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* AntiFrustrationFeatures: The game will prevent you from walking into an enemy's attack radius, or otherwise doing anything that would instantly get you killed. You only lose the game when [[{{Unwinnable}} all your options would instantly get you killed]].

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* AntiFrustrationFeatures: The game will prevent you from walking into an enemy's attack radius, or otherwise doing anything that would instantly get you killed. You only lose the game when [[{{Unwinnable}} all of your options would instantly get possible moves will result in death]].
* AntiGrinding: You ''can'' attempt to run up your score by staying in one land and collecting its treasure endlessly. But the more of a land's treasures that
you killed]].have, the more aggressively its monsters spawn. Even if you're doing this in an "easy" land, it inevitably becomes safer to just move on to a different land.



** [[{{Franchise/Dune}} The Desert, filled with sandworms and valuable spice.]]

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** [[{{Franchise/Dune}} The Desert, filled with sandworms sandworms, knife-wielding natives, and valuable spice.]]



* TwentyBearAsses: Collecting ten of any treasure will allow magic orbs to spawn in that area. Some lands also require you to collect specific treasures before they'll unlock -- to get to Hell, you need to collect ten treasures in each of nine different lands.

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* TwentyBearAsses: Collecting ten of any treasure will allow magic orbs to spawn in that area. Some lands also require you to collect specific treasures before they'll unlock -- to get to Hell, for example, you need to collect ten treasures in each of nine different lands.
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** Greater Demons can't be attacked, but when you LevelUp, they become easily-slain Lesser Demons.

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** Greater Demons can't be attacked, but when you LevelUp, after some {{Character Level}}s, they become easily-slain Lesser Demons.
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** [[Myth/KingArthur The Knights of the Round Table, living in their castle Camelot and guarding the Holy Grail.]]

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** [[Myth/KingArthur [[Myth/ArthurianLegend The Knights of the Round Table, living in their castle Camelot and guarding the Holy Grail.]]
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Added more examples of Invincible Minor Minion, since Hyper Rogue has a lot of them.

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** Skeletons from the Palace are stunned and pushed when attacked, but they can't be killed this way, so you have to push them into a chasm to kill them. This is also true for Reptiles from the land also called Reptiles, but with the added trick that pushing a Reptile into a pit doesn't kill it -- it just goes to sleep for 255 turns, then wakes up again.
** Ruined City is a land where ''every'' enemy is one of these. Skeletons appear here too, but there are no chasms to kill them in. The rest of the enemies, the Raiders, can't be attacked at all, but each type of Raider has a movement restriction that allows you to outrun it.
*** However, Orbs of Slaying can appear in Ruined City, and collecting one temporarily powers your attack up to be able to kill monsters that are otherwise invincible. This doesn't work on monsters that take up multiple tiles, though, so Sandworms and their ilk are still invincible even when you have Orb of Slaying.
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Compare VideoGame/{{Hyperbolica}}, a first-person adventure game by [=CodeParade=] that is also set in hyperbolic geometry.

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** Hyperbolic space has completely unintuitive (for us) relations between linear size and area. For example: if you consider that an edge of the game's tiles is around 1 meter long, then a circle whose radius is merely 91.6 meters will have greater area than ''Earth''. And yet, any two points will be less than 200 m apart. If it had a radius of 152 m, it would surpass the surface area of a sphere with the radius of Earth's orbit! A circle with radius 1 km would then have an absolutely insane area of 1.65 x 10^140 km2. This is showcased by the Round Table, a circle of a radius of 28 tiles. In Euclidean space, it would have an area of a few thousand tiles; here, it takes up over 30 ''million''.
*** One of the random things Knights say when talked to is the exact capacity of their round table. However, a back-of-the-envelope calculation shows that the number of Knights guarding the outer walls is significantly higher.

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** Hyperbolic space has completely unintuitive (for us) relations between linear size and area. For example: if you consider that an edge of the game's tiles is around 1 meter long, then a circle whose radius is merely 91.6 meters will have greater area than ''Earth''. And yet, any two points will be less than 200 m apart. If it had a radius of 152 m, it would surpass the surface area of a sphere with the radius of Earth's orbit! A circle with radius 1 km would then have an absolutely insane area of 1.65 x 10^140 km2. This is showcased by the Round Table, a circle of a radius of 28 tiles. In Euclidean space, it would have an area of a few thousand tiles; here, it takes up over 30 ''million''.
***
''million''. One of the random things Knights say when talked to is the exact capacity of their round table. However, a back-of-the-envelope calculation shows that the number of Knights guarding the outer walls is significantly higher.


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* AlluringFlowers: In the Rose Garden land, the player is compelled to move towards the source of expanding waves of scent from the roses.
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Added an example.

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* FriendlyFireproof: Averted in multiplayer shoot em up, as players can take damage by throwing knives at each other. Since they all share the same health bar, it's highly discouraged.
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Added an example.

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* EffortlessAchievement: An achievement in the Steam version is awarded for getting one Ice Diamond, an item that shows up in the first land visited and can usually be collected within the first few steps.
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More clear.


* NoobCave: Each normal game starts in the Icy Land, an area designed for new players with no real gimmicks (aside from the melting walls) and two enemies with simple behaviors (Yetis and Icewolves). It can still become difficult to survive in it once you collect enough Ice Diamonds, though.

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* NoobCave: Each normal game starts in the Icy Land, an area designed for new players with no real gimmicks (aside from the melting walls) and two enemies enemy types with simple behaviors (Yetis and Icewolves). It can still become difficult to survive in it once you collect enough Ice Diamonds, though.

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