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** The game has a small DLC application called the Deserts of Kharak Expedition Guide that features loads of backstory content and other small features, like a vehicle viewer and map of the expedition route. Its archives include a timeline and has extremely deep dives into the past of each of the kiithid, revealing much about the history of Kharak.

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** The game has a small DLC application called the Deserts of Kharak Expedition Guide that features loads of backstory content and other small features, like a vehicle viewer and map of the expedition route. Its archives include a timeline and has extremely deep dives into the past of each of the kiithid, revealing much about the history of Kharak. A lot of the content is straight out of the actual manuals of the first two games.
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* GuideDangIt: The game doesn't tell you that research manufacturing upgrades will have new structures built on your carrier. This is important in multiplayer, since it's one of many ways you can tell which strategy your opponent will go for. Some of the game's fan have [[http://imgur.com/a/WW7YB put]] [[http://imgur.com/a/O7QIx together]] [[http://imgur.com/a/KXRME image]] [[http://imgur.com/a/Ye6CD galleries]] to show where this is happening.


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* ViolationOfCommonSense: Nothing like doing archaeology by blowing a site wide open with explosives!
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* BothSidesHaveAPoint: The central conflict comes down to this. The Gaalsien are RightForTheWrongReasons in their opposition to spaceflight and hyperdrive development for fear of divine retribution. But Kharak has [[JustBeforeTheEnd very obviously crossed the point of no return]] and leaving is the only hope of survival in the long term.
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* AerithAndBob: As your units gain experience, you can view their ranks and names on their unit cards. Such names can be as mundane as "Gibson" or as bizarre as "Baacs'falvi", to employ a pair of Gaalsien examples.

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* FragileSpeedster: Gaalsien units are very fast and maneuverable but lack the durability and raw firepower of Coalition units.

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* FragileSpeedster: Gaalsien units are very fast and maneuverable manoeuvrable but lack the durability and raw firepower of Coalition units. units.
* FutureImperfect: The Kharaki people have lost so much of their history that when they come across [[spoiler: the word "Taiidan", they think it is the name of a ship rather than the name of TheEmpire that exiled them to Kharak to begin with]].
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I haven't seen a fighter take out another aircraft even once. Digging into the game files there appear to have been plans to make fighter AA possible, but I don't think it actually happened.


** To complicate matters, Aerospace craft are (naturally) extremely weak to AA, but 'fighters' excel against other aerospace fighters and surface strikecraft (especially ranged units), whilst bombers can inflict absolutely ruinous amounts of damage to cruisers and carriers. The Coalition even has access to what is essentially an [=AC-130=] gunship; armed with [[GatlingGood multiple high-caliber rotary cannons]], it's capable of denying an area to strikecraft for extended periods.

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** To complicate matters, Aerospace craft are (naturally) extremely weak to AA, AA unless micromanaged to UsefulNotes/WildWeasel, but 'fighters' excel against other aerospace fighters and surface strikecraft (especially ranged units), whilst while bombers can inflict absolutely ruinous amounts of damage to cruisers and carriers. The Coalition even has access to what is essentially an [=AC-130=] AC-130 gunship; armed with [[GatlingGood multiple high-caliber rotary cannons]], cannons]] it's capable of denying an area to strikecraft for extended periods.
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* OutGrownSuchSillySuperstitions: Central to the game's conflicts are between those who wish to abandon religious prohibitions on spaceflight in an attempt to escape a [[JustBeforeTheEnd dying planet]] and those who fear breaking the prohibitions will invite wrath from the heavens to smite them all. Only unknown to those who want to shake off the religious dogma, [[AllMythsAreTrue the "superstition" is true]] and breaking it ''will'' [[TheExtremistWasRight bring total annihilation upon Kharak]].

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* OutGrownSuchSillySuperstitions: Central to the game's conflicts are between those who wish to abandon religious prohibitions on spaceflight in an attempt to escape a [[JustBeforeTheEnd dying planet]] and those who fear breaking the prohibitions will invite wrath from the heavens to smite them all. Only [[spoiler:Only unknown to those who want to shake off the religious dogma, [[AllMythsAreTrue the "superstition" is true]] and breaking it ''will'' [[TheExtremistWasRight bring total annihilation upon Kharak]]. Kharak]].]]

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** The Coalition is a ''Balanced'' faction with bias towards ''Brute Force'', relying on [[MightyGlacier heavily armored units]] and deploy-able turrets to gain map control and take the battle to the enemies. But most of their units are also slow, meaning that the Coalition player has to fully commit their forces in order to make any significant plays. the Soban subfaction dials this up by adding copious amounts of heavy firepower to their units in the form of ''more railguns''. Even their Carrier exchanges its standard point defense turrets for small-caliber railguns.

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** The Coalition is a ''Balanced'' faction with bias towards ''Brute Force'', relying on [[MightyGlacier heavily armored units]] and deploy-able turrets to gain map control and take the battle to the enemies. But most of their units are also slow, meaning that the Coalition player has to fully commit their forces in order to make any significant plays. the
*** The
Soban subfaction dials this up by adding copious amounts of heavy firepower to their units in the form of ''more railguns''. Even their Carrier exchanges its standard point defense turrets for small-caliber railguns. They're somewhat better at defending, as their Baserunners can deploy weaponry-inhibiting fields and their Logistics Modules possess defensive weaponry as well.



*** The Khaaneph play largely the same as the Gaalsien but can potentially be a little more aggressive, as their Siege Cruisers possess direct-fire capabilities, whilst their Blast Drones allow their Baserunners to harass unprotected resourcing operations essentially from the moment the match begins, whereas Sandskimmers require both research and manufacturing time. Heavy vehicles closing on Khaaneph Siege Cruisers expecting easy kills will be in for a very nasty surprise.
* ActionBomb: Khaaneph Baserunners can deploy 'blast drones' to harass their enemies. They're really little more than missiles with a very extended loiter time.



** The reasons for [[spoiler: the ''Sakala'' betraying you and forming essentially a third faction]] are never really explained in the game, but if you've read the clan histories about the Heresy Wars you probably saw it coming from the first time they talk to you and reveal they still believe Kiith Siidim's old biases.

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** The reasons for [[spoiler: the ''Sakala'' betraying you and forming essentially a third faction]] are never really explained in the game, but if you've read the clan histories about the Heresy Wars you probably saw it coming from the first time they talk to you and reveal they still believe Kiith Siidim's old biases. Even if you ''didn't'', it's not exactly hard to predict from their behaviour.



* TheAlliance: The Northern Coalition, also known as the Kiithid of the North.

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* TheAlliance: The Northern Coalition, also known as the Kiithid of the North.North - and referred to as "The Bended Knee" by the Gaalsien and Khaaneph.



* ApocalypseHow: The Kushun people suffered a Planetary Societal Collapse and Continental Species Extinction after [[spoiler:Khar-Toba, the first city, became uninhabitable due to the intense desertification at the equator]] leading the survivors to migrate north to the more temperate zones. This caused them to regress back the the Feudal age and lose all record of their race's history. This will eventually upgrade to a Planetary Species Extinction as the entire planet becomes uninhabitable.
* ArchaeologicalArmsRace: Central premise of the game. You are leading a military expedition into hostile territory to salvage an ancient starship wreck in order to save your civilization. Standing in your way is an army that is also intent on salvaging the wrecks and stopping you in your tracks. Also, the reason the Gaalsien have more advanced military technology then the Northern Coalition is because they have already been salvaging the wrecks in the desert for some time.
* AttackDrone: The Gaalsien LAV is unmanned, as are their Salvagers.

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* ApocalypseHow: The Kushun Kushan people suffered a Planetary Societal Collapse and Continental Species Extinction after [[spoiler:Khar-Toba, the first city, became uninhabitable due to the intense desertification at the equator]] leading the survivors to migrate north to the more temperate zones. This caused them to regress back the the Feudal age and lose all record of their race's history. This will eventually upgrade to a Planetary Species Extinction as the entire planet becomes uninhabitable.uninhabitable - either from the encroaching desert, or the Taaidani bombardment.
* ArchaeologicalArmsRace: Central premise of the game. You are leading a military expedition into hostile territory to salvage an ancient starship wreck in order to save your civilization. Standing in your way is an army that is also intent on salvaging the wrecks and stopping you in your tracks. Also, the reason the Gaalsien have more advanced military technology then the Northern Coalition is because they have already been salvaging the wrecks in the desert for some time.
time.
* AttackDrone: The Gaalsien LAV is unmanned, as are their Salvagers. Most of their vehicles also have smaller crew counts than their Coalition counterparts, suggesting a higher degree of automation in general.



** A small group of Railgun/Heavy Railgun ''will'' melt any non-strikecraft ground units without even being seen if they have high ground bonus and line of sight. Good placement of them can easily lock down one-third of most multiplayer maps.
** Coalition AAV is a dead-simple tank for clearing out strikecrafts in early game. Yet its smokescreen ability is ''very'' useful for blocking firing lines of enemy weapons (especially ranged-class units), and preventing a lot of potential damage on more critical units like Salvagers or Battlecruisers.

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** A small group of Railgun/Heavy Railgun Railguns ''will'' melt any non-strikecraft ground units without even being seen if they have high ground bonus and line of sight. Good placement of them can easily lock down one-third of most multiplayer maps.
maps. The Gaalsien Heavy Railgun even has an upgrade specifically designed to increase their effective range and firepower at the cost of mobility!
** The Coalition AAV is a dead-simple tank for clearing out strikecrafts enemy [=LAVs=] or Sandskimmers in the early game. Yet its smokescreen ability is ''very'' useful for blocking firing lines of enemy weapons (especially ranged-class units), and preventing a lot of potential damage on more critical units like Salvagers or Battlecruisers.



* TheClan: Dives more in depth into kiithid politics than the other games. Fortunately the Expedition Guide explains a lot of the backstory for each (relevant) kiith.

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* TheClan: Dives more in depth into kiithid politics than the other games. Fortunately the Expedition Guide explains a lot of the backstory for each (relevant) kiith.relevant kiith, and several minor ones as well.



* CrapsackWorld: Desertification has rendered most of the planet uninhabitable, and is spreading rapidly. Water rationing is a fact of life. Furthermore all attempts to escape, reverse, halt, or even delay this is met by hostility and war from religious fanatics - or the militant scavengers that prey on them.

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* CrapsackWorld: Desertification has rendered most of the planet uninhabitable, and is spreading rapidly. Water rationing is a fact of life. Furthermore all attempts to escape, reverse, halt, or even delay this is are met by hostility and war from religious fanatics - or the militant scavengers that prey on them.



* {{Determinator}}: Rachel S'Jet is going to find her brother and reach the Jaraci Object no matter what. The fact that she has to cross thousands of miles of hostile desert and fight off a high-tech army of fanatics in the process does not deter her.

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* {{Determinator}}: Rachel S'Jet is going to find her brother and reach the Jaraci Object no matter what. The fact that she has to cross thousands of miles of hostile desert and fight off a high-tech army of fanatics [[spoiler:and deal with treacherous religious fanatic 'allies']] in the process does not deter her.



* DoomedByCanon: If you played the original ''Homeworld'', then you already know what will happen to Kharak. [[spoiler:And, though it's become mangled in legend and religious myth, the Gaalsien ''also'' know exactly what will happen if the Kiith unite and return to space.]]

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* DoomedByCanon: If you played the original ''Homeworld'', then you already know what will happen to Kharak. [[spoiler:And, though it's become mangled in legend and religious myth, the Gaalsien ''also'' know exactly roughly what will happen if the Kiith unite and return to space.]]



* EasyLogistics: Like many RealTimeStrategy games, logistics issues are [[GameplayAndStorySegregation narrative rather than mechanical]]. Once resources are processed at an appropriate vehicle, they are immediately available at any production point, and there is no cap on storage of them. However, as a plot-point in the story keeping the expedition supplied is important, and one mission is focused around securing a suitable landing zone to allow areal transports to deliver more fuel and water while the ''Kapisi'' and ''Sakala'' are deep in enemy-controlled territory.
* FantasticRacism: Mashad uses the word 'Griitadim' to refer to the Gaalsien, which roughly translates as "sand people" (with the connotation of racial inferiority, which the Sidiim use toward any non-Sidiim). It's essentially an ancient slur, and the first clue for a player who read the backstory that their ally is not entirely righteous.

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* TheDreaded: The Khaaneph are made out to be this, as they're the scavengers and outcasts that survive even harsher conditions than the Gaalsien - and the Gaalsien are implied to ''fear'' the Khaaneph. To be Khaaneph is to be godless, bound by no law or code but pure and simple survival. When they attack settlements or convoys, children are taken to be soldiers; the bodies of the dead are food. In practice they don't come across this way as they don't appear in the campaign and their Fleet Command and unit voiceovers are largely similar to the standard Gaalsien lines.
* EasyLogistics: Like many RealTimeStrategy games, logistics issues are [[GameplayAndStorySegregation narrative rather than mechanical]]. Once resources are processed at an appropriate vehicle, they are immediately available at any production point, and there is no cap on storage of them. Likewise ammunition is a non-issue for everything but aircraft. However, as a plot-point in the story keeping the expedition supplied is important, and one mission is focused around securing a suitable landing zone to allow areal aerial transports to deliver more fuel and water while the ''Kapisi'' and ''Sakala'' are deep in enemy-controlled territory.
* FantasticRacism: Mashad uses the word 'Griitadim' 'Griitidim' to refer to the Gaalsien, which roughly translates as "sand people" (with the connotation of racial inferiority, which the Sidiim use toward any non-Sidiim). It's essentially an ancient slur, and the first clue for a player (especially one who read the backstory backstory) that their ally is not entirely righteous.



* ForeverWar: The backstory's "Heresy Wars" lasted some ''three-hundred'' years (520-820 KDS; the game takes place in 1110 KDS), and were largely fought between the Sidiim and Gaalsien over the reasons why the Gods had placed the Kiith on such an inhospitable planet. As it turns out, the Gaalsien were closer to the truth.
* ForWantOfANail: The Coalition space program's history is a series of these, as detailed in the Expedition Guide.

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* ForeverWar: The backstory's "Heresy Wars" lasted some ''three-hundred'' years (520-820 KDS; the game takes place in 1110 KDS), and were largely fought between the Sidiim and Gaalsien over the reasons why the Gods had placed the Kiith on such an inhospitable planet. As it turns out, the Gaalsien were closer to the truth.
truth. It took the formerly-pacifist Kiith Naabal rolling out of their mountain forts with semi-automatic rifles and howitzers towed by steam-powered vehicles to end the Heresy Wars - something they achieved in a mere ''three'' years; by that point, the common folk were sick of the constant fighting and gladly rallied behind the Naabal banner.
* ForWantOfANail: The Coalition space program's history is a series of these, as detailed in the Expedition Guide. It's a more positive take though, as without said metaphorical nails their space program would have been a lot messier and could have resulted in some painful losses.



* InterfaceScrew: When sandstorm is in effect, your tactical overlay will starts to fizzle.
* IWillFindYou: Rachel is also motivated by a desire to locate her missing brother, Jacob, who vanished in an earlier expedition to the Primary Anomaly. [[spoiler:She finds him dead in the Taiidan carrier wreck; his DyingMomentOfAwesome was triggering the KillSat to wipe a Gaalsien shipbreaker fleet before they can scavenge the Khar-Toba.]]

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* ImperialStormtrooperMarksmanshipAcademy: Watching Railguns try to take out small vehicles can be like this. Even if the target's ''stationary'' or a slow-moving target like a resource collector, which really ought to be a sitting duck for railgunners. Somehow these smaller vehicles just make those big guns dreadfully inaccurate.
* InterfaceScrew: When a sandstorm is in effect, your tactical overlay will starts to fizzle.
* IWillFindYou: Rachel is also motivated by a desire to locate her missing brother, Jacob, who vanished in an earlier expedition to the Primary Anomaly. [[spoiler:She goes so far as to bug the Coalition's network to inform her of any plans to form a followup expedition so that she can socially engineer her way onto said expedition. For all that, she finds him dead in the Taiidan carrier wreck; his DyingMomentOfAwesome was triggering the KillSat to wipe a Gaalsien shipbreaker fleet before they can scavenge the Khar-Toba.]]



* MalevolentMaskedMen: Gaalsian commanders wear face concealing armored masks.

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* MacrossMissileMassacre: Researching the majority of the Power Upgrades for the Gaalsien Carrier unlocks the Missile Barrage ability, which allows it to pelt a wide area with an extended cruise missile barrage. The Khaaneph, meanwhile, can devote power to manually-targeted tactical missiles that make versatile defensive and offensive weapons.
* MalevolentMaskedMen: Gaalsian commanders wear face concealing armored masks. These are probably a general necessity for desert life to protect their eyes and lungs from sand.



* RetCon: While the backstory for the original games does mention some conflict with Kiith Gaalsien and other religious groups over the return to space, the running battles between them and the Coalition over the Khar-Toba, let alone the presence of other spacewrecks on Kharak are conspicuously absent from any prior sources. Additionally, the (dubiously canon) manual for ''Cataclysm'' mentions the Kushan used to hunt large, dinosaur-like creatures on Kharak, while the ''Expedition Guide'' states that the largest native life-forms are no more than knee-height to a human, which is much more realistic for a desert planet with limited biomass.

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* ReportingNames: As with its predecessors, the Coalition is the 'viewpoint' faction and thus reporting names are given to Gaalsien units. Several Coalition units do have their own names however, most notably the aerospace craft.
* RetCon: While the backstory for the original games does mention some conflict with Kiith Gaalsien and other religious groups over the return to space, the running battles between them and the Coalition over the Khar-Toba, let alone the presence of other spacewrecks on Kharak Kharak, are conspicuously absent from any prior sources. Additionally, the (dubiously canon) manual for ''Cataclysm'' mentions the Kushan used to hunt large, dinosaur-like creatures on Kharak, while the ''Expedition Guide'' states that the largest native life-forms are no more than knee-height to a human, which is much more realistic for a desert planet with limited biomass.



** See also; Leykab Jaraci. Attempting to wrangle an out-of-control deep space radar satellite, his investigations of the satellite's recorders found that it had repeatedly scanned the great deserts with its radar arrays as it tumbled - and had thus discovered what would become the Jaraci Object: [[spoiler:the buried hyperspace core of the Khar-Toba and the ancient city surrounding it.]]

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** See also; Leykab Jaraci. Attempting to wrangle an out-of-control deep space radar satellite, his dutiful investigations of the satellite's recorders prior to shutting it down for good found that it had repeatedly scanned the great deserts with its radar arrays as it tumbled - rather than deep space as originally intended - and had thus discovered what would become the Jaraci Object: [[spoiler:the buried hyperspace core of the Khar-Toba and the ancient city surrounding it.]]



** To complicate matters, Aerospace craft are (naturally) extremely weak to AA, but 'fighters' excel against other aerospace fighters and surface strikecraft, whilst bombers can inflict absolutely ruinous amounts of damage to cruisers and carriers. The Coalition even has access to what is essentially an [=AC-130=] gunship; armed with [[GatlingGood multiple high-caliber rotary cannons]], it's capable of denying an area to strikecraft for extended periods.
* TankGoodness: Many, many examples.

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** To complicate matters, Aerospace craft are (naturally) extremely weak to AA, but 'fighters' excel against other aerospace fighters and surface strikecraft, strikecraft (especially ranged units), whilst bombers can inflict absolutely ruinous amounts of damage to cruisers and carriers. The Coalition even has access to what is essentially an [=AC-130=] gunship; armed with [[GatlingGood multiple high-caliber rotary cannons]], it's capable of denying an area to strikecraft for extended periods.
* TankGoodness: Many, many examples. The vehicles are so large that the Expedition Guide includes tiny humans for scale, along with an actual in-meters measurement of the vehicle's length.



* ZergRush: Sandskimmers. Sandskimmers. Sandskimmers. Usually this is what Gaalsien vs Gaalsien multiplayer matches will devolve into, due to the Gaalsien having no reliable anti-strikecraft units early on.

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* ZergRush: Sandskimmers. Sandskimmers. Sandskimmers. Usually this is what Gaalsien vs Gaalsien multiplayer matches will devolve into, due to the Gaalsien having no reliable anti-strikecraft units early on. Even their anti-strikecraft 'assault ship' will crumple under massed sandskimmers due to the Gaalsien preferring speed and firepower over protective armour.
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* CurbStompBattle: Once you get sufficient cruisers built/hacked and on your side, you can quickly curb stomp most anything that comes in your way, [[spoiler:including the ''Sakala'' and the Gaalsien flagship.]]

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* CurbStompBattle: Once you get sufficient cruisers built/hacked and on your side, you can quickly curb stomp most anything that comes in your way, [[spoiler:including the ''Sakala'' and the ''Hand of Sajuuk'', the Gaalsien flagship.]]



* KillSat: Appears to be the case in [[https://www.youtube.com/watch?v=AbXYmmsARe8&feature=youtu.be&t=1m10s 'The Transmission' trailer]]. [[spoiler: It in fact exists, put there by the Taiidan and triggered by Jacob S'jet from the [[DyingMomentOfAwesome wreck of the Taiidan carrier]], before he dies of exposure. Rachel S'jet, for the final battle, manages to get control of it and can use it against the Gaalsien flagship.]]

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* KillSat: Appears to be the case in [[https://www.youtube.com/watch?v=AbXYmmsARe8&feature=youtu.be&t=1m10s 'The Transmission' trailer]]. [[spoiler: It in fact exists, put there by the Taiidan and triggered by Jacob S'jet from the [[DyingMomentOfAwesome wreck of the Taiidan carrier]], before he dies of exposure. Rachel S'jet, for the final battle, manages to get control of it and can use it against the Gaalsien flagship.Hand of Sajuuk.]]
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* BaseOnWheels: The Northern Coalition has massive carriers as their main production and resupply base, which looks visually like an aircraft carrier on tracks (and acts as one, having aerospace craft capabilities). It serves the purpose similar to Motherships in previous ''Homeworld'' games. The Gaalsien carriers, by comparison, are hovering. Which might technically make them AirborneAircraftCarriers.

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* BaseOnWheels: The Northern Coalition has massive carriers as their main production and resupply base, which looks visually like an aircraft carrier on tracks (and acts as one, having aerospace craft capabilities). It serves the purpose similar to Motherships in previous ''Homeworld'' games. The Gaalsien carriers, by comparison, are hovering. Which might technically make them AirborneAircraftCarriers.AirborneAircraftCarrier.

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** The Kushan people as a whole. From a bunch of primitive, infighting tribes struggling to survive on a barely habitable desert world that's rapidly becoming ''uninhabitable'' to [[spoiler:becoming the dominant galactic power, with a pristine and bountiful homeworld.]]



* TheExtremistWasRight: See DoomedByCanon above. They've got several important details entirely wrong, but Gaalsien are ''absolutely right'' about the fact that reverse-engineering the LostTechnology from the wrecked spaceships will have terrible consequences.

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* TheExtremistWasRight: See DoomedByCanon above. They've got several important details entirely wrong, but Gaalsien are ''absolutely right'' about the fact that reverse-engineering the LostTechnology from the wrecked spaceships will have terrible consequences. Given that the planet is rapidly becoming uninhabitable, however, it makes perfect sense to take the risk.



* WellIntentionedExtremist: Kiith Gaalsien believes that their actions are necessary to prevent Kharak's destruction and are morally justified. [[spoiler:Anybody who has played the original ''Homeworld'' knows they are correct in this belief, though they have a few of the details wrong]].

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* WellIntentionedExtremist: Kiith Gaalsien believes that their actions are necessary to prevent Kharak's destruction and are morally justified. [[spoiler:Anybody who has played the original ''Homeworld'' knows they are correct in this belief, though they have a few of the details wrong]]. Of course, the fact that the planet is dying and relatively quickly becoming uninhabitable make this position rather pointless.

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some fairly extensive edits, with information from the expedition guide


* AceCustom: Rachel S'Jet's custom Baserunner. It lacks the ability to deploy weapon turrets like the standard Baserunner but to make up for it it is able to deploy Shipbreaker Mines, hack Gaalsien vehicles to your side, fire EMP blasts and repair other units. It is also significantly tougher and has a more powerful weapon, though it's still definitely more of a support vehicle rather than a straight-up war machine.

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* AceCustom: Rachel S'Jet's custom Baserunner. It lacks the ability to deploy weapon turrets like the standard Baserunner but to make up for it that it is able to deploy Shipbreaker Mines, hack Gaalsien vehicles to your side, fire EMP blasts blasts, and repair other units. It is also significantly tougher and has a more powerful weapon, though it's still definitely more of a support vehicle rather than a straight-up war machine.



** The Coalition is a ''Balanced'' faction with bias towards ''Brute Force'', relying on [[MightyGlacier heavily armored units]] and deploy-able turrets to gain map control and take the battle to the enemies. But most of their units are also slow, meaning that the Coalition player has to fully commit their forces in order to make any significant plays.
** The Gaalsien is a ''Spammer'' faction with slight ''Generalist'' attributes, employing quite a number of [[GlassCannon hard-hitting units]] that are also highly mobile. Some of their late-game units can be upgraded to defend itself from its counters to a level. Their production base are split up into multiple units, allowing the Gaalsien to maintain offense on multiple fronts at once. However, [[FragileSpeedster most of their vehicle lacked armor]], enforcing hit-and-run tactics.

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** The Coalition is a ''Balanced'' faction with bias towards ''Brute Force'', relying on [[MightyGlacier heavily armored units]] and deploy-able turrets to gain map control and take the battle to the enemies. But most of their units are also slow, meaning that the Coalition player has to fully commit their forces in order to make any significant plays.
plays. the Soban subfaction dials this up by adding copious amounts of heavy firepower to their units in the form of ''more railguns''. Even their Carrier exchanges its standard point defense turrets for small-caliber railguns.
** The Gaalsien is a ''Spammer'' faction with slight ''Generalist'' attributes, employing quite a number of [[GlassCannon hard-hitting units]] that are also highly mobile. Some of their late-game units can be upgraded to defend itself from its counters to a level. Their production base are split up into multiple units, allowing the Gaalsien to maintain offense on multiple fronts at once. However, [[FragileSpeedster most of their vehicle lacked vehicles lack armor]], enforcing hit-and-run tactics.



** The game has a small DLC application called the Deserts of Kharak Expedition Guide that features loads of backstory content and other small features, like a vehicle viewer and map of the expedition route.

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** The game has a small DLC application called the Deserts of Kharak Expedition Guide that features loads of backstory content and other small features, like a vehicle viewer and map of the expedition route. Its archives include a timeline and has extremely deep dives into the past of each of the kiithid, revealing much about the history of Kharak.



* ApocalypseCult: The Gaalsien are this whether they realize it or not; if they get their way, all the kiith perish when the desert takes over the planet. They actually ''think'' they're the opposite of this; their religion states that the path the coalition is on will lead to the end of the world (this is actually true), and the loss of the temperate zones means nothing to a culture already thriving in the deep desert.

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* ApocalypseCult: The Gaalsien are this whether they realize it or not; if they get their way, all the kiith perish when the desert takes over the planet. They actually ''think'' they're the opposite of this; their religion states that the path the coalition Coalition is on will lead to the end of the world (this is actually true), and the loss of the temperate zones means nothing to a culture already thriving in the deep desert.



* BaseOnWheels: The Northern Coalition has massive carriers as their main production and resupply base, which looks visually like an aircraft carrier on tracks. It serves the purpose similar to Motherships in previous ''Homeworld'' games. The Gaalsien also have ones that hovers, but lacked ability to produces certain units on their own.

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* BaseOnWheels: The Northern Coalition has massive carriers as their main production and resupply base, which looks visually like an aircraft carrier on tracks.tracks (and acts as one, having aerospace craft capabilities). It serves the purpose similar to Motherships in previous ''Homeworld'' games. The Gaalsien also have ones that hovers, but lacked ability to produces certain units on their own.carriers, by comparison, are hovering. Which might technically make them AirborneAircraftCarriers.



** Support Cruisers have amazing versatility, espcially in groups. They only get better when leveled up by being very hard to kill, able to repair even faster, have effective anti-air abilitys, huge sensor range, and being able to harass light resistance.

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** Support Cruisers have amazing versatility, espcially in groups. They only get better when leveled up by being very hard to kill, able to repair even faster, have armed with effective anti-air abilitys, abilities, huge sensor range, and being able to harass light resistance.



* CanonWelding: The Expedition Guide integrates most of ''Cataclysm's'' lore additions into the backstory.

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* CanonWelding: The Expedition Guide integrates most of ''Cataclysm's'' lore additions into the backstory.backstory, including a great deal on House Somtaaw.



* TheClan: Dives more in depth into kiithid politics than the other games.

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* TheClan: Dives more in depth into kiithid politics than the other games. Fortunately the Expedition Guide explains a lot of the backstory for each (relevant) kiith.



* CrapsackWorld: Desertification has rendered most of the planet uninhabitable, and is spreading rapidly. Water rationing is a fact of life. Furthermore all attempts to escape, reverse, halt, or even delay this is met by hostility and war from religious fanatics.

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* CrapsackWorld: Desertification has rendered most of the planet uninhabitable, and is spreading rapidly. Water rationing is a fact of life. Furthermore all attempts to escape, reverse, halt, or even delay this is met by hostility and war from religious fanatics.fanatics - or the militant scavengers that prey on them.



** [[spoiler: Worse yet, other ships were found perfectly intact underground, leading to the theory that what ships didn't crash land accidentally hyper-spaced into the planet's surface, [[BuriedAlive leaving the crew trapped]].]]

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** [[spoiler: Worse yet, other ships were found perfectly intact underground, leading to the theory that what said ships didn't crash land and instead accidentally hyper-spaced into the planet's surface, [[BuriedAlive leaving the crew trapped]].]]]]
* DesertWarfare: In spades, of course.



* FantasticRacism: Mashad uses the word 'Griitadim' to refer to the Gaalsien, which roughly translates as "sand people" (with the connotation of racial inferiority, which the sidiim used toward any non-sidiim). It's essentially an ancient slur, and the first clue for a player who read the backstory that their ally is not entirely righteous.

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* FantasticRacism: Mashad uses the word 'Griitadim' to refer to the Gaalsien, which roughly translates as "sand people" (with the connotation of racial inferiority, which the sidiim used Sidiim use toward any non-sidiim).non-Sidiim). It's essentially an ancient slur, and the first clue for a player who read the backstory that their ally is not entirely righteous.



* ForeverWar: The backstory's "Heresy Wars" lasted some ''three-hundred'' years (520-820 KDS; the game takes place in 1110 KDS), and were largely fought between the Sidiim and Gaalsien over the reasons why the Gods had placed the Kiith on such an inhospitable planet. As it turns out, the Gaalsien were closer to the truth.
* ForWantOfANail: The Coalition space program's history is a series of these, as detailed in the Expedition Guide.



* GreaterScopeVillain: While the Kiith Gaalsien play the role of main antagonist, they're motivated by a creed [[http://i.imgur.com/MBE42aL.png which looks awfully]] [[http://i.imgur.com/7yxmLB0.png similar to the]] BigBad [[VideoGame/{{Homeworld}} of another game]]. [[spoiler: They take the Taiidan Empire's hyperspace treaty VERY seriously.]]

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* GreaterScopeVillain: While the Kiith Gaalsien play the role of main antagonist, they're motivated by a creed [[http://i.imgur.com/MBE42aL.png which looks awfully]] [[http://i.imgur.com/7yxmLB0.png similar to the]] BigBad [[VideoGame/{{Homeworld}} of another game]]. [[spoiler: They take the Taiidan Empire's hyperspace treaty VERY seriously.seriously, even if they don't understand all of the specifics.]]



* HoverTank: A Gaalsien specialty. It it hovers, it is one of theirs, it moves on wheels or threads its a Coalition vehicle (though they eventually get the hovering Assault Cruiser late in the game).

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* HoverTank: A Gaalsien specialty. It If it hovers, it is hovers it's one of theirs, theirs; if it moves on wheels or threads its treads it's a Coalition vehicle (though they eventually get the hovering Assault Cruiser late in the game).vehicle.



* [[EarthThatUsedToBeBetter Kharak That Used To Be Better]]: Kharak used to have a lot more habitable territory and farmland. Things have went downhill in the last couple of generations.

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* [[EarthThatUsedToBeBetter Kharak That Used To Be Better]]: Kharak used to have a lot more habitable territory and farmland. Things have went farmland, but it's clear that things are going downhill in the last couple with no hope of generations.getting better.



* LostColony: Sort of. The inhabitants of Kharak are human, exiled there centuries ago, and slowly recovering from societal collapse following their exile. The other non-native species are bacteria and what are clearly ''rats''.



* MilitaryMashupMachine: Carriers are land battleship / aircraft carrier hybrids that are capable of constructing their own support force. Cruisers / Battlecruisers are more straight forward examples of land battleships.

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* MilitaryMashupMachine: Carriers are land battleship / aircraft carrier hybrids that are capable of constructing their own support force. Cruisers / Battlecruisers are more straight forward examples of land battleships.battleships, especially the Sobani variant which trades the cannons for railguns.



* PointDefenseless: Averted by the carriers. Both faction's are heavily armed, and armored. They're quite capable of defending themselves...or even attacking. But they function as a [[KeystoneArmy Keystone]], so using them in combat is a very risky gamble.

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* PointDefenseless: Averted by the carriers. Both faction's are heavily armed, and armored. They're quite capable of defending themselves... or even attacking. But they function as a [[KeystoneArmy Keystone]], so using them in combat is a very risky gamble.



* RedAndBlackAndEvilAllOver: The Gaalsien are the main antagonists of the game and their units tend to have a black and red color scheme.
* RetCon: While the backstory for the original games does mention some conflict with Kiith Gaalsien and other religious groups over the return to space, the running battles between them and the Coalition over the Khar-Toba, let alone the presence of other spacewrecks on Kharak are conspicuously absent from any prior sources. Additionally, the (dubiously canon) manual for ''Cataclysm'' mentions the Kushan used to hunt large, dinosaur-like creatures on Kharak, while the ''Expedition Guide'' states that none of the planet's native lifeforms are much bigger than rats, which is much more realistic for a desert planet with limited biomass.

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* RagsToRiches: The story of Kiith Somtaaw; originally a minor house of religious miners, they escaped much of the horrors of the Heresy Wars by being in an isolated valley that was easy to defend, and also lacked any significant resources... until their leader had a vision which lead to them discovering a massive deposit of iron ore. They promptly - and perhaps wisely - struck a deal with the unaligned PrivateMilitaryContractors of Kiith Soban; Soban would guarantee no less than one-hundred years of protection, in exchange for yearly deliveries of high-quality steel.
* RedAndBlackAndEvilAllOver: The Gaalsien are the main antagonists of the game and their units tend to have a "canon" color scheme is black and red. Kiith Soban avert this by just being red color scheme.all over and being the (negotiably, if you have enough money) good guys.
* RetCon: While the backstory for the original games does mention some conflict with Kiith Gaalsien and other religious groups over the return to space, the running battles between them and the Coalition over the Khar-Toba, let alone the presence of other spacewrecks on Kharak are conspicuously absent from any prior sources. Additionally, the (dubiously canon) manual for ''Cataclysm'' mentions the Kushan used to hunt large, dinosaur-like creatures on Kharak, while the ''Expedition Guide'' states that none of the planet's largest native lifeforms life-forms are much bigger no more than rats, knee-height to a human, which is much more realistic for a desert planet with limited biomass.



* SingleBiomePlanet: Averted. Most of Kharak is a desert, but there is ice on its poles and narrow temperate regions around those (this is where most of the Kushan people live.)

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* SingleBiomePlanet: Averted. Most of Kharak is a desert, but there is ice on its poles and narrow temperate regions around those (this is where most of the Kushan people live.) Unfortunately, those regions are shrinking fast.



* SpannerInTheWorks: Jacob S'jet. Without whom, the coalition would never have been able to reach the primary anomaly. [[spoiler:He prevents the Gaalsien from getting to it, and gives the Kapisi a powerful weapon to defeat the Gaalsien.]]

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* SpannerInTheWorks: Jacob S'jet. Without whom, the coalition Coalition would never have been able to reach the primary anomaly. [[spoiler:He prevents the Gaalsien from getting to it, and gives the Kapisi a powerful weapon to defeat the Gaalsien.]]
** See also; Leykab Jaraci. Attempting to wrangle an out-of-control deep space radar satellite, his investigations of the satellite's recorders found that it had repeatedly scanned the great deserts with its radar arrays as it tumbled - and had thus discovered what would become the Jaraci Object: [[spoiler:the buried hyperspace core of the Khar-Toba and the ancient city surrounding it.
]]



** To complicate matters, Aerospace craft are (naturally) extremely weak to AA, but 'fighters' excel against other aerospace fighters and surface strikecraft, whilst bombers can inflict absolutely ruinous amounts of damage to cruisers and carriers. The Coalition even has access to what is essentially an [=AC-130=] gunship; armed with [[GatlingGood multiple high-caliber rotary cannons]], it's capable of denying an area to strikecraft for extended periods.



** Captain Mashad says that the Sidiim were the first to recognize the Gaalsien as a threat to the coalition, advocating for what amounted to [[GenocideDilemma ethnically cleansing them.]] The coalition clearly declined such extreme measures, but as Mashad notes, the Gaalsien became so strong they couldn't even try if they wanted to.

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** Captain Mashad says that the Sidiim were the first to recognize the Gaalsien as a threat to the coalition, Coalition, advocating for what amounted to [[GenocideDilemma ethnically cleansing them.]] The coalition Coalition clearly declined such extreme measures, but as Mashad notes, the Gaalsien became so strong they couldn't even try if they wanted to.
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* TheClan: Dives more in depth into kiithid politics than the other games.


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* DoomedPredecessor: In one of the early missions the wreck of the first Coalition expedition is discovered, [[spoiler: later Rachel discovers that her brother, the expedition leader, survived long just enough to reactivate a KillSat, but died shortly after.]]
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** Support Cruisers have amazing versatility, espcially in groups. They only get better when leveled up by being very hard to kill, able to repair even faster, have effective anti-air abilitys, huge sensor range, and being able to harass light resistance.
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** The Gaalsien Slaa salvager robots look like smaller versions of the resource collectors from ''Homeworld 2''.
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No one knows what species the crews are, or if any bodies are left after their inevitable death by starvation/asphyxiation/thirst and the subsequent decomposition.


* UnusuallyUninterestingSight: A fairly subtle one: when the expedition examines the starships that the hyperspace core caused to be stranded, they would presumably find remains of their crews inside. You'd think they would find it remarkable that they appear to be the same species as the Exiles, but it is never commented upon.
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* UnusuallyUninterestingSight: A fairly subtle one: when the expedition examines the starships that the hyperspace core caused to be stranded, they would presumably find remains of their crews inside. You'd think they would find it remarkable that they appear to be the same species as the Exiles, but it is never commented upon.
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* ComingInHot: The Nothern Coalition expedition has to secure the Khashar Plateau in order to get resupplied, since it is the only natural geography within thousands of kilometers which could allow their large resupply planes to land. The Gaalsien know this and try to repel them from the area when the resupply planes are near landing. {{Justified|Trope}} in that the distances the planes had to travel are so vast and the planes themselves so large that they literally do not have the fuel in their tanks to make another go-round or make circular loiters while the forces on the ground clear the area. They either land in a combat zone or they crash.
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** Played straighter by the support craft or special-weapon combat vehicles like artillery cruisers, which often have turrets for close-in self-defense. But those turrets are low-caliber and there are few of them. They might fend off an opportunistic strike vehicle detached from its squadron or do some modest damage to their attackers, but any determined assault will overcome them without much trouble.

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* EasyLogistics: Like many RealTimeStrategy games, logistics issues are [[GameplayAndStorySegregation narrative rather than mechanical]]. Once resources are processed at an appropriate vehicle, they are immediately available at any production point, and there is no cap on storage of them. However, as a plot-point in the story keeping the expedition supplied is important, and one mission is focused around securing a suitable landing zone to allow areal transports to deliver more fuel and water while the ''Kepisi'' and ''Sakala'' are deep in enemy-controlled territory.

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* EasyLogistics: Like many RealTimeStrategy games, logistics issues are [[GameplayAndStorySegregation narrative rather than mechanical]]. Once resources are processed at an appropriate vehicle, they are immediately available at any production point, and there is no cap on storage of them. However, as a plot-point in the story keeping the expedition supplied is important, and one mission is focused around securing a suitable landing zone to allow areal transports to deliver more fuel and water while the ''Kepisi'' ''Kapisi'' and ''Sakala'' are deep in enemy-controlled territory.


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* OutGrownSuchSillySuperstitions: Central to the game's conflicts are between those who wish to abandon religious prohibitions on spaceflight in an attempt to escape a [[JustBeforeTheEnd dying planet]] and those who fear breaking the prohibitions will invite wrath from the heavens to smite them all. Only unknown to those who want to shake off the religious dogma, [[AllMythsAreTrue the "superstition" is true]] and breaking it ''will'' [[TheExtremistWasRight bring total annihilation upon Kharak]].
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* EasyLogistics: Like many RealTimeStrategy games, logistics issues are [[GameplayAndStorySegregation narrative rather than mechanical]]. Once resources are processed at an appropriate vehicle, they are immediately available at any production point, and there is no cap on storage of them. However, as a plot-point in the story keeping the expedition supplied is important, and one mission is focused around securing a suitable landing zone to allow areal transports to deliver more fuel and water while the ''Kepisi'' and ''Sakala'' are deep in enemy-controlled territory.
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* HoverTank: A Gaalsien specialty. It it hovers, it is one of theirs, it moves on wheels or threads its a Coalition vehicle.

to:

* HoverTank: A Gaalsien specialty. It it hovers, it is one of theirs, it moves on wheels or threads its a Coalition vehicle.vehicle (though they eventually get the hovering Assault Cruiser late in the game).
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None

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* CanonWelding: The Expedition Guide integrates most of ''Cataclysm's'' lore additions into the backstory.
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None

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* RetCon: While the backstory for the original games does mention some conflict with Kiith Gaalsien and other religious groups over the return to space, the running battles between them and the Coalition over the Khar-Toba, let alone the presence of other spacewrecks on Kharak are conspicuously absent from any prior sources. Additionally, the (dubiously canon) manual for ''Cataclysm'' mentions the Kushan used to hunt large, dinosaur-like creatures on Kharak, while the ''Expedition Guide'' states that none of the planet's native lifeforms are much bigger than rats, which is much more realistic for a desert planet with limited biomass.
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None


* GreaterScopeVillain: While the Kiith Gaalsien play the role of main antagonist, they're motivated by a creed [[http://i.imgur.com/MBE42aL.png which looks awfully]] [[http://i.imgur.com/7yxmLB0.png familiar to the]] BigBad [[VideoGame/{{Homeworld}} of another game]]. [[spoiler: They take the Taiidan Empire's hyperspace treaty VERY seriously.]]

to:

* GreaterScopeVillain: While the Kiith Gaalsien play the role of main antagonist, they're motivated by a creed [[http://i.imgur.com/MBE42aL.png which looks awfully]] [[http://i.imgur.com/7yxmLB0.png familiar similar to the]] BigBad [[VideoGame/{{Homeworld}} of another game]]. [[spoiler: They take the Taiidan Empire's hyperspace treaty VERY seriously.]]
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* DerelictGraveyard: [[spoiler: Turns out Kharak is this. Several starship wrecks can be found across the kharakian deserts. This is implied to be due to the influence of the hyperspace core from the Khar-Toba, which generates a heavy amount of interference in ships capable of hyperspace travel, and sends them crashing against Kharak's surface. Knowing what the Kushan where like before their exile, it's entirely likely that the Khar-Toba was deliberately set up to do this out of spite.]]

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* DerelictGraveyard: [[spoiler: Turns out Kharak is this. Several starship wrecks can be found across the kharakian deserts. This is implied to be due to the influence of the hyperspace core from the Khar-Toba, which generates a heavy amount of interference in ships capable of hyperspace travel, and sends them crashing against Kharak's surface. Knowing [[AssholeVictim Considering what the Kushan where Hiigaran were like before their exile, exile]], it's entirely likely that the Khar-Toba was deliberately set up to do this out of spite.]]
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* DerelictGraveyard: [[spoiler: Turns out Kharak is this. Several starship wrecks can be found across the kharakian deserts. This is implied to be due to the influence of the hyperspace core from the Khar-Toba, which generates a heavy amount of interference in ships capable of hyperspace travel, and sends them crashing against Kharak's surface]]

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* DerelictGraveyard: [[spoiler: Turns out Kharak is this. Several starship wrecks can be found across the kharakian deserts. This is implied to be due to the influence of the hyperspace core from the Khar-Toba, which generates a heavy amount of interference in ships capable of hyperspace travel, and sends them crashing against Kharak's surface]]surface. Knowing what the Kushan where like before their exile, it's entirely likely that the Khar-Toba was deliberately set up to do this out of spite.]]
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->"It is a time of great progress, [[JustBeforeTheEnd yet our planet is dying]]..."
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* CallARabbitASmeerp: Riiti, the only other non-native life form on Kharak besides [[HumansByAnotherName the Kushan]] and a few strains of bacteria, while never shown, are implied in the Expedition Guide to be rats.

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* CallARabbitASmeerp: Riiti, the only other non-native life form on Kharak besides [[HumansByAnotherName [[HumansByAnyOtherName the Kushan]] and a few strains of bacteria, while never shown, are implied in the Expedition Guide to be rats.
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* AttackDrone: The Gaalsien LAV is unmanned, as are their Salvagers.


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* CallARabbitASmeerp: Riiti, the only other non-native life form on Kharak besides [[HumansByAnotherName the Kushan]] and a few strains of bacteria, while never shown, are implied in the Expedition Guide to be rats.

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