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* AscendedExtra: The Snathi began as just one of several minor races... and then they got one of ''III's'' first DLC all for themselves, turning them into a major (playable) race of their own.
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** The Altarians started out looking as pretty much identical to humans, but in the third game have been given a visual redesign that makes them look a lot like the [[FranchiseMassEffect asari]] (except with hair). It's unclear whether they actually now have blue skin or if it's just the lighting making it look that way.

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** The Altarians started out looking as pretty much identical to humans, but in the third game have been given a visual redesign that makes them look a lot like the [[FranchiseMassEffect [[Franchise/MassEffect asari]] (except with hair). It's unclear whether they actually now have blue skin or if it's just the lighting making it look that way.

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* {{Expy}}: The standard Resource Mining Station sure looks like [[Series/StarTrekDeepSpaceNine Terek Nor]], if the central hub was replaced with a huge geometric crystal.

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* {{Expy}}: {{Expy}}:
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The standard Resource Mining Station sure looks like [[Series/StarTrekDeepSpaceNine Terek Nor]], if the central hub was replaced with a huge geometric crystal.


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** The Altarians started out looking as pretty much identical to humans, but in the third game have been given a visual redesign that makes them look a lot like the [[FranchiseMassEffect asari]] (except with hair). It's unclear whether they actually now have blue skin or if it's just the lighting making it look that way.

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* AbsoluteXenophobe: The Korath, who were originally a clan within the Drengin, ended up breaking away from the Empire after they were angered that the Empire merely seek to enslave everyone that they can conquer instead of complete exterminating them.

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* AbsoluteXenophobe: AbsoluteXenophobe:
** The Dread Lords desire to wipe out all other intelligent life, because they believe it is not worthy of existence (they would have left their Arnor brothers alone, but the Arnor [[ThisMeansWar strongly objected]] to their genocidal plans).
**
The Korath, who were originally a clan within the Drengin, ended up breaking away from the Empire after they were angered that secretly joined up with the Empire merely seek Dread Lords, pursuing the Dread Lords' goal of annihilating all other forms of life in exchange for great power (and the [[YouWillBeSpared right to enslave everyone that they can conquer instead of complete exterminating them. continue to live]]).
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* DarkestHour: The storyline of ''Gal Civ II'''s expansion packs ''Dark Avatar'' and ''Twilight of the Arnor'' can be seen as the galaxy's darkest hour, not only has most of the galaxy been enslaved by the Drengin but the Korath are planning to annihilate all non-Drengin life at the behest of the Dread Lords who weren't truly defeated at the end of the core game's campaign. The only forces left in the galaxy that can fight the Dread Lords are the Drengin Empire whose forces are too preoccupied by the Korath clan's rebellion to fight the Dread Lords directly, and the remnants of the Terran fleet which remained a factor only because they stumbled across the last of the Arnor who provided them with his race's superior technology and warships. As of the third game, the Thalans still maintain that things are only going to get worse, and it's all the Terrans' fault somehow: "[[ArcWords A crusade is coming...]]"

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* DarkestHour: The storyline of ''Gal Civ II'''s expansion packs ''Dark Avatar'' and ''Twilight of the Arnor'' can be seen as the galaxy's darkest hour, not only has most of the galaxy been enslaved by the Drengin but the Korath are planning to annihilate all non-Drengin life at the behest of the Dread Lords who weren't truly defeated at the end of the core game's campaign. The only forces left in the galaxy that can fight the Dread Lords are the Drengin Empire whose forces are too preoccupied by the Korath clan's rebellion to fight the Dread Lords directly, and the remnants of the Terran fleet which remained a factor only because they stumbled across the last of the Arnor who provided them with his race's superior technology and warships. As of the third game, the Dread Lords have been eliminated as a major player (hopefully for real this time), but the Thalans still maintain that things are only going to get worse, and it's all the Terrans' fault somehow: "[[ArcWords A crusade is coming...]]"
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* DarkestHour: The storyline of ''Gal Civ II'''s expansion packs ''Dark Avatar'' and ''Twilight of the Arnor'' can be seen as the galaxy's darkest hour, not only has most of the galaxy been enslaved by the Drengin but the Korath are planning to annihilate all non-Drengin life at the behest of the Dread Lords who weren't truly defeated at the end of the core game's campaign. The only forces left in the galaxy that can fight the Dread Lords are the Drengin Empire whose forces are too preoccupied by the Korath clan's rebellion to fight the Dread Lords directly, and the remnants of the Terran fleet which remained a factor only because they stumbled across the last of the Arnor who provided them with his race's superior technology and warships.

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* DarkestHour: The storyline of ''Gal Civ II'''s expansion packs ''Dark Avatar'' and ''Twilight of the Arnor'' can be seen as the galaxy's darkest hour, not only has most of the galaxy been enslaved by the Drengin but the Korath are planning to annihilate all non-Drengin life at the behest of the Dread Lords who weren't truly defeated at the end of the core game's campaign. The only forces left in the galaxy that can fight the Dread Lords are the Drengin Empire whose forces are too preoccupied by the Korath clan's rebellion to fight the Dread Lords directly, and the remnants of the Terran fleet which remained a factor only because they stumbled across the last of the Arnor who provided them with his race's superior technology and warships. As of the third game, the Thalans still maintain that things are only going to get worse, and it's all the Terrans' fault somehow: "[[ArcWords A crusade is coming...]]"
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* KilledOffForReal: Due to events in the second game's storyline, the Korx and the Drath are extinct as of the third game, their civilizations no longer playable. The Korath, the Torians, and the Arceans are also unplayable, but canonically the latter two still exist (there is no word on the Korath), they've just been hammered so hard by the Drengin that they're no longer galactic powers. Stardock is considering bringing them back in future expansions.
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** The third game replaces this with a new Ideology system: Benevolent, Pragmatic, and Malevolent. Civs of similar Ideology get Diplomacy bonuses, and Ideology "points" are awarded that can be used to unlock bonuses. Which bonuses are available depend on Ideology.
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* TimeDissonance: The reason behind the Arnor civil war in the game's backstory. The Arnor were biologically immortal, and one group of them didn't particularly notice or care about the passage of time (mention is made of one of them entertaining himself by ''watching a glacier form''), while the other was more aware of time. The latter group became aware that they would eventually die in the heat death of the universe, and this is part of the reason they became known as the Dread Lords.
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* CommieLand: A rare benevolent version in the form of the [[{{TheRepublic}} Altarian Republic]] (later [[{{LaResistance}} Altarian Resistance]]) and the [[{{TheRemnant }} Iconian Refuge]]. For the latter, the idea of a profit seeking private sector economy is against their values of an equal and egalitarian society; while for the latter, they have been operating under a communist style collectivized economy for so long that the entire concept of capitalism and private property is alien to them. However, since they are major powers that have to interact with other galactic powers that work differently, their entire economic technology tree consist of them slowly reforming into a mixed economy in order to keep up with everyone else.

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* CommieLand: A rare benevolent version in the form of the [[{{TheRepublic}} Altarian Republic]] (later [[{{LaResistance}} Altarian Resistance]]) and the [[{{TheRemnant }} [[TheRemnant Iconian Refuge]]. For the latter, the idea of a profit seeking private sector economy is against their values of an equal and egalitarian society; while for the latter, they have been operating under a communist style collectivized economy for so long that the entire concept of capitalism and private property is alien to them. However, since they are major powers that have to interact with other galactic powers that work differently, their entire economic technology tree consist of them slowly reforming into a mixed economy in order to keep up with everyone else.
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* AbusivePrecursors: The Dread Lords.

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* AbusivePrecursors: The Dread Lords.Lords, who sought to annihilate all forms of non-Arnor life, as they thought that life had no purpose in the grand scheme of eternity.
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** Additionally in 3, the Conquest Victory ending cutscene has a very brief shot of a billboard advertising Offworld Trading Company, another Stardock title.
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** In GalCiv3, the Altarians will get mad at you if you try to conquer them Culturally. When they contact you about it, they will dismiss your efforts because their world, in the past, had survived Sorcerer Kings and Fallen Enchantresses. Those are the names of two of Stardock's other franchises.

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** In GalCiv3, 3, the Altarians will get mad at you if you try to conquer them Culturally. When they contact you about it, they will dismiss your efforts because their world, in the past, had survived Sorcerer Kings and Fallen Enchantresses. Those are the names of two of Stardock's other franchises.
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** In GalCiv3, the Altarians will get mad at you if you try to conquer them Culturally. When they contact you about it, they will dismiss your efforts because their world, in the past, had survived Sorcerer Kings and Fallen Enchantresses. Those are the names of two of Stardock's other franchises.
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* DefenselessTransports: The default troop transport has no weapons or defenses, though the players can design new transports that are armed. And one of the possible United Planets referenda is a mandate that transports have defenses, after all they carry millions if not billions of people.
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* SuspiciouslySimilarSubstitute: [[HonestCorporateExecutive The Iridium Corporation]] in 3, replacing the [[CorruptCorporateExecutive Korx]] from 2.
** Ends up being an aversion, however, because even though they are both merchant races, their similarities end there. The Korx were analogous to being a Space Mafia who were willing to sell anything, even their mothers, while the Iridium Corporation just really, really likes free-market capitalism, to the point that their whole society IS a corporation. While the Korx were almost pure evil, the Iridium are neither good nor evil, and while generosity might be somewhat unusual in Iridium society, it is understandable enough that it didn't stop them from electing their current leader, who is known for his great generosity.
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* VoluntaryShapeshifting: The Drath can do this, and this is likely how they manipulate everything. Their fate at the start of 3 is up in the air, because they are no longer playable, but while they are believed to be extinct thanks to the Drengin, the devs have hinted that a large number of them escaped death at the end of Twilight of the Arnor, and are now hidden among the other races, [[ExpansionPack biding their time]].
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* ExtremeOmnivore: The Drengin Empire, type one - they eat the races they conquer, in addition to enslaving them. Part of their motivation for conquering the universe ([[AscendToAHigherPlaneOfExistence and the next]]) is finding out what every creature in it tastes like.
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* CommieLand: A rare benevolent version in the form of the [[{{TheRepublic}} Altarian Republic]] (later [[{{LaResistance}} Altarian Resistance]]) and the [[{{TheRemnant }} Iconian Refuge]]. For the latter, the idea of a profit seeking private sector economy is against their values of an equal and egalitarian society; while for the latter, they have been operating under a communist style collectivized economy for so long that the entire concept of capitalism and private property is alien to them. However, since they are major powers that have to interact with other galactic powers that work differently, their entire economic technology tree consist of them slowly reforming into a mixed economy in order to keep up with everyone else.

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* AbsoluteXenophobe: The Korath.

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* AbsoluteXenophobe: The Korath.Korath, who were originally a clan within the Drengin, ended up breaking away from the Empire after they were angered that the Empire merely seek to enslave everyone that they can conquer instead of complete exterminating them.



* PrivatelyOwnedSociety: The Korx.

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* PrivatelyOwnedSociety: [[CorruptCorporateExecutive The Korx.Korx]], and later, [[HonestCorporateExecutive the Iridium]].
* ProudMerchantRace:See PrivatelyOwnedSociety above.
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* LaResistance: In the sequel this is present in the form of The Jagged Knife (Evil rebels) for Good Empires, the I-League (Neutral rebels) for Neutral Empires, and the Fundamentalists (Good rebels) for Evil Empires. Unlike most minor races they will have more than a single planet due to taking a sizeable chunk of the empire they rebel from, and in the cases of especially large empire the rebels can hold more territory than some of the major players. They invariably become a major problem for the empire they rebelled from and provide the game's version of Civil War. Also how the Torian Confederacy got its start. The scattered remains of the Terran Alliance and the Altarians become this in Dark Avatar due to the Drengin Empire conquering the majority of both factions and the Solar System being sealed away from the rest of the universe. The Altarians' faction name even changes from the Altarian Republic to the Altarian Resistance.

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* LaResistance: In the sequel this is present in the form of The Jagged Knife (Evil rebels) for Good Empires, the I-League (Neutral rebels) for Neutral Empires, and the Fundamentalists (Good rebels) for Evil Empires. Unlike most minor races they will have more than a single planet due to taking a sizeable chunk of the empire they rebel from, and in the cases of especially large empire empires, the rebels can hold more territory than some of the major players. They invariably become a major problem for the empire they rebelled from and provide the game's version of Civil War. Also Also, how the Torian Confederacy got its start. The scattered remains of the Terran Alliance and the Altarians become this in Dark Avatar due to the Drengin Empire conquering the majority of both factions and the Solar System being sealed away from the rest of the universe. The Altarians' faction name even changes from the Altarian Republic to the Altarian Resistance.
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* InsufficientlyAdvancedAlien: Even after some 10.000 years as interstellar empire, no species has figured how to make the gates into hyperdrives. Then the humans do it, thanks to one unique energy technology: Fusion. The elemental force behind every star, the most hard to overlook reaction in the universe. Yet not one species figured out to copy it in millennia.

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* InsufficientlyAdvancedAlien: Even after some 10.000 10,000 years as interstellar empire, no species has figured how to make the gates into hyperdrives. Then the humans do it, thanks to one unique energy technology: Fusion. The elemental force behind every star, the most hard to overlook reaction in the universe. Yet not one species figured out to copy it in millennia.
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* InsufficientlyAdvancedAlien: Even after some 10.000 years as interstellar empire, no species has figured how to make the gates into hyperdrives. Then the humans do it, thanks to one unique energy technology: Fusion. The elmental force behind every star, the most hard to overlook reaction in the universe. Yet not one species figured out to copy it in milennia.

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* InsufficientlyAdvancedAlien: Even after some 10.000 years as interstellar empire, no species has figured how to make the gates into hyperdrives. Then the humans do it, thanks to one unique energy technology: Fusion. The elmental elemental force behind every star, the most hard to overlook reaction in the universe. Yet not one species figured out to copy it in milennia.millennia.
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** The Dread Lords have acess to ships more powerful than anything the player could hope to build, and their soldiers have such an insane advantage that ''10'' of them are a serious invasion force against planets defended by 8000-20000 soldiers. Do note that soldiers are measured in units of a million each so it's a little less silly than it would seem at first glance.

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** The Dread Lords have acess access to ships more powerful than anything the player could hope to build, and their soldiers have such an insane advantage that ''10'' of them are a serious invasion force against planets defended by 8000-20000 soldiers. Do note that soldiers are measured in units of a million each so it's a little less silly than it would seem at first glance.
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* AlphaStrike: Favored tactic of the Arceans and custom Super Warrior races as of Dark Avatar. Pack as much firepower as possible on to each ship and as many ships as possible (or as many as needed) into each fleet and try to eradicate your enemies in that first strike alpha before they can retaliate. Also the favored tactic of anyone in the original Dread Lords game, where attacker-gets-first-strike was the norm; this was changed in Dark Avatar where defenders get a guarunteed CounterAttack against anyone who is not a Super Warrior.

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* AlphaStrike: Favored tactic of the Arceans and custom Super Warrior races as of Dark Avatar. Pack as much firepower as possible on to each ship and as many ships as possible (or as many as needed) into each fleet and try to eradicate your enemies in that first strike alpha before they can retaliate. Also the favored tactic of anyone in the original Dread Lords game, where attacker-gets-first-strike was the norm; this was changed in Dark Avatar where defenders get a guarunteed guaranteed CounterAttack against anyone who is not a Super Warrior.
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The \'Spectres\' quote is not part of the actual game, and has nothing to do with Draginol: It was a joke made by Tom Francis in the after-action report of his campaign, on his own refusal to accept a cease fire agreement.


---> The Spectres bow to no-one, plea for no quarter. Engraved on the seal at the base of a mile-high statue of their leader, Paul Davies, Mutilator of Worldsblood, are the words "Bring it the fuck on." In Latin.
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** OTOH, there are a lot of systems with no inhabitable planets, which would really be more useful if they were just asteroid fields for your space miners. When empires get rich and bored enough, and have constructors to burn, Terror Stars start looking like big mining charges.

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** OTOH, On the other hand, there are a lot of systems with no inhabitable planets, which would really be more useful if they were just asteroid fields for your space miners. When empires get rich and bored enough, and have constructors to burn, Terror Stars start looking like big mining charges.



* ComicallySmallBribe: You can absolutely offer another race the interesting opportunity of giving you all of their ships, planets and tech for 1 bc. The AI *will* treat this as the deliberate insult it is. OTOH, while the AI is pretty damn good at managing its economy and using its money to the fullest, it hardly ever makes cash reserves (or blows them all the second a war starts anyway) which often leads AIs on the losing side of a war to sue the player for peace, please, they'll give you all they have ! Here, take these 5 bc !

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* ComicallySmallBribe: You can absolutely offer another race the interesting opportunity of giving you all of their ships, planets and tech for 1 bc. The AI *will* treat this as the deliberate insult it is. OTOH, On the other hand, while the AI is pretty damn good at managing its economy and using its money to the fullest, it hardly ever makes cash reserves (or blows them all the second a war starts anyway) which often leads AIs on the losing side of a war to sue the player for peace, please, they'll give you all they have ! Here, take these 5 bc !
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** One mission in the Dread Lords campaign had three planets called [[FinalFantasyVI Locke, Sabin, and Celes.]]

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** One mission in the Dread Lords campaign had three planets called [[FinalFantasyVI [[VideoGame/FinalFantasyVI Locke, Sabin, and Celes.]]

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** High level espionage info, which details pretty much everything the target faction has.



** High level espionage info, which details pretty much everything the target faction has.
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* InsufficientlyAdvancedAlien: Even after some 10.000 years as interstellar empire, no species has figured how to make the gates into hyperdrives. Then the humans do it, thanks to one unique energy technology: Fusion. The elmental force behind every star, the most hard to overlook reaction in the universe. Yet not one species figured out to copy it in milennia.

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