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* TheWoobie: Kate, despite coming across as cold and uncaring to the village's opinions of her, displays signs of feeling lonely and out of place. [[spoiler: Stephens infidelity and eventual abandonment of Kate results in her ignoring his warnings and drives her into heedlessly working on The Signal. thus becoming a WoobieDestroyerOfWorlds]]
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* TheMeanBrit: Stephen is British, and often quite mean to those around him.
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* BritainIsOnlyLondon: averted, London is never mentioned.

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* StiffUpperLip: At first the resident's of Yaughton react quite calmly to the army quarantining the village, seemingly more put out at the inconvenience than how dire the situation must actually be to warrant it. [[spoiler: played straight with the doctor's calm and sardonic tape message, where he concludes he is dying, and its certainly not from flu.]]

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* StiffUpperLip: At first the resident's of Yaughton react quite calmly to the army quarantining the village, seemingly more put out at the inconvenience than how dire the situation must actually be to warrant it. [[spoiler: played Played straight with the doctor's calm and sardonic tape message, where he concludes he is dying, and its certainly not from the flu.]]
** [[spoiler:Horribly averted, as the game progresses it becomes increasingly clear that many of Yaughton's residence's are actually putting on a act of normally, in a effort to ignore the rapture. The story's most moving moments often coming about when we witness characters lose their composure.
]]
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* StiffUpperLip: At first the resident's of Yaughton react quite calmly to the army quarantining the village, seemingly more put out at the inconvenience than how dire the situation must actually be to warrant it. [[spoiler: played straight with the doctor's calm and sardonic tape message, where he concludes he is dying, and its certainly not from flu.]]
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* GoneHorriblyRight: [[spoiler: Kate's attempts to understand and strengthen The Pattern prove successful, and bring about the end of the world.]]
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* CruelAndUnusualDeath: [[spoiler:Robert Graves, whose truck was run off the road by Sam and Diana in their haste to escape the town. His body is gone like all the others, but Diana's horror and the damage to the truck suggests he was impaled to his seat by a broken tree branch.]]

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* CruelAndUnusualDeath: [[spoiler:Robert [[spoiler:Howard Graves, whose truck was run off the road by Sam Sean and Diana in their haste to escape the town. His body is gone like all the others, but Diana's horror and the damage to the truck suggests he was impaled to his seat by a broken tree branch.]]



* DownerEnding: ? [[spoiler:A case can be made that the game is one massive deconstruction. Set after the end of humanity, the game spends most of its story trying to hammer home to you that all its characters were flawed, lonely people who faced oblivion with a lot of unresolved baggage. Whats more, it becomes clear that the was never any real hope of saving these characters your now invested in. Despite this, the story and its presentation are unquestionably unique and rewarding. The characters are left to find a measure of closure and the ending to the story is left open to your interpretation.]]

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* DownerEnding: ? [[spoiler:A case can be made that [[spoiler:Mixed with ForegoneConclusion. Before the game is one massive deconstruction. Set after even starts, the end of humanity, the game spends world's entire human population is most of its story trying to hammer home to you that all its characters were flawed, lonely people who faced oblivion with likely dead. Kate puts a lot of unresolved baggage. Whats more, it becomes clear that hopeful spin on the was never any real events in her final logs, but it's left ambiguous how much of her hope of saving these characters your now invested in. Despite this, the story is genuine and its presentation are unquestionably unique and rewarding. The characters are left to find a measure how much of closure and the ending to the story it is left open to your interpretation.justification for her actions.]]



* MadScientist: As strange things start to happen in Yaughton some of its residence suspect Stephen's become this. [[spoiler: Ironically as the story progresses we find hes actually a subversion, becoming more rational and desperate in his attempts to contain and kill The Pattern. Played straight with Kate, who when left alone has clearly gone off the deep end in her attempts to strengthen and nurture The Pattern, resulting in her strange and crazy contraptions all over the observatory.]]

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* MadScientist: As strange things start to happen in Yaughton Yaughton, some of its residence residents suspect Stephen's become this. [[spoiler: Ironically Ironically, as the story progresses we find hes he's actually a subversion, becoming more rational and desperate in his attempts to contain and kill The Pattern. Played straight with Kate, who when left alone has clearly gone off the deep end in her attempts to strengthen and nurture The Pattern, resulting in her strange and crazy contraptions all over the observatory.]]



* OhCrap: Every new revelation for Stephen comes across as one of these. [[spoiler: "Its in the phones! GET OFF THE PHONES!"]]
* OutsideContextVillain: [[spoiler: 'The Pattern' although it's intentions (if it indeed has any?) are mostly a complete mystery, Kate and Stephen point out it defies both known physics and human understanding from the outset.]] it all ends as well as you might expect.

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* OhCrap: Every new revelation for Stephen comes across as one of these. [[spoiler: "Its "It's in the phones! GET OFF THE PHONES!"]]
* OutsideContextVillain: [[spoiler: 'The Pattern' although Pattern.' Although it's intentions (if it indeed has any?) any) are mostly a complete mystery, Kate and Stephen point out it defies both known physics and human understanding from the outset.]] it all ends as well as you might expect.
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* DownerEnding: ? [[spoiler:A case can be made that the game is one massive deconstruction. Set after the end of humanity, the game spends most of its story trying to hammer home to you that all its characters were flawed, lonely people who faced oblivion with a lot of unresolved baggage. Whats more, it becomes clear that the was never any real hope of saving these characters your now invested in. Despite this the story and its presentation are unquestionably unique and rewarding and its aim is clearly to leave you with more emotions than just sadness.]]

to:

* DownerEnding: ? [[spoiler:A case can be made that the game is one massive deconstruction. Set after the end of humanity, the game spends most of its story trying to hammer home to you that all its characters were flawed, lonely people who faced oblivion with a lot of unresolved baggage. Whats more, it becomes clear that the was never any real hope of saving these characters your now invested in. Despite this this, the story and its presentation are unquestionably unique and rewarding rewarding. The characters are left to find a measure of closure and its aim the ending to the story is clearly left open to leave you with more emotions than just sadness.your interpretation.]]



* MadScientist: As strange things start to happen in Yaughton some of its residence suspect Stephen's become this. [[spoiler: Ironically as the story progresses we find hes actually a subversion, becoming more rational and desperate in his attempts to contain and kill the signal. Played straight with Kate, who when left alone has clearly gone off the deep end in her attempts to strengthen and nurture the signal, resulting in her strange and crazy contraptions all over the observatory.]]

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* MadScientist: As strange things start to happen in Yaughton some of its residence suspect Stephen's become this. [[spoiler: Ironically as the story progresses we find hes actually a subversion, becoming more rational and desperate in his attempts to contain and kill the signal. The Pattern. Played straight with Kate, who when left alone has clearly gone off the deep end in her attempts to strengthen and nurture the signal, The Pattern, resulting in her strange and crazy contraptions all over the observatory.]]



* OutsideContextVillain: [[spoiler: 'The Signal' although it's intentions (if it indeed has any?) are mostly a complete mystery, Kate and Stephen point out it defies both known physics and human understanding from the outset.]] it all ends as well as you might expect.

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* OutsideContextVillain: [[spoiler: 'The Signal' Pattern' although it's intentions (if it indeed has any?) are mostly a complete mystery, Kate and Stephen point out it defies both known physics and human understanding from the outset.]] it all ends as well as you might expect.
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* DaylightHorror: As the story starts its a splendid and fine English morning in Shropshire, this often leaves the small indications of a prior catastrophic and biblical end of days all the more unnerving.

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* DaylightHorror: As the Our story starts its on a splendid and fine English morning in Shropshire, this Shropshire. This often leaves the small indications of a prior prior, catastrophic and biblical end of days all the more unnerving.



* DownerEnding: ? [[spoiler:a case can be made that the game is one massive deconstruction. set after the end of humanity, the game spends most of its story trying to hammer home to you, that all its characters were flawed, lonely and faced oblivion with a lot of unresolved baggage. whats more, it becomes clear that the was never any real hope of saving these characters your now invested in. despite this the story and its presentation are unquestionably unique and rewarding and its aim is clearly to leave you with more emotions than just empty sadness.]]

to:

* DownerEnding: ? [[spoiler:a [[spoiler:A case can be made that the game is one massive deconstruction. set Set after the end of humanity, the game spends most of its story trying to hammer home to you, you that all its characters were flawed, lonely and people who faced oblivion with a lot of unresolved baggage. whats Whats more, it becomes clear that the was never any real hope of saving these characters your now invested in. despite Despite this the story and its presentation are unquestionably unique and rewarding and its aim is clearly to leave you with more emotions than just empty sadness.]]



* MadScientist: as strange things start to happen in Yaughton some of its residence suspect Stephen's become this. [[spoiler: Ironically as the story progresses we find hes actually a subversion, becoming more rational and desperate in his attempts to contain and kill the signal. Played straight with Kate, who when left alone has cearly gone off the deep end in her attempts to strengthen and nurture the signal, resulting in her strange and crazy contraptions all over the observatory.]]

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* MadScientist: as As strange things start to happen in Yaughton some of its residence suspect Stephen's become this. [[spoiler: Ironically as the story progresses we find hes actually a subversion, becoming more rational and desperate in his attempts to contain and kill the signal. Played straight with Kate, who when left alone has cearly clearly gone off the deep end in her attempts to strengthen and nurture the signal, resulting in her strange and crazy contraptions all over the observatory.]]



* OhCrap: Every revelation for Stephen comes across as one of these. [[spoiler: "Its in the phones! GET OFF THE PHONES!"]]
* OutsideContextVillain: [[spoiler:the 'Rapture' although any intentions if it indeed has any are mostly a complete mystery, Kate and Stephen point out it defies both known physics and human understanding from the outset.]] it all ends as well as you might expect.

to:

* OhCrap: Every new revelation for Stephen comes across as one of these. [[spoiler: "Its in the phones! GET OFF THE PHONES!"]]
* OutsideContextVillain: [[spoiler:the 'Rapture' [[spoiler: 'The Signal' although any it's intentions if (if it indeed has any any?) are mostly a complete mystery, Kate and Stephen point out it defies both known physics and human understanding from the outset.]] it all ends as well as you might expect.
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* OhCrap: Every revelation for Stephen comes across as one of these. [[spoiler: "Its in the phones! GET OFF THE PHONES!"]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DownerEnding: ? [[spoiler:a case can be made that the game is one massive deconstruction. set after the end of humanity, the game spends most of its story trying to hammer home to you, that all its characters were flawed, lonely and faced oblivion with a lot of unresolved baggage. whats more, it becomes clear that the was never any real hope of saving these characters your now invested in. despite this the story and its presentation are unquestionably unique and rewarding and its aim is clearly to leave you with more emotions than just empty sadness.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DaylightHorror: As the story starts its a splendid and fine English morning in Shropshire, this often leaves the small indications of a prior catastrophic and biblical end of days all the more unnerving.
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None


* MadScientist: as strange things start to happen in Yaughton some of its residence suspect Stephen's become this. [[spoiler: Ironically as the story progresses we see hes actually a subversion, becoming more rational and desperate in his attempts to contain and kill the signal. Its instead Kate who plays true to the trope, and when left alone has very much gone off the deep end in her attempts to strengthen and nurture the signal, resulting in her creating strange and crazy contraptions all over the observatory.]]

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* MadScientist: as strange things start to happen in Yaughton some of its residence suspect Stephen's become this. [[spoiler: Ironically as the story progresses we see find hes actually a subversion, becoming more rational and desperate in his attempts to contain and kill the signal. Its instead Kate Played straight with Kate, who plays true to the trope, and when left alone has very much cearly gone off the deep end in her attempts to strengthen and nurture the signal, resulting in her creating strange and crazy contraptions all over the observatory.]]
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* MadScientist: as strange things start to happen in Yaughton some of its residence suspect Stephen's become this. [[spoiler: Ironically as the story progresses we see hes actually a subversion, becoming more rational and desperate in his attempts to contain and kill the signal. Its instead Kate who plays true to the trope, and when left alone has very much gone off the deep end in her attempts to strengthen and nurture the signal, resulting in her creating strange and crazy contraptions all over the observatory.]]
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* OutsideContextVillain: [[spoiler:the 'Rapture' although any intentions if it indeed has any are mostly mystery, Kate and Stephen point out it defies both known physics and human understanding from the outset.]] it all ends as well as you might expect.

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* OutsideContextVillain: [[spoiler:the 'Rapture' although any intentions if it indeed has any are mostly a complete mystery, Kate and Stephen point out it defies both known physics and human understanding from the outset.]] it all ends as well as you might expect.
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* OutsideContextVillain: [[spoiler:the 'Rapture' although any intentions if it indeed has any are mostly mystery, Kate and Steven point out it defies both known physics and human understanding form the outset.]] it all ends as well as you might expect.

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* OutsideContextVillain: [[spoiler:the 'Rapture' although any intentions if it indeed has any are mostly mystery, Kate and Steven Stephen point out it defies both known physics and human understanding form from the outset.]] it all ends as well as you might expect.
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more of a outside context problem.

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* OutsideContextVillain: [[spoiler:the 'Rapture' although any intentions if it indeed has any are mostly mystery, Kate and Steven point out it defies both known physics and human understanding form the outset.]] it all ends as well as you might expect.
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* GodzillaThreshold: Stephen convinces the government to [[spoiler: bombard the valley with nerve gas]] to try and stop the Pattern from spreading out of control. [[spoiler:It doesn't work]].

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* GodzillaThreshold: Stephen convinces the government to [[spoiler: bombard the valley with nerve gas]] in an attempt to try and stop the Pattern from spreading out of control. [[spoiler:It doesn't work]].
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* UnwittingInstigatorOfDoom: [[spoiler:Wendy Boyle. Her ill-advised matchmaking between Stephen and Lizzie was the breaking point for Kate, which led to her obsession with the Pattern and all the disasters that followed.]]
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* HarsherInHindsight: You sometimes come upon rooms filled with dust-like motes of light which look quite pretty. [[spoiler: It's heavily implied that this is the result of death by exposure to "the pattern." Depending on how you interpret several manifestations, it's possible that victims literally disintegrate into light.]]
** [[spoiler: The ExpositionFairy in Lizzie's chapter has a mini-me following it around. Then you discover later on that Lizzie was pregnant when the bombs fell...]]
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* ApocalypseHow: Class 0: everyone in the relatively small Yaughton Valley region of Shropshire has vanished. [[spoiler:May have advanced to either Class 3a or 3b depending on how you interpret the Pattern and the method of its escape. Either way, Kate's dialogue near the end of the game heavily implies that it's spread all over the world.]]


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* GodzillaThreshold: Stephen convinces the government to [[spoiler: bombard the valley with nerve gas]] to try and stop the Pattern from spreading out of control. [[spoiler:It doesn't work]].


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* HellIsThatNoise: The balls of light emit garbled voices and other distorted noises that can be quite alarming, especially if one of them floats up behind you unexpectedly.
** Bursts of static and radio distortion occasionally come booming across the horizon, which is quite eerie.


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** The emptiness of the areas you travel through can be unsettling at times despite how bright and sunny most of the game is.
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* ShoutOut: The radio telescope is named after a Phillip K. Dick novel.

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* ShoutOut: The radio telescope is named after a Phillip K. Dick novel.PhilipKDick [[Literature/{{VALIS}} novel]].

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* AfterTheEnd: Everyone in the village [[spoiler: And possibly the world]] has disappeared. The bulk of the game centers around figuring out why.

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* AfterTheEnd: Everyone in the village [[spoiler: And and possibly the world]] has disappeared. The bulk of the game centers around figuring out why.



* BigBad: [[spoiler:Katherine Collins, the player character, whose experiments with the Pattern allowed it to broadcast beyond the valley and infect the entire world. She didn't know what she was doing at first, but it's implied she came to realize the consequences of her actions and no longer cared.]]
* BlueAndOrangeMorality: The Pattern's motives are impossible to understand. [[spoiler:Kate's logs claim that it's not malevolent and just trying to reach out to people, but it's strongly implied she's projecting her own loneliness and alienation onto its actions.]]



* CruelAndUnusualDeath: [[spoiler:Robert Graves, whose truck was run off the road by Sam and Diana in their haste to escape the town. His body is gone like all the others, but Diana's horror and the damage to the truck suggests he was impaled to his seat by a broken tree branch.]]



* DespairEventHorizon: Father Jeremy, one of the village's kindest residents, witnesses the slow disintegration of the town until he's the only one remaining.



* EldritchAbomination: The Pattern, an astronomical phenomenon with an unknown amount of sentience. It's also responsible for the disappearances, [[spoiler:with a little help from Kate.]]



* LonersAreFreaks: Kate, who spends all her time shut up in the observatory due to being a FishOutOfWater in Stephen's pastoral hometown.



* SoleSurvivor: The player character, for reasons unknown.
* WhamLine: [[spoiler: --> "It doesn't understand it's hurting us."]]
* YourCheatingHeart: [[spoiler: Stephen and Lizzie, who were high school sweethearts.]]

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* SoleSurvivor: The player character, for reasons unknown.
unknown. [[spoiler:Later determined to be Kate, who lived because she was the initial point of contact for the Pattern and merged with it just before the bombs fell.]]
* WhamLine: [[spoiler: --> "It doesn't understand it's hurting us."]]
* YourCheatingHeart: [[spoiler: Stephen and Lizzie, who were high school sweethearts.]]
** [[spoiler:Father Jeremy with Frank Appleton's dying wife, Mary. Unlike Stephen's and Lizzie's affair, Frank knew all along, and thanked Jeremy for giving her some comfort in her last days.
]]

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* AfterTheEnd: Everyone in the village has disappeared. The bulk of the game centers around figuring out why.

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* AfterTheEnd: Everyone in the village [[spoiler: And possibly the world]] has disappeared. The bulk of the game centers around figuring out why.



* ExpositionFairy: The balls of light. Activating them shows scenes related to the townsfolk and their doings just before the Rapture. They even seem to be intelligent, seeming to guide you to these moments and places at certain points.

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* ExpositionFairy: The balls of light. Activating them shows scenes related to the townsfolk and their doings just before the Rapture. They even seem to be intelligent, seeming to guide you to these moments and places at certain points. [[spoiler: The game heavily implies these are the people the plot of each chapter is centered around.]]



** [[spoiler: The ExpositionFairy in Lizzie's chapter has a mini-me following it around. Then you discover later on that Lizzie was pregnant when the bombs fell...]]



* MyBelovedSmother: [[spoiler: Wendy, who quite literally badgers her son and his high school ex into cheating on their spouses.]]



* SoleSurvivor: The player character, for reasons unknown.

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* ShoutOut: The radio telescope is named after a Phillip K. Dick novel.
* SoleSurvivor: The player character, for reasons unknown.unknown.
* WhamLine: [[spoiler: --> "It doesn't understand it's hurting us."]]
* YourCheatingHeart: [[spoiler: Stephen and Lizzie, who were high school sweethearts.]]
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*AssholeVictim: A lot of the characters are deeply flawed and/or morally compromised in various ways. This doesn't make their eventual fates [[spoiler: death by nerve gas or infection with sentient(?) light]] any less heart-wrenching to watch.


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*HarsherInHindsight: You sometimes come upon rooms filled with dust-like motes of light which look quite pretty. [[spoiler: It's heavily implied that this is the result of death by exposure to "the pattern." Depending on how you interpret several manifestations, it's possible that victims literally disintegrate into light.]]


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**Made worse by the fact that they sometimes hover outside buildings the player is in, waiting for them to come out.
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Link fix


''Everybody's Gone to the Rapture'' is a 2015 adventure game developed by The Chinese Room (developers of ''[[VideoGame/DearEsther]]'') and released for the PlayStation 4. It focuses on an unknown survivor of an apocalyptic event in a village in Shropshire, [[SoleSurvivor who appears to be the only person left in the town.]] Using audio logs, tape recorders, and [[TheLastOfTheseIsNotLikeTheOthers images granted by floating balls of light]], the character, and by extension, the player, try to piece together just what happened to the town.

to:

''Everybody's Gone to the Rapture'' is a 2015 adventure game developed by The Chinese Room (developers of ''[[VideoGame/DearEsther]]'') ''VideoGame/DearEsther'') and released for the PlayStation 4. It focuses on an unknown survivor of an apocalyptic event in a village in Shropshire, [[SoleSurvivor who appears to be the only person left in the town.]] Using audio logs, tape recorders, and [[TheLastOfTheseIsNotLikeTheOthers images granted by floating balls of light]], the character, and by extension, the player, try to piece together just what happened to the town.


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* ParanoiaFuel: The balls of light, both in-universe and out. They don't seem to do much but show you images, but given that they seem to be the source of whatever happened, it's hard not to be at least a little nervous around them.
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* NothingIsScarier: You're only given bits and pieces of the whole story, leaving your imagination to do the rest. Some entries in the ApocalypticLog imply that things got pretty terrible in the days leading up to the Rapture, and certain findings (like an [[spoiler: ''unexploded VX gas missile'']] in the river, or puddles of blood and bloody tissues from the villagers' [[DeadlyNosebleed nosebleeds]]) seem to verify this idea, but you're never given anything concrete.

to:

* NothingIsScarier: You're only given bits and pieces of the whole story, leaving your imagination to do the rest. Some entries in the ApocalypticLog imply that things got pretty terrible in the days leading up to the Rapture, and certain findings (like an [[spoiler: ''unexploded ''an unexploded VX gas missile'']] missile'' in the river, river]], or puddles of blood and bloody tissues from the villagers' [[DeadlyNosebleed nosebleeds]]) seem to verify this idea, but you're never given anything concrete.

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* AfterTheEnd: Everyone in the village has disappeared. The bulk of the game centers around figuring out just what that end is.
* AmbiguousSituation: The driving question of the game is just what the titular "Rapture" is. Is it actually religious in nature? Is it aliens? Something else?
* ApocalypticLog: Some radios and phones can be tapped for information regarding the townsfolk, such as their relationships with one another, and even some information about when and where they were "Raptured." The balls of light take this even further, constructing entire scenes of what happened before the events in question.
* DeadlyNosebleed: One of the symptoms of those about to be "Raptured." [[spoiler: One audio log indicates that the same liquid light found in the various phenomenons is found mingled in the blood of the victims.]] [[AmbiguousSituation How deadly it actually is is up for debate.]]

to:

* AfterTheEnd: Everyone in the village has disappeared. The bulk of the game centers around figuring out just what that end is.
why.
* AmbiguousSituation: The driving question of the game is just what the titular "Rapture" is. Is "Rapture," and just how deadly or benign it actually religious in nature? Is it aliens? Something else?
really is.
* ApocalypticLog: Some radios and phones can be tapped for information regarding the townsfolk, such as their relationships with one another, and even some information about when and where they were "Raptured." The [[ExpositionFairy balls of light light]] take this even further, constructing entire scenes of what happened before the events in question.
* ClosedCircle: The village was apparently quarantined in the days leading up to the Rapture. Plenty of people still tried to escape, with varying results.
* DeadlyNosebleed: One of the symptoms of those about to be "Raptured." [[spoiler: One audio log indicates that the same liquid light found in the various phenomenons is found mingled in the blood of the victims.]] [[AmbiguousSituation How deadly it actually is is up for debate.]]]]
* DrivingQuestion: What is the Rapture? A deadly disease? The actual, honest-to-God Rapture? Aliens?
* EverybodysDeadDave: One way of interpreting the "Rapture."
* ExpositionFairy: The balls of light. Activating them shows scenes related to the townsfolk and their doings just before the Rapture. They even seem to be intelligent, seeming to guide you to these moments and places at certain points.
* LightIsNotGood: While the veracity of this trope varies on how benign or hostile you see them as, things undeniably went to hell for the village soon after the "liquid light" phenomenons started showing up.
* NothingIsScarier: You're only given bits and pieces of the whole story, leaving your imagination to do the rest. Some entries in the ApocalypticLog imply that things got pretty terrible in the days leading up to the Rapture, and certain findings (like an [[spoiler: ''unexploded VX gas missile'']] in the river, or puddles of blood and bloody tissues from the villagers' [[DeadlyNosebleed nosebleeds]]) seem to verify this idea, but you're never given anything concrete.
* SoleSurvivor: The player character, for reasons unknown.
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->''"This is Doctor Katherine Collins. [[ApocalypticLog I don't know if anyone will ever hear this.]] It's over. I'm the only one left."''
-->'''Opening lines of the game'''

''Everybody's Gone to the Rapture'' is a 2015 adventure game developed by The Chinese Room (developers of ''[[VideoGame/DearEsther]]'') and released for the PlayStation 4. It focuses on an unknown survivor of an apocalyptic event in a village in Shropshire, [[SoleSurvivor who appears to be the only person left in the town.]] Using audio logs, tape recorders, and [[TheLastOfTheseIsNotLikeTheOthers images granted by floating balls of light]], the character, and by extension, the player, try to piece together just what happened to the town.
----
!!Contains examples of:
* AfterTheEnd: Everyone in the village has disappeared. The bulk of the game centers around figuring out just what that end is.
* AmbiguousSituation: The driving question of the game is just what the titular "Rapture" is. Is it actually religious in nature? Is it aliens? Something else?
* ApocalypticLog: Some radios and phones can be tapped for information regarding the townsfolk, such as their relationships with one another, and even some information about when and where they were "Raptured." The balls of light take this even further, constructing entire scenes of what happened before the events in question.
* DeadlyNosebleed: One of the symptoms of those about to be "Raptured." [[spoiler: One audio log indicates that the same liquid light found in the various phenomenons is found mingled in the blood of the victims.]] [[AmbiguousSituation How deadly it actually is is up for debate.]]

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