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* MadScientist: Sophons, played for laughs.

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* MadScientist: Sophons, The Sophons have this as their [[PlanetOfHats hat]], played for laughs.laughs.
-->'''ENFER:''' They have always been first, the Sophons. First to split atoms, mine asteroids, and harness the power of the sun. First, too, to crash their test rockets, trigger artificial earthquakes, and accidentally blow up their moon. Their great power has given them great ''irresponsibility''.



* MartialPacifist: The Unfallen start as Pacifist, but they are capable of creating warships just like everyone else.

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* MartialPacifist: The Unfallen start as Pacifist, but they are capable of creating warships just like everyone else. Pacifist political party doesn't disallow you from defending your peace-loving empire with vast fleets and armies.



* MechanicallyUnusualClass: Unlike its predecessor, ''2'' gives each faction unique mechanics which can have significant impacts on gameplay.

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* MechanicallyUnusualClass: Unlike its predecessor, ''2'' gives each faction unique mechanics which can have significant impacts on gameplay. In fact, factions are split into three tiers denoting how far they diverge from the game's normal rules of empire-building.



* PlantPerson: The Unfallen, the community created species, a race of sentient trees.

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* PlantPerson: The Unfallen, the community created species, Unfallen are a race of sentient trees.sapient trees with equally plant-like spaceships, who spread their "vines" between star systems instead of colonizing normally.
* {{Plunder}}: Multiple starship support modules and naval stratagems (chiefly the basic "Take Trophies" stratagem) will provide you with various resources based on the command points of destroyed enemy ships. The Militarist political party can also enact the "Spoils of War Act", providing a large amount of science and dust for destroyed enemy ships.



* RecycledInSpace: While not as blatant as most cases of the trope, it's obvious that the Vodyani's story (forced by an environment cataclysm to become inorganic, vampiric monsters and drain the life out of other beings) is a space faring version of what happened to the [[VideoGame/EndlessLegend Broken Lords]]. The main difference is that while the Broken Lords were tragic figures who resented themselves for having to feed off the very people they originally swore to protect, the Vodyani think the other races [[FantasticRacism deserve it]] due to their religious beliefs and worshiping the Virtual Endless.

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* RecycledInSpace: While not as blatant as most cases of the trope, it's obvious that the Vodyani's story (forced by an environment cataclysm to become inorganic, vampiric monsters and drain the life out of other beings) is a space faring version of what happened to the [[VideoGame/EndlessLegend Broken Lords]]. The main difference is that while the Broken Lords were tragic figures who resented themselves for having to feed off the very people they originally swore to protect, the Vodyani think the other races [[FantasticRacism deserve it]] due to revel in their religious beliefs powers and worshiping the Virtual Endless.have built a ScaryAmoralReligion to justify everything they do.



** The Unfallen are gigantic, sapient trees, who (so far) are the only faction in the game utilizing OrganicTechnology to build their ships. The narrator in their intro implies they weren't even ''sapient'' until two alien fleets (the Riftborn and the United Empire) had a battle over the skies of their planet which stirred them into awareness. The intro also depicts two United Empire soldiers executing a Riftborn, completely unaware that the "tree" towering overhead is watching them.

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** The Unfallen are gigantic, sapient gigantic trees, who (so far) are the only faction in the game utilizing OrganicTechnology to build their ships. The narrator in their intro implies they weren't even ''sapient'' completely sapient until two alien fleets (the Riftborn and the United Empire) had a battle over the skies of their planet planet, which stirred them into awareness. self-awareness. The intro also depicts two United Empire soldiers executing a Riftborn, completely unaware that the "tree" towering overhead is watching has turned to watch them.



* TacticalRockPaperScissors: Ground combat forces are split into three categories: Infantry, mechanized, and aerial. Infantry counters aerial, aerial counters mechanized, and mechanized counters infantry. Tailoring your ground forces to counter your current opponent's preference goes a long way to reducing casualties.

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** The Lost were godlike beings made entirely of Dust, said to be capable of traversing the dark space between stars under their own power.
* TacticalRockPaperScissors: Ground combat forces are split into three categories: Infantry, mechanized, and aerial. Infantry counters aerial, aerial counters mechanized, and mechanized counters infantry. Tailoring Once you unlock mechanized and aerial, you can specify how much of each group you want to be represented in your empire's land military, for a cost in manpower per change. Customizing your ground forces to counter your current opponent's preference goes a long way to reducing casualties.



* VillainsOutShopping: Several notifications, in particular the "Population Threshold" and "Political Party" ones, have artwork depicting a collection of species living in harmony. Including the HorrorHunger Cravers.
** It's possible for a colony to be peacefully assimilated by another major faction. The notification for this shows a Sophon and a Craver fist bumping.

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* VillainsOutShopping: Several notifications, in particular the "Population Threshold" and "Political Party" ones, have artwork depicting a collection of species living in harmony. Including the HorrorHunger Cravers.
[[HorrorHunger Cravers]].
** It's possible for a colony to be peacefully assimilated by another major faction. The notification for this shows [[OddFriendship a Sophon and a Craver fist bumping.bumping]].
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** The Sophons serve this role in the sequel. They don't have any particular gimmick: they don't use Influence instead of Dust for buyouts[[note]]the Sheredyn[[/note]], they don't have a single colony ship[[note]]the Vaulters[[/note]], they don't have to buy outposts instead of colonize them[[note]]the Lumeris[[/note]], they don't have completely overhauled Approval mechanics[[note]]the Hissho[[/note]] or planet-occupation mechanics[[note]]the Vodyani[[/note]], they aren't locked in a ForeverWar[[note]]the Cravers[[/note]], they're not the [[MindScrew Umbral Choir]][[note]]the Umbral Choir[[/note]]. They build and expand normally, and their only perk is that every topic on the TechTree gets a bonus equivalent to how many other factions ''have not'' researched it: if nobody else has done it, the Sophons do it 50% faster. This can snowball quickly and allows you to make very rapid progress.

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** The Sophons serve this role in the sequel. They don't have any particular gimmick: they don't use Influence instead of Dust for buyouts[[note]]the Sheredyn[[/note]], they don't have a single colony ship[[note]]the Vaulters[[/note]], they don't have to buy outposts instead of colonize them[[note]]the Lumeris[[/note]], they don't have completely overhauled Approval mechanics[[note]]the Hissho[[/note]] or planet-occupation mechanics[[note]]the Vodyani[[/note]], they don't manufacture their own population as a building project[[note]]the Riftborn[[/note]], they aren't locked in a ForeverWar[[note]]the Cravers[[/note]], they're not the [[MindScrew the Umbral Choir]][[note]]the Umbral Choir[[/note]]. They build build, grow and expand normally, and their only perk is that every topic on the TechTree gets a speed bonus equivalent to how many other factions ''have not'' researched it: if nobody else has done it, the Sophons do it 50% faster. This can snowball quickly and allows you to make very rapid progress.
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** Many of the quest lines involve investigating randomly-located Anomalies or, in the case of the Academy PlotArc, randomly-placed ''star systems''. This latter takes the trope to even further heights. Isyander, the headmaster of the Academy, is trying to summon StarfishAliens from outside the galaxy; every player picks a side -- defense, in favor of StatusQuoIsGod, and offense, in favor of Isyander -- and attempts to maintain uncontested control of half the (odd number of) denoted systems with a Hero (and a fleet to defend them) for 10 turns each. Depending on who decides to take which side -- and, more importantly, where the randomly-spawned control points are -- one side may have a ''major'' advantage in mobilizing. Even worse, the outcome of the quest affects ''all players'': The defenders forsake Heroes from the Marketplace, the attackers give up "normal" recruitment via the Academy, and whichever side loses ''is forbidden from recruiting Heroes for the rest of the match''. In some ways the only good answer is do all your recruiting before the quest starts.
** Speaking of Heroes, which ones the game offers you are completely random. This is a problem when certain race-class combinations are unquestionably better than others. For instance, Seekers are prized for their ability to add movespeed bonuses to fleets, so you obviously want a Faction tree that provides similar bonuses, which is, in order of least to greatest, Vaulter (+2), Vodyani (+6) and Sophon (+8).[[note]]There is exactly one Sophon Seeker in the game: Hanmharla Gerzi.[[/note]] Likewise, Horatio and Eusocials make for the best planetary governors because their Faction trees provide Approval boosts.

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** Many of the quest lines involve investigating randomly-located Anomalies or, in the case of the Academy PlotArc, randomly-placed ''star systems''. This latter takes the trope to even further heights. Isyander, the headmaster of the Academy, is trying to summon StarfishAliens from outside the galaxy; every player picks a side -- defense, in favor of StatusQuoIsGod, and offense, in favor of Isyander -- and attempts to maintain uncontested control of half the (odd number of) denoted systems with a Hero (and a fleet to defend them) for 10 turns each. Depending on who decides to take which side -- and, more importantly, where the randomly-spawned control points are -- one side may have a ''major'' advantage in mobilizing. Even worse, the outcome of the quest affects ''all players'': The defenders forsake Heroes from the Marketplace, the attackers give up "normal" Hero recruitment via the Academy, the offense gives up buying them on the Marketplace, and whichever side loses ''is forbidden from recruiting Heroes for the rest of the match''. In some ways the only good answer is do all your recruiting before the quest starts.
** Speaking of Heroes, which ones the game offers you are completely random. This is a problem when certain race-class combinations are unquestionably better than others. For instance, Seekers are prized for their ability to add movespeed movement-range bonuses to fleets, so you obviously want a Faction tree that provides similar bonuses, which is, in order of least to greatest, Vaulter (+2), Vodyani (+6) and Sophon (+8).[[note]]There is exactly one Sophon Seeker in the game: Hanmharla Gerzi.[[/note]] Likewise, Horatio and Eusocials make for the best planetary governors because their Faction trees provide Approval boosts.



** The Photobomber event rewards a powerful Hero to anyone who can blockade a system when he tries to pass through it. He appears late enough in the game that a large number of systems will already have fleets guarding them, meaning he'll often spawn and immediately be captured.

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** The Photobomber event rewards a powerful Hero to anyone who can blockade a system when he tries to pass through it. He appears late enough in the game that a large number of systems will already have fleets guarding them, meaning he'll often spawn and immediately be captured.captured by someone. [[LuckBasedMission Hopefully it's you.]]
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** And of course, there's what they did to the Lost. Who are the Lost? Well, obviously, they're gone now... because ''they were made of [[{{Phlebotinum}} Dust]].'' Guess where they went and why.

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