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The game was released for Gold and Ultimate Edition owners on October 1, 2019, and three days later for the basic edition owners. It was released worldwide for Microsoft Windows, the Playstation 4 and Microsoft Xbox One. It'll also see a release via Google Stadia.

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The game was released for Gold and Ultimate Edition owners on October 1, 2019, and three days later for the basic edition owners. It was released worldwide for Microsoft Windows, the Playstation 4 and Microsoft [=PlayStation=] 4, Xbox One. It'll also see a release via One, and Google Stadia.



* AbsurdlyHighLevelCap: The Operation Motherland update raised the character level cap from 30 to 99, well past the point where the player will have unlocked every class and ability. To make up for it, it also added "Weapon Mastery" to keep using all the skill points you can still find in the world and for leveling up by improving your ability with all the weapon types.

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* AbsurdlyHighLevelCap: The Operation Motherland update raised the character level cap from 30 to 99, well past the point where the player will have unlocked every class and ability. To make up for it, it also added "Weapon Mastery" to keep using all the skill points you can still find in the world and for leveling up by improving your ability with all the weapon types.types - except you stop getting skill points past around level 85 or so.

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** The side mission "Redeeming Remedy" has Maya Coleman make a similar attempt to retrieve an antivirus from you via helicopter, which naturally also ends with you shooting her down.



* NamesToRunAwayFromReallyFast: The combat drones (with the exception of Cherubim, Azrael and Behemoth) are [[ThemeNaming all named after the demons from]] ''Literature/ArsGoetia''. And the BorderPatrol system? That one's named Legion.

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* NamesToRunAwayFromReallyFast: The combat Almost all of the drones (with exceptions like the exception of Cherubim, Azrael and Behemoth) are [[ThemeNaming all named after after]] the demons from]] from ''Literature/ArsGoetia''. And the BorderPatrol system? That one's named Legion.



** You can shoot interrogatable enemy soldiers in the legs to disable them without killing them, so you can interrogate them for information later.
** Averted with Ian Blake, who [[spoiler: gets shot in the shoulder by Silverback and ends up bleeding to death in less than a minute as a result.]]

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** You can shoot interrogatable enemy soldiers in the legs to disable them without killing them, so you can interrogate them for information later.
later. They will never bleed out on their own, so you can take your time clearing out the rest of the area before getting them up and interrogating them.
** Averted with Ian Blake, [[spoiler:Ian Blake]], who [[spoiler: gets shot in the shoulder by Silverback [[spoiler:by Silverback]] and ends up bleeding to death in less than a minute as a result.]]

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* OutOfGenreExperience: The ''Ghost Recon'' franchise can get crazy, but for the most part it's meant to be a "modern-day Tier-One shooter" experience. Then a limited-time experience was added in which [[Franchise/TheTerminator Terminators]] appear on the island and start to raise hell.

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* OutOfGenreExperience: The ''Ghost Recon'' franchise can get crazy, but for the most part it's meant to be a "modern-day Tier-One shooter" experience. Then a limited-time experience was added in which [[Franchise/TheTerminator Terminators]] Franchise/{{Terminator}}s appear on the island and start to raise hell.


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** One of the weapons added with the ''Film/TheTerminator'' crossover event is the "Resistance ASR" - aka the Valmet M82, the same prop used as Kyle Reese's primary weapon before going back in time in the first film.
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* PermanentlyMissableContent: If you fail a non-plot side mission, it's permanently gone. And because the game doesn't have a save system, you're stuck with the outcome and can't undo it by loading.

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* PermanentlyMissableContent: If you fail a non-plot side mission, it's permanently gone. And because the game doesn't have a manual save system, you're stuck with the outcome and can't undo it by loading.



** ''Deep State'' also introduces the Mk. 23 SOCOM pistol to the game, which looks just like the SOCOM in ''VideoGame/MetalGearSolid''.

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** ''Deep State'' also introduces the Mk. 23 SOCOM pistol to the game, which looks just like the SOCOM in ''VideoGame/MetalGearSolid''.''VideoGame/MetalGearSolid'' - it even has the blocky LaserSight permanently attached and its own unique model for the suppressor to match the one it uses in other games, including ''Metal Gear Solid''.
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* AbsurdlyHighLevelCap: The Operation Motherland update raised the character level cap from 30 to 99, well past the point where the player will have unlocked every class and ability. To make up for it, it also added "Weapon Mastery" to keep using all the skill points you can still find in the world and for leveling up by improving your ability with all the weapon types.

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* AntiFrustrationFeatures: If you die during the FinalBoss fight, you only have to redo the fight again, instead of having to clear out the entire enemy base all over again like you do with any of the game's other boss fights.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
If you die during the FinalBoss fight, you only have to redo the fight again, instead of having to clear out the entire enemy base all over again like you do with any of the game's other boss fights.fights.
** "Operation Motherland" adds a variety of new Bodark enemy types, almost all of which above the basic trooper have an armored helmet that requires more than one bullet to take off. The only ones that don't are Tacticians (who can call in reinforcements endlessly until you take them out) and Seekers (who have optical camo that makes them practically invisible outside of thermal vision).



* ArtificialStupidity: Poor AI was one of the major issues observed in the open beta, with enemies generally not noticing the player or their drone unless right on top of them, and being very easy to bait into obvious traps. It was bad enough that some beta players are convinced the beta version of the AI was bugged.

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* ArtificialStupidity: Poor AI was one of the major issues observed in the open beta, with enemies generally not noticing the player or their drone unless right on top of them, and being very easy to bait into obvious traps. It was bad enough that some beta players are were convinced the beta version of the AI was bugged.
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Misplaced, moving to the correct tab


* ObviousBeta: On release, the game was riddled with bugs of all stripes, a number of UI issues, such as stating the wrong caliber on virtually every weapon in the game, and the in-game descriptions, tips and subtitles are loaded with typos. The [=PS4=] version in particular launched with a placeholder description for the Share button that was complete gibberish, which became the subject of [[https://kotaku.com/ghost-recon-breakpoint-ps4s-controller-menu-explains-ho-1839106905 a short, mocking Kotaku article]].

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Trope was cut/disambiguated due to cleanup


* BonusBoss: The Behemoths, Skell Tech's biggest and most powerful combat robots, each serve as this. They're the toughest and highest level enemies in the game, and are never encountered over the course of the regular game except for one just immediately prior to the FinalBoss.


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* {{Superboss}}: The Behemoths, Skell Tech's biggest and most powerful combat robots, are the toughest and highest level enemies in the game, and are never encountered over the course of the regular game except for one just immediately prior to the FinalBoss.
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* CosmeticallyAdvancedPrequel: ''Breakpoint'' makes the previous games into this. Despite the game taking place a few years after ''VideoGame/GhostReconFutureSoldier'' and ''VideoGame/GhostReconShadowWars'', it features a predominantly "real world" technology level with almost none of the futuristic equipment, such as cloaking devices, electromagnetic goggles, or homing bullets, seen in those previous games. Even Skell's advanced combat robots are for the most part essentially just smart cars with armor and guns, compared to the actual mech robot from ''Future Soldier''.

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* CosmeticallyAdvancedPrequel: ''Breakpoint'' retroactively makes the previous games into this. Despite the game taking place a few years shortly after ''VideoGame/GhostReconFutureSoldier'' and ''VideoGame/GhostReconShadowWars'', it features a predominantly "real world" technology level with almost none of the futuristic equipment, such as cloaking devices, electromagnetic goggles, or homing bullets, seen in those previous games. Even Skell's advanced combat robots are for the most part essentially just smart cars with armor and guns, compared to the actual mech robot from ''Future Soldier''. Operation Motherland makes this especially prominent with the return of a cloaking device, as without significant upgrades it's noticeably less advanced than that seen an in-universe year prior - though walking upright or shooting simply drains its battery faster rather than deactivating it entirely, by default it has a ridiculously short uptime, cut even shorter under any sort of strain and followed by a significantly longer recharge that only works in daylight.

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Six years after the events of ''Wildlands'', the Ghosts are dispatched to the fictional Auroa archipelago, the home of Skell Technology, or "Skell Tech", a controversial AI drone and robotics firm whom the Ghosts had crossed paths with before in Bolivia. Skell Tech, along with the entire Auroa archipelago, has mysteriously gone dark soon after a US cargo ship was sunk in the vicinity. Unable to get in contact with company head Jace Skell, the United States government dispatches Ghost Recon to make contact and investigate the circumstances of the sinking. Led by Nomad, Weaver, Holt, and Midas, a formidable force of 32 Ghosts set out to Auroa by helicopter...

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Six years after the events of ''Wildlands'', the Ghosts are dispatched to the fictional Auroa archipelago, the home of Skell Technology, or "Skell Tech", a controversial AI drone and robotics firm whom the Ghosts had crossed paths with before in Bolivia. Skell Tech, along with the entire Auroa archipelago, has mysteriously gone dark soon after a US cargo ship was sunk in the vicinity. Unable to get in contact with company head Jace Skell, the United States government dispatches Ghost Recon the Ghosts to make contact and investigate the circumstances of the sinking. Led by Nomad, Weaver, Holt, and Midas, a formidable force of 32 Ghosts set out to Auroa by helicopter...



* DroppedABridgeOnHim: your entire squad from ''VideoGame/GhostReconWildlands'' winds up put out of commission. [[spoiler: Weaver dies, Midas is MIA and Holt is wounded severely enough to be stuck in Erewhon.]]

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* DroppedABridgeOnHim: your DroppedABridgeOnHim:
** Your
entire squad from ''VideoGame/GhostReconWildlands'' winds up put out of commission. [[spoiler: Weaver dies, Midas is MIA and Holt is wounded severely enough to be stuck in Erewhon.]]



** Walker also convinces Ghost [[spoiler: Josiah Hill]] to join him after revealing the full extent of his plans to him.

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** Walker also convinces [[spoiler:former-fellow Ghost [[spoiler: Josiah Hill]] to join him after revealing the full extent of his plans to him.



* MeetTheNewBoss: It's heavily impled in ''Deep State'' and confirmed in ''Red Patriot'' that the Wonderland conspiracy is essentially an American version of Raven's Rock, a cabal of highly placed politicians, businessmen, and military figures who want to overthrow the current government and assume power. They even have their own special forces group in the form of the Wolves, similar to the Bodark.

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* MeetTheNewBoss: It's heavily impled implied in ''Deep State'' and confirmed in ''Red Patriot'' that the Wonderland conspiracy is essentially an American version of Raven's Rock, a cabal of highly placed politicians, businessmen, and military figures who want to overthrow the current government and assume power. They even have their own special forces group in the form of the Wolves, similar to the Bodark.



** The Bodark operatives you run into in ''Red Patriot'' are the survivors of a [[RenegadeRussian renegade]] Russian special forces unit.

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** The Bodark operatives you run into in ''Red Patriot'' are the survivors of a [[RenegadeRussian renegade]] Russian special forces unit.unit last seen [[VideoGame/GhostReconFutureSoldier aiding in an attempt to overthrow the Russian government]].



* SticksToTheBack: The weapons used by the player stick to the back when not in use in a way that seems aggressively at odds with the gravity at times. One gameplay video shows two rifles slightly longer than the player's torso essentially hovering on either side of the player backpack, with nothing seeming to attach them to anything, and the player able to retrieve one into their hands and place the other back in a second. Doubly so if you wear ''no'' backpack, in which case your two rifles just kind of float on your back not really attached to anything.

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* SticksToTheBack: The weapons used by the player stick to the back when not in use in a way that seems aggressively at odds with the gravity at times. One gameplay video shows two rifles slightly longer than the player's torso essentially hovering on either side of the player backpack, with nothing seeming to attach them to anything, and the player able to retrieve one into their hands and place the other back in a second. Doubly so if you wear ''no'' backpack, in which case your two rifles to just kind of float on your back not really attached to anything.
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I don't think there's actual universally-accepted abbreviations for these in real life


** In-game the abbreviations for assault rifles, shotguns, sniper rifles and handguns are [=ASR=], [=STG=], [=SNR=] and [=HDG=] respectively. In real life however these weapons are abbreviated as [=AR=], [=SG=] or [=SHG=], [=SR=] and [=HG=].

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** %%** In-game the abbreviations for assault rifles, shotguns, sniper rifles and handguns are [=ASR=], [=STG=], [=SNR=] and [=HDG=] respectively. In real life however these weapons are abbreviated as [=AR=], [=SG=] or [=SHG=], [=SR=] and [=HG=].



* ShoehornedAcronym: In-game the abbreviations for assault rifles, shotguns, sniper rifles and handguns are [=ASR=], [=STG=], [=SNR=] and [=HDG=] respectively. In real life these weapons are abbreviated as [=AR=], [=SG=] or [=SHG=], [=SR=] and [=HG=].

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* %%* ShoehornedAcronym: In-game the abbreviations for assault rifles, shotguns, sniper rifles and handguns are [=ASR=], [=STG=], [=SNR=] and [=HDG=] respectively. In real life these weapons are abbreviated as [=AR=], [=SG=] or [=SHG=], [=SR=] and [=HG=].
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* ItsUpToYou: Due to the game's GenreShift from the open-world sandbox of ''Wildlands'' to a shared-world [=MMO=] LooterShooter, you no longer have A.I. squad mates, and have to accomplish missions either entirely on your own or with a squad of other online players. A.I. Squad mates have been slated to return in July, so this trope is only in effect if you disable them.

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* ItsUpToYou: Due to the game's GenreShift from the open-world sandbox of ''Wildlands'' to a shared-world [=MMO=] LooterShooter, you no longer have A.I. AI squad mates, mates were not in the game at release, and have players as such had to accomplish missions either entirely on your their own or with a squad of other online players. A.I. Squad mates have been slated AI squadmates were added in an update in July 2020, though it's possible to return in July, so this trope is only in effect if you disable them.them and continue with only player-controlled Ghosts.
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* CosmeticallyAdvancedPrequel: ''Breakpoint'' makes the previous games into this. Despite the game taking place a few years after ''Future Soldier'' and ''Shadow Wars'', it features a predominantly "real world" technology level with almost none of the futuristic equipment, such as cloaking devices, electromagnetic goggles, or homing bullets, seen in those previous games. Even Skell's advanced combat robots are for the most part essentially just smart cars with armor and guns, compared to the actual mech robot from ''Future Soldier''.

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* CosmeticallyAdvancedPrequel: ''Breakpoint'' makes the previous games into this. Despite the game taking place a few years after ''Future Soldier'' ''VideoGame/GhostReconFutureSoldier'' and ''Shadow Wars'', ''VideoGame/GhostReconShadowWars'', it features a predominantly "real world" technology level with almost none of the futuristic equipment, such as cloaking devices, electromagnetic goggles, or homing bullets, seen in those previous games. Even Skell's advanced combat robots are for the most part essentially just smart cars with armor and guns, compared to the actual mech robot from ''Future Soldier''.
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the team itself is not called Rainbow Six, that's just the leader


* TheBusCameBack: Raven's Rock, the main antagonists of ''Ghost Recon: Future Soldier'', reappear as the main antagonists of ''Breakpoint'''s second DLC campaign, "Red Patriot".

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* TheBusCameBack: Raven's Rock, the main antagonists of ''Ghost Recon: Future Soldier'', ''VideoGame/GhostReconFutureSoldier'', reappear as the main antagonists of ''Breakpoint'''s second DLC campaign, "Red Patriot".



** ''Operation Amber Sky'' sees the Ghosts working with [[VideoGame/RainbowSixSiege Rainbow Six]], with Ash, Finka and Thatcher as squadmates and Lesion as MissionControl.

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** ''Operation Amber Sky'' sees the Ghosts working with [[VideoGame/RainbowSixSiege Rainbow Six]], Rainbow]], with Ash, Finka and Thatcher as squadmates and Lesion as MissionControl.



** The Bodark operatives you run into in ''Red State'' are the survivors of a [[RenegadeRussian renegade]] Russian special forces unit.

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** The Bodark operatives you run into in ''Red State'' Patriot'' are the survivors of a [[RenegadeRussian renegade]] Russian special forces unit.
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* TheComputerIsACheatingBastard: The game does a pretty good job making enemy response to sneaking players feel reasonable, such as taking cover from where gunshots appear to be coming from and trying to move in that direction without staying in the open, but when drones are around during minor alert, especially ground vehicles, they sometimes seem to know where to gravitate even if they shouldn't have any clear idea where the ghosts are at the moment, such as finding a ghost who hasn't fired a shot or one who used remote explosives.
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** In-game the abbreviations for assault rifles, shotguns, sniper rifles and handguns are [=ASR=], [=STG=], [=SNR=] and [=HDG=] respectively. In real life however these weapons are abbreviated as [=AR=], [=SG=] or [=SHG=], [=SR=] and [=HG=].
Is there an issue? Send a MessageReason:
None


The game was released for Gold and Ultimate Edition owners on October 1, 2019, and three days later for the basic edition owners. It was released worldwide for Microsoft Windows, the Playstation 4 and Microsoft Xbox One. It'll also see a release via Google Stradia.

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The game was released for Gold and Ultimate Edition owners on October 1, 2019, and three days later for the basic edition owners. It was released worldwide for Microsoft Windows, the Playstation 4 and Microsoft Xbox One. It'll also see a release via Google Stradia.Stadia.



* ShoehornedAcronym: In-game the abbreviations for assault rifles, shotguns, sniper rifles and handguns are [=ASR=], [=STG=], [=SNR=] and [=HDG=] respectively. In real life these weapons are abbreviated as [=AR=], [=SG=] or [=SHG=], [=SR=] and [=HG=}.

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* ShoehornedAcronym: In-game the abbreviations for assault rifles, shotguns, sniper rifles and handguns are [=ASR=], [=STG=], [=SNR=] and [=HDG=] respectively. In real life these weapons are abbreviated as [=AR=], [=SG=] or [=SHG=], [=SR=] and [=HG=}.[=HG=].
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None

Added DiffLines:

* ShoehornedAcronym: In-game the abbreviations for assault rifles, shotguns, sniper rifles and handguns are [=ASR=], [=STG=], [=SNR=] and [=HDG=] respectively. In real life these weapons are abbreviated as [=AR=], [=SG=] or [=SHG=], [=SR=] and [=HG=}.
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None

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* PreFinalBoss: The BigBad of each major story campaign typically has a Behemoth robot protecting them. In ''Operation Motherland'', this has happened often enough that Nomad remarks how unoriginal it's starting to become.

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* EliteMooks: The Wolves. They react much faster than ordinary Sentinel guns for hire and are more accurate. Their body armor also lets them take a couple more bullets than basic Sentinel soldiers, which combined with their very high damage output makes them tough enough that your best option is to take them out with headshots. They're also inevitably very high level, so fighting them with low tier gear is generally ill advised. You can [[SchmuckBait try for yourself]] right after their introductory cutscene.
** GlassCannon: While the Wolves can't take much more damage than basic Sentinel soldiers and can be taken out with a single headshot, their damage output is very high thanks to their superior aim and reflexes (they can chew off half your health in half a second).

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* EliteMooks: EliteMooks:
**
The Wolves. They react much faster than ordinary Sentinel guns for hire and are more accurate. Their body armor also lets them take a couple more bullets than basic Sentinel soldiers, which combined with their very high damage output makes them tough enough that your best option is to take them out with headshots. They're also inevitably very high level, so fighting them with low tier gear is generally ill advised. You can [[SchmuckBait try for yourself]] right after their introductory cutscene.
** *** GlassCannon: While the Wolves can't take much more damage than basic Sentinel soldiers and can be taken out with a single headshot, their damage output is very high thanks to their superior aim and reflexes (they can chew off half your health in half a second).second).
** ''Operation Motherland'', the game's Season 2, adds in the Bodarks as a new faction. Their regular Troopers aren't as tough as the Wolves, but they're supported heavily by 4 different types of EliteMooks that are a step up from anything Sentinel or the Wolves can field; Tacticians are designated marksmen who can summon infinite reinforcements similar to Unidad from ''Wildlands'', Oppressors are submachine gun wielding rushers equipped with full body armor that needs to be shot off before they can be injured, Dreadnaughts are similarly heavily armored units equipped with rocket launchers, and Seekers are equipped with optical camo similar to those used by the Bodarks in ''Future Soldier''.
* EvilerThanThou: In ''Operation Motherland'' it's repeatedly noted that Bodark is far more brutal than Sentinel or the Wolves ever were. Many Sentinel soldiers are [[PunchClockVillain Punch Clock Villains]] who are JustFollowingOrders under the belief they're conducting a legitimate occupation of a terrorist-infested island, and the Wolves, as brutal as they can be, view themselves as patriots following Walker's ideals. The Bodark, on the other hand, are outright massacring the island's Skell employee population, even those who have been loyal and compliant to the Sentinel occupation; you can find notes from Sentinel and Wolf soldiers complaining that the Bodark's actions are crossing the line, though the Sentinel soldiers are self-aware enough to note that their methods aren't that different from Trey Stone's (who the rank-and-file seem to regard as kind of an asshole).


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** Bodark Oppressors and Dreadnaughts in ''Operation Motherland'' wear heavy armor that needs to be shot off before they can be damaged. Unlike the heavy suits worn by the Heavies, the Bodark version doesn't restrict their speed or movement at all. They can withstand roughly the same amount of gunfire as a Heavy, though similar to a Heavy you can shoot off their helmet then headshot them.
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* ItsUpToYou: Due to the game's GenreShift from the open-world sandbox of ''Wildlands'' to a shared-world [=MMO=] looter-shooter, you no longer have A.I. squad mates, and have to accomplish missions either entirely on your own or with a squad of other online players. A.I. Squad mates have been slated to return in July, so this trope is only in effect if you disable them.

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* ItsUpToYou: Due to the game's GenreShift from the open-world sandbox of ''Wildlands'' to a shared-world [=MMO=] looter-shooter, LooterShooter, you no longer have A.I. squad mates, and have to accomplish missions either entirely on your own or with a squad of other online players. A.I. Squad mates have been slated to return in July, so this trope is only in effect if you disable them.

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Not So Different has been renamed, and it needs to be dewicked/moved


* MirroringFactions: One of the major themes of the main plot seems to be the fine line between a black ops soldier and a glorified death squad member. The game also shows that the Ghosts had previously worked cooperatively with both Afrikaner torture experts and a full blown U.S. military secret death squad, and many of the Wolves are former Ghosts who are perfectly fine with committing mass murder of civilians if the rules of engagement say it's OK.



* NotSoDifferent: One of the major themes of the main plot seems to be the fine line between a black ops soldier and a glorified death squad member. The game also shows that the Ghosts had previously worked cooperatively with both Afrikaner torture experts and a full blown U.S. military secret death squad, and many of the Wolves are former Ghosts who are perfectly fine with committing mass murder of civilians if the rules of engagement say it's OK.
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** Averted in a major case of RealityEnsues with Ian Blake, who [[spoiler: gets shot in the shoulder by Silverback and ends up bleeding to death in less than a minute as a result.]]

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** Averted in a major case of RealityEnsues with Ian Blake, who [[spoiler: gets shot in the shoulder by Silverback and ends up bleeding to death in less than a minute as a result.]]
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Downplayed fixed


* {{Retirony}}: Quite a few Sentinel contractors will mention how they have "three weeks left, then [they're] outta here" during their idle chatter. [[Downplayed]] in that only a few missions actively require you to kill any nearby enemies.

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* {{Retirony}}: Quite a few Sentinel contractors will mention how they have "three weeks left, then [they're] outta here" during their idle chatter. [[Downplayed]] Downplayed in that only a few missions actively require you to kill any nearby enemies.
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* Retirony: Quite a few Sentinel contractors will mention how they have "three weeks left, then [they're] outta here" during their idle chatter. [[Downplayed]] in that only a few missions actively require you to kill any nearby enemies.

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* Retirony: {{Retirony}}: Quite a few Sentinel contractors will mention how they have "three weeks left, then [they're] outta here" during their idle chatter. [[Downplayed]] in that only a few missions actively require you to kill any nearby enemies.

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