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* GunsDoNotWorkThatWay: Some guns are classified into wrong categories from what they actually are. For example, the [=MP5K=] gets classified as machine pistol even though it's actually a submachine gun that's a subcompact version of standard [=MP5=].


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* MisidentifiedWeapons: Category-based example; Some guns are classified into wrong categories from what they actually are. For example, the [=MP5K=] gets classified as machine pistol even though it's actually a submachine gun that's a subcompact version of standard [=MP5=].

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** Some guns are classified into wrong categories from what they actually are. For example, the [=MP5K=] gets classified as machine pistol even though it's actually a submachine gun that's a subcompact version of standard [=MP5=].


Added DiffLines:

* GunsDoNotWorkThatWay: Some guns are classified into wrong categories from what they actually are. For example, the [=MP5K=] gets classified as machine pistol even though it's actually a submachine gun that's a subcompact version of standard [=MP5=].
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Added DiffLines:

** Some guns are classified into wrong categories from what they actually are. For example, the [=MP5K=] gets classified as machine pistol even though it's actually a submachine gun that's a subcompact version of standard [=MP5=].
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* SmokeOut: Various items emit opaque orbs of smoke (an intentional design choice so it wouldn't affect performance and so the smoke can be affected in a physical manner such as being cleared by explosions or billowing out of confined spaces). You have the M18, both in red and U.S.A colors, 40mm grenade rounds that release ''CS gas'' (though it does nothing to the player) and, for a more silly variation, a ninja smoke bomb which looks like a giant bang snap and explodes on impact.
** The KS-23 shotgun can load "Siren-7" tear gas rounds.

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* SmokeOut: Various items emit opaque orbs of smoke (an intentional design choice so it wouldn't affect performance and so the smoke can be affected in a physical manner such as being cleared by explosions or billowing out of confined spaces). You have Update 112 tweaked the M18, both in red smoke behavior so that it more reliably breaks line of sight and U.S.A colors, 40mm Sosigs passing through smoke will be given the blind [[StatusEffect Status Effect]] much like witnessing the flash of a stun grenade rounds that release ''CS gas'' (though it does nothing to as well as having the player) and, for a more silly variation, a ninja smoke bomb linger around longer.
** There's also teargas available from 40mm grenades, 23mm shells, and the Mk. V CN Gas grenade
which looks like a giant bang snap and explodes not only causes the blind status to last considerably longer on impact.
** The KS-23 shotgun can load "Siren-7" tear gas rounds.
Sosigs exposed to it but also leaving them suppressed as well.

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* ArmorIsUseless: Averted, Soldier wieners can wear armor which stops projectiles until they break while elite, GunsAkimbo bots have special armor that takes a lot more punishment.
** This is played more realistically for the Sosig agents with the new ballistic system that can wear helmets, kevlar and armor plates that stop bullets and calibers up to a certain point depending on what they're wearing. They can, however, be stunned from enough blunt force which leaves them vulnerable to, say, a NeckSnap.

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* ArmorIsUseless: Averted, Soldier wieners Averted. Sosigs can wear armor which stops projectiles until they break while elite, GunsAkimbo bots have special armor that takes a lot more punishment.
**
punishment. This is played more realistically for the Sosig agents with the new newer ballistic system that can wear helmets, kevlar and armor plates that stop bullets and calibers up to a certain point depending on what they're wearing. They can, however, be stunned from enough blunt force which leaves them vulnerable to, say, a NeckSnap.



* ArtificialBrilliance
** The Sosig agents compared to the previous wienerbots. Anton is designing them to use cover based on level geometry, they can become suppressed from incoming fire and explosions and they not only react to and investigate gunshots and explosions but even so much as dropping objects like magazines or working a weapon's actions can alert them to your presence.

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* ArtificialBrilliance
**
ArtificialBrilliance: The Sosig agents compared to the previous wienerbots. wienerbots, for various reasons.
**
Anton is designing designed them to use cover based on level geometry, they can become suppressed from incoming fire and explosions explosions, and they not only react to and investigate gunshots and explosions explosions, but even so much as dropping objects like magazines or working a weapon's actions can alert them to your presence.



** Played straight with the temporary pieces of cover in the reworked Take & Hold; however they will break very quickly under fire.

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** Played straight with the temporary pieces of cover in the reworked Take ''Take & Hold; Hold''; however they will break very quickly under fire.



** Update #87 is themed around ''VideoGame/HalfLife2'' which coincided with the release of [[VideoGame/HalfLifeAlyx another game during the same week]]. The update added several themed weapons like a USP Match in 9mm, an [=MP7=] with both the unique reflex sight and underslung GP-25 grenade launcher, a scrap-built crossbow that fires charred hot dog bolts, a jury-rigged [=AR3=] based on the famous conversation in ''Episode 2'' and even the "S.P.A.A.M." that's functionally identical to the S.L.A.M. from ''Half-Life 2: Deathmatch''. Capping it off is a "Welldone Freemeat" character for Take & Hold, complete with unique Sosig agents.

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** Update #87 is themed around ''VideoGame/HalfLife2'' which coincided with the release of [[VideoGame/HalfLifeAlyx another game during the same week]]. The update added several themed weapons like a USP Match in 9mm, an [=MP7=] with both the unique reflex sight and underslung GP-25 grenade launcher, a scrap-built crossbow that fires charred hot dog bolts, a jury-rigged [=AR3=] based on the famous conversation in ''Episode 2'' and even the "S.P.A.A.M." that's functionally identical to the S.L.A.M. from ''Half-Life 2: Deathmatch''. Capping it off is a "Welldone Freemeat" character for Take ''Take & Hold, Hold'', complete with unique Sosig agents.



** In Take & Hold, it will always direct you to supply and hold points and by default it will only display enemies once you've achieved line-of-sight and will always show enemies during a hold phase, you can set it to be omnipresent to forfeit a score multiplier or you can turn off enemy detection entirely for a bigger score multiplier.

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** In Take ''Take & Hold, Hold'', it will always direct you to supply and hold points and by default it will only display enemies once you've achieved line-of-sight and will always show enemies during a hold phase, you can set it to be omnipresent to forfeit a score multiplier or you can turn off enemy detection entirely for a bigger score multiplier.



* HollywoodHacking: What the current Take & Hold is presented as where you acquire override tokens to spend on equipment and the hold points have "encryption" (read: targets) that must be neutralized to complete a hold.

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* HollywoodHacking: What the current Take ''Take & Hold Hold'' is presented as where you acquire override tokens to spend on equipment and the hold points have "encryption" (read: targets) that must be neutralized to complete a hold.



** The Winter Wasteland map is filled with these, first in the form of junkbots that are literally made out of garbage and then the various drones based on the encryption types in "Take & Hold".

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** The Winter Wasteland map is filled with these, first in the form of junkbots that are literally made out of garbage and then the various drones based on the encryption types in "Take ''Take & Hold".Hold''.



* {{Mooks}}: In the form of upright hot dogs called "Sosigs". The Take & Hold scene also has older "Wienerbot" models as an option. Both types are armed with simplified, movie prop-like variants of assorted StandardFPSGuns called "Sosiguns".

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* {{Mooks}}: In the form of upright hot dogs called "Sosigs". The Take ''Take & Hold Hold'' scene also has older "Wienerbot" models as an option. Both types are armed with simplified, movie prop-like variants of assorted StandardFPSGuns called "Sosiguns".



** The reworked Take & Hold allows you to use limited ammo, only allowing you to reload magazines at a specific panel as well as spawn loose rounds, speed loaders and clips for free. Another type of panel lets you duplicate magazines or upgrade them to higher capacities for Override Tokens.

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** The reworked Take ''Take & Hold Hold'' allows you to use limited ammo, only allowing you to reload magazines at a specific panel as well as spawn loose rounds, speed loaders and clips for free. Another type of panel lets you duplicate magazines or upgrade them to higher capacities for Override Tokens.



* PainfullySlowProjectile: Once again averted with the RPG, which fires at a relatively realistic velocity- which is to say, almost faster than can be seen, and far faster than most other "realistic" games.
** The solider hot dogs fire these as well, regardless of weapon. The Take & Hold mode (Legacy, Containment and Rework) can have them be changed to realistic velocities.

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* PainfullySlowProjectile: PainfullySlowProjectile:
**
Once again averted with the RPG, which fires at a relatively realistic velocity- velocity -- which is to say, almost faster than can be seen, and far faster than most other "realistic" games.
** The solider hot dogs Sosigs fire these as well, regardless of weapon. The Take ''Take & Hold Hold'' mode (Legacy, Containment and Rework) can have them be changed to realistic velocities.



** Take & Hold: Containment is a big old love letter to both ''VideoGame/HalfLife'' and the Website/SCPFoundation. The "Welldone Freemeat" Take & Hold character introduced in Update #87 likewise parodies ''VideoGame/HalfLife2'', with Sosig variants of that game's enemies and weapons.

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** Take ''Take & Hold: Hold'': Containment is a big old love letter to both ''VideoGame/HalfLife'' and the Website/SCPFoundation. The "Welldone Freemeat" Take ''Take & Hold Hold'' character introduced in Update #87 likewise parodies ''VideoGame/HalfLife2'', with Sosig variants of that game's enemies and weapons.



** Update #99 introduced "Flaccid Snake", a Take & Hold character based on ''VideoGame/MetalGearSolid'', complete with Sosig equivalents of the game's bosses and a [[PlayerGuidedMissile Nikita launcher analogue]]. Coincidentally, the Northest Dakota map also released in the update resembles Shadow Moses Island.

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** Update #99 introduced "Flaccid Snake", a Take ''Take & Hold Hold'' character based on ''VideoGame/MetalGearSolid'', complete with Sosig equivalents of the game's bosses and a [[PlayerGuidedMissile Nikita launcher analogue]]. Coincidentally, the Northest Dakota map also released in the update resembles Shadow Moses Island.



* WinterWarfare: "Northest Dakota", the setting of the Meatmas 2020 scene and a Take & Hold map, is a massive snowy area littered with derelict armored vehicles, abandoned camps, and communication towers. It's designed for long-range combat, with plenty of hills and cliffs to use as sniper positions.

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* WinterWarfare: "Northest Dakota", the setting of the Meatmas 2020 scene and a Take ''Take & Hold Hold'' map, is a massive snowy area littered with derelict armored vehicles, abandoned camps, and communication towers. It's designed for long-range combat, with plenty of hills and cliffs to use as sniper positions.
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* {{Mooks}}: In the form of upright hot dogs called "Sosigs". The Take and Hold scene also has older "Wienerbot" models as an option. Both types are armed with simplified, movie prop-like variants of assorted StandardFPSGuns called "Sosiguns".

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* {{Mooks}}: In the form of upright hot dogs called "Sosigs". The Take and & Hold scene also has older "Wienerbot" models as an option. Both types are armed with simplified, movie prop-like variants of assorted StandardFPSGuns called "Sosiguns".



** Take And Hold: Containment is a big old love letter to both ''VideoGame/HalfLife'' and the Website/SCPFoundation. The "Welldone Freemeat" Take & Hold character introduced in Update #87 likewise parodies ''VideoGame/HalfLife2'', with Sosig variants of that game's enemies and weapons.

to:

** Take And & Hold: Containment is a big old love letter to both ''VideoGame/HalfLife'' and the Website/SCPFoundation. The "Welldone Freemeat" Take & Hold character introduced in Update #87 likewise parodies ''VideoGame/HalfLife2'', with Sosig variants of that game's enemies and weapons.
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Trope was cut/disambiguated due to cleanup


* CoolGuns: The video game!
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* SoundDefect: The "Degle" from the April Fool's 2018 update does not use actual firearm sounds, but are instead all created by Anton making approximate sounds with his mouth.
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** If they spot you before you dive behind cover, they'll take potshots at where they last saw you to discourage peeking back out at them and they'll shoot through smoke clouds if you don't move after it obscures you.

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** If they spot you before you dive behind cover, they'll take potshots at where they last saw you to discourage peeking back out at them and they'll shoot through smoke clouds if where they last saw you don't move after it obscures you.before breaking line-of-sight with smoke.

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** Break-action weapons like derringers and shotguns will load all of the barrels simultaneously when you insert the first round if you're holding additional rounds in your hand.

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** Break-action weapons like derringers and shotguns will load all of the both/all barrels simultaneously when you insert the first round if you're holding additional rounds in your hand.simultaneously.


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** If they spot you before you dive behind cover, they'll take potshots at where they last saw you to discourage peeking back out at them and they'll shoot through smoke clouds if you don't move after it obscures you.
* ArtificialStupidity:
** That said, the Sosigs can be oblivious in other instances. While they do get attracted to the sound of gunshots within 100 meters, beyond that it takes a good several unsuppressed shots before they realize they should be investigating the sound of gunshots and bullets whizzing by them.
** Explosions immediately get their attention but they investigate by ''going directly toward the source of said sound'', which can let you obliterate groups with a follow-up shot. Said explosions also takes priority over investigating the weapon that launched said projectile.
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''Hot Dogs, Horseshoes, and Hand Grenades'' (often abbreviated ''[=H3VR=]'') is a Virtual Reality gun range simulator developed for multiple VR headsets (Creator/{{Valve|Software}} Index, UsefulNotes/HTCVive, UsefulNotes/OculusRift and Windows Mixed Reality) by developer RUST LTD. It's currently in early access and can be purchased on Steam [[http://store.steampowered.com/app/450540/ here]]. As of this writing, the game is at Early Access Update #105.

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''Hot Dogs, Horseshoes, and Hand Grenades'' (often abbreviated ''[=H3VR=]'') is a Virtual Reality gun range simulator developed for multiple VR headsets (Creator/{{Valve|Software}} Index, UsefulNotes/HTCVive, UsefulNotes/OculusRift Platform/HTCVive, Platform/OculusRift and Windows Mixed Reality) by developer RUST LTD. It's currently in early access and can be purchased on Steam [[http://store.steampowered.com/app/450540/ here]]. As of this writing, the game is at Early Access Update #105.

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