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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/breakpoint.jpg]]
[[caption-width-right:350:There is no briefing.]]



* ActionGirl: Ghost 1-2, a female member of Nomad's new squad in the reveal trailer.

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* ActionGirl: Ghost 1-2, a female member of Nomad's new squad in the reveal trailer.squad.
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* GenreShift: According to [[https://www.pcgamesn.com/ghost-recon-breakpoint/new-gameplay-features this article]] the game will have a variety of RPG-like systems including Dialogue choices, Tiered Loot Drops, and Character Classes with unique skill trees. The official Website also lists a "Raid" as a post-launch addition to the game. Also, unlike previous ''Ghost Recon'' games including ''Wildlands'', there will ''not'' be A.I. squadmates, with the game focus being heavily on co-op multiplayer with a solo lone wolf option which the game's developers have discouraged as "not the full experience". Overall the game seems to be a move closer towards ''VideoGame/{{Destiny}}'' or ''VideoGame/{{Anthem}}'' compared to previous ''Ghost Recon'' games.

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* GenreShift: According to [[https://www.pcgamesn.com/ghost-recon-breakpoint/new-gameplay-features this article]] the game will have a variety of RPG-like systems including Dialogue choices, Tiered Loot Drops, and Character Classes with unique skill trees. The official Website also lists a "Raid" as a post-launch addition to the game. Also, unlike previous ''Ghost Recon'' games including ''Wildlands'', there will ''not'' be A.I. squadmates, with the game focus being heavily on co-op multiplayer with a solo lone wolf option which the game's developers have discouraged as "not the full experience". Overall the game seems to be a move closer towards ''VideoGame/{{Destiny}}'' or ''VideoGame/{{Anthem}}'' compared to previous ''Ghost Recon'' games. At the same time, the devs have made assurances that the core gameplay will remain a military shooter with realistic weapon damage, unlike for example ''VideoGame/TheDivision''.
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* HeroicBuild: Nomad has considerably more muscle mass than he did in ''Wildlands'', to the point where he almost has the physique of a 1980s action hero. In addition, his voice has gotten deeper and more gruff-sounding.
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* ActionGirl: Ghost 1-2, a female member of Nomad's new squad.

to:

* ActionGirl: Ghost 1-2, a female member of Nomad's new squad.squad in the reveal trailer.



* GenreShift: According to [[https://www.pcgamesn.com/ghost-recon-breakpoint/new-gameplay-features this article]] the game will have a variety of RPG-like systems including Dialogue choices, Tiered Loot Drops, and Character Classes with unique skill trees. The official Website also lists a "Raid" as a post-launch addition to the game.

to:

* GenreShift: According to [[https://www.pcgamesn.com/ghost-recon-breakpoint/new-gameplay-features this article]] the game will have a variety of RPG-like systems including Dialogue choices, Tiered Loot Drops, and Character Classes with unique skill trees. The official Website also lists a "Raid" as a post-launch addition to the game. Also, unlike previous ''Ghost Recon'' games including ''Wildlands'', there will ''not'' be A.I. squadmates, with the game focus being heavily on co-op multiplayer with a solo lone wolf option which the game's developers have discouraged as "not the full experience". Overall the game seems to be a move closer towards ''VideoGame/{{Destiny}}'' or ''VideoGame/{{Anthem}}'' compared to previous ''Ghost Recon'' games.

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The Ghosts are sent into the fictional country of Auroa, the home of Skell Technology, which specializes in AI drone tech, which has gone dark. When they get there, they find themselves not the hunters, but the hunted.

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The Ghosts are sent into the fictional country of Auroa, the home of Skell Technology, which specializes in a AI drone tech, technology firm, has been linked to numerous political assassinations, all of whom opposed their advancements. The Ghosts are subsequently dispatched to the fictional Auroa archipelago, the home of the company, which has mysteriously gone dark. When they get there, they find themselves not the hunters, but the hunted.
hunted...by some of their own.



[[https://www.youtube.com/watch?v=BLWt9MQLVgU Reveal Trailer]]

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[[https://www.youtube.com/watch?v=BLWt9MQLVgU Reveal Trailer]]
Trailer]], [[https://www.youtube.com/watch?v=26FW8n9qIiI Global Threat Trailer.]]



* AlternateHistory: Skell Technology has, apparently, innovated and dominated the AI drone sector since the 90s, a particular development of theirs being small drones that wouldn't be possible at the time.



* SoleSurvivor: The announcement trailer implies that Nomad is the only survivor of the Kingslayer team after being ambushed by the Wolves.

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* SoleSurvivor: [[spoiler: The announcement trailer implies that Nomad is the only survivor of the Kingslayer team after being ambushed by the Wolves.]]
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* GenreShift: According to [[https://www.pcgamesn.com/ghost-recon-breakpoint/new-gameplay-features this article]] the game will have a variety of RPG-like systems including Dialogue choices, Tiered Loot Drops, and Character Classes with unique skill trees. The official Website also lists a "Raid" as a post-launch addition to the game.
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* ActorAllusion: Walker is voiced by Jon Bernthal of ''{{Series/TheWalkingDead}}'' fame. Guess what zombies were called in that show?

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* ActorAllusion: Walker is voiced by Jon Bernthal of ''{{Series/TheWalkingDead}}'' ''Series/TheWalkingDead'' fame. Guess what zombies were called in that show?
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* TemptingFate: A GenreBlind guard in the gameplay reveal trailer outright proclaims, "Nothing ever happens around here," only for 1-2 to promptly slice his throat seconds later.
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* CriticalExistenceFailure: The aversion of this trope is one of the standout new mechanics, as injuries can become so significant that you won't even be able to slide down an incline without falling into a tumble and sustaining even more damage in the process.
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* MadeOfIron: The gameplay reveal trailer [[{{DeconstructedTrope}} deconstructs]] this by showing that while the Ghosts may be able to implausibly recover from bullet wounds and physical trauma, a major aspect of ''Breakpoint'' is that even the deadliest secret-op soldiers in the world don't take getting shot very well and cannot simply shrug off direct hits this time around. Taking enough damage will inhibit your stamina and movement so much that you might as well be dead in a prolonged firefight, discouraging trying to enact this trope.

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* MadeOfIron: The gameplay reveal trailer [[{{DeconstructedTrope}} deconstructs]] this by showing that while the Ghosts may be able to implausibly recover from bullet wounds and physical trauma, a major aspect of ''Breakpoint'' is that even the deadliest secret-op soldiers in the world don't take getting shot very well and cannot simply shrug off direct hits this time around. Taking enough damage will inhibit your stamina and movement so much that you might as well be dead in a prolonged firefight, discouraging trying to enact so actually enacting this trope.trope will require genuine self-preservation.

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* CombatBreakdown: A new "Injury" system makes it so that taking damage makes your Ghost less effective in combat as they take damage. A shot in the arm harms your aim, one to the leg slows you down, and damage in general can hinder your stamina. Significant wounds also do not automatically heal on their own and require vulnerable manual treatment, which can wear you down with time to try to force the player into more desperate situations.

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* CombatBreakdown: A new "Injury" system makes it so that taking damage makes your Ghost less effective in combat as they take damage. A shot in the arm harms your aim, one to the leg slows you down, and damage in general can hinder your stamina. Significant wounds also do not automatically heal on their own and require vulnerable manual treatment, which can wear you down with time to try to force the player into more desperate situations.


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* MadeOfIron: The gameplay reveal trailer [[{{DeconstructedTrope}} deconstructs]] this by showing that while the Ghosts may be able to implausibly recover from bullet wounds and physical trauma, a major aspect of ''Breakpoint'' is that even the deadliest secret-op soldiers in the world don't take getting shot very well and cannot simply shrug off direct hits this time around. Taking enough damage will inhibit your stamina and movement so much that you might as well be dead in a prolonged firefight, discouraging trying to enact this trope.
Is there an issue? Send a MessageReason:
None


* CombatBreakdown: A new "Injury" system makes it so that taking damage makes your Ghost less effective in combat as they take damage. A shot in the arm harms your aim, one to the leg slows you down, and damage in general can hinder your stamina. Significant wounds also do not automatically heal on their own, requiring you to have to patch them up one at a time and leave yourself exposed in the process.

to:

* CombatBreakdown: A new "Injury" system makes it so that taking damage makes your Ghost less effective in combat as they take damage. A shot in the arm harms your aim, one to the leg slows you down, and damage in general can hinder your stamina. Significant wounds also do not automatically heal on their own, requiring own and require vulnerable manual treatment, which can wear you to have to patch them up one at a down with time and leave yourself exposed in to try to force the process.player into more desperate situations.
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None


* CombatBreakdown: A new "Injury" system makes it so that taking damage makes your Ghost less effective in combat as they take damage. A shot in the arm harms your aim, one to the leg slows you down.

to:

* CombatBreakdown: A new "Injury" system makes it so that taking damage makes your Ghost less effective in combat as they take damage. A shot in the arm harms your aim, one to the leg slows you down.down, and damage in general can hinder your stamina. Significant wounds also do not automatically heal on their own, requiring you to have to patch them up one at a time and leave yourself exposed in the process.
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* RealityEnsues: After the series had shifted towards RegeneratingHealth for a more stealth-action shooter focus, ''Breakpoint'' has it that your wounds do not heal automatically and even being clipped by shots can cripple your mobility and combat capability. While [[AcceptableBreaksFromReality mere bandages and stims can still stabilize severe wounds]], a bullet to the leg will be a severe impairment and ''not go away'' until the wound is properly treated.

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* RealityEnsues: After the series had shifted towards RegeneratingHealth for a more stealth-action shooter focus, ''Breakpoint'' has it that your wounds do not heal automatically and even being clipped by shots can cripple your mobility and combat capability. While [[AcceptableBreaksFromReality mere bandages and stims can still stabilize severe wounds]], they still take time away from defending yourself or keeping an eye on your enemies - in a bullet to the leg will be a severe impairment and ''not go away'' until the wound is properly treated.game that very much emphasizes enemies hunting you down.
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* RealityEnsues: After the series had shifted towards RegeneratingHealth for a more stealth-action shooter focus, ''Breakpoint'' has it that your wounds do not heal automatically and even being clipped by shots can cripple your mobility and combat capability. While [[AcceptableBreaksFromReality mere bandages and stims can still stabilize severe wounds]], a bullet to the leg will be a severe impairment and ''not go away'' until the wound is properly treated.
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None


* ActorAllusion: Walker is voiced by Jon Bernthal of ''[[Series/TheWalkingDead]]'' fame. Guess what zombies were called in that show?

to:

* ActorAllusion: Walker is voiced by Jon Bernthal of ''[[Series/TheWalkingDead]]'' ''{{Series/TheWalkingDead}}'' fame. Guess what zombies were called in that show?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ActorAllusion: Walker is voiced by Jon Bernthal of ''[[Series/TheWalkingDead]]'' fame. Guess what zombies were called in that show?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TreacheryIsASpecialKindOfEvil: Walker is a former Ghost who has turned against his former brothers-in-arms.
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* SoleSurvivor: The announcement trailer implies that Nomad is the only survivor of the Kingslayer team after being ambushed by the Wolves.

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* DoomTroops: The Wolves are this in spades. Unlike the more realistic-looking Bodark from ''Future Soldier'', the Wolves are BlackCloak MalevolentMaskedMen in imposing all-black armor.



* MalevolentMaskedMan: Walker and the Wolves wear vaguely skull-shaped black ballistic masks. Walker's mask is more elaborate than normal, likely due to his position as their leader.

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* MalevolentMaskedMan: MalevolentMaskedMen: Walker and the Wolves wear vaguely skull-shaped black ballistic masks. Walker's mask is more elaborate than normal, likely due to his position as their leader.
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Modified Mythology Gag a little, adding links to concept art for Fallen Ghosts that look similar to scenes in the trailer..


* MythologyGag: The beginning of the reveal trailer is identical to that of ''Fallen Ghosts'', with Nomad taking cover in the roots of a large tree while EliteMooks hunt for him above.

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* MythologyGag: The beginning of Several scenes in the reveal trailer is identical appear to that of ''Fallen Ghosts'', be inspired by concept art for ''[[https://www.artstation.com/artwork/aZ3zq Fallen Ghosts]]'', with Nomad taking cover in the roots of a large tree while EliteMooks hunt for him above.
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* CombatBreakdown: A new "Injury" system makes it so that taking damage makes your Ghost less effective in combat as they take damage.

to:

* CombatBreakdown: A new "Injury" system makes it so that taking damage makes your Ghost less effective in combat as they take damage. A shot in the arm harms your aim, one to the leg slows you down.
Is there an issue? Send a MessageReason:
None

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* EvilCounterpart: The Wolves are former Ghosts who have pulled a FaceHeelTurn, similar to the Phantoms from ''Ghost Recon: Phantoms''.


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* RogueAgent: The Wolves are comprised of former Ghosts who have turned against the U.S. for as-yet unrevealed reasons, led by former Ghost Lead Colonel Cole D. Walker.
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* TheWorfEffect: [[spoiler: Nearly every single Ghost with the exception of Nomad is implied to, or in the case of [[BlackGuyDiesFirst Weaver]] explicitly shown to have been killed by the Wolves in the announcement trailer.]]

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* TheWorfEffect: [[spoiler: Nearly every single Ghost member of the Kingslayer team with the exception of Nomad is implied to, or in the case of [[BlackGuyDiesFirst Weaver]] Weaver]], explicitly shown to have been killed by the Wolves in the announcement trailer.]]
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* TheWorfEffect: [[spoiler: Nearly every single Ghost with the exception of Nomad is implied to, or in the case of [[BlackGuyDiesFirst Weaver]] explicitly shown to have been killed in the announcement trailer.]]

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* TheWorfEffect: [[spoiler: Nearly every single Ghost with the exception of Nomad is implied to, or in the case of [[BlackGuyDiesFirst Weaver]] explicitly shown to have been killed by the Wolves in the announcement trailer.]]

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* EliteMooks: The Wolves, a group of ex-special forces soldiers turned Ghost-hunters.

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* EliteMooks: The Wolves, a group of ex-special forces soldiers turned Ghost-hunters.Ghost-hunters, led by Cole Walker, a former Ghost himself.



* FaceHeelTurn: Cole Walker, a Ghost Lead and ally in ''Wildlands'', is the leader of the Wolves.
* HeavilyArmoredMook: Heavies wear heavy armor and wield miniguns. They're slower than regular troops, but it looks like they can soak at least half a mag of assault rifle fire before dropping.

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* FaceHeelTurn: Cole Walker, a Ghost Lead and ally in ''Wildlands'', ''Wildlands'''s Operation Oracle, is the leader of the Wolves.
* HeavilyArmoredMook: Heavies [[CaptainObvious wear heavy armor armor]] and [[GatlingGood wield miniguns. miniguns.]] They're slower than regular troops, but it looks like they can soak at least half a mag of assault rifle fire before dropping.


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* TheWorfEffect: [[spoiler: Nearly every single Ghost with the exception of Nomad is implied to, or in the case of [[BlackGuyDiesFirst Weaver]] explicitly shown to have been killed in the announcement trailer.]]

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----
!!Tropes found in ''Breakpoint'':

* ActionGirl: Ghost 1-2, a female member of Nomad's new squad.



* DarkIsEvil: The new enemy faction is dressed in black, in contrast to the white gang colors of Santa Blanca. The Wolves also have all-black combat gear, including black ballistic masks.
* EliteMooks: The Wolves, a group of ex-special forces soldiers turned Ghost-hunters.



* FaceHeelTurn: Cole Walker, an ally in ''Wildlands'', is the head of the Wolves.
* HuntingTheMostDangerousGame: The reveal trailer shows Nomad being hunted down by the Wolves.

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* FaceHeelTurn: Cole Walker, an a Ghost Lead and ally in ''Wildlands'', is the head leader of the Wolves.
* HeavilyArmoredMook: Heavies wear heavy armor and wield miniguns. They're slower than regular troops, but it looks like they can soak at least half a mag of assault rifle fire before dropping.
* HuntingTheMostDangerousGame: The reveal trailer shows Nomad being hunted down by the Wolves.Wolves.
* MalevolentMaskedMan: Walker and the Wolves wear vaguely skull-shaped black ballistic masks. Walker's mask is more elaborate than normal, likely due to his position as their leader.
* MechaMooks: A variety of advanced Skell Tech combat drones are featured prominently as enemies, alongside regular human troops.
* MythologyGag: The beginning of the reveal trailer is identical to that of ''Fallen Ghosts'', with Nomad taking cover in the roots of a large tree while EliteMooks hunt for him above.
* ObviouslyEvil: All of Skell Tech's combat drones are named after demons.
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* FaceHeelTurn: Cole Walker, an ally in ''Wildlands'', is the head of the Wolves.
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* CombatBreakdown: A new "Injury" system makes it so that taking damage makes your Ghost less effective in combat as they take damage.
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Added DiffLines:

''Ghost Recon Breakpoint'' is a game in Creator/UbiSoft's VideoGame/GhostRecon tactical shooter series, and a follow up to ''VideoGame/GhostReconWildlands''.

The Ghosts are sent into the fictional country of Auroa, the home of Skell Technology, which specializes in AI drone tech, which has gone dark. When they get there, they find themselves not the hunters, but the hunted.

Trailers:
[[https://www.youtube.com/watch?v=BLWt9MQLVgU Reveal Trailer]]

* CoveredInMud: Nomad covers himself in mud to hide from the Wolves' drones as they track him down.
* ExposedToTheElements: Nomad is shown climbing over a snowy mountain during a blizzard with no protection for the weather.
* HuntingTheMostDangerousGame: The reveal trailer shows Nomad being hunted down by the Wolves.

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