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* AndYourRewardIsClothes[=/=]AndYourRewardIsEdible: So what's your big prize awaiting you in the Reward Room if you successfully survive all six harrowing nights with murderous robots? Let's let [[spoiler: Mark Henderson]] tell you!

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* AffablyEvil: [[spoiler: Mark Henderson.]]
--> '''[[spoiler: Mark Henderson]]''': Godspeed, Vault Dwellers! I hope that not too many of you die out there in the Arena! Ha ha ha ha!
* AndYourRewardIsClothes[=/=]AndYourRewardIsEdible: So what's your big prize awaiting you in the Reward Room if you successfully survive all six harrowing nights with five murderous robots? Let's let [[spoiler: Mark Henderson]] tell you!



** You also get a perk called "Starchaser," which allows you to deal double the damage to any robots and abominations you may encounter... albeit, not inside Vault 5's Reward Room.

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** You also get acquire (albeit, not inside Vault 5's Reward Room) a perk called "Starchaser," which allows you to deal double the damage to any robots and abominations you may encounter... albeit, not inside Vault 5's Reward Room.encounter.
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** You also get a perk called "Starchaser," which allows you to deal double the damage to any robots and abominations you may encounter... albeit, not inside Vault 5's Reward Room.
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* AndYourRewardIsClothes[=/=]AndYourRewardIsEdible: So what's your big prize awaiting you in the Reward Room if you successfully survive all six harrowing nights with murderous robots? Let's let [[spoiler: Mark Henderson]] tell you!
--> '''[[spoiler: Mark Henderson]]''': [[spoiler: As compensation for what I imagine must be a very stressful time for you, I present you... a brand new, experimental issue of Vault-Tec's own power armor! And also a lifetime supply of Nuka Cola Victory, that's worth mentioning too. I hope that now you have everything you need to face the dangers of the wasteland that this world likely turned into!]]
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Franchise namespace misuse


'''''Five Nights at Vault 5''''' is a fan-made mod for ''VideoGame/FalloutNewVegas'', based on the ''Franchise/FiveNightsAtFreddys'' series. In this mod, you come across an abandoned Vault; a Vault that, as you quickly discover, contains a fully functioning Arena. The Arena's function is simple: it provides a survival training program that requires you to survive being locked inside from midnight to 6 AM, for five nights in a row, with various robots and sources of radiation trying to kill you. Can you make it out of the Arena alive and find out what lies inside the mysterious Reward Room?

to:

'''''Five Nights at Vault 5''''' is a fan-made mod for ''VideoGame/FalloutNewVegas'', based on the ''Franchise/FiveNightsAtFreddys'' ''VideoGame/FiveNightsAtFreddys'' series. In this mod, you come across an abandoned Vault; a Vault that, as you quickly discover, contains a fully functioning Arena. The Arena's function is simple: it provides a survival training program that requires you to survive being locked inside from midnight to 6 AM, for five nights in a row, with various robots and sources of radiation trying to kill you. Can you make it out of the Arena alive and find out what lies inside the mysterious Reward Room?
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** For some, Night 5 is considerably easier than Night 4. While Nightmare is relentlessin pursuing you he's only one robot and his relentless pursuit actually makes him fairly predictable and easier to deal with than the two randomly moving Glowtron and White Widow, especially as the darkness makes his location easy to track even when the collar malfunctions at the start of the night.

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** For some, Night 5 is considerably easier than Night 4. While Nightmare is relentlessin relentless in pursuing you you, he's only one robot and his relentless pursuit actually makes him fairly predictable and easier to deal with than the two randomly moving Glowtron and White Widow, especially as the darkness makes his location easy to track even when the collar his tracking device malfunctions at the start of the night.

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* NonIndicativeDifficulty: Some players find the Ghost Challenge easier than the default settings, since with the defaults, they have a hard time tracking the robots with the audio cues and often panic when spotted, which tends to result in closing doors from the wrong side while trying to run. As such, being spotted could very well be an InstantKill for them even before they are caught. With the Ghost Challenge allowing to track every robot at once, these players can play the game at a slower pace (checking the Pip-Boy every second, if not more often), easing back on sensory overload and cutting out the middle man, since it allows them to reload as soon as they are spotted instead of waiting to be caught.

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* NonIndicativeDifficulty: NonIndicativeDifficulty:
**
Some players find the Ghost Challenge easier than the default settings, since with the defaults, they have a hard time tracking the robots with the audio cues and often panic when spotted, which tends to result in closing doors from the wrong side while trying to run. As such, being spotted could very well be an InstantKill for them even before they are caught. With the Ghost Challenge allowing to track every robot at once, these players can play the game at a slower pace (checking the Pip-Boy every second, if not more often), easing back on sensory overload and cutting out the middle man, since it allows them to reload as soon as they are spotted instead of waiting to be caught.
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** For some, Night 5 is considerably easier than Night 4. While Nightmare is relentlessin pursuing you he's only one robot and his relentless pursuit actually makes him fairly predictable and easier to deal with than the two randomly moving Glowtron and White Widow, especially as the darkness makes his location easy to track even when the collar malfunctions at the start of the night.

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* HardModePerks: Playing the Ghost Challenge (where the player is killed as soon as they are spotted) lets the player track every robot in the Arena at once instead of one at a time (with the latter including a penalty for changing the currently tracked robot, in the form of a substantial dose of radiation).
** Can lead to NonIndicativeDifficulty as players who find it impossible to evade robots once they've been spotted (meaning they might as well be dead once spotted) will find being able to track all the robots at once far more beneficial than the slim chance to escape once spotted

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* HardModePerks: Playing the Ghost Challenge (where the player is killed as soon as they are spotted) lets the player track every robot in the Arena at once instead of one at a time (with the latter including a penalty for changing the currently tracked robot, in the form of a substantial dose of radiation).
**
radiation). Can lead to NonIndicativeDifficulty NonIndicativeDifficulty, as players who find it impossible to evade robots once they've been spotted (meaning they might as well be dead once spotted) will find being able to track all the robots at once far more beneficial than the slim chance to escape once spottedspotted.
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** Can lead to NonIndicativeDifficulty as players who find it impossible to evade robots once they've been spotted (meaning they might as well be dead once spotted) will find being able to track all the robots at once far more beneficial than the slim chance to escape once spotted
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* EvenTheSubtitlerIsStumped: The game's quest log will actually express its confusion when [[spoiler:you start Night 5 and find out [[NothingIsScarier there's no one inside the pod of the only robot to be present during the night]].]]
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The mod can be found here: http://www.nexusmods.com/newvegas/mods/60449/

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The mod can be found here: http://www.[[http://www.nexusmods.com/newvegas/mods/60449/
com/newvegas/mods/60449 here.]]

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** The Arena can only be entered between 10:00 PM and 11:00 PM. Don't want to tediously wait or sleep until the required hour? Simple, use the Time Skipper lying on the table. It will immediately bring you to 10:00 PM.

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** The Arena can only be entered between 10:00 PM and 11:00 PM. Don't want to tediously wait or sleep until the required hour? Simple, use the Time Skipper lying on the table. It will immediately bring you to 10:00 PM. Later versions of the mod allow to do this also by just clicking on the elevator door.



* TheDreaded: [[spoiler:Nightmare. Even the other robots just teleport away if he gets near.]]



* DevelopersRoom: [[spoiler:After you beat all nights, the big computer in the office becomes accessible. Figuring out the password will bring you to the secret party room.]]
* TheDreaded: [[spoiler:Nightmare. Even the other robots just teleport away if he gets near.]]



* {{Expy}}: No points for guessing who the first two robots are supposed to be. Or the fifth one. The fourth is a bit of an expy too. The third, however, doesn't really resemble any existing character in the FNAF series.

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* {{Expy}}: No points for guessing who Almost all of the first two robots are supposed to be. Or the fifth one. resemble FNAF animatronics in some way ([[spoiler:Mr. Bun-Bun is Bonnie, Miss Cheeky is Chica, White Widow is Mangle, and Nightmare [[ExactlyWhatItSaysOnTheTin is FNAF4's Nightmare]]]]). The fourth only exception is a bit of an expy too. The third, however, [=GlowTron=], who doesn't really resemble any existing character official animatronic in the FNAF series.either behavior or appearance.



* HardModePerks: Playing the ghost challenge (where the player is killed as soon as they are spotted) lets the player track every robot chasing them at once instead of one at a time (with a huge dose of radiation for changing who they track)
** NonIndicativeDifficulty: YMMV but some players find the ghost challenge easier, because they have a hard time tracking the robots with the audio cues or often panic when spotted or close doors from the wrong side while trying to run that being spotted might as well be an InstantKill even before they are caught, thus being able to track all the robots at once allows them to play the game at a slower pace (checking the pipboy every second if not more often) but eases back on sensory overload and cuts out the middle man, allowing them to reload as soon as they are spotted instead of waiting to be caught.

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* HardModePerks: Playing the ghost challenge Ghost Challenge (where the player is killed as soon as they are spotted) lets the player track every robot chasing them in the Arena at once instead of one at a time (with the latter including a huge dose of radiation penalty for changing who they track)
** NonIndicativeDifficulty: YMMV but some players find
the ghost challenge easier, because they have a hard time tracking currently tracked robot, in the robots with the audio cues or often panic when spotted or close doors from the wrong side while trying to run that being spotted might as well be an InstantKill even before they are caught, thus being able to track all the robots at once allows them to play the game at a slower pace (checking the pipboy every second if not more often) but eases back on sensory overload and cuts out the middle man, allowing them to reload as soon as they are spotted instead form of waiting to be caught.a substantial dose of radiation).



* InstantWinCondition: As per the norm, no matter what happens during the night, successfully reaching 6 AM instantly results in victory.

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* InstantWinCondition: As per the norm, norm for FNAF-like games, no matter what happens during the night, successfully reaching 6 AM instantly results in victory.



* LuckBasedMission: To an extent. Many aspects of the robots are randomized, and so are the terminal alerts, meaning that you can get screwed up by bad internal dice rolls, only to have the game load up the last save and find out that this time you are given a much more favorable result.

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* LuckBasedMission: To an extent. Many aspects of the robots are randomized, and so are the terminal alerts, meaning that you can get screwed up over by bad internal dice rolls, only to have the game load up the last save and find out that this time you are given a much more favorable result.



* NonIndicativeDifficulty: Some players find the Ghost Challenge easier than the default settings, since with the defaults, they have a hard time tracking the robots with the audio cues and often panic when spotted, which tends to result in closing doors from the wrong side while trying to run. As such, being spotted could very well be an InstantKill for them even before they are caught. With the Ghost Challenge allowing to track every robot at once, these players can play the game at a slower pace (checking the Pip-Boy every second, if not more often), easing back on sensory overload and cutting out the middle man, since it allows them to reload as soon as they are spotted instead of waiting to be caught.



* OffscreenTeleportation: The robots use this at times, primarily if you shut a door in their face.
** The White Widow is particularly guilty of this, being capable of teleporting ''on''screen.

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* OffscreenTeleportation: The robots use this at times, primarily if you shut a door in their face.
**
face. The White Widow is particularly guilty of this, being capable of teleporting ''on''screen.



* PunchClockVillain: [[spoiler:Nightmare's dialogue in the secret room indicates that he only does what he does because that's what his job is, and is quite polite and friendly otherwise.]]



* WalkingWasteland: [=GlowTron=] constantly emits radiation, which can poison you even through doors. To offset this, he's slower than the other robots.

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* WalkingWasteland: WalkingWasteland:
**
[=GlowTron=] constantly emits radiation, which can poison you even through doors. To offset this, he's slower than the other robots.
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* HardModePerks: Playing the ghost challenge (where the player is killed as soon as they are spotted) lets the player track every robot chasing them at once instead of one at a time (with a huge dose of radiation for changing who they track)
** NonIndicativeDifficulty: YMMV but some players find the ghost challenge easier, because they have a hard time tracking the robots with the audio cues or often panic when spotted or close doors from the wrong side while trying to run that being spotted might as well be an InstantKill even before they are caught, thus being able to track all the robots at once allows them to play the game at a slower pace (checking the pipboy every second if not more often) but eases back on sensory overload and cuts out the middle man, allowing them to reload as soon as they are spotted instead of waiting to be caught.
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* CollectionSidequest: [[spoiler:As a sort of an easter egg, after you beat all nights, a number of coins appears all over the Vault, and collecting all of them will net you a unique reward.]]

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* CollectionSidequest: [[spoiler:As a sort of an easter egg, after you beat all of the nights, a number of coins appears all over the Vault, and collecting all of them will net you a unique reward.]]



* ElectromagneticGhosts: [[spoiler:Nightmare causes all lights near him to turn off and flicker.]]

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* ElectromagneticGhosts: [[spoiler:Nightmare causes all of the lights near him to turn off and flicker.]]
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'''''Five Nights at Vault 5''''' is a fan-made mod for ''VideoGame/FalloutNewVegas'', based on the ''Franchise/FiveNightsAtFreddy's'' series. In this mod, you come across an abandoned Vault; a Vault that, as you quickly discover, contains a fully functioning Arena. The Arena's function is simple: it provides a survival training program that requires you to survive being locked inside from midnight to 6 AM, for five nights in a row, with various robots and sources of radiation trying to kill you. Can you make it out of the Arena alive and find out what lies inside the mysterious Reward Room?

to:

'''''Five Nights at Vault 5''''' is a fan-made mod for ''VideoGame/FalloutNewVegas'', based on the ''Franchise/FiveNightsAtFreddy's'' ''Franchise/FiveNightsAtFreddys'' series. In this mod, you come across an abandoned Vault; a Vault that, as you quickly discover, contains a fully functioning Arena. The Arena's function is simple: it provides a survival training program that requires you to survive being locked inside from midnight to 6 AM, for five nights in a row, with various robots and sources of radiation trying to kill you. Can you make it out of the Arena alive and find out what lies inside the mysterious Reward Room?
Is there an issue? Send a MessageReason:
None


'''''Five Nights at Vault 5''''' is a fan-made mod for ''VideoGame/FalloutNewVegas'', based on the ''Franchise/FiveNightsAtFreddys'' series. In this mod, you come across an abandoned Vault; a Vault that, as you quickly discover, contains a fully functioning Arena. The Arena's function is simple: it provides a survival training program that requires you to survive being locked inside from midnight to 6 AM, for five nights in a row, with various robots and sources of radiation trying to kill you. Can you make it out of the Arena alive and find out what lies inside the mysterious Reward Room?

to:

'''''Five Nights at Vault 5''''' is a fan-made mod for ''VideoGame/FalloutNewVegas'', based on the ''Franchise/FiveNightsAtFreddys'' ''Franchise/FiveNightsAtFreddy's'' series. In this mod, you come across an abandoned Vault; a Vault that, as you quickly discover, contains a fully functioning Arena. The Arena's function is simple: it provides a survival training program that requires you to survive being locked inside from midnight to 6 AM, for five nights in a row, with various robots and sources of radiation trying to kill you. Can you make it out of the Arena alive and find out what lies inside the mysterious Reward Room?
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* DevelopersForesight: Try to use cheats to get inside the Reward Room early, and the game will [[WhatTheHellPlayer call you out on it.]]


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* OneHitKill: Three out of five robots present in the Arena can kill you instantly if they catch you.

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* EvilSoundsDeep: [[spoiler: Nightmare.]]



* TheFaceless: [[spoiler:Again, Nightmare. Wherever he goes, all lights turn off. Thus, he's always shrouded in darkness and you can almost never make out even the outlines of his body, save for the occasional moments where the lights around him turn back on for a split second. Unlike any other robot, he never appears in person in the pods behind the glass, even though his pod does lit up when he's going to be present during the night. And even during the cutscene after Night 5, even when he walks up straight to your face, you can barely make him out due to all the lights going off in the office.]]

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* TheFaceless: [[spoiler:Again, Nightmare. Wherever he goes, all lights turn off. Thus, he's always shrouded in darkness and you can almost never make out even the outlines of his body, save for the occasional moments where the lights around him turn back on for a split second. Unlike any other robot, he never appears in person in the pods behind the glass, even though his pod does lit up when he's going to be present during the night. And even during the cutscene after Night 5, even when he walks up straight to your face, you can barely make him out due to all the lights going off in the office. Astute players will figure out that his model is essentially a recolored deathclaw, however.]]
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* ElectromagneticGhosts: [[spoiler:Nightmare causes all lights near him to turn off and flicker.]]
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* EverythingTryingToKillYou: All of the robots can kill you. And so can the terminals strewn across the Arena, if you don't turn off their alerts in time.

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* EverythingTryingToKillYou: All of the robots can kill you. And so can the terminals strewn across the Arena, if you don't turn off their alerts in time. Even the ''doors'' can kill you if you don't pay attention to the radiation they emit.
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** If you are close to dying from radiation poisoning, the next terminal you turn off will decrease your radiation by a considerably higher amount than usual.
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'''''Five Nights at Vault 5''''' is a fan-made mod for ''VideoGame/FalloutNewVegas'', based on the ''Franchise/FiveNightsAtFreddys'' series. In this mod, you come across an abandoned Vault; a Vault that, as you quickly discover, contains a fully functioning Arena. The Arena's function is simple: it provides a survival training program during which you must survive being locked in there from midnight to 6 AM, for five nights in a row, with various robots and sources of radiation trying to kill you. Can you make it out of the Arena alive and find out what lies inside the mysterious Reward Room?

to:

'''''Five Nights at Vault 5''''' is a fan-made mod for ''VideoGame/FalloutNewVegas'', based on the ''Franchise/FiveNightsAtFreddys'' series. In this mod, you come across an abandoned Vault; a Vault that, as you quickly discover, contains a fully functioning Arena. The Arena's function is simple: it provides a survival training program during which that requires you must to survive being locked in there inside from midnight to 6 AM, for five nights in a row, with various robots and sources of radiation trying to kill you. Can you make it out of the Arena alive and find out what lies inside the mysterious Reward Room?

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* TheFaceless: [[spoiler:Again, Nightmare. Wherever he goes, all lights turn off. Thus, he's always shrouded in darkness and you can almost never make out even the outlines of his body, save for the occasional moments where the lights around him turn back on for a split second. Unlike any other robot, he never appears in person in the pods behind the glass, even though his pod does lit up when he's going to be present during the night. And even during the cutscene after Night 5, even when he walks up straight to your face, you can barely make him out due to all the lights going off in the office.]]



* TheFaceless: [[spoiler:Again, Nightmare. Wherever he goes, all lights turn off. Thus, he's always shrouded in darkness and you can almost never make out even the outlines of his body, save for the occasional moments where the lights around him turn back on for a split second. Unlike any other robot, he never appears in person in the pods behind the glass, even though his pod does lit up when he's going to be present during the night. And even during the cutscene after Night 5, even when he walks up straight to your face, you can barely make him out due to all the lights going off in the office.]]

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One trope per example


* DarknessEqualsDeath / LightsOffSomebodyDies: [[spoiler:The fifth robot, Nightmare, causes lights around him to go off. No points for guessing what happens if he catches you.]]



* EverythingTryingToKillYou / HomicideMachines: All of the robots can kill you. And so can the terminals strewn across the Arena, if you don't turn off their alerts in time.

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* EverythingTryingToKillYou / HomicideMachines: EverythingTryingToKillYou: All of the robots can kill you. And so can the terminals strewn across the Arena, if you don't turn off their alerts in time.


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* LightsOffSomebodyDies: [[spoiler:The fifth robot, Nightmare, causes lights around him to go off. If he catches you, he'll kill you.]]
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* MaybeMagicMaybeMundane: [[spoiler:It is never fully explained whether everything that Nightmare does is just part of his programming, whether he's [[AIIsACrapshoot going haywire]], or whether there's something supernatural going on about him.]]
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'''''Five Nights at Vault 5''''' is a fan-made mod for ''VideoGame/FalloutNewVegas'', based on the ''VideoGame/FiveNightsAtFreddys'' series. In this mod, you come across an abandoned Vault; a Vault that, as you quickly discover, contains a fully functioning Arena. The Arena's function is simple: it provides a survival training program during which you must survive being locked in there from midnight to 6 AM, for five nights in a row, with various robots and sources of radiation trying to kill you. Can you make it out of the Arena alive and find out what lies inside the mysterious Reward Room?

to:

'''''Five Nights at Vault 5''''' is a fan-made mod for ''VideoGame/FalloutNewVegas'', based on the ''VideoGame/FiveNightsAtFreddys'' ''Franchise/FiveNightsAtFreddys'' series. In this mod, you come across an abandoned Vault; a Vault that, as you quickly discover, contains a fully functioning Arena. The Arena's function is simple: it provides a survival training program during which you must survive being locked in there from midnight to 6 AM, for five nights in a row, with various robots and sources of radiation trying to kill you. Can you make it out of the Arena alive and find out what lies inside the mysterious Reward Room?
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* SoreLoser: [[spoiler:A selection of cheats is unlocked after beating the Ultimate Night, including one that makes all the robots be unable to attack you. If you turn it on, Nightmare will voice his disapproval the next time he sees you.]]
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** The doors are specifically scripted in such a way that, if the camera is in 3rd person view and you're standing next to their corresponding button, then even if the crosshair does not technically aim at the button's collision, the door will still respond to you attempting to press the button and will close accordingly.


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* CollectionSidequest: [[spoiler:As a sort of an easter egg, after you beat all nights, a number of coins appears all over the Vault, and collecting all of them will net you a unique reward.]]
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* OneWordVocabulary: The only thing GlowTron ever says is shouting "Intruder!" whenever he sees you.

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* OneWordVocabulary: The only thing GlowTron [=GlowTron=] ever says is shouting "Intruder!" whenever he sees you.



* WalkingWasteland: Glowtron constantly emits radiation, which can poison you even through doors. To offset this, he's slower than the other robots.

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* WalkingWasteland: Glowtron [=GlowTron=] constantly emits radiation, which can poison you even through doors. To offset this, he's slower than the other robots.
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* OneWordVocabulary: The only thing GlowTron ever says is shouting "Intruder!" whenever he sees you.

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