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** On the other hand, some controls are identical to their ''VideoGame/Halo4'' counterparts, save the new movement abilities. In the case of the Recon scheme, the only difference is that the Armor Ability button has been replaced with the Thruster Pack button, and the other movement abilities are combined with the rest of the controls.

to:

** On the other hand, some controls are identical to their ''VideoGame/Halo4'' ''{{VideoGame/Halo 4}}'' counterparts, save the new movement abilities. In the case of the Recon scheme, the only difference is that the Armor Ability button has been replaced with the Thruster Pack button, and the other movement abilities are combined with the rest of the controls.

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* FollowTheLeader: Played with, the short-use booster pack, scenery interaction and aim down sights feature makes the game seem like it is following the trend of ''VideoGame/{{Titanfall}}'' or ''VideoGame/CallOfDutyAdvancedWarfare''. The truth is that Halo games have a much longer development cycle and some of those features were likely in play before information on those other games were known. In the case of aiming down sights, it's more a cosmetic adjustment that maintains the Halo flavor (movement speed is not impaired and otherwise replicates the same advantage/disadvantage of the scope view in previous games).

to:

** On the other hand, some controls are identical to their ''VideoGame/Halo4'' counterparts, save the new movement abilities. In the case of the Recon scheme, the only difference is that the Armor Ability button has been replaced with the Thruster Pack button, and the other movement abilities are combined with the rest of the controls.
* FollowTheLeader: Played with, with. The Spartan Abilities like the short-use booster pack, scenery interaction and aim Thruster Pack, Ground Pound, Clamber, Slide, Charge, Smart-Link (aim down sights feature sight), and Stabilizer (hover) makes the game seem like it is following the trend of ''VideoGame/{{Titanfall}}'' or ''VideoGame/CallOfDutyAdvancedWarfare''. ''VideoGame/{{Titanfall}}'', ''VideoGame/CallOfDutyAdvancedWarfare'', and ''VideoGame/Destiny''. The truth is that Halo games have a much longer development cycle and some of those features were likely in play before information on those other games were known. known.
**
In the case of aiming down sights, it's the Thruster Pack, it is a mixture between the Thruster Pack Armor Ability from ''{{VideoGame/Halo 4}}'' and the Evade Armor Ability from ''VideoGame/HaloReach''. It provides a burst of velocity like the former, but is viewed in first-person and usable as a dodging tool like the latter.
** Charge is more or less a weakened Thruster Pack from ''{{VideoGame/Halo 4}}''. Although it deals damage, it can only provide forward momentum, greatly limiting its uses when evading.
** The Smart-Link is
more a cosmetic adjustment that maintains the Halo flavor (movement speed is not impaired impaired, bullet spread is decreased, taking damage immediately knocks you out of zooming).
** Like the Charge, the Stabilizer also behaves like a weakened Armor Ability, in this case being the Jetpack. It maintains the player's current height
and otherwise replicates the same advantage/disadvantage slows their descent, but it doesn't provide any sort of the scope view in previous games).lift.
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The game involved an open beta in Fall 2014 for 3 weeks, one of the longest and earliest beta's ever done before launch. In addition, ''Halo 5: Guardians'' will be released in conjunction with the Creator/StevenSpielberg ''Halo'' television series.

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The game involved an open beta in Fall 2014 December-January 2014/15 for 3 weeks, one of the longest and earliest beta's ever done before launch. In addition, ''Halo 5: Guardians'' will be released in conjunction with the Creator/StevenSpielberg ''Halo'' television series.
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* ArtEvolution: Mjolnir armor makes a new cosmetic adjustment, already after the changes made in ''Halo 4''. There is a higher color contrast to the undersuit and the hard-armor pieces, the advanced graphics gives the armor more of a metal sheen to it and the proportions are a little more stocky compared to the lanky Halo 4 character models.

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* ArtEvolution: Mjolnir armor makes a new cosmetic adjustment, already after the changes made in ''Halo 4''.''Videogame/{{Halo 4}}''. There is a higher color contrast to the undersuit and the hard-armor pieces, the advanced graphics gives the armor more of a metal sheen to it and the proportions are a little more stocky compared to the lanky Halo 4 character models.



* StoppedNumberingSequels: A big announcement video at E3 2013 featured Master Chief encountering a Forerunner construct and ended with simply "''Halo''," leaving a lot of people thinking they had utilized this trope. The video was actually not for one particular game but just announcing that there are more ''Halo'' games to debut on the XboxOne. A few months after, it was revealed to be ''Halo 5: Guardians''.

to:

* StoppedNumberingSequels: A big announcement video at E3 2013 featured Master Chief encountering a Forerunner construct and ended with simply "''Halo''," leaving a lot of people thinking they had utilized this trope. The video was actually not for one particular game but just announcing that there are more ''Halo'' games to debut on the XboxOne. A few months after, it was revealed to be ''Halo 5: Guardians''.Guardians'' was officially announced.
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** The Mjolnir Armor, canonically, has minor maneuvering jets to facilitate zero-g combat and potentially complicated moves while in gravity. Halo 4 explicitly shows Master Chief using his to manage a risky boarding of a Covenant Lich. Halo 5 manages to integrate them as part of the overall gameplay experience.

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** The Mjolnir Armor, canonically, has minor maneuvering jets to facilitate zero-g combat and potentially complicated moves while in gravity. Halo 4 ''Videogame/{{Halo 4}}'' explicitly shows Master Chief using his to manage a risky boarding of a Covenant Lich. Halo 5 ''Halo 5'' manages to integrate them as part of the overall gameplay experience.
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Added DiffLines:

** The Mjolnir Armor, canonically, has minor maneuvering jets to facilitate zero-g combat and potentially complicated moves while in gravity. Halo 4 explicitly shows Master Chief using his to manage a risky boarding of a Covenant Lich. Halo 5 manages to integrate them as part of the overall gameplay experience.

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What has been confirmed on the gameplay side is that Armor Abilities have been removed, being replaced by a uniform set of ''Spartan Abilities''. Instead of customizing your combat with one particular item like a JetPack, SprintShoes or [[DopplegangerSpin Hologram projector]], you have a small scale booster pack that gives a selection of new combat movements like vaulting over a wall, sliding into cover, stabilizing mid-air firing and slamming to the ground.

to:

What has been confirmed on the gameplay side is that Armor Abilities have been removed, being replaced by a uniform set of ''Spartan Abilities''. Instead of customizing your combat with one particular item like a JetPack, SprintShoes or [[DopplegangerSpin Hologram projector]], you have a small scale booster pack that gives a selection of new combat movements like vaulting over a wall, sliding into cover, stabilizing mid-air firing and slamming to the ground. \n You can also now use any weapon while scoped-in, which offers differing benefits depending on the weapon.


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* DamnYouMuscleMemory: For the first time ever, the default controls use left trigger as your scope and left bumper as your grenade. There is, in general, a higher learning curve to acclimate to the new movement controls.
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* RevisitingTheRoots: The removal of Armor Abilities brings the franchise back to a more skill-based gameplay system that made Halo 2 & 3 so competitive. The integration of Spartan Abilities still offers a new experience, but you no longer have to concern yourself with which class will help you win the current match.

to:

* RevisitingTheRoots: The removal of Armor Abilities brings the franchise back to a more skill-based gameplay system that made Halo 2 & 3 ''{{Halo 2}}'' and ''[[{{Halo 3}} 3]]'' so competitive. The integration of Spartan Abilities still offers a new experience, but you no longer have to concern yourself with which class will help you win the current match.
Is there an issue? Send a MessageReason:
None


* ArtEvolution: Mjolnir armor makes a new cosmetic adjustment, already after the changes made in ''Halo 4''. There is a higher color contrast to the undersuit and the hard-armor pieces, the advanced graphics also gives the armor more of a metal sheen to it.

to:

* ArtEvolution: Mjolnir armor makes a new cosmetic adjustment, already after the changes made in ''Halo 4''. There is a higher color contrast to the undersuit and the hard-armor pieces, the advanced graphics also gives the armor more of a metal sheen to it.it and the proportions are a little more stocky compared to the lanky Halo 4 character models.

Added: 627

Changed: 709

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* GameplayAndStoryIntegration: Like with ''VideoGame/{{Halo 4}}'', the multiplayer is justified as war games training scenario. One particular gametype and set of maps even try to create a realistic PaintballEpisode set-up, with one life each and the scenery has an artificial/digital construction look to it.

to:

* FollowTheLeader: Played with, the short-use booster pack, scenery interaction and aim down sights feature makes the game seem like it is following the trend of ''VideoGame/{{Titanfall}}'' or ''VideoGame/CallOfDutyAdvancedWarfare''. The truth is that Halo games have a much longer development cycle and some of those features were likely in play before information on those other games were known. In the case of aiming down sights, it's more a cosmetic adjustment that maintains the Halo flavor (movement speed is not impaired and otherwise replicates the same advantage/disadvantage of the scope view in previous games).
* GameplayAndStoryIntegration: Like with ''VideoGame/{{Halo 4}}'', the multiplayer is justified as war games training scenario. One particular gametype and set of maps even try to create a realistic PaintballEpisode set-up, with one life each and the scenery has an artificial/digital construction look to it. it.
* RevisitingTheRoots: The removal of Armor Abilities brings the franchise back to a more skill-based gameplay system that made Halo 2 & 3 so competitive. The integration of Spartan Abilities still offers a new experience, but you no longer have to concern yourself with which class will help you win the current match.
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Don\'t forget Halo: Reach and Halo 3: ODST.


* StoppedNumberingSequels: A big announcement video at E3 2013 featured Master Chief encountering a Forerunner construct and ended with simply "''Halo''," leaving a lot of people thinking they had utilized this trope. The video was actually not for one particular game but just announcing that there are more ''Halo'' games to debut on the XboxOne. A few months after, it was revealed to be ''Halo 5: Guardians'', instead making it the first main Halo game since the original to feature a subtitle.

to:

* StoppedNumberingSequels: A big announcement video at E3 2013 featured Master Chief encountering a Forerunner construct and ended with simply "''Halo''," leaving a lot of people thinking they had utilized this trope. The video was actually not for one particular game but just announcing that there are more ''Halo'' games to debut on the XboxOne. A few months after, it was revealed to be ''Halo 5: Guardians'', instead making it the first main Halo game since the original to feature a subtitle.Guardians''.
Is there an issue? Send a MessageReason:
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* GamplayAndStoryIntegration: Like with ''VideoGame/{{Halo 4}}'', the multiplayer is justified as war games training scenario. One particular gametype and set of maps even try to create a realistic PaintballEpisode set-up, with one life each and the scenery has an artificial/digital construction look to it.

to:

* GamplayAndStoryIntegration: GameplayAndStoryIntegration: Like with ''VideoGame/{{Halo 4}}'', the multiplayer is justified as war games training scenario. One particular gametype and set of maps even try to create a realistic PaintballEpisode set-up, with one life each and the scenery has an artificial/digital construction look to it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GamplayAndStoryIntegration: Like with ''VideoGame/{{Halo 4}}'', the multiplayer is justified as war games training scenario. One particular gametype and set of maps even try to create a realistic PaintballEpisode set-up, with one life each and the scenery has an artificial/digital construction look to it.
Is there an issue? Send a MessageReason:
None


In addition, ''Halo 5: Guardians'' will be released in conjunction with the Creator/StevenSpielberg ''Halo'' television series.

to:

The game involved an open beta in Fall 2014 for 3 weeks, one of the longest and earliest beta's ever done before launch. In addition, ''Halo 5: Guardians'' will be released in conjunction with the Creator/StevenSpielberg ''Halo'' television series.



* StoppedNumberingSequels: [[AvertedTrope Averted]] after being played straight. Since this was to be the first ''Halo'' on the XboxOne, it was introduced as simply "''Halo''" at E3 2013. A few months after, it was renamed ''Halo 5: Guardians'', which makes sense since ''Halo 3'' was still ''3'' despite the move from the {{Xbox}} to the {{Xbox 360}}.

to:

* StoppedNumberingSequels: [[AvertedTrope Averted]] after being played straight. Since A big announcement video at E3 2013 featured Master Chief encountering a Forerunner construct and ended with simply "''Halo''," leaving a lot of people thinking they had utilized this trope. The video was to be the first actually not for one particular game but just announcing that there are more ''Halo'' games to debut on the XboxOne, it was introduced as simply "''Halo''" at E3 2013. XboxOne. A few months after, it was renamed revealed to be ''Halo 5: Guardians'', which makes sense instead making it the first main Halo game since ''Halo 3'' was still ''3'' despite the move from the {{Xbox}} original to the {{Xbox 360}}.feature a subtitle.
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None


* ArtEvolution: Mjolnir armor makes a new cosmetic adjustment, already after the changes made in ''{{Halo 4}}''. There is a higher color contrast to the undersuit and the hard-armor pieces, the advanced graphics also gives the armor more of a metal sheen to it.

to:

* ArtEvolution: Mjolnir armor makes a new cosmetic adjustment, already after the changes made in ''{{Halo 4}}''.''Halo 4''. There is a higher color contrast to the undersuit and the hard-armor pieces, the advanced graphics also gives the armor more of a metal sheen to it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

What has been confirmed on the gameplay side is that Armor Abilities have been removed, being replaced by a uniform set of ''Spartan Abilities''. Instead of customizing your combat with one particular item like a JetPack, SprintShoes or [[DopplegangerSpin Hologram projector]], you have a small scale booster pack that gives a selection of new combat movements like vaulting over a wall, sliding into cover, stabilizing mid-air firing and slamming to the ground.
Is there an issue? Send a MessageReason:
None


'''''Halo 5: Guardians''''' is the first ''Franchise/{{Halo}}'' game to be announced for the XboxOne, and is due to be released in Fall 2015. According to 343 Industries, the game is a "bigger effort" than ''Videogame/{{Halo 4}}'', and will be taking advantage of the console's hardware. It also serves as a game introduction to a character introduced in ''Halo: Nightfall'': Spartan-IV ONI agent Jameson Locke.

to:

'''''Halo 5: Guardians''''' is the first ''Franchise/{{Halo}}'' game to be announced for the XboxOne, and is due to be released in Fall 2015. According to 343 Industries, the game is a "bigger effort" than ''Videogame/{{Halo 4}}'', and will be taking advantage of the console's hardware. It also serves as a game introduction to a character introduced in ''Halo: Nightfall'': ''Film/HaloNightfall'' introduces one of the main characters of the game, Spartan-IV ONI agent Jameson Locke.
Locke, who will be a co-protagonist with Master Chief.
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Added DiffLines:

* StoppedNumberingSequels: [[AvertedTrope Averted]] after being played straight. Since this was to be the first ''Halo'' on the XboxOne, it was introduced as simply "''Halo''" at E3 2013. A few months after, it was renamed ''Halo 5: Guardians'', which makes sense since ''Halo 3'' was still ''3'' despite the move from the {{Xbox}} to the {{Xbox 360}}.
Is there an issue? Send a MessageReason:
None


* ArtEvolution: Mjolnir armor makes a new cosmetic adjustment, already after the changes made in Halo 4. There is a higher color contrast to the undersuit and the hard-armor pieces, the advanced graphics also gives the armor more of a metal sheen to it.

to:

* ArtEvolution: Mjolnir armor makes a new cosmetic adjustment, already after the changes made in Halo 4.''{{Halo 4}}''. There is a higher color contrast to the undersuit and the hard-armor pieces, the advanced graphics also gives the armor more of a metal sheen to it.
Is there an issue? Send a MessageReason:
None


In addition, ''Halo 5: Guardians'' will be released in conjunction with the Creator/StevenSpielberg ''Halo'' television series.

to:

In addition, ''Halo 5: Guardians'' will be released in conjunction with the Creator/StevenSpielberg ''Halo'' television series.series.

!!Halo 5: Guardians provides examples of:
* ArtEvolution: Mjolnir armor makes a new cosmetic adjustment, already after the changes made in Halo 4. There is a higher color contrast to the undersuit and the hard-armor pieces, the advanced graphics also gives the armor more of a metal sheen to it.
* TronLines: Agent Locke's armor sports them, in fact the first Mjolnir armor to have them. Probably to show how he has the most cutting edge stuff.
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In addition, ''Halo 5: Guardians'' will be released in conjunction with the StevenSpielberg ''Halo'' television series.

to:

In addition, ''Halo 5: Guardians'' will be released in conjunction with the StevenSpielberg Creator/StevenSpielberg ''Halo'' television series.
Is there an issue? Send a MessageReason:
None


'''''Halo 5: Guardians''''' is the first ''Franchise/{{Halo}}'' game to be announced for the XboxOne, and is due to be released in Fall 2015. According to 343 Industries, the game is a "bigger effort" than ''Videogame/{{Halo 4}}'', and will be taking advantage of the console's hardware. It also serves as a game introduction to a character introduced in ''Halo: Nightfall'': Spartan-IV ONI agent Locke.

to:

'''''Halo 5: Guardians''''' is the first ''Franchise/{{Halo}}'' game to be announced for the XboxOne, and is due to be released in Fall 2015. According to 343 Industries, the game is a "bigger effort" than ''Videogame/{{Halo 4}}'', and will be taking advantage of the console's hardware. It also serves as a game introduction to a character introduced in ''Halo: Nightfall'': Spartan-IV ONI agent Jameson Locke.
Is there an issue? Send a MessageReason:
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'''''Halo 5: Guardians''''' is the first ''Franchise/{{Halo}}'' game to be released for the XboxOne, and is due to be released in Fall 2015. According to 343 Industries, the game is a "bigger effort" than ''Videogame/{{Halo 4}}'', and will be taking advantage of the console's hardware. It also serves as a game introduction to a character introduced in ''Halo: Nightfall'': Spartan-IV ONI agent Locke.

to:

'''''Halo 5: Guardians''''' is the first ''Franchise/{{Halo}}'' game to be released announced for the XboxOne, and is due to be released in Fall 2015. According to 343 Industries, the game is a "bigger effort" than ''Videogame/{{Halo 4}}'', and will be taking advantage of the console's hardware. It also serves as a game introduction to a character introduced in ''Halo: Nightfall'': Spartan-IV ONI agent Locke.
Is there an issue? Send a MessageReason:
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[[caption-width-right:350:Master Chief returns.]]

'''''Halo 5: Guardians''''' is the first ''Franchise/{{Halo}}'' game to be released for the XboxOne, and is due to be released in Fall 2015. According to 343 Industries, the game is a "bigger effort" than ''Videogame/{{Halo 4}}'', and will be taking advantage of the console's hardware.

to:

[[caption-width-right:350:Master Chief returns.]]


'''''Halo 5: Guardians''''' is the first ''Franchise/{{Halo}}'' game to be released for the XboxOne, and is due to be released in Fall 2015. According to 343 Industries, the game is a "bigger effort" than ''Videogame/{{Halo 4}}'', and will be taking advantage of the console's hardware.
hardware. It also serves as a game introduction to a character introduced in ''Halo: Nightfall'': Spartan-IV ONI agent Locke.
Is there an issue? Send a MessageReason:
None


'''''Halo 5: Guardians''''' is the first ''Franchise/{{Halo}}'' game to be released for the XboxOne, and is due to be released in Fall 2015. According to 343 Industries, the game is a "bigger effort" than ''{{Halo 4}}'', and will be taking advantage of the console's hardware.

to:

'''''Halo 5: Guardians''''' is the first ''Franchise/{{Halo}}'' game to be released for the XboxOne, and is due to be released in Fall 2015. According to 343 Industries, the game is a "bigger effort" than ''{{Halo ''Videogame/{{Halo 4}}'', and will be taking advantage of the console's hardware.
Is there an issue? Send a MessageReason:
None


'''''Halo 5: Guardians''''' is the first ''Franchise/{{Halo}}'' game to be released for the XboxOne, and is due to be released in Fall 2015. According to 343 Industries, the game is a "bigger effort" than ''Halo4'', and will be taking advantage of the console's hardware.

to:

'''''Halo 5: Guardians''''' is the first ''Franchise/{{Halo}}'' game to be released for the XboxOne, and is due to be released in Fall 2015. According to 343 Industries, the game is a "bigger effort" than ''Halo4'', ''{{Halo 4}}'', and will be taking advantage of the console's hardware.
Is there an issue? Send a MessageReason:
None


'''''Halo 5: Guardians''''' is the first ''{{Halo}}'' game to be released for the XboxOne, and is due to be released in Fall 2015. According to 343 Industries, the game is a "bigger effort" than ''Halo4'', and will be taking advantage of the console's hardware.

to:

'''''Halo 5: Guardians''''' is the first ''{{Halo}}'' ''Franchise/{{Halo}}'' game to be released for the XboxOne, and is due to be released in Fall 2015. According to 343 Industries, the game is a "bigger effort" than ''Halo4'', and will be taking advantage of the console's hardware.
Is there an issue? Send a MessageReason:
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In addition, ''Halo 5: Guardians'' will be released in conjunction with the StephenSpielberg ''Halo'' television series.

to:

In addition, ''Halo 5: Guardians'' will be released in conjunction with the StephenSpielberg StevenSpielberg ''Halo'' television series.
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[[caption-width-right:350:some caption text]]

to:

[[caption-width-right:350:some caption text]]
[[caption-width-right:350:Master Chief returns.]]
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/halo5_1392.jpg]]
[[caption-width-right:350:some caption text]]

'''''Halo 5: Guardians''''' is the first ''{{Halo}}'' game to be released for the XboxOne, and is due to be released in Fall 2015. According to 343 Industries, the game is a "bigger effort" than ''Halo4'', and will be taking advantage of the console's hardware.

In addition, ''Halo 5: Guardians'' will be released in conjunction with the StephenSpielberg ''Halo'' television series.

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