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Compare ''VideoGame/KantaiCollection'' and ''VideoGame/AzurLane'', both free-to-play games that also feature anthromorphized versions of military technology (in this case, ships). See also ''VideoGame/CodenameBakeryGirl'', MICA Team's previous game, and ''VideoGame/{{Arknights}}'', which is developed by former MICA Team staff members.

[[http://gf.sunborngame.com/ Visit the official English website here]]

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Compare ''VideoGame/KantaiCollection'' ''VideoGame/KanColle'' and ''VideoGame/AzurLane'', both free-to-play games that also feature anthromorphized anthropomorphized versions of military technology (in this case, ships). See also ''VideoGame/CodenameBakeryGirl'', MICA Team's previous game, and ''VideoGame/{{Arknights}}'', which is developed by former MICA Team staff members.

[[http://gf.sunborngame.com/ Visit the official English website here]]

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* AscendedGlitch: In development, there was a bug that caused [=MG3=] to [[BottomlessMagazines fire indefinitely]], circumventing the major limiting factor her weapon type is supposed to have. This was fixed before release, but to commemorate it the devs later added a unique piece of equipment for [=MG3=], the Infinite Ammo Box, which increases her ammo capacity and has a description saying most of them were confiscated "by a certain mysterious authority".



* UselessUsefulSkill: One would think that the accuracy bonus provided night-ops-only Flare Launcher skill found on certain HG T-dolls could be used to bypass night-ops 90% accuracy penalty, allowing T-dolls that can't equip IR laser sights to fight as effectively at night as they can during the day, or allow T-dolls that can equip them to use other optical/gun attachments (such as whatever attachments that would normally be used in daytime ops) instead. Unfortunately, this is not the case due to the bonus being multiplicative, and applied AFTER penalties. At best, this skill will only softens the accuracy penalty from 90% to 80%. As an result, the two T-dolls with this skill, [=P38=] and [=C96=], are relegated as scrap.

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* UselessUsefulSkill: One would think that the accuracy bonus provided night-ops-only Flare Launcher skill found on certain HG T-dolls could be used to bypass night-ops 90% accuracy penalty, allowing T-dolls that can't equip IR laser sights to fight as effectively at night as they can during the day, or allow T-dolls that can equip them to use other optical/gun attachments (such as whatever attachments that would normally be used in daytime ops) instead. Unfortunately, this is not the case due to the bonus being multiplicative, and applied AFTER penalties. At best, this skill will only softens soften the accuracy penalty from 90% to 80%. As an result, the two T-dolls with this skill, [=P38=] and [=C96=], are relegated as scrap.
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* HufflepuffHouse: Despite being important lore-wise, the United States (including their representatives) is the only nation to be completely absent in the main game.

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* HufflepuffHouse: Despite being important lore-wise, the United States (including their (bar the Daybreak Unit and Martha, two of America's representatives) is the only nation to be completely absent in the main game.
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[[Anime/GirlsFrontline An anime adaptation]], co-produced by Creator/WarnerBros Japan and animated by Creator/AsahiProduction, has aired in Japan on January 7, 2022. [[https://youtu.be/qeBlL3GrAkY View the trailer here]].

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[[Anime/GirlsFrontline An anime adaptation]], co-produced by Creator/WarnerBros Japan and animated by Creator/AsahiProduction, has aired in Japan on starting January 7, 2022. [[https://youtu.be/qeBlL3GrAkY View the trailer here]].



* TheAnimeOfTheGame: The ''[[{{Iyashikei}} Healing Chapter]]'', a series of [[OriginalVideoAnimation ONA]] shorts which began its run in July 2019. There's also ''[[DenserAndWackier Madness Chapter]]'', which adapts some of [=AC130=] and MADCORE's comic strips. A [[Anime/GirlsFrontline proper adaptation of the game]] aired on January 7, 2022.

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* TheAnimeOfTheGame: The ''[[{{Iyashikei}} Healing Chapter]]'', a series of [[OriginalVideoAnimation ONA]] shorts which began its run in July 2019. There's also ''[[DenserAndWackier Madness Chapter]]'', which adapts some of [=AC130=] and MADCORE's comic strips. A [[Anime/GirlsFrontline proper adaptation of the game]] aired on beginning January 7, 2022.
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** While this does not affect gameplay, M14 refers to herself as a "civilian weapon" and the artbook also takes pains to point out her "civilian appearance." This is absolutely false: the M14 was designed from the ground-up as a military rifle and holds the dubious distinction as the U.S. Armed Forces' shortest-lived standard-issue rifle, from 1959 to 1964 as a standard rifle and 1964 to 1970 as a "limited standard" weapon following the M16's adoption. For a game that has done plenty of research into the guns, this is a glaring oversight. It would be accurate if they meant the ''Mini-14'', which is indeed a civilian rifle designed by Bill Ruger & Jim Sullivan as a scaled-down M14, or even the [=M1A=], which is another civilian rifle originally converted from surplus M14s. However, the fact that M14 is placed after M1 Garand and before M21 in the artbook, and that she has [[MoreDakka one of the highest rates of fire in her class]] - echoing the M14's infamously difficult-to-control full auto ability - are strong indicators the game's designers really do mean they're talking about the original M14, not the [=M1A=] or Mini-14. However, nobody seems to have told her artist, Rain Lan, of this fact, because her rifle in both original and [=MOD3=] guise is clearly an [=M1A=], as evidenced by the complete absence of a selector switch, as well as the absence of a hole on the receiver where the rod for the now-missing switch would've slotted into.

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** While this does not affect gameplay, M14 refers to herself as a "civilian weapon" and the artbook also takes pains to point out her "civilian appearance." This is absolutely false: though it holds the dubious distinction as the US Armed Forces' shortest-lived standard-issue rifle (from 1959 to 1964 as standard and from then until 1970 as a "limited standard", i.e. still in use by those waiting to replace it with M16s after that was adopted), the M14 was designed from the ground-up as a military rifle and holds the dubious distinction as the U.S. Armed Forces' shortest-lived standard-issue rifle, from 1959 to 1964 as a standard rifle and 1964 to 1970 as a "limited standard" weapon following the M16's adoption.rifle. For a game that has done plenty of research into the guns, this is a glaring oversight. It would be accurate if they meant the ''Mini-14'', which is indeed a civilian rifle designed by Bill Ruger & Jim Sullivan as a scaled-down M14, or even the [=M1A=], which is another civilian rifle originally converted from surplus M14s. However, the fact that M14 is placed after M1 Garand and before M21 in the artbook, and that she has [[MoreDakka one of the highest rates of fire in her class]] - echoing the M14's infamously difficult-to-control full auto ability - are strong indicators the game's designers really do mean they're talking about the original M14, not the [=M1A=] or Mini-14. However, nobody seems to have told her artist, Rain Lan, of this fact, because her rifle in both original and [=MOD3=] guise is clearly an [=M1A=], as evidenced by the complete absence of a selector switch, as well as the absence of a hole on the receiver where the rod for the now-missing switch would've slotted into.



* BottomlessMagazines: With the exception of [=MGs=] and [=SGs=], no T-Doll needs to reload during battle. Also, while battles do actually cost Ammunition, it's always a flat reduction of 20% of the echelon's supplies, regardless of whether it was a five-minute war of attrition or a [[CurbStompBattle three-second execution]], with even the [=MGs=] and [=SGs=] never running out of spare ammunition during the fight.

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* BottomlessMagazines: With the exception of [=MGs=] and [=SGs=], no T-Doll needs to reload during battle. Also, while battles do actually cost Ammunition, it's always a flat reduction of 20% of the echelon's supplies, regardless of whether it was a five-minute war of attrition where the [=MGs=] and [=SGs=] reloaded a dozen times or a [[CurbStompBattle three-second execution]], with even the [=MGs=] and [=SGs=] never running out of spare ammunition during the fight.execution]] where everybody fired at most one shot per enemy.



* VariableMix: Some of the campaign missions feature this, having a calmer-sounding track for the field map and a more intense one when engaging enemies.

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* VariableMix: Some Most of the campaign missions feature this, having a calmer-sounding track for the field map and a more intense one when engaging enemies.enemies. After an update, however, the system broke, and missions with more than one track only ever play the in-battle version now.

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