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Removed the Trivia trope.
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* DummiedOut: Due to the mod's long development cycle, this was bound to happen.
** There was a much different Map Pack in the past, featuring two maps of admittedly very odd design (including a rising lava room) and unpolished Mehanir and Veltanir battles.
** Nakiel was a playable character that used, as its model... the Guardian from Doom 3. No wonder it was removed.
** Before Tyzen's creation, there was a strange character by the name of Rahor, but it was never fully completed.
** There used to be two upgraded versions of existing weapons, the Dark Railgun and the Cynetik Shotgun. They were replaced by the Trakion Cannon and the Cynetik Striker Cannon respectively.
** There was a much different Map Pack in the past, featuring two maps of admittedly very odd design (including a rising lava room) and unpolished Mehanir and Veltanir battles.
** Nakiel was a playable character that used, as its model... the Guardian from Doom 3. No wonder it was removed.
** Before Tyzen's creation, there was a strange character by the name of Rahor, but it was never fully completed.
** There used to be two upgraded versions of existing weapons, the Dark Railgun and the Cynetik Shotgun. They were replaced by the Trakion Cannon and the Cynetik Striker Cannon respectively.
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Added a trope.
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* GenderBlenderName: "Asmodeus" is typically a male demon name, but the Asmodae are considered female.
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Added a trope.
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* HumanoidAliens: Apart from the original Quake 3 examples, played with for Tyzen. He is bipedal and a mammal, but is gigantic, possesses oversized legs, and has traits that make him look reptilian at first sight. In fact, originally, he WAS reptilian, being an edit of the Krall from VideoGame/UnrealTournament3. See his design evolution [[https://cdn.discordapp.com/attachments/472861995192942602/734035164094529577/TyzenComparison.jpg here]].
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Updated for 3.6's release.
* DevelopersForesight: A few characters get this after the 3.6 gameplay update. Characters with helmets like Doom or Crash cannot drown and heavy characters like Tank Jr. can GoombaStomp.
* GoombaStomp: Heavy characters can do this to lesser enemies, as well as the bipedal vehicles Cyclops and Walker.
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** Mega Health grants you 100 overstacking health.
to:
** Mega Health grants you 100 overstacking health.health (up to 300).
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** Regeneration quickly regenerates both health and armor for a limited time.
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** Regeneration quickly regenerates both health and armor for a limited time.time (up to 200 for health, unlike the Mega Health).
** The Power Chests refill your Ability or Ultimate charge.
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* ShoutOut: Monoliths of Agora is directly based on the game VideoGame/{{Paragon}}, and all Map Pack maps are decorated with statues of its characters, as well as some from VideoGame/DarkSiders. Also, the mod is named after a [[https://youtu.be/ISEOyKGGmOU track]] by Music/TwoStepsFromHell.
to:
* ShoutOut: Monoliths of Agora is directly based on the game VideoGame/{{Paragon}}, and all Map Pack maps are decorated with statues of its characters, as well as some from VideoGame/DarkSiders. Uriel's Trauma form is straight out of the latter series. Also, the mod is named after a [[https://youtu.be/ISEOyKGGmOU track]] by Music/TwoStepsFromHell.
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* WalkingTank: The GEV Walker, a bipedal vehicle armed with rockets, napalm grenades, a machinegun, and explosive barrels.
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Added and edited a few tropes, courtesy of Shotfan.
* AsskickingEqualsAuthority: Major won her role as the Arena Warriors' leader through a deathmatch tournament. And of course, Hell generally follows this rule: stronger demons are higher-ranked demons.
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* BoringButPractical: Unlike usual Doom and Quake, the Rocket Launcher is your main weapon, and while it doesn't have the Shotgun's flash and awesome factor, it's much more efficient at taking down simple encounters and its ammo is plentiful.
to:
** The Baron of Hell's death animation features this.
* BoringButPractical: Unlike usual Doom and Quake, the Rocket Launcher is your main weapon, and while it doesn't have the Shotgun's flash and awesome factor, it's much more efficient at taking down simple encounters and its ammo is plentiful. Also the Heavy Machinegun, which may not be as cool as the rest of the arsenal, but provides steady firepower.
* BoringButPractical: Unlike usual Doom and Quake, the Rocket Launcher is your main weapon, and while it doesn't have the Shotgun's flash and awesome factor, it's much more efficient at taking down simple encounters and its ammo is plentiful. Also the Heavy Machinegun, which may not be as cool as the rest of the arsenal, but provides steady firepower.
** Megan's ability gives her InfiniteAmmo.
** The usage of certain abilities, like Sarge's Reactive Warhead, requires knowledge and skill to gain the most destruction/gain from their traits.
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* ShortRangeShotgun: Mostly; while it IS short-range, many of the enemies you'll use it will die even by a longer range shot from it or are giant major bosses where no aim is required.
to:
* ShortRangeShotgun: Mostly; Played with; while it IS short-range, many of the enemies you'll use it on will die even by a longer range shot from it or are giant major bosses where no aim is required.required. However, it also possesses a mechanic that renders the shot more powerful at point-blank range.
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* WeatherManipulation: Mehanir forces a thunderstorm in Thunder Dread until he is killed. The rain stays, however.
to:
* WeatherManipulation: Mehanir forces a thunderstorm in Thunder Dread until he is killed. The rain stays, however.however.
* WhoWantsToLiveForever: Being unable to return to their normal life and family is described as a major source of angst for many Arena Warriors.
* WhoWantsToLiveForever: Being unable to return to their normal life and family is described as a major source of angst for many Arena Warriors.
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Corrected alphabetical order
* TheMinionMaster: Bones via his Unbury the Dead ability, which summons a bunch of armed skeletons. Klesk will also be this in the future.
* TheTurretMaster: Lucy has a Perimeter Turret ability, making her vital in Monoliths of Agora's first waves.
* TheTurretMaster: Lucy has a Perimeter Turret ability, making her vital in Monoliths of Agora's first waves.
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* WeatherManipulation: Mehanir forces a thunderstorm in Thunder Dread until he is killed. The rain stays, however.
* TheMinionMaster: Bones via his Unbury the Dead ability, which summons a bunch of armed skeletons. Klesk will also be this in the future.
* TheTurretMaster: Lucy has a Perimeter Turret ability, making her vital in Monoliths of Agora's first waves.
* TheMinionMaster: Bones via his Unbury the Dead ability, which summons a bunch of armed skeletons. Klesk will also be this in the future.
* TheTurretMaster: Lucy has a Perimeter Turret ability, making her vital in Monoliths of Agora's first waves.
to:
* WeatherManipulation: Mehanir forces a thunderstorm in Thunder Dread until he is killed. The rain stays, however.
* TheMinionMaster: Bones via his Unbury the Dead ability, which summons a bunch of armed skeletons. Klesk will also be this in the future.
* TheTurretMaster: Lucy has a Perimeter Turret ability, making her vital in Monoliths of Agora's first waves.however.
* TheMinionMaster: Bones via his Unbury the Dead ability, which summons a bunch of armed skeletons. Klesk will also be this in the future.
* TheTurretMaster: Lucy has a Perimeter Turret ability, making her vital in Monoliths of Agora's first waves.
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Fixed Heretic link
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* UseItem: The vehicle wireframes and the OEDB, ala VideoGame/Heretic.
to:
* UseItem: The vehicle wireframes and the OEDB, ala VideoGame/Heretic.VideoGame/{{Heretic}}.
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Added DMG to BFG list
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** The Dark Matter Gun, just like its original appearance in Quake 4. It is able to rip through hordes of weaker monsters with ease.
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Corrected a part.
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* UnusableEnemyEquipment: Justified; in the mod's lore, the Arena Warriors are physically incapable of using any weapon that has not been integrated into Arena Eternal. The Alliance has however managed to hack a few weapons inside the systems, including the vehicles.
to:
* UnusableEnemyEquipment: Justified; in the mod's lore, the Arena Warriors are physically incapable of using any weapon that has not been integrated into Arena Eternal. The Alliance has however managed to hack a few Eternal's weapons inside are the systems, including best in the vehicles.multiverse, and therefore using the zombies' or demons' own would be counterproductive.
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None
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In 2011, a user by the name of Revilution (now going by Zanieon) decided that a singleplayer and co-op mode for VideoGame/{{Quake III Arena}} would have actually been pretty cool. So he made a VideoGame/{{Doom}} [[GameMod mod]] for it. ''Hunter's Moon'' is a total conversion mod for the original Doom, bringing in the playable Arena Warriors and weapons roster from Quake 3 (plus a few characters and weapons that are either original or transplanted from other games) into a Singleplayer/Co-Op PvE environment. The mod stands out among other contemporary Doom mods for its usage of 3D models for both aesthetics and gameplay, and comes with its own unique monster roster featuring enemies modified and twisted from VideoGame/{{Doom 3}} and VideoGame/{{Doom 2016}}.
to:
In 2011, a user by the name of Revilution (now going by Zanieon) decided that a singleplayer and co-op mode for VideoGame/{{Quake III Arena}} would have actually been pretty cool. So he made a VideoGame/{{Doom}} [[GameMod mod]] for it.
''Hunter's Moon'' is a total conversion mod for the original Doom, bringing in the playable Arena Warriors and weapons roster from Quake 3 (plus a few characters and weapons that are either original or transplanted from other games) into a Singleplayer/Co-Op PvE environment. The mod stands out among other contemporary Doom mods for its usage of 3D models for both aesthetics and gameplay, and comes with its own unique monster roster featuring enemies modified and twisted from VideoGame/{{Doom 3}} and VideoGame/{{Doom2016}}.2016}}.
''Hunter's Moon'' is a total conversion mod for the original Doom, bringing in the playable Arena Warriors and weapons roster from Quake 3 (plus a few characters and weapons that are either original or transplanted from other games) into a Singleplayer/Co-Op PvE environment. The mod stands out among other contemporary Doom mods for its usage of 3D models for both aesthetics and gameplay, and comes with its own unique monster roster featuring enemies modified and twisted from VideoGame/{{Doom 3}} and VideoGame/{{Doom
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Added Discord link
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The mod can be downloaded [[https://www.moddb.com/mods/hunters-moon here]] and offers full compatibility with the [=GZDoom=] source port, with gameplay-only compatibility for the Zandronum source port.
to:
The mod can be downloaded [[https://www.moddb.com/mods/hunters-moon here]] and offers full compatibility with the [=GZDoom=] source port, with gameplay-only compatibility for the Zandronum source port. \n There is also a community [[https://discord.gg/V9caq6W Discord server]].
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None
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Currently, the mod features four "Dungeon" maps - standalone bonus levels of which three contain their own exclusive boss - an unfinished tutorial map, and a special coop-only Tower Defense map. A full, multi-level campaign is currently in the works, complete with a proper narrative and interactable {NPCs}.
The mod can be downloaded [[https://www.moddb.com/mods/hunters-moon here]] and offers full compatibility with the {GZDoom} source port, with gameplay-only compatibility for the Zandronum source port.
The mod can be downloaded [[https://www.moddb.com/mods/hunters-moon here]] and offers full compatibility with the {GZDoom} source port, with gameplay-only compatibility for the Zandronum source port.
to:
Currently, the mod features four "Dungeon" maps - standalone bonus levels of which three contain their own exclusive boss - an unfinished tutorial map, and a special coop-only Tower Defense map. A full, multi-level campaign is currently in the works, complete with a proper narrative and interactable {NPCs}.
[=NPCs=].
The mod can be downloaded [[https://www.moddb.com/mods/hunters-moon here]] and offers full compatibility with the{GZDoom} [=GZDoom=] source port, with gameplay-only compatibility for the Zandronum source port.
The mod can be downloaded [[https://www.moddb.com/mods/hunters-moon here]] and offers full compatibility with the
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* EverythingFades: Necessary but configurable due to {{GZDoom}}'s general unoptimization.
to:
* EverythingFades: Necessary but configurable due to {{GZDoom}}'s [=GZDoom=]'s general unoptimization.
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* GatlingGood: The Chaingun here takes it UpToEleven, having the ''highest normally possible rate of fire in {{GZDoom}}.''
to:
* GatlingGood: The Chaingun here takes it UpToEleven, having the ''highest normally possible rate of fire in {{GZDoom}}.[=GZDoom=].''
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* HarderThanHard: The Vadrigar Reincarnation skill level and the "Difficulty: Extreme" dungeons are NOT kidding; they are far harsher than anything else in the mod right now.
to:
* HarderThanHard: The Vadrigar Reincarnation skill level and the "Difficulty: Extreme" Extreme-difficulty dungeons are NOT kidding; they are far harsher than anything else in the mod right now.
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None
Changed line(s) 8,9 (click to see context) from:
The mod can be downloaded [[https://www.moddb.com/mods/hunters-moon here]] and offers full compatibility with the {{GZDoom}} source port, with gameplay-only compatibility for the Zandronum source port.
to:
The mod can be downloaded [[https://www.moddb.com/mods/hunters-moon here]] and offers full compatibility with the {{GZDoom}} {GZDoom} source port, with gameplay-only compatibility for the Zandronum source port.
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Fixed GZDOOM into GZ Doom
Changed line(s) 8,9 (click to see context) from:
The mod can be downloaded [[https://www.moddb.com/mods/hunters-moon here]] and offers full compatibility with the GZDOOM source port, with gameplay-only compatibility for the Zandronum source port.
to:
The mod can be downloaded [[https://www.moddb.com/mods/hunters-moon here]] and offers full compatibility with the GZDOOM {{GZDoom}} source port, with gameplay-only compatibility for the Zandronum source port.
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* EverythingFades: Necessary but configurable due to GZDOOM's general unoptimization.
to:
* EverythingFades: Necessary but configurable due to GZDOOM's {{GZDoom}}'s general unoptimization.
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* GatlingGood: The Chaingun here takes it UpToEleven, having the ''highest normally possible rate of fire in GZDOOM.''
to:
* GatlingGood: The Chaingun here takes it UpToEleven, having the ''highest normally possible rate of fire in GZDOOM.{{GZDoom}}.''
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None
Changed line(s) 7,9 (click to see context) from:
Currently, the mod features four "Dungeon" maps - standalone bonus levels of which three contain their own exclusive boss - an unfinished tutorial map, and a special coop-only Tower Defense map. A full, multi-level campaign is currently in the works, complete with a proper narrative and interactable NPCs.
The mod can be downloaded [[https://www.moddb.com/mods/hunters-moon here]] and offers full compatibility with the GZDoom source port, with gameplay-only compatibility for the Zandronum source port.
The mod can be downloaded [[https://www.moddb.com/mods/hunters-moon here]] and offers full compatibility with the GZDoom source port, with gameplay-only compatibility for the Zandronum source port.
to:
Currently, the mod features four "Dungeon" maps - standalone bonus levels of which three contain their own exclusive boss - an unfinished tutorial map, and a special coop-only Tower Defense map. A full, multi-level campaign is currently in the works, complete with a proper narrative and interactable NPCs.
{NPCs}.
The mod can be downloaded [[https://www.moddb.com/mods/hunters-moon here]] and offers full compatibility with theGZDoom GZDOOM source port, with gameplay-only compatibility for the Zandronum source port.
The mod can be downloaded [[https://www.moddb.com/mods/hunters-moon here]] and offers full compatibility with the
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Whoops, forgot Eldritch Location!
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* EldritchLocation: The Temple of the Portals, and also Hell.
to:
* EldritchLocation: The Temple of the Portals, with its infinite installations and phenomena like the Fog of Death and also Hell.Hell for the same reason as in the Doom series..
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ZCE-cleaning spree
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In 2011, a user by the name of Revilution (now going by Zanieon) decided that a singleplayer and co-op mode for VideoGame/{{Quake III Arena}} would have actually been pretty cool. So he made a VideoGame/{{Doom}} [[GameMod mod]] for it.
''Hunter's Moon'' is total conversion mod for the original Doom, bringing in the playable Arena Warriors and weapons roster from Quake 3 (plus a few characters and weapons that are either original or transplanted from other games) into a Singleplayer/Co-Op PvE environment. The mod stands out among other contemporary Doom mods for its usage of 3D models for both aesthetics and gameplay, and comes with its own unique monster roster featuring enemies modified and twisted from VideoGame/{{Doom 3}} and VideoGame/{{Doom 2016}}.
''Hunter's Moon'' is total conversion mod for the original Doom, bringing in the playable Arena Warriors and weapons roster from Quake 3 (plus a few characters and weapons that are either original or transplanted from other games) into a Singleplayer/Co-Op PvE environment. The mod stands out among other contemporary Doom mods for its usage of 3D models for both aesthetics and gameplay, and comes with its own unique monster roster featuring enemies modified and twisted from VideoGame/{{Doom 3}} and VideoGame/{{Doom 2016}}.
to:
In 2011, a user by the name of Revilution (now going by Zanieon) decided that a singleplayer and co-op mode for VideoGame/{{Quake III Arena}} would have actually been pretty cool. So he made a VideoGame/{{Doom}} [[GameMod mod]] for it. \n ''Hunter's Moon'' is a total conversion mod for the original Doom, bringing in the playable Arena Warriors and weapons roster from Quake 3 (plus a few characters and weapons that are either original or transplanted from other games) into a Singleplayer/Co-Op PvE environment. The mod stands out among other contemporary Doom mods for its usage of 3D models for both aesthetics and gameplay, and comes with its own unique monster roster featuring enemies modified and twisted from VideoGame/{{Doom 3}} and VideoGame/{{Doom 2016}}.
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* BarrierWarrior: Most of the Scout-role characters.
to:
->'''Veltanir:''' ''[casting the weakining spell on the player(s)]'' Witness the blood magic!
->'''Mehanir:''' ''[unleashing his OneHitKill move]'' Everything is just ashes!
->'''The Black Totem:''' ''[Using its coop-only last stand]'' This planet will be driven into chaos!
* BarrierWarrior: Most of theScout-role characters.Scout-class characters have an ability that give them this role.
->'''Mehanir:''' ''[unleashing his OneHitKill move]'' Everything is just ashes!
->'''The Black Totem:''' ''[Using its coop-only last stand]'' This planet will be driven into chaos!
* BarrierWarrior: Most of the
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* BerserkButton: Unfair matches seem to be this for Mehanir, as he only gets enraged when two or more players are fighting him.
to:
* BerserkButton: Unfair matches and ganging up seem to be this for Mehanir, as he only gets enraged when two or more players are fighting him.
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** The BFG 10k, of course.
** The Cynetik Striker Cannon is quite like this.
* BlackSpeech: The Black Totem recites in this.
* BloodierAndGorier: The new gore effects are... splatterrific, to say the least.
* BloodKnight: The alternate version of Doomslayer portrayed here is more like this than the original TerrorHero.
* BlownAcrossTheRoom: Mehanir's Arcane Stones can do this to you.
** The Cynetik Striker Cannon is quite like this.
* BlackSpeech: The Black Totem recites in this.
* BloodierAndGorier: The new gore effects are... splatterrific, to say the least.
* BloodKnight: The alternate version of Doomslayer portrayed here is more like this than the original TerrorHero.
* BlownAcrossTheRoom: Mehanir's Arcane Stones can do this to you.
to:
** The BFG 10k, of course.
course. It's big, shoots green bolts of plasma death, and is the TropeNamer's successor.
** The Cynetik Striker Cannon is quite likethis.
this; it unleashes a purple sphere that detonates the entire area it covered into a powerful purple explosion.
* BlackSpeech: The Black Totem recites and chants in this.
* BloodierAndGorier: The new gore effects are... splatterrific, to say theleast.
least. You can sometimes cover your entire FOV with the blood and gibs from a point-blank kill.
* BloodKnight: The alternate version of Doomslayer portrayed here is more like this than the originalTerrorHero.
TerrorHero, as depicted in the wiki, where he is said to even enjoy empathically fighting aganist Baalgars.
* BlownAcrossTheRoom: Mehanir's Arcane Stones can do this toyou.you through their spherical attacks.
** The Cynetik Striker Cannon is quite like
* BlackSpeech: The Black Totem recites and chants in this.
* BloodierAndGorier: The new gore effects are... splatterrific, to say the
* BloodKnight: The alternate version of Doomslayer portrayed here is more like this than the original
* BlownAcrossTheRoom: Mehanir's Arcane Stones can do this to
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* BottomlessMagazines: No weapon ever needs to reload, as in the original.
to:
* BottomlessMagazines: No weapon ever needs to reload, as in the original.original Quake 3.
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* ChainsawGood: As in Quake 3, the Gauntlet.
to:
* ChainsawGood: As in Quake 3, the Gauntlet.Gauntlet with its spinning saw.
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* DeathIsNotPermanent: Lore-wise, the Arena Warriors can infinitely respawn in set locations of the Temple.
* DefeatEqualsExplosion: The Astral Rages and the Helltime Hunters (although only the former actually causes damage to anything).
* DidYouJustPunchOutCthulhu: Every time you defeat a major boss.
* DefeatEqualsExplosion: The Astral Rages and the Helltime Hunters (although only the former actually causes damage to anything).
* DidYouJustPunchOutCthulhu: Every time you defeat a major boss.
to:
* DeathIsNotPermanent: Lore-wise, the Arena Warriors can infinitely respawn in set locations of the Temple.
Temple unless killed by the greater demon lords.
* DefeatEqualsExplosion: The Astral Rages and the Helltime Hunters die this way (although only the former actually causes damage to anything).
* DidYouJustPunchOutCthulhu: Every time you defeat a majorboss. boss with a lose condition (which represents them killing the Arena Warriors in such a way they cannot respawn anymore).
* DefeatEqualsExplosion: The Astral Rages and the Helltime Hunters die this way (although only the former actually causes damage to anything).
* DidYouJustPunchOutCthulhu: Every time you defeat a major
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** The Map Pack bosses are as gratifying to defeat as they are hard.
to:
** The Map Pack bosses are as gratifying to defeat as they are hard.difficult.
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* EasterEgg: In Path to Oblivion you can find a greek caryatid to place on a certain altar. It will play a musical track once it is. This references the "aesthethic" memes of the late 2010s. Also, if you kill enough enemies with the Life Binder's explosion, the game will reference the Phil Swift "That's a lotta damage!" meme from roughly the same timeframe.
* EldritchAbomination: The Tamers of the Dark are this, and the Vadrigar themselves had become this thanks to how advanced they were technologically and magically. The Elder Gods also exist in lore, but seem not to be making an appearance (yet).
* EldritchAbomination: The Tamers of the Dark are this, and the Vadrigar themselves had become this thanks to how advanced they were technologically and magically. The Elder Gods also exist in lore, but seem not to be making an appearance (yet).
to:
* EasterEgg: In Path to Oblivion you can find a greek caryatid to place on a certain altar. It will play a musical track once it is. This references the "aesthethic" memes of the late 2010s. Also, if you kill enough enemies with the Life Binder's explosion, the game will reference the Phil Swift "That's a lotta damage!" meme from roughly the same timeframe.
timeframe. And if you kill enough enemies in a short timeframe, the game will prompt you, "OMFG! KEEP SHOOTING!" in a similar fashion to the Phil Swift popup.
* EldritchAbomination: The Tamers of the Dark are this, possessing power beyond anything in the known multiverse, and the Vadrigar themselves had become this thanks to how advanced they were technologically and magically. The Elder Gods as in the first Quake and VideoGame/QuakeChampions also exist in lore, but seem not to be making an appearance (yet).
* EldritchAbomination: The Tamers of the Dark are this, possessing power beyond anything in the known multiverse, and the Vadrigar themselves had become this thanks to how advanced they were technologically and magically. The Elder Gods as in the first Quake and VideoGame/QuakeChampions also exist in lore, but seem not to be making an appearance (yet).
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* EmptyShell: Fritzkrieg.
* EnemySummoner: Summoners, Curse Hearts, some Bloodstones, the Black Totem and Veltanir.
* EverythingFades: Necessary due to GZDOOM's general unoptimization.
* EnemySummoner: Summoners, Curse Hearts, some Bloodstones, the Black Totem and Veltanir.
* EverythingFades: Necessary due to GZDOOM's general unoptimization.
to:
* EmptyShell: Fritzkrieg.
Fritzkrieg, who is unable to truly think like a normal human.
* EnemySummoner: Summoners, Curse Hearts, some Bloodstones, the Black Totem andVeltanir.
Veltanir are all able to summon minions to help them in battle.
* EverythingFades: Necessary but configurable due to GZDOOM's general unoptimization.
* EnemySummoner: Summoners, Curse Hearts, some Bloodstones, the Black Totem and
* EverythingFades: Necessary but configurable due to GZDOOM's general unoptimization.
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* ExplodingBarrels: Enhanced in function compared to Doom's. The Astral Rages can also be used as this.
* FlechetteStorm: Pi's ability, 1000 Knives.
* FlunkyBoss: The Black Totem and Veltanir.
* FlechetteStorm: Pi's ability, 1000 Knives.
* FlunkyBoss: The Black Totem and Veltanir.
to:
* ExplodingBarrels: Enhanced in function compared to Doom's. Doom's; they deal naturally more damage to enemies than to players. The Astral Rages can also be used as this.
this by using the Railgun while they're dormant and near other enemies.
* FlechetteStorm: Pi's ability, 1000Knives.
Knives, which is... pretty self-explanatory, launching a thousand knives in front of the player.
* FlunkyBoss: The Black Totem andVeltanir.Veltanir, where you must find your way through the boss' summoned minions.
* FlechetteStorm: Pi's ability, 1000
* FlunkyBoss: The Black Totem and
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* Main/{{Gorn}}: Gibbing many enemies in one shot is rather easy and very, very satisfying.
* HarderThanHard: The Vadrigar Reincarnation skill level and the "Difficulty: Extreme" dungeons are NOT kidding.
* HearingVoices: Klesk, as well as possibly Grunt, Ranger and Doom.
* HeWhoFightsMonsters: Doomslayer.
* {{Hitscan}}: While most modern Doom mods avert this, Hunter's Moon plays this straight for zombies, some player weapons, and the Asmodeus' twin chainguns.
* HumongousMecha: The Cyclops Heavywalker is this.
* HarderThanHard: The Vadrigar Reincarnation skill level and the "Difficulty: Extreme" dungeons are NOT kidding.
* HearingVoices: Klesk, as well as possibly Grunt, Ranger and Doom.
* HeWhoFightsMonsters: Doomslayer.
* {{Hitscan}}: While most modern Doom mods avert this, Hunter's Moon plays this straight for zombies, some player weapons, and the Asmodeus' twin chainguns.
* HumongousMecha: The Cyclops Heavywalker is this.
to:
* Main/{{Gorn}}: Gibbing many enemies in one shot is actually rather easy and very, very satisfying.
* HarderThanHard: The Vadrigar Reincarnation skill level and the "Difficulty: Extreme" dungeons are NOTkidding.
kidding; they are far harsher than anything else in the mod right now.
* HearingVoices:Klesk, The insane warriors like Klesk and Ranger, as well as possibly Grunt, Ranger Grunt and Doom.
* HeWhoFightsMonsters:Doomslayer.
Doomslayer, who has become something of a demon himself.
* {{Hitscan}}:While most modern Doom mods avert this, Hunter's Moon plays this straight Averted for zombies, some player weapons, everything except the Railgun and the Asmodeus' twin chainguns.
Lighting Gun; even what looks like hitscan really is a very fast projectile.
* HumongousMecha: The Cyclops Heavywalker isthis.this, a large mecha suit with two large cannons as shoulders.
* HarderThanHard: The Vadrigar Reincarnation skill level and the "Difficulty: Extreme" dungeons are NOT
* HearingVoices:
* HeWhoFightsMonsters:
* {{Hitscan}}:
* HumongousMecha: The Cyclops Heavywalker is
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* InvulnerableAttack: Mehanir's OneHitKill move.
* LighterAndSofter: Sort of. The outlook of the mod is generally far less desperate and nihilistic than in the official Quake series.
* LudicrousGibs: And ''how.''
* KnifeNut: Pi, to the point she disturbed ''Sorlag.'' Yep, THAT Sorlag.
* LighterAndSofter: Sort of. The outlook of the mod is generally far less desperate and nihilistic than in the official Quake series.
* LudicrousGibs: And ''how.''
* KnifeNut: Pi, to the point she disturbed ''Sorlag.'' Yep, THAT Sorlag.
to:
* InvulnerableAttack: Mehanir's OneHitKill move.
* LighterAndSofter: Sort of. The outlook ofmove also makes him invincible until the mod sequence is generally far less desperate and nihilistic than in the official Quake series.
finished.
* LudicrousGibs: And ''how.''
'' Almost all weapons are able to inflict gibbing on fodder enemies.
* KnifeNut: Pi, to the point it is said in the wiki that she disturbed ''Sorlag.'' Yep, THATSorlag.Sorlag, the possibly most crooked mercenary in gaming.
* LighterAndSofter: Sort of. The outlook of
* LudicrousGibs: And ''how.
* KnifeNut: Pi, to the point it is said in the wiki that she disturbed ''Sorlag.'' Yep, THAT
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* NoOshaCompliance: As seen in Rarlocan Main Base, the Temple doesn't really care about safety.
to:
* NoOshaCompliance: As seen in Rarlocan Main Base, the Temple doesn't really care about safety.safety: toxic pools and ''lasers'' are exposed out in the open as if nothing.
Changed line(s) 84,86 (click to see context) from:
* OriginalGeneration: The Alliance, Tyzen and Zanieon are this.
* OverarchingVillain: Hell.
* OverdrawnAtTheBloodBank: One has to wonder just how much blood those demons have in their bodies.
* OverarchingVillain: Hell.
* OverdrawnAtTheBloodBank: One has to wonder just how much blood those demons have in their bodies.
to:
* OriginalGeneration: The Alliance, Tyzen and Zanieon are this.
this, being an original faction nowhere else in the official Quake series.
* OverarchingVillain:Hell.
Hell, as its threat will be still there even if the Tamers are banished.
* OverdrawnAtTheBloodBank: One has to wonder just how much blood those demons have in theirbodies.bodies; one's splatter can fill up literal rooms.
* OverarchingVillain:
* OverdrawnAtTheBloodBank: One has to wonder just how much blood those demons have in their
Changed line(s) 99,102 (click to see context) from:
* RedEyesTakeWarning: The Cyberdemon and the Asmodeus.
* SecondaryFire: The Ultimate Fire Mode is a special attack avaiable for some guns, namely the original Quake 3 ones except the Gauntlet and the Machinegun. It takes 50 kills to use, and consumes the weapon's ammo if present.
* ShortRangeShotgun: Mostly.
* ShoutOut: Monoliths of Agora is directly based on the game VideoGame/{{Paragon}}, and all Map Pack maps are decorated with statues of its characters. Also, the mod is named after a [[https://youtu.be/ISEOyKGGmOU track]] by Music/TwoStepsFromHell.
* SecondaryFire: The Ultimate Fire Mode is a special attack avaiable for some guns, namely the original Quake 3 ones except the Gauntlet and the Machinegun. It takes 50 kills to use, and consumes the weapon's ammo if present.
* ShortRangeShotgun: Mostly.
* ShoutOut: Monoliths of Agora is directly based on the game VideoGame/{{Paragon}}, and all Map Pack maps are decorated with statues of its characters. Also, the mod is named after a [[https://youtu.be/ISEOyKGGmOU track]] by Music/TwoStepsFromHell.
to:
* RedEyesTakeWarning: The Cyberdemon and the Asmodeus.
Asmodeus, which have both red eyes and are very, very dangerous.
* SecondaryFire: The Ultimate Fire Mode is a special attack avaiable for some guns, namely the original Quake 3 ones except the Gauntlet and the Machinegun. It takes 50 kills to use, and consumes some of the weapon's ammo if present.
* ShortRangeShotgun:Mostly.
Mostly; while it IS short-range, many of the enemies you'll use it will die even by a longer range shot from it or are giant major bosses where no aim is required.
* ShoutOut: Monoliths of Agora is directly based on the game VideoGame/{{Paragon}}, and all Map Pack maps are decorated with statues of itscharacters.characters, as well as some from VideoGame/DarkSiders. Also, the mod is named after a [[https://youtu.be/ISEOyKGGmOU track]] by Music/TwoStepsFromHell.
* SecondaryFire: The Ultimate Fire Mode is a special attack avaiable for some guns, namely the original Quake 3 ones except the Gauntlet and the Machinegun. It takes 50 kills to use, and consumes some of the weapon's ammo if present.
* ShortRangeShotgun:
* ShoutOut: Monoliths of Agora is directly based on the game VideoGame/{{Paragon}}, and all Map Pack maps are decorated with statues of its
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* TankGoodness: The GEV Tank.
* UltraSuperDeathGoreFestChainsawer3000: Especially in large-scale battles.
* UnusableEnemyEquipment: Justified; in the mod's lore, the Arena Warriors are physically incapable of using any weapon that has not been integrated into Arena Eternal. The Alliance has managed to hack a few weapons inside the systems, including the vehicles.
* UpToEleven: Definitely when compared to official Doom and Quake games, featuring gigantic MMO-like bosses as if completely normal and much bigger battles that can involve massive amounts of enemies.
* UseItem: The vehicle wireframes and the OEDB.
* VillainTeleportation: The Summoner and the Harvester, as well as the Wraith. Mehanir also does this.
* UltraSuperDeathGoreFestChainsawer3000: Especially in large-scale battles.
* UnusableEnemyEquipment: Justified; in the mod's lore, the Arena Warriors are physically incapable of using any weapon that has not been integrated into Arena Eternal. The Alliance has managed to hack a few weapons inside the systems, including the vehicles.
* UpToEleven: Definitely when compared to official Doom and Quake games, featuring gigantic MMO-like bosses as if completely normal and much bigger battles that can involve massive amounts of enemies.
* UseItem: The vehicle wireframes and the OEDB.
* VillainTeleportation: The Summoner and the Harvester, as well as the Wraith. Mehanir also does this.
to:
* TankGoodness: The GEV Tank.
Tank, a large, powerful and deceptively fast hovertank.
* UltraSuperDeathGoreFestChainsawer3000:Especially Will very well look like one, especially in large-scale battles.
* UnusableEnemyEquipment: Justified; in the mod's lore, the Arena Warriors are physically incapable of using any weapon that has not been integrated into Arena Eternal. The Alliance has however managed to hack a few weapons inside the systems, including the vehicles.
* UpToEleven: Definitely when compared to official Doom and Quake games,featuring gigantic MMO-like bosses as if completely normal everything is bigger, faster and tougher and it features much bigger battles that can involve massive amounts of enemies.
* UseItem: The vehicle wireframes and theOEDB.
OEDB, ala VideoGame/Heretic.
* VillainTeleportation: The Summoner and the Harvester, as well as theWraith. Mehanir also does this.Wraith are capable of this, as well as Mehanir.
* UltraSuperDeathGoreFestChainsawer3000:
* UnusableEnemyEquipment: Justified; in the mod's lore, the Arena Warriors are physically incapable of using any weapon that has not been integrated into Arena Eternal. The Alliance has however managed to hack a few weapons inside the systems, including the vehicles.
* UpToEleven: Definitely when compared to official Doom and Quake games,
* UseItem: The vehicle wireframes and the
* VillainTeleportation: The Summoner and the Harvester, as well as the
Changed line(s) 111,112 (click to see context) from:
* TheMinionMaster: Bones. Klesk will also be this in the future.
* TheTurretMaster: Lucy is this, making her vital in Monoliths of Agora's first sections.
* TheTurretMaster: Lucy is this, making her vital in Monoliths of Agora's first sections.
to:
* TheMinionMaster: Bones.Bones via his Unbury the Dead ability, which summons a bunch of armed skeletons. Klesk will also be this in the future.
* TheTurretMaster: Lucyis this, has a Perimeter Turret ability, making her vital in Monoliths of Agora's first sections.waves.
* TheTurretMaster: Lucy
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Changed line(s) 6,7 (click to see context) from:
Back in 2011, an user by the name of Revilution (today Zanieon, after one of the mod's original characters), realized that a singleplayer and coop VideoGame/{{Quake III Arena}} would have been actually pretty cool. So he made a VideoGame/{{Doom}} [[GameMod mod]] for it. ''Hunter's Moon'' is built upon GZDOOM (with its gameplay component also being compatible with Zandronum) and can be downloaded [[https://www.moddb.com/mods/hunters-moon here]]. It has been reworked numerous times, but with the second release of the Map Pack, it seems to finally be steering towards a very clear direction. The current edition features the complete monster roster (with possibly additions and reworks to happen), handpicked, modified and twisted from VideoGame/{{Doom 3}} and VideoGame/{{Doom 2016}}, the full weapon roster which includes guns not present in the original game, four "Dungeon" maps of which three contain their own exclusive boss, an unfinished tutorial map, and a special coop-only Tower Defense map, Monoliths of Agora. It is notable among other mods for its usage of 3D models for both aesthethics and gameplay.
to:
''Hunter's Moon'' is
Currently, the mod features four "Dungeon" maps - standalone bonus levels of which three contain their own exclusive boss - an unfinished tutorial map, and a special coop-only Tower Defense map. A full, multi-level campaign is currently in the works, complete with a proper narrative and interactable NPCs.
The mod can be downloaded [[https://www.moddb.com/mods/hunters-moon
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* OneUp: The Life Binder acts as this, but you may only carry one at a time.
* ActionBomb: The Astral Rages.
* ActionGirl: All of them.
* ActionBomb: The Astral Rages.
* ActionGirl: All of them.
to:
* OneUp: The Life Binder acts as this, but you may of which only carry one can be carried at a any time.
* ActionBomb:The Astral Rages.
Rages - blind, phantasmic zombies that suicide-rush the player at the sound of gunfire and explode upon death or on contact.
* ActionGirl: All ofthem.the playable female Arena Warriors count as this.
* ActionBomb:
* ActionGirl: All of
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* HitScan: While most modern Doom mods avert this, Hunter's Moon plays this straight for zombies, some player weapons, and the Asmodeus' twin chainguns.
to:
* HitScan: {{Hitscan}}: While most modern Doom mods avert this, Hunter's Moon plays this straight for zombies, some player weapons, and the Asmodeus' twin chainguns.
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Updated slightly. 3.6 hype!
Changed line(s) 57 (click to see context) from:
* EverythingFades: Necessary due to GZDoom's general unoptimization.
to:
* EverythingFades: Necessary due to GZDoom's GZDOOM's general unoptimization.
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* MultiplayerDifficultySpike: The Map Pack becomes far harder in coop, Monoliths of Agora is extremely difficult and relegated to coop, and certain enemy behaviors change in coop (For example, the Baalgar runs instead of walking).
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Aaaand Updated.
* ActionBomb: The Astral Rages.
* AnAxeToGrind: The Barons and Veltanir have one.
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* AnAxeToGrind: The Barons and Veltanir have one.
to:
* AnAxeToGrind: The Barons ArtificialStupidity: Imps, Pinkies and Veltanir have one.Hell Knights can get stuck on candelabra and other props.
* BossArenaIdiocy: There are four very convenient pillars to stand on while Mehanir unleashes his most powerful attack.
* CoolVersusAwesome: The characters of Quake 3 aganist Doom's Hell.
* DidYouJustPunchOutCthulhu: Every time you defeat a major boss.
Changed line(s) 48 (click to see context) from:
* EldritchAbomination: The Tamers of the Dark are this, as well as the Temple of the Portals itself. The Elder Gods also exist in lore, but seem not to be making an appearance (yet).
to:
* EldritchAbomination: The Tamers of the Dark are this, as well as and the Temple of the Portals itself.Vadrigar themselves had become this thanks to how advanced they were technologically and magically. The Elder Gods also exist in lore, but seem not to be making an appearance (yet).
* EldritchLocation: The Temple of the Portals, and also Hell.
* EldritchLocation: The Temple of the Portals, and also Hell.
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* EverythingFades: Necessary due to GZDoom's general unoptimization.
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* HarderThanHard: The Vadrigar Reincarnation skill level and the "Difficulty: Extreme" dungeons are NOT kidding.
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* MarathonBoss: The Black Totem can become this (especially in cooperative) if he manages to heal himself enough during the blood magic event.
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* OnlyTheChosenMayWield: The Vadrigar's arsenal can only be used by the Arena Warriors and themselves.
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Updated
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* AllThereInTheManual: All of the lore is currently in the [[https://doom-hunters-moon.fandom.com/wiki/Doom_-_Hunter%27s_Moon_Wiki wiki]].
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* TheMinionMaster: Bones. Klesk will also be this in the future.
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Re-Updated.
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* BattleInTheRain: Thunder Dread has rain for the whole level.
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* BlackSpeech: The Black Totem recites in this.
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* HearingVoices: Klesk, as well as possibly Grunt, Ranger and Doom.
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* WeatherManipulation: Mehanir forces a thunderstorm in Thunder Dread until he is killed. The rain stays, however.
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Update 2: The Updatening
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* FlechetteStorm: Pi's ability, 1000 Knives.
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* KnifeNut: Pi, to the point she disturbed ''Sorlag.'' Yep, THAT Sorlag.
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Re-Updated!
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* EmptyShell: Fritzkrieg.
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* HeWhoFightsMonsters: Doomslayer.
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Updated yet again
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* EnemySummoner: Summoners, Curse Hearts, some Bloodstones, the Black Totem and Veltanir.
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* FlunkyBoss: The Black Totem and Veltanir.
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Updated further
Changed line(s) 21 (click to see context) from:
** The Chaingun certainly qualifies, due to its extremely high power and speed.
to:
** The Chaingun certainly qualifies, due to its extremely high power and speed.
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* CrisisCrossover: The story is heavily this, with most characters from Quake having to defeat Doom's Hell and the Tamers of the Dark.
to:
* CrisisCrossover: The story is heavily plays out like this, with most characters from Quake having to defeat Doom's Hell and the new enemy, the Tamers of the Dark.
Changed line(s) 43,45 (click to see context) from:
* EasterEgg: In Path to Oblivion you can find a greek caryatid to place on a certain altar. It will play a musical track once it is. This references the "aesthethic" memes of the late 2010s. Also, if you kill enough enemies with the Life Binder's explosion, the game will reference the Phil Swift "That's a lotta damage!" meme from roughly the same times.
* EldritchAbomination: The Tamers of the Dark are absolutely this, as well as the Temple of the Portals itself.
* EvilTaintedThePlace: Most notable in Glimpse of Dimensions, where the area is visibly warped by the forces of Hell.
* EldritchAbomination: The Tamers of the Dark are absolutely this, as well as the Temple of the Portals itself.
* EvilTaintedThePlace: Most notable in Glimpse of Dimensions, where the area is visibly warped by the forces of Hell.
to:
** There used to be two upgraded versions of existing weapons, the Dark Railgun and the Cynetik Shotgun. They were replaced by the Trakion Cannon and the Cynetik Striker Cannon respectively.
* EasterEgg: In Path to Oblivion you can find a greek caryatid to place on a certain altar. It will play a musical track once it is. This references the "aesthethic" memes of the late 2010s. Also, if you kill enough enemies with the Life Binder's explosion, the game will reference the Phil Swift "That's a lotta damage!" meme from roughly the sametimes.
timeframe.
* EldritchAbomination: The Tamers of the Dark areabsolutely this, as well as the Temple of the Portals itself.itself. The Elder Gods also exist in lore, but seem not to be making an appearance (yet).
* EvilTaintedThePlace: Most notable in Glimpse of Dimensions, where the area is visibly warped by the forces ofHell.Hell, even after they are defeated.
* EasterEgg: In Path to Oblivion you can find a greek caryatid to place on a certain altar. It will play a musical track once it is. This references the "aesthethic" memes of the late 2010s. Also, if you kill enough enemies with the Life Binder's explosion, the game will reference the Phil Swift "That's a lotta damage!" meme from roughly the same
* EldritchAbomination: The Tamers of the Dark are
* EvilTaintedThePlace: Most notable in Glimpse of Dimensions, where the area is visibly warped by the forces of
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* GameMod: A LOT, to the point the gameplay component is almost unplayable with standard maps and necessitates of patched versions of those or the Map Pack.
to:
* GameMod: A LOT, to the point the gameplay component is almost unplayable with standard maps and necessitates of patched versions of those for each megawad or the Map Pack.
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* LighterAndSofter: Sort of. The outlook of the mod is far less desperate and nihilistic than in the official Quake series.
to:
* LighterAndSofter: Sort of. The outlook of the mod is generally far less desperate and nihilistic than in the official Quake series.
* TakenForGranite: Inverted for the Harvester; he appears a stone-like skeleton before materializing.
Changed line(s) 81 (click to see context) from:
* UpToEleven: Definitely when compared to official Doom and Quake games, featuring gigantic MMO-like bosses as if completely normal, much bigger battles that can involve massive amounts of enemies.
to:
* UpToEleven: Definitely when compared to official Doom and Quake games, featuring gigantic MMO-like bosses as if completely normal, normal and much bigger battles that can involve massive amounts of enemies.
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Updated.
** This trope is extremely noticeable if you compare this mod to its base game. Gone are the sprites, now used merely for effects, and replaced by 3D models.
* DoingInTheWizard: While the Vadrigar were implied to be straight up omnipotent gods in Quake 3, they're simply a SufficientlyAdvancedAlien race here.
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* VillainTeleportation: The Summoner and the Harvester, as well as the Wraith. Mehanir also does this.
to:
* VillainTeleportation: The Summoner and the Harvester, as well as the Wraith. Mehanir also does this.this.
* TheTurretMaster: Lucy is this, making her vital in Monoliths of Agora's first sections.
* TheTurretMaster: Lucy is this, making her vital in Monoliths of Agora's first sections.
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None
* OneUp: The Life Binder acts as this, but you may only carry one at a time.
Changed line(s) 74 (click to see context) from:
* ShoutOut: Monoliths of Agora is directly based on the game VideoGame/{{Paragon}}, and all Map Pack maps are decorated with statues of its characters. Also, the mod is named after a [[https://youtu.be/ISEOyKGGmOU track]] by Music/{{TwoStepsFromHell}}.
to:
* ShoutOut: Monoliths of Agora is directly based on the game VideoGame/{{Paragon}}, and all Map Pack maps are decorated with statues of its characters. Also, the mod is named after a [[https://youtu.be/ISEOyKGGmOU track]] by Music/{{TwoStepsFromHell}}.Music/TwoStepsFromHell.
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Forgive me for my massive oopsie at the other article, Hunters_Moon with the underscore. Delete that one.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hmwallpaper2_7.jpg]]
[[caption-width-right:350:Can you remember your warrior skills?]]
->"''PREPARE TO FIGHT!''"
-->-- '''In-game announcer'''
Back in 2011, an user by the name of Revilution (today Zanieon, after one of the mod's original characters), realized that a singleplayer and coop VideoGame/{{Quake III Arena}} would have been actually pretty cool. So he made a VideoGame/{{Doom}} [[GameMod mod]] for it. ''Hunter's Moon'' is built upon GZDOOM (with its gameplay component also being compatible with Zandronum) and can be downloaded [[https://www.moddb.com/mods/hunters-moon here]]. It has been reworked numerous times, but with the second release of the Map Pack, it seems to finally be steering towards a very clear direction. The current edition features the complete monster roster (with possibly additions and reworks to happen), handpicked, modified and twisted from VideoGame/{{Doom 3}} and VideoGame/{{Doom 2016}}, the full weapon roster which includes guns not present in the original game, four "Dungeon" maps of which three contain their own exclusive boss, an unfinished tutorial map, and a special coop-only Tower Defense map, Monoliths of Agora. It is notable among other mods for its usage of 3D models for both aesthethics and gameplay.
----
!!''Hunter's Moon'' provides examples of the following tropes:
* ActionGirl: All of them.
* AntiFrustrationFeatures: The checkpoint system, which allows to prevent SaveScumming without forcing the player to play the map from the beginning. It also works in coop, sparing your friends from having to trek the whole map just to get to you.
* ArtEvolution: Compared to the plain arenas of the original game, the various locations of the Temple of the Portals shown in the mod are often highly detailed and convey a feeling of grandeur.
* AnAxeToGrind: The Barons and Veltanir have one.
* AscendedGlitch: The implementation of Bunny Hopping in a Zandronum-compatible way has led to the creation of a new technique, Stair Boosting, where bunny hopping on stairs boosts your speed and can allow for extremely high and long jumps.
* BadassBoast: The Map Pack bosses have a slew of their own.
* BarrierWarrior: Most of the Scout-role characters.
* BerserkButton: Unfair matches seem to be this for Mehanir, as he only gets enraged when two or more players are fighting him.
* Main/{{BFG}}: More than one.
** The Chaingun certainly qualifies, due to its extremely high power and speed.
** The BFG 10k, of course.
** The Cynetik Striker Cannon is quite like this.
* BloodierAndGorier: The new gore effects are... splatterrific, to say the least.
* BloodKnight: The alternate version of Doomslayer portrayed here is more like this than the original TerrorHero.
* BlownAcrossTheRoom: Mehanir's Arcane Stones can do this to you.
* BoringButPractical: Unlike usual Doom and Quake, the Rocket Launcher is your main weapon, and while it doesn't have the Shotgun's flash and awesome factor, it's much more efficient at taking down simple encounters and its ammo is plentiful.
* BottomlessMagazines: No weapon ever needs to reload, as in the original.
* BraggingRightsReward: The medals from Quake 3 now avert this, giving you a powerful Orbital Deconstruction Beacon (Impressive) or a Life Binder (Excellent).
* ChainsawGood: As in Quake 3, the Gauntlet.
* CrisisCrossover: The story is heavily this, with most characters from Quake having to defeat Doom's Hell and the Tamers of the Dark.
* DeathIsNotPermanent: Lore-wise, the Arena Warriors can infinitely respawn in set locations of the Temple.
* DefeatEqualsExplosion: The Astral Rages and the Helltime Hunters (although only the former actually causes damage to anything).
* DifficultButAwesome: Several examples.
** Using the Trakion Cannon and the Cynetik Striker Cannon effectively requires high skill and awareness of your surroundings, but the result is always worth it.
** The Map Pack bosses are as gratifying to defeat as they are hard.
** Surviving for long in Monoliths of Agora nets you waves of even more epic proportions.
* DummiedOut: Due to the mod's long development cycle, this was bound to happen.
** There was a much different Map Pack in the past, featuring two maps of admittedly very odd design (including a rising lava room) and unpolished Mehanir and Veltanir battles.
** Nakiel was a playable character that used, as its model... the Guardian from Doom 3. No wonder it was removed.
** Before Tyzen's creation, there was a strange character by the name of Rahor, but it was never fully completed.
* EasterEgg: In Path to Oblivion you can find a greek caryatid to place on a certain altar. It will play a musical track once it is. This references the "aesthethic" memes of the late 2010s. Also, if you kill enough enemies with the Life Binder's explosion, the game will reference the Phil Swift "That's a lotta damage!" meme from roughly the same times.
* EldritchAbomination: The Tamers of the Dark are absolutely this, as well as the Temple of the Portals itself.
* EvilTaintedThePlace: Most notable in Glimpse of Dimensions, where the area is visibly warped by the forces of Hell.
* ExplodingBarrels: Enhanced in function compared to Doom's. The Astral Rages can also be used as this.
* GameMod: A LOT, to the point the gameplay component is almost unplayable with standard maps and necessitates of patched versions of those or the Map Pack.
* GatlingGood: The Chaingun here takes it UpToEleven, having the ''highest normally possible rate of fire in GZDOOM.''
* Main/{{Gorn}}: Gibbing many enemies in one shot is rather easy and very, very satisfying.
* HitScan: While most modern Doom mods avert this, Hunter's Moon plays this straight for zombies, some player weapons, and the Asmodeus' twin chainguns.
* HumongousMecha: The Cyclops Heavywalker is this.
* IdiosyncraticDifficultyLevels: In order, "Battle Recruit" (Hurt Me Plenty), "Arena Warrior" (Ultra Violence), "Oblivion Gladiator" (Original) and "Vadrigar Reincarnation" (NIGHTMARE! without respawning monsters).
* InvulnerableAttack: Mehanir's OneHitKill move.
* LighterAndSofter: Sort of. The outlook of the mod is far less desperate and nihilistic than in the official Quake series.
* LudicrousGibs: And ''how.''
* MassiveMultiplayerCrossover: A cooperative-mode one in contrast to the original Quake 3.
* MoreDakka: Morgan's ability, aptly named Dakka, which increases his weapons' speed.
* NoOshaCompliance: As seen in Rarlocan Main Base, the Temple doesn't really care about safety.
* OriginalGeneration: The Alliance, Tyzen and Zanieon are this.
* OverarchingVillain: Hell.
* OverdrawnAtTheBloodBank: One has to wonder just how much blood those demons have in their bodies.
* PowerUp: There are many;
** Mega Health grants you 100 overstacking health.
** Dense Armor rises your armor to 300, but also makes it work like in Doom 2016/Eternal's rather than as in Quake 3.
** Hazard Protection makes you immune to all map hazards and gives you high damage resistance for a limited time.
** Regeneration quickly regenerates both health and armor for a limited time.
** Quad Damage quadruples your damage for a limited time.
* QuickMelee: The Special Action key is this when playing as Tyzen and Zanieon, or using the Cyclops Heavywalker.
* RareRandomDrop: A few.
** The Chaingun Commando can drop a Chaingun or an Heavy Machinegun, as well as ammo for them.
** The Mancubus can drop a Nailgun and ammo for it.
** The Bruiser can drop a Trakion Cannon and ammo for it.
** Common bosses can drop a Dark Matter Gun or the Cynetik Striker Cannon.
* RedEyesTakeWarning: The Cyberdemon and the Asmodeus.
* SecondaryFire: The Ultimate Fire Mode is a special attack avaiable for some guns, namely the original Quake 3 ones except the Gauntlet and the Machinegun. It takes 50 kills to use, and consumes the weapon's ammo if present.
* ShortRangeShotgun: Mostly.
* ShoutOut: Monoliths of Agora is directly based on the game VideoGame/{{Paragon}}, and all Map Pack maps are decorated with statues of its characters. Also, the mod is named after a [[https://youtu.be/ISEOyKGGmOU track]] by Music/{{TwoStepsFromHell}}.
* TankGoodness: The GEV Tank.
* UltraSuperDeathGoreFestChainsawer3000: Especially in large-scale battles.
* UnusableEnemyEquipment: Justified; in the mod's lore, the Arena Warriors are physically incapable of using any weapon that has not been integrated into Arena Eternal. The Alliance has managed to hack a few weapons inside the systems, including the vehicles.
* UpToEleven: Definitely when compared to official Doom and Quake games, featuring gigantic MMO-like bosses as if completely normal, much bigger battles that can involve massive amounts of enemies.
* UseItem: The vehicle wireframes and the OEDB.
* VillainTeleportation: The Summoner and the Harvester, as well as the Wraith. Mehanir also does this.
[[caption-width-right:350:Can you remember your warrior skills?]]
->"''PREPARE TO FIGHT!''"
-->-- '''In-game announcer'''
Back in 2011, an user by the name of Revilution (today Zanieon, after one of the mod's original characters), realized that a singleplayer and coop VideoGame/{{Quake III Arena}} would have been actually pretty cool. So he made a VideoGame/{{Doom}} [[GameMod mod]] for it. ''Hunter's Moon'' is built upon GZDOOM (with its gameplay component also being compatible with Zandronum) and can be downloaded [[https://www.moddb.com/mods/hunters-moon here]]. It has been reworked numerous times, but with the second release of the Map Pack, it seems to finally be steering towards a very clear direction. The current edition features the complete monster roster (with possibly additions and reworks to happen), handpicked, modified and twisted from VideoGame/{{Doom 3}} and VideoGame/{{Doom 2016}}, the full weapon roster which includes guns not present in the original game, four "Dungeon" maps of which three contain their own exclusive boss, an unfinished tutorial map, and a special coop-only Tower Defense map, Monoliths of Agora. It is notable among other mods for its usage of 3D models for both aesthethics and gameplay.
----
!!''Hunter's Moon'' provides examples of the following tropes:
* ActionGirl: All of them.
* AntiFrustrationFeatures: The checkpoint system, which allows to prevent SaveScumming without forcing the player to play the map from the beginning. It also works in coop, sparing your friends from having to trek the whole map just to get to you.
* ArtEvolution: Compared to the plain arenas of the original game, the various locations of the Temple of the Portals shown in the mod are often highly detailed and convey a feeling of grandeur.
* AnAxeToGrind: The Barons and Veltanir have one.
* AscendedGlitch: The implementation of Bunny Hopping in a Zandronum-compatible way has led to the creation of a new technique, Stair Boosting, where bunny hopping on stairs boosts your speed and can allow for extremely high and long jumps.
* BadassBoast: The Map Pack bosses have a slew of their own.
* BarrierWarrior: Most of the Scout-role characters.
* BerserkButton: Unfair matches seem to be this for Mehanir, as he only gets enraged when two or more players are fighting him.
* Main/{{BFG}}: More than one.
** The Chaingun certainly qualifies, due to its extremely high power and speed.
** The BFG 10k, of course.
** The Cynetik Striker Cannon is quite like this.
* BloodierAndGorier: The new gore effects are... splatterrific, to say the least.
* BloodKnight: The alternate version of Doomslayer portrayed here is more like this than the original TerrorHero.
* BlownAcrossTheRoom: Mehanir's Arcane Stones can do this to you.
* BoringButPractical: Unlike usual Doom and Quake, the Rocket Launcher is your main weapon, and while it doesn't have the Shotgun's flash and awesome factor, it's much more efficient at taking down simple encounters and its ammo is plentiful.
* BottomlessMagazines: No weapon ever needs to reload, as in the original.
* BraggingRightsReward: The medals from Quake 3 now avert this, giving you a powerful Orbital Deconstruction Beacon (Impressive) or a Life Binder (Excellent).
* ChainsawGood: As in Quake 3, the Gauntlet.
* CrisisCrossover: The story is heavily this, with most characters from Quake having to defeat Doom's Hell and the Tamers of the Dark.
* DeathIsNotPermanent: Lore-wise, the Arena Warriors can infinitely respawn in set locations of the Temple.
* DefeatEqualsExplosion: The Astral Rages and the Helltime Hunters (although only the former actually causes damage to anything).
* DifficultButAwesome: Several examples.
** Using the Trakion Cannon and the Cynetik Striker Cannon effectively requires high skill and awareness of your surroundings, but the result is always worth it.
** The Map Pack bosses are as gratifying to defeat as they are hard.
** Surviving for long in Monoliths of Agora nets you waves of even more epic proportions.
* DummiedOut: Due to the mod's long development cycle, this was bound to happen.
** There was a much different Map Pack in the past, featuring two maps of admittedly very odd design (including a rising lava room) and unpolished Mehanir and Veltanir battles.
** Nakiel was a playable character that used, as its model... the Guardian from Doom 3. No wonder it was removed.
** Before Tyzen's creation, there was a strange character by the name of Rahor, but it was never fully completed.
* EasterEgg: In Path to Oblivion you can find a greek caryatid to place on a certain altar. It will play a musical track once it is. This references the "aesthethic" memes of the late 2010s. Also, if you kill enough enemies with the Life Binder's explosion, the game will reference the Phil Swift "That's a lotta damage!" meme from roughly the same times.
* EldritchAbomination: The Tamers of the Dark are absolutely this, as well as the Temple of the Portals itself.
* EvilTaintedThePlace: Most notable in Glimpse of Dimensions, where the area is visibly warped by the forces of Hell.
* ExplodingBarrels: Enhanced in function compared to Doom's. The Astral Rages can also be used as this.
* GameMod: A LOT, to the point the gameplay component is almost unplayable with standard maps and necessitates of patched versions of those or the Map Pack.
* GatlingGood: The Chaingun here takes it UpToEleven, having the ''highest normally possible rate of fire in GZDOOM.''
* Main/{{Gorn}}: Gibbing many enemies in one shot is rather easy and very, very satisfying.
* HitScan: While most modern Doom mods avert this, Hunter's Moon plays this straight for zombies, some player weapons, and the Asmodeus' twin chainguns.
* HumongousMecha: The Cyclops Heavywalker is this.
* IdiosyncraticDifficultyLevels: In order, "Battle Recruit" (Hurt Me Plenty), "Arena Warrior" (Ultra Violence), "Oblivion Gladiator" (Original) and "Vadrigar Reincarnation" (NIGHTMARE! without respawning monsters).
* InvulnerableAttack: Mehanir's OneHitKill move.
* LighterAndSofter: Sort of. The outlook of the mod is far less desperate and nihilistic than in the official Quake series.
* LudicrousGibs: And ''how.''
* MassiveMultiplayerCrossover: A cooperative-mode one in contrast to the original Quake 3.
* MoreDakka: Morgan's ability, aptly named Dakka, which increases his weapons' speed.
* NoOshaCompliance: As seen in Rarlocan Main Base, the Temple doesn't really care about safety.
* OriginalGeneration: The Alliance, Tyzen and Zanieon are this.
* OverarchingVillain: Hell.
* OverdrawnAtTheBloodBank: One has to wonder just how much blood those demons have in their bodies.
* PowerUp: There are many;
** Mega Health grants you 100 overstacking health.
** Dense Armor rises your armor to 300, but also makes it work like in Doom 2016/Eternal's rather than as in Quake 3.
** Hazard Protection makes you immune to all map hazards and gives you high damage resistance for a limited time.
** Regeneration quickly regenerates both health and armor for a limited time.
** Quad Damage quadruples your damage for a limited time.
* QuickMelee: The Special Action key is this when playing as Tyzen and Zanieon, or using the Cyclops Heavywalker.
* RareRandomDrop: A few.
** The Chaingun Commando can drop a Chaingun or an Heavy Machinegun, as well as ammo for them.
** The Mancubus can drop a Nailgun and ammo for it.
** The Bruiser can drop a Trakion Cannon and ammo for it.
** Common bosses can drop a Dark Matter Gun or the Cynetik Striker Cannon.
* RedEyesTakeWarning: The Cyberdemon and the Asmodeus.
* SecondaryFire: The Ultimate Fire Mode is a special attack avaiable for some guns, namely the original Quake 3 ones except the Gauntlet and the Machinegun. It takes 50 kills to use, and consumes the weapon's ammo if present.
* ShortRangeShotgun: Mostly.
* ShoutOut: Monoliths of Agora is directly based on the game VideoGame/{{Paragon}}, and all Map Pack maps are decorated with statues of its characters. Also, the mod is named after a [[https://youtu.be/ISEOyKGGmOU track]] by Music/{{TwoStepsFromHell}}.
* TankGoodness: The GEV Tank.
* UltraSuperDeathGoreFestChainsawer3000: Especially in large-scale battles.
* UnusableEnemyEquipment: Justified; in the mod's lore, the Arena Warriors are physically incapable of using any weapon that has not been integrated into Arena Eternal. The Alliance has managed to hack a few weapons inside the systems, including the vehicles.
* UpToEleven: Definitely when compared to official Doom and Quake games, featuring gigantic MMO-like bosses as if completely normal, much bigger battles that can involve massive amounts of enemies.
* UseItem: The vehicle wireframes and the OEDB.
* VillainTeleportation: The Summoner and the Harvester, as well as the Wraith. Mehanir also does this.