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''Guilty Gear -STRIVE-'' is the eighth main installment in the ''VideoGame/GuiltyGear'' series. It was released for the UsefulNotes/Playstation4 and UsefulNotes/Playstation5 on June 8, 2021, Platform/{{Steam}} on June 11, 2021, and Sega's ALL.Net service on July 29, 2021. A version for the UsefulNotes/XboxOne, UsefulNotes/XboxSeriesX and for Windows 10 and 11 PC's was released on March 6, 2023.

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''Guilty Gear -STRIVE-'' is the eighth main installment in the ''VideoGame/GuiltyGear'' series. It was released for the UsefulNotes/Playstation4 Platform/Playstation4 and UsefulNotes/Playstation5 Platform/Playstation5 on June 8, 2021, Platform/{{Steam}} on June 11, 2021, and Sega's ALL.Net service on July 29, 2021. A version for the UsefulNotes/XboxOne, UsefulNotes/XboxSeriesX Platform/XboxOne, Platform/XboxSeriesX and for Windows 10 and 11 PC's was released on March 6, 2023.
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''Guilty Gear -STRIVE-'' is the eighth main installment in the ''VideoGame/GuiltyGear'' series. It was released for the UsefulNotes/Playstation4 and UsefulNotes/Playstation5 on June 8, 2021, UsefulNotes/{{Steam}} on June 11, 2021, and Sega's ALL.Net service on July 29, 2021. A version for the UsefulNotes/XboxOne, UsefulNotes/XboxSeriesX and for Windows 10 and 11 PC's was released on March 6, 2023.

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''Guilty Gear -STRIVE-'' is the eighth main installment in the ''VideoGame/GuiltyGear'' series. It was released for the UsefulNotes/Playstation4 and UsefulNotes/Playstation5 on June 8, 2021, UsefulNotes/{{Steam}} Platform/{{Steam}} on June 11, 2021, and Sega's ALL.Net service on July 29, 2021. A version for the UsefulNotes/XboxOne, UsefulNotes/XboxSeriesX and for Windows 10 and 11 PC's was released on March 6, 2023.
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* InterfaceSpoiler: When addressing Bridget, the in-game encyclopedia uses "she/her" pronouns. As she was previously introduced as a boy in ''XX'', and the ''Xrd -SIGN-'' encyclopedia used "he/him" pronouns, this spoils her Arcade Mode, which is dedicated to her ComingOutStory as a transgender woman.

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* InterfaceSpoiler: When addressing Bridget, the in-game encyclopedia uses "she/her" pronouns. As she was previously introduced as a boy in ''XX'', and the ''Xrd -SIGN-'' encyclopedia used "he/him" pronouns, this spoils her Arcade Mode, which is dedicated to her ComingOutStory as a transgender UsefulNotes/{{transgender}} woman.
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!!This work shows examples of:

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!!This work shows examples of:!!Duel One.... LET'S ROCK!
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-->Match Intro Narration

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-->Match -->'''-Match Intro Narration
Narration'''
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->''Mankind knew that they couldn't change society\\
So instead of reflecting on themselves\\
They blamed the beasts''\\\
'''''[[{{Tagline}} Heaven or Hell]]'''''
-->Match Intro Narration
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Was just officially revealed today


* From '''''VideoGame/GuiltyGearXrd''''': Ramlethal Valentine, Leo Whitefang, ''Jack-O'''

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* From '''''VideoGame/GuiltyGearXrd''''': Ramlethal Valentine, Leo Whitefang, ''Jack-O'''''Jack-O''', ''Elphelt Valentine''



** Character #26: 2023

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** Character #26: Elphelt: December 7th, 2023

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* From '''''VideoGame/GuiltyGearXrd''''': Ramlethal Valentine, Leo Whitefang, ''Jack-O'''%%, ''Elphelt Valentine''

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* From '''''VideoGame/GuiltyGearXrd''''': Ramlethal Valentine, Leo Whitefang, ''Jack-O'''%%, ''Elphelt Valentine''''Jack-O'''

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* From '''''VideoGame/GuiltyGearXrd''''': Ramlethal Valentine, Leo Whitefang, ''Jack-O'''

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* From '''''VideoGame/GuiltyGearXrd''''': Ramlethal Valentine, Leo Whitefang, ''Jack-O'''''Jack-O'''%%, ''Elphelt Valentine''

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Updated the SNK Boss section with Season 2 and Season 3 info.


** In the Season 2 DLC characters' Arcade modes, Ky is the final boss instead, having, among other things, permanent Dragon Install and [[SecretAIMoves an exclusive Overdrive]].

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** In For the Season 2 DLC characters' Arcade modes, Ky is the final boss instead, for both Bridget and Sin, having, among other things, permanent Dragon Install and [[SecretAIMoves an exclusive Overdrive]].Overdrive]]. Ramlethal for Bedman?, where her swords can track the player. And Asuka himself in a mirror match where the CPU has many buffs that the player doesn't.
** For Season 3, May is the final boss for Johnny, where she can tank hits with armor on startup during her Mr. Dolphin special move, goes fast, and among other things, summon her aquatic pets on command multiple times, and even in and out of nowhere.
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!!DLC release timeline
* Season 1:
** Goldlewis: July 27th, 2021
** Jack-O': August 27th, 2021
** Chaos: November 30th, 2021
** Baiken: January 28th, 2022
** Testament: March 28th, 2022

* Season 2:
** Bridget: August 8th, 2022
** Sin: November 24th, 2022
** Bedman?: April 6th, 2023
** Asuka: May 25th, 2023

* Season 3:
** Johnny: August 24th, 2023
** Character #26: 2023
** Character #27: 2024
** Character #28: 2024

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bad indentation


* TwoAndAHalfD: Much like ''Xrd'', the game uses [[CelShading cel-shaded]] 3D models as opposed to traditional 2D sprites, allowing for less restrictive (and more spectacular) camera angles. Similar to to the Ultra Combos in ''VideoGame/StreetFighterIV'', [[LauncherMove Dust attacks]], [[SuperMovePortraitAttack certain Overdrives]], and [[OneHitKill Instant Kills]] put this feature to good use.
** A particular thing to note is just how ''much'' the models have been made to look like sprites - perhaps the cleverest example is that, unlike most 3D model animation, the ''[=Xrd=]'' models lack animation interpolation or in-between frames - in short, they animate or move just like a sprite would. Not only does it make the gameplay feel a lot like a sprite-based fighting game of the future, but it's even strikingly used in the story mode, resulting in the cutscenes looking like what people ''thought'' "anime games" would look like in the 2000s, back in the 20th century.

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* TwoAndAHalfD: Much like ''Xrd'', the game uses [[CelShading cel-shaded]] 3D models as opposed to traditional 2D sprites, allowing for less restrictive (and more spectacular) camera angles. Similar to to the Ultra Combos in ''VideoGame/StreetFighterIV'', [[LauncherMove Dust attacks]], [[SuperMovePortraitAttack certain Overdrives]], and [[OneHitKill Instant Kills]] put this feature to good use.
**
use. A particular thing to note is just how ''much'' the models have been made to look like sprites - perhaps the cleverest example is that, unlike most 3D model animation, the ''[=Xrd=]'' models lack animation interpolation or in-between frames - in short, they animate or move just like a sprite would. Not only does it make the gameplay feel a lot like a sprite-based fighting game of the future, but it's even strikingly used in the story mode, resulting in the cutscenes looking like what people ''thought'' "anime games" would look like in the 2000s, back in the 20th century.

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* From '''''VideoGame/GuiltyGearX''''': Anji Mito

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* From '''''VideoGame/GuiltyGearX''''': Anji MitoMito, ''Johnny''

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* '''The Missing Link''': Sol Badguy, Ky Kiske, May, Axl Low, Chipp Zanuff, Potemkin, Faust, Millia Rage, Zato-1, ''Baiken'', ''Testament''
* '''X''': Anji Mito
* '''XX''': I-No, ''Bridget''
* '''Overture''': ''Sin Kiske''
* '''Xrd''': Ramlethal Valentine, Leo Whitefang, ''Jack-O'''
* '''Newcomers''': Nagoriyuki, Giovanna, ''Goldlewis Dickinson'', ''Happy Chaos'', ''Bedman?'', ''Asuka R#''

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* '''The Missing Link''': From '''''VideoGame/GuiltyGearTheMissingLink''''': Sol Badguy, Ky Kiske, May, Axl Low, Chipp Zanuff, Potemkin, Faust, Millia Rage, Zato-1, ''Baiken'', ''Testament''
* '''X''': From '''''VideoGame/GuiltyGearX''''': Anji Mito
* '''XX''': From '''''VideoGame/GuiltyGearXX''''': I-No, ''Bridget''
* '''Overture''': From '''''VideoGame/GuiltyGear2Overture''''': ''Sin Kiske''
* '''Xrd''': From '''''VideoGame/GuiltyGearXrd''''': Ramlethal Valentine, Leo Whitefang, ''Jack-O'''
* '''Newcomers''': New to '''''Guilty Gear -STRIVE-''''': Nagoriyuki, Giovanna, ''Goldlewis Dickinson'', ''Happy Chaos'', ''Bedman?'', ''Asuka R#''R. Kreutz''
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* ModelMuseum: The Digital Figure mode lets you place any characters you like in a scene and freely examine their models. You can even pose them and set up scenarios, as the mode doubles as an extensive PhotoMode!

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* ModelMuseum: The Returning from ''Xrd [=Rev2=]'', the Digital Figure mode lets you place any characters you like in a scene and freely examine their models. You can even pose them and set up scenarios, as the mode doubles as an extensive PhotoMode!
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[[caption-width-right:350:''[[ThemeSong That is bullshit blazing! Still my heart is blazing!]]'']]
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* '''Newcomers''': Nagoriyuki, Giovanna, ''Goldlewis Dickinson'', ''Happy Chaos'', ''Bedman?'', ''Asuka R. Kreutz''

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* '''Newcomers''': Nagoriyuki, Giovanna, ''Goldlewis Dickinson'', ''Happy Chaos'', ''Bedman?'', ''Asuka R. Kreutz''R#''
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* TwoAndAHalfD: Much like ''Xrd'', the game uses [[CelShading cel-shaded]] 3D models as opposed to traditional 2D sprites, allowing for less restrictive (and more spectacular) camera angles. Similar to to the Ultra Combos in ''VideoGame/StreetFighterIV'', [[LauncherMove Dust attacks]], [[SuperMovePortraitAttack certain Overdrives]], and [[OneHitKill Instant Kills]] put this feature to good use.
** A particular thing to note is just how ''much'' the models have been made to look like sprites - perhaps the cleverest example is that, unlike most 3D model animation, the ''[=Xrd=]'' models lack animation interpolation or in-between frames - in short, they animate or move just like a sprite would. Not only does it make the gameplay feel a lot like a sprite-based fighting game of the future, but it's even strikingly used in the story mode, resulting in the cutscenes looking like what people ''thought'' "anime games" would look like in the 2000s, back in the 20th century.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/20210730011836ggst_logo.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/20210730011836ggst_logo.png]] org/pmwiki/pub/images/guilty_gear_strive_1617935028610.jpg]]
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* DevelopersForesight: Winning a fight as Goldlewis Dickenson will have him pull out his stopwatch and remark on how long it took to beat his opponent, with his lines corresponding to how much time has actually run down on the fight timer. However, setting the time limit to endless will instead amusingly have him say "Zero seconds! Wait, that's not right. Is my watch broken?"

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* DevelopersForesight: Winning a fight as Goldlewis Dickenson Dickinson will have him pull out his stopwatch and remark on how long it took to beat his opponent, with his lines corresponding to how much time has actually run down on the fight timer. However, setting the time limit to endless will instead amusingly have him say "Zero seconds! Wait, that's not right. Is my watch broken?"
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* '''Newcomers''': Nagoriyuki, Giovanna, ''Goldlewis Dickinson'', ''Happy Chaos'', ''Bedman II'', ''Asuka R. Kreutz''

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* '''Newcomers''': Nagoriyuki, Giovanna, ''Goldlewis Dickinson'', ''Happy Chaos'', ''Bedman II'', ''Bedman?'', ''Asuka R. Kreutz''
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* '''Newcomers''': Nagoriyuki, Giovanna, ''Goldlewis Dickinson'', ''Happy Chaos''

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* '''Newcomers''': Nagoriyuki, Giovanna, ''Goldlewis Dickinson'', ''Happy Chaos''Chaos'', ''Bedman II'', ''Asuka R. Kreutz''
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Updated info on the Xbox/Windows version of Strive, including release date.


''Guilty Gear -STRIVE-'' is the eighth main installment in the ''VideoGame/GuiltyGear'' series. It was released for the UsefulNotes/Playstation4 and UsefulNotes/Playstation5 on June 8, 2021, UsefulNotes/{{Steam}} on June 11, 2021, and Sega's ALL.Net service on July 29, 2021. A version for the UsefulNotes/XboxOne and UsefulNotes/XboxSeriesX is planned for release in Spring of 2023.

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''Guilty Gear -STRIVE-'' is the eighth main installment in the ''VideoGame/GuiltyGear'' series. It was released for the UsefulNotes/Playstation4 and UsefulNotes/Playstation5 on June 8, 2021, UsefulNotes/{{Steam}} on June 11, 2021, and Sega's ALL.Net service on July 29, 2021. A version for the UsefulNotes/XboxOne and UsefulNotes/XboxOne, UsefulNotes/XboxSeriesX is planned and for release in Spring of Windows 10 and 11 PC's was released on March 6, 2023.
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* SpoilerOpening: Almost the '''''entirety''''' of ''STRIVE''[='=]s opening animation is a spoiler for important key elements of Story Mode. In order of occurrence: [[spoiler:Nagoriyuki fighting Happy Chaos' mind control, Sol battling Nagoriyuki before Giovanna joins in, Happy Chaos with his glass of separating Milpico, the hijacked nukes during the G4 summit, Goldlewis fighting in front of the White House, Gabriel and Potemkin's involvement, the brainwashed US Secret Service agents, the Spiritas changing from its amber color to its unreleased green, Asuka NeckLifting Sol, the computer code Sol as Frederick once worked on years ago, Jack-O's own self-doubts as Aria, the brief interaction between I-No and Axl, Ky (activating his own Dragon Install) and Nagoriyuki ready to fight I-No, a BroughtDowntoBadass Sol lacking his headband limiter, and Asuka fighting the White House's security system.]]

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* SpoilerOpening: Almost the '''''entirety''''' of ''STRIVE''[='=]s opening animation is a spoiler for important key elements of Story Mode. In order of occurrence: [[spoiler:Nagoriyuki fighting Happy Chaos' mind control, Sol battling Nagoriyuki before Giovanna joins in, Happy Chaos with his glass of separating Milpico, the hijacked nukes during the G4 summit, Goldlewis fighting in front of the White House, Gabriel and Potemkin's involvement, the brainwashed US Secret Service agents, the Spiritas changing from its amber color to its unreleased green, Asuka NeckLifting Sol, the computer code Sol as Frederick once worked on years ago, Jack-O's own self-doubts as Aria, the brief interaction between I-No and Axl, Ky (activating his own Dragon Install) and Nagoriyuki ready to fight I-No, a BroughtDowntoBadass Sol lacking his headband limiter, and Asuka fighting the White House's security system.system and Happy Chaos' hacking.]]
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* NoEnding: If you want to get your character's full Arcade Mode story scenes, you have to clear some pretty tough conditions as is, but failure to achieve consistent victories even in the Normal Route and even so much as needing a single Rematch completely locks you out of any ending; Nagoriyuki just proclaims you're clearly not at your best, jumps away, SmashCut to the credits.
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* ArtisticLicensePolitics: It's highly unlikely for news helicopters to be able to follow Vernon's presidential vehicle that closely due to security reasons if certain restrictions are still in place, much less be able to follow 'at all' - the Federal Aviation Administration have [[https://www.faa.gov/newsroom/restricted-airspace-0 strict fly-restriction rules]] in and around Washington, DC.
%%* BigBadDuumvirate: Happy Chaos and I-No

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* ArtisticLicensePolitics: It's highly unlikely for news helicopters to be able to follow Vernon's presidential vehicle that closely due to security reasons if certain restrictions are still in place, much less be able to follow 'at all' ''at all'' - the Federal Aviation Administration have [[https://www.faa.gov/newsroom/restricted-airspace-0 strict fly-restriction rules]] in and around Washington, DC.
%%* * BigBadDuumvirate: Happy Chaos and I-NoI-No throughout Story Mode, from [[spoiler:nearly causing a nuclear winter, almost causing the death of several world leaders, hijacking the US White House by turning it into an airship, just to name a few.]]
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* ArtisticLicensePolitics: It's highly unlikely for news helicopters to be able to follow Vernon's presidential vehicle that closely due to security reasons if certain restrictions are still in place, much less be able to follow 'at all' - the Federal Aviation Administration have [[https://www.faa.gov/newsroom/restricted-airspace-0 strict fly-restriction rules]] in and around Washington, DC.

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Moved over some of the STRIVE specific tropes.


* ArtEvolution: ''Strive'' expands the TwoPointFiveD style established by ''VideoGame/GuiltyGearXrd'', creating a style that more seamlessly merges [=2D=] and [=3D=] elements to create much more lively and dynamic characters. Characters generally move more frame by frame, and there's a bigger number of rigged objects on every model than before. The creators have described this difference as trying to animate at a quality equivalent to an anime film, especially for the Overdrive animations.

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* ArtEvolution: ''Strive'' ''STRIVE'' expands the TwoPointFiveD style established by ''VideoGame/GuiltyGearXrd'', creating a style that more seamlessly merges [=2D=] and [=3D=] elements to create much more lively and dynamic characters. Characters generally move more frame by frame, and there's a bigger number of rigged objects on every model than before. The creators have described this difference as trying to animate at a quality equivalent to an anime film, especially for the Overdrive animations.


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* BreakOutTheMuseumPiece: Something that's brought up in Story Mode of ''STRIVE'', combined with MagicAIsMagicA, RockBeatsLaser, and YourMagicsNoGoodHere to varying degrees. Magic runs most of the world's technology in the aftermath of the Crusades, yet there are some places where old-school machinery is still the dominant tech, like the country Zepp. [[spoiler:Sol realizes that the tech that's tied to the US Presidential Emergency Operations Center where Asuka's hiding in with the Tome of Origin is based off of much older technology that ''doesn't'' run on magic - it's the reason why Asuka had requested to be confined there in the first place, knowing that Happy Chaos wouldn't be able to hack it or open the door without Vernon's biometric authentication (compare how easily Happy took control of the magical nukes launch systems of four different countries simultaneously and then the White House's flight controls earlier). It's only when Sol advises Gabriel to convert the "matryoshka codes" back to numbers and letters that they realize it's old era machine code, namely [[https://en.wikipedia.org/wiki/ROSE_(compiler_framework) ROSE]], and that the [=PEOC=] was an escape pod.]]
* CliffHanger: [[spoiler:Happy Chaos is still at large after being separated from I-No]], showing up in the stinger.


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* DemotedToExtra: Despite May, Ramlethal and Faust being part of the base roster, they have no participation whatsoever in the original Story Mode while everyone else in the initial roster had some degree of screen time. Instead they and alongside other characters outside the base roster - Baiken, Anji, and Sin - are only present in the DLC ''Another Story''.


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* {{Foreshadowing}}: Several times.
** Asuka, after turning himself over and requesting imprisonment within the White House, makes a relieved note of the biometric reader that's still in use. [[spoiler:The Presidential Emergency Operations Center he hides in uses older technology that ''doesn't'' run on magic, pre-dating the discovery of magic from the Backyard, and thus Happy Chaos can't hack its systems.]]
** Sol pegs Axl as the potentially most powerful being out there. Appropriately, [[spoiler:the one living person with powers similar to his, I-No, ends up attaining godhood, and becomes the ultimate BigBad, with Axl playing a big part in helping the heroes]].
* GameMod: ''STRIVE'' has [[https://www.youtube.com/watch?v=kaBrGETVAu0 a surprisingly robust modding scene]] for a fighting game, and one at the beginning of its days. Mods range from alternate color palettes, intros, new particle effects, and even one that turns May's Totsugeki in to PokemonSpeak.
* GrandFinale: ''STRIVE'' is this for several prominent characters, particularly Sol, Jack-O', I-No, Axl and That Man. [[spoiler:Sol fakes his death after being freed from his out-of-control gear powers by Asuka to live a peaceful life with Jack-O', who has embraced her feelings and identity as Aria rather than trying to become a SacrificialLamb for some idealized perfect version of herself. I-No is erased from existence after her HeelFaceTurn, and in a final moment of DeathEqualsRedemption gives Axl's lover and as it turns out her earlier AlternateSelf Megumi her current powers, allowing the two to finally be reunited in the current version of history. And Asuka, finally having cleaned up most of the threats to the world caused by the Universal Will, goes into retirement, starting a radio program to pass his time.]]


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* PlotDeviceAllAlong: In Story Mode, Giovanna makes fun of the cartoony star design on the badge her US Secret Service superior wears, despite him pointing out that it was designed by 76th POTUS Vernon. Later on, [[spoiler:her commenting about the service jackets and the difference of [[SpotTheThread badges]] - her boss was wearing the badge with the cartoon star, while her fellow agent Udo wore the normal version - is what tips off Leo that the "Happy Chaos" who was being arrested wasn't the real one.]]
* POVSequel: ''-STRIVE-'''s DLC scenario "Another Story" takes place during the main game's Story Mode, focusing on May, Ramlethal, Faust, Sin (all who only cameo'd in the Story Mode), and Baiken as they deal with [[spoiler:Delilah, Bedman's sister, as she hunts down Happy Chaos to avenge her brother.]]
* RhymingWithItself: Present in the opening song, "Smell of the Game". The word "Blazing" is used to end several sentences.
-->That is bullshit! Blazing! Still my heart is blazing!\\
[...]\\
Remember you are blazing! Still your heart is blazing!


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* SpiritualAntithesis: ''STRIVE'' is this to fellow GrandFinale, ''VideoGame/BlazBlueCentralFiction''. Both are fighting games that act as the GrandFinale to the story of each series' protagonist, but whereas ''Centralfiction'' is 2D & sprite based, has a much bigger roster, adds onto gameplay complexity from previous games, is much more Japanese in nature, has no dub, has a VisualNovel story mode with gameplay interspersed in, and [[spoiler:has a BittersweetEnding that involves the protagonist sacrificing himself for the greater good]], ''STRIVE'' is 2.5D with 3D models, has a smaller roster that involves veterans, fan favorites, and a pair of newcomers, streamlines the gameplay to bring in new fans, has more Western influence (to the point where the United States is the main setting of ''STRIVE''), has an English Dub, has a story mode that's basically a five hour anime with no gameplay, and [[spoiler:has a happier ending, with the protagonist faking his death to live the rest of his days with the woman he loves]].
* SpoilerOpening: Almost the '''''entirety''''' of ''STRIVE''[='=]s opening animation is a spoiler for important key elements of Story Mode. In order of occurrence: [[spoiler:Nagoriyuki fighting Happy Chaos' mind control, Sol battling Nagoriyuki before Giovanna joins in, Happy Chaos with his glass of separating Milpico, the hijacked nukes during the G4 summit, Goldlewis fighting in front of the White House, Gabriel and Potemkin's involvement, the brainwashed US Secret Service agents, the Spiritas changing from its amber color to its unreleased green, Asuka NeckLifting Sol, the computer code Sol as Frederick once worked on years ago, Jack-O's own self-doubts as Aria, the brief interaction between I-No and Axl, Ky (activating his own Dragon Install) and Nagoriyuki ready to fight I-No, a BroughtDowntoBadass Sol lacking his headband limiter, and Asuka fighting the White House's security system.]]


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* WhereItAllBegan: The main setting of ''STRIVE'' is the United States of America, the homeland of Sol, That Man, and Aria, back when they were University colleagues.
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If this is based on leaks or speculation, please remember that's not allowed


* '''Newcomers''': Nagoriyuki, Giovanna, ''Goldlewis Dickinson'', ''Happy Chaos'', ''Delilah''

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* '''Newcomers''': Nagoriyuki, Giovanna, ''Goldlewis Dickinson'', ''Happy Chaos'', ''Delilah''Chaos''

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* '''Newcomers''': Nagoriyuki, Giovanna, ''Goldlewis Dickinson'', ''Happy Chaos''

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* '''Newcomers''': Nagoriyuki, Giovanna, ''Goldlewis Dickinson'', ''Happy Chaos''Chaos'', ''Delilah''

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