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* NintendoHard: The mod's merciless, relentless and oppressive atmosphere extends to the gameplay.
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* OnlySaneMan: Unlike the majority of the people that still remain in the Mojave after the Fall, the members of the [[VideoGame/Fallout3 Eastern Brotherhood of Steel]] expedition force are peaceful and will never attack the Survivor unless the Survivor attacks them first.
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* OptionalStealth: Downplayed. New players are encouraged to tread carefully and prioritize stealth over combat. Enemy Perception and fields-of-view are raised to such degrees that it's harder than it sounds: enemies tend see the player coming from a mile away and often enter feedback loops of caution and passivity if you ''do'' manage to hide; making stealth just as likely to get the player noticed by the problem as it is to help solve it. This is less of an issue in open areas / the outdoors, where distancing from threats isn't that hard. In small areas or building interiors however, it's a test of patience that might get you hurt anyway. In those situations, [[GlassCannon taking advantage of everyone's lower damage thresholds and bum-rushing the problem with overwhelming force]] is worth considering.

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Replacing Disambiguated link with appropos entry.


* BonusBoss:
** [[spoiler: The Courier]] can be found in an out-of-the-way cave. He ''will'' one-shot you if you don't take initiative first.
** The Legendary versions of the Mojave's big-name predators survived The Fall and will happily rip apart any Survivor unlucky enough to stumble on them.


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* OptionalBoss:
** [[spoiler: The Courier]] can be found in an out-of-the-way cave. He ''will'' one-shot you if you don't take initiative first.
** The Legendary versions of the Mojave's big-name predators survived The Fall and will happily rip apart any Survivor unlucky enough to stumble on them.
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Jury Rigging is literally listed on the Game Breaker.Fallout page, claiming it was useless in vanilla NV is ridiculous.


* UselessUsefulSpell: Inverted with the ''Jury Rigging'' perk. The perk provides the ability to repair any item with items belonging to the same category which is not very useful in the original game since you can just pay for repairs. However, the lack of vendors that can repair your items in ''DUST'' along with the reduced durability of items makes this perk ''extremely'' useful in ''DUST''.
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* PyrrhicVictory: It is possible for the Survivor to become [[DrowningMySorrows addicted]] to all kinds of substances and permanently lose their [[SanitySlippage sanity]] and still succeed in their mission to escape the Mojave.
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* VideoGameCrueltyPotential: It is possible to kill non-hostile survivor.

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* VideoGameCrueltyPotential: It is possible to kill non-hostile survivor.survivors.
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* VideoGameCrueltyPotential: It is possible to kill non-hostile survivor.
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* EvilIsEasy: Downplayed with cannibalism. Becoming a cannibal has the benefit of providing the Survivor with an additional food source. However, consuming human flesh hurts the Survivor's sanity.

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* EvilIsEasy: Downplayed with cannibalism. Becoming a cannibal has the benefit of providing the Survivor with an additional and abundant food source. However, consuming human flesh hurts the Survivor's sanity.
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* EvilIsEasy: Downplayed with cannibalism. Becoming a cannibal has the benefit of providing the Survivor with an additional food source. However, consuming human flesh hurts the Survivor's sanity.
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* DownerEnding: Not for the Survivor but for the Mojave Wasteland. The Survivor's mission to escape the Mojave ultimately does nothing to save it and it still remains a smoldering ruin by the end.
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* BittersweetEnding: Successfully escaping the Mojave is this. The Survivor has finally reached safety but they had to go through absolute hell on earth to get there and may have gone irreversibly insane in the process. Not to mention that the Mojave is still doomed.
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* DeadlyGas: [[spoiler: The Cloud]] which is now present at [[spoiler: the Strip and Freeside]]. It's just as deadly as it was in [[spoiler: Dead Money]] being capable of killing the Survivor in seconds.
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* ApocalypseHow: Class 0 (Regional, Societal Collapse). The Fall has resulted in the complete collapse of civilization in the Mojave Wasteland but it is implied that other places such as California were not affected.
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** Inverted ''hard'' with the Mojave Wasteland. In ''New Vegas'' the Mojave was one of the safest and most prosperous places in post-apocalyptic America, rivaled only by the NCR. However, twenty years after the Fall, civilization in the Mojave has completely collapsed and the future of the few survivors that still remains looks incredibly bleak.

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** Inverted ''hard'' with the Mojave Wasteland. In ''New Vegas'' the Mojave was one of the safest and most prosperous places in post-apocalyptic America, rivaled only by the NCR. However, twenty years after the Fall, civilization in the Mojave has completely collapsed and the future of the few survivors that still remains remain looks incredibly bleak.
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* ApocalypseNot:
** Inverted ''hard'' with the Mojave Wasteland. In ''New Vegas'' the Mojave was one of the safest and most prosperous places in post-apocalyptic America, rivaled only by the NCR. However, twenty years after the Fall, civilization in the Mojave has completely collapsed and the future of the few survivors that still remains looks incredibly bleak.
** Played straight with the Divide which has developed into a stable tribal society over the last 20 years.
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** Played straight with the Mojave Music Radio which is somehow still operational 20 years after the fall.
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* MyRulesAreNotYourRules: The enemies in ''DUST'' are seemingly unaffected by the reduced amount of ammo as they can keep shooting at the Survivor forever.

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** [[spoiler: Colonel Cassandra Moore]] can still be found inside the ([[spoiler: now useless]]) [[spoiler: Hoover Dam]] along with the remaining NCR forces.

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** [[spoiler: Colonel Cassandra Moore]] can still be found inside the ([[spoiler: now ([[spoiler:now useless]]) [[spoiler: Hoover Dam]] along with the remaining NCR forces.forces.
** [[spoiler: The King]] (along with the [[spoiler:Rebels]]) has managed to escape [[spoiler: Freeside]] during [[spoiler: the Fall]] and helped to evacuate several civilians in the process. Unfortunately, [[spoiler: he dies from blood loss]] not too long after reaching Boulder City due to being [[spoiler: mortally wounded by NCR soldiers]].
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** [[spoiler: Colonel Cassandra Moore]] can still be found inside the ([[spoiler: now useless]]) [[spoiler: Hoover Dam]] along with the remaining NCR forces.
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* RagnarokProofing: Inverted. The durability of all weapons and armor in ''DUST'' has been significantly reduced compared to the base game.
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* UselessUsefulSpell: Inverted with the ''Jury Rigging'' perk. The perk provides the ability to repair any item with items belonging to the same category which is not very useful in the original game since you can just pay for repairs. However, the lack of vendors that can repair you items in ''DUST'' along with the reduced durability of items makes this perk ''extremely'' useful in ''DUST''.

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* UselessUsefulSpell: Inverted with the ''Jury Rigging'' perk. The perk provides the ability to repair any item with items belonging to the same category which is not very useful in the original game since you can just pay for repairs. However, the lack of vendors that can repair you your items in ''DUST'' along with the reduced durability of items makes this perk ''extremely'' useful in ''DUST''.
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* UselessUsefulSpell: Inverted with the ''Jury Rigging'' perk. The perk provides the ability to repair any item with items belonging to the same category which is not very useful in the original game since you can just pay for repairs. However, the lack of vendors that can repair you items in ''DUST'' along with the reduced durability of items makes this perk ''extremely'' useful in ''DUST''.
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** Whatever cohesion that held the NCR together is steadily declining by the time of DUST. Not only have the remnants adopted a paranoid shoot-on-sight policy for any wastelander, letters left behind by disgruntled soldiers imply barbary has become the norm inside the army too. [[DisproportionateRetribution One unit was shot at by their own superiors simply because they didn't have their uniforms on]].

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** Whatever cohesion that held the remaining NCR forces in the Mojave together is steadily declining by the time of DUST. Not only have the remnants adopted a paranoid shoot-on-sight policy for any wastelander, letters left behind by disgruntled soldiers imply barbary has become the norm inside the army too. [[DisproportionateRetribution One unit was shot at by their own superiors simply because they didn't have their uniforms on]].
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** [[spoiler: Father Elijah]] is also this as he made sure that the NCR would get its hands on a sample of [[spoiler: the Cloud]] which resulted in the complete destruction of [[spoiler: the Strip and Freeside]].
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* TheApocalypseBringsOutTheBestInPeople: Inverted. The fall of the Mojave has forced the remaining survivors to adopt ([[ImAHumanitarian often literally]]) a dog-eat-dog mentality and made them ''very'' hostile.

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* TheApocalypseBringsOutTheBestInPeople: Inverted.Inverted with ''extreme prejudice''. The fall of the Mojave has forced the remaining survivors to adopt ([[ImAHumanitarian often literally]]) a dog-eat-dog mentality and made them ''very'' hostile.
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* LateToTheTradegy: The Survivor finds himself stranded in the Mojave Wasteland more than 20 years after the Fall which has completely destroyed any semblance of civilization in the region.

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* LateToTheTradegy: LateToTheTragedy: The Survivor finds himself stranded in the Mojave Wasteland more than 20 years after the Fall which has completely destroyed any semblance of civilization in the region.
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* LateToTheTradegy: The Survivor finds himself stranded in the Mojave Wasteland more than 20 years after the Fall which has completely destroyed any semblance of civilization in the region.

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