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Loads And Loads Of Characters is no longer a trope


[[caption-width-right:350:LoadsAndLoadsOfCharacters fits here pretty well. [[ButWaitTheresMore And that's not even anywhere near all of them.]]]]

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[[caption-width-right:350:LoadsAndLoadsOfCharacters fits here pretty well. [[ButWaitTheresMore And that's [[caption-width-right:350:That's not even anywhere near all of them.]]]]the characters.]]



* LoadsAndLoadsOfCharacters: Over 400 characters to choose from and counting.
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* CerebusRollercoaster: The worlds go from a standard GreenHillZone to a [[ShiftingSandLand devastated desert]] that was once part of said GreenHillZone to a cookie factory to an [[UnderTheSea underwater cesspool]] to a land of [[LivingToys abandoned toys]] to a kingdom ruled by cards to a base filled with alien refugees to a hellish fortress to a pumpkin party to a Road to the West-fashioned village to a modern-city dystopia to what can only be described as [[{{Disney/Frozen}} Elsa's world]].

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* CerebusRollercoaster: The worlds go from a standard GreenHillZone to a [[ShiftingSandLand devastated desert]] that was once part of said GreenHillZone to a cookie factory to an [[UnderTheSea underwater cesspool]] to a land of [[LivingToys abandoned toys]] to a kingdom ruled by cards to a base filled with alien refugees to a hellish fortress to a pumpkin party to a Road to the West-fashioned village to a modern-city dystopia to what can only be described as [[{{Disney/Frozen}} [[WesternAnimation/Frozen2013 Elsa's world]].


Unfortunately for Fincon, the game's been ''completely'' overshadowed by its AlternateCompanyEquivalent, ''Seven Knights'' from Netmarble (known in the US for developing VideoGame/MarvelFutureFight and VideoGame/DragonBallOnline). Said game copies... ''more than a few'' elements from Hello Hero and yet has somehow become more popular, topping 5 million downloads while Hello Hero still hasn't made a single million. Netmarble also ended up [[DeaderThanDisco beating the system into the ground]] by creating several other games using the Hello Hero system, creating a bad reputation for the real-time [=RPG=] format in general.

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Unfortunately for Fincon, the game's been ''completely'' overshadowed by its AlternateCompanyEquivalent, ''Seven Knights'' from Netmarble (known in the US for developing VideoGame/MarvelFutureFight and VideoGame/DragonBallOnline). Said game copies... ''more than a few'' elements from Hello Hero and yet has somehow become more popular, topping 5 million downloads while Hello Hero still hasn't made a single million. Netmarble also ended up [[DeaderThanDisco beating the system into the ground]] ground by creating several other games using the Hello Hero system, creating a bad reputation for the real-time [=RPG=] format in general.
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* CerebusRollercoaster: The worlds go from a standard GreenHillZone to a [[ShiftingSandLand devastated desert]] that was once part of said GreenHillZone to a cookie factory to an [[UnderTheSea underwater cesspool]] to a land of [[LivingToys abandoned toys]] to a kingdom ruled by cards to a base filled with alien refugees to a hellish fortress to a pumpkin party to a Road to the West-fashioned village to a modern-city dystopia to what can only be described as [[{{Disney/Frozen}} Elsa's world]].
* ExcusePlot: The plot is rather weak and a good portion of character dialogue includes gameplay topics.


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* NoFourthWall: As a direct result of the ExcusePlot.

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[[caption-width-right:350:ArchivePanic at its finest. [[ButWaitTheresMore And that's not even anywhere near all of them.]]]]

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[[caption-width-right:350:ArchivePanic at its finest.[[caption-width-right:350:LoadsAndLoadsOfCharacters fits here pretty well. [[ButWaitTheresMore And that's not even anywhere near all of them.]]]]



* ArchivePanic: Over 400 characters to choose from and counting.
* ArtEvolution: The game art has gone from simply just using the 3D models to actually creating character art to be used whenever they need it.

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* ArchivePanic: Over 400 characters to choose from and counting.
* ArtEvolution: The game art has gone from simply just using the 3D models to actually creating character art to be used whenever they need it.it.
* LoadsAndLoadsOfCharacters: Over 400 characters to choose from and counting.
* OurDragonsAreDifferent + OurOrcsAreDifferent: The Orcs and Dragons are two separate tribes who have been at war with each other for years.
* OurMagesAreDifferent: Sophia and Isis are two sibling orphans, who, [[AllThereInTheManual according to the official cafe]], were gifted with magic in their young years and were taken under the wing of Sorceress Sally to enhance their abilities.
* OurMonstersAreWeird: The game practically ''lives'' off of this trope. Highlights include the Arties, plant-shaped carnivores with [[OverlyLongTongue Overly Long Tongues]], Bomb Bats, which are [[ExactlyWhatItSaysOnTheTin bats shaped like bombs]] [[MadeOfExplodium that also blow up]], and Yomis, SuperDeformed FishPeople with DualWielding swords... that are also [[RocketRide riding rockets]].
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[[caption-width-right:350:ArchivePanic at its finest. [[ButWaitTheresMore And that's not even anywhere near all of them.]]]]
''Hello Hero'' is a Real-time RolePlayingGame released by Korean developer Fincon in Feburary 2013. The game involves a team of five heroes of your choice to take on the invading Keronic Army.

Although the basic plotline is pretty [[{{Cliche}} by-the-number]], the gameplay is where it gets interesting: instead of the player selecting what attack to use, against what target, etc., each of the characters on your side and your opponent's will automatically attack a random opponent based on their dexterity. While this is happening, the player has the option to select a hero's skill to have them use it in battle to even the odds. These skills recharge based on real time instead of spending any kind of MP, meaning that they can be used an unlimited amount of times but have a cooldown. Thus, using each skill in order and/or when they are absolutely needed is key to strategy.

...or you could just, you know, [[LevelGrinding turn it on auto]] and [[ExcuseMeWhileIMultitask go do something else]].

The game reached the US in the latter half of 2013, and has since reached various countries around the world. It's also been given a live-action trailer, several paper toys, at one point showing up to a convention, among others. You'd think that a game like that'd be really popular, right? Well...''[[BaitAndSwitch no]]''.

Unfortunately for Fincon, the game's been ''completely'' overshadowed by its AlternateCompanyEquivalent, ''Seven Knights'' from Netmarble (known in the US for developing VideoGame/MarvelFutureFight and VideoGame/DragonBallOnline). Said game copies... ''more than a few'' elements from Hello Hero and yet has somehow become more popular, topping 5 million downloads while Hello Hero still hasn't made a single million. Netmarble also ended up [[DeaderThanDisco beating the system into the ground]] by creating several other games using the Hello Hero system, creating a bad reputation for the real-time [=RPG=] format in general.

!!Tropes present in ''Hello Hero'':
* AmericanKirbyIsHardcore: The US commercials commonly refer to the game's characters as... ahem... ''"[[SelfDeprecation f***ed up]]"''.
* ArchivePanic: Over 400 characters to choose from and counting.
* ArtEvolution: The game art has gone from simply just using the 3D models to actually creating character art to be used whenever they need it.

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