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* BrokenPedestal: The corrupt actions of her bloodline and the people's fear of her family ruling the kingdom unchecked is implied to play a factor in the princess rejecting her heritage and was most certainly unhappy to hear about it when the demon god reveals it to her.


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* VillainHasAPoint: The demon god, despite being an enemy to Misa, makes no bones on revealing how corrupt her family was to her.
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''Götzendiener'',[[note]]German for "idolater", more literally "false god's servant"[[/note]] also rendered as ゲッツェンディーナー, is a DungeonCrawling ActionAdventure comparable to ''VideoGame/MysticTowers'' and ''VideoGame/{{ICO}}''. It saw release on the [[UsefulNotes/TurboGrafx16 PC Engine]] in november of 1994 and like many late titles [[NoExportForYou remained exclusive to Japan]]. The decision to keep the game on home soil may have also been influenced by the fact that the video game is based on a novel, which was also not translated. The novel was written by Hiroe Suga and published in ''Dengeki PC Engine'' from February to July of 1994. A handful of studios worked on the video game, but the main developer is Creator/StudioGainax while NEC Home Electronics served as the publisher.

to:

''Götzendiener'',[[note]]German for "idolater", more literally "false god's servant"[[/note]] also rendered as ゲッツェンディーナー, is a DungeonCrawling ActionAdventure comparable to ''VideoGame/MysticTowers'' and ''VideoGame/{{ICO}}''. It saw release on the [[UsefulNotes/TurboGrafx16 PC Engine]] in november of 1994 and like many late titles [[NoExportForYou remained exclusive to Japan]]. The decision to keep the game on home soil may have also been influenced by the fact that the video game is based on a novel, which was also not translated.translated either. The novel was written by Hiroe Suga and published in ''Dengeki PC Engine'' from February to July of 1994. A handful of studios worked on the video game, but the main developer is Creator/StudioGainax while NEC Home Electronics served as the publisher.
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* DungeonBypass: The starter puzzle to get the princess across a narrow gap in the floor has a hard and an easy solution. Either you climb down a few ladders until one breaks and you bring back the broken piece to use it as a bridge... or you straightaway jump over the *narrow* gap.

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* DungeonBypass: The starter puzzle to get the princess across a narrow gap in the floor has a hard and an easy and an easier solution. Either you climb down a few ladders until one breaks and you bring back the broken piece to use it as a bridge... or you straightaway jump over the *narrow* gap.
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* Foreshadowing: There's a Tänzer in Catacombs that reanimates the dead into Schleppens. The final boss is an especially powerful Tänzer who decided they should go ahead and revive the demon king.

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* Foreshadowing: {{Foreshadowing}}: There's a Tänzer in Catacombs that reanimates the dead into Schleppens. The final boss is an especially powerful Tänzer who decided they should go ahead and revive the demon king.

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Nevertheless, the game's {{minimalism}}, whether intentional or not, is tastefully implemented. The remnants of abandoned gameplay go hand-in-hand with the notion that the big battle has already been fought and that the princess's sole task is to escape the few monsters that haven't already been dealt with. Similarly, what little of the novel's plot made it into the game is a better courtesy of the overall sense of abandonment.

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Nevertheless, the game's {{minimalism}}, whether intentional or not, is tastefully implemented. The remnants of abandoned gameplay go hand-in-hand with the notion that the big battle has already been fought and that the princess's sole task is to escape the few monsters that haven't already been dealt with. Similarly, what little of the novel's plot made it into the game is a better fit courtesy of the overall sense of abandonment.



* ImportantHaircut: Princess Misa has luxurious long hair suitable for a woman of noble birth. She first ties it up into a TomboyishPonytail when she sets out to escape on her own. Then, when she learns that her ancestors became royalty for scummy reasons and that the people of her kingdom fear her family's unchecked power, she cuts it off. Her exact message is left up to interpretation, but it does symbolize a decision to break with her heritage.

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* ImportantHaircut: Princess Misa has luxurious luxuriously long hair suitable for a woman of noble birth. She first ties it up into a TomboyishPonytail when she sets out to escape on her own. Then, when she learns that her ancestors became royalty for scummy reasons and that the people of her kingdom fear her family's unchecked power, she cuts it off. Her exact message is left up to interpretation, but it does symbolize a decision to break with her heritage.



* PrimaryColorChampion: Both the warrior and the princess wear primary colors. Though it is to be noted that the red of the princess's outfit isn't consistent. Her princess sprite and the artwork show her top to be mauve, but her two action sprites depict the top as red.

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* PrimaryColorChampion: Both the princess's combat-ready sprites and the warrior and the princess in general wear primary colors. Though it is to be noted that To elaborate on the red situation of the princess's outfit isn't consistent. Her princess sprite princess, the dress she is abducted in is mauve as seen in the cutscenes and the artwork show her original sprite. It's only after she removes her skirt that her top to be mauve, but her two action sprites turns red -- and then still the cutscenes depict it as mauve. Meanwhile, her dress is definitely red in the top as red.cover art.


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* TargetedHumanSacrifice: Princess Misa is a descendent of the people who sealed away the demon-gods, so she specifically needs to be offered up to undo the seal.
* ThirdEye: The demon-god has a third eye aligned vertically on his forehead.

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Literally every article written about ''Götzendiener'' opens with a description of the title sequence and that's for good reason because it pulls a flawless BaitAndSwitch. A lovely princess gets abducted from her room by the forces of evil. An army sets out to [[SaveThePrincess rescue her]]. All fall but one lone warrior, who bravely marches on to confront the demon holding the princess [[UnwillingSuspension in chains]]. At this point the cinematics stop and the sequence continues with in-game graphics. ''Gameplay is just around the corner!'' One mighty sword swing slays the demon... and then [[DecoyProtagonist the warrior succumbs to his wounds]]. The princess breaks free, [[TomboyishPonytail ties up her hair]], [[ActionDressRip rips off her dress]], and [[TakeUpMySword picks up the warrior's sword]]. [[DamselOutOfDistress Demons be warned.]]

As intriguing as the title sequence may be, the gameplay is unable to hold up due to lackluster execution. Looking at the release dates of the novel and the game, this is as good as certain due to a [[TheProblemWithLicensedGames rushed development]]. The first thing to say about the gameplay in ''Götzendiener'' is that it is slow. On one hand, the diagonal movement required in the [[IsometricProjection isometric field]] does not agree well with the d-pad. On the other, the realistic trappings of a CinematicPlatformGame are present but none of the AntiFrustrationFeatures. Notably, Princess Misa cannot run, which is bothersome given the palace she's escaping is spacious and sparse. On the rare occasion a room is decorated, it's because the decoration is part of a puzzle. Which means there's not a lot of puzzles. There's not a lot of enemies either.

Yet whether intentional or not, the game has an appealing sense of {{minimalism}}.

to:

Literally every article written about ''Götzendiener'' opens with a description of the title sequence and that's for good reason because it pulls a flawless BaitAndSwitch. A lovely princess gets abducted from her room by the forces of evil. An army sets out to [[SaveThePrincess rescue her]]. All fall but one lone warrior, who bravely marches on to confront the demon king holding the princess [[UnwillingSuspension up in chains]]. At this point the cinematics stop and the sequence continues with in-game graphics. ''Gameplay is just around the corner!'' One mighty sword swing slays the demon...demon king... and then [[DecoyProtagonist the warrior succumbs to his wounds]]. The princess breaks free, [[TomboyishPonytail ties up her hair]], [[ActionDressRip rips off her dress]], and [[TakeUpMySword picks up the warrior's sword]]. [[DamselOutOfDistress Demons be warned.]]

As intriguing as the title sequence may be, the gameplay is unable to hold up due to lackluster execution. Looking at the release dates of the novel and the game, this is as good as certain due to a [[TheProblemWithLicensedGames rushed development]]. The first thing to say about the gameplay in ''Götzendiener'' is that it is slow. On one hand, the diagonal movement required in the [[IsometricProjection isometric field]] does not agree well with the d-pad. On the other, the realistic trappings of a CinematicPlatformGame are present but none of the AntiFrustrationFeatures. Notably, Princess Misa cannot run, which is bothersome given that the palace she's escaping is spacious and sparse. On the rare occasion a room is decorated, it's because the decoration is part of a puzzle. Which means there's not a lot of puzzles. There's not a lot of enemies either.

Yet Nevertheless, the game's {{minimalism}}, whether intentional or not, is tastefully implemented. The remnants of abandoned gameplay go hand-in-hand with the notion that the big battle has already been fought and that the princess's sole task is to escape the few monsters that haven't already been dealt with. Similarly, what little of the novel's plot made it into the game has an appealing is a better courtesy of the overall sense of {{minimalism}}.
abandonment.



* AnimateDead:
** The princess has two magic spells at her disposal, one of which the ability to revive slain enemies. The usefulness of this spell is limited by the fact that most enemies [[EverythingFades disintegrate upon defeat]]. Of the few that stay, only the Seeigel in the Abandoned Mines is recommended to bring along against the last two powerful non-bosses.
** Tänzers are harmless monsters on their own, but their skill is to bring back the dead, possibly even stronger than they were when alive.
* BookEnds: The princess is abducted on a Wald Vogel at the start of the game. She escapes on a Wald Vogel at the end of the game.



* CameBackStrong: It's left ambiguous, but it takes a lot more sword swings from the princess to bring down the revived demon king than it took the warrior to kill the demon king.



* DeathCourse: A weak one appears during the game's first half. Princess Misa falls through the floor into a set of caves she has to traverse by falling through those floors as well. Falling takes health points, but only in this area is a fog that constantly heals Misa. So the way to go is to fall, wait around until you're fully healed, walk around until the floor gives way again, and then wait again, and so on.
%% * DecoyProtagonist:
%% * FloorboardFailure:

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* DeathCourse: A The second half of the Catacombs are a weak one appears during the game's first half. version of a death course. Princess Misa falls through into this area when the floor into a set of caves she has beneath her gives way and to traverse by falling through those onwards she must continue finding weakened floors as well. to fall through. Falling takes health points, but only in this area the place is a fog that constantly heals Misa. fortunately littered with healing gems. So the way to go is to fall, wait around until you're fully healed, walk around until the floor gives way cracks open again, and then wait again, and so on.
%% * DecoyProtagonist:
%%
DecoyProtagonist: You thought the brave lad that is the sole survivor of the rescue siege on the demon king's castle would be the game's protagonist? Sorry, he dies before the game even starts, but he did bring along the Sword of the Valiant for the princess to use to save herself.
* FloorboardFailure:DungeonBypass: The starter puzzle to get the princess across a narrow gap in the floor has a hard and an easy solution. Either you climb down a few ladders until one breaks and you bring back the broken piece to use it as a bridge... or you straightaway jump over the *narrow* gap.
* FloorboardFailure: Midway through the Catacombs, Princess Misa falls through the floor into a cave system with no exit. The only way to traverse this area is to keep finding weak floor to fall through.
* Foreshadowing: There's a Tänzer in Catacombs that reanimates the dead into Schleppens. The final boss is an especially powerful Tänzer who decided they should go ahead and revive the demon king.
* GratuitousGerman: The title, ''Götzendiener'', is german for "idolator". All of the enemies have German names too. In order of encountering them, they are the Speer (Spear), the Faost/Faust (Fist), the Gespenst (Spectre), Pilz (Mushroom/Fungus), Tänzer (Dancer), Schleppen (To Drag), Kerbtier (Insect), Seeigel (Sea Urchin), Reich (Realm), Erst (First), Verhärtung (Hardening), and Erfolg (Success/Beneficial Consequence). The name for the brown birds that serve as mounts is Wald Vogel (Forest Bird). These names are all there is to give the game a German flavor, because neither the setting nor the princess's name of Kishu Rim Misa is particularly German. The demon king also is not given a German name or title.



%% * MultiArmedAndDangerous:

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%% * MultiArmedAndDangerous:MultiArmedAndDangerous: The demon-god encountered midway through the game has six arms, is huge, and Princess Misa's enemy.
* PlayingWithFire: The princess has two magic spells at her disposal, one of which the ability to manipulate fire. If there is a flame nearby, she can summon a stream from it to burn down wooden barriers.


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* RecurringBoss: The demon king is the FinalBoss to the warrior, who perishes after killing him. The demon king is later revived by a Tänzer so he can also be the Final Boss to the princess.
* RespawningEnemies: Enemies respawn upon leaving and entering an area. But you don't ever have to backtrack so that problem solves itself.
* RiddleForTheAges: Seriously, what ever happened to the princess's bloomers!?

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As intriguing as the title sequence may be, the gameplay is unable to hold up due to lackluster execution. Looking at the release dates of the novel and the game, this is as good as certain due to a [[TheProblemWithLicensedGames rushed development]]. The first thing to say about the gameplay in ''Götzendiener'' is that it is slow. On one hand, the diagonal movement required in the [[IsometricProjection isometric field]] does not agree well with the d-pad. On the other, the realistic trappings of a CinematicPlatformGame are present but none of the AntiFrustrationFeatures. Notably, Princess Misa cannot run, which is bothersome given the palace she's escaping is spacious and sparse.

to:

As intriguing as the title sequence may be, the gameplay is unable to hold up due to lackluster execution. Looking at the release dates of the novel and the game, this is as good as certain due to a [[TheProblemWithLicensedGames rushed development]]. The first thing to say about the gameplay in ''Götzendiener'' is that it is slow. On one hand, the diagonal movement required in the [[IsometricProjection isometric field]] does not agree well with the d-pad. On the other, the realistic trappings of a CinematicPlatformGame are present but none of the AntiFrustrationFeatures. Notably, Princess Misa cannot run, which is bothersome given the palace she's escaping is spacious and sparse. \n On the rare occasion a room is decorated, it's because the decoration is part of a puzzle. Which means there's not a lot of puzzles. There's not a lot of enemies either.

Yet whether intentional or not, the game has an appealing sense of {{minimalism}}.



* DeathCourse: A weak one appears during the game's first half. Princess Misa falls through the floor into a set of caves she has to traverse by falling through those floors as well. Falling takes health points, but only in this area is a fog that constantly heals Misa. So the way to go is to fall, wait around until you're fully healed, walk around until the floor gives way again, and then wait again, and so on.



%% * DropTheHammer:



%% * ImportantHaircut:
%% * ImprovisedPlatform:

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%% * ImportantHaircut:
%%
HeroicMime: Princess Misa doesn't speak even once during the game. She's spoken to only twice, by the demon-gods no less, and mostly they have stuff to say that doesn't call for a response. Still, one would expect some vocal protest when the demon-gods tell her she stands no chance.
* ImprovisedPlatform:ImportantHaircut: Princess Misa has luxurious long hair suitable for a woman of noble birth. She first ties it up into a TomboyishPonytail when she sets out to escape on her own. Then, when she learns that her ancestors became royalty for scummy reasons and that the people of her kingdom fear her family's unchecked power, she cuts it off. Her exact message is left up to interpretation, but it does symbolize a decision to break with her heritage.
Is there an issue? Send a MessageReason:
None


As intriguing as the title sequence may be, though, the gameplay is unable to hold up. It's fun in theory, but the execution and commitment are lackluster, which, looking at the release dates of the novel and the game, is as good as certain due to a [[TheProblemWithLicensedGames rushed development]]. The first thing to say about the gameplay in ''Götzendiener'' is that it is slow. On one hand, the diagonal movement required in the [[IsometricProjection isometric field]] does not agree well with the d-pad. On the other, the realistic trappings of a CinematicPlatformGame are present but none of the AntiFrustrationFeatures. Notably, Princess Misa cannot run, which is bothersome given the palace she's escaping is spacious.

to:

As intriguing as the title sequence may be, though, the gameplay is unable to hold up. It's fun in theory, but the execution and commitment are lackluster, which, looking up due to lackluster execution. Looking at the release dates of the novel and the game, this is as good as certain due to a [[TheProblemWithLicensedGames rushed development]]. The first thing to say about the gameplay in ''Götzendiener'' is that it is slow. On one hand, the diagonal movement required in the [[IsometricProjection isometric field]] does not agree well with the d-pad. On the other, the realistic trappings of a CinematicPlatformGame are present but none of the AntiFrustrationFeatures. Notably, Princess Misa cannot run, which is bothersome given the palace she's escaping is spacious.
spacious and sparse.
Is there an issue? Send a MessageReason:
None


As intriguing as the title sequence may be, though, the gameplay is unable to hold up. It's fun in theory, but the execution and commitment are lackluster, which, looking at the release dates of the novel and the game, is as good as certain due to a [[TheProblemWithLicensedGames rushed development]]. The first thing to note about the gameplay in ''Götzendiener'' is that it is slow. On one hand, the diagonal movement required in the [[IsometricProjection isometric field]] does not agree well with the d-pad. On the other, the realistic trappings of a CinematicPlatformGame are present but none of the AntiFrustrationFeatures. Notably, Princess Misa cannot run, which is bothersome given the palace she's escaping is spacious.

to:

As intriguing as the title sequence may be, though, the gameplay is unable to hold up. It's fun in theory, but the execution and commitment are lackluster, which, looking at the release dates of the novel and the game, is as good as certain due to a [[TheProblemWithLicensedGames rushed development]]. The first thing to note say about the gameplay in ''Götzendiener'' is that it is slow. On one hand, the diagonal movement required in the [[IsometricProjection isometric field]] does not agree well with the d-pad. On the other, the realistic trappings of a CinematicPlatformGame are present but none of the AntiFrustrationFeatures. Notably, Princess Misa cannot run, which is bothersome given the palace she's escaping is spacious.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:]]

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[[caption-width-right:350:]][[caption-width-right:350:Time to meet your VideoGame/PrincessMaker.]]
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''Götzendiener'',[[note]]German for "idolater", more literally "false god's servant"[[/note]] also rendered as ゲッツェンディーナー, is a DungeonCrawling ActionAdventure comparable to ''VideoGame/MysticTowers'' and ''VideoGame/{{ICO}}''. It saw release on the [[UsefulNotes/TurboGrafx16 PC Engine]] in november of 1994 and like many late titles [[NoExportForYou remained exclusive to Japan]]. The decision to keep the game on home soil may have also been influenced by the fact that the video game is based on a novel, which was written by Hiroe Suga and published in ''Dengeki PC Engine'' from February to July of 1994. A handful of studios worked on the game, but the main developer is Creator/StudioGainax while NEC Home Electronics served as the publisher.

to:

''Götzendiener'',[[note]]German for "idolater", more literally "false god's servant"[[/note]] also rendered as ゲッツェンディーナー, is a DungeonCrawling ActionAdventure comparable to ''VideoGame/MysticTowers'' and ''VideoGame/{{ICO}}''. It saw release on the [[UsefulNotes/TurboGrafx16 PC Engine]] in november of 1994 and like many late titles [[NoExportForYou remained exclusive to Japan]]. The decision to keep the game on home soil may have also been influenced by the fact that the video game is based on a novel, which was also not translated. The novel was written by Hiroe Suga and published in ''Dengeki PC Engine'' from February to July of 1994. A handful of studios worked on the video game, but the main developer is Creator/StudioGainax while NEC Home Electronics served as the publisher.



As intriguing as the title sequence may be, though, the gameplay is unable to hold up. It's fun in theory, but the execution and commitment are lackluster, which, looking at the release dates of the novel and the game, is as good as certain due to a [[TheProblemWithLicensedGames rushed development]]. For starters, the gameplay in ''Götzendiener'' is slow. On one hand, the diagonal movement required in the [[IsometricProjection isometric field]] does not function well with the d-pad. On the other, the realistic trappings of a CinematicPlatformGame are present but none of the AntiFrustrationFeatures. Notably, Princess Misa cannot run.

to:

As intriguing as the title sequence may be, though, the gameplay is unable to hold up. It's fun in theory, but the execution and commitment are lackluster, which, looking at the release dates of the novel and the game, is as good as certain due to a [[TheProblemWithLicensedGames rushed development]]. For starters, The first thing to note about the gameplay in ''Götzendiener'' is that it is slow. On one hand, the diagonal movement required in the [[IsometricProjection isometric field]] does not function agree well with the d-pad. On the other, the realistic trappings of a CinematicPlatformGame are present but none of the AntiFrustrationFeatures. Notably, Princess Misa cannot run.
run, which is bothersome given the palace she's escaping is spacious.



%% * IsometricProjection:

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%% * IsometricProjection:IsometricProjection: The game field is presented at an angle.
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As intriguing as the title sequence may be, though, the gameplay is unable to hold up.

to:

As intriguing as the title sequence may be, though, the gameplay is unable to hold up.
up. It's fun in theory, but the execution and commitment are lackluster, which, looking at the release dates of the novel and the game, is as good as certain due to a [[TheProblemWithLicensedGames rushed development]]. For starters, the gameplay in ''Götzendiener'' is slow. On one hand, the diagonal movement required in the [[IsometricProjection isometric field]] does not function well with the d-pad. On the other, the realistic trappings of a CinematicPlatformGame are present but none of the AntiFrustrationFeatures. Notably, Princess Misa cannot run.



* ClothingDamage: Misa loses much of her clothes and hair throughout her adventure. She gets abducted while wearing a luxurious dress. She voluntarily parts with the skirt at the start of the game to have greater freedom of movement. When she confronts the old god about midway in the game, she cuts of her hair and through unknown means and for unknown reasons loses her bloomers. Therefore, she walks around only in a bodysuit during the game's second half. During the ending sequence, she's depicted as also having done away with her shoes.

to:

* ClothingDamage: Misa loses much of her clothes and hair throughout her adventure. She gets abducted while wearing a luxurious dress. She voluntarily parts with the skirt at the start of the game to have greater freedom of movement. When she confronts the old god about midway in the game, she cuts of off her hair and through unknown means and for unknown reasons loses her bloomers. Therefore, she walks around only in a bodysuit leotard during the game's second half. During In the ending sequence, she's depicted as also having done away with her shoes.



* ModestyShorts: Upon escaping her chains, the princess rips off her floor-length skirt to reveal knee-length bloomers. This is not her underwear, because she is later shown to also be wearing a bodysuit when she loses the bloomers. The modesty shorts don't matter for the audience, but one can imagine it offered a droplet of comfort to the princess during her UnwillingSuspension.

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* ModestyShorts: Upon escaping her chains, the princess rips off her floor-length skirt to reveal knee-length bloomers. This is not her underwear, because she is later shown to also be wearing a bodysuit leotard when she loses the bloomers. The modesty shorts don't matter for the audience, but one can imagine it offered a droplet of comfort to the princess during her UnwillingSuspension.
Is there an issue? Send a MessageReason:
None


''Götzendiener'',[[note]]German for "idolater", more literally "false god's servant"[[/note]] also rendered as ゲッツェンディーナー, is a DungeonCrawling ActionAdventure comparable to ''VideoGame/MysticTowers'' and ''VideoGame/{{ICO}}''. It saw release on the [[UsefulNotes/TurboGrafx16 PC Engine]] in november of 1994 and like many late titles [[NoExportForYou remained exclusive to Japan]]. The decision to keep the game on home soil may have also been influenced by the fact that the video game is based on a novel, which was written by Hiroe Suga published in ''Dengeki PC Engine'' from February to July of 1994. A handful of studios worked on the game, but the main developer is Creator/StudioGainax while NEC Home Electronics served as the publisher.

to:

''Götzendiener'',[[note]]German for "idolater", more literally "false god's servant"[[/note]] also rendered as ゲッツェンディーナー, is a DungeonCrawling ActionAdventure comparable to ''VideoGame/MysticTowers'' and ''VideoGame/{{ICO}}''. It saw release on the [[UsefulNotes/TurboGrafx16 PC Engine]] in november of 1994 and like many late titles [[NoExportForYou remained exclusive to Japan]]. The decision to keep the game on home soil may have also been influenced by the fact that the video game is based on a novel, which was written by Hiroe Suga and published in ''Dengeki PC Engine'' from February to July of 1994. A handful of studios worked on the game, but the main developer is Creator/StudioGainax while NEC Home Electronics served as the publisher.



%% * ClothingDamage:

to:

%% * ClothingDamage:ClothingDamage: Misa loses much of her clothes and hair throughout her adventure. She gets abducted while wearing a luxurious dress. She voluntarily parts with the skirt at the start of the game to have greater freedom of movement. When she confronts the old god about midway in the game, she cuts of her hair and through unknown means and for unknown reasons loses her bloomers. Therefore, she walks around only in a bodysuit during the game's second half. During the ending sequence, she's depicted as also having done away with her shoes.



%% * PrincessProtagonist:

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%% * PrincessProtagonist:PrincessProtagonist: The title sequence at first makes it seem that the goal of the game is to rescue a princess. By the end of the title sequence, it's clear that the goal of the game is for the princess to rescue herself.

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Is there an issue? Send a MessageReason:
None


''Götzendiener'',[[note]]German for "idolater", more literally "false god servant"[[/note]] also rendered as ゲッツェンディーナー, is a DungeonCrawling ActionAdventure comparable to ''VideoGame/MysticTowers'' and ''VideoGame/{{ICO}}''. It saw release on the [[UsefulNotes/TurboGrafx16 PC Engine]] in november of 1994 and like many late titles [[NoExportForYou remained exclusive to Japan]]. The decision to keep the game on home soil may have also been influenced by the fact that the video game is based on a novel, which was written by Hiroe Suga published in ''Dengeki PC Engine'' from February to July of 1994. A handful of studios worked on the game, but the main developer is Creator/StudioGainax while NEC Home Electronics served as the publisher.

to:

''Götzendiener'',[[note]]German for "idolater", more literally "false god god's servant"[[/note]] also rendered as ゲッツェンディーナー, is a DungeonCrawling ActionAdventure comparable to ''VideoGame/MysticTowers'' and ''VideoGame/{{ICO}}''. It saw release on the [[UsefulNotes/TurboGrafx16 PC Engine]] in november of 1994 and like many late titles [[NoExportForYou remained exclusive to Japan]]. The decision to keep the game on home soil may have also been influenced by the fact that the video game is based on a novel, which was written by Hiroe Suga published in ''Dengeki PC Engine'' from February to July of 1994. A handful of studios worked on the game, but the main developer is Creator/StudioGainax while NEC Home Electronics served as the publisher.


Added DiffLines:

* AllThereInTheManual: The game is an adaptation of a novel and relies on that connection, lacking various bits of information about what's going on because the audience is expected to have read the novel. Some of this information is given in the manual, such as that the princess's name is Kishu Rim Misa.


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* LifeMeter: The princess's life meter takes the form of a piece of jewelry in the lower left corner. On it are four gems in the colors blue, green, yellow, and red. If Misa takes damage, the colors of the gems dull starting with the blue one and ending with the red one. Each gem has two states of dullness, meaning that Misa has eight hit points total.
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%% * DamselInDistress:

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%% * DamselInDistress:DamselOutOfDistress: When the beautiful princess is kidnapped by demons, a [[KnightInShiningArmor brave warrior]] comes to her rescue. He dies from his wounds right after slaying the demon king, leaving the princess no other choice but to take her rescuer's sword and break herself out.
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Will continue later

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''Götzendiener'',[[note]]German for "idolater", more literally "false god servant"[[/note]] also rendered as ゲッツェンディーナー, is a DungeonCrawling ActionAdventure comparable to ''VideoGame/MysticTowers'' and ''VideoGame/{{ICO}}''. It saw release on the [[UsefulNotes/TurboGrafx16 PC Engine]] in november of 1994 and like many late titles [[NoExportForYou remained exclusive to Japan]]. The decision to keep the game on home soil may have also been influenced by the fact that the video game is based on a novel, which was written by Hiroe Suga published in ''Dengeki PC Engine'' from February to July of 1994. A handful of studios worked on the game, but the main developer is Creator/StudioGainax while NEC Home Electronics served as the publisher.

Literally every article written about ''Götzendiener'' opens with a description of the title sequence and that's for good reason because it pulls a flawless BaitAndSwitch. A lovely princess gets abducted from her room by the forces of evil. An army sets out to [[SaveThePrincess rescue her]]. All fall but one lone warrior, who bravely marches on to confront the demon holding the princess [[UnwillingSuspension in chains]]. At this point the cinematics stop and the sequence continues with in-game graphics. ''Gameplay is just around the corner!'' One mighty sword swing slays the demon... and then [[DecoyProtagonist the warrior succumbs to his wounds]]. The princess breaks free, [[TomboyishPonytail ties up her hair]], [[ActionDressRip rips off her dress]], and [[TakeUpMySword picks up the warrior's sword]]. [[DamselOutOfDistress Demons be warned.]]

As intriguing as the title sequence may be, though, the gameplay is unable to hold up.

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!!''Götzendiener'' exhibits the following tropes:
* ActionDressRip: One of the preparatory actions the princess takes to face the dangers of the demon palace alone is to rip off her entire skirt. She walks around for most of the game in her knee-length bloomers.
* ButThouMust: The player gains control of the princess before she picks up the sword. It is possible to walk around and pass by the one monster hanging around on the same floor, but the princess can't use ladders in her full royal ensemble and therefore can't proceed unless the sword is picked up.
%% * ClothingDamage:
%% * DamselInDistress:
%% * DecoyProtagonist:
%% * DropTheHammer:
%% * FloorboardFailure:
%% * ImportantHaircut:
%% * ImprovisedPlatform:
%% * IsometricProjection:
* ModestyShorts: Upon escaping her chains, the princess rips off her floor-length skirt to reveal knee-length bloomers. This is not her underwear, because she is later shown to also be wearing a bodysuit when she loses the bloomers. The modesty shorts don't matter for the audience, but one can imagine it offered a droplet of comfort to the princess during her UnwillingSuspension.
%% * MultiArmedAndDangerous:
* PrimaryColorChampion: Both the warrior and the princess wear primary colors. Though it is to be noted that the red of the princess's outfit isn't consistent. Her princess sprite and the artwork show her top to be mauve, but her two action sprites depict the top as red.
%% * PrincessProtagonist:
* TomboyishPonytail: One of the preparatory actions the princess takes to face the dangers of the demon palace alone is to tie her long hair up into a ponytail.
* UnwillingSuspension: When the warrior finds the princess, she's suspended by her wrist with a thick metal chain. She breaks free moments after he perishes.
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