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* PublicDomainSoundtrack: The ending theme is an arranged cover of "Clair de Lune".


Although the game was [[NoExportForYou Japan-only]], it is region-free, so the game can be played on any Xbox 360 regardless of its region code. The game was also bundled with ''Judgement Silversword'' and its {{gaiden game}} ''Cardinal Sins'', giving players the ability to play its [[UsefulNotes/WonderSwan WonderSwan Color]] spiritual ancestors on a home console. In 2012, Qute released the arrange soundtrack for use with the game in the form of DLC. Another spiritual successor, ''Ginga Force'', was released in February 14th, 2013, followed by a CompilationRerelease four months later bundled with ''ESCHATOS'' and the games' soundtrack. A PC version of ''ESCHATOS'' was published by Degica and released through Steam overseas on September 18, 2015 along with a port of ''Judgement Silversword'', and the arranged soundtrack DLC as well on November 13, 2015.

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Although the game was [[NoExportForYou Japan-only]], it is region-free, so the game can be played on any Xbox 360 regardless of its region code. The game was also bundled with ''Judgement Silversword'' and its {{gaiden game}} ''Cardinal Sins'', giving players the ability to play its [[UsefulNotes/WonderSwan WonderSwan Color]] spiritual ancestors on a home console. In 2012, Qute released the arrange soundtrack for use with the game in the form of DLC. Another spiritual successor, ''Ginga Force'', ''VideoGame/GingaForce'', was released in February 14th, 2013, followed by a CompilationRerelease four months later bundled with ''ESCHATOS'' and the games' soundtrack. A PC version of ''ESCHATOS'' was published by Degica and released through Steam overseas on September 18, 2015 along with a port of ''Judgement Silversword'', and the arranged soundtrack DLC as well on November 13, 2015.


* TwoAndAHalfD: The game uses 3D graphics, but the gameplay is mostly played through a 2D plane, including segments where the camera goes for an overhead rail-shooter perspective.

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* TwoAndAHalfD: The game uses 3D graphics, but the gameplay is mostly played through a 2D plane, including segments where the camera goes for an overhead rail-shooter perspective. An optional toggle will show the altitude of enemies relative to your position.


* {{Nerf}}: The SpreadShot from ''Judgement Silversword'' was further nerfed (in ''Cardinal Sins'', its range was reduced) by giving it no direct-forward coverage and giving it even lesser range unless it's at full power in Advanced mode.

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* {{Nerf}}: The SpreadShot from ''Judgement Silversword'' was further nerfed (in ''Cardinal Sins'', its range was reduced) by giving it no direct-forward coverage except at level 1 and giving it even lesser range unless it's at full power in Advanced mode.

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* {{Nerf}}: The SpreadShot from ''Judgement Silversword'' was further nerfed (in ''Cardinal Sins'', its range was reduced) by giving it no direct-forward coverage and giving it even lesser range unless it's at full power in Advanced mode.


* LevelInBossClothing: Stage 3 (Areas 12 through 15) is spent fighting against a space station, and you deplete its health over the course of the stage. Officially, it's not a boss fight until the last Area, where you fight the core of the station.

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* LevelInBossClothing: Stage 3 (Areas 12 through 15) is spent fighting against a space station, and you deplete its health over the course of the stage. Officially, The boss music doesn't play until the final area, when it's not a boss fight until the last Area, where you fight the core lost two of the station.its three health bars.


* LevelInBossClothing: Stage 3 (Areas 12 through 15) is spent fighting against a space station. Officially, it's not a boss fight until the last Area, where you fight the core of the station.

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* LevelInBossClothing: Stage 3 (Areas 12 through 15) is spent fighting against a space station.station, and you deplete its health over the course of the stage. Officially, it's not a boss fight until the last Area, where you fight the core of the station.


* HarderThanHard: Hardest difficulty, which is so hard that on the Xbox Live leaderboards, only one player in Original Mode and one player in Advanced have cleared it.
** However, M-KAI has stated in an interview that the game is designed with Hard mode as the "main" difficulty in mind, arguably subverting this trope.

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* HarderThanHard: Hardest difficulty, which is so hard that on the Xbox Live leaderboards, only one player in Original Mode and one player in Advanced have cleared it.
**
it. However, M-KAI has stated in an interview that the game is designed with Hard mode as the "main" difficulty in mind, arguably subverting this trope.trope.
* LevelInBossClothing: Stage 3 (Areas 12 through 15) is spent fighting against a space station. Officially, it's not a boss fight until the last Area, where you fight the core of the station.


* DeathIsASlapOnTheWrist: In Time Attack, you get unlimited lives, and dying subtracts 5 seconds plus whatever time is lost waiting to respawn.

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* DeathIsASlapOnTheWrist: In Time Attack, you get unlimited lives, and dying subtracts 5 seconds plus whatever time is lost waiting to respawn. You'll still get a game over if you die too much, but compared to the finite-lives modes, it's easier to finish the game on one credit (and in fact, Time Attack only permits a single credit).


->''It's time to take back the Moon!''

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->''It's
->''"It's
time to take back the Moon!''
Moon!"''


** A much more subtler version of this trope, bordering on ShoutOut, come in the form of of Wonder Witches, secret items you can collect whose point value are based off of your multiplier, much like VideoGame/DonPachi's bee items. The [[http://wonderwitch.qute.co.jp/ Wonder Witch]], in real life, is a WonderSwan homebrew development kit which was used to make VideoGame/JudgementSilversword and ''Cardinal Sins'' in the early 2000s.

to:

** A much more subtler version of this trope, bordering on ShoutOut, come in the form of of Wonder Witches, secret items you can collect whose point value are based off of your multiplier, much like VideoGame/DonPachi's bee items. The [[http://wonderwitch.qute.co.jp/ Wonder Witch]], in real life, is a WonderSwan UsefulNotes/WonderSwan homebrew development kit which was used to make VideoGame/JudgementSilversword and ''Cardinal Sins'' in the early 2000s.


** A much more subtler version of this trope, bordering on ShoutOut, come in the form of of Wonder Witches, secret items you can collect whose value are based off of your multiplier, much like VideoGame/DonPachi's bee items. The [[http://wonderwitch.qute.co.jp/ Wonder Witch]], in real life, is a WonderSwan homebrew development kit which was used to make VideoGame/JudgementSilversword and ''Cardinal Sins'' in the early 2000s.

to:

** A much more subtler version of this trope, bordering on ShoutOut, come in the form of of Wonder Witches, secret items you can collect whose point value are based off of your multiplier, much like VideoGame/DonPachi's bee items. The [[http://wonderwitch.qute.co.jp/ Wonder Witch]], in real life, is a WonderSwan homebrew development kit which was used to make VideoGame/JudgementSilversword and ''Cardinal Sins'' in the early 2000s.


** A much more subtler version of this trope, bordering on ShoutOut, come in the form of of Wonder Witches, secret items you can collect whose value are based off of your multiplier, much like VideoGame/DonPachi's bee items. The [[http://wonderwitch.qute.co.jp/ Wonder Witch]], in real life, is a WonderSwan homebrew development kit; the ''same'' one which was originally used used to make VideoGame/JudgementSilversword and ''Cardinal Sins''.

to:

** A much more subtler version of this trope, bordering on ShoutOut, come in the form of of Wonder Witches, secret items you can collect whose value are based off of your multiplier, much like VideoGame/DonPachi's bee items. The [[http://wonderwitch.qute.co.jp/ Wonder Witch]], in real life, is a WonderSwan homebrew development kit; the ''same'' one kit which was originally used used to make VideoGame/JudgementSilversword and ''Cardinal Sins''.Sins'' in the early 2000s.

Added DiffLines:

** A much more subtler version of this trope, bordering on ShoutOut, come in the form of of Wonder Witches, secret items you can collect whose value are based off of your multiplier, much like VideoGame/DonPachi's bee items. The [[http://wonderwitch.qute.co.jp/ Wonder Witch]], in real life, is a WonderSwan homebrew development kit; the ''same'' one which was originally used used to make VideoGame/JudgementSilversword and ''Cardinal Sins''.


Although the game was [[NoExportForYou Japan-only]], it is region-free, so the game can be played on any Xbox 360 regardless of its region code. The game was also bundled with ''Judgement Silversword'' and its {{gaiden game}} ''Cardinal Sins'', giving players the ability to play its [[UsefulNotes/WonderSwan WonderSwan Color]] spiritual ancestors on a home console. In 2012, Qute released the arrange soundtrack for use with the game in the form of DLC. A spiritual successor, ''Ginga Force'', was released in February 14th, 2013, followed by a CompilationRerelease four months later bundled with ''ESCHATOS'' and the games' soundtrack. A PC version of ''ESCHATOS'' was published by Degica and released through Steam overseas on September 18, 2015 along with a port of ''Judgement Silversword'', and the arranged soundtrack DLC as well on November 13, 2015.

to:

Although the game was [[NoExportForYou Japan-only]], it is region-free, so the game can be played on any Xbox 360 regardless of its region code. The game was also bundled with ''Judgement Silversword'' and its {{gaiden game}} ''Cardinal Sins'', giving players the ability to play its [[UsefulNotes/WonderSwan WonderSwan Color]] spiritual ancestors on a home console. In 2012, Qute released the arrange soundtrack for use with the game in the form of DLC. A Another spiritual successor, ''Ginga Force'', was released in February 14th, 2013, followed by a CompilationRerelease four months later bundled with ''ESCHATOS'' and the games' soundtrack. A PC version of ''ESCHATOS'' was published by Degica and released through Steam overseas on September 18, 2015 along with a port of ''Judgement Silversword'', and the arranged soundtrack DLC as well on November 13, 2015.



* EmbeddedPrecursor: The game includes enhanced color versions of ''Judgement Silversword'' and ''Cardinal Sins'' in the game.

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* EmbeddedPrecursor: The game Xbox 360 version includes enhanced color versions of ''Judgement Silversword'' and ''Cardinal Sins'' in the game.game. On PC however, the [=WonderSwan=] predecessors are sold separately.



* VideoGame3DLeap: After the 2D of its spiritual predecessors, ''ESCHATOS'' goes for full 3D polygonal visuals but the gameplay remains mostly 2D.

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* VideoGame3DLeap: After the 2D sprite-based visuals of its spiritual [=WonderSwan=] predecessors, ''ESCHATOS'' goes for full 3D polygonal visuals but the gameplay remains mostly 2D.

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