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* EgyptianMythology: [[Characters/EgyptianMythology Several gods and goddesses appear.]] Their "favor" can be purchased from the SkillTree, which then gives you alternate starting load-out options.

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* EasterEgg: A very minor one. Turning around from the start of the hub level and walking towards the horizon, one can eventually come across the wreck of the dune buggy the Redneck was driving when he got into this mess.
* EgyptianMythology: [[Characters/EgyptianMythology Several gods and goddesses appear.]] Their "favor" can be purchased from the SkillTree, which then gives you alternate starting load-out options. A few prominent symbols appear: the Ankh appears both as a weapon and a minimap indicator marking the starting room of each floor, while the Eye of Horus decorates the gate that closes behind you after first entering.


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* HubLevel: Between runs, the Redneck emerges from his sarcophagus in an open desert area just outside the three pyramids. From here you can access the SkillTree, test your weapons on a TrainingDummy to see their damage, and, once you've purchased their services, speak with Suy the merchant to purchase scrolls, lock the pyramid's layout, or change your selected medallion. [[InsurmountableWaistHeightFence Attempting to leave the area will get you blown back in by strong winds.]] It also gives you the [[LampshadeHanging "No Way Out"]] [[CosmeticAward achievement.]]


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* PillarOfLight: When you defeat a pyramid's last boss, one of these appears as an exit. A much bigger one can be seen emerging from the pyramid's apex when viewed from outside.

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* AmericanAccents: The Redneck has a fairly generic "Hillbilly" one, but he's surprisingly eloquent for the stereotype... except when he pronounces "Tesla" as "Tesler".
* AmplifierArtifact: Several Scrolls enhance your stats or weapons. Some Medallions also do this.



* AmplifierArtifact: Several Scrolls enhance your stats or weapons. Some Medallions also do this.



* BalefulPolymorph: A certain scroll with give any of your weapon attacks a small chance to instantly turn an enemy into a harmless chicken.



** [[TheSmartGuy Thoth, God of Wisdom:]] Lets you FlashStep and grants [[DoubleJump an extra jump.]] He reduces your defense to the same degree as Seth but also raises your movement speed.

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** [[TheSmartGuy Thoth, God of Wisdom:]] Lets you FlashStep [[TeleportersAndTransporters teleport a short distance in the direction of your current movement]] and grants [[DoubleJump an extra jump.]] He reduces your defense to the same degree as Seth but also raises your movement speed.



* DiscOneFinalBoss: Weryt, the Disturber. A floating stone head with a pair of floating stone hands to go with it. Defeating him concludes a run of the first pyramid... and opens the way to the second, where the game [[DifficultySpike stops screwing around.]]



* LevelGrinding: Possible, and may be necessary to progress. The only caveat is that there is an achievement for completeing all three pyramids in twenty runs or less... called "[[SelfImposedChallenge Insane]]"



* LimitedLoadout: You are normally limited to three weapons out of fifty plus in the game... unless you choose Apis as your god. Then you can carry four. The "Heavy Duty" Scroll will also let you carry an additional gun.

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* LimitedLoadout: You are normally limited to three weapons out of fifty plus ''fifty-one'' in the game... unless you choose Apis as your god. Then you can carry four. The "Heavy Duty" Scroll will also let you carry an additional gun. Beware a certain scroll that will reduce you to only a single weapon slot, but will increase your damage.



* ThePhoenix: Appears in the form of both a a weapon that fires a swarm of seeking projectiles, and a scroll that gives any weapons fire a chance to spawn one. The Redneck knows enough about the myth to make [[PostMortemOneLiner a crack about enemies not coming back from being hit by one.]]

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* ThePhoenix: Appears in the form of both a a weapon that fires a swarm of seeking projectiles, and a scroll that gives any weapons fire a chance to spawn one. [[CulturedBadass The Redneck knows enough about the myth myth]] to make [[PostMortemOneLiner a crack about enemies not coming back from being hit by one.]]



* PowerUpFood: The Redneck can eat steaks to restore his health. Unusually, they look a bit like they were cut from a reptile.

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* PopCulturedBadass: Maybe not as much as DukeNukem or SeriousSam, but The Redneck has at least seen BackToTheFuture, and will quote Mad Dog Tannen's taunt from Part 3 upon [[BalefulPolymorph turning an enemy into a chicken.]]
* PowerUpFood: The Redneck can eat steaks to restore his health. Unusually, they look a bit like they were cut from a reptile. Meat haunches appear when you have the "Damn OMS" scroll, which replaces gold drops with them.



** The Explosive Bow is the [[GearsOfWar Torque Bow]] in all but name.

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** The Explosive Bow is the [[GearsOfWar Torque Bow]] in all but name. Picking it and the above two weapons up at least once grants the "[[LampshadeHanging Nostalgia]]" [[CosmeticAward achievement.]]



* ShortRangeShotgun: The double-shotgun you begin the game with has a notably wide spread and inflicts minimal damage beyond point-blank range.
* SniperPistol: The pistols tend to be extremely accurate.

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* ShockwaveStomp: Weryt will occasionally pound the floor of his arena, sending out a sandy shockwave in all directions. Unless you've got [[DoubleJump a lot of jumps,]] the only way to avoid getting hit by it is to [[BenevolentArchitecture use the]] FloatingPlatforms [[BenevolentArchitecture in each corner.]]
* ShortRangeShotgun: The double-shotgun you begin the game with has a notably wide spread and inflicts minimal damage beyond point-blank range.
range. [[DownplayedTrope Downplayed by]] "Grandpa's Blunderbuss", which is more effective at mid-range, as is the basic Crossbow, which fires its entire load of bolts at once in a spread.
* SniperPistol: The pistols tend to be extremely accurate.various pistols, with the exception of the Rusty Revolver, are very accurate, and every class starts with one of the many types. They are especially useful against the first pyramid's second boss.



* StockNinjaWeaponry: [[RuleOfCool for some reason,]]Kunai are available as throwing weapons. They deal very high damage and obviously do not need to be reloaded, but the time between throws is long.



* VideoGameCrueltyPotential: After [[BalefulPolymorph turning an enemy into a chicken]], you can then kill the chicken. Doing so rewards you with the "[[WhatTheHellPlayer Why?]]" [[CosmeticAward achievement.]]



** Hathor gives you

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** Hathor gives you Double Pistol, [[FatalFireworks Fourth of July]] and [[StickyBomb Sticky Grenade]].
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* ActionBomb: A flying enemy in the second pyramid is this. The explosion itself isn't the problem- [[OhCrap its the spread of bullets it releases your way.]]


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* PostMortemOneLiner: The Redneck is fond of these.


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* SteamPunk: The decor of the second pyramid has shades of this.

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* AbnormalAmmo: The "Bat's Nest" weapon fires a group of bats forward in a spread.



* AncientEgypt: The aesthetic, though its [[TheTimeOfMyths a fancier, magical take.]] The Pyramids are each a TempleOfDoom, are guarded by [[NonHumanHead Non-Human-Headed]] monsters with powers, and [[AncientArtifact Ancient Artifacts]] are everywhere. [[AnachronismStew Also, there are guns.]] [[MoreDakka A lot of them.]]

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* AncientEgypt: The aesthetic, though its [[TheTimeOfMyths a fancier, magical take.take...]] [[SchizoTech at first.]] The Pyramids are each a TempleOfDoom, are guarded by [[NonHumanHead Non-Human-Headed]] monsters with powers, and [[AncientArtifact Ancient Artifacts]] are everywhere. [[AnachronismStew Also, there are guns.]] [[MoreDakka A lot of them.]]



* AttackDrone: The "Good Guy" scroll gives you one, in the form of a small inverted pyramid with rapidly shifting sections. The game calls it an "[[TheIlluminati Illuminati]]"



* BlingBlingBANG: Some of the guns are decorated a bit, with quasi-Egyptian designs and in the case of the Machine Gun, bronzed parts.



**[[TheBigGuy Apis]] allows you to [[InvincibilityPowerup temporarily become invulnerable]] and carry four guns, but limits you to at most a single jump and lower movement speed.
** [[GlassCannon Seth]] lets you emit [[ShockAndAwe a damaging lightning]] [[AreaOfEffect field]] and [[CounterAttack damage enemies that hit you.]] He increases your base damage and reduces your defense and health. At low upgrade levels, using Seth will push your defense [[OhCrap into the negatives.]]
**[[TheMedic Sekhmet]] allows you to turn [[EquivalentExchange every visible item into a]] [[PowerUpFood health steak]] and gain additional maximum health from each new room entered, but reduces your base damage.
** [[{{Ninja}} Amunet]]: Lets you drop a distracting NinjaLog and sprint backwards.
** [[LongRangeFighter Neith]]: Lets you [[AttackAnimal summon a falcon to attack enemies]] and get increased damage at long range.
** [[LifeDrain Ammit]]: Lets you [[CastFromHitPoints sacrifice maximum health]] to increase health recovered, and [[LifeDrain get health from kills]]- but not from steaks, as with the "{{Dracula}}" Scroll.
** Hathor
** [[TheSneakyGuy Thoth:]] Lets you FlashStep and grants [[DoubleJump an extra jump.]]

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** The Redneck's own loadout, the only one available at the start of a new file, lets you temporarily [[MoreDakka boost his fire rate]] and passively find more ammo. [[JackOfAllStats He has no stat bonuses or penalties compared the the gods.]]
**[[TheBigGuy Apis]] Apis, God of Strength:]] allows you to [[InvincibilityPowerup temporarily become invulnerable]] and carry four guns, but limits you to at most a single jump and lower movement speed.
** [[GlassCannon Seth]] [[PowerOfTheStorm Seth, God of Storms:]] lets you emit [[ShockAndAwe a damaging lightning]] [[AreaOfEffect field]] and [[CounterAttack damage enemies that hit you.]] He increases your base damage and reduces your defense and health. At low upgrade levels, using Seth will push your defense [[OhCrap into the negatives.]]
**[[TheMedic Sekhmet]] **[[CatFolk Sekhmet, Goddess of]] [[TheMedic Healing]] allows you to turn [[EquivalentExchange every visible item into a]] [[PowerUpFood health steak]] and gain additional maximum health from each new room entered, but reduces your base damage.
** [[{{Ninja}} Amunet]]: [[TheSneakyGuy Amunet, The Hidden One]]: Lets you drop a distracting NinjaLog and sprint backwards.
backwards, but lowers your base movement speed.
** [[LongRangeFighter Neith]]: [[TheHunter Neith, Goddess of Hunting]]: Lets you [[AttackAnimal summon a falcon to attack enemies]] and [[LongRangeFighter get increased damage at long range.
range.]] She raises your base damage, critical chance and critical damage bonus but reduces your movement speed considerably.
** [[LifeDrain Ammit]]: [[CessationOfExistence Ammit,]] [[NamesToRunAwayFromReallyFast Devourer of the Dead]]: Lets you [[CastFromHitPoints sacrifice maximum health]] to increase health recovered, and [[LifeDrain get health from kills]]- but not from steaks, as with the "{{Dracula}}" Scroll.
Scroll. She lowers your maximum health and defense.
** Hathor
[[TunnelKing Hathor, Goddess of Mining:]] Lets you use a GrapplingHookPistol to pull yourself to objects and increases the amount of gold you find.
** [[TheSneakyGuy Thoth:]] [[TheSmartGuy Thoth, God of Wisdom:]] Lets you FlashStep and grants [[DoubleJump an extra jump.]]]] He reduces your defense to the same degree as Seth but also raises your movement speed.
* ChargedAttack: The "Horus' Fate" weapon must charged before it can fire, by holding down the fire button.



* CriticalHit: You have a chance to inflict these with any regular shot. Your base chance to crit as well as the damage bonus can both be upgraded, and certain Scrolls affect it: The "Lucky Shot" Scroll in particular ''doubles'' it.

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* ColorCodedForYourConvenience: Some of the starting weapon sets share similar colors.
** The Redneck: Tan.
** Seth: Blue.
** Neith: Teal.
** Ammit: Red.
** Apis and Thoth: Black.
** Hathor: Bronze.
* CriticalHit: You have a chance to inflict these with any regular shot. Your base chance to crit as well as the damage bonus can both be upgraded, and certain Scrolls affect it: The "Lucky Shot" Scroll in particular ''doubles'' it.your chance, while the "Critigold" and "Critihealth" scrolls reward you for landing them.
* DiscardAndDraw: The "[[ResidentEvil What Are You Buying?]]" scroll does this with one of your weapons at random.



* EnergyWeapon: Choosing Thoth starts you out with a bunch of them, but special mention goes to the "Horus' Fate", a high-damage beam cannon.



* FatalFireworks: The "Fourth of July" weapon is [[GunsAkimbo a pair]] of firework launchers.



* FrickinLaserBeams: The Energy Rifle fires noticeably slow-moving blue laser bolts.



* LizardFolk: Lizardmen armed with maces start appearing in the second pyramid.



* MagicMissile: Some of the weapons fire these, such as the Energy Gloves, Ankh and ThePhoenix. [[EmergencyWeapon Notably, the Gloves and Ankh do not consume any ammo when fired but deal much less damage as a tradeoff.]]

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* MagicMissile: Some of the weapons fire seem to these, such as the Energy Gloves, Ankh and ThePhoenix. [[EmergencyWeapon Notably, the Gloves and Ankh do not consume any ammo when fired but deal much less damage as a tradeoff.]]



* MoreDakka: The Redneck starts with an active ability that boosts his fire-rate, as well passively finding more ammo.



* NinjaPirateZombieRobot: McNinja {{Mummy}} Redneck [[TheGunslinger Gunslinger]] in AncientEgypt!



* PoisonMushroom: Some scrolls have negative effects. The "Itchy Trigger Finger" scroll, for example, makes each shot cost 2 ammo. There is a scroll that removes all the negative scrolls you have as a one-time effect.

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* PoisonMushroom: Some scrolls have negative effects. The "Itchy Trigger Finger" scroll, for example, makes each shot cost 2 ammo. There is a The "Blessing" scroll that removes all the negative scrolls you have as a one-time effect.effect, and the "No Thanks" scroll allows you to choose not to take them in the first place.



* ProceduralGeneration: Levels, enemy group composition and loot are randomized.

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* ProceduralGeneration: Levels, enemy group composition Floor layouts and loot are randomized. However, enemy composition depends on the room, so you can learn whats coming if you encounter the same room again.



* RunDontWalk: There's a scroll that forces you to move at run speed all the time.



* ShoutOut: The rocket launcher looks very much like the one from [[VideoGame/QuakeIIIArena Quake 3]].

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* ShoutOut: The rocket launcher looks very much like the one from [[VideoGame/QuakeIIIArena Quake 3]].3]], red casing and all.



** The Explosive Bow is the [[GearsOfWar Torque Bow]] in all but name.



* StandardStatusEffects: The "Poisoner" scroll gives you a chance to apply poison DamageOverTime with any attack. The [[TranquilizerDart Tranquilizer Gun]] will stun enemies on hit.
* SwordBeam: The [[CoolSword Taser Sword]] projects these when swung.



** Hathor gives you the

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** Hathor gives you the

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** [[LifeDrain Ammit]]: Lets you [[CastFromHitPoints sacrifice maximum health]] to increase health recovered, and [[LifeDrain get health from kills]]- but not from steaks, as with the "{{Dracula}}" Scroll.
** Hathor
** [[TheSneakyGuy Thoth:]] Lets you FlashStep and grants [[DoubleJump an extra jump.]]



** [[LifeDrain Ammit]]: Lets you [[CastFromHitPoints sacrifice maximum health]] to increase health recovered, and [[LifeDrain get health from kills]]- but not from steaks, as with the "{{Dracula}}" Scroll.
** Hathor
** [[TheSneakyGuy Thoth:]] Lets you FlashStep and grants [[DoubleJump an extra jump.]]

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* CharacterClassSystem: Unlocking the favor of the various gods gives you choices of starting active and passive abilities, and weapon loadouts. You're always playing the redneck, however.

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* CharacterClassSystem: Unlocking You are always playing the Redneck, but unlocking the favor of the various gods gives you different choices of starting active and passive abilities, and weapon loadouts. You're always playing The gods also affect your base stats in various ways.
**[[TheBigGuy Apis]] allows you to [[InvincibilityPowerup temporarily become invulnerable]] and carry four guns, but limits you to at most a single jump and lower movement speed.
** [[GlassCannon Seth]] lets you emit [[ShockAndAwe a damaging lightning]] [[AreaOfEffect field]] and [[CounterAttack damage enemies that hit you.]] He increases your base damage and reduces your defense and health. At low upgrade levels, using Seth will push your defense [[OhCrap into
the redneck, however.negatives.]]
**[[TheMedic Sekhmet]] allows you to turn [[EquivalentExchange every visible item into a]] [[PowerUpFood health steak]] and gain additional maximum health from each new room entered, but reduces your base damage.
** [[{{Ninja}} Amunet]]: Lets you drop a distracting NinjaLog and sprint backwards.
** [[LongRangeFighter Neith]]: Lets you [[AttackAnimal summon a falcon to attack enemies]] and get increased damage at long range.



**[[TheBigGuy Apis]] allows you to [[InvincibilityPowerup temporarily become invulnerable]] and carry four guns, but limits you to at most a single jump.
** [[ShockAndAwe Seth]] lets emit [[AreaofEffect a damaging lightning field]] and [[CounterAttack damage enemies that hit you.]]
**[[TheMedic Sekhmet]] allows you to turn [[EquivalentExchange every visible item into a]] [[PowerUpFood health steak]] and gain additional maximum health from each new room entered.
** [[{{Ninja}} Amunet]]: Lets you drop a distracting NinjaLog and run backwards.
** [[LongRangeFighter Neith]]: Lets you [[AttackAnimal summon a falcon to attack enemies]] and get increased damage at long range.
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** [[ShockAndAwe Seth]] lets you shoot ball-lightning and [[CounterAttack damage enemies that hit you.]]

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** [[ShockAndAwe Seth]] lets you shoot ball-lightning emit [[AreaofEffect a damaging lightning field]] and [[CounterAttack damage enemies that hit you.]]

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* AKA47: [[AvertedTrope Averted]] in the case of the actual AK and the Uzi- although they're cartoonish versions that are missing several otherwise critical parts.



* AKA47: [[AvertedTrope Averted]] in the case of the actual AK and the Uzi- although they're cartoonish versions that are missing several otherwise critical parts.

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* AKA47: [[AvertedTrope Averted]] in the case of the actual AK and the Uzi- although they're cartoonish versions that are missing several otherwise critical parts.AutomaticCrossbows: The [[ExactlyWhatItSaysOnTheTin Crossbow Machine Gun]] is this, fed via 25-bolt drums.



** Thoth


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** [[TheSneakyGuy Thoth:]] Lets you FlashStep and grants [[DoubleJump an extra jump.]]


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** Apis gives you the Rusty Revolver, [[MoreDakka Uzi,]] [[GatlingGood Gatling]] and GrenadeLauncher.
** Sekhmet gives you the [[EmergencyWeapon Ankh]], [[GunsAkimbo Double Pistols]] and ThePhoenix.
** Seth gives you the [[CoolSword Taser Sword,]] [[LightningGun Tesla Coil and Electric Flamethrower.]]
** Amunet gives you the [[StockNinjaWeaponry Kunai,]] [[MoreDakka Machine Gun]] and [[StuffBlowingUp Gunpowder Bomb.]]
** Neith gives you the [[TranquilizerDart Tranquilizer Gun,]] Burst Machine Gun and SniperRifle.
** Ammit gives you the {{Hellsing}} Pistol, the Crossbow and the Bat's Nest.
** Hathor gives you the
** Thoth gives you the [[EnergyWeapon Energy Gloves, Energy Rifle and Energy Ball.]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/immortal_redneck.jpg]]

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* CriticalHit: You have a chance to inflict these with any regular shot. Your chance to crit as well as the damage bonus can both be upgraded, and certain Scrolls affect it: The "Lucky Shot" Scroll in particular ''doubles'' it.

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* CriticalHit: You have a chance to inflict these with any regular shot. Your base chance to crit as well as the damage bonus can both be upgraded, and certain Scrolls affect it: The "Lucky Shot" Scroll in particular ''doubles'' it.



* LimitedLoadout: You are normally limited to three weapons out of fifty plus in the game... unless you choose Apis as your god. Then you can carry four. A certain Scroll will also let you carry an additional gun.

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* LimitedLoadout: You are normally limited to three weapons out of fifty plus in the game... unless you choose Apis as your god. Then you can carry four. A certain The "Heavy Duty" Scroll will also let you carry an additional gun.



* MagicMissile: Some of the weapons fire these, such as the Energy Gloves and the Ankh. [[EmergencyWeapon Notably, they do not consume any ammo when fired but deal much less damage as a tradeoff.]]

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* MagicMissile: Some of the weapons fire these, such as the Energy Gloves Gloves, Ankh and the Ankh. ThePhoenix. [[EmergencyWeapon Notably, they the Gloves and Ankh do not consume any ammo when fired but deal much less damage as a tradeoff.]]



* MoneySpider: Any enemy may yield gold, ammo, steaks or, rarely, scrolls.

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* MoneySpider: Any enemy may yield gold, ammo, steaks or, more rarely, weapons and scrolls.



* ThePhoenix: Appears in the form of both a a weapon that fires a swarm of seeking projectiles, and a scroll that gives any weapons fire a chance to spawn one. The Redneck knows enough about the myth to make [[PostMortemOneLiner a crack about enemies not coming back from being hit by one.]]
* PoisonMushroom: Some scrolls have negative effects. The "Itchy Trigger Finger" scroll, for example, makes each shot cost 2 ammo. There is a scroll that removes all the negative scrolls you have as a one-time effect.



* RewardingVandalism: Oddly, this is normally [[AvertedTrope averted.]] However, acquiring a certain Scroll enables this, allowing pots to occasionally yield gold, ammo or health.

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* RewardingVandalism: Oddly, this is normally [[AvertedTrope averted.]] However, acquiring a certain Scroll the "Lucky Vessel" scroll enables this, allowing pots to occasionally yield gold, ammo or health.



* UpgradeArtifact: Present in the form of ancient Scrolls which provide a perk when picked up for the rest of that run, similarly to the upgrade items found in other [[RogueLike Rogue-ish games]]. [[PowerupLetdown A few of them are negative however.]]

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* UpgradeArtifact: Present in the form of ancient Scrolls scrolls which provide a perk when picked up for the rest of that run, similarly to the upgrade items found in other [[RogueLike Rogue-ish games]]. [[PowerupLetdown [[PoisonMushroom A few of them are negative however.]]

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* ClusterFBomb: Rather unusually for a RogueLike, the Redneck is not only talkative, but very foul-mouthed.

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* ClusterFBomb: Rather unusually for a RogueLike, RogueLike protagonist, the Redneck is not only talkative, but very ''very'' foul-mouthed.



* Eagleland: The Redneck exhibits signs of Type 2, specifically DeepSouth. He'll occasionally exclaim he's from Kansas, [[ShoutOut hence the page quote.]]

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* Eagleland: {{Eagleland}}: The Redneck exhibits signs of Type 2, specifically DeepSouth. He'll occasionally exclaim he's from Kansas, [[ShoutOut hence the page quote.]]



* LampshadeHanging: The Redneck will occasionally complain about game mechanics like having to pay gold to enter the Pyramid, or about having to do the same Pyramid again.



* NerfArm: You can find a Potato Gun.

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* MundaneFantastic: The Redneck does not act in the least bit phased by any of the magical weirdness going on.
* NerfArm: You can find a Potato Gun.


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* NoNameGiven: The Redneck, in true 90s FPS tradition.


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* TrashTalk: The Redneck frequently insults the bosses, usually mixing in a BadassBoast. [[NoSell Not that they pay him much mind.]]
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** [[ShockAndAwe Seth]] lets you shoot ball-lightning and [[{{Thorns}} damage enemies that hit you.]]

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** [[ShockAndAwe Seth]] lets you shoot ball-lightning and [[{{Thorns}} [[CounterAttack damage enemies that hit you.]]

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**[[CatFolk Sekhmet]] allows you to turn [[EquivalentExchange every visible item into a]] [[PowerUpFood health steak]] and gain additional maximum health from each new room entered.
** [[PowerOfTheStorm Seth]] lets you shoot ball-lightning.

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**[[CatFolk ** [[ShockAndAwe Seth]] lets you shoot ball-lightning and [[{{Thorns}} damage enemies that hit you.]]
**[[TheMedic
Sekhmet]] allows you to turn [[EquivalentExchange every visible item into a]] [[PowerUpFood health steak]] and gain additional maximum health from each new room entered.
** [[PowerOfTheStorm Seth]] lets [[{{Ninja}} Amunet]]: Lets you shoot ball-lightning.drop a distracting NinjaLog and run backwards.
** [[LongRangeFighter Neith]]: Lets you [[AttackAnimal summon a falcon to attack enemies]] and get increased damage at long range.
** [[LifeDrain Ammit]]: Lets you [[CastFromHitPoints sacrifice maximum health]] to increase health recovered, and [[LifeDrain get health from kills]]- but not from steaks, as with the "{{Dracula}}" Scroll.
** Thoth



** Neith
** Ammit



* LifeDrain: The {{Dracula}} cCroll allows you to recover health for each kill, [[IDoNotDrinkWine but makes it so steaks no longer heal you.]]

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* LifeDrain: The {{Dracula}} cCroll Scroll allows you to recover health for each kill, [[IDoNotDrinkWine but makes it so steaks no longer heal you.]]
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* LifeDrain: The {{Dracula}} SCroll allows you to recover health for each kill, [[IDoNotDrinkWine but makes it so steaks no longer heal you.]]
* LimtedLoadout: You are normally limited to three weapons out of fifty plus in the game... unless you choose Apis as your god. Then you can carry four. A certain Scroll will also let you carry an additional gun.

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* LifeDrain: The {{Dracula}} SCroll cCroll allows you to recover health for each kill, [[IDoNotDrinkWine but makes it so steaks no longer heal you.]]
* LimtedLoadout: LimitedLoadout: You are normally limited to three weapons out of fifty plus in the game... unless you choose Apis as your god. Then you can carry four. A certain Scroll will also let you carry an additional gun.
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* WeaponOfChoice: The Redneck has his own: the basic Pistol, the Shotgun, and Dynamite. Choosing one of the gods' favor gives you a different set of starting weapons.

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* WeaponOfChoice: The Redneck has his own: the basic Pistol, the Shotgun, and Dynamite. Choosing one of the gods' favor gives you a different set of starting weapons.weapons.
* XRayVision: The "Wall-Ray Vision" Scroll allows you to see enemies through walls and objects and highlights them in bright red. [[AntiFrustrationFeatures This happens automatically if you've been in a room for a certain length of time.]]
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* CriticalHit: You have a chance to inflict these with any regular shot. Your chance to crit as well as the damage bonus can both be upgraded.

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* CriticalHit: You have a chance to inflict these with any regular shot. Your chance to crit as well as the damage bonus can both be upgraded.upgraded, and certain Scrolls affect it: The "Lucky Shot" Scroll in particular ''doubles'' it.

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* EnemyDetectingRadar: The "Radionic Glasses" Scroll displays enemies on your minimap.



* LifeDrain: One of the scrolls allows you to recover health for each kill, [[IDoNotDrinkWine but makes it so steaks no longer heal you.]]

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* LifeDrain: One of the scrolls The {{Dracula}} SCroll allows you to recover health for each kill, [[IDoNotDrinkWine but makes it so steaks no longer heal you.]]


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* MercyInvincibility: The "Let Me Breathe" Scroll provides this.

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* AnachronismStew: An early trailer's tagline sums it up best: "Explore AncientEgypt... with your shotgun!"



* ChosenOne: One Medallion is called this exactly, which grants you increased damage and defense.



* EgyptianMythology: [[Several gods and goddesses appear. Their "favor" can be purchased from the SkillTree, which then gives you alternate starting load-out options.

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* EgyptianMythology: [[Several [[Characters/EgyptianMythology Several gods and goddesses appear. appear.]] Their "favor" can be purchased from the SkillTree, which then gives you alternate starting load-out options.



**Sekhmet allows you to turn [[EquivalentExchange every visible item into a]] [[PowerUpFood health steak]] and gain additional maximum health from each new room entered.
** Seth lets you shoot ball-lightning.

to:

**Sekhmet **[[CatFolk Sekhmet]] allows you to turn [[EquivalentExchange every visible item into a]] [[PowerUpFood health steak]] and gain additional maximum health from each new room entered.
** Seth [[PowerOfTheStorm Seth]] lets you shoot ball-lightning.


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* NerfArm: You can find a Potato Gun.
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* AncientEgypt: The aesthetic, though its [[TheTimeOfMyths a fancier, magical take.]] The Pyramids are each a TempleOfDoom, are guarded by [[NonHumanHead Non-Human-Headed]] monsters with powers, and [[AncientArtifact Ancient Artifacts]] are everywhere. [[AnacronismStew Also, there are guns.]] [[MoreDakka A lot of them.]]

to:

* AncientEgypt: The aesthetic, though its [[TheTimeOfMyths a fancier, magical take.]] The Pyramids are each a TempleOfDoom, are guarded by [[NonHumanHead Non-Human-Headed]] monsters with powers, and [[AncientArtifact Ancient Artifacts]] are everywhere. [[AnacronismStew [[AnachronismStew Also, there are guns.]] [[MoreDakka A lot of them.]]
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* AncientEgypt: The aesthetic, though its [[TheTimeOfMyths a fancier, magical take.]] The Pyramids are each a TempleOfDoom, are guarded by [[NonHumanHead Non-Human-Headed]] monsters with powers, and [[AncientArtifact Ancient Artifacts are everywhere. [[AnacronismStew Also, there are guns.]] [[MoreDakka A lot of them.]]

to:

* AncientEgypt: The aesthetic, though its [[TheTimeOfMyths a fancier, magical take.]] The Pyramids are each a TempleOfDoom, are guarded by [[NonHumanHead Non-Human-Headed]] monsters with powers, and [[AncientArtifact Ancient Artifacts Artifacts]] are everywhere. [[AnacronismStew Also, there are guns.]] [[MoreDakka A lot of them.]]

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What happens when a redneck goes go-karting in Egypt and runs afoul of some cursed ruins? Why, he gets [[{{Mummy}} mummified]], [[TimeTravel.thrown back in time, and [[ExcusePlot forced to negotiate a]] [[ProceduralGeneration Procedurally Generated]] pyramid, of course!

to:

What happens when a redneck goes go-karting in Egypt and runs afoul of some cursed ruins? Why, he gets [[{{Mummy}} mummified]], [[TimeTravel.[[TimeTravel thrown back in time, time]], and [[ExcusePlot forced to negotiate a]] [[ProceduralGeneration Procedurally Generated]] pyramid, of course!



* AncientEgypt: The aesthetic, though its a fancier, magical take.
* AKA47: [[AvertedTrope Averted]] in the case of the actual AK47 and the Uzi- although they're cartoonish versions that are missing several otherwise critical parts.
* BuildLikeAnEgyptian: But of course. All three major pyramids of Giza are present and accounted for.

to:

* AncientArtifact: Scrolls and Medallions, most with powerful effects.
* AncientEgypt: The aesthetic, though its [[TheTimeOfMyths a fancier, magical take.
take.]] The Pyramids are each a TempleOfDoom, are guarded by [[NonHumanHead Non-Human-Headed]] monsters with powers, and [[AncientArtifact Ancient Artifacts are everywhere. [[AnacronismStew Also, there are guns.]] [[MoreDakka A lot of them.]]
* AmplifierArtifact: Several Scrolls enhance your stats or weapons. Some Medallions also do this.
* AKA47: [[AvertedTrope Averted]] in the case of the actual AK47 AK and the Uzi- although they're cartoonish versions that are missing several otherwise critical parts.
* BuildLikeAnEgyptian: But of course. All three major pyramids of Giza are present and accounted for.for- though their positioning, layout and decor are not exactly standard.



* DeepSouth: The Redneck, obviously. He'll occasionally exclaim he's from Kansas, [[ShoutOut hence the page quote.]]
* DoubleJump: Possible if you find the right scroll, and finding more of them can get you at least a quad-jump. You can purchase an upgrade that enables this for every run- except if you've chosen Apis.
* EgyptianMythology: Several gods and goddesses are namedropped. Their "favor" can be purchased from the SkillTree, which then gives you alternate starting load-out options.

to:

* DeepSouth: The Redneck, obviously. He'll occasionally exclaim he's from Kansas, [[ShoutOut hence the page quote.]]
* DoubleJump: Possible if you find the right scroll, Scroll, and finding more of them can get you at least a quad-jump. You can purchase an upgrade that enables this for every run- except if you've chosen Apis.
* Eagleland: The Redneck exhibits signs of Type 2, specifically DeepSouth. He'll occasionally exclaim he's from Kansas, [[ShoutOut hence the page quote.]]
* EgyptianMythology: Several [[Several gods and goddesses are namedropped.appear. Their "favor" can be purchased from the SkillTree, which then gives you alternate starting load-out options.



** Seth lets you shoot ball-lightning.
** Hathor
** Neith
** Ammit



* FourFingeredHands: Suy the merchant has these.

to:

* FourFingeredHands: Suy Suy, the friendly merchant has these.



* OneBulletClips: Several weapons don't even require reloading. The ones that do run on this.



* TheUnintelligible: Suy, the friendly merchant. It's easy enough to tell what they mean, however, as they're very animated.

to:

* TheUnintelligible: Suy, Suy the friendly merchant. It's easy enough to tell what they mean, however, as they're very animated.



* YouHaveResearchedBreathing: Most [[FirstPersonShooter FPSes]] let you interupt a reload by switching to another weapon. Not this one- you need the "Not Now" scroll first.

to:

* YouHaveResearchedBreathing: Most [[FirstPersonShooter FPSes]] let you interupt a reload by switching to another weapon. Not this one- you need the "Not Now" scroll first.first.
* WeaponOfChoice: The Redneck has his own: the basic Pistol, the Shotgun, and Dynamite. Choosing one of the gods' favor gives you a different set of starting weapons.

Added: 212

Removed: 198

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* [[ChoiceOfTwoWeapons Choice Of Three Weapons]]: You are limited to just three guns at any one time out of the fifty plus in the game... unless you choose Apis as your god. Then you can carry four.


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* LimtedLoadout: You are normally limited to three weapons out of fifty plus in the game... unless you choose Apis as your god. Then you can carry four. A certain Scroll will also let you carry an additional gun.

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Removed: 375

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What happens when a redneck goes go-karting in Egypt and runs afoul of some cursed ruins? Why, he gets [[{{Mummy}} mummified]] and [[ExcusePlot forced to negotiate a]] [[ProceduralGeneration Procedurally Generated]] pyramid, of course!

to:

What happens when a redneck goes go-karting in Egypt and runs afoul of some cursed ruins? Why, he gets [[{{Mummy}} mummified]] mummified]], [[TimeTravel.thrown back in time, and [[ExcusePlot forced to negotiate a]] [[ProceduralGeneration Procedurally Generated]] pyramid, of course!



* AncientEgypt: This is the aesthetic, but not the time-frame.

to:

* AncientEgypt: This is the The aesthetic, but not the time-frame.though its a fancier, magical take.



* FourFingeredHands: Suy the merchant has these.



* TheUnintelligible: Suy, the friendly merchant. It's easy enough to tell what they mean, however, as they're very animated.
* UpgradeArtifact: Present in the form of ancient Scrolls which provide a perk when picked up for the rest of that run, similarly to the upgrade items found in other [[RogueLike Rogue-ish games]]. [[PowerupLetdown A few of them are negative however.]]


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* {{Macrogame}}: Money earned from runs can be used to purchase skill upgrades and gods' favor, the latter of which also unlocks new weapons that can appear in subsequent runs.


Added DiffLines:

* TheUnintelligible: Suy, the friendly merchant. It's easy enough to tell what they mean, however, as they're very animated.


Added DiffLines:

* UpgradeArtifact: Present in the form of ancient Scrolls which provide a perk when picked up for the rest of that run, similarly to the upgrade items found in other [[RogueLike Rogue-ish games]]. [[PowerupLetdown A few of them are negative however.]]

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* AKA47: [[AvertedTrope Averted]] in the case of the actual AK47 and the Uzi- although they're cartoonish versions that are missing several otherwise critical parts.



* DoubleJump: Possible if you find the right scroll. You can purchase an upgrade that enables this for every run- except if you've chosen Apis.

to:

* DoubleJump: Possible if you find the right scroll.scroll, and finding more of them can get you at least a quad-jump. You can purchase an upgrade that enables this for every run- except if you've chosen Apis.



* FinalDeath: As per standard, dying once ends your run- but you keep your gold. However, any gold you don't spend on upgrades is lost when you reenter the pyramid, taken as "tribute to the gods."

to:

* FinalDeath: As per standard, dying once ends your run- but you keep your gold. You can forestall this with the "[[ExactlyWhatItSaysOnTheTin Second Chance]]" Scroll, which gives you [[VideoGameLives an extra life.]] However, any gold you don't spend on upgrades is lost when you reenter the pyramid, taken as "tribute to the gods.""



* GrenadeLauncher: A possible weapon. You can begin with one if you choose Apis.

to:

* GunsAkimbo: You can do this if you find a paired weapon, such as the Double Pistol, which is not to be confused with the Double-''Barreled'' Pistol.
* GrenadeLauncher: A possible weapon.weapon that holds three grenades at one time. You can begin with one if you choose Apis.



* MagicalAccessory: You can equip one of several medallions that provide passive bonuses. [[DoubleUnlock However, you must first find the blueprints for them in the Pyramid, and then purchase them from the merchant.]]



** The Crowbar should ring a bell for a VideoGame/HalfLife player.
** The Manga/{{Hellsing}} Pistol, which is suitably lengthy.



* VisualPun: The game's SkillTree is represented by an ''actual tree!'' It grows upward and outward as you purchase new types of upgrades.

to:

* UnorthodoxReload: The "Smart Pocket" scroll will automatically reload any weapon you aren't currently holding.
* VisualPun: The game's SkillTree is represented by an ''actual tree!'' It grows upward and outward as you purchase new types of upgrades.upgrades.
* YouHaveResearchedBreathing: Most [[FirstPersonShooter FPSes]] let you interupt a reload by switching to another weapon. Not this one- you need the "Not Now" scroll first.

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Changed: 114

Removed: 164

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* DeepSouth: Obviously where our hero hails from. He's a long way from home.

to:

* DeepSouth: Obviously where our hero hails from. He's a long way The Redneck, obviously. He'll occasionally exclaim he's from home.Kansas, [[ShoutOut hence the page quote.]]



* GatlingGood: You can find a minigun, or start with one if you choose Apis.

to:

* GatlingGood: You can find a minigun, Gatling gun, or start with one if you choose Apis.



* KickingAssAndTakingNames: Not in the spirit of the trope, but misquoted by the Redneck. He says he's going to kick names and [[ThatCameOutWrong catches himself before he finishes the sentence.]]



* MagicMissile: Some of the weapons fire these, such as the Energy Gloves and the Ankh. [[EmergencyWeapon Notably, they do not consume any ammo when fired but deal much less damage as a tradeoff.]]



* RedBaron: The Redneck gets his own title to go with that of the gods: [[NamesToRunAwayFromReallyFast Lord of Mayhem.]]
* RevolversAreJustBetter: [[ZigZaggedTrope Zig-zagged.]] While the Rusty Revolver does considerably more damage then the basic pistol, it is also far less accurate.



* RevolversAreJustBetter: [[ZigZaggedTrope Zig-zagged.]] While the Rusty Revolver does considerably more damage then the basic pistol, it is also far less accurate.

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* CameBackStrong: It's sort of implied that the Redneck can't actually be killed, especially considering he's already dead. And, if the player is diligent about purchasing upgrades, every time he does, ''[[UpToEleven he comes back stronger.]]''

to:

* CameBackStrong: It's sort of implied that the Redneck can't actually be killed, especially considering he's already dead. And, if the player is diligent about purchasing upgrades, every time he does, dies, ''[[UpToEleven he comes back stronger.]]''



* ClusterFBomb: Rather unusually for a RogueLike, the Redneck is not only talkative, but rather foul-mouthed.
* CriticalHit: You have a chance to inflict these. Your chance to crit as well as the damage bonus can both be upgraded.

to:

* ClusterFBomb: Rather unusually for a RogueLike, the Redneck is not only talkative, but rather very foul-mouthed.
* CriticalHit: You have a chance to inflict these.these with any regular shot. Your chance to crit as well as the damage bonus can both be upgraded.



* EgyptianMythology: Several gods and goddesses are namedropped. Their "favor" can be purchased like a skill, which then gives you alternate starting load-out options.

to:

* EgyptianMythology: Several gods and goddesses are namedropped. Their "favor" can be purchased like a skill, from the SkillTree, which then gives you alternate starting load-out options.



* FinalDeath: As per standard, dying once ends your run- but you keep your gold.

to:

* FinalDeath: As per standard, dying once ends your run- but you keep your gold. However, any gold you don't spend on upgrades is lost when you reenter the pyramid, taken as "tribute to the gods."
* GatlingGood: You can find a minigun, or start with one if you choose Apis.
* GrenadeLauncher: A possible weapon. You can begin with one if you choose Apis.



* UpgradeArtifact: Enemies and chests will occasionally yield ancient Scrolls which provide a perk when picked up for the rest of that run, similarly to the upgrade items found in other [[RogueLike Rogue-ish games]]. [[PowerupLetdown A few of them are negative however.]]

to:

* LifeDrain: One of the scrolls allows you to recover health for each kill, [[IDoNotDrinkWine but makes it so steaks no longer heal you.]]
* TheUnintelligible: Suy, the friendly merchant. It's easy enough to tell what they mean, however, as they're very animated.
* UpgradeArtifact: Enemies and chests will occasionally yield Present in the form of ancient Scrolls which provide a perk when picked up for the rest of that run, similarly to the upgrade items found in other [[RogueLike Rogue-ish games]]. [[PowerupLetdown A few of them are negative however.]]]]
* MalevolentArchitecture: Very present in the "skill rooms". Other rooms may still have things like lava or acid pools.
* MoneySpider: Any enemy may yield gold, ammo, steaks or, rarely, scrolls.



* NonHumanHead: Several enemies have this going on, such as the Anubis-like archer enemies and the swarming cobras.
* PowerUpFood: The Redneck can eat steaks to restore his health. Unusually, they look a bit like they were cut from a reptile.
* ProceduralGeneration: Levels, enemy group composition and loot are randomized.
* RewardingVandalism: Oddly, this is normally [[AvertedTrope averted.]] However, acquiring a certain Scroll enables this, allowing pots to occasionally yield gold, ammo or health.
* RevolversAreJustBetter: [[ZigZaggedTrope Zig-zagged.]] While the Rusty Revolver does considerably more damage then the basic pistol, it is also far less accurate.



* SkillTree: Where most of your gold will go. Upgrades include more health, damage, damage resistance, critical chance, critical damage, an extra jump, more value from pickups, and so on.



* UniversalAmmunition: Blue ammo box items replenish all your currently equipped weapons.

to:

* UniversalAmmunition: Blue ammo box items replenish all your currently equipped weapons.weapons.
* VisualPun: The game's SkillTree is represented by an ''actual tree!'' It grows upward and outward as you purchase new types of upgrades.

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* DoubleJump: Possible if you find the right scroll. You can purchase an upgrade that enables this for every run- except if you've chosen Apis.



* GrenadeSpam: The Redneck begins with a stack of ''ten'' dynamite bundles. Being that ammo boxes drop fairly often, there is nothing stopping you from using these as your main weapon.
* UpgradeArtifact: Enemies and chests will occasionally yield ancient Scrolls which provide a perk when picked up for the rest of that run, similarly to the upgrade items found in other [[RogueLike Rogue-ish games]]. [[PowerupLetdown A few of them are negative however.]]



* SchizoTech: Some of the guns are made to look like they're [[AncientEgypt ancient Egyptian artifacts]]... [[CaptainObvious except they're guns.]]

to:

* SchizoTech: Some of the guns are made to look like they're [[AncientEgypt ancient Egyptian artifacts]]... [[CaptainObvious except that they're guns.]]



* StandardFPSGuns: All accounted for, with many permutations thereof. There are also some more unusual guns.

to:

* SniperPistol: The pistols tend to be extremely accurate.
* StandardFPSGuns: All accounted for, with many permutations thereof. There are also some more unusual guns.guns.
* UniversalAmmunition: Blue ammo box items replenish all your currently equipped weapons.

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* CriticalHit: You have a chance to inflict these. Your chance to crit as well as the damage bonus can both be upgraded.



**Apis allows you to [[InvincibilityPowerup temporarily become invulnerable]] and carry four guns, but limits you to at most a single jump.
**Sekhmet allows you to turn every visible item into a health steak and gain additional maximum health from each new room entered.

to:

**Apis **[[TheBigGuy Apis]] allows you to [[InvincibilityPowerup temporarily become invulnerable]] and carry four guns, but limits you to at most a single jump.
**Sekhmet allows you to turn [[EquivalentExchange every visible item into a a]] [[PowerUpFood health steak steak]] and gain additional maximum health from each new room entered.


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* FacklerScaleOfFPSRealism: Firmly on the classic end.
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* {{Expy}}: The swarming yellow cobra enemies behave very similarly to the animated carrots from [[VideoGame/{{Ziggurat}} Ziggurat]].

to:

* {{Expy}}: The swarming yellow cobra enemies behave very similarly to the animated carrots from [[VideoGame/{{Ziggurat}} Ziggurat]]. There's also flying skulls that are [[IncrediblyLamePun dead]] ringers for the Lost Souls of [[VideoGame/{{Doom}} Doom.]]
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-> ''"[[WorstWhateverEver Worst hangover ever.]] [[TheWizardOfOz Guess we're not in Kansas anymore...]]"''
--> The Redneck

Immortal Redneck is a RogueLike FirstPersonShooter created and published by Spanish studio Crema on April 25, 2017. It can be found on {{Steam}} [[http://store.steampowered.com/app/595140/ here.]]

What happens when a redneck goes go-karting in Egypt and runs afoul of some cursed ruins? Why, he gets [[{{Mummy}} mummified]] and [[ExcusePlot forced to negotiate a]] [[ProceduralGeneration Procedurally Generated]] pyramid, of course!

Gameplay is similar to other Rogueish [[FirstPersonShooter FPSes]] of recent years, such as TowerOfGuns or [[VideoGame/{{Ziggurat}} Ziggurat]], with the added bonus of persistent progression of a type as seen in RogueLegacy, where you can use money earned from your last run to purchase permanent upgrades such as new characters and maximum stat increases.

----

*AncientEgypt: This is the aesthetic, but not the time-frame.
*BuildLikeAnEgyptian: But of course. All three major pyramids of Giza are present and accounted for.
*CameBackStrong: It's sort of implied that the Redneck can't actually be killed, especially considering he's already dead. And, if the player is diligent about purchasing upgrades, every time he does, ''[[UpToEleven he comes back stronger.]]''
*CharacterClassSystem: Unlocking the favor of the various gods gives you choices of starting active and passive abilities, and weapon loadouts. You're always playing the redneck, however.
*[[ChoiceOfTwoWeapons Choice Of Three Weapons]]: You are limited to just three guns at any one time out of the fifty plus in the game... unless you choose Apis as your god. Then you can carry four.
*ClusterFBomb: Rather unusually for a RogueLike, the Redneck is not only talkative, but rather foul-mouthed.
*DeepSouth: Obviously where our hero hails from. He's a long way from home.
*EgyptianMythology: Several gods and goddesses are namedropped. Their "favor" can be purchased like a skill, which then gives you alternate starting load-out options.
**Apis allows you to [[InvincibilityPowerup temporarily become invulnerable]] and carry four guns, but limits you to at most a single jump.
**Sekhmet allows you to turn every visible item into a health steak and gain additional maximum health from each new room entered.
*{{Expy}}: The swarming yellow cobra enemies behave very similarly to the animated carrots from [[VideoGame/{{Ziggurat}} Ziggurat]].
*FinalDeath: As per standard, dying once ends your run- but you keep your gold.
*MoreDakka: The Redneck starts with an active ability that boosts his fire-rate, as well passively finding more ammo.
*{{Mummy}}: A rare player-controlled example. Being that he emerges from a chained sarcophagus at the beginning of a run, the guardians of the pyramid were presumably trying to imprison him forever in death. [[CameBackStrong All it did was piss him off.]]
*SchizoTech: Some of the guns are made to look like they're [[AncientEgypt ancient Egyptian artifacts]]... [[CaptainObvious except they're guns.]]
*ShoutOut: The rocket launcher looks very much like the one from [[VideoGame/QuakeIIIArena Quake 3]].
*ShortRangeShotgun: The double-shotgun you begin the game with has a notably wide spread and inflicts minimal damage beyond point-blank range.
*StandardFPSGuns: All accounted for, with many permutations thereof. There are also some more unusual guns.

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