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* BittersweetEnding: [[spoiler: The wntire end-game scenario involves surviving a superstorm event that drops the world's temperature up to -150 Degree Celsius. If the players managed to make it through, the superstorm will end with the temperature returning to normal. No matter the results of going through the crisis, the city (now New London) is the only civilization left with questions whether the [[IDidWhatIHadToDo sacrifices]] were worth after all.]]

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* BittersweetEnding: [[spoiler: The wntire entire end-game scenario involves surviving a superstorm event that drops the world's temperature up to -150 Degree Celsius. If the players managed to make it through, the superstorm will end with the temperature returning to normal. No matter the results of going through the crisis, the city (now New London) is the only civilization left with questions whether the [[IDidWhatIHadToDo sacrifices]] were worth after all.]]



* Eagleland: [[spoiler: One of the events involves finding a camp and later a city manned by an American expedition originating from [[TeslaTechTimeline Tesla Manufacturing.]] Due to being refugees seeking shelter, generally they displayed little patriotism for sake of survival.]]



* EverybodysDeadDave: [[spoiler: The fate of Winterhome, a nearby settlement with a heat generator, meant that the inhabitants player's city is the only humans left in the region, if not the world. The destruction of London along with the royal family caused major strife within the city before the generator exploded from lack of oversight. Either many of them perished from chaos, the resulting generator explosion, or possibly scattered across the region in camps, thus creating major Hope decrease in-game as the citizens knew that they are the sole surviving civilization in the frozen world along with calls for a hopeless expedition to London.]]

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* EverybodysDeadDave: [[spoiler: The fate of Winterhome, a nearby settlement with a heat generator, meant that the inhabitants player's city is the only humans left in the region, if not the world. The destruction of news about London along with the royal family caused major strife within the city before the generator exploded from lack of oversight. Either many of them perished from chaos, the resulting generator explosion, or possibly scattered across the region in camps, thus creating major Hope decrease in-game as the citizens knew that they are the sole surviving civilization in the frozen world along with calls for a hopeless expedition to London.]]


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* TeslaTechTimeline: [[spoiler: Tesla City is one of the examples in Frostpunk, where the city was protected from the ice by an electrical shield but ended up [[GoneHorriblyRight frying the inhabitants inside the dome as well]]. In half of the chances for entering the city, the site will become a source for Steam Cores, which cannot be manufactured in the city.]]
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* BittersweetEnding: [[spoiler: Entire end-game scenario involved surviving a superstorm event that drops the world's temperature up to -150 Degree Celsius. If the players managed to make it through, the superstorm will end with the temperature returning to normal. No matter the results of going through the crisis, the city (now New London) is the only civilization left with questions whether the [[IDidWhatIHadToDo sacrifices]] were worth after all.]]

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* BittersweetEnding: [[spoiler: Entire The wntire end-game scenario involved involves surviving a superstorm event that drops the world's temperature up to -150 Degree Celsius. If the players managed to make it through, the superstorm will end with the temperature returning to normal. No matter the results of going through the crisis, the city (now New London) is the only civilization left with questions whether the [[IDidWhatIHadToDo sacrifices]] were worth after all.]]



* TakeAThirdOption: [[spoiler: The Londoners' crisis can end peacefully for the city depending on choosing either [[DayOfTheJackBoot Order and Discipline]] or [[TheTheocracy Faith and Spiritual Strength]]. If their numbers dwindled to one, the entire group will suffer from HeelRealization and decided to stay in the City instead.]]

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* TakeAThirdOption: [[spoiler: The Londoners' crisis can end peacefully for the city depending on choosing either [[DayOfTheJackBoot Order and Discipline]] or [[TheTheocracy Faith and Spiritual Strength]]. If their numbers dwindled dwindle to one, the entire group will suffer from HeelRealization and decided decide to stay in the City instead.]]
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* ZeppelinFromAnotherWorld: Scouts and eventually Hunters can utilize hot-air ballons to survey and acquire resources in Frostland.

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* ZeppelinFromAnotherWorld: ZeppelinsFromAnotherWorld: Scouts and eventually Hunters can utilize hot-air ballons balloons, the latter using Zeppelins, to survey and acquire resources in Frostland.
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* TakeAThirdOption: [[spoiler: The Londoners' crisis can end peacefully for the city depending on choosing either [[DayOfTheJackBoot Order and Discipline]] or [[TheTheocracy Faith and Stability]]. If their numbers dwindled to one, the entire group will suffer from HeelRealization and decided to stay in the City instead.]]
* TheTheocracy: [[spoiler: Other than Order and Discipline path, the society can go to Faith and Stability that seems to be a benign path by appearance. However, in its extremity, it can be NotSoDifferent from the totalitarian and secular path as their top tier level for the Book of Laws can conduct purges and punishment against rebels.]]

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* TakeAThirdOption: [[spoiler: The Londoners' crisis can end peacefully for the city depending on choosing either [[DayOfTheJackBoot Order and Discipline]] or [[TheTheocracy Faith and Stability]].Spiritual Strength]]. If their numbers dwindled to one, the entire group will suffer from HeelRealization and decided to stay in the City instead.]]
* TheTheocracy: [[spoiler: Other than Order and Discipline path, the society can go to Faith and Stability Spiritual Strength that seems to be a benign path by appearance. However, in its extremity, it can be NotSoDifferent from the totalitarian and secular path as their top tier level for the Book of Laws can conduct purges and punishment against rebels.]]
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* DeveloperForesight: Knowing the possibility of the players' fore-knowledge and delays, [[spoiler: the event of Londoners resulting from the news on the demise of Winterhome can still occur even if the city was not explored with the survivors making to the player's city with bad news.]]

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* DeveloperForesight: DevelopersForesight: Knowing the possibility of the players' fore-knowledge and delays, [[spoiler: the event of Londoners resulting from the news on the demise of Winterhome can still occur even if the city was not explored with the survivors making to the player's city with bad news.]]
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* BittersweetEnding: [[spoiler: Entire end-game scenario involved surviving a superstorm event that drops the world's temperature up to -150 Degree Celsius. If the players managed to make it through, the superstorm will end with the temperature returning to normal. No matter the results of going through the crisis, the city (now New London) is the only civilization left with questions whether the [[IDidWhatIHadToDo sacrifices]] were worth after all.]]



* DeveloperForesight: Knowing the possibility of the players' fore-knowledge and delays, [[spoiler: the event of Londoners resulting from the news on the demise of Winterhome can still occur even if the city was not explored with the survivors making to the player's city with bad news.]]



* TakeAThirdOption: [[spoiler: The Londoners' crisis can end peacefully for the city depending on choosing either [[DayOfTheJackBoot Order and Discipline]] or [[TheTheocracy Faith and Stability]]. If their numbers dwindled to one, the entire group will suffer from HeelRealization and decided to stay in the City instead.]]
* TheTheocracy: [[spoiler: Other than Order and Discipline path, the society can go to Faith and Stability that seems to be a benign path by appearance. However, in its extremity, it can be NotSoDifferent from the totalitarian and secular path as their top tier level for the Book of Laws can conduct purges and punishment against rebels.]]



* YouRequireMoreVespeneGas: Food, particularly Rations, itself is the "Power" of the Frost Punk, where it required for the population to survive with the Heat ring of the generator and the smaller steam hub also included since the populace would freeze without it. Coal and Wood are the "Gold" since they served as basic resourced needed for generator's fuel and structures respectively. Metal being the "Lumber", or secondary resources for advanced structures and technology. The population, which the available housing and food intake served as informal population limit, is divided into Engineers (Skilled laborers who are the only one with medical expertise, research, and complex resource gathering), Workers (your run-of-the-mill laborers), and Children (depending on laws; either as couriers, laborers, or skilled assistants).

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* YouRequireMoreVespeneGas: Food, particularly Rations, itself is the "Power" of the Frost Punk, where it required for the population to survive with the Heat ring of the generator and the smaller steam hub also included since the populace would freeze without it. Coal and Wood are the "Gold" since they served as basic resourced needed for generator's fuel and structures respectively. Metal being the "Lumber", or secondary resources for advanced structures and technology. The population, which the available housing and food intake served as informal population limit, is divided into Engineers (Skilled laborers who are the only one with medical expertise, research, and complex resource gathering), Workers (your run-of-the-mill laborers), and Children (depending on laws; either as couriers, laborers, or skilled assistants).assistants).
* ZeppelinFromAnotherWorld: Scouts and eventually Hunters can utilize hot-air ballons to survey and acquire resources in Frostland.
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* VideogameCaringPotential: In spite of the grim nature of the game, decisions to send children to school and not resorting to IDidWhatIHadToDo can be introduced Book of Laws.

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* VideogameCaringPotential: In spite of the grim nature of the game, decisions to send children to school and not resorting to IDidWhatIHadToDo can be introduced Book of Laws.Laws in order to raise hope. In addition, beneficial decisions can unlock benefits such as children being able to work as Engineers and Medics if the "Child Shelter" decision is made.
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* InstantAwesomeJustAddMech: Despite the 19th century technology, your civilization can develop Automatons. These are towering behemoths of a steampunk mech that's made for heavy industry.

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* InstantAwesomeJustAddMech: InstantAwesomeJustAddMecha: Despite the 19th century technology, your civilization can develop Automatons. These are towering behemoths of a steampunk mech that's made for heavy industry.
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* InstantAwesomeJustAddMech: Despite the 19th century technology, your civilization can develop Automatons. These are towering behemoths of a steampunk mech that's made for heavy industry.

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* ConstructAdditionalPylons: The generators must be given coal for its heat to be provided in ring form. As each level is increased, so too would coal consumption for the price to expand living and farming areas.

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* ConstructAdditionalPylons: The generators must be given coal for its heat to be provided in ring form. As each level is increased, so too would coal consumption for the price to expand living and farming areas. In addition, Steam hub can be researched to provide a small heating area instead.



* YouRequireMoreVespeneGas: Food, particularly Rations, itself is the "Power" of the Frost Punk, where it required for the population to survive with the Heat ring of the generator also included since the populace would freeze without it. Coal and Wood are the "Gold" since they served as basic resourced needed for generator's fuel and structures respectively. Metal being the "Lumber", or secondary resources for advanced structures and technology. The population, which the availible housing and food intake served as informal population limit, is divided into Engineers (Skilled laborers who are the only one with medical expertise, research, and complex resource gathering), Workers (your run-of-the-mill laborers), and Children (depending on laws; either as couriers, laborers, or skilled assistants).

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* YouRequireMoreVespeneGas: Food, particularly Rations, itself is the "Power" of the Frost Punk, where it required for the population to survive with the Heat ring of the generator and the smaller steam hub also included since the populace would freeze without it. Coal and Wood are the "Gold" since they served as basic resourced needed for generator's fuel and structures respectively. Metal being the "Lumber", or secondary resources for advanced structures and technology. The population, which the availible available housing and food intake served as informal population limit, is divided into Engineers (Skilled laborers who are the only one with medical expertise, research, and complex resource gathering), Workers (your run-of-the-mill laborers), and Children (depending on laws; either as couriers, laborers, or skilled assistants).


Frost Punk is an upcoming survival-based Simulation game by Polish developer 11 Bit Studios, the makers of ''VideoGame/ThisWarOfMine''. The game sets in a post-apocalyptic [[AlternateHistory 1886]], where ice storms have ravaged the world except for pockets of civilizations around various heat-giving generators. Unlike majority of city management games, the game included emotional and survival aspects with having to manage meager resources and passing laws that will have to account for preventing DespairEventHorizon through Hope meter (allowing corpses to be buried in mass graves or fertilizer will decrease it while individual burial plots will increase it at the price of labor and land). The game is set to release in early 2018.

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Frost Punk is an upcoming survival-based Simulation game by Polish developer 11 Bit Studios, the makers of ''VideoGame/ThisWarOfMine''. The game sets in a post-apocalyptic [[AlternateHistory 1886]], where ice storms have ravaged the world except for pockets of civilizations around various heat-giving generators. Unlike majority of city management games, the game included emotional and survival aspects with having to manage meager resources and passing laws that will have to account for preventing DespairEventHorizon through Hope meter (allowing corpses to be buried in mass graves or fertilizer will decrease it while individual burial plots will increase it at the price of labor and land). The game is set to release in early April 24th, 2018.
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** The Irreversible Update revealed features for late-game where [[spoiler: an unrest stemming from the ruins of Winterhome]] that would allow players to install an authoritarian regime that would gladly jail and brutalize any suspected dissidents.
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* DayOfTheJackboot: In [[https://www.youtube.com/watch?v=pFId6lm2MZo Irreversible Update]], the city can be put under the authoritarian regime to maintain control over the unruly populace, [[spoiler: especially the Londoners began to form among the survivors to launch an expedition based on their refusal that the city has been dead]].

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* ConstructAdditionalPylons: The generators must be given coal for its heat to be provided in ring form. As each level is increased, so too would coal consumption for the price to expand living and farming areas.



* YouRequireMoreVespeneGas: Food (Raw and Rations), Coal, Metal, and Wood are required to create a thriving city. The population is divided into Engineers (Skilled laborers who are the only one with medical expertise, research, and complex resource gathering), Workers (your run-of-the-mill laborers), and Children (depending on laws; either as couriers, laborers, or skilled assistants). Furthermore, heat is also a resource itself as running the generator along with its heating extensions provided warmth for the citizens to survive in the cold world.

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* YouRequireMoreVespeneGas: Food (Raw and Rations), Coal, Metal, Food, particularly Rations, itself is the "Power" of the Frost Punk, where it required for the population to survive with the Heat ring of the generator also included since the populace would freeze without it. Coal and Wood are required to create a thriving city. the "Gold" since they served as basic resourced needed for generator's fuel and structures respectively. Metal being the "Lumber", or secondary resources for advanced structures and technology. The population, which the availible housing and food intake served as informal population limit, is divided into Engineers (Skilled laborers who are the only one with medical expertise, research, and complex resource gathering), Workers (your run-of-the-mill laborers), and Children (depending on laws; either as couriers, laborers, or skilled assistants). Furthermore, heat is also a resource itself as running the generator along with its heating extensions provided warmth for the citizens to survive in the cold world.assistants).

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Frost Punk is an upcoming survival-based Simulation game by Polish developer 11 Bit Studios, the makers of ''VideoGame/ThisWarOfMine''. The game sets in post apocalyptic world where ice storms ravaged the world except for pockets of civilizations around various heat-giving generators. Unlike majority of city management games, the game included emotional and survival aspects with having to manage meager resources and passing laws that will have to account for preventing DespairEventHorizon through Hope meter (allowing corpses to be buried in mass graves or fertilizer will decrease it while individual burial plots will increase it at the price of labor and land). The game is set to release in 2017.

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/frostpunk.jpg]]

Frost Punk is an upcoming survival-based Simulation game by Polish developer 11 Bit Studios, the makers of ''VideoGame/ThisWarOfMine''. The game sets in post apocalyptic world a post-apocalyptic [[AlternateHistory 1886]], where ice storms have ravaged the world except for pockets of civilizations around various heat-giving generators. Unlike majority of city management games, the game included emotional and survival aspects with having to manage meager resources and passing laws that will have to account for preventing DespairEventHorizon through Hope meter (allowing corpses to be buried in mass graves or fertilizer will decrease it while individual burial plots will increase it at the price of labor and land). The game is set to release in 2017.early 2018.
Is there an issue? Send a MessageReason:
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* SlippySlideyIceWorld: DarkerAndEdgier version of it, the severe frost had caused many survivors to huddle around the generator that also provides heat for agriculture to thrive.

to:

* SlippySlideyIceWorld: DarkerAndEdgier version of it, the severe frost had caused many survivors to huddle around the generator that also provides heat for agriculture to thrive.warmth and arable lands.



* YouRequireMoreVespeneGas: Food (Raw and Rations), Coal, Metal, and Wood are required to create a thriving city. The population is divided into Engineers (Skilled laborers who are the only one with medical expertise, research, and complex resource gathering), Workers (your run-of-the-mill laborers), and Children (depending on laws, either a courier or laborer). Furthermore, heat is also a resource itself as running the generator along with its heating extensions are needed for the citizens to survive in the cold world.

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* YouRequireMoreVespeneGas: Food (Raw and Rations), Coal, Metal, and Wood are required to create a thriving city. The population is divided into Engineers (Skilled laborers who are the only one with medical expertise, research, and complex resource gathering), Workers (your run-of-the-mill laborers), and Children (depending on laws, laws; either a courier as couriers, laborers, or laborer). skilled assistants). Furthermore, heat is also a resource itself as running the generator along with its heating extensions are needed provided warmth for the citizens to survive in the cold world.
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* FutureFoodIsArtificial: DownplayedTrope, Lichen, and Moss are the only available vegetables to be cultivated in Hothouse (heated greenhouse) while meat can be hunted from woods nearby (or [[IAmAHumanitarian corpses]]).
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* FightClubbing: Fighting Arena can be built, which the picture from the Book of Laws included two large fighters brawling inside the cage. Alternatively, DuelToTheDeath can be enacted between discontent workers to further entertain the crowds at the cost of people.

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* FightClubbing: Fighting Arena can be built, which the picture from the Book of Laws included two large fighters brawling inside the cage. Alternatively, DuelToTheDeath can be enacted between discontent workers in the arena to further entertain the crowds at the cost of people.
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* EverybodysDeadDave: [[spoiler: The fate of Winterhome, a nearby settlement with a heat generator, meant that the inhabitants player's city is the only humans left in the region, if not the world. The destruction of London along with the royal family caused major strife within the city before the generator exploded from lack of oversight. Either many of them perished from chaos, the resulting generator explosion, or possibly scattered across the region in camps, thus creating major Hope decrease in-game as the citizens knew that they are the sole surviving civilization in the frozen world along with hopeless expedition to London.]]
* FightClubbing: Fightinr Arena can be built, which the picture from the Book of Laws included two large fighters brawling inside the cage. Alternatively, DuelToTheDeath can be enacted between discontent workers to further entertain the crowds at the cost of people.

to:

* EverybodysDeadDave: [[spoiler: The fate of Winterhome, a nearby settlement with a heat generator, meant that the inhabitants player's city is the only humans left in the region, if not the world. The destruction of London along with the royal family caused major strife within the city before the generator exploded from lack of oversight. Either many of them perished from chaos, the resulting generator explosion, or possibly scattered across the region in camps, thus creating major Hope decrease in-game as the citizens knew that they are the sole surviving civilization in the frozen world along with calls for a hopeless expedition to London.]]
* FightClubbing: Fightinr Fighting Arena can be built, which the picture from the Book of Laws included two large fighters brawling inside the cage. Alternatively, DuelToTheDeath can be enacted between discontent workers to further entertain the crowds at the cost of people.

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* EverybodysDeadDave: [[spoiler: The fate of Winterhome, one of few settlements that were built with heat generator, meant that the player's city is the only humans left in the region, if not the world. The destruction of London along with the royal family caused major strife within the city. Either many of them perished from chaos or turned to cannibalistic camps, thus creating major Hope decrease in-game as the citizens knew that they are the sole surviving civilization in the frozen world.]]

to:

* EverybodysDeadDave: [[spoiler: The fate of Winterhome, one of few settlements that were built a nearby settlement with a heat generator, meant that the inhabitants player's city is the only humans left in the region, if not the world. The destruction of London along with the royal family caused major strife within the city. city before the generator exploded from lack of oversight. Either many of them perished from chaos chaos, the resulting generator explosion, or turned to cannibalistic possibly scattered across the region in camps, thus creating major Hope decrease in-game as the citizens knew that they are the sole surviving civilization in the frozen world.]]world along with hopeless expedition to London.]]
* FightClubbing: Fightinr Arena can be built, which the picture from the Book of Laws included two large fighters brawling inside the cage. Alternatively, DuelToTheDeath can be enacted between discontent workers to further entertain the crowds at the cost of people.
Is there an issue? Send a MessageReason:
None

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* EverybodysDeadDave: [[spoiler: The fate of Winterhome, one of few settlements that were built with heat generator, meant that the player's city is the only humans left in the region, if not the world. The destruction of London along with the royal family caused major strife within the city. Either many of them perished from chaos or turned to cannibalistic camps, thus creating major Hope decrease in-game as the citizens knew that they are the sole surviving civilization in the frozen world.]]

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** IAmAHumanitarian: If the situation became dire, the city can resort to this method.

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** IAmAHumanitarian: If the situation became dire, the city can resort to this method.method by passing "Alternative Food Source" law.


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* MockMeal: Sawdust can be used to create extra rations, but at the price of hope and health.


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* VideogameCaringPotential: In spite of the grim nature of the game, decisions to send children to school and not resorting to IDidWhatIHadToDo can be introduced Book of Laws.

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* YouRequireMoreVespeneGas: Food (Raw and Rations), Coal, Metal, and Wood are required to create a thriving city. The population is divided into Engineers (Skilled laborers who are the only one with medical expertise, research, and complex resource gathering), Workers (your run-of-the-mill laborers), and Children (depending on laws, either a courier or laborer).

to:

* YouRequireMoreVespeneGas: Food (Raw and Rations), Coal, Metal, and Wood are required to create a thriving city. The population is divided into Engineers (Skilled laborers who are the only one with medical expertise, research, and complex resource gathering), Workers (your run-of-the-mill laborers), and Children (depending on laws, either a courier or laborer). Furthermore, heat is also a resource itself as running the generator along with its heating extensions are needed for the citizens to survive in the cold world.

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* IDidWhatIHadToDo: While the game insists on providing people with hope and optimism, sometimes the player has to cross some lines just to make it through, such as whether to conduct mass graves or single burial plot to save space and labor.

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* IDidWhatIHadToDo: While the game insists on providing people with hope and optimism, sometimes the player has to cross some lines just to make it through, such as whether to conduct embracing child labor and burying people in mass graves or single burial plot to save space and labor.graves.



* VideoGameCrueltyPunishment[=/=]VideoGameCrueltyPotential: While the players are allowed to make sadistic decisions out of ForTheEvulz rather than necessity, it will take a hit on Hope and Discontent that might cause trouble for the city.

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* VideoGameCrueltyPunishment[=/=]VideoGameCrueltyPotential: While the players are allowed to make sadistic decisions out of ForTheEvulz rather than necessity, it will take a hit on Hope and Discontent that might cause trouble for the city.city.
* YouHaveResearchedBreathing: JustifiedTrope, the player are one of many expeditions who made it to the generators with few resources to start from the ground up and Book of Laws are mainly various mandates to be given to the community.
* YouRequireMoreVespeneGas: Food (Raw and Rations), Coal, Metal, and Wood are required to create a thriving city. The population is divided into Engineers (Skilled laborers who are the only one with medical expertise, research, and complex resource gathering), Workers (your run-of-the-mill laborers), and Children (depending on laws, either a courier or laborer).
Is there an issue? Send a MessageReason:
None


Frost Punk is an upcoming survival-based Simulation game by Polish developer 11 Bit Studios, the makers of VideoGame/ThisWarOfMine. The game sets in post apocalyptic world where ice storms ravaged the world except for pockets of civilizations around various heat-giving generators. Unlike majority of city management games, the game included emotional and survival aspects with having to manage meager resources and passing laws that will have to account for preventing DespairEventHorizon through Hope meter (allowing corpses to be buried in mass graves or fertilizer will decrease it while individual burial plots will increase it at the price of labor and land). The game is set to release in 2017.

to:

Frost Punk is an upcoming survival-based Simulation game by Polish developer 11 Bit Studios, the makers of VideoGame/ThisWarOfMine.''VideoGame/ThisWarOfMine''. The game sets in post apocalyptic world where ice storms ravaged the world except for pockets of civilizations around various heat-giving generators. Unlike majority of city management games, the game included emotional and survival aspects with having to manage meager resources and passing laws that will have to account for preventing DespairEventHorizon through Hope meter (allowing corpses to be buried in mass graves or fertilizer will decrease it while individual burial plots will increase it at the price of labor and land). The game is set to release in 2017.

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* DueToTheDead: Anything involving desecrating the corpses, such as mass burial and fertilizer, will take a hit on Hope meter. One such event involved whether to give proper burial after [[TearJerker witnessing the widow crying and holding her dead husband's hand among the mass grave]].
* ExplosiveOverClocking: At the price of exploding and wiping out the city at 100% stress level, the player can increase its output by overclocking the generator.



* VideoGameCrueltyPunishment[=/=]VideoGameCrueltyPotential: While the players are allowed to make sadistic decision out of ForTheEvulz rather than necessity, it will take a hit on Hope and Discontent that might cause trouble for the city.

to:

* VideoGameCrueltyPunishment[=/=]VideoGameCrueltyPotential: While the players are allowed to make sadistic decision decisions out of ForTheEvulz rather than necessity, it will take a hit on Hope and Discontent that might cause trouble for the city.

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Frost Punk is an upcoming survival-based Simulation game by Polish developer 11 Bit Studios, the makers of VideoGame/ThisWarOfMine. The game sets in post apocalyptic world where ice storms ravaged the world except for pockets of warmth from heat-giving generators.

to:

Frost Punk is an upcoming survival-based Simulation game by Polish developer 11 Bit Studios, the makers of VideoGame/ThisWarOfMine. The game sets in post apocalyptic world where ice storms ravaged the world except for pockets of warmth from civilizations around various heat-giving generators.generators. Unlike majority of city management games, the game included emotional and survival aspects with having to manage meager resources and passing laws that will have to account for preventing DespairEventHorizon through Hope meter (allowing corpses to be buried in mass graves or fertilizer will decrease it while individual burial plots will increase it at the price of labor and land). The game is set to release in 2017.


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* BreadAndCircus: One of the ways to satisfy population include allowing fighting arena for entertainment.


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* SlippySlideyIceWorld: DarkerAndEdgier version of it, the severe frost had caused many survivors to huddle around the generator that also provides heat for agriculture to thrive.

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* AlternateHistory: The introduction begins with unexpected temperature drop in 1886, where entire civilizations were thrown into chaos. While the generators were constructed to provide sanctuary, many of them were unfinished with those that worked still inactive. Thus creating SteamPunk technology for the setting.

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* AlternateHistory: The introduction begins with unexpected temperature drop in 1886, where entire civilizations were thrown into chaos. While the generators were constructed to provide sanctuary, many of them were unfinished with those that worked still inactive. inactive by the time survivors reached there. Thus creating SteamPunk SteamPunk-style technology for the setting.


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* GrimUpNorth: The setting is in the frozen area that used to be Northern Hemisphere.
* HumanResources: The player can pass a law involving usage of corpses, many of which can demoralize the survivors.
** IAmAHumanitarian: If the situation became dire, the city can resort to this method.

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* AlternateHistory: The introduction begins with unexpected temperature drop in 1886, where entire civilizations were thrown into chaos. While the generators were constructed to provide sanctuary, many of them were unfinished with those that worked still inactive.
* CentralTheme: Balancing between survival and hope.
* IDidWhatIHadToDo: While the game insists on providing people with hope and optimism, sometimes the player has to cross some lines just to make it through.

to:

* AlternateHistory: The introduction begins with unexpected temperature drop in 1886, where entire civilizations were thrown into chaos. While the generators were constructed to provide sanctuary, many of them were unfinished with those that worked still inactive.
inactive. Thus creating SteamPunk technology for the setting.
* CentralTheme: Balancing between survival CrapSackWorld: Human civilizations had been wiped out except for few isolated pockets around the heat generators. Although the general comfortability is up to the players, the best options for the city will be few and hope.
far between.
* IDidWhatIHadToDo: While the game insists on providing people with hope and optimism, sometimes the player has to cross some lines just to make it through.through, such as whether to conduct mass graves or single burial plot to save space and labor.
* PoweredByAForsakenChild: Child Labor can be adopted to increase manpower but it will come at the [[DespairEventHorizon cost of hope]] and [[RealityEnsues increased accidents]].
* PunkPunk: A unique concept of setting in frozen world crossed with SteamPunk.
* VideoGameCrueltyPunishment[=/=]VideoGameCrueltyPotential: While the players are allowed to make sadistic decision out of ForTheEvulz rather than necessity, it will take a hit on Hope and Discontent that might cause trouble for the city.
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Frost Punk is an upcoming survival-based Simulation game by Polish developer 11 Bit Studios, the makers of VideoGame/ThisWarOfMine. The game sets in post apocalyptic world where ice storms ravaged the world except for pockets of warmth from heat-giving generators.
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!!Frost Punk contains examples of these Tropes:
* AfterTheEnd: The entire premise is to rebuild civilization after an apocalyptic ice age.
* AlternateHistory: The introduction begins with unexpected temperature drop in 1886, where entire civilizations were thrown into chaos. While the generators were constructed to provide sanctuary, many of them were unfinished with those that worked still inactive.
* CentralTheme: Balancing between survival and hope.
* IDidWhatIHadToDo: While the game insists on providing people with hope and optimism, sometimes the player has to cross some lines just to make it through.

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