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* MultiShot: The Ethereal Crossbow fires two additional arrows when the Tome of Power is active.



** Phoenix Rod = Rocket Launcher / Flamethrower

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** Phoenix Rod = Rocket Launcher / Flamethrower[[FireBreathingWeapon Flamethrower]] (Just remember to ''hold'' the attack button)



** Timebomb of the Ancients = Non-throwable grenades (placed in front of the player's point-of-view)

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** Timebomb of the Ancients = [[ThrowDownTheBomblet Non-throwable grenades grenades]] (placed in front of the player's point-of-view)


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* WeaponizedBall: The Mace Spheres, fired off by the Firemace. With the Tome of Power, sends off a ''giant'' one that can [[HomingProjectile seek out enemies]], but uses up more at a time.
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* VideoGameFlamethrowersSuck: Averted with the powered up Phoenix Rod. It acts like a flamethrower that does massive damage and is ''very'' ammo-efficient (only using 1 unit every 10 seconds). It's only drawback is it's relatively short range (about 30-40 feet.) It's powerful enough that the 3000-hitpoint Maulotaur can be killed in under a minute of continuous fire; just be sure to have a Ring of Invulnerability to neutralize their devastating hammer attacks.

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* VideoGameFlamethrowersSuck: Averted with the powered up Phoenix Rod. It acts like a flamethrower that does massive damage and is ''very'' ammo-efficient (only using 1 unit every 10 seconds). It's only drawback is it's relatively short range (about 30-40 feet.) It's powerful enough that the 3000-hitpoint Maulotaur can be killed in well under a minute of continuous fire; just be sure to have a Ring of Invulnerability to neutralize their devastating hammer attacks.
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Updated the data on Video Game Flamethrowers Suck.


* VideoGameFlamethrowersSuck: Averted with the powered up Phoenix Rod. It acts like a flamethrower that does massive damage and is ''very'' ammo-efficient (only using 1 unit every 5 seconds or so). It's only drawback is it's relatively short range (about 30-40 feet.) It's powerful enough that the 3000-hitpoint Maulotaur can be killed in under a minute of continuous fire; just be sure to have a Ring of Invulnerability to neutralize their devastating hammer attacks.

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* VideoGameFlamethrowersSuck: Averted with the powered up Phoenix Rod. It acts like a flamethrower that does massive damage and is ''very'' ammo-efficient (only using 1 unit every 5 seconds or so).10 seconds). It's only drawback is it's relatively short range (about 30-40 feet.) It's powerful enough that the 3000-hitpoint Maulotaur can be killed in under a minute of continuous fire; just be sure to have a Ring of Invulnerability to neutralize their devastating hammer attacks.
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* VideoGameFlamethrowersSuck: Averted with the powered up Phoenix Rod. It acts like a flamethrower that does massive damage and is ''very'' ammo-efficient (only using 1 unit every 5 seconds or so). It's only drawback is it's relatively short range (about 30-40 feet.)

to:

* VideoGameFlamethrowersSuck: Averted with the powered up Phoenix Rod. It acts like a flamethrower that does massive damage and is ''very'' ammo-efficient (only using 1 unit every 5 seconds or so). It's only drawback is it's relatively short range (about 30-40 feet.)) It's powerful enough that the 3000-hitpoint Maulotaur can be killed in under a minute of continuous fire; just be sure to have a Ring of Invulnerability to neutralize their devastating hammer attacks.
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* AllLowercaseLetters: everywhere, where possible, in the first game.

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* AllLowercaseLetters: everywhere, where possible, in the first game.game; this was continued in VideoGame/{{hexen}}. the typeface is clearly based on gaelic script (insular and uncial, with some influence from humanist minuscule).
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** It's also exploited. Try to use a Doom cheat and it [[NoFairCheating will backfire horribly]].
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** The powered-up Fire Mace deals exactly 10,000 damage (18-144 on bosses) and can therefore kill a non-boss monster with one sphere. However, the spheres move and bounce around very slowly, will disappear if they strike a wall (terrible in tight halls), do not bounce on liquid, flying enemies are difficult unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming and against multiple enemies, you can't really chose who the super orbs home in on. You can use the machine gun on swarms of weaker enemies to get the most out of its regular mode, or send some power spheres out to for tracking D'Sparil after he teleports while another niche use is against Iron Liches as they are extremely slow and easy targets for the still-powerful super orbs. In short, their unpowered mode overlaps with HerdHittingAttack abilities that ''also'' work on ghosts like the powered-up Hellstaff or Elven Wand, and even when powered-up it remains situational.

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** The powered-up Fire Mace deals exactly 10,000 damage (18-144 on bosses) and can therefore kill a non-boss monster with one sphere. However, the spheres move and bounce around very slowly, will disappear if they strike a wall (terrible in tight halls), do not bounce on liquid, flying enemies are difficult unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming and against multiple enemies, you can't really chose who the super orbs home in on. You can use the machine gun on swarms of weaker enemies to get the most out of its regular mode, or send some power spheres out to for tracking D'Sparil after he teleports while another niche use is against Iron Liches as they are extremely slow and easy targets for the still-powerful super orbs. In short, their unpowered mode overlaps with HerdHittingAttack abilities that ''also'' work on ghosts like the powered-up Hellstaff or Elven Wand, Dragon Claw, and even when powered-up it remains situational.
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** The powered-up Fire Mace deals exactly 10,000 damage (18-144 on bosses) and can therefore kill a non-boss monster with one sphere. However, the spheres move and bounce around very slowly, will disappear if they strike a wall before hitting a monster (terrible in tight halls), do not bounce on liquid, flying enemies generally are immune unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming and against multiple enemies, you can't really chose which enemies the super orbs home in on. At least you can use the machine gun on swarms of weaker enemies to get the most out of its regular mode, or send some power spheres out to for help tracking D'Sparil after he teleports. Another niche use is against Iron Liches as they are extremely slow and easy targets for the still-powerful super orbs.

to:

** The powered-up Fire Mace deals exactly 10,000 damage (18-144 on bosses) and can therefore kill a non-boss monster with one sphere. However, the spheres move and bounce around very slowly, will disappear if they strike a wall before hitting a monster (terrible in tight halls), do not bounce on liquid, flying enemies generally are immune difficult unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming and against multiple enemies, you can't really chose which enemies who the super orbs home in on. At least you You can use the machine gun on swarms of weaker enemies to get the most out of its regular mode, or send some power spheres out to for help tracking D'Sparil after he teleports. Another teleports while another niche use is against Iron Liches as they are extremely slow and easy targets for the still-powerful super orbs. In short, their unpowered mode overlaps with HerdHittingAttack abilities that ''also'' work on ghosts like the powered-up Hellstaff or Elven Wand, and even when powered-up it remains situational.
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* GuideDangIt: '''[=E4M9=]: Mausoleum''': The secret level of episode four is a grandiose underground tomb with a cryptic progression. There is a subtle hint at the southern ends of the mausoleum on how to progress that you can gloss over, but you'll likely wonder why none of the doors work for several minutes. Fortunately, once you've figured out opening the first room, you can open up your "automap" to see what new sector lines have been drawn upon the display after patrolling the corridors for a minute or two. [=ZDoom=] engines even redraw the map for you while in map mode, so you can look for new lines being drawn with the map open.
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** The powered-up Fire Mace deals exactly 10,000 damage (18-144 on bosses) and can therefore kill a non-boss monster with one sphere. However, the spheres move and bounce around very slowly, will disappear if they strike a wall before hitting a monster (terrible in tight halls), do not bounce on liquid, flying enemies generally are immune unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming and against multiple enemies, you can't really chose which enemies the super balls home in on. At least you can use the machine gun on swarms of weaker enemies to get the most out of its regular mode, or send some power spheres out to for help tracking D'Sparil after he teleports. Another niche use is against Iron Liches as they are extremely slow and easy targets for the still-powerful orbs.

to:

** The powered-up Fire Mace deals exactly 10,000 damage (18-144 on bosses) and can therefore kill a non-boss monster with one sphere. However, the spheres move and bounce around very slowly, will disappear if they strike a wall before hitting a monster (terrible in tight halls), do not bounce on liquid, flying enemies generally are immune unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming and against multiple enemies, you can't really chose which enemies the super balls orbs home in on. At least you can use the machine gun on swarms of weaker enemies to get the most out of its regular mode, or send some power spheres out to for help tracking D'Sparil after he teleports. Another niche use is against Iron Liches as they are extremely slow and easy targets for the still-powerful super orbs.
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None


** The powered-up Fire Mace deals exactly 10,000 damage (18-144 on bosses) and can therefore kill a non-boss monster with one sphere. However, the spheres move and bounce around very slowly, will disappear if they strike a wall before hitting a monster (terrible in tight halls), do not bounce on liquid, flying enemies generally are immune unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming. To top it off, the unpowered mode is like a worse version of the Hellstaff, thanks to pitiful range and zero effect on ghosts. At least it's fun to use the machine gun or power mode on weaker enemies for a laugh or helpful to send some power spheres out to for help tracking D'Sparil after he teleports.

to:

** The powered-up Fire Mace deals exactly 10,000 damage (18-144 on bosses) and can therefore kill a non-boss monster with one sphere. However, the spheres move and bounce around very slowly, will disappear if they strike a wall before hitting a monster (terrible in tight halls), do not bounce on liquid, flying enemies generally are immune unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming. To top it off, aiming and against multiple enemies, you can't really chose which enemies the unpowered mode is like a worse version of the Hellstaff, thanks to pitiful range and zero effect on ghosts. super balls home in on. At least it's fun to you can use the machine gun or power mode on swarms of weaker enemies for a laugh to get the most out of its regular mode, or helpful to send some power spheres out to for help tracking D'Sparil after he teleports.teleports. Another niche use is against Iron Liches as they are extremely slow and easy targets for the still-powerful orbs.
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** The fire mace appears to be an exception, until you realize it works similar to how the BFG9000 worked in alpha builds of ''Doom'': spraying a massive amount of projectiles. (The BFG was eventually changed to its current form because of how much rendering that many projectiles taxed the CPUs of its day.)

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** The fire mace appears to be an exception, until you realize it works similar to how the BFG9000 [=BFG9000=] worked in alpha builds of ''Doom'': spraying a massive amount of projectiles. (The BFG was eventually changed to its current form because of how much rendering that many projectiles taxed the CPUs [=CPUs=] of its day.)
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* {{Expy}} Every (non powered up) weapon except the firemace has a direct Doom analog:
** The Staff is just like the punch
** The gauntlets of the necromancer are an alternate EmergencyWeapon similar to the chainsaw
** The elven wand shoots little {{Hitscan}} shots
** The ethereal crossbow is basically a non-hitscan shotgun
** The dragon claw is a rapid fire {{Hitscan}} weapon like the chaingun
** The hellstaff is exactly like the plasma rifle but shoots red instead of blue

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* {{Expy}} Every (non powered up) weapon except the firemace has a direct Doom analog:
** The Staff is just like the punch
punch.
** The gauntlets of the necromancer are an alternate EmergencyWeapon similar to the chainsaw
chainsaw.
** The elven wand shoots little {{Hitscan}} shots
shots.
** The ethereal crossbow is basically a non-hitscan shotgun
shotgun.
** The dragon claw is a rapid fire {{Hitscan}} weapon like the chaingun
chaingun.
** The hellstaff is exactly like the plasma rifle but shoots red instead of blueblue.



** The fire mace is an inversion. There's nothing quite like it in Doom, but it works like a short-range ballistic nailgun (with spheres) predating the ''VideoGame/QuakeI''.

to:

** The fire mace is appears to be an inversion. There's nothing quite like it in Doom, but exception, until you realize it works like a short-range ballistic nailgun (with spheres) predating similar to how the ''VideoGame/QuakeI''.BFG9000 worked in alpha builds of ''Doom'': spraying a massive amount of projectiles. (The BFG was eventually changed to its current form because of how much rendering that many projectiles taxed the CPUs of its day.)
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** Considering D'Sparil is your arch nemesis, Disciples of D'Sparil don't sound like friendly people that will be happy to meet you.

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** Considering D'Sparil is your arch nemesis, Disciples of D'Sparil don't sound like friendly people that will be happy to meet you. They're also moderately dangerous to fight & D'Sparil can summon as many as wants.

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* NamesToRunAwayFromReallyFast: ** D'sparil is pronounced like Despair-il.

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* NamesToRunAwayFromReallyFast: NamesToRunAwayFromReallyFast:
** D'sparil is pronounced like Despair-il.

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* NamesToRunAwayFromReallyFast: D'sparil is pronounced like Despair-il.

to:

* NamesToRunAwayFromReallyFast: ** D'sparil is pronounced like Despair-il.Despair-il.
** Considering D'Sparil is your arch nemesis, Disciples of D'Sparil don't sound like friendly people that will be happy to meet you.
** The "City of the Damned" doesn't sound like a relaxing vacation spot, and neither does "Hell's Maw".
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Most of the original team of these games have since left Raven Software following Creator/{{Activision}}'s acquisition of the company, and they went on to form Human Head Studios. In 2019, the team then joined [=ZeniMax=] Media (who own the distribution rights to the original ''Heretic'' and both of the ''Hexen'' games) under the name Roundhouse Studios.

to:

Most of the original team of these games have since left Raven Software following Creator/{{Activision}}'s acquisition of the company, company in 1997, and they went on to form Human Head Studios. In 2019, the team then joined [=ZeniMax=] Media (who own owns id Software and the distribution rights to the original ''Heretic'' and both of the ''Hexen'' games) under the name Roundhouse Studios.
Studios, thereby becoming a division of Creator/XboxGameStudios when Microsoft acquired [=ZeniMax=] in 2021.
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Raven Software licensed the ''VideoGame/{{Doom}}'' engine from id Software to create ''Heretic'', a medieval-fantasy-themed FPS released in 1994.

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Raven Software licensed the ''VideoGame/{{Doom}}'' engine from id Software Creator/IdSoftware to create ''Heretic'', a medieval-fantasy-themed FPS released in 1994.



* ''Hexen II'' (1997) - Uses the Quake engine, unlike the Doom engine of its predecessors. Four different character classes hunt down the third and final Serpent Rider, Eidolon.
* ''Heretic II'' (1998) - Based on a modified Quake II engine. Unlike the previous games, uses a third-person view. The protagonist from the first game, Corvus, must stop a mysterious plague that has decimated his homeland.

The first ''Heretic'' (specifically, the ''Shadow of the Serpent Riders'' edition) is available on [[http://store.steampowered.com/app/2390/ Steam]] and [[https://www.gog.com/game/heretic_shadow_of_the_serpent_riders GOG]] for use with UsefulNotes/DOSBox or any of the various Doom engine source ports on the net. ''Heretic II'' has not seen a digital rerelease, as of yet.

Most of the original team of these games have since left Raven Software following Activision's acquisition of the company, and they went on to form Human Head Studios. In 2019, the team then joined [=ZeniMax=] Media (who own the distribution rights to the original ''Heretic'' and both of the ''Hexen'' games) under the name Roundhouse Studios.

to:

* ''Hexen II'' (1997) - Uses the Quake ''VideoGame/{{Quake|I}}'' engine, unlike the Doom ''Doom'' engine of its predecessors. Four different character classes hunt down the third and final Serpent Rider, Eidolon.
* ''Heretic II'' (1998) - Based on a modified Quake II ''VideoGame/QuakeII'' engine. Unlike the previous games, uses a third-person view. The protagonist from the first game, Corvus, must stop a mysterious plague that has decimated his homeland.

The first ''Heretic'' (specifically, the ''Shadow of the Serpent Riders'' edition) is available on [[http://store.steampowered.com/app/2390/ Steam]] and [[https://www.gog.com/game/heretic_shadow_of_the_serpent_riders GOG]] for use with UsefulNotes/DOSBox or any of the various Doom ''Doom'' engine source ports on the net. ''Heretic II'' has not seen a digital rerelease, as of yet.

Most of the original team of these games have since left Raven Software following Activision's Creator/{{Activision}}'s acquisition of the company, and they went on to form Human Head Studios. In 2019, the team then joined [=ZeniMax=] Media (who own the distribution rights to the original ''Heretic'' and both of the ''Hexen'' games) under the name Roundhouse Studios.
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* FakeUltimateMook: Outside of their boss encounters, Iron Liches are hobbled by a severe shortage of speed. Their attacks can be devastating but they'll be hard pressed to use them in regular levels where the player can retreat and abuse cover. You also gain weapons that can devastate them such as the powered-up Hellstaff and Fire Mace (you can bounce the giant spheres around corners thanks to their homing). If you lack a Tome of Power, the unpowered Phoenix Rod kills one in 4-shots.

to:

* FakeUltimateMook: Outside of their boss encounters, Iron Liches are hobbled by a severe shortage of speed. Their attacks can be devastating but they'll be hard pressed to use them in regular levels where the player can retreat and abuse cover. You also gain weapons that can devastate them such as the powered-up Hellstaff and Fire Mace (you can bounce the giant spheres around corners thanks to their homing). If you lack a Tome of Power, the unpowered Phoenix Rod kills one in 4-shots. Just don't bother with the rippers from the powered-up Dragon Claw, as they do 0-1 damage per interval to Liches instead of the normal 1-8 they do to any other enemy.
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Most of the original team of these games have since left Raven Software following Activision's acquisition of the company, and they went on to form Human Head Studios. In 2019, the team then joined [=ZeniMax=] Media (who own the distribution rights to the original ''Heretic'' and both of the ''Hexen'' games) under the name Roundhouse Studios.
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The Flechette is from Hexen, not Heretic.


** The "Flechette" item is in fact a flask of acid.
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The first ''Heretic'' (specifically, the ''Shadow of the Serpent Riders'' edition) is [[http://store.steampowered.com/app/2390/ available on Steam]] for use with UsefulNotes/DOSBox or any of the various Doom engine source ports on the net. ''Heretic II'' has not seen a digital rerelease, as of yet.

to:

The first ''Heretic'' (specifically, the ''Shadow of the Serpent Riders'' edition) is available on [[http://store.steampowered.com/app/2390/ available on Steam]] and [[https://www.gog.com/game/heretic_shadow_of_the_serpent_riders GOG]] for use with UsefulNotes/DOSBox or any of the various Doom engine source ports on the net. ''Heretic II'' has not seen a digital rerelease, as of yet.
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* FakeUltimateMook: Outside of their boss encounters, Iron Liches are hobbled by a severe shortage of speed. Their attacks can be devastating but they'll be hard pressed to use them in regular levels where the player can retreat and abuse cover. You also gain weapons that can devastate them such as the powered-up Hellstaff and Fire Mace (you can bounce the giant spheres around corners thanks to their homing).

to:

* FakeUltimateMook: Outside of their boss encounters, Iron Liches are hobbled by a severe shortage of speed. Their attacks can be devastating but they'll be hard pressed to use them in regular levels where the player can retreat and abuse cover. You also gain weapons that can devastate them such as the powered-up Hellstaff and Fire Mace (you can bounce the giant spheres around corners thanks to their homing). If you lack a Tome of Power, the unpowered Phoenix Rod kills one in 4-shots.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FakeUltimateMook: Outside of their boss encounters, Iron Liches are hobbled by a severe shortage of speed. Their attacks can be devastating but they'll be hard pressed to use them in regular levels where the player can retreat and abuse cover. You also gain weapons that can devastate them such as the powered-up Hellstaff and Fire Mace (you can bounce the giant spheres around corners thanks to their homing).
Is there an issue? Send a MessageReason:
None


* SpiritualSuccessor: The Maulotaur is a huge bovine-like biped with a ground-fire spell that hurts like a rocket in the face. They also have a bull-charge to close the distance and an attack that hurls a row of five fireballs.

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* SpiritualSuccessor: The Maulotaur is a huge bovine-like biped similar to the ''[[VideoGame/{{Doom}} Cyberdemon]]'' with a ground-fire spell that hurts like a rocket in the face. They also have extras like a bull-charge to close the distance and an attack that hurls a row of five fireballs.
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* SpiritualSuccessor: The Maulotaur is a huge bovine-like biped with a ground-fire spell that hurts like a rocket in the face. They also have a bull-charge to close the distance.

to:

* SpiritualSuccessor: The Maulotaur is a huge bovine-like biped with a ground-fire spell that hurts like a rocket in the face. They also have a bull-charge to close the distance.distance and an attack that hurls a row of five fireballs.
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* SpiritualSuccessor: The Maulotaur is a huge bovine-like biped with a ground-fire spell that hurts like a rocket in the face. They also have a BullRush to close the distance.

to:

* SpiritualSuccessor: The Maulotaur is a huge bovine-like biped with a ground-fire spell that hurts like a rocket in the face. They also have a BullRush bull-charge to close the distance.
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* SpiritualSuccessor: The Maulotaur is a huge bovine-like biped with a ground-fire spell that hurts like a rocket in the face. They also have a BullCharge to close the distance.

to:

* SpiritualSuccessor: The Maulotaur is a huge bovine-like biped with a ground-fire spell that hurts like a rocket in the face. They also have a BullCharge BullRush to close the distance.
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Added DiffLines:

* SpiritualSuccessor: The Maulotaur is a huge bovine-like biped with a ground-fire spell that hurts like a rocket in the face. They also have a BullCharge to close the distance.
Is there an issue? Send a MessageReason:
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Added DiffLines:

** The fire mace is an inversion. There's nothing quite like it in Doom, but it works like a short-range ballistic nailgun (with spheres) predating the ''VideoGame/QuakeI''.

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