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In October 2015, Activision released a reboot of the franchise, ''VideoGame/GuitarHeroLive'', which dueled with ''Rock Band 4'' when it launched in the same month. Developed by ''DJ Hero'' studio [=FreeStyleGames=], the game utilized a new six-button guitar (not six in a row, however; six in two rows of three.), and replaced the classic 3D rendered stages with a first-person perspective of the guitarist using PreRenderedGraphics. Following the disappointing sales of ''GH Live'', the online servers shut down in 2018 and the franchise is again dormant. However, as of 2022 with Microsoft announcing their acquisition of Activision Blizzard, they have been [[TeasingCreator teasing fans with the possibility of another revival of the series]], but only time will tell. In the meantime, however, the fan community has taken the franchise into their own hands with fan works ranging from fan games made from the ground up (e.g., Clone Hero, Phase Shift) to modded versions of pre-existing games (e.g., Guitar Hero II Deluxe, Guitar Hero World Tour Definitive Edition), all of which allow for extensive modding with fan made charts and even custom characters as well as venues, resulting in the franchise [[PopularityPolynomial having a resurgence in popularity]] as a CultClassic.
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In October 2015, Activision released a reboot of the franchise, ''VideoGame/GuitarHeroLive'', which dueled with ''Rock Band 4'' when it launched in the same month. Developed by ''DJ Hero'' studio [=FreeStyleGames=], the game utilized a new six-button guitar (not six in a row, however; six in two rows of three.), and replaced the classic 3D rendered stages with a first-person perspective of the guitarist using PreRenderedGraphics. Following the disappointing sales of ''GH Live'', the online servers shut down in 2018 and the franchise is again dormant. However, as of 2022 with Microsoft announcing their acquisition of Activision Blizzard, they have been [[TeasingCreator teasing fans with the possibility of another revival of the series]], but only time will tell. tell.
In the meantime, however, the fan community has taken the franchise into their own hands with fan works ranging fromfan games {{fan game}}s made from the ground up (e.g., Clone Hero, Phase Shift) ''VideoGame/FretsOnFire'', ''Clone Hero'', ''Phase Shift'') to modded versions of pre-existing games {{game mod}}s (e.g., Guitar ''Guitar Hero II Deluxe, Guitar Hero World Tour Definitive Edition), Deluxe'', ''VideoGame/GuitarHeroWorldTourDefinitiveEdition''), all of which allow for extensive modding with fan made fan-made charts and even custom characters as well as and venues, resulting in the franchise [[PopularityPolynomial having a resurgence in popularity]] as a CultClassic.
In the meantime, however, the fan community has taken the franchise into their own hands with fan works ranging from
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* ConsoleCameo: A UsefulNotes/NintendoDS is an unlockable guitar in the ''On Tour'' series.
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* ConsoleCameo: A UsefulNotes/NintendoDS Platform/NintendoDS is an unlockable guitar in the ''On Tour'' series.
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* UpdatedRerelease: ''Guitar Hero II'' had an updated version for the UsefulNotes/Xbox360 released a bit after the original UsefulNotes/PlayStation2 version. It added a few new songs (not counting DLC, among which were a dozen of the main songs from the first game), rearranged the difficulty tiers, and had a new, fancy X-Plorer controller.
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* UpdatedRerelease: ''Guitar Hero II'' had an updated version for the UsefulNotes/Xbox360 Platform/Xbox360 released a bit after the original UsefulNotes/PlayStation2 Platform/PlayStation2 version. It added a few new songs (not counting DLC, among which were a dozen of the main songs from the first game), rearranged the difficulty tiers, and had a new, fancy X-Plorer controller.
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Why hasn't anyone mentioned this here?
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* DamnYouMuscleMemory: In order to hit a note here, you need to hold the appropriate fret and strum, rather than just pressing the corresponding button at the right time. Players of other rhythm games are probably gonna have a hard time here.
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Moved misplaced information from the Trivia page to the main page.
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* CoverVersion: For rights reasons, any song that says "As made famous by" at the beginning is a cover; masters are prefaced by either "As performed by" or simply "By".
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* CoverVersion: For rights reasons, any Used extensively early in the series, before the series had the pull and budget to license master recordings from artists; every main setlist song in the first game, as well as the vast majority in ''II''[[note]]"[[Music/JanesAddiction Stop!]]", "[[Music/{{Primus}} John the Fisherman]]", and the Xbox 360-exclusive "[[Music/MyChemicalRomance Dead!]]" and "Possum Kingdom" are master recordings[[/note]] and ''Rocks the 80s''[[note]]"[[Music/AFlockOfSeagulls I Ran (So Far Away),]]" "[[Music/JudasPriest Electric Eye]]", "[[Music/TwistedSister I Wanna Rock]]" (which is a 2004 rerecording, not the original 1984 version), "The Warrior" and "[[WebAnimation/HomestarRunner Because It's Midnite]]" are master recordings[[/note]], are cover versions. Any song that says "As made famous by" at the beginning is a cover; masters are prefaced by either "As performed by" or simply "By"."By". However, all bonus songs, with the exception of "[[Music/TheStoneRoses She Bangs The Drums]]" in ''III'', are master recordings.
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** This was dropped from ''World Tour'' on, where they started to include only the masters (although there were still a handful of in-house covers as DLC, such as the ZZ Top pack). The only covers now are ones that were professionally performed by other artists (for example, Van Halen's cover of "[[Music/RoyOrbison Oh, Pretty Woman]]").
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** This was dropped from ''III: Legends of Rock'' and ''Aerosmith'' would make greater use of master recordings, with a bit less than half of the former's main setlist tracks being covers and the latter only containing four covers, and ''World Tour'' on, where they started to include only the onward used exclusively masters for on-disc songs (although there were still a handful of in-house covers as DLC, such as the ZZ Top pack). The only covers now are ones that were professionally performed by other artists (for example, Van Halen's cover of "[[Music/RoyOrbison Oh, Pretty Woman]]").
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** Even discounting that fact, ''5's'' difficulty curve is rather messy, with [[Music/DireStraits "Sultans of Swing"]] (a 6 on Guitar, 4 on Bass, and 7 on everything else) appearing as the encore for Tier 5, well before [[Music/JohnnyCash "Ring of Fire"]] (which doesn't have a single instrument rated above a 4) appears in Tier 9.
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* SchizophrenicDifficulty: ''World Tour'' was the first game in the series to introduce the four-instrument setup, and had a separate career mode for each instrument where all of the songs were re-assorted in each tier for each instrument to ensure a proper difficulty curve no matter which instrument you're playing. While ''Metallica'', ''Van Halen'', and ''Smash Hits'' continued on this, ''5'' did away with this entirely, having only one career mode for all instruments, leading to things like [[Music/{{Queen}} "Under Pressure"]] (which is rated as a ''10'' on Vocals and by far the hardest song in the game for vocalists) appearing in ''Tier 3'' even if you're only playing Vocals, or [[Music/TheRollingStones "Sympathy For the Devil"]] (a 7 on Bass) appearing as the encore of ''Tier 1''.
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** ''5'': A live version of "[[Music/{{Rush}} The Spirit of Radio]]", before playing "[[Music/KingCrimson 21st Century Schizoid Man]]" during the credits.
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** ''5'': A live version of "[[Music/{{Rush}} "[[Music/RushBand The Spirit of Radio]]", before playing "[[Music/KingCrimson 21st Century Schizoid Man]]" during the credits.
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* SuspiciousVideoGameGenerosity: Does a song have two strings of Star notes suspiciously close to each other? Chances are the game's letting you fill up on Star Power before a finger-melting solo.
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Bonus Boss is a disambiguation
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%%* BonusBoss: "Jordan", "Through the Fire and Flames", etc.
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* DifficultyByRegion: The European version of ''On Tour: Decades'' places "Satch Boogie", which is by far the hardest song in the game, in the 80s stage of the campaign. Meanwhile, the American version rightly has it as an optional BonusBoss.
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* DifficultyByRegion: The European version of ''On Tour: Decades'' places "Satch Boogie", which is by far the hardest song in the game, in the 80s stage of the campaign. Meanwhile, the American version rightly has it as an optional BonusBoss.song.
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** ''Warriors of Rock'': "Sudden Death", a song by Music/{{Megadeth}} created specifically for the game. After this, a [[BonusBoss bonus]] setlist is unlocked, featuring "Black Widow of La Porte" by [[Music/MarilynManson John 5]] and [[Music/{{Slipknot}} Jim Root]] as the final encore of that.
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** ''Warriors of Rock'': "Sudden Death", a song by Music/{{Megadeth}} created specifically for the game. After this, a [[BonusBoss bonus]] bonus setlist is unlocked, featuring "Black Widow of La Porte" by [[Music/MarilynManson John 5]] and [[Music/{{Slipknot}} Jim Root]] as the final encore of that.
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** ''Guitar Hero 3'' lets you play the BonusBoss song ''[[Music/DragonForce Through the Fire and Flames]]'' during the end credits, but there's no [[LifeMeter energy meter]] and thus no risk of failure. This is because even those good enough to beat the whole game on Expert have no guarantee of even getting through the ''opening'' of that song without significant practice.
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** ''Guitar Hero 3'' lets you play the BonusBoss bonus song ''[[Music/DragonForce Through the Fire and Flames]]'' during the end credits, but there's no [[LifeMeter energy meter]] and thus no risk of failure. This is because even those good enough to beat the whole game on Expert have no guarantee of even getting through the ''opening'' of that song without significant practice.
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From ''Guitar Hero III'' to ''Guitar Hero: Warriors of Rock'', it was developed by {{Creator/Neversoft}} and published by Activision. Neversoft built their own ''Guitar Hero'' engine from scratch when Harmonix handed over the reins to work on ''Rock Band''.
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From ''Guitar Hero III'' to ''Guitar Hero: Warriors of Rock'', it was developed by {{Creator/Neversoft}} and published by Activision.Creator/{{Activision}}. Neversoft built their own ''Guitar Hero'' engine from scratch when Harmonix handed over the reins to work on ''Rock Band''.
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** Warriors of Rock has Music/{{Rush}}'s 20 and a half minute long epic "2112." however the individual tracks are pretty short in length.
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** Warriors of Rock has Music/{{Rush}}'s Music/{{Rush|Band}}'s 20 and a half minute long epic "2112." however the individual tracks are pretty short in length.
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* FullMotionVideo:
** Due to platform limitations, the [=PS2=] conversions of later games (developed by Budcat Creations) use polygonal models of characters laid on top of pre-rendered backgrounds taken from the main console releases.
** Pretty much played straight with ''Guitar Hero Live'' as it eschews the highly stylised hard rock/heavy metal/punk art style in favour of filmed concert footage or in the case of DLC content, music videos for their respective songs.
** Due to platform limitations, the [=PS2=] conversions of later games (developed by Budcat Creations) use polygonal models of characters laid on top of pre-rendered backgrounds taken from the main console releases.
** Pretty much played straight with ''Guitar Hero Live'' as it eschews the highly stylised hard rock/heavy metal/punk art style in favour of filmed concert footage or in the case of DLC content, music videos for their respective songs.
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Trope cut per TRS.
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** In ''World Tour'', Shirley Crowley is a FaceOfTheBand example with her solo career.
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** In ''World Tour'', Shirley Crowley is a FaceOfTheBand example with due to her solo career.
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* OffModel: The default characters from ''World Tour'' (except for the guest musicians) manage to be off-model while ''on'' model. Explaining: They were all built with the game's character creation engine, rather than maintaining their unique models from ''III''/''Aerosmith'', which results in things like Izzy Sparks going from rough but still somewhat boyish to outright ''ancient'', or Midori's Asian features (save for the almond-shaped eyes) being massively downplayed to the point her face doesn't look much different from Shirley Crowley's.
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Full Motion Video is a disambig.
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In October 2015, Activision released a reboot of the franchise, ''VideoGame/GuitarHeroLive'', which dueled with ''Rock Band 4'' when it launched in the same month. Developed by ''DJ Hero'' studio [=FreeStyleGames=], the game utilized a new six-button guitar (not six in a row, however; six in two rows of three.), and replaced the classic 3D rendered stages with a first-person perspective of the guitarist using FullMotionVideo. Following the disappointing sales of ''GH Live'', the online servers shut down in 2018 and the franchise is again dormant. However, as of 2022 with Microsoft announcing their acquisition of Activision Blizzard, they have been [[TeasingCreator teasing fans with the possibility of another revival of the series]], but only time will tell. In the meantime, however, the fan community has taken the franchise into their own hands with fan works ranging from fan games made from the ground up (e.g., Clone Hero, Phase Shift) to modded versions of pre-existing games (e.g., Guitar Hero II Deluxe, Guitar Hero World Tour Definitive Edition), all of which allow for extensive modding with fan made charts and even custom characters as well as venues, resulting in the franchise [[PopularityPolynomial having a resurgence in popularity]] as a CultClassic.
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In October 2015, Activision released a reboot of the franchise, ''VideoGame/GuitarHeroLive'', which dueled with ''Rock Band 4'' when it launched in the same month. Developed by ''DJ Hero'' studio [=FreeStyleGames=], the game utilized a new six-button guitar (not six in a row, however; six in two rows of three.), and replaced the classic 3D rendered stages with a first-person perspective of the guitarist using FullMotionVideo.PreRenderedGraphics. Following the disappointing sales of ''GH Live'', the online servers shut down in 2018 and the franchise is again dormant. However, as of 2022 with Microsoft announcing their acquisition of Activision Blizzard, they have been [[TeasingCreator teasing fans with the possibility of another revival of the series]], but only time will tell. In the meantime, however, the fan community has taken the franchise into their own hands with fan works ranging from fan games made from the ground up (e.g., Clone Hero, Phase Shift) to modded versions of pre-existing games (e.g., Guitar Hero II Deluxe, Guitar Hero World Tour Definitive Edition), all of which allow for extensive modding with fan made charts and even custom characters as well as venues, resulting in the franchise [[PopularityPolynomial having a resurgence in popularity]] as a CultClassic.
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In October 2015, Activision released a reboot of the franchise, ''VideoGame/GuitarHeroLive'', which dueled with ''Rock Band 4'' when it launched in the same month. Developed by ''DJ Hero'' studio [=FreeStyleGames=], the game utilized a new six-button guitar (not six in a row, however; six in two rows of three.), and replaced the classic 3D rendered stages with a first-person perspective of the guitarist using FullMotionVideo. Following the disappointing sales of ''GH Live'', the online servers shut down in 2018 and the franchise is again dormant. However, as of 2022 with Microsoft announcing their acquisition of Activision Blizzard, they have been [[TeasingCreator teasing fans with the possibility of another revival of the series]], but only time will tell. In the meantime, however, the fan community has taken the franchise into their own hands with fan works ranging from fan games made from the ground up (e.g. Clone Hero, Phase Shift) to modded versions of pre-existing games (e.g. Guitar Hero II Deluxe, Guitar Hero World Tour Definitive Edition), all of which allow for extensive modding with fan made charts and even custom characters as well as venues, resulting in the franchise [[PopularityPolynomial having a resurgence in popularity]] as a CultClassic.
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In October 2015, Activision released a reboot of the franchise, ''VideoGame/GuitarHeroLive'', which dueled with ''Rock Band 4'' when it launched in the same month. Developed by ''DJ Hero'' studio [=FreeStyleGames=], the game utilized a new six-button guitar (not six in a row, however; six in two rows of three.), and replaced the classic 3D rendered stages with a first-person perspective of the guitarist using FullMotionVideo. Following the disappointing sales of ''GH Live'', the online servers shut down in 2018 and the franchise is again dormant. However, as of 2022 with Microsoft announcing their acquisition of Activision Blizzard, they have been [[TeasingCreator teasing fans with the possibility of another revival of the series]], but only time will tell. In the meantime, however, the fan community has taken the franchise into their own hands with fan works ranging from fan games made from the ground up (e.g. , Clone Hero, Phase Shift) to modded versions of pre-existing games (e.g. , Guitar Hero II Deluxe, Guitar Hero World Tour Definitive Edition), all of which allow for extensive modding with fan made charts and even custom characters as well as venues, resulting in the franchise [[PopularityPolynomial having a resurgence in popularity]] as a CultClassic.
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** With the release of the ''[[https://youtu.be/VnJCe678Ofo World Tour Definitive Edition]]'' mod, it's not only possible to have custom song charts, but custom characters as well. [[https://youtu.be/63ZYY8U6JmM?t=362 Bask in the ridiculousness of seeing]] [[{{Franchise/Cars}} Lightning McQueen]] take center stage on guitar.
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** With the release of the ''[[https://youtu.be/VnJCe678Ofo World Tour Definitive Edition]]'' ''VideoGame/GuitarHeroWorldTourDefinitiveEdition'' mod, it's not only possible to have custom song charts, but custom characters as well. [[https://youtu.be/63ZYY8U6JmM?t=362 Bask in the ridiculousness of seeing]] [[{{Franchise/Cars}} Lightning McQueen]] take center stage on guitar.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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** Averted with the ''On Tour'' subseries, exclusive to the Nintendo [=DS=].
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** Averted with the ''On Tour'' subseries, exclusive [[NoPortForYou exclusive]] to the Nintendo [=DS=].
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* OddlyNamedSequel: If a {{numbered sequel|s}} can even be considered an oddly named one as well, then ''Guitar Hero 5'' fits the bill for being sandwiched between ''World Tour'' and ''Warriors of Rock'', which {{stopped numbering sequels}}.
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* OddlyNamedSequel: If a {{numbered sequel|s}} can even be considered an oddly named one as well, then ''Guitar Hero 5'' fits the bill for being sandwiched between ''World Tour'' and ''Warriors of Rock'', which {{stopped numbering sequels}}.
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* OddlyNamedSequel: If a {{numbered sequel|s}} can even be considered an oddly named one as well, then ''Guitar Hero 5'' fits the bill for being sandwiched between ''World Tour'' and ''Warriors OffscreenMomentOfAwesome: The version of Rock'', Music/QuietRiot's "Metal Health" which {{stopped numbering sequels}}.appears in ''Rocks the 80s'' doesn't have the guitar solo in the middle - instead, you just play rhythm corresponding to the bass parts in said solo (because Quiet Riot didn't have a rhythm guitarist). Before the game was released, the song ''was supposed'' to have the solo, but it was removed for difficulty reasons, since it was the first song in the first tier.
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%%** And, how could we ever forget [[BareYourMidriff Judy Nails]]?
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%%** And, how could we ever forget [[BareYourMidriff Judy Nails]]?Nails?