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* OddballInTheSeries: ''Quake Wars'' is comparatively slower-paced and objective-based instead of having traditional multiplayer modes. {{Justified|Trope}} in that the game, although is canonical in the Quakeverse, (taking place before ''Quake II'') is part of the ''Enemy Territory'' series, which started with ''Wolfenstein: Enemy Territory''. One can expect now to hear about ''VideoGame/{{Doom}}: Enemy Territory'' or ''Enemy Territory: VideoGame/{{Rage|2011}}''. (''VideoGame/{{Brink}}'' is Enemy Territory 3, so those others will have to wait until Brink is done)
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* OddballInTheSeries: ''Quake Wars'' is comparatively slower-paced and objective-based instead of having traditional multiplayer modes. {{Justified|Trope}} in that the game, although is canonical in the Quakeverse, (taking place before ''Quake II'') is part of the ''Enemy Territory'' series, which started with ''Wolfenstein: Enemy Territory''. One can expect now to hear about ''VideoGame/{{Doom}}: Enemy Territory'' or ''Enemy Territory: VideoGame/{{Rage|2011}}''. (''VideoGame/{{Brink}}'' is Enemy Territory 3, so those others will have to wait until Brink is done)
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Canonically, it is a {{prequel}} to ''VideoGame/QuakeII'', with the Strogg [[AlienInvasion invading the Earth]]. The player takes the place of a human or Strogg warrior, first by choosing the side, and then, by choosing a class. Each side has 5 different classes: Soldier / Aggressor, [[TheMedic Medic / Technician]], [[TheEngineer Engineer / Constructor]], Covert Ops (Spy) / Infiltrator and Field Ops / Oppressor.
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Canonically, it is a {{prequel}} to ''VideoGame/QuakeII'', with the Strogg [[AlienInvasion invading the Earth]]. The player takes the place of a human (incarnated in the Global Defence Forces or GDF) or Strogg warrior, first by choosing the side, and then, by choosing a class. Each side has 5 different classes: Soldier / Aggressor, [[TheMedic Medic / Technician]], [[TheEngineer Engineer / Constructor]], Covert Ops (Spy) / Infiltrator and Field Ops / Oppressor.
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* AliensAreBastards
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* AliensAreBastardsAliensAreBastards: The game depicts the Strogg AlienInvasion of Earth, with the purpose of stripping it from all of its resources, including HumanResources.
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* BadassArmy
* BaseOnWheels: EDF's MCP.
* BaseOnWheels: EDF's MCP.
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* BadassArmy
BadassArmy: The GDF. Each of the classes, including Medics and Engineers, have the ability to take on the Strogg and win.
* BaseOnWheels:EDF's MCP.The GDF's MCP, an actual wheeled base that cannot be destroyed. Some maps even require taking it from point A to point B.
* BaseOnWheels:
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* BloodierAndGorier: Inverted, as the game is rated T.
* CameFromTheSky: In the Quarry level, a Strogg ship was forced to crash in an EDF-controlled land and [[ICannotSelfTerminate failed to autodestruct]]. The Strogg must collect three batteries to empower the ship so it can self-destruct properly, while the EDF must prevent this.
* CameFromTheSky: In the Quarry level, a Strogg ship was forced to crash in an EDF-controlled land and [[ICannotSelfTerminate failed to autodestruct]]. The Strogg must collect three batteries to empower the ship so it can self-destruct properly, while the EDF must prevent this.
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* BloodierAndGorier: Inverted, as the game is rated T.
T. Gore is still as present as any other Quake game.
* CameFromTheSky: In the Quarry level, a Strogg ship was forced to crash inan EDF-controlled land a GDF-controlled land, and [[ICannotSelfTerminate failed to autodestruct]]. self-destruct]]. The Strogg must collect three batteries to empower the ship so it can self-destruct properly, while the EDF GDF must prevent this.
* CameFromTheSky: In the Quarry level, a Strogg ship was forced to crash in
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** The Strogg Hornet. The EDF also has a plane of their own.
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** The Strogg Hornet. Hornet is the game's take on the eponymous boss monster from ''II'' and ''IV'' as a driveable vehicle.
** TheEDF GDF also has a plane of their own.
** The
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* EnergyWeapon: The Laser Drill in the Strogg side, which, objective-wise, is the equivalent of the EDF's MCP.
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* EnergyWeapon: The Laser Drill in the Strogg side, which, objective-wise, is the equivalent of the EDF's GDF's MCP.
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* GottaCatchEmAll: Some levels require the collection of a specific MacGuffin (or group of them) to be delivered somewhere else:
** The Quarry level requires the Strogg to deliver three power cells to a spaceship crashed in order to set it into autodestruction.
** The Quarry level requires the Strogg to deliver three power cells to a spaceship crashed in order to set it into autodestruction.
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* GottaCatchEmAll: Some levels require the collection of a specific MacGuffin (or group of them) to be delivered somewhere else:
**The Quarry level requires the Strogg to deliver three power cells to a spaceship crashed in order to set it into autodestruction.self-destruction.
**
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* KineticWeaponsAreJustBetter: The Titan tank, which looks very similar to a M1 Abrams.
* LandMineGoesClick: The Strogg Constructor and the EDF Engineer can plant mines.
* LandMineGoesClick: The Strogg Constructor and the EDF Engineer can plant mines.
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* KineticWeaponsAreJustBetter: The Titan tank, tank in the GDF side, which looks very similar to a M1 Abrams.
* LandMineGoesClick: The Strogg Constructor and theEDF GDF Engineer can plant mines.
* LandMineGoesClick: The Strogg Constructor and the
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** Weapons featured in the Strogg side include [[VideoGame/QuakeII the Hyperblaster, the Railgun]], and the [[VideoGame/QuakeIIIArena Lightning Gun]]. The Strogg Devastator also shares similarities with [[VideoGame/QuakeIIIArena Quake III: Team Arena]]'s version of the [[VideoGame/QuakeI Nailgun]].
** The Slipgate has the first VideoGame/{{Quake|I}}'s logo as shape. Slipgates were first introduced in that game.
** The Slipgate has the first VideoGame/{{Quake|I}}'s logo as shape. Slipgates were first introduced in that game.
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** Weapons featured in the Strogg side include [[VideoGame/QuakeII the Hyperblaster, the Railgun]], and the [[VideoGame/QuakeIIIArena Lightning Gun]]. The Strogg Devastator also shares similarities with [[VideoGame/QuakeIIIArena ''[[VideoGame/QuakeIIIArena Quake III: Team Arena]]'s Arena]]''[='=]s Shotgun-like version of the [[VideoGame/QuakeI Nailgun]].
** The Slipgatehas is shaped after the first VideoGame/{{Quake|I}}'s logo as shape.''VideoGame/{{Quake|I}}''[='=]s logo. Slipgates were first introduced in that game.
** The Slipgate
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* NoOSHACompliance: Any Strogg facility you could think.
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%% (ZCE/EANG) * NoOSHACompliance: Any Strogg facility you could think.
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* OverHeating: Unlike the EDF side, the Strogg weapons have unlimited ammo, but will overheat quickly.
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* OverHeating: Unlike the EDF GDF side, the Strogg weapons have unlimited ammo, but will overheat quickly.
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* SequelTheOriginalTitle
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* SequelTheOriginalTitleSequelTheOriginalTitle: ''Enemy Territory: VideoGame/{{QUAKE}} Wars''.
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* SmashingHallwayTrapsOfDoom: The only game in the series which averts this.
* TwoOfYourEarthMinutes: In the Strogg side.
* WeakTurretGun: Several.
* ZombieApocalypse: In the mission Valley, the Strogg's objective is to defend a Hetch Hetchy water supply which corrupts all of California's water and turns all who drink it into zombies. Needless to say, the EDF must destroy this generator.
* TwoOfYourEarthMinutes: In the Strogg side.
* WeakTurretGun: Several.
* ZombieApocalypse: In the mission Valley, the Strogg's objective is to defend a Hetch Hetchy water supply which corrupts all of California's water and turns all who drink it into zombies. Needless to say, the EDF must destroy this generator.
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%% (ZCE/EANG) * WeakTurretGun: Several.
* ZombieApocalypse: In the mission Valley, the Strogg's objective is to [[HoldTheLine defend a Hetch Hetchy water
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Canonically, it is a {{prequel}} to ''VideoGame/QuakeII'', with the Stroggs [[AlienInvasion invading the Earth]]. The player takes the place of a human or Strogg warrior, first by choosing the side, and then, by choosing a class. Each side has 5 different classes: Soldier / Aggressor, [[TheMedic Medic / Technician]], [[TheEngineer Engineer / Constructor]], Covert Ops (Spy) / Infiltrator and Field Ops / Oppressor.
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Canonically, it is a {{prequel}} to ''VideoGame/QuakeII'', with the Stroggs Strogg [[AlienInvasion invading the Earth]]. The player takes the place of a human or Strogg warrior, first by choosing the side, and then, by choosing a class. Each side has 5 different classes: Soldier / Aggressor, [[TheMedic Medic / Technician]], [[TheEngineer Engineer / Constructor]], Covert Ops (Spy) / Infiltrator and Field Ops / Oppressor.
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Followed chronologically by ''VideoGame/QuakeChampions''.
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Followed canonically by ''VideoGame/QuakeII'' and chronologically by ''VideoGame/QuakeChampions''.
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''Enemy Territory: Quake Wars'', launched in 2007, is an installment in the ''VideoGame/{{Quake}}'' series, and it's also part of the class-based FPS ''Enemy Territory'' series, which started with ''[[VideoGame/ReturnToCastleWolfenstein Wolfenstein]]: Enemy Territory'', four years prior.
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''Enemy Territory: Quake Wars'', launched in 2007, is an the fifth installment in the ''VideoGame/{{Quake}}'' series, and it's also part of the class-based FPS ''Enemy Territory'' series, which started with ''[[VideoGame/ReturnToCastleWolfenstein Wolfenstein]]: Enemy Territory'', four years prior.
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Quake Champions is the most recent game in the series.
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''Enemy Territory: Quake Wars'', launched in 2007, is the latest original canonical installment in the ''VideoGame/{{Quake}}'' series, and it's also part of the class-based FPS ''Enemy Territory'' series, which started with ''[[VideoGame/ReturnToCastleWolfenstein Wolfenstein]]: Enemy Territory'', four years prior.
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''Enemy Territory: Quake Wars'', launched in 2007, is the latest original canonical an installment in the ''VideoGame/{{Quake}}'' series, and it's also part of the class-based FPS ''Enemy Territory'' series, which started with ''[[VideoGame/ReturnToCastleWolfenstein Wolfenstein]]: Enemy Territory'', four years prior.
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* BorrowedFromTheSisterSeries: The very reason this game exists in the first place is to see if the mechanics and gameplay from ''Wolfenstein: Enemy Territory'' could be applied to the ''Quake''verse. To sum: ''ETQW'' is a class-based FPS with ''tons'' of commands, the ability to create fireteams, campaigns. For context, up to ''VideoGame/QuakeIV'', the multiplayer side of the Quake games was a straightforward, classic "every man for themselves" Deathmatch.
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* BorrowedFromTheSisterSeries: BorrowingFromTheSisterSeries: The very reason this game exists in the first place is to see if the mechanics and gameplay from ''Wolfenstein: Enemy Territory'' could be applied to the ''Quake''verse. To sum: ''ETQW'' is a class-based FPS with ''tons'' of commands, the ability to create fireteams, campaigns. For context, up to ''VideoGame/QuakeIV'', the multiplayer side of the Quake games was a straightforward, classic "every man for themselves" Deathmatch.