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* MeaningfulEcho: One of the first trash cans[[note]]The game's version of treasure chests[[/note]] you can find in the game gives you nothing, but instead collapses, with the message "You accidentally crushed it". In the final steps of the game as you make your way towards Gibby, Wayne is faced with an onslaught of enemies marching towards him. But when you touch one, instead of a battle... "You accidentally crushed it", and it collapses. Cue massive ConservationOfNinjutsu as the party simply walks through Gibby's entire last line of defense, making the final boss himself seem all the more powerful in comparison.

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sorry im editing this page so much lmao. it probably will happen again


* AlienGeometries: The Afterlife in the first game. You start on a balcony, and can travel down some stairs to a lower one. The upper balcony is supported by pillars... which descend down ''over the top'' of the lower balcony in a way that doesn't make any Euclidean sense. You've got to wonder what it looks like from Wayne and co.'s perspective...



* BigGood: The Sages who give Wayne and .co various powers or clues to help in their quest.

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* BigGood: The Sages who give give, Wayne and .co and co. various powers or clues to help in their quest.quest.
* {{Bizarrchitecture}}: The Afterlife in the first game. You start on a balcony, and can travel down some stairs to a lower one. The upper balcony is supported by pillars... which descend down ''over the top'' of the lower balcony in a way that doesn't make any Euclidean sense. You've got to wonder what it looks like from Wayne's perspective...
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* AlienGeometries: The Afterlife in the first game. You start on a balcony, and can travel down some stairs to a lower one. The upper balcony is supported by pillars... which descend down ''over the top'' of the lower balcony in a way that doesn't make any Euclidean sense. You've got to wonder what it looks like from Wayne and co.'s perspective...
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* EnemySummoner: Tomb Shrub, a boss found within the catacombs. Turns out those "Sub Shrubs" you've been fighting on and off around the area are its offshoots, which it peppers the battlefield with to overwhelm you. Considering it's found amidst a bunch of vegetable plants... and each of them drop a vegetable when killed... [[FridgeHorror exactly what was Wayne growing in his garden from the start of the game?]]
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* DifficultySpike: Inverted. At the start of the game, enemies are incredibly powerful compared to squishy little Wayne, and the first level's enemies will trounce you easily, probably multiple times. Standard fare for a game that forces you to die in order to level up and warp. Once you get over that hump, however, the game becomes much easier. As you progress and increase in strength, the enemies do not keep pace with you, and combat quickly turns into a walk in the park. And that's just in regular gameplay. If you start ''intentionally'' seeking out and making use of the best items, abilities, and stat boosts, it gets ludicrous. Players at the endgame may even find themselves ''struggling to die'' in order to increase their health via the Afterlife, as there is a finite number of enemies to fight in the game and very few things that can instakill you[[note:especially once you recruit Pongorma, who grants you immunity to a large majority of them]].

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* DifficultySpike: Inverted. At the start of the game, enemies are incredibly powerful compared to squishy little Wayne, and the first level's enemies will trounce you easily, probably multiple times. Standard fare for a game that forces you to die in order to level up and warp. Once you get over that hump, however, the game becomes much easier. As you progress and increase in strength, the enemies do not keep pace with you, and combat quickly turns into a walk in the park. And that's just in regular gameplay. If you start ''intentionally'' seeking out and making use of the best items, abilities, and stat boosts, it gets ludicrous. Players at the endgame may even find themselves ''struggling to die'' in order to increase their health via the Afterlife, as there is a finite number of enemies to fight in the game and very few things that can instakill you[[note:especially you[[note]]especially once you recruit Pongorma, who grants you immunity to a large majority of them]].them[[/note]].
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* GoodBadBugs: Paper cups are a rare artifact of an ancient civilization capable of massively increasing your maximum [[Main/Mana Will]] when used on a water cooler. As such, there are only six of both in the game. Well, allegedly. In Dedusmuln's tent, where a paper cup can be found, the event to pick up the item is bugged, and you can obtain infinite paper cups by interacting with it repeatedly. Luckily for the developer, the scarcity of water coolers keeps the player from ''completely'' breaking the game - one might, if not for that, be able to increase their Will ''infinitely''. As it stands, though, this bug still allows players to entirely bypass searching across the game world for paper cups, and obtain all six necessary in one place.

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* GoodBadBugs: Paper cups are a rare artifact of an ancient civilization capable of massively increasing your maximum [[Main/Mana [[{{Mana}} Will]] when used on a water cooler. As such, there are only six of both in the game. Well, allegedly. In Dedusmuln's tent, where a paper cup can be found, the event to pick up the item is bugged, and you can obtain infinite paper cups by interacting with it repeatedly. Luckily for the developer, the scarcity of water coolers keeps the player from ''completely'' breaking the game - one might, if not for that, be able to increase their Will ''infinitely''. As it stands, though, this bug still allows players to entirely bypass searching across the game world for paper cups, and obtain all six necessary in one place.
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* GoodBadBugs: Paper cups are a rare artifact of an ancient civilization capable of massively increasing your maximum [[Mana Will]] when used on a water cooler. As such, there are only six of both in the game. Well, allegedly. In Dedusmuln's tent, where a paper cup can be found, the event to pick up the item is bugged, and you can obtain infinite paper cups by interacting with it repeatedly. Luckily for the developer, the scarcity of water coolers keeps the player from ''completely'' breaking the game - one might, if not for that, be able to increase their Will ''infinitely''. As it stands, though, this bug still allows players to entirely bypass searching across the game world for paper cups, and obtain all six necessary in one place.

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* GoodBadBugs: Paper cups are a rare artifact of an ancient civilization capable of massively increasing your maximum [[Mana [[Main/Mana Will]] when used on a water cooler. As such, there are only six of both in the game. Well, allegedly. In Dedusmuln's tent, where a paper cup can be found, the event to pick up the item is bugged, and you can obtain infinite paper cups by interacting with it repeatedly. Luckily for the developer, the scarcity of water coolers keeps the player from ''completely'' breaking the game - one might, if not for that, be able to increase their Will ''infinitely''. As it stands, though, this bug still allows players to entirely bypass searching across the game world for paper cups, and obtain all six necessary in one place.

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* DeathIsASlapOnTheWrist: Quite the understatement. Instead of a standard game over, after dying you get sent to the Afterlife, which serves both as the fast travel hub and the way you level up (the game's equivalent of experience points must be manually redeemed here). Not only is player death fairly unpunishing, it's a ''core game mechanic.''

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* DeathIsASlapOnTheWrist: Quite the understatement. DeathAsGameMechanic: Instead of a standard game over, after dying you get sent to the Afterlife, which serves both as the fast travel hub and the way you level up (the game's equivalent of experience points must be manually redeemed here). Not only is player death [[DeathIsASlapOnTheWrist fairly unpunishing, unpunishing]], it's a ''core game mechanic.''


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* DifficultySpike: Inverted. At the start of the game, enemies are incredibly powerful compared to squishy little Wayne, and the first level's enemies will trounce you easily, probably multiple times. Standard fare for a game that forces you to die in order to level up and warp. Once you get over that hump, however, the game becomes much easier. As you progress and increase in strength, the enemies do not keep pace with you, and combat quickly turns into a walk in the park. And that's just in regular gameplay. If you start ''intentionally'' seeking out and making use of the best items, abilities, and stat boosts, it gets ludicrous. Players at the endgame may even find themselves ''struggling to die'' in order to increase their health via the Afterlife, as there is a finite number of enemies to fight in the game and very few things that can instakill you[[note:especially once you recruit Pongorma, who grants you immunity to a large majority of them]].


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* GoodBadBugs: Paper cups are a rare artifact of an ancient civilization capable of massively increasing your maximum [[Mana Will]] when used on a water cooler. As such, there are only six of both in the game. Well, allegedly. In Dedusmuln's tent, where a paper cup can be found, the event to pick up the item is bugged, and you can obtain infinite paper cups by interacting with it repeatedly. Luckily for the developer, the scarcity of water coolers keeps the player from ''completely'' breaking the game - one might, if not for that, be able to increase their Will ''infinitely''. As it stands, though, this bug still allows players to entirely bypass searching across the game world for paper cups, and obtain all six necessary in one place.
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* ShoutOut: Somewhere on the world map is a house that is a recreation of Crono's house from ''VideoGame/ChronoTrigger'', complete with a woman and a cat on the first floor.
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** The second game gives more details about it. There was once an advanced worldwide civilization built by a race known as the Sages, but the world was devastated by a flying fortress known as Hylemxylem, an event known as "The Accretion". [[spoiler:The revived Gibby rediscovered Hylemxylem and is trying to use it to recreate the old world and a new Moon.]]
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* Really700YearsOld: [[spoiler: Pangorma and Gibby are old enough to have lived in the pre-accretion world and witnessed the Empire of the Sages in its full glory.]]

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* Really700YearsOld: [[spoiler: Pangorma Pongorma and Gibby are old enough to have lived in the pre-accretion world and witnessed the Empire of the Sages in its full glory.]]
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** The Waynes play this straight in the second game. In the first, aside from various cats that look like him, Wayne seems to just be a man with a strangely-shaped head. In the sequel, the Wayne "lineage" is revealed to vary in body type depending on age - Old Wayne is now a slug-like creature, whose only resemblance to the first game's Wayne is his yellow color and headshape.
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* SequelDifficultySpike: Hylics 1's fights were fairly easy, but Hylics 2's fights are noticeably more difficult, with enemies like the Poolmagne that can duplicate and make a fight go out of control, the new ways status effects can debilitate you and so on.
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* HumanResources: After battles, you obtain Meat, which can be exchanged for health in the Afterline. In the sequel, the first Meat you are likely to collect is from what appears to be an injured and dying Wayne that lacks a carapace.

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* HumanResources: After battles, you obtain Meat, which can be exchanged for health in the Afterline.Afterlife. In the sequel, the first Meat you are likely to collect is from what appears to be an injured and dying Wayne that lacks a carapace.



* MeaningfulName: Gibby and Wayne as mentioned below, but the title of the game, Hylics, is a reference to Gnosticism. A hylic is a body that’s completely material - fitting for a world made of clay.

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* MeaningfulName: Gibby and Wayne as mentioned below, but the title of the game, Hylics, is a reference to Gnosticism. A hylic is a body that’s completely material - -- fitting for a world made of clay.



* Really700YearsOld: [[spoiler: Pangorma and Gibby are old enough to have lived in the pre-accretion world and witnessed the Empire of the Sages in it's full glory.]]

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* Really700YearsOld: [[spoiler: Pangorma and Gibby are old enough to have lived in the pre-accretion world and witnessed the Empire of the Sages in it's its full glory.]]

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Expanded the page a bit.


* BigGood: The Sages who give Wayne and .co various powers or clues to help in their quest.



* Really700YearsOld: [[spoiler: Pangorma and Gibby are old enough to have lived in the pre-accretion world and witnessed the Empire of the Sages in it's full glory.]]



* TheBeforetimes: The Empire of the Sages which had airships, computers and other tech that is now found only in sparse locations.



* WordSalad:

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* WordSalad:WordSalad: The entire first game and a final third of the second.
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* GloveSlap: Battles in ''Hylics 2'' can be initiated by doing this.
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*** Additionally, the text displayed when using the Meat Grinder is "1 meat tendered." Meat is the ''tender'' (payment) for increasing your health, and it also gets ''tenderized'' by the grinder.
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* ApocalypseHow: The Accretion caused at least a Class 1 with the old civilization apparently ending up buried underground and causing society to regress to a mixture of schizo-tech and medieval culture.


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* DeflectorShields: Seen in the sequel and powered by...worms


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* TempleOfDoom: Wayne's crew needs to infiltrate one mid-game to prevent [[spoiler: Gibby's resurrection]].
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* ArtEvolution: Hylics 2 is a major shift in quality compared to the first. Everything from the character models to the animations to the environments are much more elaborately detailed, in part due to the switch from RPGMaker to Unity.

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* ArtEvolution: Hylics 2 is a major shift in quality compared to the first. Everything from the character models to the animations to the environments are much more elaborately detailed, in part due to the switch from RPGMaker UsefulNotes/RPGMaker to Unity.
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* AntiFrustrationFeatures: The second game has some improvements over the first:
** You only need to see a TV once for everyone to learn its respective gesture. In the first game, you had to re-visit each TV when a new character joined your party.
** The permanent Flesh and Will increases are shared across all characters, whether they're part of the party yet or not.
** You don't have to travel all over the world to find working water coolers. The only water cooler in the game is the one in the Airship, and it's reusable.
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** Odozier, a loyal minion of Gibby, acts as the primary antagonistic force of ''Hylics 2'' in his attempts to resurrect his master. [[spoiler: He dies after his fight, and he's upstaged as the antagonist by the newly revived Gibby.]]

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** Odozier, a loyal minion of Gibby, acts as the primary antagonistic force of ''Hylics 2'' in his attempts to resurrect his master. [[spoiler: He dies after his fight, and he's [[HijackedByGanon upstaged as the antagonist antagonist]] by the newly revived Gibby.]]



* DeathIsASlapOnTheWrist: After dying you get sent to the Afterlife, a land filled with fishes and checkpoints. It’s also here you can trade Meat for health.

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* DeathIsASlapOnTheWrist: After Quite the understatement. Instead of a standard game over, after dying you get sent to the Afterlife, a land filled with fishes which serves both as the fast travel hub and checkpoints. It’s also here the way you can trade Meat for health.level up (the game's equivalent of experience points must be manually redeemed here). Not only is player death fairly unpunishing, it's a ''core game mechanic.''
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* ChargedAttack: You can charge up your attacks in the sequel. It's way more useful than it sounds, since alongside boosting your next attack's power, it also alters the attacks unique to each party member.


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* SequelDifficultySpike: Hylics 1's fights were fairly easy, but Hylics 2's fights are noticeably more difficult, with enemies like the Poolmagne that can duplicate and make a fight go out of control, the new ways status effects can debilitate you and so on.


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* UselessUsefulSpell: Played straight in the first game, then averted HARD in the sequel. While the first game fell on the 'more effective to just beat the enemies then move on' camp, but the sequel makes charging up your attacks a major mechanic in combat to hammer it in.

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Small spelling and grammar changes.


* ArtEvolution: Big time for the second game in comparison to the first: Everything from the character models to the animations to the environments are much more elaborately detailed from before, in part due to the switch from RPG Maker to Unity.

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* ArtEvolution: Big time for the second game Hylics 2 is a major shift in comparison quality compared to the first: first. Everything from the character models to the animations to the environments are much more elaborately detailed from before, detailed, in part due to the switch from RPG Maker RPGMaker to Unity.



* CallAHitPointASmeerp: Several stats are called strange things- Health and Mana are Flesh and Will, while base stats are things like Jollity, Texture and Philology.
* ClimaxBoss: [[spoiler:Gibby]] is one.
* DancePartyEnding: [[spoiler: After beating Gibby in Hylics 2, Wayne and co. land on a concert stage where you can play the instruments for a cheering crowd.]]

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* CallAHitPointASmeerp: Several stats are called strange things- things. Health and Mana are Flesh and Will, while base stats are things like Jollity, Texture and Philology.
* ClimaxBoss: [[spoiler:Gibby]] is one.
[[spoiler:Gibby.]]
* DancePartyEnding: [[spoiler: After beating defeating Gibby in Hylics 2, Wayne and co. land on a concert stage where you can play the instruments for a cheering crowd.]]



* HopelessBossFight: In the sequel, there's the first encounter with [[spoiler:Gibby Redivivus]].

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* HopelessBossFight: In the sequel, there's the The first encounter with [[spoiler:Gibby Redivivus]].Redivivus]] in the sequel.



* HumanResources: After battles, you get Meat which can be exchanged for health. Also [[spoiler:the money machine built on the moon]]. In the sequel, the first Meat you are likely to collect is from what appears to be an injured and dying Wayne that lacks a carapace.

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* HumanResources: After battles, you get Meat obtain Meat, which can be exchanged for health. Also [[spoiler:the money machine built on health in the moon]]. Afterline. In the sequel, the first Meat you are likely to collect is from what appears to be an injured and dying Wayne that lacks a carapace.carapace.
** [[spoiler:Also, the money machine in the first game, processing 3 subjects into 250K bucks each]].



** Made even more apperent with the enemies in the second game due to the higher amounts of animations, their otherwordly designs, movements and jitters all combine to form creatures that seem to belong in nightmares.

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** Made even more apperent apparent with the enemies in the second game due to the higher amounts of animations, animations and their otherwordly otherworldly designs, movements and jitters all combine combining to form creatures that seem to might belong in nightmares.



* LastDiscMagic: The Skill learned from the Three Sages, Legend of Melting.
* LegendaryInTheSequel: The sequel starts at Waynehouse, in which an entire generation of new Waynes are raised and guided by Elder Wayne.

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* LastDiscMagic: The Skill learned from the Three Sages, Sages in the first game, Legend of Melting.
* LegendaryInTheSequel: The sequel starts at Waynehouse, in which an entire generation of new Waynes are raised and guided by Elder Old Wayne.



* MakesJustAsMuchSenseInContext:
** To be expected, given that most of the dialogue is randomly generated.
** The sequel gives a bit more context, but is still very strange.

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* MakesJustAsMuchSenseInContext:
**
MakesJustAsMuchSenseInContext: To be expected, given that most of the dialogue is and location names in the first game are randomly generated.
** The
generated, and the sequel gives a bit more context, but is still very strange.quite strange even without randomized dialogue.



* NonStandardGameOver: Touching the Ambulant Skulls causes instant death.
* PreAssKickingOneLiner : “You dare approach me? My feelings will embrace your memories until you beg me to hark! Now pardon thine little spirit. It is the last time you will.” [[spoiler:Spoken when you challenge Gibby.]]

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* NonStandardGameOver: Touching the Ambulant Skulls and the statues in the graveyard causes instant death.
* PreAssKickingOneLiner : PreAssKickingOneLiner: “You dare approach me? My feelings will embrace your memories until you beg me to hark! Now pardon thine little spirit. It is the last time you will.” [[spoiler:Spoken when you challenge Gibby.]]]] Somewhat downplayed, since it's just as subject to random word replacement as any other dialogue.



** Gibby and Wayne, as in a Gibbous and Waning moon respectively. There's also Veiwax in the sequel, referring to a Waxing moon.
*** Gibby is a double-layered pun. Gibby can also be read as short for ''gibberish''. [[spoiler: The second game fully reveals that it's his influence that caused all the characters in the first game to speak nonsense riddles, as he does the same when he's revived. Thus, he's literally making them speak gibberish.]]
** Another example is the Meat Grinder in the Afterlife area. [[note]]You literally [[LevelGrinding grind]] to gain extra health.[[/note]]
* SurrealHorror: The game some dark imagery, such as being knocked out in battle represented as ''skin melting from your face''.

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** Gibby and Wayne, as in a Gibbous and Waning moon respectively. There's also Veiwax Viewax in the sequel, referring to a Waxing moon.
*** Gibby is a double-layered pun. Gibby can also be read as short for beings to mind the word ''gibberish''. [[spoiler: The second game fully reveals that it's his influence that caused all the characters in the first game to speak nonsense riddles, nonsense, as he does the same when he's revived. Thus, he's literally making them speak gibberish.revived.]]
** Another example is the Meat Grinder in the Afterlife area.Afterlife. [[note]]You literally [[LevelGrinding grind]] to gain extra health.[[/note]]
* SurrealHorror: The game has some dark imagery, such as being knocked out in battle represented as ''skin melting from your face''.



** Most of the first game's dialogue is literally random, often causing non-sequiturs.
** Beyond the random text, the actual plot-relevant dialogue uses archaic and obscure words, usually because of how [[InherentlyFunnyWord silly]] they sound.

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** Most of the first game's dialogue is literally random, randomly replaces certain words and phrases, often causing non-sequiturs.
non-sequiturs, strange grammar, and misspellings.
** Beyond the random text, the actual plot-relevant dialogue uses archaic and obscure words, usually possibly because of how [[InherentlyFunnyWord silly]] they sound.
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* CallAHitPointASmeerp: Several stats are called strange things- Health and Mana are Flesh and Will, while base stats are things like Jollility and Philology.

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* CallAHitPointASmeerp: Several stats are called strange things- Health and Mana are Flesh and Will, while base stats are things like Jollility Jollity, Texture and Philology.
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** The Sage's Labyrinth in the sequel is pretty can be annoying to traverse due to the first-person perspective. Finding every treasure, though? It can be a nightmare, thanks to the fact that everything is behind false walls (and lots of them don't have any hint to their presence). Also, did we mention that one of such treasure is a Paper Cup?

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** The Sage's Labyrinth in the sequel is can be pretty can be annoying to traverse due to the first-person perspective. Finding every treasure, though? It can be a nightmare, thanks to the fact that everything is behind false walls (and lots of them don't have any hint to their presence). Also, did we mention that one of such treasure is In fact, a Paper Cup?paper cup and an entire BonusBoss can be missed within it.
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you can't list Lets Play as an example on the work page


* LetsPlay:
** Several. Most notably [[WebVideo/{{Vinesauce}} Vinny’s]] over [[https://www.youtube.com/watch?v=6dtgkR0QzWI here]].
** The Beta version of the sequel has been streamed by "thevoiceofdog", starting [[https://www.twitch.tv/videos/609432895 here]].
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** The Sage's Labyrinth in the sequel is pretty can be annoying to traverse due to the first-person perspective. Finding every treasure, though? It can be a nightmare, thanks to the fact that everything is behind false walls (and lots of them don't have any hint to their presence). Also, did we mention that one of such treasure is a Paper Cup?
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Legend of Melting is an example of Last Disc Magic, not an Infinity Plus One Sword.


* InfinityPlusOneSword: The Skill learned from the Three Sages, Legend of Melting.

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* InfinityPlusOneSword: LastDiscMagic: The Skill learned from the Three Sages, Legend of Melting.
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* ArtEvolution: Big time for the second game in comparison to the first: Everything from the character models to the animations to the environments are much more elaborately detailed from before, in part due to the switch from RPG Maker to Unity.

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* BigBad: Gibby, King of the Moon.

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* BigBad: Gibby, King of the Moon.Moon in the first game.
** Odozier, a loyal minion of Gibby, acts as the primary antagonistic force of ''Hylics 2'' in his attempts to resurrect his master. [[spoiler: He dies after his fight, and he's upstaged as the antagonist by the newly revived Gibby.]]


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* GenreBuster: ''Hylics 2'' is a turn-based RPG with 3D-platforming elements, featuring a large 2D Action Platformer minigame and an entire area explored in first person, tile-based dungeon crawling style.


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*** Gibby is a double-layered pun. Gibby can also be read as short for ''gibberish''. [[spoiler: The second game fully reveals that it's his influence that caused all the characters in the first game to speak nonsense riddles, as he does the same when he's revived. Thus, he's literally making them speak gibberish.]]

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