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* BadPeopleAbuseAnimals: Fiona first finds Hewie chained to a tree by a wire digging into his neck and is appalled at how anyone could do such a thing. After rescuing him, she has to continue to keep him safe from the stalkers (who absolutely ''will'' attack him if given the chance) while also relying on him as her main means of defense. Ironically, Fiona herself falls under this trope if the player is going for Ending D.
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* KickTheDog: All of the stalkers are [[BadPeopleAbuseAnimals more than willing to harm or kill Hewie]]. He is shot by [[spoiler:Riccardo]] in the Chaos Forest, but Fiona fortunately comes to his aid. [[spoiler:In the worst ending, however, he ''will'' die. Said ending is earned by having a bad relationship with Hewie, which includes abusing (and literally kicking) him.]]

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* KickTheDog: All of the stalkers are [[BadPeopleAbuseAnimals more than willing to harm or kill Hewie]]. He is shot by [[spoiler:Riccardo]] in the Chaos Forest, but Fiona fortunately comes to his aid. [[spoiler:In the worst ending, Ending D, however, he ''will'' die. Said ending is earned by having a bad the worst possible relationship with Hewie, which includes abusing (and literally kicking) him.]]
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* KickTheDog: All of the stalkers are [[BadPeopleAbuseAnimals more than willing to harm or kill Hewie]]. In the Chaos Forest, he is shot by [[spoiler:Riccardo]], but Fiona fortunately comes to his aid. [[spoiler:In the worst ending, however, he ''will'' die. Said ending is achieved by having a bad relationship with Hewie, which includes abusing (and literally kicking) him.]]

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* KickTheDog: All of the stalkers are [[BadPeopleAbuseAnimals more than willing to harm or kill Hewie]]. In He is shot by [[spoiler:Riccardo]] in the Chaos Forest, he is shot by [[spoiler:Riccardo]], but Fiona fortunately comes to his aid. [[spoiler:In the worst ending, however, he ''will'' die. Said ending is achieved earned by having a bad relationship with Hewie, which includes abusing (and literally kicking) him.]]
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* KickTheDog: All of the stalkers are more than willing to harm or kill Hewie. In the Chaos Forest, he is shot by [[spoiler:Riccardo]], but Fiona fortunately comes to his aid. [[spoiler:In the worst ending, he will die. This ending is achieved by having a bad relationship with Hewie, which includes abusing (and literally kicking) him.]]

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* KickTheDog: All of the stalkers are [[BadPeopleAbuseAnimals more than willing to harm or kill Hewie.Hewie]]. In the Chaos Forest, he is shot by [[spoiler:Riccardo]], but Fiona fortunately comes to his aid. [[spoiler:In the worst ending, however, he will ''will'' die. This Said ending is achieved by having a bad relationship with Hewie, which includes abusing (and literally kicking) him.]]
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''Haunting Ground'' (aka ''Demento'') is a lesser-known adventure-[[HorrorVideoGames horror]] game released by Capcom.

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''Haunting Ground'' (aka ''Demento'') is a lesser-known adventure-[[HorrorVideoGames horror]] game released by Capcom.
[[Creator/{{Capcom}} Capcom]].
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''Haunting Ground'' (aka ''Demento'') is a lesser-known adventure-[[HorrorGame horror]] game released by Capcom.

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''Haunting Ground'' (aka ''Demento'') is a lesser-known adventure-[[HorrorGame adventure-[[HorrorVideoGames horror]] game released by Capcom.
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''Haunting Ground'' (aka ''Demento'') is a lesser-known adventure-horror game released by Capcom.

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''Haunting Ground'' (aka ''Demento'') is a lesser-known adventure-horror adventure-[[HorrorGame horror]] game released by Capcom.
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* RageAgainstTheReflection: The otherwise eerily collected (if murderous) Daniella goes berserk whenever she sees her own reflection. The player can use mirrors to distract and evade her when being chased, and [[spoiler:this is also how she is defeated.]]

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* RageAgainstTheReflection: The otherwise eerily collected (if murderous) Daniella goes berserk whenever she sees her own reflection. The player can use mirrors to distract and evade her when being chased, and [[spoiler:this is also how she is defeated.]]defeated]].
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* RageAgainstTheReflection: The otherwise eerily collected (if murderous) Daniella goes berserk whenever she sees her own reflection. The player can use mirrors to distract and evade her when being chased.

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* RageAgainstTheReflection: The otherwise eerily collected (if murderous) Daniella goes berserk whenever she sees her own reflection. The player can use mirrors to distract and evade her when being chased.chased, and [[spoiler:this is also how she is defeated.]]
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** Riccardo performs a headshot, or stands over Fiona and shoots her in the back (note: being too close at any time when he fires his gun will often kill instantly, even his scatter shots). In the Water Tower, he gets on top of Fiona and repeatedly bashes her head against the ground.

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** Riccardo [[spoiler:Riccardo]] performs a headshot, or stands over Fiona and shoots her in the back (note: being too close at any time when he fires his gun will often kill instantly, even his scatter shots). In the Water Tower, he gets on top of Fiona and repeatedly bashes her head against the ground.
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* NonStandardGameOver: "Acta Est Fabula" shows up on the screen rather than the traditional GameOver whenever Fiona gets killed. Death by booby traps comes with a special cutscene, where Fiona's gruesome fate is made pretty explicit as well. You also lose automatically if Hewie dies (which, fortunately, can only happen on Hard Mode).

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* NonStandardGameOver: "Acta Est Fabula" shows up on the screen rather than the traditional GameOver whenever Fiona gets killed. Death by booby traps comes come with a special cutscene, where Fiona's gruesome fate is made pretty explicit as well. You also lose automatically if Hewie dies (which, fortunately, can only happen on Hard Mode).
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* ItsQuietTooQuiet: An inversion of its [[VideoGame/ClockTower predecessor]], which had the game played in silence and music only played in specific rooms or during chase sequences, ''Haunting Ground'' has music all throughout the various stages of the castle. Rather, it cuts to dead silence at various points when a stalker or other enemy is in a nearby room. So while the music plays normally, silence serves as a sign you'd better be cautious or else...

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* ItsQuietTooQuiet: An inversion of its [[VideoGame/ClockTower predecessor]], which had the game played in silence and music only played in specific rooms or during chase sequences, ''Haunting Ground'' has music all throughout the various stages of the castle. Rather, it cuts to dead silence at various points when a stalker or other enemy is in a nearby room.nearby. So while the music plays normally, silence serves as a sign you'd better be cautious or else...
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* ItsQuietTooQuiet: An inversion of its [[VideoGame/ClockTower predecessor]], which had the game played in silence and music only played in specific rooms or during chase sequences, ''Haunting Ground'' has music all throughout the various stages of the castle. Rather, it cuts to dead silence at various points when a stalker is in a nearby room. So while the music plays normally, silence serves as a sign you better book Fiona's ass to the nearest hiding spot or else...

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* ItsQuietTooQuiet: An inversion of its [[VideoGame/ClockTower predecessor]], which had the game played in silence and music only played in specific rooms or during chase sequences, ''Haunting Ground'' has music all throughout the various stages of the castle. Rather, it cuts to dead silence at various points when a stalker or other enemy is in a nearby room. So while the music plays normally, silence serves as a sign you you'd better book Fiona's ass to the nearest hiding spot be cautious or else...
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** Daniella, [[spoiler:or so we're led to believe]]. Some of the levels also have failed homunculi standing around in various places doing strange things.

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** Daniella, [[spoiler:or Daniella[[spoiler:, or so we're led to believe]]. Some of the levels also have failed homunculi standing around in various places doing strange things.



** This even applies to commands for Hewie as all Fiona can shout is a panicked "HELP!", which may or may not be responded to favorably. It depends HEAVILY on your relationship with Hewie if he does anything useful to give you enough time to calm down.

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** This even applies to commands for Hewie Hewie, as all Fiona can shout is a panicked "HELP!", which may or may not be responded to favorably. It depends HEAVILY on your relationship with Hewie if he does anything useful to give you enough time to calm down.

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* LethalJokeItem: Stuffed Hewie. Besides making him look like a walking cotton-filled toy, it also makes him invincible.

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* LethalJokeItem: LethalJokeCharacter: Stuffed Hewie. Besides making him look like a walking cotton-filled toy, it also makes him invincible.


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* SchmuckBait: [[spoiler: Daniella can be spoken to in a few key moments during her section of the game if she's cleaning, and she generally won't bother you at all when you do. At one point doing so even grants you an item that helps with solving a puzzle. But if you speak to her in a small room where she's tending to a fireplace, you'll trigger a cutscene where she brandishes the fire poker she was using, and will immediately start chasing you afterward with better stats, a new attack, a quicker movement speed, and a more dangerous weapon. All of these improvements stick with her for the remainder of that playthrough.]]

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*** There are instances in which the stalkers actually ''will'' go for Hewie, but they're rare. At least on normal mode.
** Another example is whenever Fiona's hiding under a bed. From certain vantage points in the room, she should be directly in the stalkers' line of sight. Yet they never notice her, even when she's only a few feet away. Not to mention, if someone goes into a bedroom to hide, looking underneath the bed is theoretically one of the first places one would check.

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*** There are instances in which the stalkers actually ''will'' go for Hewie, but they're rare. At least on normal mode.
** Another example is whenever Fiona's hiding under a bed. From certain vantage points in the room, she should be directly in the stalkers' line of sight. Yet they never notice her, even when she's only a few feet away. Not to mention, if someone goes into a bedroom to hide, looking underneath the bed is theoretically one of the first places one things any stalker would check.do.
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** "Texas Cowgirl" is actually a blue bikini worn with leather chaps, gloves, cowboy boots and a matching hat. So you still get to see plenty of skin, [[BareYourMidriff including her midriff]], while wearing it.

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** "Texas Cowgirl" is actually a blue bikini worn with leather chaps, gloves, cowboy boots and a matching hat. So you still get to see plenty of skin, [[BareYourMidriff including her midriff]], midriff, while wearing it.
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* ViewersAreGeniuses: A ''lot'' of this game will fly over your head if you aren't at least partially familiar with the mythos surrounding alchemy -- in particular, what Azoth is beyond some poorly-defined in-game MacGuffin the villains all seem to want.

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* ViewersAreGeniuses: A ''lot'' of this game will fly over your head if you aren't at least partially familiar with the mythos surrounding alchemy -- in particular, what Azoth is beyond some poorly-defined in-game MacGuffin the villains all seem to want. want, however this could be argued to be intentional as Fiona’s confusion about what Azoth is and what the villains are talking about are likely to match the players confusion thus putting us more in Fiona’s shoes.
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* ItsQuietTooQuiet: An inversion of it's [[VideoGame/ClockTower predecessor]], which had the game played in silence and music only played in specific rooms or during chase sequences, ''Haunting Ground'' has music all throughout the various stages of the castle. Rather, it cuts to dead silence at various points when a stalker is in a nearby room. So while the music plays normally, silence serves as a sign you better book Fiona's ass to the nearest hiding spot or else...

to:

* ItsQuietTooQuiet: An inversion of it's its [[VideoGame/ClockTower predecessor]], which had the game played in silence and music only played in specific rooms or during chase sequences, ''Haunting Ground'' has music all throughout the various stages of the castle. Rather, it cuts to dead silence at various points when a stalker is in a nearby room. So while the music plays normally, silence serves as a sign you better book Fiona's ass to the nearest hiding spot or else...
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Added It's Quiet Too Quiet trope

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* ItsQuietTooQuiet: An inversion of it's [[VideoGame/ClockTower predecessor]], which had the game played in silence and music only played in specific rooms or during chase sequences, ''Haunting Ground'' has music all throughout the various stages of the castle. Rather, it cuts to dead silence at various points when a stalker is in a nearby room. So while the music plays normally, silence serves as a sign you better book Fiona's ass to the nearest hiding spot or else...
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* UndressingTheUnconscious: Happens to Fiona twice. This is why she starts the game in nothing but a bedsheet, and when she is imprisoned in the water tower as well.
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* AwesomeButImpractical: It's possible to knock out the stalkers during chase sequences, with some being easier than others (Lorenzo being the easiest in his old man form), and the reward for doing so is often medallions for crafting rarer items, including exceptionally rare equipment for Fiona, or sometimes said rare equipment all by itself. However, most of them are difficult to fight and require knowing when and where to have Hewie attack, when to have him press on his attacks, and when to have him let go and fall back. All the while, Fiona's panic is rising, and any hits sustained over the course of the fight will kill either her or Hewie (only in Hard Mode) if not treated. Daniella and Riccardo are especially dangerous since both have instant death attacks at their disposal.

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* AwesomeButImpractical: It's possible to knock out the stalkers during chase sequences, with some being easier than others (Lorenzo being the easiest in his old man form), and the reward for doing so is often medallions for crafting rarer items, including exceptionally rare equipment for Fiona, or sometimes said rare equipment all by itself. However, most of them are difficult to fight and require knowing when and where to have Hewie attack, when to have him press on his attacks, and when to have him let go and fall back. All the while, Fiona's panic is rising, and any hits sustained over the course of the fight will kill either her or Hewie (only in (the latter only on Hard Mode) if not treated. Daniella and Riccardo are especially dangerous since both have instant death attacks at their disposal.
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** Upon first discovering that [[spoiler:both her parents have died in the car crash and that she's now the sole surviving heir to Castle Belli]], she passes out long enough to let Riccardo move her into her bed. She relives [[spoiler:the car crash]] in the form of a nightmare as she gradually comes out of unconsciousness right before waking up.
** Upon learning that [[spoiler:Riccardo and her father Ugo are clones (and that Riccardo killed her father)]], Fiona is completely unable to process this and sinks into a dead faint. This time she stays out cold throughout. If the game has been completed once before, a secret cutscene will play immediately after this, showing [[spoiler:Fiona laid out on a laboratory table [[UndressingTheUnconscious in a different outfit]] and Riccardo testing her fertility by inserting a rod into her. He apparently does not even need to sedate or restrain her at any point during this, as she remains utterly passed out from the shock from before]]. She wakes up much later, already having been moved back into her jail cell.

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** Upon first discovering that [[spoiler:both her parents have died in the car crash and that she's now the sole surviving heir to Castle Belli]], Belli Castle]], she passes out long enough to let Riccardo move her into her bed. She relives [[spoiler:the car crash]] in the form of a nightmare as she gradually comes out of unconsciousness right before waking up.
** Upon learning When she learns that [[spoiler:Riccardo and her father Ugo are clones (and that Riccardo killed her father)]], Fiona is completely unable to process this and sinks into a dead faint. This time she stays out cold throughout. If the game has been completed once before, a secret cutscene will play immediately after this, showing [[spoiler:Fiona laid out on a laboratory table [[UndressingTheUnconscious in a different outfit]] and Riccardo testing her fertility by inserting a rod into her. He apparently does not even need to sedate or restrain her at any point during this, as she remains utterly passed out from the shock from before]]. She wakes up much later, already having been moved back into her jail cell.
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* ImAHumanitarian: [[spoiler:It's implied that Daniella is cooking the remains of Fiona's mother in the first part of the game. The food is initially identified as looking similar to angel hair pasta, but a later inspection reveals that it is in fact human hair.]]

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* ImAHumanitarian: [[spoiler:It's implied that Daniella is cooking the remains of Fiona's mother in at the first part beginning of the game. The food is initially first identified as looking similar to angel hair pasta, but a later inspection reveals that it is in fact human hair.]]
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* ImAHumanitarian: [[spoiler:It is implied that Daniella is cooking the remains of Fiona's mother in the first part of the game. The food is initially identified as looking similar to angel hair pasta, but a later inspection reveals that it is in fact human hair.]]

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* ImAHumanitarian: [[spoiler:It is [[spoiler:It's implied that Daniella is cooking the remains of Fiona's mother in the first part of the game. The food is initially identified as looking similar to angel hair pasta, but a later inspection reveals that it is in fact human hair.]]
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* IdiotBall: While being chased by [[spoiler:flaming skeleton]] Lorenzo, a statue falls on Fiona. You would expect her to let it fall after steadying her balance, but no, she takes the time to thoughtfully push it back onto its ledge. Bear in mind your pursuer can OneHitKill you.

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* IdiotBall: While being chased by [[spoiler:flaming skeleton]] [[spoiler:flaming]] Lorenzo, a statue falls on Fiona. You would expect her to let it fall after steadying her balance, but no, she takes the time to thoughtfully push it back onto its ledge. Bear in mind your pursuer can OneHitKill you.
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** If Fiona fails to escape Daniela's grab, she'll jerk her forward onto the glass shard/poker, running her through.

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** If Fiona fails to escape Daniela's Daniella's grab, she'll jerk her forward onto the glass shard/poker, running her through.



* KillItWithFire: [[spoiler:Fiona, with Hewie's help, drops Lorenzo into a pit of lava. He emerges as a [[ManOnFire flaming skeleton]], but finally succumbs to the flames after Fiona escapes from him long enough.]]

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* KillItWithFire: [[spoiler:Fiona, with Hewie's help, drops Lorenzo into a pit of lava. He emerges as a [[ManOnFire flaming skeleton]], but finally succumbs to the flames after Fiona escapes from evades him long enough.]]
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* ImAHumanitarian: [[spoiler:It is vaguely implied that Daniella is cooking the remains of Fiona's mother in the first part of the game. The food is initially identified as looking similar to angel hair pasta, but a later inspection reveals that it is in fact human hair.]]

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* ImAHumanitarian: [[spoiler:It is vaguely implied that Daniella is cooking the remains of Fiona's mother in the first part of the game. The food is initially identified as looking similar to angel hair pasta, but a later inspection reveals that it is in fact human hair.]]
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* AxCrazy: [[spoiler:Daniella and Riccardo, the latter of whom carries a gun and is ''very'' trigger-happy. The former isn't much better; getting killed by her is followed by Daniella tearing out Fiona's uterus while she moans and laughs hysterically.]]

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* AxCrazy: [[spoiler:Daniella and Riccardo, the latter of whom carries a gun and is ''very'' trigger-happy. The former isn't much better; is prone to random bouts of screaming and maniacal giggling, and getting killed by her is followed by results in Daniella tearing out Fiona's uterus while she moans and laughs hysterically.uterus.]]

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