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** No longer applies in the remake where the level requirements for Time Gate have been corrected.
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Replaced the pic of the first game's USA cover with the logo of the series.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/grandia_1_cover.jpg]]
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Following on from the ''Franchise/{{Lunar}}'' series, Creator/GameArts made this {{spiritual successor}}. It keeps the familiar elements: the distance-based battle mechanics, boy heroes, ancient civilizations, dark gods.
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Following on from the ''Franchise/{{Lunar}}'' ''VideoGame/{{Lunar}}'' series, Creator/GameArts made this {{spiritual successor}}. It keeps the familiar elements: the distance-based battle mechanics, boy heroes, ancient civilizations, dark gods.
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Following on the ''Franchise/{{Lunar}}'' series, Creator/GameArts made this {{spiritual successor}}. It keeps the familiar elements: the distance-based battle mechanics, boy heroes, ancient civilizations, dark gods.
to:
Following on from the ''Franchise/{{Lunar}}'' series, Creator/GameArts made this {{spiritual successor}}. It keeps the familiar elements: the distance-based battle mechanics, boy heroes, ancient civilizations, dark gods.
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Following on the ''Franchise/{{Lunar}}'' series, Creator/GameArts made this spiritual successor. It keeps the familiar elements: the distance-based battle mechanics, boy heroes, ancient evils, evil empires.
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Following on the ''Franchise/{{Lunar}}'' series, Creator/GameArts made this spiritual successor. {{spiritual successor}}. It keeps the familiar elements: the distance-based battle mechanics, boy heroes, ancient evils, evil empires.
civilizations, dark gods.
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* CerebusSyndrome: ''Grandia'' and ''Grandia II'' both start out as light-hearted romps before taking a darker turn at the mid-way point.
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* CerebusSyndrome: ''Grandia'' and ''Grandia II'' both start out as light-hearted romps before taking a darker more serious turn at the mid-way point.