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Link to Kongregate version [[http://www.kongregate.com/games/almostidle/idle-bouncer here]].
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Added an example from the new trope page.

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* FactorBreakdown: The statistics tab shows total multipliers that come from energy, gravity, and bounce, as well as the possible max idle bonus multiplier.
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Added an example.

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* NotActuallyCosmeticAward: Every achievement provides a beneficial multiplier to something (cost of ball bounce upgrades, cost of energy capacity upgrades, and bubble growth) that goes up with each completion as well as one ruby.

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Expanded examples.


* ExportSave: This game offers 5KB+ copiable files.
* HalloweenEpisode: The Halloween event.
* NewGamePlus: Restarting with meta energy.
* PlayEveryDay: There are daily rewards for coming back to the game.

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* ExportSave: This game offers 5KB+ copiable files.
files that may not always work with Steam.
* HalloweenEpisode: The HolidayMode: There are events for holidays like Halloween event.
that change graphics slightly and provide rewards.
* NewGamePlus: Restarting Once you accumulate enough energy, you can reset with meta energy.
meta-energy to increase production or purchase special upgrades.
* PlayEveryDay: There are daily rewards for coming back to the game.game which can be re-rolled with rubies.
* PremiumCurrency: Rubies can be bought for real money or earned by getting in-game achievements. They're used for optional upgrades.
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Not special anymore, games have numbers like ee1400 these days.


* ExportSave: This game offers 5KB+ copiable files due the game's massive numbers that easily exceed 1.8^308.

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* ExportSave: This game offers 5KB+ copiable files due the game's massive numbers that easily exceed 1.8^308.files.
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Added an example.

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* ExportSave: This game offers 5KB+ copiable files due the game's massive numbers that easily exceed 1.8^308.

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Removed: 188

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Removed link to an index as they should not be used as tropes.


''Idle Bouncer'' is a video game created by Upturn Games for multiple platforms, like UsefulNotes/{{Steam}} or Website/{{Kongregate}} in 2017. It's an IdleGame about balls bouncing in tubes, which produces energy, and that can be spent for upgrades. There can be up to six balls at once, and after producing enough energy, you can restart and produce meta energy, which can be used for permanent upgrades.

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''Idle Bouncer'' is a video game created by Upturn Games for multiple platforms, like UsefulNotes/{{Steam}} or Website/{{Kongregate}} in 2017. It's an IdleGame about balls bouncing in tubes, which produces energy, and that can energy to be be spent for upgrades. There can be up to six balls at once, once and after producing enough energy, you can restart and produce meta energy, energy which can be used for permanent upgrades.



! This game provides the following tropes:

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! This !!This game provides the following tropes:



* IdleGame: Not completely idle for the beginning, but upgrading how much the ball bounces can move it closer to the category. The idle upgrade for meta energy is ultimatlely this, though.
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* ShownTheirWork: The way the ball's density, size, bounciness, height dropped, energy loss from bouncing and such do affect the resources gained by a factor corresponding to real life physics.
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I think this page is finished, at least for now.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ibtitle.jpg]]

''Idle Bouncer'' is a video game created by Upturn Games for multiple platforms, like UsefulNotes/{{Steam}} or Website/{{Kongregate}} in 2017. It's an IdleGame about balls bouncing in tubes, which produces energy, and that can be spent for upgrades. There can be up to six balls at once, and after producing enough energy, you can restart and produce meta energy, which can be used for permanent upgrades.
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! This game provides the following tropes:
* BiggerIsBetter: Getting a bigger ball/tube can boost profits tremendously.
* HalloweenEpisode: The Halloween event.
* IdleGame: Not completely idle for the beginning, but upgrading how much the ball bounces can move it closer to the category. The idle upgrade for meta energy is ultimatlely this, though.
* NewGamePlus: Restarting with meta energy.
* PlayEveryDay: There are daily rewards for coming back to the game.
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