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** In ''World of Sacred Device'', this is a [[GameplayStoryIntegration gameplay mechanic]]: Mag can go to the Society and put money towards clearing the debt. ''Far Off Promise'' drops this mechanic [[spoiler: until the NewGamePlus]].

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** In ''World of Sacred Device'', this is a [[GameplayStoryIntegration [[GameplayAndStoryIntegration gameplay mechanic]]: Mag can go to the Society and put money towards clearing the debt. ''Far Off Promise'' drops this mechanic [[spoiler: until the NewGamePlus]].
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* BonusDungeon: The Tower of Despair, accessible once you reach Museville. It's unique in that enemies give little EXP but more TP than usual, making it ideal for grinding skills. The limit of how many floors one can go through changes each in-game day in sets of 10 (up to [[MarathonLevel 50]] [[note]]though each 10 marks a check point that the player can start at next time[[/note]] and there is a unique prize at the end each time. [[spoiler: It also has an underside, accessible on a NewGamePlus, with the same amount of floors.]]

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* BonusDungeon: The Tower of Despair, accessible once you reach Museville. It's unique in that enemies give little EXP but more TP than usual, making it ideal for grinding skills. The limit of how many floors one can go through changes each in-game day in sets of 10 (up to [[MarathonLevel 50]] [[note]]though each 10 marks a check point checkpoint that the player can start at next time[[/note]] and there is a unique prize at the end each time. [[spoiler: It also has an underside, accessible on a NewGamePlus, with the same amount of floors.]]



* DiscOneFinalBoss: [[spoiler:Eugune's Mech during the rescue attempt halfway through the game.]]

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* DiscOneFinalBoss: [[spoiler:Eugune's Mech during the rescue attempt halfway through attempt, but only in ''Worlds''; In ''World Of Sacred Device, he's the game.FinalBoss.]]



* EndgamePlus: The original game gives you one bonus dungeon (which is one of the five you didn't pick during the game), the ability to freely choose dungeons and the ability to take Linear out of your party.



* GlobalAirship: Mag's Sea Otter Seaplane can get him to anywhere in the first portion. It gets replaced by the Museville train station after the second portion comes in.

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* GlobalAirship: Mag's Sea Otter Seaplane can get him to anywhere in the first portion. It gets replaced by the Museville train station after {{Averted}} in the second portion comes in.portion, which simply has the party leave town.



* NewGamePlus: ''Evolution 2'' has a New Game+ rather than the first game's ExtendedGameplay. The primary difference is that [[spoiler: the [[BonusDungeon Tower of Despair]] now has an underground section, which follows similar rules to the top half.]]

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* NewGamePlus: ''Evolution 2'' has a New Game+ rather than the first game's ExtendedGameplay. The primary difference is differences are that [[spoiler: the [[BonusDungeon Tower of Despair]] now has an underground section, which follows similar rules to the top half.half, and the Launcher family debt returning as a mechanic after its absence in the first playthrough.]]



* PlayableEpilogue: The original game gives you one bonus dungeon (which is one of the five you didn't pick during the game), the ability to freely choose dungeons and the ability to take Linear out of your party.



* VendorTrash: Appraisal items are items specifically designed to be turned into the Society for money (or potentially an item). The second game has a list keeping track of what items have been founding and allowing the player to read the item's FlavorText even after handing it in.

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* VendorTrash: Appraisal items are items specifically designed to be turned into the Society for money (or potentially an item). The second game has a list keeping track of what items have been founding found and allowing the player to read the item's FlavorText even after handing it in.



* WorkOffTheDebt: Both Mag and Chain were left with a huge debt after their parents disappeared. Chain paid it off by selling her house, while Mag is playing this trope. [[spoiler:By the end of the second half, it turns out the Society didn't actually pay for the lodging in the Museville Hotel, so the hotel owners added 30,000 to the Society's bill, adding it all up.]]

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* WorkOffTheDebt: WorkOffTheDebt:
**
Both Mag and Chain were left with a huge debt after their parents disappeared. Chain paid it off by selling her house, while Mag is playing this trope. [[spoiler:By the end of the second half, it turns out the Society didn't actually pay for the lodging in the Museville Hotel, so the hotel owners added 30,000 to the Society's bill, adding it all up.]]]]
** In ''World of Sacred Device'', this is a [[GameplayStoryIntegration gameplay mechanic]]: Mag can go to the Society and put money towards clearing the debt. ''Far Off Promise'' drops this mechanic [[spoiler: until the NewGamePlus]].

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* BonusDungeon: The Tower of Despair, accessible once you reach Museville. It's unique in that enemies give little EXP but more TP than usual, making it ideal for grinding skills. The limit of how many floors one can go through changes each in-game day in sets of 10 (up to [[MarathonLevel 50]] [[note]]though each 10 marks a check point that the player can start at next time[[/note]] and there is a unique prize at the end each time. [[spoiler: It also has an underside, with the same amount of floors.]]

to:

* BonusDungeon: The Tower of Despair, accessible once you reach Museville. It's unique in that enemies give little EXP but more TP than usual, making it ideal for grinding skills. The limit of how many floors one can go through changes each in-game day in sets of 10 (up to [[MarathonLevel 50]] [[note]]though each 10 marks a check point that the player can start at next time[[/note]] and there is a unique prize at the end each time. [[spoiler: It also has an underside, accessible on a NewGamePlus, with the same amount of floors.]]


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* NewGamePlus: ''Evolution 2'' has a New Game+ rather than the first game's ExtendedGameplay. The primary difference is that [[spoiler: the [[BonusDungeon Tower of Despair]] now has an underground section, which follows similar rules to the top half.]]
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** Eugene's introduction is greatly trimmed down, including the scene where he initially believes Linear to be an offering to him, enraging Mag.

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** Eugene's introduction is greatly trimmed down, including the scene where he initially believes Linear to be an offering to him, enraging Mag. Interestingly [[DummiedOut Voice clips for the scenes remain in the data of the game's data]].
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* DummiedOut: There are a few unused tracks in ''Evolution Worlds'', including all of the dungeon tracks from ''World of Sacred Device'', either as leftovers or an indication that those dungeons were meant to be in the game at one point. In the game, the dungeons in the first half use the Blaze Ruins theme from ''Far Off Promise''.
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** The Pannam Port is cut, along with most of Mag and Linear's [[spoiler: first]] visit to the [=KronPrinz=]. The game simply skips from Mag and Linear leaving the Launcher residence to arriving in Eugene's throne room.

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* BonusDungeon: The Tower of Despair, accessible once you reach Museville. It's unique in that enemies give little EXP but more TP than usual, making it ideal for grinding skills. The limit of how many floors one can go through changes each in-game day and there is a unique prize at the end each time. [[spoiler: It also has an underside.]]

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* BonusBoss: The Tower of Despair has Izmail, the boss of the 50th floor.
* BonusDungeon: The Tower of Despair, accessible once you reach Museville. It's unique in that enemies give little EXP but more TP than usual, making it ideal for grinding skills. The limit of how many floors one can go through changes each in-game day in sets of 10 (up to [[MarathonLevel 50]] [[note]]though each 10 marks a check point that the player can start at next time[[/note]] and there is a unique prize at the end each time. [[spoiler: It also has an underside.underside, with the same amount of floors.]]



* FlavorText: A surprisingly robust amount. In the first game, Mag comments on whatever he's looking at. In the sequel, the flavor text and conversations with the townsfolk are instead for whoever is in front of the party. There's even even cases where certain characters will have drastically different reactions to certain object or even [[UpToEleven react differently to objects that you'd think would share the same text as something else]]. ''Worlds'' varies it depending on what part the player is in.

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* FlavorText: A surprisingly robust amount. In the first game, Mag comments on whatever he's looking at. In the sequel, the flavor text and conversations with the townsfolk are instead for whoever is in front of the party. There's even even cases where certain characters will have drastically different reactions to certain object or even [[UpToEleven react differently to objects that you'd think would share the same text as something else]]. [[spoiler: In both games, most of the flavor text changes towards the end of the game [[ContinueYourMissionDammit where the party tells themselves to focus on finding Linear]].]] ''Worlds'' varies it depending on what part the player is in.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: Pepper's weapon of choice.



* FrickinLaserBeams: Pepper's weapon of choice.

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** Mag is the title character, therefore he must always be in the party and controllable, so you cannot get rid of him whatsoever... Not like you would want to.

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** Mag is the title main character, therefore he must always be in the party and controllable, so you cannot get rid of him whatsoever... Not like you would want to.



** Chain's father is never seen in-game and she's instead watched over by Easter and Kashim. Her comments in the Dreamcast version, however, imply that Chain's parents are merely traveling abroad rather than actually missing.

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** Chain's father is never seen in-game and she's instead watched over by Easter and Kashim. Her comments in the Dreamcast version, however, imply suggest that Chain's parents are merely traveling abroad rather than actually missing.missing. The Dreamcast magazine comics subvert it with Chain's father making occasional appearances.



* DummiedOut: There are a few unused tracks in the game, some of which appear to be test tracks. Among the unused songs are all of the dungeon tracks from ''World of Sacred Device'', either as leftovers or an indication that those dungeons were meant to be in the game at one point. In the game, the dungeons in the first half use the Blaze Ruins theme from ''Far Off Promise''.

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* DummiedOut: There are a few unused tracks in the game, some of which appear to be test tracks. Among the unused songs are ''Evolution Worlds'', including all of the dungeon tracks from ''World of Sacred Device'', either as leftovers or an indication that those dungeons were meant to be in the game at one point. In the game, the dungeons in the first half use the Blaze Ruins theme from ''Far Off Promise''.



* EndgamePlus: The original game gives you one bonus dungeon (which is one of the five you didn't pick during the game), the ablility to freely choose dungeons and the ability to take Linear out of your party.

to:

* EndgamePlus: The original game gives you one bonus dungeon (which is one of the five you didn't pick during the game), the ablility ability to freely choose dungeons and the ability to take Linear out of your party.



* GogglesDoSomethingUnusual: Mag does put his goggles on when using his hand-based attacks.



* MarketBasedTitle: ''Evolutia'' became ''Evolution Worlds'' in the west.



* OlderThanTheyLook: Mag, Linear, and Chain are 16, 17, and 15 respectively. None of them look even close to their age. Lampshaded somewhat with Chain who is annoyed at her height (or lack of)

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* OlderThanTheyLook: Mag, Linear, and Chain are 16, 17, and 15 respectively. None of them look even close to their age. Lampshaded somewhat with Chain who is annoyed at her height (or lack of) of).



* [[spoiler:PowerGivesYouWings: Linear suddenly creates a phoenix-like form to fly away with Mag to save him from being killed. Sure enough, as the destructive counterpart to Linear, Yurka pulls his long blue wings out when he's fought. And true to the trope, he ''really'' is a deadly boss.]]
* PunnyName[=/=]ThemeNaming: Mag Launcher, Linear Cannon, Gre Nade, Chain Gun and Pepper Box. Makes Eugene stand out.

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* [[spoiler:PowerGivesYouWings: PowerGivesYouWings: [[spoiler: Linear suddenly creates a phoenix-like form to fly away with Mag to save him from being killed. Sure enough, as the destructive counterpart to Linear, Yurka pulls his long blue wings out when he's fought. And true to the trope, he ''really'' is a deadly boss.]]
* PunnyName[=/=]ThemeNaming: Mag Launcher, Linear Cannon, Gre Nade, Chain Gun and Pepper Box. Makes Eugene stand out.Leopold is less obvious, but may be a reference to warships which have used those names.



* SavePoint: located in certain spots in town and on the final floor of a dungeon.

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* SavePoint: In the first game, they're located in certain spots in town and on the final floor of a dungeon.dungeon. In the second game, the changes to the save system mean that they now only appear on the boss floor.



* SuspiciousVideoGameGenerosity: Usually boss floors contain both a save point and a warp point t exit the dungeon, usually across from each other. While less so in the first game (due to Mag's comment upon arriving at the last floor which clues in the player), this is moreso in the second game which hides an Upgrade Kit close by for good measure.



* TopDownView: One of the two available camera angles.

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* TopDownView: One of the two available The primary camera angles.angle in the game. ''Far Off Promise'' adds a behind-the-back camera but also leaves the original.



* UndergroundMonkey: Most enemies in later dungeons go through this, but they do have different abilities to compensate.

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* UndergroundMonkey: Most enemies in later dungeons go through this, this (sometimes in the ''same dungeon''), but they do have different abilities to compensate.

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* ChainOfDeals: A brief case happens in the second game, kicked off by finding a secret item in the Blaze Ruins. Completing the chain nets you a dowsing stone, which is used to more easily detect hidden areas.



* FlavorText: A surprisingly robust amount. In the first game, Mag comments on whatever he's looking at. In the sequel, the flavor text and conversations with the townsfolk are instead for whoever is in front of the party. ''Worlds'' varies it depending on what part the player is in.

to:

* FlavorText: A surprisingly robust amount. In the first game, Mag comments on whatever he's looking at. In the sequel, the flavor text and conversations with the townsfolk are instead for whoever is in front of the party. There's even even cases where certain characters will have drastically different reactions to certain object or even [[UpToEleven react differently to objects that you'd think would share the same text as something else]]. ''Worlds'' varies it depending on what part the player is in.


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* NostalgiaLevel: The Tower of Despair in ''Far Off Promise'' is modeled after the dungeons from ''World of Sacred Device'', bringing back the rougelike random floor layouts and only having checkpoints at specific floors. It also prioritizes enemies from the first game rather than ones from the second game's dungeons.


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* PeninsulaOfPowerLeveling: A variation with the Tower of Despair: It's a terrible place to gain levels as the enemies in there give little EXP, but it is a great place to learn skills as the TP earned there is far more plentiful. The game itself even encourages this.


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* VendorTrash: Appraisal items are items specifically designed to be turned into the Society for money (or potentially an item). The second game has a list keeping track of what items have been founding and allowing the player to read the item's FlavorText even after handing it in.
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* BadassGrandpa[=/=]BadassNormal[=/=]BattleButler: Gre is entirely capable of serving Mag at home and on the battlefield despite his age. He also fights without the use of a Cyframe and, unlike Linear, has no hidden powers.

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* BadassGrandpa[=/=]BadassNormal[=/=]BattleButler: BattleButler: Gre is entirely capable of serving Mag at home and on the battlefield despite his age. [[BadassNormal He also fights without the use of a Cyframe and, unlike Linear, has no hidden powers.powers]].
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* FlavorText: A surprisingly robust amount. In the first game, Mag comments on whatever he's looking at. In the sequel, the flavor text and conversations with the townsfolk are instead for whoever is in front of the party. ''Worlds varies it depending on what part the player is in.

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* FlavorText: A surprisingly robust amount. In the first game, Mag comments on whatever he's looking at. In the sequel, the flavor text and conversations with the townsfolk are instead for whoever is in front of the party. ''Worlds ''Worlds'' varies it depending on what part the player is in.



* TheUnfavourite: Easter and Kashim''really'' doesn't like Chain. He even implores Mag to take her to his missions just so that she's not around the house.

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* TheUnfavourite: Easter and Kashim''really'' Kashim ''really'' doesn't like Chain. He They even implores implore Mag to take her to his missions dungeons just so that she's not around the house.

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* CoolHelmet: Mag is always wearing his headgear wherever he goes...and whenever he goes to sleep[[note]]In ''Worlds at least, as ''The World of Sacred Device'' has a seperate model of Mag without his helmet.[[/note]] It doesn't really bother him at all.

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* CoolHelmet: Mag is always wearing his headgear wherever he goes...and whenever he goes to sleep[[note]]In ''Worlds at least, as ''The World of Sacred Device'' has a seperate separate model of Mag without his helmet.[[/note]] helmet[[/note]]. It doesn't really bother him at all.



* CostumeEvolution: Mag, Linear and Chain's outfits got overhauled in ''Far Off Promise'': Mag and Linear get matching jackets while Chain gets a blue shirt and some kind of pouch. ''Worlds'' keeps Chain and Mag's updated designs, but reverts Linear to her original design.



* FlavorText: As in the original games. It varies depending on the part; During part 1, Mag comments on whatever he's looking at. During part 2, the flavor text and conversations with the townsfolk are instead for whoever is in front of the party.

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* FlavorText: As in A surprisingly robust amount. In the original games. It varies depending on the part; During part 1, first game, Mag comments on whatever he's looking at. During part 2, In the sequel, the flavor text and conversations with the townsfolk are instead for whoever is in front of the party.party. ''Worlds varies it depending on what part the player is in.



* ObviouslyEvil: You're this when you're asking the pretty shy Linear to become one of Eugene's maids while disregarding everything about Mag's exploits.
* OffModel: A rather weird thing happens to Mag's white jacket suddenly disappearing during animated cutscenes. By the next normal cutscene, it's back there on him. [[CoversAlwaysLie Why, the boxart on this page also suffers from this.]][[note]] That's because in ''World of Sacred Device'', the game from which the cut scenes came from, he never wore the adventurer jacket. The jacket was added in ''Far Off Promise'', from which most of the character models came from.[[/note]]

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* ObviouslyEvil: You're this when you're If Eugene's {{Leitmotif}} and [[SlouchOfVillainy entrance]] didn't give it away, then asking for the pretty shy Linear to become one of Eugene's his maids while disregarding everything about Mag's exploits.
exploits probably will.
* OffModel: OffModel:
**
A rather weird thing happens to involving Mag's white jacket suddenly disappearing during animated cutscenes. By jacket: Mag in the next normal cutscene, it's back there on him. [[CoversAlwaysLie Why, the boxart on this page also suffers from this.]][[note]] That's because in original ''World of Sacred Device'', the game from which the cut scenes came from, he never wore the adventurer Device'' did not have a jacket. The jacket was added introduced in ''Far Off Promise'', from ''Evolution 2'', which most is what Mag's model in ''Worlds'' is based on. The FMV sequences from ''World of Sacred Device'' were never updated to reflect this, meaning that Mag's jacket "vanishes" whenever an FMV plays. Making this even more odd is that the character models came from.[[/note]] english boxarts for ''Worlds'' portray Mag without his jacket, despite being a new render.
** Ironically, Linear suffers from the ''opposite'' problem, as the title FMV is based on Evolution 2... meaning she is wearing a jacket she no longer has.



* RedEyesTakeWarning: Yurka has read eyes [[spoiler:and is a very hard boss.]]

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* RedEyesTakeWarning: Yurka has read red eyes [[spoiler:and is a very hard boss.]]



* {{Roguelike}}: Elements of this are in dungeons, though the battles are turn-based.

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* {{Roguelike}}: Elements of this are in dungeons, though the battles are turn-based. The first game even randomizes the dungeon layouts, although ''2'' and ''Worlds'' do not.



* ShipperOnDeck: Chain's dad literally admits Linear is better off with Mag ''than her own daughter''. It helps (or not) that he really doesn't like Chain.

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* ShipperOnDeck: Chain's dad Kashim literally admits Linear is better off with Mag ''than her own daughter''.than with Chain. It helps (or not) that he really doesn't like Chain.



* TankGoodness: [[spoiler:Mag and Linear run away from an army made entirely of this. Later Mag and his rescue party face one as a boss while trying to get to Linear. Weirdly enough, both Forest Depths and Crypt Maze have tank-like bosses that are not related to the dungeon element-wise. The latter does employ an ice attack though, but that's it.]]
* TechPoints: The characters all have a wide movepool to which they can unlock by gathering TP in battles. Since Linear and Gre don't have the same benefits to upgrade/change their weapons like the other Cyframe users of the party, they instead have more areas they can choose from the beginning. In the second part, there's a dungeon specifically made so that the party gains more TP than EXP from the enemies in there.

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* TankGoodness: [[spoiler:Mag and Linear face a big one as a boss and then run away from an army made entirely of this. smaller ones. Later Mag and his rescue party face another big one as a boss while trying to get to Linear. Weirdly enough, both Forest Depths and Crypt Maze have tank-like bosses that are not related to the dungeon element-wise. The latter does employ an ice attack though, but that's it.]]
* TechPoints: The characters all have a wide movepool to which they can unlock by gathering TP in battles. Since Linear and Gre don't have the same benefits to upgrade/change their weapons like the other Cyframe users of the party, they instead have more areas they can choose from the beginning. In the second part, ''Evolution 2'', there's a dungeon specifically made so that the party gains more TP than EXP from the enemies in there.



* TimeSkip: The second half takes place six months after the events of the first.

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* TimeSkip: The second half sequel takes place six months after the events of the first.

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This page desperately needs a overhaul now that it's covering all three games.


* AdaptaionDistillation: ''Evolution Worlds'' makes some major compromises to the first part.

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* AdaptaionDistillation: AdaptationDistillation: ''Evolution Worlds'' makes some major compromises to the first part.



* AmericanKirbyIsHardcore: [[http://www.gamefaqs.com/dreamcast/197249-evolution/images/box-13766 This is the Japanese box art]], [[http://www.gamefaqs.com/dreamcast/197249-evolution/images/box-103617 this is the EU box art]].

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* AmericanKirbyIsHardcore: Both games suffer from this. [[http://www.gamefaqs.com/dreamcast/197249-evolution/images/box-13766 This is the first game's Japanese box art]], [[http://www.gamefaqs.com/dreamcast/197249-evolution/images/box-103617 this is the EU box art]].art]], [[https://gamefaqs.gamespot.com/dreamcast/197249-evolution/images/142100 and this is the US boxart]]. {{Downplayed}} with ''Worlds'' as even the [[https://gamefaqs.gamespot.com/gamecube/536702-evolution-worlds/images/16007 Japanese boxart]] is serious.



* AuthorityEqualsAsskicking: Carcano's men will follow his every word.

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* AuthorityEqualsAsskicking: AuthorityEqualsAsskicking:
**
Carcano's men will follow his every word.word.
** Say what one will about Eugene, but he is a military prince and he will ''gladly'' remind you of that.



* BattleThemeMusic: In addition to a boss and final boss theme, the battle music changes depending on the situation of the battle (normal battle, Mag's party has the advantage or the enemy has the advantage)

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* BattleThemeMusic: In addition to a boss and final boss theme, the battle music changes depending on the situation of the battle (normal battle, Mag's party has the advantage or the enemy has the advantage)advantage). ''Evolution 2'' also gives Carcano [[spoiler:and Yurka]] unique boss themes.



* BigBad: For the first portion, Eugene. For the second portion, [[spoiler:Yurka fulfills this role]]

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* BigBad: For In the first portion, game, Eugene. For In the second portion, game, [[spoiler:Yurka fulfills this role]]



* BonusDungeon: The Tower of Despair, accessible once you reach Museville. It's unique in that enemies give little EXP but more TP than usual, making it ideal for grinding skills. The limit of how many floors one can go through changes each in-game day and there is a unique prize at the end each time. [[spoiler: It also has an underside.]]* * ButThouMust: There's no way to take Linear off the party to ask another member to join during ruins exploration [[spoiler:unless she's kidnapped]]. {{Justified|Trope}} in that Mag promised his father to not leave Linear alone.

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* BonusDungeon: The Tower of Despair, accessible once you reach Museville. It's unique in that enemies give little EXP but more TP than usual, making it ideal for grinding skills. The limit of how many floors one can go through changes each in-game day and there is a unique prize at the end each time. [[spoiler: It also has an underside.]]* ]]
* ButThouMust: There's no way to take Linear off the party to ask another member to join during ruins exploration [[spoiler:unless she's kidnapped]]. {{Justified|Trope}} in that Mag promised his father to not leave Linear alone.



* TheChessmaster: [[spoiler:Yurka is this, his only purpose for helping Whitehead being to open the path to the ancient civilization by controlling Mag and his party to search the keys hidden in the ruins.]]

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* TheChessmaster: [[spoiler:Yurka is this, this: his only purpose for helping Whitehead being to open the path to the ancient civilization by controlling Mag and his party to search the keys hidden in the ruins.]]



* ClimaxBoss: [[spoiler:Eugene, as a result of the games being combined, is demoted to this. His mech is even nerfed as a result.]]

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* ClimaxBoss: [[spoiler:Eugene, as a result of the games being combined, is demoted to this.this in ''Evolution Worlds''. His mech is even nerfed as a result.]]



* CoolHelmet: Mag is always wearing his headgear wherever he goes...and whenever he goes to sleep. It doesn't really bother him at all.

to:

* CoolHelmet: Mag is always wearing his headgear wherever he goes...and whenever he goes to sleep. sleep[[note]]In ''Worlds at least, as ''The World of Sacred Device'' has a seperate model of Mag without his helmet.[[/note]] It doesn't really bother him at all.



* CriticalHit: Shown by the enemies having a different hurt animation.



* DiscOneFinalDungeon: [[spoiler: [[MeaningfulName The Kronprinz]], due to it no longer being the final dungeon. Outside of a few enemy waves, there is nothing but a BossRush with three bosses one after another (with breaks in-between all of them).]] It's entirely jarring if you didn't store many healing items and didn't do some LevelGrinding beforehand. And yes, to add insult to the injury, it's a temporary PointOfNoReturn till you [[spoiler:save Linear]].

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* DiscOneFinalDungeon: [[spoiler: [[MeaningfulName The Kronprinz]], Kronprinz]] in ''Worlds'', due to it no longer being the final dungeon. Outside of a few enemy waves, there is nothing but a BossRush with three bosses one after another (with breaks in-between all of them).]] It's entirely jarring if you didn't store many healing items and didn't do some LevelGrinding beforehand. And yes, to add insult to the injury, it's a temporary PointOfNoReturn till you [[spoiler:save Linear]].



* EndgamePlus: You get one bonus dungeon (which is one of the five you didn't pick during the game), able to freely choose dungeons and the ability to take Linear out of your party.

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* EndgamePlus: You get The original game gives you one bonus dungeon (which is one of the five you didn't pick during the game), able the ablility to freely choose dungeons and the ability to take Linear out of your party.



* [[spoiler:HumansAreFlawed]]: [[spoiler:Yurka]] doesn't really like humans because of this reasoning [[spoiler:since he and Linear are Evolutia]]. He comments on this [[spoiler:when getting rid of Whitehead for his fascination with the ancient civilization]].

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* [[spoiler:HumansAreFlawed]]: HumansAreFlawed: [[spoiler:Yurka]] doesn't really like humans because of this reasoning [[spoiler:since he and Linear are Evolutia]]. He comments on this [[spoiler:when getting rid of Whitehead for his fascination with the ancient civilization]].

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* AdaptaionDistillation: ''Evolution Worlds'' makes some major compromises to the first part.
** Pannam Town is cut down in that the bar and Chain's mobile home cannot be entered, meaning Chain and Pepper now wait outside their respective buildings.
** Two civilian buildings in Pannam Town are also locked and the characters within are [[AdaptedOut cut]].
** The Cyframe shop in both Pannam Town and Museville share the same layout.
** While the Society building still remains, it cannot be explored as Mag and Linear automatically talk to Nina and leave afterwards. This means the backroom showing the dungeon treasures cannot be accessed and means that items cannot be appraised, rendering Nop DemotedToExtra.
** The dungeons themselves are generic and seemingly based on the BonusDungeon from ''Far Off Promise'' rather than the distinct dungeons seen in the original. Even the music is taken from the Blaze Ruins in ''Far Off Promise'', rendering the dungeon theme from the original game unused. The exception is [[spoiler:the original final dungeon, which appears in a heavily cut down form.]]



* DisappearedDad: Mag's father, Asroc Launcher.

to:

* DisappearedDad: DisappearedDad:
**
Mag's father, Asroc Launcher.Launcher. The last communication Mag ever had with him was a note telling Mag to watch over Linear.
** Chain's father is never seen in-game and she's instead watched over by Easter and Kashim. Her comments in the Dreamcast version, however, imply that Chain's parents are merely traveling abroad rather than actually missing.



* LadyLooksLikeADude: How is anyone going to tell at first glance Chain is a girl? It helps that she's got a voice and female pronouns used on her.

to:

* LadyLooksLikeADude: How is anyone going to tell at first glance Chain is a girl? It helps that she's got a voice and female pronouns used on her. Mag [[LampshadeHanging lampshades]] this during the opening sequence.



* SuccessionCrisis: [[HeirClubForMen The Gun Clan has been known for having male heirs as the ones turned into adventurers.]] But then they came to a full stop with Chain. To remedy this issue, the clan had no choice but to give Chain special education so that she could continue their legacy... Which is extremely weird considering how her father treats her as TheUnfavourite behind her back.

to:

* SuccessionCrisis: [[HeirClubForMen The Gun Clan has been known for having male heirs as the ones turned into adventurers.]] But then they came to a full stop with Chain. To remedy this issue, the clan had no choice but to give Chain special education so that she could continue their legacy... Which is extremely weird considering how her father treats her as TheUnfavourite behind her back.legacy.



* TheUnfavourite: Chain's dad ''really'' doesn't like her. He even implores Mag to take her to his missions just so that she's not around the house.

to:

* TheUnfavourite: Chain's dad ''really'' Easter and Kashim''really'' doesn't like her.Chain. He even implores Mag to take her to his missions just so that she's not around the house.
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The game had one sequel, ''Far Off Promise'', and a CompilationRerelease for the [[UsefulNotes/NintendoGameCube Gamecube]], ''Evolution Worlds'': This adventure saw Mag and company going on the road. It was set in a far-off town connected to dungeons via a new railroad network. Once again, Linear found herself a target, this time of a [[WhiteHairDarkHeart white-haired villain]] with a shared lineage and a hatred of humanity. The ending wasn't exactly open-ended, but a few plot threads were left hanging (mainly to do with Linear's origin), and a follow-up seems unlikely.

to:

The game had one sequel, ''Far Off Promise'', and a CompilationRerelease for the [[UsefulNotes/NintendoGameCube Gamecube]], ''Evolution Worlds'': This this adventure saw Mag and company going on the road. It was set in a far-off town connected to dungeons via a new railroad network. An optional third-person view was added, unlike the original which was strictly [[TopDownView top-down]]. Once again, Linear found herself a target, this time of a [[WhiteHairDarkHeart white-haired villain]] with a shared lineage and a hatred of humanity. The ending wasn't exactly open-ended, but a few plot threads were left hanging (mainly to do with Linear's origin), and a follow-up seems unlikely.
Is there an issue? Send a MessageReason:
None


''Evolution'' (known as ''Shinkisekai Evolution'' in Japan) is a bipartite EasternRPG originally released for the UsefulNotes/SegaDreamcast in 1999. It was developed by Creator/StingEntertainment and published by {{Creator/Ubisoft}} in North America and Europe. In Japan it was published by ESP (Entertainment Software Publishers).

to:

''Evolution'' (known as ''Shinkisekai Evolution'' in Japan) is a bipartite EasternRPG [[EasternRPG JRPG]] originally released for the UsefulNotes/SegaDreamcast in 1999. It was developed by Creator/StingEntertainment and published by {{Creator/Ubisoft}} in North America and Europe. In Japan it was published by ESP (Entertainment Software Publishers).



The first game, ''The Quest for Sacred Device'', revolved around Mag's [[HubCity hub town]], which linked to various dungeons via his family's biplane, and a seedy military leader with an interest in Linear. It also had a downscaled port for the UsefulNotes/NeoGeoPocket titled ''Evolution: Eternal Dungeons''.

to:

The first game, ''The Quest for Sacred Device'', revolved around Mag's [[HubCity hub town]], which town]] (which linked to various dungeons via his family's biplane, biplane) and a seedy military leader with an interest in Linear. It also had a downscaled port for the UsefulNotes/NeoGeoPocket titled ''Evolution: Eternal Dungeons''.
Is there an issue? Send a MessageReason:
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The story follows the adventures of Mag Launcher and his companions. Set in a fictitious [[BoldExplorer age of exploration]], most of the characters wield "Cyframes", i.e. {{lost technology}} discovered in [[RuinsForRuinsSake ancient ruins]]. These Cyframes are sought by adventurers who explore the ruins to find and sell them. Mag comes from a family of gentry fallen on hard times: The running gag is that Mag can never pay off his family's debts [[PerpetualPoverty no matter what he does.]] He is most-often accompanied by a bean-counting BattleButler (Gre) and a MysteriousWaif who is highly-sought by the villains of both games (Linear).

to:

The story follows the adventures of Mag Launcher and his companions. Set in a fictitious [[BoldExplorer age of exploration]], most of the characters wield "Cyframes", i.e. {{lost technology}} discovered in [[RuinsForRuinsSake ancient ruins]]. These Cyframes are sought by adventurers who explore the ruins to find and sell them. Mag comes from a family of gentry fallen on hard times: The running gag is that Mag can never pay off his family's the Launchers' debts [[PerpetualPoverty no matter what he does.]] He is most-often accompanied by a bean-counting BattleButler (Gre) (Gre Nade) and a MysteriousWaif who is highly-sought by the villains of both games (Linear).(Linear Cannon).
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''Evolution'' is a {{roguelike}} which make use of TurnBasedCombat and PreexistingEncounters. The main gimmick is the Cyframes themselves: each has interchangeable parts (which cannot be unequipped) that offer different special attacks and stats. Not every character can utilize Cyframes, and the ones who can't have to level-up and learn set skills the old-fashioned way.

to:

''Evolution'' is a {{roguelike}} which make use of TurnBasedCombat and PreexistingEncounters. The main gimmick is the Cyframes themselves: each has interchangeable parts (which (that cannot be unequipped) that offer different special attacks and stats. Not every character can utilize Cyframes, and the ones who can't have to level-up and learn set skills the old-fashioned way.
Is there an issue? Send a MessageReason:
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The story follows the adventures of Mag Launcher and his companions. Set in a fictitious [[BoldExplorer age of exploration]], most of the characters wield "Cyframes", i.e. {{lost technology}} discovered in the ancient ruins. These Cyframes are sought by adventurers who explore caverns to find and sell them. Mag comes from a family of gentry fallen on hard times: The running gag is that Mag can never pay off his family's debts [[PerpetualPoverty no matter what he does.]] He is most-often accompanied by a bean-counting BattleButler (Gre) and a MysteriousWaif who is highly-sought by the villains of both games (Linear).

to:

The story follows the adventures of Mag Launcher and his companions. Set in a fictitious [[BoldExplorer age of exploration]], most of the characters wield "Cyframes", i.e. {{lost technology}} discovered in the [[RuinsForRuinsSake ancient ruins. ruins]]. These Cyframes are sought by adventurers who explore caverns the ruins to find and sell them. Mag comes from a family of gentry fallen on hard times: The running gag is that Mag can never pay off his family's debts [[PerpetualPoverty no matter what he does.]] He is most-often accompanied by a bean-counting BattleButler (Gre) and a MysteriousWaif who is highly-sought by the villains of both games (Linear).
Is there an issue? Send a MessageReason:
None


''Evolution'' (known as ''Shinkisekai Evolution'' in Japan) is a bipartite EasternRPG originally released for the UsefulNotes/SegaDreamcast. It was developed by Creator/StingEntertainment and published by {{Creator/Ubisoft}} in North America and Europe. In Japan it was published by ESP (Entertainment Software Publishers).

to:

''Evolution'' (known as ''Shinkisekai Evolution'' in Japan) is a bipartite EasternRPG originally released for the UsefulNotes/SegaDreamcast.UsefulNotes/SegaDreamcast in 1999. It was developed by Creator/StingEntertainment and published by {{Creator/Ubisoft}} in North America and Europe. In Japan it was published by ESP (Entertainment Software Publishers).



The game had one sequel, ''Evolution 2: Far Off Promise'', and a CompilationRerelease for the [[UsefulNotes/NintendoGameCube Gamecube]], ''Evolution Worlds'': This adventure saw Mag and company going on the road. It was set in a far-off town connected to dungeons via a new railroad network. Once again, Linear found herself a target, this time of a [[WhiteHairDarkHeart white-haired villain]] with a shared lineage and a hatred of humanity. The ending wasn't exactly open-ended, but a few plot threads were left hanging (mainly to do with Linear's origin), and a follow-up seems unlikely.

to:

The game had one sequel, ''Evolution 2: Far ''Far Off Promise'', and a CompilationRerelease for the [[UsefulNotes/NintendoGameCube Gamecube]], ''Evolution Worlds'': This adventure saw Mag and company going on the road. It was set in a far-off town connected to dungeons via a new railroad network. Once again, Linear found herself a target, this time of a [[WhiteHairDarkHeart white-haired villain]] with a shared lineage and a hatred of humanity. The ending wasn't exactly open-ended, but a few plot threads were left hanging (mainly to do with Linear's origin), and a follow-up seems unlikely.
Is there an issue? Send a MessageReason:
None


* AmericanKirbyIsHardcore: The above is the US box art. [[http://www.gamefaqs.com/dreamcast/197249-evolution/images/box-13766 This is the Japanese box art]], [[http://www.gamefaqs.com/dreamcast/197249-evolution/images/box-103617 this is the EU box art]].

to:

* AmericanKirbyIsHardcore: The above is the US box art. [[http://www.gamefaqs.com/dreamcast/197249-evolution/images/box-13766 This is the Japanese box art]], [[http://www.gamefaqs.com/dreamcast/197249-evolution/images/box-103617 this is the EU box art]].

Added: 624

Changed: 764

Removed: 306

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The story follows the adventures of Mag Launcher and his companions. Set in a fictitious [[BoldExplorer age of exploration]], most of the characters wield "Cyframes", i.e. {{lost technology}} discovered in the ancient ruins. These Cyframes are sought by adventurers who explore caverns to find and sell them. Mag comes from a family of gentry fallen on hard times: The running gag is that Mag can never pay off his family's debts [[PerpetualPoverty no matter what he does.]] He is most-often accompanied by a bean-counting BattleButler (Gre) and a MysteriousWaif who is highly-sought by the villains of both games (Linear).



The story follows the adventures of Mag Launcher and his companions. Set in a fictitious [[BoldExplorer age of exploration]], most of the characters wield "Cyframes", i.e. {{lost technology}} discovered in the ancient ruins. These Cyframes are sought by adventurers who explore caverns to find and sell them. Mag comes from a family of gentry fallen on hard times: The running gag is that Mag can never pay off his family's debts [[PerpetualPoverty no matter what he does.]] He is most-often accompanied by a bean-counting BattleButler (Gre) and a MysteriousWaif who is highly-sought by the villains of both games (Linear).

The first game, ''Quest for Sacred Device'', revolved around Mag's [[HubCity hub town]], which linked to various dungeons via his family's biplane, and a seedy military leader with an interest in Linear. It also had a downscaled port for the UsefulNotes/NeoGeoPocket titled ''Evolution: Eternal Dungeons''.

to:

The story follows the adventures of Mag Launcher and his companions. Set in a fictitious [[BoldExplorer age of exploration]], most of the characters wield "Cyframes", i.e. {{lost technology}} discovered in the ancient ruins. These Cyframes are sought by adventurers who explore caverns to find and sell them. Mag comes from a family of gentry fallen on hard times: The running gag is that Mag can never pay off his family's debts [[PerpetualPoverty no matter what he does.]] He is most-often accompanied by a bean-counting BattleButler (Gre) and a MysteriousWaif who is highly-sought by the villains of both games (Linear).

The first game, ''Quest ''The Quest for Sacred Device'', revolved around Mag's [[HubCity hub town]], which linked to various dungeons via his family's biplane, and a seedy military leader with an interest in Linear. It also had a downscaled port for the UsefulNotes/NeoGeoPocket titled ''Evolution: Eternal Dungeons''.
Is there an issue? Send a MessageReason:
None


''Evolution'' is a [[DungeonCrawling dungeon crawler]] which follows the adventures of Mag Launcher and his companions. Set in a fictitious [[BoldExplorer age of exploration]], most of the characters wield "Cyframes", i.e. {{lost technology}} discovered in the ancient ruins. These Cyframes are sought by adventurers who explore caverns to find and sell them. Mag comes from a family of gentry fallen on hard times: The running gag is that Mag can never pay off his family's debts [[PerpetualPoverty no matter what he does.]] He is most-often accompanied by a bean-counting BattleButler (Gre) and a MysteriousWaif who is highly-sought by the villains of both games (Linear).
Battles make use of TurnBasedCombat and PreexistingEncounters. The main gimmick is the Cyframes themselves: each has interchangeable parts (which cannot be unequipped) that offer different special attacks and stats. Not every character can utilize Cyframes, and the ones who can't have to level-up and learn set skills the old-fashioned way.

to:

''Evolution'' is a [[DungeonCrawling dungeon crawler]] {{roguelike}} which make use of TurnBasedCombat and PreexistingEncounters. The main gimmick is the Cyframes themselves: each has interchangeable parts (which cannot be unequipped) that offer different special attacks and stats. Not every character can utilize Cyframes, and the ones who can't have to level-up and learn set skills the old-fashioned way.

The story
follows the adventures of Mag Launcher and his companions. Set in a fictitious [[BoldExplorer age of exploration]], most of the characters wield "Cyframes", i.e. {{lost technology}} discovered in the ancient ruins. These Cyframes are sought by adventurers who explore caverns to find and sell them. Mag comes from a family of gentry fallen on hard times: The running gag is that Mag can never pay off his family's debts [[PerpetualPoverty no matter what he does.]] He is most-often accompanied by a bean-counting BattleButler (Gre) and a MysteriousWaif who is highly-sought by the villains of both games (Linear).
Battles make use of TurnBasedCombat and PreexistingEncounters. The main gimmick is the Cyframes themselves: each has interchangeable parts (which cannot be unequipped) that offer different special attacks and stats. Not every character can utilize Cyframes, and the ones who can't have to level-up and learn set skills the old-fashioned way.
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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Evolution_-_The_World_of_Sacred_Device_Coverart_1671.png]]

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[[quoteright:256:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Evolution_-_The_World_of_Sacred_Device_Coverart_1671.png]]
org/pmwiki/pub/images/evol_ml_4.jpg]]
[[caption-width-right:350:Mag and Linear.]]
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* RankUp: For the second part of the game, Mag's achievements are recognized by the head of the Society, prompting him to take more quests around the main HQ,


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* TrainJob: On the way to Museville, the train you're taking is robbed by Carcano.
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* ReadingsAreOffTheScale: The 8th Empire becomes interested in some strange energy patterns coming from Pannam Town, suspecting that Evolutia is hiding somewhere.
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* DummiedOut: There are a few unused tracks in the game, some of which appear to be test tracks. Among the unused songs are all of the dungeon tracks from ''World of Sacred Device'', either as leftovers or an indication that those dungeons were meant to be in the game at one point. In the game, the dungeons in the first half use the Blaze Ruins theme from ''Far Off Promise''.
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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Evolution_-_The_World_of_Sacred_Device_Coverart_1671.png]]

''Evolution'' (known as ''Shinkisekai Evolution'' in Japan) is a bipartite EasternRPG originally released for the UsefulNotes/SegaDreamcast. It was developed by Creator/StingEntertainment and published by {{Creator/Ubisoft}} in North America and Europe. In Japan it was published by ESP (Entertainment Software Publishers).

''Evolution'' is a [[DungeonCrawling dungeon crawler]] which follows the adventures of Mag Launcher and his companions. Set in a fictitious [[BoldExplorer age of exploration]], most of the characters wield "Cyframes", i.e. {{lost technology}} discovered in the ancient ruins. These Cyframes are sought by adventurers who explore caverns to find and sell them. Mag comes from a family of gentry fallen on hard times: The running gag is that Mag can never pay off his family's debts [[PerpetualPoverty no matter what he does.]] He is most-often accompanied by a bean-counting BattleButler (Gre) and a MysteriousWaif who is highly-sought by the villains of both games (Linear).
Battles make use of TurnBasedCombat and PreexistingEncounters. The main gimmick is the Cyframes themselves: each has interchangeable parts (which cannot be unequipped) that offer different special attacks and stats. Not every character can utilize Cyframes, and the ones who can't have to level-up and learn set skills the old-fashioned way.

The first game, ''Quest for Sacred Device'', revolved around Mag's [[HubCity hub town]], which linked to various dungeons via his family's biplane, and a seedy military leader with an interest in Linear. It also had a downscaled port for the UsefulNotes/NeoGeoPocket titled ''Evolution: Eternal Dungeons''.

The game had one sequel, ''Evolution 2: Far Off Promise'', and a CompilationRerelease for the [[UsefulNotes/NintendoGameCube Gamecube]], ''Evolution Worlds'': This adventure saw Mag and company going on the road. It was set in a far-off town connected to dungeons via a new railroad network. Once again, Linear found herself a target, this time of a [[WhiteHairDarkHeart white-haired villain]] with a shared lineage and a hatred of humanity. The ending wasn't exactly open-ended, but a few plot threads were left hanging (mainly to do with Linear's origin), and a follow-up seems unlikely.

A novelization of of the first game was also released... [[NoExportForYou in Japan.]] A series of [[GagSeries gag strips]] also ran in the Japanese Official Dreamcast Magazine, the first 36 of which were also released with the ''Evolution 2'' strategy guide (once again, in Japan).
----
!!This game contains examples of:
* ActionInitiative: Run into an enemy from behind, the music sounds happy and you get free turns to happily punch your enemies. Have an enemy run into YOU from behind, the music gets daunting and you stand still while the enemy beats your head off your shoulders.
* AdaptationExplanationExtrication: ''Worlds'' is bad at this, especially towards the end.
** Eugene's introduction is greatly trimmed down, including the scene where he initially believes Linear to be an offering to him, enraging Mag.
** Inspecting the instruments in Eugene's command room will reveal that the reason the ship is exploding is because Mag kicked a grenade into the engine room, which was explicitly shown in the original game.
** Crossing into {{Adaptation Induced Plot Hole}}, the escape sequence was also severely trimmed. [[spoiler:The port removes the sequence where Mag and Linear are separated from the rest of the party, explaining how the others got back to the seaplane and why Mag and Linear needed to find a different escape route.]]
* AllInARow: In the first game, Mag always heads the line. In ''Far Off Promise'', the party's leading member can be rotated with the three characters moving around, doing so gives some kind of bonus for exploration (Mag can destroy boxes and stone pillars, Chain can make the party run faster, etc).
* AllThereInTheManual: Supplementary material gives off a few more details for the game, such as the characters' ages and zodiac signs.
* ArbitraryGunPower: [[spoiler:Every enemy in TheVeryDefinitelyFinalDungeon. There are even TANKS you have to fight, yet they seem to do as much damage as a normal enemy.]]
* ActionInitiative: Run into an enemy from behind, the music sounds happy and you get free turns to happily punch your enemies. Have an enemy run into YOU from behind, the music gets daunting and you stand still while the enemy beats your head off your shoulders.
* AmericanKirbyIsHardcore: The above is the US box art. [[http://www.gamefaqs.com/dreamcast/197249-evolution/images/box-13766 This is the Japanese box art]], [[http://www.gamefaqs.com/dreamcast/197249-evolution/images/box-103617 this is the EU box art]].
* ArbitraryHeadcountLimit: 3 people max on your team, 4 max on enemy teams, however most bosses come with only one enemy: the boss itself.
* AuthorityEqualsAsskicking: Carcano's men will follow his every word.
* AwesomeButImpractical: Two of Pepper's skills, Trigger Happy and Pepper Flash, can easily do 9,999 damage at high levels, but they both cost all of her FP to use, and their power is linked to her remaining FP.
* BadassBeard: Carcano sports one.
* BadassGrandpa[=/=]BadassNormal[=/=]BattleButler: Gre is entirely capable of serving Mag at home and on the battlefield despite his age. He also fights without the use of a Cyframe and, unlike Linear, has no hidden powers.
* BarbarianTribe: There are enemies based on this.
* BareYourMidriff: Pepper wears an outfit that does this
%%BagOfSharing
* BattleThemeMusic: In addition to a boss and final boss theme, the battle music changes depending on the situation of the battle (normal battle, Mag's party has the advantage or the enemy has the advantage)
* BattleshipRaid: The end of the first half of the games sees the party storm [[spoiler:The 8th Imperial Army's battleship to rescue Linear after Eugene kidnaps her.]]
* BigBad: For the first portion, Eugene. For the second portion, [[spoiler:Yurka fulfills this role]]
* BigCreepyCrawlies: Some of the enemies are Spiders are as big as the party. [[spoiler:And then there are huge robot spiders in the VeryDefinitelyFinalDungeon that take up all the enemy side. Killing these hard-hitters net you lots of EXP.]]
* BigDamnHeroes: [[spoiler:Pepper pulls this out when saving Mag and Linear from the boss of Blaze Ruins.]] After that, she can be recruited for dungeon missions at the bar.
* BlackMarket: [[spoiler:Mag can eventually buy goods from Carcano's cronies once he gains their boss's respect (even though Carcano himself seemed to show respect to Mag before their fight).]]
* BlowYouAway: One of [[spoiler:Carcano's]] attacks is called like this word for word. It blows enemies away.
* BonusDungeon: The Tower of Despair, accessible once you reach Museville. It's unique in that enemies give little EXP but more TP than usual, making it ideal for grinding skills. The limit of how many floors one can go through changes each in-game day and there is a unique prize at the end each time. [[spoiler: It also has an underside.]]* * ButThouMust: There's no way to take Linear off the party to ask another member to join during ruins exploration [[spoiler:unless she's kidnapped]]. {{Justified|Trope}} in that Mag promised his father to not leave Linear alone.
* CantDropTheHero:
** Mag is the title character, therefore he must always be in the party and controllable, so you cannot get rid of him whatsoever... Not like you would want to.
** Linear is like this during the main campaign, and must always be in your party no matter what until the postgame. Before the postgame during the TheVeryDefinitelyFinalDungeon, you are required to have at least two other characters in your party at all times, and Mag must be one of them while Linear cannot be for story reasons
%%* CharacterLevel
* ChasteHero: Mag can't really understand the theme of love, not even when Nina seems infatuated about Gre.
* TheChessmaster: [[spoiler:Yurka is this, his only purpose for helping Whitehead being to open the path to the ancient civilization by controlling Mag and his party to search the keys hidden in the ruins.]]
* ChickMagnet: A rumor in the Society explicitly says that Carcano is popular among girls.
* TheClan: Chain's family is a clan.
* ClimaxBoss: [[spoiler:Eugene, as a result of the games being combined, is demoted to this. His mech is even nerfed as a result.]]
* CombiningMecha: [[spoiler: The Ulticannon is an angel-like machine which needs both Yurka and Linear to work properly. However before you get the chance to fight it, Linear breaks out from the machine. Yurka, driven insane with jealousy, descends into madness, and the robot's loosely angelic-look turns into a gruesome devil-look, complete with a beating heart-like organ hanging to the right side.]]
* CoolHelmet: Mag is always wearing his headgear wherever he goes...and whenever he goes to sleep. It doesn't really bother him at all.
* CoolLoser: The Launcher Family is popular among other hunters in that they have an horrendous debt to pay to the Society, so Mag has to WorkOffTheDebt to keep his BigFancyHouse. Luckily, the Gun Family averted going through this by doing the opposite, but it's still kind of pathetic they now live in a bus.
* CoolShades: Pepper owns a good one.
* CrazyJealousGuy:
** [[spoiler:After Linear is persuaded back into returning to Mag's side, Yurka, while still in the Ulticannon, starts to wonder why he's feeling jealous all of a sudden.]]
** A very young kid behind Chain's bus home has the hots for Linear, but he doesn't like the idea that Mag escorts her everywhere she goes.
* CriticalHit: Shown by the enemies having a different hurt animation.
* CriticalHit: Shown by the enemies having a different hurt animation.
* CurbStompBattle: Upon fighting Carcano the first time, he'll go down without much trouble. [[spoiler:However, he was letting his guard down to make time while his men were stealing appraisal items on the train.]] The next time Mag meets him face-to-face, he's tougher to beat.
* CuteMute: Linear starts out as this, somehow inverting the HeroicMime status for Mag. By the second game or the second half of Evolution Worlds, she becomes the ShrinkingViolet.
* DamselInDistress: This was obviously bound to happen to Linear judging Mag's father told him to keep her safe from everyone at all times. [[spoiler:The second time this happens is subverted since she's convinced to leave Mag to keep him safe instead.]]
* DarkSkinnedBlond: Yurka, with white hair thrown in for good measure.
* DefeatMeansFriendship: [[spoiler:Yurka gets this treatment, but he dies. It's speculated that he will return one day to be friends with Linear and everyone.]]
* DefendCommand: On top of reducing damage, it increases the amount of SP restored.
* DenserAndWackier: The ''Dreamcast Magazine'' comic in spades. Outside of the occasional BlackComedyBurst or MoodWhiplash [[spoiler:and the comic depicting Linear arriving at the Launcher residence]], the comic in general is much weirder and humor-based than the actual games.
* DisappearedDad: Mag's father, Asroc Launcher.
* DiscOneNuke: Mag's hand parts, which you have at the start. By gaining TP you can learn two really strong attacks pretty early: Dive Punch, which hits every enemy doing lots of damage) and Magna Rave, which hits one enemy but is the strongest attack in the game.
* DiscOneFinalDungeon: [[spoiler: [[MeaningfulName The Kronprinz]], due to it no longer being the final dungeon. Outside of a few enemy waves, there is nothing but a BossRush with three bosses one after another (with breaks in-between all of them).]] It's entirely jarring if you didn't store many healing items and didn't do some LevelGrinding beforehand. And yes, to add insult to the injury, it's a temporary PointOfNoReturn till you [[spoiler:save Linear]].
* DiscOneFinalBoss: [[spoiler:Eugune's Mech during the rescue attempt halfway through the game.]]
* DishingOutDirt: Linear's Ocarina offensive spells practically has boulders fall on the enemies.
* [[spoiler:DistressedDamsel: Poor Linear will never have a chance to fight the final boss on both parts.]]
* DropTheHammer: One of Mag's weapons for his Cyframe. No matter how big the enemy is, his trusty hammer squashes them with no problem.
* DrunkOnMilk: On a little note, Pepper comments how she and [[spoiler:Nina of all people]] went to drink milk one night and the latter got so drunk that [[spoiler:she]] started dancing the Macarena.
* DudeWheresMyRespect: The Launcher family (Mag included) is respected among other adventurers...[[WorkOffTheDebt but for the wrong reasons.]] The only people who respect them are Nina, who starts respecting Mag after he completes story missions without problems; Gre by default, and Prof. Whitehead. [[spoiler:Carcano really warms up to Mag, giving him some well-deserved respect even before he's fought.]] Prof. Whitehead thinks very highly of Mag and appreciates the work he's done so far till the point they meet [[spoiler:except he's really using him for his own selfish goals]].
* EasilyForgiven: [[spoiler:Mag (somehow) convinces Whitehead from arresting Carcano despite all the trouble he's been causing to the Society for a long time ago with the idea that he'll repent for his actions soon.]]
* AnEconomyIsYou:
** Where are people supposed to buy food in Pannam Town?
** This is averted for Museville, but then you'd say everyone eats three kinds of fruit and gets DrunkOnMilk at the local bar.
* EndgamePlus: You get one bonus dungeon (which is one of the five you didn't pick during the game), able to freely choose dungeons and the ability to take Linear out of your party.
* EnemySummoner: The Lynx monster type can howl to call more of its friends to battle.
* EvenEvilHasStandards: [[spoiler:Carcano's lot]] refuses to kill people while on the job, but [[spoiler:they only steal appraisal items]].
* EverythingsBetterWithDinosaurs: The final dungeon suddenly has a liking to having big dinosaurs roam the halls.
* FaceOfAThug: For some weird reason, both the item and equipment vendors in Museville are rocker dudes.
* FeudingFamilies: The Launchers have been long rivals with the Gun Clan.
* FingerlessGloves: Mag, Chain and Pepper wear these. Curiously, Mag's pinky and ring finger ''are'' covered.
* FlavorText: As in the original games. It varies depending on the part; During part 1, Mag comments on whatever he's looking at. During part 2, the flavor text and conversations with the townsfolk are instead for whoever is in front of the party.
* ForScience: [[spoiler:Whitehead's whole motivation to uncover the ancient civilization behind everyone's backs.]]
* FrickinLaserBeams: Pepper's weapon of choice.
* GlobalAirship: Mag's Sea Otter Seaplane can get him to anywhere in the first portion. It gets replaced by the Museville train station after the second portion comes in.
* GogglesDoSomethingUnusual: Mag does put his goggles on when using his hand-based attacks.
* GoodScarsEvilScars: During [[spoiler:his boss fight]], you can see Yurka has one over his right eye.
* GrapplingHookPistol: This is one of Carcano's skills that he can use with his Cyframe. [[spoiler:Outside of battles, he uses this to sneak into the Society Museum to steal artifacts.]] [[spoiler:Moreover, he uses this to enter the building after Linear is persuaded to leave Mag behind. Since Carcano revealed his secret, he won't be able to use it to plan surprise thefts anymore. But then again, he ''did'' say he was going to turn into a better person.]]
* [[spoiler:HumansAreFlawed]]: [[spoiler:Yurka]] doesn't really like humans because of this reasoning [[spoiler:since he and Linear are Evolutia]]. He comments on this [[spoiler:when getting rid of Whitehead for his fascination with the ancient civilization]].
* IHaveNoSon: A kid selling fruits in Museville will go through this if Mag and the party don't buy anything from him.
* ImprobableWeaponUser: Mag's Cyframe is essentially a PowerFist that can be upgraded to wield hammers, bowling balls, and bug spray. Chain's Cyframe is a jet pack with a giant blade sticking out at the back. Linear uses a FryingPanOfDoom. Unequip Gre's and Linear's weapons, and they punch their enemies with their bare hands.
* InexplicableTreasureChests: There's a large number of chests containing healing items, the same artifacts over and over, and an inexplicably large number of Cyframe parts that your friends can easily use.
* KidHero: Mag. Chain somewhat is one.
* KillerYoyo: Yet another weapon for Mag's Cyframe.
* LadyLooksLikeADude: How is anyone going to tell at first glance Chain is a girl? It helps that she's got a voice and female pronouns used on her.
* LethalChef: Gre uses food to damage enemies and lower their stats or cause status effects.
* LethalLavaLand: The Sheol ruins is located inside of a volcano, complete wit lava in the upper floors.
* LevelScaling: This can be the games biggest helping point or massive flaw depending on how you look at it. The bosses scale much faster than the player, and the final boss, Eugene's battle mech, is the biggest threat, the higher level you are the more impossible he is to beat, and he will always be above your level. This is no longer an issue in the remake.
* LightningBruiser: Mag is easily the swiss army knife of your party. He dishes out great damage, gets very good skills and cyframe parts (more than any other character), can even gain healing parts, and easily makes up the best part of your team no matter what. It's ironic considering he's required to be in the team at all times.
* MagicalFlutist: Linear uses an ocarina to use [[MagicMusic magic on the party or the enemies]].
* MagicalGirl: Linear by default, being the only party member who can use healing spells. [[spoiler:Though this becomes even more apparent once she grows wings to save Mag from exploding with Eugene's ship]].
* MarshmallowHell: This is what Pepper ''seemingly'' does to Mag to heal his HP. He seems happy about it, though.
* {{Meganekko}}: Nina of the Society fits this.
* MissingMom: Mag's mother is never shown. Same with Chain.
* MsFanservice: Pepper. Half ripped jeans, curled blond hair, jacket ripped open showing a black bra, and her theme music which is saxophone music.
** Another girl in town is implied to be naked. Though no skin is seen every dialogue with her speaks directly about the fact that she's wearing nothing but a leopard print fur coat until her luggage arrives. Makes you wonder why she was only wearing the coat by itself in the first place.
* MurderTheHypotenuse: [[spoiler:After Linear reunites with Mag at the end of the Society Dungeon, Yurka [[AxeCrazy turns insane with jealousy and attempts to murder the party.]]]]
* MysteriousWaif: Linear. You never get a full explanation as to what exactly happened to her or why she's mute in the game, but she certainly has a lot of mysterious air about her.Mysteriously shows up one day, is timid and quiet, [[spoiler:turns out to be Evolutia...]]
* NiceJobBreakingItHero: [[spoiler:Mag's SugarWiki/MomentOfAwesome gets screwed over by a tank bullet exploding on him and Linear that he accidentally caused.]]
* NothingUpMySleeve: Yurka's sleeves are so long they are a few inches away from touching the ground. He can, however, use magic with them.
* ObviouslyEvil: You're this when you're asking the pretty shy Linear to become one of Eugene's maids while disregarding everything about Mag's exploits.
* OffModel: A rather weird thing happens to Mag's white jacket suddenly disappearing during animated cutscenes. By the next normal cutscene, it's back there on him. [[CoversAlwaysLie Why, the boxart on this page also suffers from this.]][[note]] That's because in ''World of Sacred Device'', the game from which the cut scenes came from, he never wore the adventurer jacket. The jacket was added in ''Far Off Promise'', from which most of the character models came from.[[/note]]
* OlderThanTheyLook: Mag, Linear, and Chain are 16, 17, and 15 respectively. None of them look even close to their age. Lampshaded somewhat with Chain who is annoyed at her height (or lack of)
* OneManParty: Mag is easily the strongest character. The other characters levels will appropriate to what level you are, but Mag always seems to have the edge in strength.
* OnlyInItForTheMoney: If you do a mission with just Mag and Linear, your entire win bonus goes straight into your pocket. If Gre is in your party, he'll make you use 30% of your bonus to pay towards your debt (which you should do anyway so you're not losing anything) and after it's paid off, he'll never make you do anything with your money again. Chain, on the other hand, takes 30% of your bonus for herself, and Pepper takes 60%. The worst part, you never get this money back, so it's basically losing massive chunks of change for having people in your party. If you were to net an incredible 100,000 in the game and had Pepper in your party, you lose 60,000. The worst part: bonuses are a one time thing, going back and beating the dungeon again means nothing, the money is gone. You'd think they'd have it at least available for item purchase but nope, Mag's gotta spend his cash on Naolin's and Red Viper. It pretty much makes it not worth taking them at all for any stage, or swapping them out just at the boss fight for either Gre, or just Mag and Linear. It doesn't matter anyways, they scale to your level and gain TP for fights despite being back home.
* OutlawTown: Pine Village, Carcano's hideout, is just a big town over the water fully inhabited by thieves.
* OverlyLongFightingAnimation: Magna Rave and Sledge Hammer have very long animations.
* PointBuildSystem: You can gain TP in the game, which can be used to learn new skills.
* [[spoiler:PowerGivesYouWings: Linear suddenly creates a phoenix-like form to fly away with Mag to save him from being killed. Sure enough, as the destructive counterpart to Linear, Yurka pulls his long blue wings out when he's fought. And true to the trope, he ''really'' is a deadly boss.]]
* PunnyName[=/=]ThemeNaming: Mag Launcher, Linear Cannon, Gre Nade, Chain Gun and Pepper Box. Makes Eugene stand out.
* RecurringTraveller: The game practically calls Chain and Pepper from the shadows once the Launcher trio travels to Museville so the party doesn't have to keep Gre for the third slot.
* RedEyesTakeWarning: Yurka has read eyes [[spoiler:and is a very hard boss.]]
* RequiredPartyMember: Linear. She cannot be dropped from the party until the final dungeon, when she's forced out. After the final boss, she's no longer required.
* TheReveal: [[spoiler:Linear? Yeah, she's the Evolutia. Nobody could find the legendary Cyframe since everyone thought it was a relic or a machine, but not a sentient human(?) being. Eugene manages to find this out by using a hi-tech radar.]]
** [[spoiler: And then there's the fact Yurka is also an Evolutia.]]
* TheRival: Chain during the first five minutes of the game. After that, it doesn't really sound like she's being a rival at all if she demands Mag to take her to dungeons all the time.
* {{Roguelike}}: Elements of this are in dungeons, though the battles are turn-based.
* RunDontWalk: Though they had a button to walk, it isn't needed and doesn't do anything.
* SavePoint: located in certain spots in town and on the final floor of a dungeon.
* ShipperOnDeck: Chain's dad literally admits Linear is better off with Mag ''than her own daughter''. It helps (or not) that he really doesn't like Chain.
* SlasherSmile: Eugene does this whenever speaking to Linear or whenever he slowly descends into insanity.
* SlippySlideyIceWorld: The Crypt Maze is an UndergroundLevel that introduces slippery floor. Thankfully, the ice floor is not made of FrictionlessIce.
* SmugSnake: Prince Eugene ''oozes'' smugness in his introduction.
* SpaceZone: The Descent Ruins, on the latter floors, have a cosmic theme, with stars in a void.
* SuccessionCrisis: [[HeirClubForMen The Gun Clan has been known for having male heirs as the ones turned into adventurers.]] But then they came to a full stop with Chain. To remedy this issue, the clan had no choice but to give Chain special education so that she could continue their legacy... Which is extremely weird considering how her father treats her as TheUnfavourite behind her back.
* SurferDude: The Cyframe mechanist in Museville looks like this.
* SuspiciouslySpecificDenial: No, Carcano isn't [[spoiler:going to help Mag and the others get into the Society Museum to rescue Linear]]. It just happened.
* TankGoodness: [[spoiler:Mag and Linear run away from an army made entirely of this. Later Mag and his rescue party face one as a boss while trying to get to Linear. Weirdly enough, both Forest Depths and Crypt Maze have tank-like bosses that are not related to the dungeon element-wise. The latter does employ an ice attack though, but that's it.]]
* TechPoints: The characters all have a wide movepool to which they can unlock by gathering TP in battles. Since Linear and Gre don't have the same benefits to upgrade/change their weapons like the other Cyframe users of the party, they instead have more areas they can choose from the beginning. In the second part, there's a dungeon specifically made so that the party gains more TP than EXP from the enemies in there.
* ThisIsADrill: Carcano's Cyframe other skill.
* ThrivingGhostTown: There's only about 10 NPC's and the majority are useless. Except for the shop owner, upgrade shop, missions, and appraisal, everyone else does nothing whatsoever except talk about totally irrelevant things or mention stuff you already know.
* TimeSkip: The second half takes place six months after the events of the first.
* TinyGuyHugeGirl: Mag and Linear are this trope, with Linear being OneHeadTaller than Mag.
* TooAwesomeToUse: Cosmo Fruit.
* TopDownView: One of the two available camera angles.
* {{Tsundere}}: Chain. This is even mocked at the beginning of the game when she begins making fun of Mag until Mag embarrasses her with the word cute, at which point she tries to defend herself but just takes off flustered.
* UndergroundLevel: Crypt Maze and [[spoiler:Carcano's Thieves' Trap]].
* UndergroundMonkey: Most enemies in later dungeons go through this, but they do have different abilities to compensate.
* TheUnfavourite: Chain's dad ''really'' doesn't like her. He even implores Mag to take her to his missions just so that she's not around the house.
* UnwittingPawn: [[spoiler:Prof. Whitehead]] tends to be really nice towards Mag and the rest of the characters, but he's secretly trying to obtain ultimate wisdom all for himself.[[spoiler:Whitehead ends up feeling guilty for using Mag and for trying to finish his plan. He feels so guilty for helping Yurka achieve his goals that he offers to help Mag and co. as much as he can.]]
* VillainWithGoodPublicity: Carcano just so happens to have a legion of fans.
* TheWarSequence: [[spoiler:A really over-the-top cutscene happens when Mag and Linear run away from Eugene's tank army. What's really shocking is that Mag's PowerFist actually manages to fend them off with an earthquake...[[NiceJobBreakingItHero except a tank falls back in a hole while firing a bullet up to the air that screws his moment by falling on both of them]].]]
* WhiteMage: Linear is this, having a large amount of spells and even a special move that may allow her to convince an enemy to flee the battle. {{Downplayed}} with Gre who is more combat-oriented and has support skills.
* WikiRule: [[http://evolutionworlds.wikia.com/wiki/Evolution_Worlds_Wiki Here it is]].
* WorkOffTheDebt: Both Mag and Chain were left with a huge debt after their parents disappeared. Chain paid it off by selling her house, while Mag is playing this trope. [[spoiler:By the end of the second half, it turns out the Society didn't actually pay for the lodging in the Museville Hotel, so the hotel owners added 30,000 to the Society's bill, adding it all up.]]
* WorldOfPun: Most of the main cast are named after weapons[[note]]Mag Launcher and Linear Cannon are terms used in the anime ''Anime/FangOfTheSunDougram'' for various types of MagneticWeapons[[/note]]. And Prof. Whitehead for his white head.
* YouHaveOutlivedYourUsefulness: [[spoiler:With no need to find the keys with the unconditional help of Mag's actions, Yurka disposes of Whitehead.]]
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