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* ShoutOut: The Claustrum staff rather resembles a [[KingdomHearts Keyblade]].

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* ShoutOut: The Claustrum staff rather resembles a [[KingdomHearts [[Franchise/KingdomHearts Keyblade]].


** Urbeth is the name of a city in ForgottenRealms.

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** Urbeth is the name of a city in ForgottenRealms.TabletopGame/ForgottenRealms.


** Look out! Belphegor is going to make Mount Gulg erupt, destroying Arbor and the source of all the world's magic! Unless you decide to do one of the other towns first. (Of course, this is happening during a TimeCrash, so it's not so {{egregious}} as other instances.)

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** Look out! Belphegor is going to make Mount Gulg erupt, destroying Arbor and the source of all the world's magic! Unless you decide to do one of the other towns first. (Of course, this is happening during a TimeCrash, so it's not so {{egregious}} JustForFun/{{egregious}} as other instances.)

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* ItemCaddy: The Salve-maker crown allows item reuse and item splitting. This allows you to use items that would be normally TooAwesomeToUse indefinitely.


* EveryoneIsBi: Female monsters with "Entice" have no trouble affecting Aire or Yunita.



* PurelyAestheticGender: Female monsters with "Entice" have no trouble affecting Aire or Yunita.

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* AllSwordsAreTheSame: Long swords and short swords are governed by different proficiency ratings.


* LostForever: Lots of items. Talk to everyone before and after certain plot flags, such as Kuore after being entrusted with the mission to go to the Witch's Mansion to rescue Aire.


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* PermanentlyMissableContent: Lots of items. Talk to everyone before and after certain plot flags, such as Kuore after being entrusted with the mission to go to the Witch's Mansion to rescue Aire.

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* MeanwhileInTheFuture: Jusqua and Aire's adventure in Liberte are supposed to happen concurrently with Brandt and Yunita's adventure in Guera. But since you play Brandt and Yunita's adventure first, Jusqua and Aire get access to Black Mage and White Mage hats immediately, despite not being unlocked until the "future."


* LightIsNotGood: Lucifer has light based attacks and is vulnerable to dark damage. Curiously, Satan (who is an entirely different being in this games universe) is the opposite (uses dark attacks and vulnerable to light)

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* LightIsNotGood: Lucifer has light based attacks and is vulnerable to dark damage. Curiously, Satan (who is an entirely different being in this games game's universe) is the opposite (uses dark attacks and vulnerable to light)


** Just before facing Chaos' final form, [[spoiler:all the characters that the party helped over the course of the game appear in pairs to heal them and give them a speech encouraging them not to give up]], in a very similar fashion to ''VideoGame/FinalFantasyIV''.

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** Just before facing Chaos' Chaos's final form, [[spoiler:all the characters that the party helped over the course of the game appear in pairs to heal them and give them a speech encouraging them not to give up]], in a very similar fashion to ''VideoGame/FinalFantasyIV''.

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* EvolvingTitleScreen: As you progress through the game, icons for the towns you visit appear on the opening. In the second half, the portraits of major characters whose lives you fix are added.


* TakeYourTime: [[spoiler:When the final dungeon collapses, you can stop in the save room and chat with the other party members, in spite of all the screen shaking and flashing.]]

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* TakeYourTime: TakeYourTime:
** Look out! Belphegor is going to make Mount Gulg erupt, destroying Arbor and the source of all the world's magic! Unless you decide to do one of the other towns first. (Of course, this is happening during a TimeCrash, so it's not so {{egregious}} as other instances.)
**
[[spoiler:When the final dungeon collapses, you can stop in the save room and chat with the other party members, in spite of all the screen shaking and flashing.]]



* WorldTree: The Great Tree, from which all magic originates.

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* WorldTree: The Great Tree, Tree of Arbor, from which all magic originates.

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* RippleEffectProofMemory: At the end of the game, while various issues from the first half were prevented from happening, there isn't indication that the people they affected ''forgot'' what happened. [[spoiler:For example, Thauzand's daughter survived the plague but he is still dressed as a merchant rather than a priest in the denouement.]]


* MythologyGag: The plot of the game initially concerns [[VideoGame/FinalFantasyI saving a princess at the beginning]], and later on breaking a [[spoiler:StableTimeLoop]].
** To add to the [[VideoGame/FinalFantasyI FF1]] References, the Final Boss is named Chaos. In addition, one of his attacks is called [[VideoGame/FinalFantasyIV Big Bang]].

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* MythologyGag: MythologyGag:
**
The plot of the game initially concerns [[VideoGame/FinalFantasyI saving a princess at the beginning]], and later on breaking a [[spoiler:StableTimeLoop]].
** To add to the [[VideoGame/FinalFantasyI FF1]] References, the Final Boss is named Chaos. In addition, one of his attacks is called [[VideoGame/FinalFantasyIV Big Bang]].Bang]] and he borrows from Zemus' AsLongAsThereIsEvil speech.


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** Just before facing Chaos' final form, [[spoiler:all the characters that the party helped over the course of the game appear in pairs to heal them and give them a speech encouraging them not to give up]], in a very similar fashion to ''VideoGame/FinalFantasyIV''.

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