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* Retirony: Quite a few Sentinel contractors will mention how they have "three weeks left, then [they're] outta here" during their idle chatter. [[Downplayed]] in that only a few missions actively require you to kill any nearby enemies.
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** ''Operation Amber Sky'' sees the Ghosts working with [[VideoGame/RainbowSixSiege Rainbow Six]], with Ash, Finka and Thatcher as squadmates and Lesion as MissionControl.
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** One of the Episode 1 Sidequests is called ''VideoGame/ForHonor''.
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** The FN [=F2000=] rifle is still called [=SC-20K=] in-game, a name that dates back to the first ''VideoGame/SplinterCell''.

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** The FN [=F2000=] rifle is still called [=SC-20K=] in-game, in-game (despite appearing under its real name in the previous game), a name that dates back to the first ''VideoGame/SplinterCell''.
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* BottomlessMagazines: In a case of MyRulesAreNotYourRules, enemies in ''Breakpoint'' don't need to reload at all and can fire their weapons infinitely, though they do pause between bursts. This will be addressed in the [[https://www.youtube.com/watch?v=epqQYjBvf3k Ghost Experience 2.0]] update, where enemies will have to reload when the weapon runs dry just like players do, though it is unknown if they will have infinite spare magazines.

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* BottomlessMagazines: In a case of MyRulesAreNotYourRules, enemies in ''Breakpoint'' don't need to reload at all and can fire their weapons infinitely, though they do pause between bursts. This will be was addressed in the [[https://www.youtube.com/watch?v=epqQYjBvf3k Ghost Experience 2.0]] update, where enemies will now have to reload when the weapon runs dry just like players do, though it is unknown if they will still have infinite spare magazines.
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* BottomlessMagazines: In a case of MyRulesAreNotYourRules, enemies in ''Breakpoint'' don't need to reload at all and can fire their weapons infinitely, though they do pause between bursts.

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* BottomlessMagazines: In a case of MyRulesAreNotYourRules, enemies in ''Breakpoint'' don't need to reload at all and can fire their weapons infinitely, though they do pause between bursts. This will be addressed in the [[https://www.youtube.com/watch?v=epqQYjBvf3k Ghost Experience 2.0]] update, where enemies will have to reload when the weapon runs dry just like players do, though it is unknown if they will have infinite spare magazines.
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** In a meta example, one common fan complaint was that the entire game's plot and setting were this for ''Ghost Recon'' on the whole. While the proliferation of weaponized drones is certainly [[RippedFromTheHeadlines a current and very prevalent concern]], the inclusion of things like [[AIIsACrapshoot sentient AI]], BrainUploading and [[HumongousMecha giant killer robots]] was seen by many as being too far a step outside the series' military simulation roots into pure science fiction.
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Six years after the events of ''Wildlands'', the Ghosts are dispatched to the fictional Auroa archipelago, the home of Skell Technology, or "Skell Tech", a controversial AI drone and robotics firm whom the Ghosts had crossed paths with before in Bolivia. Skelltech, along with the entire Auroa archipelago, has mysteriously gone dark soon after a US cargo ship was sunk in the vicinity. Unable to get in contact with company head Jace Skell, the United States government dispatches Ghost Recon to make contact and investigate the circumstances of the sinking. Led by Nomad, Weaver, Holt, and Midas, a formidable force of 32 Ghosts set out to Auroa by helicopter...

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Six years after the events of ''Wildlands'', the Ghosts are dispatched to the fictional Auroa archipelago, the home of Skell Technology, or "Skell Tech", a controversial AI drone and robotics firm whom the Ghosts had crossed paths with before in Bolivia. Skelltech, Skell Tech, along with the entire Auroa archipelago, has mysteriously gone dark soon after a US cargo ship was sunk in the vicinity. Unable to get in contact with company head Jace Skell, the United States government dispatches Ghost Recon to make contact and investigate the circumstances of the sinking. Led by Nomad, Weaver, Holt, and Midas, a formidable force of 32 Ghosts set out to Auroa by helicopter...
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Six years after the events of ''Wildlands'', the Ghosts are dispatched to the fictional Auroa archipelago, the home of Skell Technology, or "Skell Tech", a controversial AI drone technology firm whom the Ghosts had crossed paths with before in Bolivia. Skelltech, along with the entire Auroa archipelago, has mysteriously gone dark soon after a US cargo ship was sunk in the vicinity. Unable to get in contact with company head Jace Skell, the United States government dispatches Ghost Recon to make contact and investigate the circumstances of the sinking. Led by Nomad, Weaver, Holt, and Midas, a formidable force of 32 Ghosts set out to Auroa by helicopter...

to:

Six years after the events of ''Wildlands'', the Ghosts are dispatched to the fictional Auroa archipelago, the home of Skell Technology, or "Skell Tech", a controversial AI drone technology and robotics firm whom the Ghosts had crossed paths with before in Bolivia. Skelltech, along with the entire Auroa archipelago, has mysteriously gone dark soon after a US cargo ship was sunk in the vicinity. Unable to get in contact with company head Jace Skell, the United States government dispatches Ghost Recon to make contact and investigate the circumstances of the sinking. Led by Nomad, Weaver, Holt, and Midas, a formidable force of 32 Ghosts set out to Auroa by helicopter...
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Six years after the events of ''Wildlands'', the Ghosts are dispatched to the fictional Auroa archipelago, the home of Skell Technology, or "Skelltech", a controversial AI drone technology firm whom the Ghosts had crossed paths with before in Bolivia. Skelltech, along with the entire Auroa archipelago, has mysteriously gone dark soon after a US cargo ship was sunk in the vicinity. Unable to get in contact with company head Jace Skell, the United States government dispatches Ghost Recon to make contact and investigate the circumstances of the sinking. Led by Nomad, Weaver, Holt, and Midas, a formidable force of 32 Ghosts set out to Auroa by helicopter...

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Six years after the events of ''Wildlands'', the Ghosts are dispatched to the fictional Auroa archipelago, the home of Skell Technology, or "Skelltech", "Skell Tech", a controversial AI drone technology firm whom the Ghosts had crossed paths with before in Bolivia. Skelltech, along with the entire Auroa archipelago, has mysteriously gone dark soon after a US cargo ship was sunk in the vicinity. Unable to get in contact with company head Jace Skell, the United States government dispatches Ghost Recon to make contact and investigate the circumstances of the sinking. Led by Nomad, Weaver, Holt, and Midas, a formidable force of 32 Ghosts set out to Auroa by helicopter...
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** The Bodark operatives you run into in ''Red State'' are the survivors of a [[RenegadeRussian renegade]] Russian special forces unit.
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** The Homesteader's hideout, Erewhon, is named after ''Erewhon: or; Over the Range'', a satirical novel by Samuel Butler that was one of the first to postulate on machine intelligence, self-replicating machines and may be the UrExample of AIIsACrapshoot in modern writing.

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** The Homesteader's hideout, Erewhon, is named after ''Erewhon: or; Over the Range'', a satirical novel by Samuel Butler that was one of the first to postulate on machine intelligence, self-replicating machines and may be the UrExample of TropeMaker for AIIsACrapshoot in modern writing.
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** The Homesteader's hideout, Erewhon, is named after ''Erewhon: or; Over the Range'', a satirical novel by Samuel Butler that was one of the first to postulate on machine intelligence, self-replicating machines and may be the UrExample of AIIsACrapshoot in modern writing.
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** A sadistic blonde female TortureTechnician is named [[Film/IlsaSheWolfOfTheSS Ilsa]], though this one's [[AmoralAfrikaner South African]] instead of German.
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** Sentinel CEO Trey Stone is a former black ops commanding officer and apparently in a similar league as Walker according to a scoreboard at Shark Base. [[spoiler: Averted in the ''Red Patriot'' DLC, where he finally meets his end. He holes up in a locked command room and sends a bunch of Wolves after you, but is no tougher than a standard mook once you get to him.]]

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** Sentinel CEO Trey Stone is a former black ops commanding officer and apparently in a similar league as Walker according to a scoreboard at Shark Base. [[spoiler: Averted You finally get to face him in the ''Red Patriot'' DLC, where he finally meets his end. DLC. He holes up in a locked command room and sends a bunch of Wolves after you, but is no tougher than you. He's at least as tough as a standard mook once you get to him.Heavy with a powerful handgun, despite wearing only a business suit, but can be taken down quickly with a headshot the same as any other Sentinel soldier.]]

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* DemotedToExtra: From the start of the game, Nomad's squadmates from ''Wildlands'' are quickly sidelined when they are separated after their helicopter crashes. It later turns out that [[spoiler:Weaver is killed, Holt is injured badly enough to be put out of action, and Midas has gone missing.]]

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* DemotedToExtra: From the start of the game, Nomad's squadmates from ''Wildlands'' are quickly sidelined when they are separated after their helicopter crashes. It later turns out that [[spoiler:Weaver is killed, Holt is injured badly enough to be put out of action, and Midas has gone missing.missing, later revealed to have suffered a traumatic brain injury as a result of torture and experimentation.]]


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** Documents you come across in ''Red Patriot'' imply that this happened to [[spoiler: Senator Maddox, Peter Miles and Carl Chissum]].
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** Sentinel CEO Trey Stone is a former black ops commanding officer and apparently in a similar league as Walker according to a scoreboard at Shark Base, though he's never seen in combat in the game itself.

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** Sentinel CEO Trey Stone is a former black ops commanding officer and apparently in a similar league as Walker according to a scoreboard at Shark Base, though he's never seen in combat Base. [[spoiler: Averted in the game itself.''Red Patriot'' DLC, where he finally meets his end. He holes up in a locked command room and sends a bunch of Wolves after you, but is no tougher than a standard mook once you get to him.]]
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** ''Deep State'' also introduces the Mk. 23 SOCOM pistol to the game, which looks just like the SOCOM in ''VideoGame/MetalGearSolid''.
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* MeetTheNewBoss: It's heavily impled in ''Deep State'' and confirmed in ''Red Patriot'' that the Wonderland conspiracy is essentially an American version of Raven's Rock, a cabal of highly placed politicians, businessmen, and military figures who want to overthrow the current government and assume power. They even have their own special forces group in the form of the Wolves, similar to the Bodark.
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* TheBusCameBack: Raven's Rock, the main antagonists of ''Ghost Recon: Future Soldier'', reappear as the main antagonists of ''Breakpoint'''s second DLC campaign, "Red Patriot".
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Six years after the events of ''Wildlands'', the Ghosts are dispatched to the fictional Auroa archipelago, the home of Skell Technology, or "Skelltech", a controversial AI drone technology firm whom the Ghosts had crossed paths with before in Bolivia. Skelltech, along with entire Auroa archipelago, has mysteriously gone dark soon after a US cargo ship was sunk in the vicinity. Unable to get in contact with company head Jace Skell, the Ghosts, led by Nomad, Weaver, Holt, and Midas, are dispatched to make contact and investigate the circumstances of the sinking.

Things go wrong pretty much right off the bat.

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Six years after the events of ''Wildlands'', the Ghosts are dispatched to the fictional Auroa archipelago, the home of Skell Technology, or "Skelltech", a controversial AI drone technology firm whom the Ghosts had crossed paths with before in Bolivia. Skelltech, along with the entire Auroa archipelago, has mysteriously gone dark soon after a US cargo ship was sunk in the vicinity. Unable to get in contact with company head Jace Skell, the Ghosts, led by Nomad, Weaver, Holt, and Midas, are dispatched United States government dispatches Ghost Recon to make contact and investigate the circumstances of the sinking.

Things
sinking. Led by Nomad, Weaver, Holt, and Midas, a formidable force of 32 Ghosts set out to Auroa by helicopter...

...And things
go wrong pretty much right off the bat.
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Six years after the events in Bolivia, the Ghosts are dispatched to the fictional Auroa archipelago, the home of Skell Technology, a controversial AI drone technology firm whom the Ghosts had crossed pasts with before in Bolivia. Skell Technology, and the entire Auroa archipelago with it, have mysteriously gone dark soon after a US cargo ship was sunk in the vicinity. Unable to get in contact with company head Jace Skell, the Ghosts, led by Nomad, Weaver, Holt, and Midas, are dispatched to make contact and investigate the circumstances of the sinking.

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Six years after the events in Bolivia, of ''Wildlands'', the Ghosts are dispatched to the fictional Auroa archipelago, the home of Skell Technology, or "Skelltech", a controversial AI drone technology firm whom the Ghosts had crossed pasts paths with before in Bolivia. Skell Technology, and the Skelltech, along with entire Auroa archipelago with it, have archipelago, has mysteriously gone dark soon after a US cargo ship was sunk in the vicinity. Unable to get in contact with company head Jace Skell, the Ghosts, led by Nomad, Weaver, Holt, and Midas, are dispatched to make contact and investigate the circumstances of the sinking.

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* ArtificialStupidity: Poor AI was one of the major issues observed in the open beta, with enemies generally not noticing the player or their drone unless right on top of them, and being very easy to bait into obvious traps. It was bad enough that some beta players are convinced the beta version of the AI was bugged.

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* ArtificialBrilliance: The full release and subsequent updates to the game have helped tweak the enemy AI into formidable foes. Enemy units can now determine the direction of where unsilenced gunshots come from and will approach cautiously, using cover and attempting to flush the player out with gunfire if they can determine your general vicinity without actually spotting you. Radio operators will also immediately request backup regardless of whether you have been spotted, if they detect any obvious sign of hostilities such as dead bodies or witnessed kills. [[HollywoodSilencer Hollywood Silencers]] are also averted; enemies can still hear the shot if close enough, but, as in with RealLife, the silencer is more effective at concealing the ''direction'' of the shot rather than the report itself. The drones also get in on the action; Behemoths, for example, will use their mortars to flush the player out of cover and sometimes only launch half of their mortar salvo, waiting for the player to exit the danger zone before launching the other half to catch them wherever they move to. However, all this was not the case in the pre-release beta of the game, which was more like...
* ArtificialStupidity: Poor AI was one of the major issues observed in the open beta, with enemies generally not noticing the player or their drone unless right on top of them, and being very easy to bait into obvious traps. It was bad enough that some beta players are convinced the beta version of the AI was bugged.
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Six years after the events in Bolivia, the Ghosts are dispatched to the fictional Auroa archipelago, the home of Skell Technology, a controversial AI drone technology firm, which has mysteriously gone dark soon after a US cargo ship was sunk in the vicinity. Unable to get in contact with company head Jace Skell, the Ghosts, led by Nomad, Weaver, Holt, and Midas, are dispatched to make contact and investigate the circumstances of the sinking.

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Six years after the events in Bolivia, the Ghosts are dispatched to the fictional Auroa archipelago, the home of Skell Technology, a controversial AI drone technology firm, which has firm whom the Ghosts had crossed pasts with before in Bolivia. Skell Technology, and the entire Auroa archipelago with it, have mysteriously gone dark soon after a US cargo ship was sunk in the vicinity. Unable to get in contact with company head Jace Skell, the Ghosts, led by Nomad, Weaver, Holt, and Midas, are dispatched to make contact and investigate the circumstances of the sinking.

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** In the Japanese dub of the game, Ito refers to Nomad as "Narazumono", which roughly translates to "outlaw" or "ruffian." Besides being on the same track as the English "Brute Squad," the moniker is a reference to the Japanese 1964 [[https://www.imdb.com/title/tt0058391/ film of the same name]], where a contract killer goes on a RoaringRampageOfRevenge after being tricked into killing an innocent, which is interestingly similar to how [[spoiler: the Ito twins' accidental killing of innocents in a Skell-tech bombing essentially cleared the way for Sentinel to take over the island and kick off the plot.]]



* TheSingularity: [[spoiler: Skell's "Project Deus" is an attempt to develop a super-intelligent A.I. that will allow humanity to transcend its current state of existence. Many of Nomad's allies are understandably creeped out by Skell's transhumanist ambitions, and Walker wants to use the technology to upend the global political balance.]]

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* TheSingularity: [[spoiler: Skell's "Project Deus" is an attempt to develop a super-intelligent A.I. that will allow humanity to transcend its current state of existence. Many of Nomad's allies are understandably creeped out by Skell's transhumanist ambitions, the Outcasts formed in ''direct opposition'' to the project, and Walker wants to use the technology to upend the global political balance.]]
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* ItsUpToYou: Due to the game's GenreShift from the open-world sandbox of ''Wildlands'' to a shared-world [=MMO=] looter-shooter, you no longer have A.I. squad mates, and have to accomplish missions either entirely on your own or with a squad of other online players.

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* ItsUpToYou: Due to the game's GenreShift from the open-world sandbox of ''Wildlands'' to a shared-world [=MMO=] looter-shooter, you no longer have A.I. squad mates, and have to accomplish missions either entirely on your own or with a squad of other online players. A.I. Squad mates have been slated to return in July, so this trope is only in effect if you disable them.
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* CosmeticallyAdvancedPrequel: ''Breakpoint'' makes the previous games into this. Despite the game taking place a few years after ''Future Soldier'' and ''Shadow Wars'', it features a predominantly "real world" technology level with almost none of the futuristic equipment, such as cloaking devices, electromagnetic goggles, or homing bullets, seen in those previous games. Even Skell's advanced combat robots are for the most part essential just smart cars with armor and guns, compared to the actual mech robot from ''Future Soldier''.

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* CosmeticallyAdvancedPrequel: ''Breakpoint'' makes the previous games into this. Despite the game taking place a few years after ''Future Soldier'' and ''Shadow Wars'', it features a predominantly "real world" technology level with almost none of the futuristic equipment, such as cloaking devices, electromagnetic goggles, or homing bullets, seen in those previous games. Even Skell's advanced combat robots are for the most part essential essentially just smart cars with armor and guns, compared to the actual mech robot from ''Future Soldier''.
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Before they even make landfall, the Ghosts are [[HellishCopter knocked out of the sky]] by a swarm of drones. Nomad escapes, but Midas is missing, Holt is seriously injured, and Weaver is killed--by none other than Cole Walker, a man whom worked with the Ghosts back in Bolivia, and whom Nomad has history with. After meeting up with a group of survivors known as the "Homesteaders," Nomad discovers that the island has been taken over by Sentinel Corporation, a PMC which was originally hired to protect the island, but has apparently pulled a coup over Skell Tech and is currently ruling Auroa with an iron fist. Nomad teams up with the Homesteaders, along with other island locals and surviving Ghosts from the crash, to bring justice to Walker for his betrayal and stop his plans, but it soon becomes clear that Walker and Sentinel are just the tip of the iceberg on Auroa, and that much more dangerous threats may be lurking, waiting for their chance to strike...

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Before they even make landfall, the Ghosts are [[HellishCopter knocked out of the sky]] by a swarm of drones. Nomad escapes, but Midas is missing, Holt is seriously injured, and Weaver is killed--by none other than Cole Walker, a man whom worked with the Ghosts back in Bolivia, former Ghost and whom long-time teammate of Nomad has history with.and Midas. After meeting up with a group of survivors known as the "Homesteaders," Nomad discovers that the island has been taken over by Sentinel Corporation, a PMC which was originally hired to protect the island, but has apparently pulled a coup over Skell Tech and is currently ruling Auroa with an iron fist. Nomad teams up with the Homesteaders, along with other island locals and surviving Ghosts from the crash, to bring justice to Walker for his betrayal and stop his plans, but it soon becomes clear that Walker and Sentinel are just the tip of the iceberg on Auroa, and that much more dangerous threats may be lurking, waiting for their chance to strike...
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* TropicalIslandAdventure: The game is set on a series of tropical islands in the South Pacific.
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** Another ''VideoGame/MetalGear'' reference is thrown in ''Deep State'', and again it's at the ending: Sam notes that Nomad might have the eyes of other Echelons as a '[[VideoGame/MetalGearSolid3SnakeEater snake eater]]'.

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