of the game, Fetch clearly has a stronger jump capability than you as the player do at that point in the game. Justified as this all takes place in the past relative to the scenes in Curdun Cay, so the actual unlocking of the power (in the first Arena assignment) as the player isn't at all when Fetch herself first acquired it.
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* GuideDangIt: If, during the "Kingpin of Seattle" mission, you actually look for rooftop snipers when the game warns you that they're inbound, you will miss enemies in the alleyway below you and get a failure screen. Only after that wave below spawns in are the snipers up top actually there.
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* RoaringRampageOfRescue: Fetch does this at the end to find her brother. Single-handedly destroying all Shane has made for himself with her knowing full well Shane can't kill Brent because then he has no protection from her.
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* RoaringRampageOfRescue: Fetch does this at the end to find her brother. Single-handedly [[spoiler:Single-handedly destroying all Shane has made for himself with her knowing full well Shane can't kill Brent because then he has no protection from her.]]
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* MacGuffin: The exact importance of the red duffel bag is never fully explained (it's too small to simply contain the "literal boatload of cash" that Brent promises -- and would the Akruans blow it up if it had cash in it? -- so there must be something valuable inside it). It exists only to give Fetch a reason to go to that apartment and set the events of the game in motion.
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* MacGuffin: The exact importance of the red duffel bag is never fully explained (it's explained. It's too small to simply contain the "literal boatload of cash" that Brent promises -- and would the Akruans blow it up if it had cash in it? -- so there must be something valuable inside it).it. It exists only to give Fetch a reason to go to that apartment and set the events of the game in motion.
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* MacGuffin: The exact importance of the red duffel bag is never fully explained (it's too small to simply contain the "literal boatload of cash" that Brent promises -- and would the Akruans blow it up if it had cash in it? -- so there must be something valuable inside it). It exists only to give Fetch a reason to go to that apartment and set the events of the game in motion.