Follow TV Tropes

Following

History VideoGame / Espgaluda

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PromotedToPlayable: The ''Espgaluda I'' version of Seseri, who is fought twice in that game, is available as a playable character in ''Espgaluda II Black Label''.
Is there an issue? Send a MessageReason:
None


** On the plus side, ''Espgaluda II'' Arrange mode starts you with 5 lives instead of 3 by default to compensate for how hard it is to get extra lives. That said, another reason for the 5 lives is because the game's scoring system encourages [[ViolationOfCommonSense intentionally dying to reset resources]][[note]]as part of Shinobu Yagawa's SignatureStyle of designing shmup mechanics[[/note]].

to:

** On the plus side, ''Espgaluda II'' Arrange mode starts you with 5 lives instead of 3 by default to compensate for how hard it is to get extra lives. That said, another reason for the 5 lives is because the game's scoring system encourages [[ViolationOfCommonSense intentionally dying to reset resources]][[note]]as part of Shinobu Yagawa's SignatureStyle of designing shmup mechanics[[/note]].

Added: 343

Removed: 343

Is there an issue? Send a MessageReason:
None


A mobile port, ''[=Espgaluda=] II iPhone''/''Android'', was released in 2010, marking the series' international debut, and features a mode that replicates the arcade version as well as an exclusive arrange mode that makes use of touchscreen-focused controls. It would later get an UpdatedRerelease, ''[=Espgaluda=] II HD for iPad 2'', in 2011.




A mobile port, ''[=Espgaluda=] II iPhone''/''Android'', was released in 2010, marking the series' international debut, and features a mode that replicates the arcade version as well as an exclusive arrange mode that makes use of touchscreen-focused controls. It would later get an UpdatedRerelease, ''[=Espgaluda=] II HD for iPad 2'', in 2011.
Is there an issue? Send a MessageReason:
None


An UsefulNotes/Xbox360 port, ''Espgaluda II Black Label'', was released in 2010. Although Japan-only like the arcade version and the previous game, this port has no region coding, enabling it to be played on any region's console. This features an in-depth tutorial that demonstrates the game's ([[GuideDangIt rather complex]]) mechanics, the arcade original as well as an HD version of it, as well as three {{Arrange Mode}}s: the titular ''Black Label'' arrange, an arrange by Shinobu Yagawa that implements a bullet color cancelling system, and a bonus mode that is unlocked after completing the game once. There are also Novice versions of the base game and ''Black Label''. This version would later be ported to UsefulNotes/NintendoSwitch in 2021 by Live Wire for all major regions.

to:

An UsefulNotes/Xbox360 port, ''Espgaluda II Black Label'', was released in 2010. Although Japan-only like the arcade version and the previous game, this port has no region coding, enabling it to be played on any region's console. This features an in-depth tutorial that demonstrates the game's ([[GuideDangIt rather complex]]) mechanics, the arcade original as well as an HD version of it, as well as three {{Arrange Mode}}s: the titular ''Black Label'' arrange, an arrange by Shinobu Yagawa that implements a bullet color cancelling system, and a bonus mode that is unlocked after completing the game once. There are also Novice versions of the base game and ''Black Label''. This version would later be ported to UsefulNotes/NintendoSwitch in 2021 by Live Wire for all major regions.
regions, making it the first time that the console version was officially released outside of Japan.
Is there an issue? Send a MessageReason:
None


* DoWellButNotPerfect: Players looking to get a quick and simple clear in ''Espgaluda II: Black Label'' should die at least once before the end of Stage 5. It's entirely possible for a halfway decent player to no-death up to that point, and then experience total regret when they realize that they unlocked the [[spoiler:''True'' Seseri]] fight. Downplayed in vanilla ''Espgaluda II'', where you also have to advance to Ascension Over level 3 to unlock [[spoiler:True Seseri]].

to:

* DoWellButNotPerfect: Players looking to get a quick and simple clear in ''Espgaluda II: Black Label'' should die at least once before the end of Stage 5. It's entirely possible for a halfway decent player to no-death up to that point, point [[note]]survivability is improved in this game compared to the vanilla variant due to enemies cancelling their bullets upon death and a "dead eye" shield allowing the player to block bullets[[/note]], and then experience total regret when they realize that they unlocked the [[spoiler:''True'' Seseri]] fight. Downplayed in vanilla ''Espgaluda II'', where you also have to advance to Ascension Over level 3 to unlock [[spoiler:True Seseri]].

Added: 220

Changed: 61

Is there an issue? Send a MessageReason:
None


* {{BFG}}: Madara, the midboss of ''Espgaluda II'' stage 2, carries one.

to:

* {{BFG}}: {{BFG}}:
**
Madara, the midboss of ''Espgaluda II'' stage 2, carries one.an [[HandCannon oversized pistol]].
** In ''Espgaluda II Black Label'', Seseri's male Ascension form carries a pistol thst seems to be half the size of his body.
Is there an issue? Send a MessageReason:
None


A mobile port, ''[=Espgaluda=] II iPhone''/''Android'', was released in 2010, marking the series' international debut, and features a mode that replicates the arcade version as well as an exclusive arrange mode that makes use of the touchscreen. It would later get an UpdatedRerelease, ''[=Espgaluda=] II HD for iPad 2'', in 2011.

to:

A mobile port, ''[=Espgaluda=] II iPhone''/''Android'', was released in 2010, marking the series' international debut, and features a mode that replicates the arcade version as well as an exclusive arrange mode that makes use of the touchscreen.touchscreen-focused controls. It would later get an UpdatedRerelease, ''[=Espgaluda=] II HD for iPad 2'', in 2011.
Is there an issue? Send a MessageReason:
None


* DoWellButNotPerfect: Players looking to get a quick and simple clear in ''Espgaluda II: Black Label'' should die at least once before the end of Stage 5. It's entirely possible for a halfway decent player to no-death up to that point, and then experience total regret when they realized that they unlocked the [[spoiler:''True'' Seseri]] fight. Downplayed in vanilla ''Espgaluda II'', where you also have to advance to Ascension Over level 3 to unlock [[spoiler:True Seseri]].

to:

* DoWellButNotPerfect: Players looking to get a quick and simple clear in ''Espgaluda II: Black Label'' should die at least once before the end of Stage 5. It's entirely possible for a halfway decent player to no-death up to that point, and then experience total regret when they realized realize that they unlocked the [[spoiler:''True'' Seseri]] fight. Downplayed in vanilla ''Espgaluda II'', where you also have to advance to Ascension Over level 3 to unlock [[spoiler:True Seseri]].
Is there an issue? Send a MessageReason:
None


* DoWellButNotPerfect: Players looking to get a quick and simple clear in ''Espgaluda II: Black Label'' should die at least once before the end of Stage 5. Otherwise, [[spoiler:''True'' Seseri]] will be waiting to unleash utter BulletHell on the player. Downplayed in vanilla ''Espgaluda II'', where you also have to advance to Ascension Over level 3 to unlock [[spoiler:True Seseri]].

to:

* DoWellButNotPerfect: Players looking to get a quick and simple clear in ''Espgaluda II: Black Label'' should die at least once before the end of Stage 5. Otherwise, It's entirely possible for a halfway decent player to no-death up to that point, and then experience total regret when they realized that they unlocked the [[spoiler:''True'' Seseri]] will be waiting to unleash utter BulletHell on the player.fight. Downplayed in vanilla ''Espgaluda II'', where you also have to advance to Ascension Over level 3 to unlock [[spoiler:True Seseri]].
Is there an issue? Send a MessageReason:
None


* DoWellButNotPerfect: Players looking to get a quick and simple clear in ''Espgaluda II: Black Label'' should die at least once before the end of Stage 5. Otherwise, [[spoiler:''True'' Seseri]] will be waiting to unleash utter BulletHell on the player. Somewhat downplayed in vanilla ''Espgaluda II'', where you also have to advance to Ascension Over level 3 to unlock [[spoiler:True Seseri]].

to:

* DoWellButNotPerfect: Players looking to get a quick and simple clear in ''Espgaluda II: Black Label'' should die at least once before the end of Stage 5. Otherwise, [[spoiler:''True'' Seseri]] will be waiting to unleash utter BulletHell on the player. Somewhat downplayed Downplayed in vanilla ''Espgaluda II'', where you also have to advance to Ascension Over level 3 to unlock [[spoiler:True Seseri]].

Added: 394

Changed: 165

Is there an issue? Send a MessageReason:
None


* DoWellButNotPerfect: Players looking to get a quick and simple clear in ''Espgaluda II: Black Label'' should die at least once before the end of Stage 5. Otherwise, [[spoiler:''True'' Seseri]] will be waiting to unleash utter BulletHell on the player. Somewhat downplayed in vanilla ''Espgaluda II'', where you also have to advance to Ascension Over level 3 to unlock [[spoiler:True Seseri]].



* TrueFinalBoss: [[spoiler: Subverted in ''Espgaluda II'', in which it's the boss of stage 5 - Seseri - who has a true version.]]

to:

* TrueFinalBoss: [[spoiler: Subverted in ''Espgaluda II'', in which it's the boss of stage 5 - Seseri - who has a true version. In vanilla, she is unlocked by advancing Ascension to level 3, then reaching her without dying once. In ''Black Label'', you merely need to reach her without dying.]]
Is there an issue? Send a MessageReason:
None


* NoSell: In ''Espgaluda II'', the final boss, [[spoiler:a fused Tsubame and Janome]], is immune to your Guard Barrier, raising a shield if you use it. Technically, they use their shield any time you use yours (such as [[MercyInvincibility after taking damage]]), but it so happens that firing your Guard Barrier activates your shield, rendering the Guard Barrier incapable of damaging them.

to:

* NoSell: In ''Espgaluda II'', the final boss, [[spoiler:a fused Tsubame and Janome]], is immune to your Guard Barrier, raising a shield if you use it. Technically, they use their shield any time you use yours (such as [[MercyInvincibility after taking damage]]), but it so happens that firing your Guard Barrier activates your shield, rendering the Guard Barrier incapable of damaging them. Believe it or not, this is actually a {{Nerf}} from the previous game's FinalBoss, who would ''[[FeedItWithFire recover health]]'' if you hit them with the Guard Barrier.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FeedItWithFire: In the first game, if you hit Jakou with your Guard Barrier attack in his final phase, it will ''heal him''.


Added DiffLines:

* NoSell: In ''Espgaluda II'', the final boss, [[spoiler:a fused Tsubame and Janome]], is immune to your Guard Barrier, raising a shield if you use it. Technically, they use their shield any time you use yours (such as [[MercyInvincibility after taking damage]]), but it so happens that firing your Guard Barrier activates your shield, rendering the Guard Barrier incapable of damaging them.

Added: 173

Changed: 76

Removed: 130

Is there an issue? Send a MessageReason:
Not an example


* DuelBoss: In ''Espgaluda II Black Label'', there is a special theme song for [[https://youtu.be/ZTUi7xRfHkM Seseri vs. Seseri]].



* MirrorMatch: In ''Espgaluda II Black Label'', [[spoiler:''Espgaluda 1'' Seseri can fight against their older self in Stage 5]].

to:

* MirrorMatch: In ''Espgaluda II Black Label'', [[spoiler:''Espgaluda 1'' Seseri can fight against their older self in Stage 5]].5, [[https://youtu.be/ZTUi7xRfHkM and there's a unique theme for this setup]]]].


Added DiffLines:

* OminousPipeOrgan: In ''Espgaluda II Black Label'', [[spoiler:[[https://youtu.be/ZTUi7xRfHkM True Seseri's theme]] features an intimidating pipe organ playing throughout]].
Is there an issue? Send a MessageReason:
None


** Although ''Espgaluda II'' allows for scores in the hundreds of millions, the [[Every10000Points point-based extra lives]] are set at only 15,000,000 and 35,000,000 points, so that even a score-apathetic player can have a chance at getting both of those extra lives. This is ''not'' the case for Arrange or Black Label modes, where the first score threshold of 100,000,000 points is ''impossible'' to reach without deliberately playing for score.

to:

** Although ''Espgaluda II'' allows for scores in the hundreds of millions, the [[Every10000Points point-based extra lives]] are set at only 15,000,000 and 35,000,000 points, so that even a score-apathetic player can have a chance at getting both of those extra lives. This is ''not'' the case for Arrange or Black Label modes, where the first score threshold of 100,000,000 points is ''impossible'' to reach without deliberately playing for score.
Is there an issue? Send a MessageReason:
None


* NighInvulnerablity: In ''Espgaluda II Black Label'', activating Zetsu mode with your shield meter non-empty causes you to activate absolute invulnerability mode, during which you are impervious to ''all'' damage, however the shield, gem, and gold meters will drop rapidly and once any of those reach zero, you lose absolute invulnerability.

to:

* NighInvulnerablity: NighInvulnerability: In ''Espgaluda II Black Label'', activating Zetsu mode with your shield meter non-empty causes you to activate absolute invulnerability mode, during which you are impervious to ''all'' damage, however the shield, gem, and gold meters will drop rapidly and once any of those reach zero, you lose absolute invulnerability.
Is there an issue? Send a MessageReason:
None


* NighInvulnerable: In ''Espgaluda II Black Label'', activating Zetsu mode with your shield meter non-empty causes you to activate absolute invulnerability mode, during which you are impervious to ''all'' damage, however the shield, gem, and gold meters will drop rapidly.

to:

* NighInvulnerable: NighInvulnerablity: In ''Espgaluda II Black Label'', activating Zetsu mode with your shield meter non-empty causes you to activate absolute invulnerability mode, during which you are impervious to ''all'' damage, however the shield, gem, and gold meters will drop rapidly.rapidly and once any of those reach zero, you lose absolute invulnerability.
Is there an issue? Send a MessageReason:
None


* NighInvulnerable: In ''Espgaluda II Black Label'', activating Zetsu mode with your shield meter non-empty causes you to activate absolute invulnerability mode, during which you are impervious to ''all'' damage, however the shield and gem meters will drop rapidly.

to:

* NighInvulnerable: In ''Espgaluda II Black Label'', activating Zetsu mode with your shield meter non-empty causes you to activate absolute invulnerability mode, during which you are impervious to ''all'' damage, however the shield shield, gem, and gem gold meters will drop rapidly.

Added: 265

Changed: 49

Is there an issue? Send a MessageReason:
None


''Espgaluda II'' expands on the gameplay of the original, this time featuring a variant of Ascension known as Ascension Absolute Dead Zone (''Kakusei Zesshikai''), which can [[DifficultButAwesome create much higher score multipliers at the cost of generating extra bullets and a harder drain on the player's resources]]. Bullet patterns have also been made more difficult overall, ensuring that even survival-based players still face a lot of challenge.

to:

''Espgaluda II'' expands on the gameplay of the original, this time featuring a variant of Ascension known as Ascension Absolute Dead Zone (''Kakusei Zesshikai''), Zesshikai'', also known as ''Zetsushikai'' or just ''Zetsu''), which can [[DifficultButAwesome create much higher score multipliers at the cost of generating extra bullets and a harder drain on the player's resources]]. Bullet patterns have also been made more difficult overall, ensuring that even survival-based players still face a lot of challenge.


Added DiffLines:

* NighInvulnerable: In ''Espgaluda II Black Label'', activating Zetsu mode with your shield meter non-empty causes you to activate absolute invulnerability mode, during which you are impervious to ''all'' damage, however the shield and gem meters will drop rapidly.
Is there an issue? Send a MessageReason:
None


*** ''Black Label'': The first one is at ''100,000,000'' points and the second at 300,000,000 points. You ''have'' to make full use of the game's scoring system, otherwise it's literally impossible to get any point-based extra lives.
*** Arrange: Every 100,000,000 points. Yes you keep gaining extra lives after the first two. Again, knowledge of the mode's scoring system is required.
*** Omake: 15,000,000 and 30,000,000 points. As Omake has a much lower skill floor for its scoring system, many players get both extra lives easily.

to:

*** ''Black Label'': The first one is at ''100,000,000'' points and the second at 300,000,000 points. You ''have'' to make full use of the game's scoring system, otherwise it's literally impossible to get any point-based extra lives.\n
*** Arrange: Every 100,000,000 points. Yes you keep gaining extra lives after the first two. Again, knowledge of the mode's scoring system is required.\n
*** Omake: 15,000,000 and 30,000,000 points. As Omake has a much lower skill floor for its scoring system, many players get both extra lives easily.
Is there an issue? Send a MessageReason:
None


*** Arrange: Every 100,000,000 points. Yes you keep gaining extra lives after the first two. Again, knowledge of the mode's scoring system is basically required.

to:

*** Arrange: Every 100,000,000 points. Yes you keep gaining extra lives after the first two. Again, knowledge of the mode's scoring system is basically required.
Is there an issue? Send a MessageReason:
None


* EveryTenThousandPoints: By default(;

to:

* EveryTenThousandPoints: By default(;default:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EveryTenThousandPoints: By default(;
** In ''Espgaluda'' you gain an extra life at 40,000,000 points and again at 140,000,000 points.
** In ''Espgaluda II'':
*** Normal mode: You gain one at 15,000,000 points and another at 35,000,000 points. Given that judicious use of the two Ascension modes can earn scores in the hundreds of millions, these extra life points seem to have been made with survival-focused players in mind, so that they can play the game like it's the original ''Espgaluda'' and still get both extra lives.
*** ''Black Label'': The first one is at ''100,000,000'' points and the second at 300,000,000 points. You ''have'' to make full use of the game's scoring system, otherwise it's literally impossible to get any point-based extra lives.
*** Arrange: Every 100,000,000 points. Yes you keep gaining extra lives after the first two. Again, knowledge of the mode's scoring system is basically required.
*** Omake: 15,000,000 and 30,000,000 points. As Omake has a much lower skill floor for its scoring system, many players get both extra lives easily.
Is there an issue? Send a MessageReason:
None


''Espgaluda II'' expands on the gameplay of the original, this time featuring a variant of Ascension known as Absolute Ascension Dead Zone (''Kakusei Zesshikai''), which can [[DifficultButAwesome create much higher score multipliers at the cost of generating extra bullets and a harder drain on the player's resources]]. Bullet patterns have also been made more difficult overall, ensuring that even survival-based players still face a lot of challenge.

to:

''Espgaluda II'' expands on the gameplay of the original, this time featuring a variant of Ascension known as Absolute Ascension Absolute Dead Zone (''Kakusei Zesshikai''), which can [[DifficultButAwesome create much higher score multipliers at the cost of generating extra bullets and a harder drain on the player's resources]]. Bullet patterns have also been made more difficult overall, ensuring that even survival-based players still face a lot of challenge.
Is there an issue? Send a MessageReason:
None


An UsefulNotes/Xbox360 port, ''Espgaluda II Black Label'', was released in 2010. Although Japan-only, this port has no region coding, enabling it to be played on any region's console. This features an in-depth tutorial that demonstrates the game's ([[GuideDangIt rather complex]]) mechanics, the arcade original as well as an HD version of it, as well as three {{Arrange Mode}}s: the titular ''Black Label'' arrange, an arrange by Shinobu Yagawa that implements a bullet color cancelling system, and a bonus mode that is unlocked after completing the game once. There are also Novice versions of the base game and ''Black Label''. This version would later be ported to UsefulNotes/NintendoSwitch in 2021 by Live Wire for all major regions.

to:

An UsefulNotes/Xbox360 port, ''Espgaluda II Black Label'', was released in 2010. Although Japan-only, Japan-only like the arcade version and the previous game, this port has no region coding, enabling it to be played on any region's console. This features an in-depth tutorial that demonstrates the game's ([[GuideDangIt rather complex]]) mechanics, the arcade original as well as an HD version of it, as well as three {{Arrange Mode}}s: the titular ''Black Label'' arrange, an arrange by Shinobu Yagawa that implements a bullet color cancelling system, and a bonus mode that is unlocked after completing the game once. There are also Novice versions of the base game and ''Black Label''. This version would later be ported to UsefulNotes/NintendoSwitch in 2021 by Live Wire for all major regions.
Is there an issue? Send a MessageReason:
None


An UsefulNotes/Xbox360 port, ''Espgaluda II Black Label'', was released in 2010. Although Japan-only, this port has no region coding, enabling it to be played on any region's console. This features an in-depth tutorial that demonstrates the game's ([[GuideDangIt rather complex]]) mechanics, as well as three {{Arrange Mode}}s: the titular ''Black Label'' arrange, an arrange by Shinobu Yagawa that implements a bullet color cancelling system, and a bonus mode that is unlocked after completing the game once. This version would later be ported to UsefulNotes/NintendoSwitch in 2021 by Live Wire for all major regions.

to:

An UsefulNotes/Xbox360 port, ''Espgaluda II Black Label'', was released in 2010. Although Japan-only, this port has no region coding, enabling it to be played on any region's console. This features an in-depth tutorial that demonstrates the game's ([[GuideDangIt rather complex]]) mechanics, the arcade original as well as an HD version of it, as well as three {{Arrange Mode}}s: the titular ''Black Label'' arrange, an arrange by Shinobu Yagawa that implements a bullet color cancelling system, and a bonus mode that is unlocked after completing the game once.once. There are also Novice versions of the base game and ''Black Label''. This version would later be ported to UsefulNotes/NintendoSwitch in 2021 by Live Wire for all major regions.
Is there an issue? Send a MessageReason:
None


** On the plus side, ''Espgaluda II'' Arrange mode starts you with 5 lives instead of 3 by default to compensate for how hard it is to get extra lives. That said, another reason for the 5 lives is because the game's scoring system encourages [[ViolationOfCommonSense intentionally dying to reset resources]].

to:

** On the plus side, ''Espgaluda II'' Arrange mode starts you with 5 lives instead of 3 by default to compensate for how hard it is to get extra lives. That said, another reason for the 5 lives is because the game's scoring system encourages [[ViolationOfCommonSense intentionally dying to reset resources]].resources]][[note]]as part of Shinobu Yagawa's SignatureStyle of designing shmup mechanics[[/note]].
Is there an issue? Send a MessageReason:
None


** ''Espgaluda II'' Arrange mode starts you with 5 lives instead of 3 by default, to account for the fact that it's impossible to get ''any'' [[Every10000Points extends]] (the first is at ''100 million'' points) if you don't deliberately play for score, which is even more NintendoHard than beating the game itself.

to:

** On the plus side, ''Espgaluda II'' Arrange mode starts you with 5 lives instead of 3 by default, default to account compensate for how hard it is to get extra lives. That said, another reason for the fact that it's impossible to get ''any'' [[Every10000Points extends]] (the first 5 lives is at ''100 million'' points) if you don't deliberately play for score, which is even more NintendoHard than beating because the game itself.game's scoring system encourages [[ViolationOfCommonSense intentionally dying to reset resources]].

Added: 763

Changed: 312

Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: ''Espgaluda II'' Arrange mode starts you with 5 lives instead of 3 by default, to account for the fact that it's impossible to get ''any'' [[Every10000Points extends]] (the first is at ''100 million'' points) if you don't deliberately play for score, which is even more NintendoHard than beating the game itself.

to:

* AntiFrustrationFeatures: AntiFrustrationFeatures:
** Although ''Espgaluda II'' allows for scores in the hundreds of millions, the [[Every10000Points point-based extra lives]] are set at only 15,000,000 and 35,000,000 points, so that even a score-apathetic player can have a chance at getting both of those extra lives. This is ''not'' the case for Arrange or Black Label modes, where the first score threshold of 100,000,000 points is ''impossible'' to reach without deliberately playing for score.
**
''Espgaluda II'' Arrange mode starts you with 5 lives instead of 3 by default, to account for the fact that it's impossible to get ''any'' [[Every10000Points extends]] (the first is at ''100 million'' points) if you don't deliberately play for score, which is even more NintendoHard than beating the game itself.
Is there an issue? Send a MessageReason:
None


A UsefulNotes/PlayStation2 port by Creator/{{Arika}} was released in 2004. It features an exclusive ArrangeMode based on the game mecahnics of ''VideoGame/ESPRaDe'', the game's SpiritualPredecessor. Another port for Japanese mobile phones, ''[=Espgaluda=] DX'', was released in 2005.

to:

A UsefulNotes/PlayStation2 port by Creator/{{Arika}} was released in 2004. It features an exclusive ArrangeMode based on the game mecahnics mechanics of ''VideoGame/ESPRaDe'', the game's SpiritualPredecessor. Another port for Japanese mobile phones, ''[=Espgaluda=] DX'', was released in 2005.

Top