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* UnwinnableByMistake: It is entirely possible for the balls to get stuck with fixed trajectories accidentally. This is very annoying when that happens in later parts of the repeated stages.
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* UnwinnableByMistake: UnintentionallyUnwinnable: It is entirely possible for the balls to get stuck with fixed trajectories accidentally. This is very annoying when that happens in later parts of the repeated stages.
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Changed line(s) 14 (click to see context) from:
* UnwinnableByMistake: It is entirely possible for the balls to get stuck with fixed trajectories accidentally. This is very annoying when that happens in later parts of the repeated stages.
to:
* UnwinnableByMistake: It is entirely possible for the balls to get stuck with fixed trajectories accidentally. This is very annoying when that happens in later parts of the repeated stages.stages.
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* DifficultyByAcceleration
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* DifficultyByAccelerationDifficultyByAcceleration: The balls speed up as number of hits increase up to a point.
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Changed line(s) 1,2 (click to see context) from:
Hoshizora Block is a star themed Breakout clone freeware on Windows by μ"sic. The player controls a paddle using a mouse and destroys all blocks in a room. After 30 stages are finished, the stages are repeated with higher ball speed after some time has elapsed and/or altered block types.
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!!''Breakout'' contains examples of:
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* GuideDangIt: How to script the events of bombs, thanks to the game manual being in Japanese. It becomes intuitive once that point is solved. [[spoiler:right click the bomb at the block selection area and a window would pop out, allowing the script to be entered.]]
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* GuideDangIt: How to script the events of bombs, bombs and warps, thanks to the game manual being in Japanese. It becomes intuitive once that point is solved. [[spoiler:right [[spoiler:Right click the bomb at the block selection area and a window would pop out, allowing the script to be entered.]]
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Changed line(s) 8 (click to see context) from:
* {{Cap}}: There are only 16 balls are allowed in the playing field at anytime, combos maxed out at ×15 no more extra lives are given beyond 13, 4 (for the regular game) or all (for stage select) of which is give at the start of the game.
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* {{Cap}}: There are only 16 balls are allowed in the playing field at anytime, combos maxed out at ×15 and no more extra lives are given beyond 13, 4 (for the regular game) or all (for stage select) of which is give at the start of the game.
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Changed line(s) 8 (click to see context) from:
* {{Cap}}: There are only 15 balls are allowed in the playing field at anytime, combos maxed out at ×15 no more extra lives are given beyond 13, 4 (for the regular game) or all (for stage select) of which is give at the start of the game.
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* {{Cap}}: There are only 15 16 balls are allowed in the playing field at anytime, combos maxed out at ×15 no more extra lives are given beyond 13, 4 (for the regular game) or all (for stage select) of which is give at the start of the game.
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Added DiffLines:
* GuideDangIt: How to script the events of bombs, thanks to the game manual being in Japanese. It becomes intuitive once that point is solved. [[spoiler:right click the bomb at the block selection area and a window would pop out, allowing the script to be entered.]]
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Changed line(s) 9 (click to see context) from:
* {{Combos}}: Keeping it within the cap will grant all balls double power and barrier which either withstand 2 hits or have invincibility for a small amount of time '''and''' withstand 3 hits after the invincibility wears off.
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* {{Combos}}: Keeping it within the cap will grant all balls double power and and/or barrier which either withstand 2 hits or have invincibility for a small amount of time '''and''' withstand 3 hits after the invincibility wears off.
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Changed line(s) 3 (click to see context) from:
Can be downloaded at [[http://www.vector.co.jp/soft/dl/winnt/game/se502646.html Vector]] or the [[http://www.myu.ina-ka.com/game/hoshizora.html author's]] website.
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Can be downloaded at [[http://www.vector.co.jp/soft/dl/winnt/game/se502646.html Vector]] or the [[http://www.myu.ina-ka.com/game/hoshizora.html author's]] the game's]] website.
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* AntiFrustrationFeatures: Any balls which fall off below the paddle but has yet to disappear count towards the ball count when determining bonus score and extra lives.
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* AntiFrustrationFeatures: Any balls which fall off below the paddle but has yet to disappear count towards the ball count when determining bonus score and extra lives. Barriers which survive the stage also carry over.
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* {{Cap}}: There are only 17 balls are allowed in the playing field at anytime, combos maxed out at ×15 no more extra lives are given beyond 13, 4 (for the regular game) or all (for stage select) of which is give at the start of the game.
to:
* {{Cap}}: There are only 17 15 balls are allowed in the playing field at anytime, combos maxed out at ×15 no more extra lives are given beyond 13, 4 (for the regular game) or all (for stage select) of which is give at the start of the game.
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Added DiffLines:
Hoshizora Block is a star themed Breakout clone freeware on Windows by μ"sic. The player controls a paddle using a mouse and destroys all blocks in a room. After 30 stages are finished, the stages are repeated with higher ball speed after some time has elapsed and/or altered block types.
Can be downloaded at [[http://www.vector.co.jp/soft/dl/winnt/game/se502646.html Vector]] or the [[http://www.myu.ina-ka.com/game/hoshizora.html author's]] website.
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!!''Breakout'' contains examples of:
* AntiFrustrationFeatures: Any balls which fall off below the paddle but has yet to disappear count towards the ball count when determining bonus score and extra lives.
* BreakingOut
* {{Cap}}: There are only 17 balls are allowed in the playing field at anytime, combos maxed out at ×15 no more extra lives are given beyond 13, 4 (for the regular game) or all (for stage select) of which is give at the start of the game.
* {{Combos}}: Keeping it within the cap will grant all balls double power and barrier which either withstand 2 hits or have invincibility for a small amount of time '''and''' withstand 3 hits after the invincibility wears off.
* DifficultyByAcceleration
* LevelEditor: Interestingly, stage 4 of the game is in the editor as stage 4. However, it is possible to play the saved levels only at the level select screen.
* OneUp: Obtained by keeping the cap of balls in the playing field when a stage ends.
* UnwinnableByMistake: It is entirely possible for the balls to get stuck with fixed trajectories accidentally. This is very annoying when that happens in later parts of the repeated stages.
Can be downloaded at [[http://www.vector.co.jp/soft/dl/winnt/game/se502646.html Vector]] or the [[http://www.myu.ina-ka.com/game/hoshizora.html author's]] website.
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!!''Breakout'' contains examples of:
* AntiFrustrationFeatures: Any balls which fall off below the paddle but has yet to disappear count towards the ball count when determining bonus score and extra lives.
* BreakingOut
* {{Cap}}: There are only 17 balls are allowed in the playing field at anytime, combos maxed out at ×15 no more extra lives are given beyond 13, 4 (for the regular game) or all (for stage select) of which is give at the start of the game.
* {{Combos}}: Keeping it within the cap will grant all balls double power and barrier which either withstand 2 hits or have invincibility for a small amount of time '''and''' withstand 3 hits after the invincibility wears off.
* DifficultyByAcceleration
* LevelEditor: Interestingly, stage 4 of the game is in the editor as stage 4. However, it is possible to play the saved levels only at the level select screen.
* OneUp: Obtained by keeping the cap of balls in the playing field when a stage ends.
* UnwinnableByMistake: It is entirely possible for the balls to get stuck with fixed trajectories accidentally. This is very annoying when that happens in later parts of the repeated stages.